Category | Mods |
Landmasses | 190 |
Id | Name | Category | Site | Link | Author | Date | Description |
13350
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Wyrmhaven | Landmasses | Fliggerty | *943 | Neoptolemus | 2013-12-09 | Wyrmhaven is a tiny island far to the west of Solstheim, claimed at various times by a clan of Chimer fleeing the wars with the Dwarves, a fire-breathing dragon, a band of Nordic exiles, the Breton Kingdom of Farrun, and the Septim Empire. The closing years of the Third Era see a rich trading por... |
13349
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Vanheim | Landmasses | Fliggerty | *763 | Lika0n | 2012-12-02 | Adds several nordic medium sized islands at the northest of Solstheim. It also adds: - 3 Towns : Eternae (2 ext. cells) with a lot of merchants, Huntaar (1 ext. cell) and Westfeld (1 ext. cell) - 1 ashlander camp - 1 lighthouse - 1 daedric ruin - 2 dwemer ruins - a lot of nordic tombs and... |
13348
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Tel Meskoa and Tel Matouigius EV | Landmasses | Fliggerty | *1004 | F.I.M. | 2014-01-31 | Intro: Decided to upload my mod here as well =) This mod was first released in 2005 for the german version of morrowind... but some day i got insane and started translating with my poor english... so feel free to laugh at my english :P Requires: Morrowind Tribunal Bloodmoon... |
13347
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TAO - The Arktwend Overhaul 0.15 | Landmasses | Fliggerty | *672 | john.moonsugar | 2012-07-21 | TAO (The Arktwend Overhaul): TAO is an overhaul for Arktwend English, designed to add new graphics, creatures, and other content to the fun Arktwend game from SureAI.de. There are still lots of things do be done, but already it makes a few nice changes. This version is for... |
13346
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Tamriel Rebuilt Alpha Release | Landmasses | Fliggerty | *997 | Tamriel Rebuilt | 2014-01-05 | NOTE: this is an old version. As of 2017, the up-to-date alpha file is called TR_Preview.esp and is part of the main TR downloads. Tamriel Rebuilt: Alpha, 7 January 2014 This is a snapshot of some of the work in progress by the Tamriel Rebuilt team. It contains a significant portion of the western half of Mainland Morrowind, and is still far from being release-ready, but can already be played and explored. Exteriors are finished (but not always border-matched), but only some of the interiors and NPCs have been done. It goes without saying that this content comes with no warranties. Backup your savegame before you load this mod, and prepare to play the actual Heartland (once it is released) with your old save. In terms of exteriors only, this alpha encompasses parts of our (future) Almalexia release (but not the city itself), all of Heartland, and the southern parts of Véloth. Over time, we will probably be adding more content to this as we finish. This release is self-contained and does not conflict with the Sacred East v1.5 release (which contains all of our *finished* content as of August 2013). If you intend to play the Alpha together with Sacred East, ensure that you first install Sacred East and then the Alpha, since the Alpha has a newer version of the Data files. (Also, ignore the One or more plugins could not find the correct versions of the master files errors you get when you start the game.) Please report bugs and inconsistencies on our beta testing thread. Tamriel Rebuilt team http://www.tamriel-rebuilt.org/ |
13345
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Tamriel Rebuilt | Landmasses | Fliggerty | *720 | Tamriel Rebuilt Team | 2012-10-10 | Tamriel Rebuilt Latest Version: build 17.09 September 27th, 2017 Important Notice: Starting with the previous release, build 16.09, Tamriel Rebuilt no longer contaisn its own asset file. Instead, you will need to download... |
13344
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Strange Grove | Landmasses | Fliggerty | *1105 | John Kahler | 2015-05-15 | Part of the May Modathon Month (I hope!) This plug-in adds an island between Khuul and the south-east side of Solstheim, which has 12 quests, several new items, including lollies, |
13343
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Stirk (Alpha) | Landmasses | Fliggerty | *662 | Province: Cyrodiil Team | 2012-06-20 | Province: Cyrodiil's first release. Welcome to Stirk. This version contains mostly exterior landscape, but also includes several interiors to explore. We hope this gives a good impression of what is to come in Province: Cyrodiil. |
13342
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Solstheim Eraser | Landmasses | Fliggerty | *1101 | Anonytroll | 2015-05-01 | This mod erases Solstheim from the map, S'Virr from Khuul and the latest rumors pertaining to Solstheim from the accessible dialoge. For all intents and purposes, the Sea of Ghosts is in the state it was in the Arena and Daggerfall maps - Solstheim free. Hircine will have to run his Bloodmoon ... |
