Mods by Category

Category Mods
Magic and Spells 157

Id Name Category Site Link Author Date Description
13539
Magicka Autocast Magic and Spells Fliggerty *822 Ortorin 2013-04-18 Dependances: MWSE, MGE, MCP "swift casting" Welcome ladies and germs to Ortorin's first mod release. This mod has one simple function, it casts for you! For as long as you hold the "R" key down you will keep casting your spells as fast as they can be. This makes "studying" (fast leveling) your ...
7500
Wrath spell merchant Magic and Spells MMH 51-12443 Tabasco AKA SGO 2007-12-23 This mod adds a merchant to the Molag Mar Temple. For a fee he will teach you the dreaded Wrath spells of the   leaders of the Sixth House!   Changelog:1.0 - Initial version
7499
Wrath of Heavens Magic and Spells MMH 51-7577 Joe Molley 2004-05-29 Ever wanted to rain brimstone and hellfire on your foes? Would a meteor work instead? Then try out the new, amazing, wonderful, mind-expanding Wrath of the Heavens spell!    All kidding aside, this new spell really calls a meteor from the heavens to smite your foes.  ...
7498
Were-better Magic and Spells MMH 51-7095 Sabregirl 2012-07-26 This plugin is all about Bloodmoon werewolves and makes it a bit better to be (and stay) a werewolf. It allows you to become a werewolf outside of the Bloodmoon main quest, WITHOUT breaking it. Once you beat the Bloodmoon main quest you only have to transform into a werewolf at the ful...
7497
Wands! Proof of Concept Magic and Spells MMH 51-9657 Grundulum 2005-07-21 This mod adds magical wands to the game and 3 spells for wand users.  Readers of Harry Potter will likely find the spells familiar, as they are the:   Petrificus Totalis charm (which paralyzes the target) .   Alohomora charm (which unlocks its target), &#...
7496
Wand Magic and Spells MMH 51-3899 Unknown 2009-05-12 This mod adds a Magic Wand to the game. thiugh iys not really magical i just made its attack really high(200,200). its weapon type is a bow so you need arrows to use it.        I did not place these items anywhere, so you will need to us...
7495
Vygor's Modified Vampire Upgrade Magic and Spells MMH 51-3883 Vygor 2009-05-12 By the original author of Vampire Upgrade! This Plugin adds spells and powers to vampires that SHOULD already be there. I used elements from Daggerfall and Morrowind to make the vampires more real and legit to the story and game. The powers I added to all vampires are; Vampir...
7494
Visceral Discernment Magic and Spells MMH 51-10743 Fliggerty, Bryss Phoenix 2006-08-13 A seemingly crazed old man may be found wandering around outside of Tel Branora.  If you pay attention to what he has to say, you may be directed to quite the artifact: the Tome of Ecastic Discernment.  This tome has the capability of holding certain spells that you learn, and giving yo...
7493
VampireDisguiseSpell Magic and Spells MMH 51-3893 Unknown 2009-05-12        Vampire Disguise Spell Version 1.0                1. What is it...
7492
Vampire Rituals [BETA] Magic and Spells MMH 51-13064 Midgetalien 2008-12-03 This mod adds "rituals" which aid the player in battle. There is one ritual for each vampire clan. ( yes you can own all three rituals) Each ritual gives diffrent bonuses to the player depending upon which ritual you cast. It gives bonuses that resemble the clan that made it. i.e berne gives you ...
7491
Useful Starting Spells Magic and Spells MMH 51-6900 Tizzo 2012-05-12 This plugin adds a total of 24 new spells that the Player Character can potentially start off with provided your magic skill in a given spell college is high enough. Depending on your level of starting skill, your character may receive between one and four of these new sp...
7490
Undo Death Magic and Spells MMH 51-10105 Raveren 2005-08-25 This plugin adds a "- Bring to Life" spell to the player's  spell list. Cast it on *any* dead person/creature to resurrect   it, the target will also have the very same inventory after   reincarnation.    The spell is added to the pc's spell list as ...
7489
Tyrthyllanos Magicka Regen Magic and Spells MMH 51-15220 Tyrthyllanos 2014-06-05 This is my personal magicka regeneration mod. It is fully featured, and as good as anything else out there (dependent on taste and playstyle of course). There are two ESPs included, a 'normal' and 'slow' version: use only 1 of these 2 ESPs! Features ======= So what makes this magic...
7488
Turn Undead Magic and Spells MMH 51-3900 Oh-Dee 2009-05-12 TURN UNDEAD FIX - created by Oh-Dee ( a.k.a Mark Hayes ) Requirements ------------ This mod has been designed to work with Morrowind only (i.e. no tribunal/bloodmoon), however it uses one of the 'evil GMSTs' to make it work, so I think you will have to have at le...
7487
Tshultze's Magical Tweaks v2 Magic and Spells MMH 51-11909 Tshultze 2012-11-14 Filename: Tshultze's Magical Tweaks v2 Author: Tshultze/Silver_Fox_Rival Date Created/Modified: December 8th, 2008 Installation: 'Tis simple. Extract the esp into your data files folder and check the box in then menu. Description: ...
7486
Tome of Ancient Knowledge 1.02 Magic and Spells MMH 51-3780 Mephisto 2009-05-12 The Elder Scrolls III MORROWIND: Tome of ancient Knowledge 1.02 Index: 1. Installation 2. Playing the Plugin
7485
Throwing spells Magic and Spells MMH 51-3895 Mad DJ 2009-05-12 Throwing spells plugin by Mad DJ  Icons by Pyro Installation: put the esp into Data files folder in Morrowind directory and activate in the launcher. Adds an NPC who sells throwing spells to the Balmora mages guild. Spells ar mostly balanced. BUt those what ar...
7484
The Summoners crossbow Magic and Spells MMH 51-3909 Unknown 2009-05-12 @#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@# _____                          ____ |     |                       ...
7483
Teleportation Spells Magic and Spells MMH 51-8931 Josh 2004-11-07 Give a much-needed dose of realism to the Morrowind spell system!     22 new spells allow you to teleport to almost any town/village in all of Vvardenfell! Finally make use of that Mysticism skill, and reward your powerful mages!     I got the idea from the old R...
