Master record (return to list)
Author | Mods |
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samurai | 14 |
# | Actions | Id | Name | Category | Site | Author | Date | Description | |
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1 | 12075 | samurai's statics v1.2 | Resources | MMH | samurai | 2009-10-16 | This is a continuation of Denina's "Miscellaneous Items to Static Items" mod. Where-as hers mostly cover the miscellaneous items this mod adds most of the other 'pick-up-able' or 'carry-able' items in the game to statics. Covered are:... | |
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2 | 12073 | samurai's bar units as containers | Resources | MMH | samurai | 2009-10-23 | This just changes the bar(counters) units into a container.Now they have some use instead of just taking up space. ***Unless you plan on leaving the units empty it would be best to make each unit placed as a unique refference by using a desc... | |
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3 | 11363 | Marksman Recovery | Tweaks | MMH | Samurai | 2012-08-24 | When you fire an arrow, bolt, or thrown weapon,there is a 95% chance it will be recovered from the corpse.It is assumed that the other 5% will become broken or otherwise damaged beyond use. The reasoning is that arrows, darts, bolts and especially knives, spears, javalins, throw... | |
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4 | 11155 | Disarming Traps | Tweaks | MMH | samurai | 2011-02-21 | In the unmodified game anyone could walk up to a traped door,object or chest and untrap it with a toothpick basically, as long as you had any probe at all in hand and no chance of failure. This mod changes that by requireing at aleast an appropriate quility probe compared to the initial cost of ... | |
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5 | 8914 | Muffin re-Fix | Models and Textures | MMH | samurai | 2009-06-21 | This mod would not work for me with Tribunal or Bloodmoon running although It did run under vanilla Morrowind so I made a few changes to make it run.Now although it does work it sometimes gets a little wonky in that the rendering(model) disappears when you click on it(or double click) to a... | |
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6 | 7502 | 95% Marksman Recovery | Miscellaneous | MMH | Samurai | 2008-03-16 | When you fire an arrow, bolt, or thrown weapon,there is a 95% chance it will be recovered from the corpse.It is assumed that the other 5% will become broken or otherwise damaged beyond use. The reasoning is that arrows, darts, bolts and especially knives, sp... | |
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7 | 4940 | Wharf v2.0 | Buildings | MMH | samurai | 2009-07-06 | This plugin is another part of a bigger mod that I am working on but decided to release it as a lone plugin first.The larger mod will require both expansions but this plugin only requires morrowind. Theres not much to it except it is meant to add ... | |
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8 | 4939 | Wharf | Buildings | MMH | Samurai | 2012-11-12 | This plugin adds a new dock(wharf) area to the small bay behind the Seyda Neen(GROAN,I know)lighthouse.This is just a part of a larger mod I have planned for this area but I decided to release this first as it requires only morrowind and the larger mod will require both expansions. Be sure ... | |
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9 | 4938 | Wharf | Buildings | MMH | Samurai | 2012-11-12 | This plugin is another part of a bigger mod that I am working on but decided to release it as a lone plugin first.The larger mod will require both expansions but this plugin only requires morrowind. Theres not much to it except it is meant to add a bit of flavor to Seyda Neen that wasn't there be... | |
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10 | 4891 | Tarhiel's Saga or Go TARHEELS | Buildings | MMH | samurai | 2009-07-01 | You're taking a liesurely stroll north of Seyda Neen just trying to get to know the area when just ahead of you ,you spy a large book lying on the ground.Looking all around, you try to find the owner or at least some clue as to ... | |
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11 | 4875 | Seyda Neen, Darvame's House | Buildings | MMH | Samurai | 2012-11-12 | This mod was originaly built as a gap filler in my vision of Seyda Neen. I have updated it totaly and present it as a taster for the compilation mod that I am still working on. This house was meant to fill a hole in the practically barren landscape but the new version can be taken by a play... | |
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12 | 4873 | Seyda Neen Stone Dock v1.2 | Buildings | MMH | Samurai | 2008-04-29 | Since Seyda Neen is supposed to be the main Imperial port on Vvardenfell why doesn't it look like one (Ebonheart looks much more like a port should). To that end I have replaced the wooden dock in Seyda Neen with a more permanent looking stone dock.I don't think this should interfe... | |
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13 | 4872 | Seyda Neen Stone Dock | Buildings | MMH | Samurai | 2012-11-12 | Since Seyda Neen is supposed to be the main Imperial port on Vvardenfell why doesn't it look like one (Ebonheart looks much more like a port should). To that end I have replaced the wooden dock in Seyda Neen with a more permanent looking stone dock.I don't think this should interfere with too man... | |
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14 | 3630 | Bitter Coast Compilation | Townd and town Expansions | MMH | samurai | 2010-01-11 | Requires: Morrowind , Tribunal , Bloodmoon, Better Bodies, a leveled list merger!! Prologue: This mod was started in 2008 with the idea to combine interresting and usefull mods in and around Seyda Neen into one neat package so as not to have to use ... |