13341
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ShotN - The Reach - Vorndgad Forest | Landmasses | Fliggerty | *782 | Skyrim - Home of the Nords Team | 2013-01-12 | Spanning the heartland of Markarth County, the Vorndgad Forest is a lush, rugged landscape hiding countless secrets and untold perils beneath its virgin canopy. Fearsome beasts stalk the forest floor and ravines that carve out the famous mesas of the Reach. The settlement of Karthgad is the only ... |
13340
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MCA-TR Addon | Landmasses | Fliggerty | *697 | abot | 2012-09-16 | Addon for Morrowind Comes Alive with Tamriel Rebuilt: Sacred East and have correct dependencies for Tamriel Rebuilt: Sacred East. - MCA.esm - TR_Data.esm - TR_Mainland.esm Missing mesh for mole quiver is inlcuded. |
13339
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Deus Ex Machina: A Steampunkyish Mod | Landmasses | Fliggerty | *619 | Trainwiz | 2012-02-11 | For centuries the enormous city of Omicron has lived in technological peace, bumbling through their problems and generally living happily. That is of course, until a plague hits the city and an enormous trans-dimensional gate opens up in the center, unleashing an army of malevolent bureaucratic r... |
13338
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Castle Wars | Landmasses | Fliggerty | *313 | Falador Wiz1 | 2011-08-11 | Name: Castle Wars Version: 1.0 Date: 10/31/2010 Category: War/Strategy Author(s): Falador wiz1 aka Alex Source: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8685 Forum: http://forums.bethsoft.com/index.php?/topic/1117363-castle-wars/ Homepage: http://www.tesnexus.com/downloa... |
13337
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Arktwend English 3.2 | Landmasses | Fliggerty | *671 | john.moonsugar | 2012-07-21 | [color=#ff9900][Note: for bug fixes, please download and install the "AE_Patch" from the additional files section below (updated Sept 11, 2012)]: |
2777
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Wizards' Islands Super Patch v0.7 | Landmasses | MMH | 48-14254 | Danjb | 2011-03-20 | Wizards' Islands is a great mod, but I found that there were a lot of problems with it, even after installing three different patches. This mod aims to combine all those patches, and fix everything else that needs addressing. This mod INCLUDES: - Wizards' Islands Patch v1.05 b... |
2775
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Wizards' Islands Patch v1.05 | Landmasses | MMH | 48-9934 | Wizards' Alliance | 2005-06-20 | Additions: New "Ice Harpy" Creatures, equipped with SonicWave spell (new effect) (Drain fatigue, magika and health) or a new "Chromatic Staff" (Fork type) Weapon. Some Shadow Goblins now have the Ice Flurry spell (new spell effect) (Frost Damage) New "Goblin Chieftain Sword" Draken and Tyla'Kah P... |
2774
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Wizards' Islands and BE compatibility v1.0 | Landmasses | MMH | 48-6975 | ThreadWhisperer | 2012-07-19 | This is a replacement ESM file for Wizards' Islands. It renames a few items so that it is compatible with Balmora Expansion. Please note that this is an unofficial fix and therefor not supported by the Wizards' Islands team! Please contact ThreadWhisperer if you have any questions about this. We ... |
2773
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Wizards' Islands - Scourge of the Frost Bringer v1.0 | Landmasses | MMH | 48-7910 | Wizards' Alliance | 2005-04-10 | Read the readme file completely before even attempting to download the mod. Trailer: low, high quality. Homepage. Patch 1.05 has been released to address a few issues. See the link for more info. An unofficial fix is available to ensure compatibility with Balmora ... |
2772
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Wizards Islands v1.05 part 3 of 3 | Landmasses | MMH | 48-6974 | Wizards Alliance | 2012-07-19 | Part 3 of a 3-part 7z archive. Wizards Islands - Scourge of the Frost Bringer version 1.05. |
2771
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Wizards Islands v1.05 part 2 of 3 | Landmasses | MMH | 48-6973 | Wizards Alliance | 2012-07-19 | Part 2 of a 3-part 7z archive. Wizards Islands - Scourge of the Frost Bringer version 1.05. |
2770
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Wizards Islands v1.05 part 1 of 3 | Landmasses | MMH | 48-6972 | Wizards Alliance | 2012-07-19 | Part 1 of a 3-part 7z archive. Wizards Islands - Scourge of the Frost Bringer version 1.05. |
2759
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Widerness 2.0 (lite) | Landmasses | MMH | 48-703 | The Puma Man | 2009-04-06 | Readme: Widerness 2.0 (lite) fixed. A- Fix---This removes the over looked pet security script in Ald Ruhn, other than that same esm, as the earlier Requires Tribunal and Bloodmoon expansions This will hopefully increase framerates in the towns and cities |