7482
Tejón's Collected Spell Effects v1.0 Magic and Spells MMH 51-10346 Tejón 2006-01-13 This is a simple convenience mod for anyone who is tired of running all over Vvardenfell buying spells just so their effects can be used in Spellmaking or Enchantment. It adds a set of 17 spells which together contain every effect which can be purchased in the base game.
7481
Tarhiel's Teleportation Magic and Spells MMH 51-13874 BosI 2010-03-04 Do you know Tarhiel, the falling guy ?   He dropped his research on "UltimateLeap" scroll, instead he started to work on a Self Teleportation spell which ables him to teleport everywhere he sees.   Did he succeed ?   Check yourself ^^     It's my...
7480
summon new creatures Magic and Spells MMH 51-4934 Unknown 2009-05-12 alters 3 cells, creates 2 pieces of clothing, creates 5 creatures, creates 2 enchantments, alters 11 GMSTs, alters 5 magic effects, creates 3 NPCs, creates 3 spells
7479
Summon Magic and Spells MMH 51-3901 Martini60 2009-05-12 Summon+ - README V1.0 At last, a use for Cliff Racers! Made using patched (1.1.0605) version of Morrowind. Tribunal or Bloodmoon not required. http://homepage.ntlworld.com/maartin/plugins/ 1. Installation 2. Getting Started 3. Modifications 4. ...
7478
Starstone Outpost Addon - Spider Transform Magic and Spells MMH 51-12784 midgetalien 2008-06-22 Disclaimer   ==========   This mod is an addon for the Starstone outpost mod created by Calislahn   You may not redistribute this mod or change it in anyway.     What this mod does       This mod ...
7477
Starstone Outpost Addon Magic and Spells MMH 51-12782 midgetalien 2008-06-22 Disclaimer!   ===========   This mod is an addon for the Starstone outpost mod created by Calislahn   All the Models/textures/meshes/icons etc are her work.   You may not redistribute this mod or change it in anyway.   All i did was take some mode...
7476
ss2 demo Magic and Spells MMH 51-3919 Argent 2009-05-12 Soul Summon2 Demo v1.0  by Argent   About SS2 Installation Playing SS2 Credits Bugs/Suggestion       About Soul Summon 2 This mod expands and improves on the alternate soul trap system created for Soul Summon1, which expanded and improve...
7475
Spells Magic and Spells MMH 51-3904 Unknown 2009-05-12
7474
Spell Effects Enchanced v1 Magic and Spells MMH 51-813 Unknown 2009-04-06 Requires Morrowind, Tribunal, and Bloodmoon This is Windoftherose with version 1 of my spell effects enchanced. Essenitally this mod is a base replace for all the spell effets yous ee when casting the Restoration spells, which means no more boring blue stars for everything. As of curren...
7473
Spell Effect Reduction Magic and Spells MMH 51-593 Luminar 2009-04-06 * SCHOOL OF DESTRUCTION * Fire Damage -        Spell Cost decreased from 5 to 2.5                Speed X decreased from 1.25 to 1 Frost Damage -         Spell Cost decrea...
7472
Spell Cast Reduction v3.0 Magic and Spells MMH 51-1406 Aragon 2009-04-06 ------ Reduce spell casting costs. http://www.xs4all.nl/~dleijen/morrowind.html ------ Author: Aragon ([email protected])
7471
Spell Book (Magic Mod 1) Magic and Spells MMH 51-6283 Valtur Naa 2009-10-05 This is a combination spell addition and tweak. It began as a list of leveled spells and a way of teaching those spells to companions. It has now expanded considerably.     First and foremost, this is still a list of leveled spells. It adds and removes these spells based on y...
7470
Spell Book (Magic Mod 1) Magic and Spells MMH 51-13693 Valtur Naa 2009-10-05 This is a combination spell addition and tweak. It began as a list of leveled spells and a way of teaching those spells to companions. It has now expanded considerably.     First and foremost, this is still a list of leveled spells. It adds and removes these spells based on y...
7469
soulhunter Magic and Spells MMH 51-486 Unknown 2009-04-06
7468
Short Ranged Teleport Magic and Spells MMH 51-12928 Yacoby 2008-09-12 Requires MGE     This plugin adds a spell that allows you to do short range teleports to a points within your sight.     For example, you can fire the spell at the top of a tower, and you will appear there.     The spell can be found ...
7467
Shiny Globes for Kai Globes 2.5 Magic and Spells MMH 51-1155 Slategrey 2009-04-06 SHINY GLOBES FOR KAI GLOBES v2.5 1. Requirements. (a) This optional pack requires you to have downloaded and installed Kai Globes V2.5. 2. Installation. (a) Make sure you still have your copy of Kai Globes 2.5 (b) Copy the data files folder into your ..\Morrowind...
7466
Shade's Better Spells Magic and Spells MMH 51-6259 Shade the Bandit 2009-09-13 Better Spells v1.0   ------------------   by Shade the Bandit       What it is   ----------   This is a simple little (non-purist!) mod that makes Feather, Burden, Disintegrate Armor, and Disintegrate Weapon spells into actua...
7465
scrolls v1.1 0201 Magic and Spells MMH 51-3916 Erasmus 2009-05-12 "Scrolls" A simple Morrowind MOD, even simpler than "Potions" (Which you really should download! *hint hint*) ***** First of all, thank you for downloading this mod! ***** Mod Size (Plug-in and new graphics...
7464
Scripted Summoning Magic and Spells MMH 51-12875 Midgetalien 2008-08-20 This mod adds new summon spells sold by a Midge Allen in the Vivec mages guild.     It uses scripts to summon the creatures.     The Creatures summoned are:     wasps   Scorpians   Daedric Bats   Spider ...
7463
Scripted Spells1.2 Magic and Spells MMH 51-3917 Cortex 2009-05-12 SCRIPTED SPELLS Version    1.2 Requires   Bloodmoon Author     CORTEX Bat Model  Lady Eternity To install the plugin, unzip the files into the Morrowind\Data Files directory. This should automatically put these files int...
