# Actions Mod Category Author Date Description
1 Linora's Leveling Mod v2.0 Tweaks Linora 2013-03-09 11:34:25 A simple solution to Morrowind's biggest problem, and it's done using no sc... more
A simple solution to Morrowind's biggest problem, and it's done using no scripts whatsoever. Alters 11 GMSTs to make Morrowind less of a stat-crunch when leveling your character. I changed 9 GMSTs, so that if you gain 1 skill point or more in a skill governed by an attri...
2 Linora's Locking Bashing Mod Beta MWE, MWSE, MGE Linora 2011-12-03 04:14:51 I feel my Lockbashing mod is finally ready for testing. (I've played with i... more
I feel my Lockbashing mod is finally ready for testing. (I've played with it a bit without any issues thusfar.) The only thing I think is really subject to change at this point as far as functionality is concerned is the formula for determining the locks for which the player can bash, which will ...
3 Linora's Thatch Roof v2.0 Models and textures Linora 2013-03-09 13:18:05 Hello everyone! This is my first mod release ever.(Yay!) Basically, all ... more
Hello everyone! This is my first mod release ever.(Yay!) Basically, all I did was a simple re-texture of the thatch roof texture. (tx_thatch_01.dds) ========= Now look even better, see the screenshots for a comparison. New vers...
4 Refined Banners Models and textures Linora 2009-03-07 00:00:00 Refines Morrowind's original banners with new details and a higher resoluti... more
Refines Morrowind's original banners with new details and a higher resolution, making them fit in much better with other high-res texture replacers. Doesn't include Imperial, 6th house, or other such banners, only the type seen in Balmora, Gnisis, Sadrith Mora, etc.     Also ...
5 Refined Banners v2.0 Models and textures Linora 2012-11-15 12:17:51 Refines Morrowind's original banners with new details and a higher resoluti... more
Refines Morrowind's original banners with new details and a higher resolution, making them fit in much better with other high-res texture replacers. Doesn't include Imperial, 6th house, or other such banners, only the type seen in Balmora, Gnisis, Sadrith Mora, etc. Also includes the ...
6 Refined Signs Models and textures Linora 2009-02-28 00:00:00 Refines Morrowind's Original signs with new details and a higher resolution... more
Refines Morrowind's Original signs with new details and a higher resolution, making them fit in better with other high-res textures.     I also included refined wooden signs from Bart Notelar's "Unique Banners and Signs", using the same method I used on the originals.This wil...
7 Refined Signs v1.0 Models and textures Linora 2012-11-15 08:26:09 Refines Morrowind's Original signs with new details and a higher resolution... more
Refines Morrowind's Original signs with new details and a higher resolution, making them fit in better with other high-res textures. I also included refined wooden signs from Bart Notelar's "Unique Banners and Signs", using the same method I used on the originals.This will require his...
8 Refined Vivec Canton Signs Models and textures Linora 2009-02-26 00:00:00 Refines Tarnsmen's original colored canton signs to make them not look out ... more
Refines Tarnsmen's original colored canton signs to make them not look out of place when using a high-resolution texture replacer. They now use 512x512 resolution and include new detailing.     I also toned down the Hlaalu Canton Sign coloring a bit.     ...
9 Refined Vivec Canton Signs v1.1 Models and textures Linora 2012-11-15 08:01:32 Refines Tarnsmen's original colored canton signs to make them not look out ... more
Refines Tarnsmen's original colored canton signs to make them not look out of place when using a high-resolution texture replacer. They now use 512x512 resolution and include new detailing. I also toned down the Hlaalu Canton Sign coloring a bit.
10 Underwater Effects Miscellaneous Linora, Peachykeen 2009-03-28 00:00:00 This simply just adds a blur and a wavy aquatic effect when underwater.   ... more
This simply just adds a blur and a wavy aquatic effect when underwater.     Due to new developments in MGE, this no longer requires any scripts. Just follow the instructions in the readme, and you'll be good to go. (I also included a brief explanation on how one can set any s...
11 Underwater Effects v1.3 MWE, MWSE, MGE Linora, Peachykeen 2012-11-16 06:45:44 This simply just adds a blur and a wavy aquatic effect when underwater. D... more
This simply just adds a blur and a wavy aquatic effect when underwater. Due to new developments in MGE, this no longer requires any scripts. Just follow the instructions in the readme, and you'll be good to go. (I also included a brief explanation on how one can set any shader to be u...