2733
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Water Pack | Landmasses | MMH | 48-10160 | dongle | 2005-09-28 | This is a collection of water meshes for world builders to use. Everything has an animated water effect. The animation looks exactly like the ocean, if you turn your pixel shaders off. Included are furniture type objects, and terrain objects to build rivers and lakes with. ... |
2716
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Volcano Island; the Followers | Landmasses | MMH | 48-10123 | Rick Reed (Richard G. Hofacre) | 2005-09-16 | you meet a dark elf woman near the foreign quarter, in Vivec. She offers you money to find her abducted Sister. There is a strange new cult involved, which seems to be hidden from mainstream society. This is a quest in the traditional manner. It is also a sto... |
2715
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Volcanic Island | Landmasses | MMH | 48-12961 | Keudo | 2008-10-02 | This just places a small island south south-west of Seyda Neen. It has a single dock, and a bridge linking the dock to the larger island. It has plenty of space to build a small home and even a small village on the smaller dock island. |
2710
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Vogar | Landmasses | MMH | 48-3850 | Lucan aka Alan Duff | 2009-05-12 | The nordic town of Vogar (on its own island!). The island is a fair way north of Khuul, the shipmaster at Khuul can take you to Vogar for a small fee. This is the best way to get there, however if you like you can swim, waterwalk or fly but its a fair way. |
2681
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Veldion, Quest for a King v2.0 | Landmasses | MMH | 48-3827 | FlyTSI | 2009-05-12 | Embark in an epic quest to find the missing king. Your travels will take you through some supposedly abandoned mines, the West Labyrinth (a large maze like dungeon), the Catacombs where you will find some very tough fights and several other interesting areas. You will experience never ... |
2680
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Veldion v2.0 Full | Landmasses | MMH | 48-4469 | FlyTSI | 2009-05-12 | -How to start the mod You will notice a guard in strange armor in these locations, Vivec, Balmora and Seya Neen. Talk to one of them guards to start the quest off. -Requirements, Tribunal or Bloodmoon, the mod needs either one or both expansions because of script calls. |
2679
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Velayia v1.7 | Landmasses | MMH | 48-3877 | Phillip Vaira | 2009-05-12 | Velayia is the second landmass of the wood elves. The land is west of Vvardenfell, and it is populated with elves and orcs... the latter of which are threatening the wood elves. Get lost in the dense, deep forests, become the militia leader and lead the biggest war ever in Morrowind. Dozens of si... |
2673
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Vanheim | Landmasses | MMH | 48-15380 | Lika0n | 2015-07-25 | Adds several nordic medium sized islands at the northest of Solstheim. It also adds : - 3 Towns : Eternae (2 ext. cells) with a lot of merchants, Huntaar (1 ext. cell) and Westfeld (1 ext. cell) - 1 ashlander camp - 1 lighthouse - 1 daedric ruin - 2 dwem... |
2647
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Valenwood v2.0 | Landmasses | MMH | 48-5528 | Deathbliss | 2009-06-07 | This is basically just a way for me to show off my Woodland Dwelling models - made chiefly to provide models suitable for the construction of villages in the trees. MINOR FIX (5/30/04)! The ramps leading up got moved - sorry for any difficulties. I have put them back into place, a... |
2645
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Valderon City | Landmasses | MMH | 48-3031 | Valderon | 2009-05-06 | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- |
2619
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Unique Forts - UF - Buckmoth Legion Fort | Landmasses | MMH | 48-14020 | SeLeNS | 2010-07-18 | This is my first mod in the upcoming series. The goal is to recreate all of the Morrowind forts,because I personally think that they are to small and not well made... This mode added: - new towers and forts for better atmosphere - more populated for... |
2592
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Two Towers Memorial | Landmasses | MMH | 48-8421 | Kenneth Geddings Jr. | 2002-09-16 | Adds a new island off the coast of Morrowind. On it is a memorial and shrine dedicated to the events of 9/11 To get to the memorial find the boat guide NPC across from the Sedya Neen lighthouse, his rowboat is at the waters edge. |
2588
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Twin Skulls Island with Grimm Shop by Leeloo | Landmasses | MMH | 48-15186 | Leeloo | 2014-01-31 | This is my clothing shop and Island which adds all sorts of wonderful odds and ends, it's based on the brothers Grimm fairy tale books. |
2579