7462
Scripted Spells v1.5 Magic and Spells MMH 51-3891 Cortex 2009-05-12 Transform into creatures that can be seen in 3rd person view. Steal spells from enemies minds. Add explosive damage to your attacks. Create walls of fire and animated bones. Game balanced: Great care has been taken to ensure spells cost enough magicka for their power....
7461
Scripted Spells v1.4 Magic and Spells MMH 51-3896 Cortex 2009-05-12 SCRIPTED SPELLS Version    1.4 Requires   Bloodmoon Author     CORTEX Bat Model  Lady Eternity To install the plugin, unzip the files into the Morrowind\Data Files directory. This should automatically put these files int...
7460
Scripted Spells 1.3 Magic and Spells MMH 51-1467 Cortex 2009-04-06 SCRIPTED SPELLS Version    1.3 Requires   Bloodmoon Author     CORTEX Bat Model  Lady Eternity To install the plugin, unzip the files into the MorrowindData Files directory. This should automatically put these files into...
7459
Scripted Spells 1.1 Magic and Spells MMH 51-1914 Cortex 2009-04-06 SCRIPTED SPELLS Version    1.1 Requires   Bloodmoon Author     CORTEX Bat Model  Lady Eternity To install the plugin, unzip the files into the MorrowindData Files directory. This should automatically put these files into...
7458
Scripted Spells 1.0 Magic and Spells MMH 51-1895 Cortex 2009-04-06 SCRIPTED SPELLS Version    1.0 Requires   Bloodmoon Author     CORTEX Bat Model  Lady Eternity To install the plugin, unzip the files into the MorrowindData Files directory. This should automatically put these files into...
7457
Scripted Spells 0.91 Magic and Spells MMH 51-2043 Cortex 2009-04-06 SCRIPTED SPELLS Version    0.91 Requires   Bloodmoon Author     CORTEX Bat Model  Lady Eternity To install the plugin, unzip the files into the Morrowind\Data Files directory. This should automatically put these files in...
7456
Restore Magicka v.Cool Magic and Spells MMH 51-942 Unknown 2009-04-06 innstall: just  extrakt it to the datafiles and activate the plugin credits: Andyguy for the clothes and the hair meshes. Wierd for helping me with the scripting.
7455
Restore Magicka v. Normal Magic and Spells MMH 51-920 Unknown 2009-04-06
7454
Random skeleton summons Magic and Spells MMH 51-12507 Alphax 2008-02-03 When you (or anyone else) summons a skeleton, there is a chance (35% by default, changeable with the lfx_skelsum_chance variable) that they will be an archer. Summoned skeletons have stats that are somewhere between that of a standard Skeleton and a Skeleton Archer. Summoned skeleton archers are ...
7453
Racial Powers Magic and Spells MMH 51-12696 Ringwall 2008-04-27 Gives every race in the game more racial powers.     Spell Listing   =============   Argonian   --------   Constant Effect Water Breathing   Venom Spray (projectile)   Darting Scales (Swim Speed)    <...
7452
Power to the people Magic and Spells MMH 51-13053 Knef 2008-11-30 This mod allows NPCs to use their racial powers, just like the player can. You'll see Bretons casting Dragon Skin, Red Guards casting Adrenaline Rush, and so on. I did this because it always bothers me when some aspect of the game world seems to only exist for the player, and is ignored by everyo...
7451
Portable Hole Magic and Spells MMH 51-10621 Bryss Phoenix, Fliggerty 2006-06-13 A seemingly crazed old man may be found wandering around Sadrith Mora.  If you choose to talk to him, he has a story to tell...eventually...we think.  If you are patient and kind, you will receive a lovely reward...a hole that taunts you.  If however, you choose to be impatient and...
7450
Plus Travel 2 Magic and Spells MMH 51-3884 Tobias Olausson and Olof Norman 2009-05-12 Plus Travel - Readme This mod adds a new travel betwen vivec(High Fane) and to Ghost Gate(Tempel). Made by Tobias Olausson and Olof Norman. ENJOY!!
7449
Pikazul's Smart Bounds Magic and Spells MMH 51-13386 Pikazul 2009-04-25 Pikazul's Smart Bounds ver 1.0     THIS MOD REQUIRES MORROWIND SCRIPT EXTENDER ( MWSE ) TO WORK   This MOD WAS CLEANED WITH GHOSTWHEEL'S TESTOOL     -----   Introduction:   This mod rewrites most of the "bound something" spel...
7448
patchmagicstaffsmod Magic and Spells MMH 51-418 Unknown 2009-04-06 Salvaged Mods TES III - Morrowind This plugin was originally hosted at Gamers Roam and might possibly have been at Morrowinfiles. The author is not known and the mod has not been playtested before re-uploading. You may therefore wish to look at t...
7447
Original Mephala's Skill Magic and Spells MMH 51-13456 Dormouse 2009-06-05 This is a very simple mod that makes the spell Mephala's Skill as it was originally. After version 1.2 of Morrowind, the spell was changed so that it no longer contained the Fortify Shortblade effect.     Features:     Adds the Fortify Shortblade effect t...
7446
One Power v1.4 Magic and Spells MMH 51-14990 Balor 2013-09-16 Very hard to describe in a few sentences, One Power mod changes Morrowind magick system into a system of channeling One Power. Use birthsign to make yourself a channeler. You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen. (It's es...
7445
One Power v1.3 Magic and Spells MMH 51-595 Balor 2009-04-06 Changes Morrowind magics system into a system of channeling One Power. Use birthsign to make yourself a channeler. You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen. Everything else is pretty much explained inside gam...
7444
One Power v1.1 Magic and Spells MMH 51-14991 Balor 2013-09-16 Changes Morrowind magics system into a system of channeling One Power. Use birthsign to make yourself a channeler. You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen. Everything else is pretty much explained inside game i...
