Here you can select the number of cards to be placed in a row for each of supported screen resolutions. Your current resolution is highlighted in this way.
This is the final(Indestructible) release of the banking mod that allows yo... more
This is the final(Indestructible) release of the banking mod that allows you deposit money, earn interest, withdraw money, get loans, store items in a safety deposit box(for a fee) and purchase homes.
Qwert's Modifications:
1.Adds bank personnel to the temple in mournhold.
2...
This is an update of a small plug-in that adds a much-needed portcullis (li... more
This is an update of a small plug-in that adds a much-needed portcullis (like Ghostgate's) to Fort Hawkmoth in Ebonheart. It's just for looks, but I think Hawkmoth isn't much of a "Fortification" without it. See what you think.
Changelog:Standardized New Object names.
This is an update of a small plug-in that adds a much-needed portcullis (li... more
This is an update of a small plug-in that adds a much-needed portcullis (like at Ghostgate) to Fort Moonmoth, near Balmora. It's just for looks...well, that is unless your stationed there. But see what you think.
Changelog:Standardized New Object names.
Restores Game...
This is an update of a small plug-in that adds a much-needed portcullis (li... more
This is an update of a small plug-in that adds a much-needed portcullis (like Ghostgate's) to Fort Pelagiad. It's just for looks, but I think the Fort looks more like a tourist attraction without it. See what you think.
Changelog:Standardized New Object names.
Restor...
This plug-in adds a much-needed Portcullis (Main Gate) to the imperial for... more
This plug-in adds a much-needed Portcullis (Main Gate) to the imperial fort at Wolverine Hall, just outside Sadrith Mora. Ever seen a fort without a front gate? Want to be a guard at a fort without a front gate? Well, see what you think of the difference.
If you use...
It does what is says. It adds a shack on a little island near Seyda Neen. N... more
It does what is says. It adds a shack on a little island near Seyda Neen. Not a big thing or something. I was bored and made this mod very fast. Hope you like it. :)
As the title says, this plugin adds one of Dongle's awesome animated mills ... more
As the title says, this plugin adds one of Dongle's awesome animated mills to Pelagiad. The building sits on a raised part of the landscape, just north of the fort. The mill includes an animated grindstone and spinning blades, a ladder to reach the upper part of the building, and lots, lots of sa...
A small cave house just north of Seyda Neen. A rustic retreat with no ub... more
A small cave house just north of Seyda Neen. A rustic retreat with no uber items or huge amounts of money (total 125 ish). Short story as to why the original owner is no longer in residence but no quest as I don't know anything about scripting. Originally made for m...
This mod adds an optionally furnished or unfurnished Abandoned Temple to As... more
This mod adds an optionally furnished or unfurnished Abandoned Temple to Ascadian Isle Region(1,-9)
Follow the road to Vivec from Pelagiad and you will see the temple on the way.
It is opposite Balur's Farmhouse and just ahead of where you first meet Nels Llendo (The highw...
I made this because I thought that a warehouse should have something more o... more
I made this because I thought that a warehouse should have something more of a warehouse feel. So I built stairs going down, added a room with armor, weapons, food and gold. Everything belongs to the guards and there are three now there. To prevent stealing and to add t...
Adds a set of encahnted Nordic Mail Armor and a few weapons to a chest outs... more
Adds a set of encahnted Nordic Mail Armor and a few weapons to a chest outside one of the buildings in Skaal Village
Partially buried in the snow, the chest is trapped and has a lock level of 100. All weapon and armor stats are uber.
Requiremen...
This mod adds a Akaviri colony/Japan-shaped landmass (called Kotega) to the... more
This mod adds a Akaviri colony/Japan-shaped landmass (called Kotega) to the east of Vvardenfell (incompatible with TR). This landmass contains Tsaesci; Japanese buildings - dojo, sushi shop etc;and Akaviri exiles (from the required mods, in order).
I was going to make a q...
Legato's TC showcase: Akaviri smith
TRIBUNAL VERSION 1.3
____
NOTE! ... more
Legato's TC showcase: Akaviri smith
TRIBUNAL VERSION 1.3
____
NOTE! To avoid variable and actor conflicts, please don't use this with
my old "The Last Samurai armor" mod!
N...