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Tren Town | Landmasses | MMH | 48-8640 | Steven | 2003-02-09 | This plug-in adds an island west of Balmora. On top is an Imperial Town, the main building in it is a manor which does not belong to the player, it belongs to a family of Dark Elf nobles, who belong to House Hlaalu - if you are also a member, they will give you quests. &... |
2578
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Treetop Village | Landmasses | MMH | 48-9420 | MDJ | 2004-03-23 | This is a village for Bosmer Players. I think Bosmers are greatly underestimated. I created this village especially for Bosmers. The village is placed north-west of Seyda Neen. The village includes:[list] A commercial tent with several traders Transport to ... |
2563
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TR dummy maps | Landmasses | MMH | 48-12069 | The Tamriel Rebuilt Team | 2012-12-03 | Dummy maps for compatibility of add-ons to the original TR maps 1 and 2. These should allow add-ons that were originaly intended for use with the first two TR maps to be used with Sacred East. They are simply empty .esm files and shold be loaded along with TR_mainland.esm and TR_Data.esm. |
2529
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TheIsland 0828 | Landmasses | MMH | 48-5053 | lonnie | 2009-05-12 | This is an Island. You can train and there is also a residence for you the character. And an extremely difficult dungeon with a prize at the end. |
2497
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The Outlands Mod | Landmasses | MMH | 48-12937 | Matt Weaver | 2008-09-14 | This mod adds an island on the south west side of morrowind called the outlands. Enjoy! Changelog:This will have different versions later. |
2496
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The Only Grassed Island in Morrowind | Landmasses | MMH | 48-11497 | Irmekroache | 2007-09-03 | Intro: Presenting, for the first time in Morrowind, a wonderous and magical mod that shall shatter your conception of what is possible in Morrowind, an very island, with the graphical equivalent of Oblivion, by adding grass and two gigantic mountains, south... |
2491
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The Mountains of Ever Winter | Landmasses | MMH | 48-12802 | Zach | 2008-07-01 | Adds a new landmass called the Mountains of Ever Winter along the coast near Gyldenhul barrow on solstheim. This is a demo version with all completed exteriors but the small nord village only has the greathall and two houses complete. The orginal purpose of t... |
2461
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The Island: Aln'Baldrahn v1.10 | Landmasses | MMH | 48-13113 | Melchior Dahrk | 2008-12-24 | This mod adds a beautiful (in my opinion) new island to the West Gash Region near Khuul. I actually made this mod as my interior/exterior showcase for the Tamriel Rebuilt project but I spent so much time on it and I liked it so much that I thought I would release it here for others to enjoy. |
2460
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The Island | Landmasses | MMH | 48-3654 | lonnie | 2010-10-20 | This mod adds an Island that is directly west of Balmora off the coast. Just talk to the wood elf under the silt strider for travel to the Island. There you can train your skills and also there is a residence as well as your own personal dungeon, which is very difficult. At the end of the dungeon... |
2459
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The Imperial City Of Cyrodiil | Landmasses | MMH | 48-6146 | Rsawarhawk | 2006-01-02 | The Impressive city of Cyrodiil, The stronghold and centre of the Imperial Empire. Contact the elegantly dressed Imperial shipmaster at the docks in Ebonheart to arrange travel Changelog:Technical Descripion For Modders: Mod includes The City of cy... |
2448
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The Golden Dragon v1.1 | Landmasses | MMH | 48-14683 | Rogue Shadow, _Damien_ | 2013-05-05 | Author has requested the following be posted here: I, Rogue Shadow, would like to apologize for an oversight of Zyndaar's work on the bow meshes used in The Golden Dragon. I did not acknowledge him in the readme when he most definately deserved it, and he has my sincere apologies for this. ... |
2447
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The Golden Dragon Patch v1.1 | Landmasses | MMH | 48-14684 | Rogue Shadow, _Damien_ | 2013-05-05 | This is a fix for The Golden Dragon (Do not use this by itself) This fixes all known problems with the Golden Dragon. Here is a list: Boosts most armor and weapons prices Fixes the graphical errors with the walls in the mountain path Adds guards to the upstairs of the Shop Removes... |
2446
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The Goblin Lab 1.1 | Landmasses | MMH | 48-11698 | Timpy | 2012-09-17 | The Goblin Lab is a large mod that adds landmasses, NPCs, quests, towns, and more. Discover 6 cities (4 above the ground, 2 underground) From a fallen commercial town - to a glorious Imperial fortress - to a dark vampire hole spread across the 3 regions of Abiding: Ald Khaj desert... |