7443
One Power Magic and Spells MMH 51-14992 Balor 2013-09-16 This is a beta of my Pure One Power mod. It introduce an alternative magic system to Morrowind - One Power, with it's unique properties and spell (weaves). While it's made for Wheel of Time fans, it can be played by those who didn’t read it too without much difficulty (though it i...
7442
Nostramus the Black- BETA Magic and Spells MMH 51-12852 Bishamonten 2008-08-07 This BETA mod adds a new summon spell that summons a powerful Lich called "Nostramus the black" into the game.     As this is only beta, It is only available via the console by entering     player-> addspell "Summon Nostramus" into the console.
7441
NewestSpellsMaster Magic and Spells MMH 51-5067 Unknown 2009-05-12
7440
New Spells Magic and Spells MMH 51-330 Unknown 2009-04-06 Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- ...
7439
New Icons v2.1 Magic and Spells MMH 51-14689 ManaUser 2013-05-10 I never liked the spell icons in Morrowind. They're pretty, but most of them don't look like anything particular. I suppose I would have learned to recognize them eventually, but I but I decided to make my own instead. This may not be as pretty, but they all have at ...
7438
New Fire Damage Effect 1.1 Magic and Spells MMH 51-833 Mad DJ 2009-04-06 New fire damage effect by Mad DJ. (Mesh is not by me. I took it from Lady Eternity's site. http://www.proudfootimaging.com/ladye/    I only threw this together) UPDATE in v.1.1: gilles_k fixed the blue cube problem in the mesh. Thanks to him. This mod replaces...
7437
MultipleSummoningSpellsv1.1 0709 Magic and Spells MMH 51-3914 Talonhoff 2009-05-12 Multiple Summoning Spells v1.1 by Talonhoff v1.1 This Morrowind plug-in makes new spells available to purchase that can allow you to summon multiple creatures of the same type to fight for you at the same time. I have auto calculated these new spells, so it shouldn't u...
7436
Multiple Teleport Marking v2.2 Magic and Spells MMH 51-2110 hessi9 2009-04-06 This mod replaces the build in teleport and mark spell with a version that allows setting multiple teleport marks on up to 12 different places. Every time mark or recall spell is executed a menu pops up to select one of the 12 provided slots for this action.
7435
Multiple Teleport Marking Mod v2.2 Magic and Spells MMH 51-3898 Marcel Hesselbarth 2009-05-12 Morrowind is a really great game - to great to walk! So you need some ways to travel faster between the places. Therefore there are a lot of different Travel facilities in the game. But as these cover only the civilised parts of the world a lot of people outside build different teleport plugins (...
7434
Multiple Teleport Marking Mod V1.1 (tribunal only) Magic and Spells MMH 51-2036 Marcel Hesselbarth 2009-04-06 This mod add the Multiple Teleport Marking ability for the areas of Bethesda's "Siege at Firemoth" mod (required). It is a example how to safely add new regions to my marking mod as a OPTIONAL feature for those who use my marking mod.
7433
Multiple Teleport Marking Mod 2.1 Magic and Spells MMH 51-1987 Marcel Hesselbarth 2009-04-06 This mod add the multiple teleport marking ability for the areas of Bethesda Bloodmoon expansion ( requires Bloodmoon )
7432
Multiple Summoning Spells Magic and Spells MMH 51-8188 Talonhoff 2002-07-09
7431
Morrowind2 Magic and Spells MMH 51-4948 Unknown 2009-05-12 Creates 1 enchantment (after cleaning with tes3cmd)
7430
More Summoning Magic and Spells MMH 51-9912 Inquisidor 2005-07-24 This mod allows you to summon a wider range of the existing Morrowind (and only Morrowind) creatures. The monsters that you can invoke are:[list]    Animals (Alit, Betty Netch, Guar, Kagouti, Kwama Warrior, Nix Hound, Shalk)  Artifacts (Shock Centurion, Steam Centurio...
7429
Midgetalien's Ancestor Spirit Magic and Spells MMH 51-13057 Midgetalien 2008-12-01 This Mod adds "Ancestor Spirit" as a Power to Dunmer.     It allows you to summon an ancestor ghost 1 once a day.     Also NPC Dunmer in game will summon the ghost/can use the power too, if you engage them in combat. To make this possible the   ...
7428
MG Epic Addon Magic and Spells MMH 51-662 Unknown 2009-04-06                   The Elder Scrolls III                        Morrowind:         ...
7427
Meteormancy Magic and Spells MMH 51-6603 Chascoda 2010-11-11 As the title above suggests, Meteormancy means "weather magic".  You can control the weather using spells bought by various NPC's found in Seyda Neen, Balmora, and Caldera.     Please comment when you download.
7426
Mana Recharge Enchantment Magic and Spells MMH 51-7471 Shalinor 2002-06-06 Drops a book onto Caius Cosade's bed that teaches you the spell "Fool's Recharge."  Recharges 19 mana, costs 20... useless spell    More importantly, it gives access to "restore magicka" as a possible enchantment effect.  I feel this is balanced - wa...
7425
Mana Cost Magic and Spells MMH 51-8551 Eldar 2002-11-25 This plug-in reintroduces the magic system of Daggerfall: The higher your skills the cheaper the cost of the spell    This plug-in does NOT allow the player to cast a spell that costs more than current magicka. It simply gives some mana back to player.. So if your mana is ...
7424
Magicka Shrines v1.0 Magic and Spells MMH 51-1875 MasterW3 2009-04-06 9/23/2003 9:21pm W3_magicka_Shrines.esp - Morrowind compatible, Tribunal and Bloodmoon not required, but seems to work with them just fine. Bugs: None Known Current Version; 1.0 (Future versions, if any, will be "W3_Magicka_Shrines_1...
7423
Magicka Ring (of Restoration) Magic and Spells MMH 51-15587 Exile 2017-10-02 Read Me -ring of restoration -instillation- unzip the .zip file in to the followind directory ( that is if you used the default directory) C:\Program Files\Bethesda Softworks\Morrowind\Data Files -start morrowind click data files and check th...