Ald-ruhn,Dunmers Only exquisite Special 3.0
yours for the pick, Dark Elf Du... more
Ald-ruhn,Dunmers Only exquisite Special 3.0
yours for the pick, Dark Elf Dunmerfriend :)
You will get a tavern made by the master of magicka...........me :)
this is my nr 3 house and i must say,this one is special,it has all you ever need to have a fair go at the game.
A beautiful, brand new house overlooking Amaya lake. Located above Pelagiad... more
A beautiful, brand new house overlooking Amaya lake. Located above Pelagiad, right in the middle of the beautiful natural environment. The house contains a shed, a well and two house-buildings linked by an airwalk. 1.1 update: I added vertex coloring to the house, givin...
This is a pretty simple, but interesting mod; it changes almost nothing in ... more
This is a pretty simple, but interesting mod; it changes almost nothing in the world, except
some docks. This is not a cheat mod, there are no free weapons, only a set of common clothes and a
few cheap books (None over 50 gold I believe). Basically, all it does is place a boat on the ...
This mod add the ability to buys houses fully furnished in balmora from the... more
This mod add the ability to buys houses fully furnished in balmora from the outfitter, adds 5 NPCs outside in his store. The houses are not cheap ranging from 500-75000, I thought these prices are ok, if you dont like them you can easily change them.
This mo...
Title: Carnithus’ Armamentarium
Author : Carnithus
Version : 1.0
... more
Title: Carnithus’ Armamentarium
Author : Carnithus
Version : 1.0
Requires: Morrowind/Tribunal/Blood Moon
Mature Warning: This MOD contains depictions of NUDITY. If you are in anyway offended or afraid of the NUDE fo...
Painkiller's Art of War Museum v1.0
-----
By: Painkiller_Rider & Friends... more
Painkiller's Art of War Museum v1.0
-----
By: Painkiller_Rider & Friends
In Memoriam: Frank Frazetta
Plug-in Scope and Credits:
-----
* New (underground) section to the Museum of Artifacts in Mournho...
Azura's Castle v0.65
Author: Shaggy
Co-Author: TantorRC
Email: Shaggy2286... more
Azura's Castle v0.65
Author: Shaggy
Co-Author: TantorRC
Email: [email protected]
Date: April 9, 2004
Future update planed: Yes
Version number: 0.65
Credits:
Ravensong - She created serenetower, which is where i got a few ideas (like t...
This mod adds a village named Bal Baradus to the Ascadian Isles Region. The... more
This mod adds a village named Bal Baradus to the Ascadian Isles Region. There are about 10 buildings in the city and a cave to explore. The goal with this mod was to make it melt into Morrowind, so it felt like it could have been there from the beginning. I'm not sure if I succe...
A Bath House has opened in Balmora! Built around an ancient sewage facil... more
A Bath House has opened in Balmora! Built around an ancient sewage facility long forgotten by citizens of Balmora, the Bath House is free for all who want to come in and relax a bit.. This version has been fixed and includes the soap.
Adds Roman-style baths, a public hall and communal firepit to the Hlaalu Co... more
Adds Roman-style baths, a public hall and communal firepit to the Hlaalu Council Manor in Balmora.
Adds new cells to the right-hand door of the Hlaalu Council Manor in Balmora.
1. Why are there two doors to one cell? It's stupid! Use the other do...
I usually end up doing the quest to clear out the Council Club in Balmora, ... more
I usually end up doing the quest to clear out the Council Club in Balmora, and end up with a decent option for a house of my own, with my own bartender. Unfortunately, I have commonly found the furniture lacking. This small mod adds shelves, a few small chests, and a few large chest...
A Farmers Market has come to Balmora! You can buy most ingredients as
well... more
A Farmers Market has come to Balmora! You can buy most ingredients as
well as weapons, drinks and much more! The Market is located in the
main square in Balmora by the siltstrider.
Requires other mods:
Sils Argonian Heads and Hair.
Adul's Arsenal.
Daduke's Th...
This plugin adds a new building to Balmora; the Balmora Fight Club. Situat... more
This plugin adds a new building to Balmora; the Balmora Fight Club. Situated just to the left of the temple in Balmora, the new Fight Club, owned by Gadram Hlaalu, offers a place for the weary fighter to relax. Whilst there you can have a few drinks and bet on the outcom...
Adds a new floating house complete with entrance room, study, garden and be... more
Adds a new floating house complete with entrance room, study, garden and bedroom for your convience.
It's pretty obvious where it is once you get to Balmora.