2428
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The Black Mill 1.11 fixed - moved - NOMified | Landmasses | MMH | 48-12317 | Bilbo Willowtree, Abot | 2013-03-12 | Embark on a new Journey In the obscurity of an Outer Element I came across a Face from my own Inner Soul... The Black Mill a story by Bilbo Willowtree 2015 changes - soundgen bug fixed, more cleaning, thanks lpkchri1! Still not tested much /abot |
2390
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Tel Xan v0.3 | Landmasses | MMH | 48-14813 | Coldwynn Frost | 2013-06-12 | Adds shipping port (Ultimate Galleon might be able to dock), emporium, Dwemer Soul Centurion race with a little combat, separate mannequin esp, some new places to visit, and some new placeholder buildings with no doors. Update in version 0.3 includes: Version 0.3 includes so much cuttin... |
2383
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Tel Nechim - Moved for Tamriel Rebuilt Compatibility | Landmasses | MMH | 48-15232 | Antiscamp / moved abot | 2014-07-25 | Elder Scrolls III Morrowind TEL NECHIM version 1.3 (July 2007) by Antiscamp ([email protected]) 2007 Moved for compatibility with Tamriel Rebuilt, and given Necessities of Morrowind support, by abot If you are using NOM3.x, load: Tel Ne... |
2382
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Tel Meskoa and Tel Matouigius EV | Landmasses | MMH | 48-14461 | F.I.M. aka San Monku | 2012-04-15 | Intro This mod was first released in 2005 for the german version of morrowind... but some day i got insane and started translating with my poor english... so feel free to laugh about my english [img]var/www/ghf/phpBB3/images/smilies/icon_razz.gif[/img] Requires Morr... |
2379
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Tel Denim | Landmasses | MMH | 48-12439 | Sabian a.k.a Teamvelothi | 2007-12-22 | the Tel Denim mod adds a telvanni occupied Dwemer Ruin on the slopes of Red Mountain. Changelog:v. 1.1-- fixed a few bugs. |
2373
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Tamriel Rebuilt: Map 2 - Antediluvian Secrets | Landmasses | MMH | 48-13056 | The Tamriel Rebuilt Team | 2008-12-01 | This mod is now outdated. Please see our Portfolio to find the latest version of Morrowind's Mainland! This mod contains both Antediluvian Secrets and Telvannis. Antediluvian Secrets requires Telvannis. Tamriel Rebuilt aims to recreate "Mainland Morrowind" as Bethesda wo... |
2372
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Tamriel Rebuilt: Map 1 - Telvannis v2.0 | Landmasses | MMH | 48-11043 | The Tamriel Rebuilt Team | 2007-02-06 | PLEASE NOTE, THIS VERSION IS OUTDATED. LOOK IN THE TAMRIEL REBUILT TEAM'S PORTFOLIO FOR THE LATEST VERSION. Thank you. Map 1: Telvannis is the first part of Tamriel Rebuilt's Morrowind Province mod. A large mod, it adds great amounts of content to the game including: |
2371
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Tamriel Rebuilt Map 3 - Sacred East v1.1 | Landmasses | MMH | 48-14482 | Tamriel Rebuilt Team | 2012-06-06 | SACRED EAST REPLACES THE FILES FROM TELVANNIS AND ANTEDILUVIAN SECRETS. DO NOT USE FILES FROM OLD RELEASES WITH FILES FROM SACRED EAST. Sacred East is now available for your enjoyment! Sacred East features some of the most lush terrain seen anywhere on Morrowind to date. ... |
2369
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TamaraVico's Wood of Stone | Landmasses | MMH | 48-13055 | TamaraVico | 2008-11-30 | You know the road between Balmora and Caldera. I don't use the Guild Guide, cause I am a roleplayer and my characters don't use or trust magicks. Well, back to the mentioned road. It's like the most boring road of them all. I find myself running... |
2340
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Stanegau Island v1.1 | Landmasses | MMH | 48-4435 | Phil Allison | 2009-05-12 | A New Village on its own island. Tied into the Tavern Keeper is a quest which leads the player through a myriad of small/medium sized dungeons in order to prove him/herself worthy to help in overcoming an evil necromancer who has set up residence in a Hidden family's refuge. Please see... |
2337
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St.Kronos | Landmasses | MMH | 48-13294 | Miroslav.cz | 2009-03-04 | This land is for heroes who wants to be out of battles and problems with gods.You can relax here or swim in sea.You will find here Vivec in cave.Maybe Almalexia:)but i dont know.Dont use Sea of Destiny.May you find here slice of peace.) |
2312
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Sorkhaven v1.2 | Landmasses | MMH | 48-3836 | Michiel aka MDJ | 2009-05-12 | It is an island placed far north of Khuul. You can reach it by talking to the shipmasters up north in Khuul, Dagon Fell, and Gnaar Mock, and also by asking around in the South Wall Cornerclub, so you have a link back to Balmora. The island includes a nice manor, not to big. There are a... |