7422
Magicka Regen Spell Magic and Spells MMH 51-12629 feanarosurion 2008-03-28 This spell basically allows you to regenerate magicka anywhere, but at a cost. All of your attributes (except for luck) are drained 25 points for 20 seconds. Plus, it requires at least 5 magicka, so you can't be stuck at zero and regenerate. I made this thing on a whim for my Dunmer Mage who happ...
7421
Magicka Regen Magic and Spells MMH 51-12976 TWS00 2008-10-18 This plug-in adds an NPC to End of the World in Dagon Fel who sells a magicka restoring spell, as well as some other mixed spells.   He also offers training and has 3,000 gold to barter for your potions.     Some may argue that this belongs in cheats rather than spe...
7420
Magicka Metamorphica Magic and Spells MMH 51-13525 Fliggerty 2009-07-08 It has been speculated that a soul gem is essentially just magicka-infused matter.     We now know that this is indeed the truth.  An Argonian enchanter, in his researches, has stumbled upon the method once commonly used to create soul gems.  For a small price, he w...
7419
Magicka Based Spell Advancement Magic and Spells MMH 51-2137 Azrael the Drooling 2009-04-09 This mod attempts to change the way spell-based skill progression happens in Morrowind.  When a spell is cast by the player, the mod calculates how much magicka the spell actually used.  It uses a formula based on the player's skill level in the appropriate magical school to determi...
7418
Magicka Based Skill Progression v2.1 Magic and Spells MMH 51-12364 HotFusion4 2013-03-23 This mod makes magical skill progression based on the amount of magicka used, instead of number of spells cast.
7417
Magicka Based Skill Progression v1.1 Magic and Spells MMH 51-14807 HotFusion4 2013-06-12 This mod makes magical skill progression based on the amount of magicka used, instead of number of spells cast.
7416
Magic Diversity Magic and Spells MMH 51-15319 Arkann 2015-01-22 DESCRIPTION: Magic Diversity's aim is to make your experience as a mage more interesting by giving every magic effect a new, unique HD look (this includes casting animations, magic bolts and hit/area effects). No longer will you wonder if the spell your enemy is ready...
7415
KZ's Spellpack Magic and Spells MMH 51-13736 Kzinistzerg 2009-11-08 Adds in a set of tiered spells for fire, frost, shock, and poison damage, and as a bonus also some crippling spells. The spells are addable via console or you can purchase them from a new NPC in each Mages' Guild:     Ald'Ruhn Mages Guild: Raksada, a male Khajiit, downstairs,...
7414
Kai Globes v2.9 Magic and Spells MMH 51-723 Slategrey 2009-04-06 This Mod introduces several new artifacts and locations to the wonderful world of Morrowind. Each artifact has at least one positive effect, whilst a few of the more powerful ones also have unexpected side effects. I like to refer to this as nasty magic. For those of you who like to roleplay as o...
7413
Kai Globes v2.9 Magic and Spells MMH 51-3894 Slategrey 2009-05-12 This Mod introduces several new artifacts and locations to the wonderful world of Morrowind. Each artifact has at least one positive effect, whilst a few of the more powerful ones also have unexpected side effects. I like to refer to this as nasty magic. For those of you who like to roleplay as o...
7412
Kai Globes V2.81 Magic and Spells MMH 51-901 Slategrey 2009-04-06 Adds Magical devices designed for the Dresharii by the artisans of the Kai. Various magical Globes and other items, three interior cells, and a smattering of books and dialogue
7411
Kai Globes V2.8 Magic and Spells MMH 51-889 Slategrey 2009-04-06 Adds Magical devices designed for the Dresharii by the artisans of the Kai. Various magical Globes and other items, three interior cells, and a smattering of books and dialogue
7410
Kai Globes V2.7 %28baseline%29 Magic and Spells MMH 51-765 Slategrey 2009-04-06 Adds Magical devices designed for the Dresharii by the artisans of the Kai. Various magical Globes and other items, three interior cells, and a smattering of books and dialogue
7409
Kai Globes V2.01 Magic and Spells MMH 51-1010 Unknown 2009-04-06 Kai GlobesV 2.01 1. Description  This MOD adds 12 Magical Globes to Morrowind.  Each globe has a different power, but they all require soul gems to recharge.  Each globe can be charged by one of four different types of soul.  each soul ...
7408
Kai Globes 2.75 Magic and Spells MMH 51-881 Slategrey 2009-04-06 Adds Magical devices designed for the Dresharii by the artisans of the Kai. Various magical Globes and other items, three interior cells, and a smattering of books and dialogue
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Kai Globes 2.6c Magic and Spells MMH 51-1185 Slategrey 2009-04-06 Adds Magical devices designed for the Dresharii by the artisans of the Kai. Various magical Globes and other items, three interior cells, and a smattering of books and dialogue
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Kai Globes 2.5 Magic and Spells MMH 51-1170 Slategrey 2009-04-06 KAI GLOBES 2.5 1.    Introduction and Installation.    This Mod introduces several new artifacts and locations to the wonderful world of Morrowind.  Each artifact has at least one positive effect, whilst a few of the more powerful ones also have une...
7405
Inscription v1.0 Magic and Spells MMH 51-3897 Lap aka Layne Phillips 2009-05-12 With this mod you can now create magical scrolls of many of the spell effects in the game. Great for all levels of characters since the scrolls have different degrees of power and they use no mana. This is a purist mod. Features -Over 50 new scrolls with their own unique effects.<...
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Inscription 2.0 Magic and Spells MMH 51-3885 Lap, The DopeHatMan 2009-05-12 Inscription v 2.0 Inscription 1.0: Lap Redesign: The DopeHatMan Email: [email protected] If you want to bloat my ego by telling me how much you love this mod, or want to complain about it, feel free to shoot me an e-mail at the above addy... just inclu...
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Inscription Magic and Spells MMH 51-8283 Lap 2002-07-28 You can now create magical scrolls of many of the spell effects in the game. Great for all levels of characters since the scrolls have different degrees of power and they use no mana     - Features:   Over 50 new scrolls with their own unique effects   -...