I will be adding more to this so don't worry if it looks bare.
Thanks to Blue Eagle for a ...
This is my first mod - a fortress in Balmora (named) Lord Varal's, after m... more
This is my first mod - a fortress in Balmora (named) Lord Varal's, after my character) that includes 3 towers and a weapon/armor house. Arriving in Balmora via Silt Strider, look to your left you will see it on the Mountain top. NPCs (for l...
This just a small plugin I did for someone at at the official forums he wan... more
This just a small plugin I did for someone at at the official forums he wanted Dongles glass dome in game so I put the dome ingame and placed a small garden in it with a few alchemy plants located right outside the walls of Balmora across the path from the silt strider you cant miss it. I thought...
Adds litter and fungus to the east side of Balmora for that "ghetto" effect... more
Adds litter and fungus to the east side of Balmora for that "ghetto" effect, as described by the NPCs in the game. Buildings now have ivy and bungler's bane growing up the outside of them, to reflect their grotty, damp locations. Scraps of paper rot in the streets and old statues decay because of...
A re-do of Ravensong's Balmora housemod (2002). When I found this house ... more
A re-do of Ravensong's Balmora housemod (2002). When I found this house mod, I loved it except for one thing, lack of storage, I'm a neat freak and I'm also a packrat, the small sizes of his closets and crates drove me nuts, so I've just went through and change...
Balmora Keep adds an huge addition to the outskirts of Balmora. It is locat... more
Balmora Keep adds an huge addition to the outskirts of Balmora. It is located on the top of the southwestern hill, and has over 14 new buildings. You can access the keep through its main entrance, and once there you have access to your own mansion to store all of your loot, access to all of the g...
I made this mod to completely replace the "Balmora Fortress" mod that I did... more
I made this mod to completely replace the "Balmora Fortress" mod that I did. This one is much better built, it's been cleaned with TESame, and it includes a readme file. The Mansion is on the Mountain top immediatly to your left as you get off the Silt Stride...
This is just a simple esp. It slightly rearranges the city of Balmora to gi... more
This is just a simple esp. It slightly rearranges the city of Balmora to give it a more dense feel to it. There a few new buildings, though as of yet, they have no interior. This is my first mod and if liked, I will probably improve it more.
Hope you enjoy.
Adds a storage/display building next to the Eastern Guard Tower in Balmora.... more
Adds a storage/display building next to the Eastern Guard Tower in Balmora.
=====
Please note: This mod was transferred from Gamer's Roam after the site's closure.
No information was included, so this note containing some basic information about t...
Located just inside the north walls of Balmora, the Stock Exchange allows e... more
Located just inside the north walls of Balmora, the Stock Exchange allows even an ordinary citizen to engage in House business!
From the book found ingame: The Balmora Stock Exchange was opened in the Year 419, in order to allow non-members of the Great Houses and other ordinary...
Just what the modding community needed: yet another Balmora house mod. Exce... more
Just what the modding community needed: yet another Balmora house mod. Except this one's a bit different in its location. It's smack dab in the middle of the Odai River in Balmora. The exterior of the house is almost totally underwater (however the interior isn't, of cou...
Balmora University Founded by the famous Harry Straton, is one of few locat... more
Balmora University Founded by the famous Harry Straton, is one of few locations on Vvardenfell where proper education can be sought.
The prices are steep, but the library contains quite the exclusive collection, unmatched by all others in Morrowind, except for the library...
Balmora University is located by the south wall accross from the strider.
I... more
Balmora University is located by the south wall accross from the strider.
Its faculty has expertise in all disciplines. Enjoy your curriculum:)
Questions or comments welcome. Email me at [email protected]
Balmora University, one of few locations on Vvardenfell where proper educat... more
Balmora University, one of few locations on Vvardenfell where proper education can be sought.
The prices are steep, but the library contains quite the exclusive collection, unmatched by all others in Morrowind, except for the library at Firewatch.
...
Balmora University is located by the south wall accross from the strider.
I... more
Balmora University is located by the south wall accross from the strider.
Its faculty has expertise in all disciplines. Enjoy your curriculum:)
Questions or comments welcome. Email me at
[url=mailto:[email protected]][/url][url=mailto:[email protected]]ladymage1...
Balmora University is located by the south wall accross from the strider.
I... more
Balmora University is located by the south wall accross from the strider.