2311
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Sorkhaven | Landmasses | MMH | 48-5638 | Michiel | 2011-07-19 | Sorkhaven Project Far up North of Khuul an island is placed. You can look for transport in khuul, dagon fell, gnaar mock & the south wall cornerclub. Version History 1.0 (tryout): Island, trees, buildings, etc. 1.1: ... |
2310
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Sorkhaven | Landmasses | MMH | 48-5518 | mdjansen | 2009-06-06 | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- ... |
2284
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SolsPro-Witchwood | Landmasses | MMH | 48-13498 | LazyGhost | 2009-06-20 | Its a bad omen to be walking through soundless woods. Birds dont sing because birds never come here. Nothing but mist and fog...and the stench of rotting corpses. Welcome to Witchwood traveler... Witchwood is a new landmass to the west of RavenRock, alon... |
2263
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Skonhed | Landmasses | MMH | 48-6848 | Ralf Romgens | 2012-02-13 | ABOUT: Skonhed is an island northeast from Morrowind. It is ruled by king Luke. Most of the people on Skonhed are nords. FEATURES: 1. One island northeast from Morrowind. 2. One companion. |
2260
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Skeleton Island v3.00 | Landmasses | MMH | 48-3871 | soar/soar182 | 2009-05-12 | An island with 8 quests and interior cells to go with the quests. 2 other island quests sending you back to Morrowind. 2 to 4 special things depending on how you want to count them. A place for you to stay on the island. There are trainers and merchants at the castle and the ... |
2233
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Silgrad Tower v1.43 | Landmasses | MMH | 48-6971 | Silgrad Tower Team | 2012-07-19 | Silgrad Tower: Morrowind is an expansion for the computer roleplaying game "The Elder Scrolls III: Morrowind", released by Bethesda Softworks in 2002. The mod has been in development since autumn the same year. Silgrad Tower: Morrowind adds a large chunk of Morrowind's mainland west of Vvardenfel... |
2232
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Silgrad Tower v1-4_6.6 Update | Landmasses | MMH | 48-15032 | Silgrad Tower Team | 2013-10-10 | This is an upate to Silgrad Tower esp. 1-4_3 YOU NEED TO DOWNLOAD 1-4_3 FULL 7Z release to use this update*** This is not a completed mod, their are several areas which are still in work. You will come across many interiors that are n... |
2231
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Silgrad Tower v0.8.9a full | Landmasses | MMH | 48-3622 | Silgrad Tower Team | 2009-05-12 | |
2230
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Silgrad Tower v0.8.901a | Landmasses | MMH | 48-3628 | Silgrad Tower Team | 2009-05-12 | |
2229
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Silgrad Tower Full v1-4_6.6 | Landmasses | MMH | 48-15033 | Silgrad Tower Team | 2013-10-10 | Silgrad Tower: Morrowind is an expansion for the computer roleplaying game "The Elder Scrolls III: Morrowind", released by Bethesda Softworks in 2002. The mod has been in development since autumn the same year. Silgrad Tower: Morrowind adds a large chunk of Morrowind's mainland west of Vvardenfel... |
2159
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Serenity Island v1.1 | Landmasses | MMH | 48-13217 | Crankgorilla | 2009-01-31 | A whole island that is high in detail. Not suitable to be kept in load order in current state due to weapon balance issues. Good for an afternoon wander and inspection until updated. Pretty and big. Maybe useful for ideas and/or entertainment. Has a dungeon that is below city. Hand crafted back i... |
2158
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Serenity Island v1.0 | Landmasses | MMH | 48-13125 | Crankgorilla | 2008-12-30 | This is an Island with its own town, dungeon and continuing story. Contains many unique weapon stores, accomodation and items. Since its the years end, I thought to release it. The Island is what I use to test new mod resources and modding techniques and I'm pleased with the results. It may seem ... |
2147
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Season of the Harvest | Landmasses | MMH | 48-6142 | HonorableKoala | 2005-09-10 | Salvation Point; the perfect, quaint, little village northeast of Vvardenfell But wait, strange creatures prowl the surrounding woods in the night, and the locals speak of The Others, creatures so horrifying the local guards are afraid to talk a... |
2140
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Sea of Solstheim v1.0 | Landmasses | MMH | 48-7315 | Detritus2004 | 2012-08-24 | Adds an underwater environment along the southern and western shores of Solstheim. There are two regions each with their own weather patterns, sounds and unique plants. Requires Morrowind and the Bloodmoon expansion. Does not conflict with any Bloodmoon quests (black horker). There are... |