7402
Infernal Summoning v1.1 Magic and Spells MMH 51-3888 Lap aka Layne Phillips 2009-05-12 The mod lets you summon creatures with no time limitation through a balanced and roleplayish way. A must for all conjurers. Features: -The ability to summon and forever bind 25 different creatures to your service. -New creatures with new models: Dragons, liches, boneraptors, ...
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Infernal Summoning v1.0 to v1.1 Patch Magic and Spells MMH 51-3906 Lap aka Layne Phillips 2009-05-12 The mod lets you summon creatures with no time limitation through a balanced and roleplayish way. A must for all conjurers. PLEASE READ ISREADME.TXT FOR INFORMATION!
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Illusionbolt Improved Magic and Spells MMH 51-10819 razorfett147 2006-09-30 This is another magic FX replacer I threw together while working on various other mods.  It changes the magic projectile assignment for the Light, Blind, and Nighteye spells.  It always made me cringe to see what looked like a fireball hurling at someone so I could use them for light. &...
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Icarian Flight Spells Magic and Spells MMH 51-801 Rodrigo Ortiz 2009-04-06                              The Elder Scrolls III                         ...
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GooglyBoogly Fixed Summons Magic and Spells MMH 51-13312 GooglyBoogly 2009-03-14 This mod removes the souls from all the summons, makes the corpses persist (until the spell expires) to prevent CTD, and removes any non-essential items from the summon.   It also restores the sounds missing from the summons: the black bear. the Bone Wolf and the Grey Wolf.   ...
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Globes Version 2.02 Magic and Spells MMH 51-1015 Unknown 2009-04-06 Kai GlobesV 2.02 1. Description  This MOD adds 12 Magical Globes to Morrowind.  Each globe has a different power, but they all require soul gems to recharge.  Each globe can be charged by one of four different types of soul.  each soul ...
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Frostball improved Magic and Spells MMH 51-10813 razorfett147 2006-09-25 This is a very simple mod that replaces the stock frost magic projectile in the game.  I always despised Bethesda's idea of the frostball spell, so I decided to do something about it.  I've included three different versions of the projectile for you to choose from.  Enjoy.
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Fortify Skill Magic and Spells MMH 51-11608 Itachi62 2007-10-20 I always thought it was annoying that the only fortify skill spell had to be bought from the temple, and you had to be a certain rank with them. This very simple mod adds a fortify skill (acrobatics) spell to Arrille in Seyda Neen, it can be bought but there's a bug. The bug means if you've bough...
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Flying Star Magic and Spells MMH 51-3905 James C 2009-05-12 Very fast flight spell, able to be purchased from Arille's tradehouse in Seyda Neen, extremely cheap and possibly not for purists, it is useful to get from place to place very quickly.
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FistsOFire 0.9 Magic and Spells MMH 51-3912 Argent 2009-05-12 Fists Of Fire 0.9.4 -=Sparring=- plug-in.  Load this file if you want the sparring service.
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Fists Of Fire v1.3.9.2 Magic and Spells MMH 51-3886 Argent, TheLys 2009-05-12 I have always been dismayed at the many limitations placed upon the Hand-to-Hand combat skill in Morrowind. Some of the many sacrifices suffered by unarmed fighters include the inability to block attacks, inflict cast-on-strike spell effects and to deal physical damage to an opponent. This mod at...
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Fists of Fire 2.0 Magic and Spells MMH 51-15657 Argent 2018-08-09 This mod adds physical damage and cast-on-strike spell effects to hand-to-hand combat. It is a spell based mod but emphasis is given to hand-to-hand fighting, not spell-casting. The spells involved do not have high magicka drains and, once learned, will always succeed when cast. You c...
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Fists Of Fire 1.3 Magic and Spells MMH 51-1899 Argent 2009-04-06 -=Fists Of Fire=- Morrowind only v 1.3.9.2 Adds physical damage and cast on strike spell effects to hand to hand combat .
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Fists Of Fire Magic and Spells MMH 51-8991 Argent 2003-09-16 This mod adds 'Cast-On-Strike' spell damage to Hand-To-Hand combat.  It is a spell based mod but emphasis is given to hand-to-hand fighting, not spellcasting.     The spells involved do not have high magicka drains and, once learned, will always succeed when c...
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Final Fantasy Spells and Materia Magic and Spells MMH 51-11018 Chris M. 2007-01-25 This adds many spells in the form of either materia or spells from all of the Final Fantasy games. You can pick whichever one you want. A merchant named the "Unknown Traveler" will sell you the spells. He will also buy anything. The spells are listed below:   -Fire, Fira, Firaga, Firaj...
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Feather Rebalanced Magic and Spells MMH 51-11277 Jeremy Sanders 2007-05-31 After playing Oblivion, I realized how flawed the Feather effect   is in Morrowind. One Never uses it, because the base spells only   last 10 seconds! Where exactly, are you going to go in 10 seconds?     This mod reduces the base value of the feather eff...
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Feather Rebalance v1.1 Magic and Spells MMH 51-2169 Jeremy Sanders 2009-04-24 After playing Oblivion, I realized how flawed the Feather effect is in Morrowind. One Never uses it, because the base spells only last 10 seconds! Where exactly, are you going to go in 10 seconds? This mod reduces the base value of the feather effect by 1/10, and increases the durati...
7385
Fair Magicka Regen v2.0b Magic and Spells MMH 51-14900 Smoke 2013-08-03 This Mod calculates your maximum magicka to determine what 1% of your magicka is, and willpower is used as a fraction of that 1% to determine how much magicka you regenerate per second. This Version will now work with any addon race, birth sign, or mod that changes your magicka multipl...
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ExtendedSpellEffects 0709 Magic and Spells MMH 51-3918 Talonhoff 2009-05-12 Extended Spell Effects v1.0 This plug-in modifies most of the offensive spells to make them last longer at a reduced amount of damage. In other words, no more full spell effect in 1 second flat. I just reduced the amount of damage per second, but added seconds to the spell effect. The ...