Its faculty has expertise in all disciplines. Enjoy your curriculum:)
Questions or comments welcome. Email me at
[url=mailto:[email protected]][email protected][/url]
Ever wanted a place to store all your character's items? This mod will add ... more
Ever wanted a place to store all your character's items? This mod will add more than 15000 pounds of storage space, in a neat, organized warehouse in Balmora. It even has a display area and mannequins for your most valuable treasures. The warehouse isn't free, h...
Balmora Zoo Plugin v1.00
What is it?
The Balmora Zoo plugin offers an enti... more
Balmora Zoo Plugin v1.00
What is it?
The Balmora Zoo plugin offers an entirely new building in
Balmora. A zoo, a new interesting building to further
expand the town of Balmora, the best place in Morrowind.
Inside the zoo you can see and read about Morrowind's
a...
Bank Mod 2.1
Created by: Indestructible
Current Homepage: http://www.gamerz... more
Bank Mod 2.1
Created by: Indestructible
Current Homepage: http://www.gamerzalliance.com
Mod Members:
Coder and World Builder - Mike Seiferling a.k.a Indestructible
Testing and Support Coding - jDooby
Note from the Author:
Hi Everyone,
This will be the last ...
This simple mini-mod adds a new interior cell called "Bathhouse" (and one q... more
This simple mini-mod adds a new interior cell called "Bathhouse" (and one quest) to the Foreign Quarter of Vivec. The door to the Bathhouse is on the outside on the ground level. A Bathhouse is meant to be a public building for bathing and socializing (at least in the historical sense).
I've been playing around with CS for two weeks and this is my first mod tha... more
I've been playing around with CS for two weeks and this is my first mod that I'm releasing. It's just a building where escaped slaves go, and if people like it I may add a little quest or something. I'd appreciate it if you'd leave a comment and rate it. There's more info in the...
This mod replaces the old lighthouse at Seyda Neen with a better one. Now y... more
This mod replaces the old lighthouse at Seyda Neen with a better one. Now you can spy on Fargoth from a lighthouse that projects a turning beam of light at night. Inside there is a loft you can access by ladder, with a hammock you can sleep in. It may not be the lap of luxury, but it's definitely...
The mod: - Makes Chieftain's room much nicer; adds some storage.
- Make... more
The mod: - Makes Chieftain's room much nicer; adds some storage.
- Makes the small room upstairs look nicer, adds some storage.
- Adds a trader in the basement who has 3000 gold i
- Adds a basement with an entrance just by the throne
This Mod adds new Traders and trainers in the Island of Solsthein, all with... more
This Mod adds new Traders and trainers in the Island of Solsthein, all with their high detailed Buildings (from a Dwemer Observatory to a Druidic Stonehenge). It includes 3 merchants and a Lighthouse of a powerfull Enchanter in the Port of Fort Frostmoth. ...
This Mod adds new Traders and trainers in the Island of Solsthein,
all with... more
This Mod adds new Traders and trainers in the Island of Solsthein,
all with their high detailed Buildings
(from a Dwemer Observatory to a Druidic Stonehenge)
It includes 3 merchants and a Lighthouse of a powerfull Enchanter
in the Port of Fort Frostmoth.
Sgrufulu...
Readme
Bookshop v 1.00
-------
Introduction.
I created this plugin ... more
Readme
Bookshop v 1.00
-------
Introduction.
I created this plugin because I had to start a new game *again* and I wanted to level up a bit faster untill level 5 or something, just to be at a decen...
A fun little mod, no real point, might keep you guys satiated till I finish... more
A fun little mod, no real point, might keep you guys satiated till I finish Uthyrin Beta 1.2. It took me maybe half an hour or so to make. Have fun! (Read the readme for other info, such as where to begin, what to do, etc etc.) Feedback is highly desired!
This mod adds a bunch of stuff - has 11 new NPCs that are 100 skilled train... more
This mod adds a bunch of stuff - has 11 new NPCs that are 100 skilled trainers, 2 others are shop keeps with infite cash - a couple new building (one located in Balmora ), the other in Seyda Neen; a dungeon for anyone who dares enter with an ok prize at the bottem. New...
This is not a playable mod.
This plugin adds a number of buildings in ... more
This is not a playable mod.
This plugin adds a number of buildings in the Imperial Common tileset, plus interiors and miscellaneous 'ruins' to a test cell in the Construction Set.