2139
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Sea of Destiny: Gold | Landmasses | MMH | 48-3845 | Clone | 2009-05-12 | - 600+ new cells of land, located here -over 300 new unique npcs -grand capital of Regar with over 200 buildings -About 20 new armors, 40 new weapons, 20 new books, + new misc items -ancient pyramid -a grand size forest Features in Gold upgrade -complete s... |
2138
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Sea of Destiny: Frost Fall v1.0 | Landmasses | MMH | 48-3847 | Clone | 2009-05-12 | Sea of Destiny: Frost Fall the first expansion to Sea of Destiny. Frost Fall adds on a complete new island covered in snow off the coast of SoD. Explore a human stronghold with huge stone walls surrounding it or the huge forest. Frost Fall also offers a hunter village, barbarian outposts, ancient... |
2137
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Sea of Destiny: Complete | Landmasses | MMH | 48-3856 | Clone | 2009-05-12 | Overview Sea of Destiny is a year long mod project for the game "The Elder Scrolls 3: Morrowind." It offers the player a complete new experience by adding new tons of new content to your game. Around 400 new cells of land to explore, a bunch of new armor, clothing, and weapons, even complete... |
2124
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Sarafan | Landmasses | MMH | 48-5111 | Unknown | 2009-05-12 | No readme is included. Description: A mod about Sarafan Island. |
2117
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Sams Island | Landmasses | MMH | 48-14389 | king_samwich | 2011-11-01 | Two small islands, about 9 or so cells each. One island has small micro climates, a house and some dungeons to explore, and some small secrets to whoever looks hard enough. This is my first mod of any kind I have ever uploaded, so I'm just wanting to get some feedback from it all. This is very cl... |
2097
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Rothril | Landmasses | MMH | 48-15351 | DarkX0 | 2015-05-23 | About the mod: Type: -A new house/landmass/NPCs/quests Location: -It's on an island far SW of Seyda Neen. Access: -Silt Strider(Balmora, Vivec, Seyda Neen, Gnisis) -Boat Service(Hla Oad, Vivec) |
2087
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Rocky Island | Landmasses | MMH | 48-10730 | Ginge13 | 2006-08-09 | This is a small island located just off the coast of Seyda Neen that consists of four houses, one dungeon, one large cave, two new quests, and seven new NPC's. Patch - Adds in a missing Key (only recently found this out) and "fixes" some other things. |
2081
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Riverized Odai | Landmasses | MMH | 48-6312 | Burneddi | 2009-10-31 | Deepens the Odai river so it's possible to travel it with a boat. Mainly intented to be used with the Ultimate Galleon rowboat, but probably works with other boat mods too. It still isn't wide enough to be passed with the galleon itself. Due to limitations with the many b... |
2075
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Ring Falls | Landmasses | MMH | 48-3852 | Unknown | 2009-05-12 | It is a large island about a mile off the Bitter Coast region. The island is a half crater and has about 50 waterfalls on it. in the center of the crater there is a spike of rock coming up with a powerful sword stuck in it. I have skeleton archers perched on the cliffs and a few warriors. I haven... |
2074
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ring falls | Landmasses | MMH | 48-5087 | Unknown | 2009-05-12 | No readme, esp only. This file appears to be an unfinsihed plugin that makes an island @ -9,13 and the surrounding cells. -Spirithawke |
2071
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Riller-Mosh v3.1 beta | Landmasses | MMH | https://drive.google.com/file/d/19MmHjqan_g2joY1TUyf4nXXZk1lVqZZ-/view?usp=share_link | Midgetalien, Avrahama | 2012-08-24 | Riller-Mosh originated as a simple landmass reource near Vvardenfell, released by Avrahama back in 2007, and based around Argonian lore and concepts. His original version 1.3 beta can be downloaded here: http://mw.modhistory.com/download-48-11165 (though it is NOT required to play this version of... |
2070
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Riller-Mosh BETA | Landmasses | MMH | 48-11165 | Avrahama | 2007-04-03 | THIS IS IN EXTREME BETA - LANDMASS/LORE/ARGONIAN. I urge, and in fact I AM LOOKING FOR anyone who would like to use this mod to create his or her own quests and dialogue. I have only touched the surface of what I wanted to accomplish here, but due to time constraints, I have only bee... |
2069