7383
Enhanced Summoning Magic and Spells MMH 51-12674 Fliggerty 2008-04-19 There are several new forms of summoning implemented in this mod:      Ranged Summons: A version of each of the standard summons that works at a distance.  Cast the spell at an NPC or creature and the summoned creature will appear next to them.  These spells a...
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Enhanced Spell Effects Magic and Spells MMH 51-991 Unknown 2009-04-06 Requires Morrowind, Tribunal, and Bloodmoon This is Windoftherose with version 1 of my spell effects enchanced. Essenitally this mod is a base replace for all the spell effets you see when casting all spells, which means no more boring blue stars for everything. Note that some spell set...
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Enhanced Detection Magic and Spells MMH 51-11131 Fliggerty 2007-03-18 This will emulate Oblivion's Detect Life spell to an extent; and then some.   Rather than placing a circle on your map a particle effect will be placed at the   exact location of the detected object.  These FX can be seen through any 3d mesh, including walls and terrain. ...
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Enchanted Icon Selection 1.1 Magic and Spells MMH 51-270 Nigedo 2009-04-06 Changes the icon of enchanted items in your inventory. There are several choices for the new icons in this mod.
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Elemental Magicka v1.0a Magic and Spells MMH 51-6586 NMZmaster 2010-10-31 Elemental Magicka is my first real modding project, and is an attempt to give medium/high level spellcasting in Morrowind a more "flashy" feel; there are already plenty of ways to be a powerful Mage, but now, you can look better doing it! Rain fire from the heavens upon your opponent, freeze them...
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Elemental Magicka v1.0 Magic and Spells MMH 51-12016 NMZmaster 2012-11-19 Elemental Magicka is my first real modding project, and is an attempt to give medium/high level spellcasting in Morrowind a more "flashy" feel; there are already plenty of ways to be a powerful Mage, but now, you can look better doing it! Rain fire from the heavens upon your opponent, freeze them...
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Elemental Magicka II v1.1 Magic and Spells MMH 51-14417 NMZmaster 2012-01-08 Some of you may recall the mod I worked on, "Elemental Magicka." It was a good learning experience, and allowed me to familiarize myself with basic Morrowind scripting techniques. It certainly had its flaws, some worse than others, and I found by the end of it that I'd created something I wouldn'...
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Elemental Magicka II - Of Fire and Frost Magic and Spells MMH 51-6830 NMZmaster 2012-01-08 Some of you may recall the mod I worked on, "Elemental Magicka." It was a good learning experience, and allowed me to familiarize myself with basic Morrowind scripting techniques. It certainly had its flaws, some worse than others, and I found by the end of it that I'd created something I wouldn'...
7375
Dynamic Magicka Regen 2.1 Magic and Spells MMH 51-505 Duncan 2009-04-06 Dynamic Magicka Regeneration 2.1 Created by Duncan and Greevar Contents Description Installation and use Changes since 1.0 Changes since 2.0 Compatibility Thanks Description This plugin adds a global script to the game which dy...
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Dwemer aidbot Magic and Spells MMH 51-12616 Magius 2008-03-25 This adds new spell that summons dwemer aidbot.   Bot heals you when you are wounded ( health 20 or lower ).   I tried to make it balanced so every time you summons one 500 drakes will be removed and you cannot summon new before the last one has died.     ...
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DMR21 Magic and Spells MMH 51-3902 Duncan 2009-05-12 Created by Duncan [email protected] and Greevar [email protected]                                        Contents              ...
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DMR20 Magic and Spells MMH 51-3910 Duncan 2009-05-12 Dynamic Magicka Regeneration 2.0 Created by Duncan Contents Description Installation and use Changes since 1.0 Compatibility Description This plugin adds a global script to the game which dynamically regenerates the...
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Devion's Spell (FIX) Magic and Spells MMH 51-3907 Devion 2009-05-12 Hi Installation: Extract all files to your Morrowind data files folder. Be sure to click on the mod in the data files menu before you load the game. To get the spells: player->AddSpell "summon_devion_1" player->AddSPell "summon_devion_2" player->Add...
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Detect Owner Magic and Spells MMH 51-10527 Fliggerty 2006-04-06 It has been suggested that someone try to imitate the "red cursor" system implemented in Oblivion.  When the spell "Detect Owner" is active, the owner of any item you have targeted will be displayed in a message box.  If there is no owner, that will be displayed.   You will al...
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Convert Magic and Spells MMH 51-12680 Donselaar 2008-04-23 sick of carrying lots of mana pots? no place to rest? then this spell is the way to recover ur mana (at the cost of life) Changelog:1.1 reduced the cost for recalling to 8 mana instead of 18   1.0 tweaked convert to chop of 50 life and restore 25 mana   0.89 ...
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Caldera Teleportation Spell Magic and Spells MMH 51-8388 K. Loerke 2002-08-28 Adds a spell to the game that allows the player to teleport to the Caldera Mages Guild.  This spell can be found on a scroll in the Caldera Mages Guild tower.  Read the scroll and the "Teleport to Caldera" spell is automatically added to the player's spell    ...
7367
Bound Throwing Dagger Magic and Spells MMH 51-8892 RedSand 2003-07-03 This plugin adds the spell, Bound Throwing Dagger.  It runs off a global script that starts in the Main script when the game is loaded (be careful of running too many globals at one time).     The script within uses a few commands that were reported broken in the orig...
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bound hammer Magic and Spells MMH 51-5105 Unknown 2009-05-12 The spell is in the balmora mage's guild, the high elf.
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Bound Armorer's Hammers Magic and Spells MMH 51-8067 millinghordesman 2003-08-02 Creates several new "Bound Armorer's Hammer" spells, sold by an new NPC downstairs in the Ald-Ruhn Guild of Mages, situated between the stairwells.
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Bound Armor Magic and Spells MMH 51-1947 Tommy Khajiit 2009-04-06 STORY This plugin brings a Ring of Bound Armor to Morrowind. Casting this ring will give the player a full set of bound armor, including greaves and pauldrons, for 60 seconds. You will receive this ring whenever you wear Bound Cuirass, Bound Boots, Bound Gloves, Bound Helm and Bound Shield a...