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Riller-Mosh | Landmasses | MMH | 48-13991 | Midgetalien, Avrahama | 2010-06-22 | Riller-Mosh originated as a simple landmass reource near Vvardenfell, released by Avrahama back in 2007, and based around Argonian lore and concepts. His original version 1.3 beta can be downloaded here: http://mw.modhistory.com/download-48-11165 (though it is NOT required to play this version of... |
2007
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Rahj I | Landmasses | MMH | 48-14415 | Inari | 2012-01-03 | The forum link above includes a FAQ and the complete quests' list. On the island of Elnagor, southeast from Vvardenfell and north from the Black Marsh where Argonians come from, lives a little community of those people. This mod introduces this community, believing in Rah... |
1989
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Private Island v1.0 | Landmasses | MMH | 48-3831 | Slash | 2009-05-12 | First of all this is my first mod and it may be a little sloppy To get to the Island talk to Heddvild in Balmora to travel there...to get off talk to the person in the guar field. The Lighthouse has no door to get to the top because theres a little problem where I cant make it teleport ... |
1957
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PMR - Sea of Destiny v1.1 | Landmasses | MMH | 48-14242 | Clone, Pinkertonius | 2011-03-13 | PMR - Sea of Destiny This mod was created by Clone. Since I don't have permission (not sure how to contact him), all I did was move it, clean it up, and fix a few things. This is an unofficial ESP replacer for the Sea of Destiny, SOD patch and SOD Frost Fall. It moves the main ... |
1914
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Paradise Isle v1.1 | Landmasses | MMH | 48-3879 | rhskippy | 2009-05-12 | From the Read Me: This a new Island off the Bitter Coast region Called Paradise Island a ways SW of Seyda Neen. To get to the Island go to the new dock by the Seyda Neen lighthouse. I started this mod because I felt that after saving Morrowind I deserved someplace befitting my heroic deeds. ... |
1913
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Paradise Isle v1.1 | Landmasses | MMH | 48-4972 | Rabbiddog | 2009-05-12 | This is a plug-in for a really nice island, appropriately named "Paradise Island", which has it's own dock and ship. I figured after saving Morrowind I deserved a place worthy of such heroism and of being the Nerevarine. There are no cheats in this plugin |
1912
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Paradise Isle | Landmasses | MMH | 48-4995 | Unknown | 2009-05-12 | |
1911
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Paradise Island (beta) | Landmasses | MMH | 48-11635 | Camdude | 2007-11-11 | Adds a new island south of Vvardenfell called "Paradise Island' which i have the intention to use as a home for mods. Travel to there can be found in Hla Oad Changelog:1.01 fixed hallway in Veloth's Center and animation in dance hall 1.1 Near... |
1903
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Oxthorpe | Landmasses | MMH | 48-5974 | TheForestIsMyThrone | 2011-11-09 | "Oxthorpe" by TheForestIsMyThrone A plugin for The Elder Scrolls III MORROWIND (Bloodmoon required) What is it? ** Oxthorpe is a wealthy prosperous trading island, situated in the Iliac bay, High Rock... |
1863
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Northern Winds v1.1 | Landmasses | MMH | 48-3841 | HonorableKoala | 2009-05-12 | 1. Introduction Hey all! Ever wanted a totally new landmass to explore, with a mysterious story, ferocious creatures, and lots of intrigue? Well here you go! This mod adds Wyndelheim Island, a medium sized island west of the Mortrag Glacier, to the game. The story point of this mod is to dis... |
1861
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Norse Island | Landmasses | MMH | 48-6575 | C4L3N | 2010-10-18 | This mod is still under construction. Travel through Norse Island to unlock the many secrets of the "Wolf Clan". Battle the remnants of Loki's Legions and confront the shadow of the former god of mischief. Survive the Ragnarok Plains and infiltrate Odin's Stronghold to fi... |
1850
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Nobal Mansion | Landmasses | MMH | 48-3860 | Jonathan Wells | 2009-05-12 | The Elder Scrolls III MORROWIND: Nobal Mansion By Jonathan Wells Index: 1. Description 2. Installation |
1793
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N'Dib's Twilight v0.5 | Landmasses | MMH | 48-3658 | Eric Henry | 2010-10-21 | This contains an unreleased and unfinished mod called N'Dib's Twilight. The mod will most likely not be finished, at least not by me, and so I've decided to release this rather than let it go to waste. Use this how you would like as long as you follow the Creative Commons license at the end of th... |
1742
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Motaqua | Landmasses | MMH | 48-10217 | Simo98 | 2005-11-01 | Adds a small town to morrowind off the south coast of seyda neen WHich has all the basics a smith an alchemist a trader a guard tower an abandoned house & 4 other NPCs (3 have houses) |