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Book Casting Magic and Spells MMH 51-13566 Midgetalien 2009-07-31 Another one of my early mods that have been waiting to be uploaded to PES since my website closed.     =============   WHAT THIS MOD DOES:   =============   Adds a book to the CS...
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Bloodmoon Werewolf Realism Magic and Spells MMH 51-7096 Sabregirl 2012-07-26 The Bloodmoon Werewolf Realism plugin does a number of things Modifies bloodlust to be based on your PC's willpower before transforming. (The higher your willpower the less you need to kill-READ the readme) Limits forced werewolf transformations to only full moon nights. Plu...
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Blank Enchantable Scrolls Magic and Spells MMH 51-3801 JMS 2009-05-12 I've designed some new scrolls for enchanting. They're based on the various soul gem qualities and values. I've tried to add them to the vendors and loot tables that made sense to me. I look forward to criticism, ideas and of course, praise. - John
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Better Spells Compilation Magic and Spells MMH 51-6747 Revan 2011-06-15 This mod combines a series of visual improvement mods for the spell effects, along with a plugin which introduces spell sounds from the Diablo II game and its expansion Lord of Destruction to Morrowind.     Attention:   Diablo II and its expansion are REQUIRED for t...
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Beast Spells Toggle Magic and Spells MMH 51-13426 Pwin 2009-05-19 The only available Argonian breathing toggle did not work without some fiddling in the CS. So I made one myself! And while I was at it I made a Khajiit one as well.     Included are two Esps. One for Argonian Water Breathing toggle, and another for the Khajiits Eye of Night t...
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Autonomous Spellmaking Magic and Spells MMH 51-6817 Nethellus 2011-12-01 DESCRIPTION:     This mod allows you to create spells and eventually get access to all spell effects without ever having to talk to an NPC.   This is especially useful for vampires and any character sufficiently antisocial, mean or murderous.
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Autonomous Spellmaking Magic and Spells MMH 51-14405 Nethellus 2011-12-01 This mod allows you to create spells and eventually get access to all spell effects without ever having to talk to an NPC. This is especially useful for vampires and any character sufficiently antisocial, mean or murderous.     Spellmaking costs no gold to preform but the pow...
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Assorted Minimods v1.0 Magic and Spells MMH 51-6471 Zesvotzashne, Mana User 2010-05-20 A minimod pack filled with stuff. Includes: Colored versions of Mana User's icons - Pretty much that. -NO- .ESP required. New Spell Sounds - Total replacement of all spell sounds except Poison, "sound" spell and the Mages's Guild "whoosh". Note they are VERY...
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Arcane Archery Magic and Spells MMH 51-6214 Karpik777 2009-02-15 An Arcane Archer from Summerset Isles came to Vvardenfell and opened a school near Sadrith Mora to share his craft with others.       This mod adds the ability to become an Arcane Archer - you can get a set of spells which create enchanted arrows. However, I didn't...
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Apprentice Scrolls 1.3 Magic and Spells MMH 51-900 Slategrey 2009-04-06 Apprentice Scrolls 1.3 by Slategrey 1.         Introduction and Installation.        Apprentice Scrolls 1.3 introduces another 14 learnable scrolls to random lists (For a total of 100).  The scrolls         can eith...
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Apprentice Scrolls & Mystic Quills v1.4 Magic and Spells MMH 51-99 Slategrey 2009-04-06 Apprentice Scrolls    Simple really.      Each new scroll icon has a red letter on it denoting which school of magica it belongs to (R for Restoration, D     for Destruction etc).    Drop the scroll on your portrait. If you already kn...
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Apprentice Scrolls %28beta 1.01%29 Magic and Spells MMH 51-759 Slategrey 2009-04-06 Apprentice Scrolls (Beta) by Slategrey 1.         Introduction and Installation.        Apprentice Scrolls (Beta) introduces 19 learnable scrolls to random lists.  The scrolls can either be used to         learn the...
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Animation Summoning v1.0 Magic and Spells MMH 51-10403 Azathoth 2006-02-09 This mod adds 11 new creatures for the player to summon, henceforth referred to as "Animations." Animations are enchanted weapons that fight of their own accord, serving whomever or whatever may call them from the abyss. For millenia, these spells have been a jealously-g...
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Animation Summoning Magic and Spells MMH 51-10402 Azathoth 2006-02-09 This mod adds 11 new creatures for the player to summon, henceforth referred to as "Animations."     Animations are enchanted weapons that fight of their own accord, serving whomever or whatever may call them from the abyss.     For millenia, these ...
7349
Animal Summoning Magic and Spells MMH 51-9722 HonorableKoala/GangstaVampire 2004-08-26 This mod allows you to summon close to 16 new creatures, all animals. I tried to make this mod as balanced as possible, so don't complain if you can't cast the ultimate summon yet!
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amulettest Magic and Spells MMH 51-5081 unknown 2009-05-12 Gives an amulet with 20 seconds magicka regeneration at 1 pts,cast when used. Morrowind only.
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Adj Magicka Regen Magic and Spells MMH 51-3887 Glassboy 2009-05-12 Creator: GlassBoy This is a restructure of Fair Magicka Regen, this one eats less cpu time than the original. This Mod is different as is it calculates your maximum magicka to determine what 1% of your magicka is, and willpower is used as a fraction of that 1% to determine h...
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Absorb Magicka spell Magic and Spells MMH 51-9607 Dan Burridge 2005-08-10 Adds a spell to Balmora Mages Guild called Ether Feast.    Absorb magicka 5-20pts. in 1ft on touch.  cast cost 5pts.    Simple spell that can be altered to keep you at full mp. TIP: enchant a weapon with this spell and steal your enemies mp as your own...
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A Forgotten Heresy v2 Magic and Spells MMH 51-6314 Gaius Atrius 2009-11-01 This mod will allow you to control the weather on   Vvardenfell and Solsthiem.     It will also allow you to control the weather in Mournhold,   but only after you've completed the Tribunal main quest.     This plugin adds a new book t...