The building textures have been altered in Photoshop to look 'burnt'. Thes...
This is not a playable mod.
This plugin adds a number of buildings in th... more
This is not a playable mod.
This plugin adds a number of buildings in the Imperial Common tileset, plus interiors and miscellaneous 'ruins' to a test cell in the Construction Set.
The building textures have been altered in Photoshop to look 'burnt'. These te...
This mod adds three buildings to the NW of Cladera (in addition to three ne... more
This mod adds three buildings to the NW of Cladera (in addition to three new NPCs). No creature spawn points were harmed during the making of this mod. This mod could possibly conflict with another mod like it, so make sure to backup your files before installing. ...
Adds a new underground housing area for you to claim as your own. It includ... more
Adds a new underground housing area for you to claim as your own. It includes a grahl merchant with 150,000 gold and a few amulets that summon creatures. Plenty of storage and tables to show off your best stuff. Feedback would be appreciated.
I wanted to make a house mod that though convenient for the player (in term... more
I wanted to make a house mod that though convenient for the player (in terms of size, location and layout) didn't automatically scream "I AM UBER-HOUSE MOD WITH ITEMS GALORE" - a house mod that blended in seamlessly with the game, and while giving me room to store my stuff didn...
I always felt that an important building, like the Caldera's Governer's Man... more
I always felt that an important building, like the Caldera's Governer's Mansion should not look worse than the surrounding town, but in fact look better. I decided to make a replacement, which makes the building exterior seem more stately. This mod replaces the Caldera Governer's Mansion meshes a...
Welcome one and all, to my second mod ever! This mod changes up Seyda Neen ... more
Welcome one and all, to my second mod ever! This mod changes up Seyda Neen a little bit, just to they way I wanted it. It does not add any crazy huge buildings to Seyda Neen, or even as a matter of fact, make it a bigger town at all. To be exact, it adds:
(Note: this is s...
Welcome one and all, to my second mod ever! This mod changes up Seyda Neen ... more
Welcome one and all, to my second mod ever! This mod changes up Seyda Neen a little bit, just to they way I wanted it. It does not add any crazy huge buildings to Seyda Neen, or even as a matter of fact, make it a bigger town at all. To be exact, it adds:
(Note: this is s...
Title: Carnithus’ Armamentarium
Author : Carnithus
Version : 1.0
... more
Title: Carnithus’ Armamentarium
Author : Carnithus
Version : 1.0
Requires: Morrowind/Tribunal/Blood Moon
Mature Warning: This MOD contains depictions of NUDITY. If you are in anyway offended or afraid of the NUDE fo...
Title: Carnithus’ Armamentarium Add-On II/Update
Author Carnithus
Requ... more
Title: Carnithus’ Armamentarium Add-On II/Update
Author Carnithus
Requirements: Tribunal, Bloodmoon, Carnithus’ Armamentarium, Carnithus’ Armamentarium Add-On I
Description: This is an add-on/update for Carnithus’ Armamenta...
What can you do once you have beaten the game ? Have even more fun; gamblin... more
What can you do once you have beaten the game ? Have even more fun; gambling fever has hit the Bitter Coast. Jarod Wassup, an engineer of genius, found a way to make those strange dwarven machines work. Discover new exciting games...challenge Dukie on that strong ...
Not much to write here...
Adds pathgrids to Castle Dragonfall by Centurion... more
Not much to write here...
Adds pathgrids to Castle Dragonfall by Centurion. Nothing more, nothing less. No modifications to the cells themselves.
I made the grid a bit more detailed in the living areas, where you'd probably drop your companions. Less detailed in the various ...
Description: This mod adds a new house ingame, Castle Veldoril. The mod doe... more
Description: This mod adds a new house ingame, Castle Veldoril. The mod doesnt comes with a quest but there are some hidden rooms ingame. The reason for this is that it took me too much time to make a quest and the lack of experiance with quest writing in the editor. The house comes with storage ...
THE SHORT DESCRIPTION
This mod is my Morrowind version of an existing ca... more
THE SHORT DESCRIPTION
This mod is my Morrowind version of an existing castle in Vianden Luxembourg. The real castle is one of the most magnificent castles in Europe today. My MW version is located near Pelagiad and it contains large, retextured Halls for weapons and armor display, 3 ...
Really a small mod for players who are starting out and want some extra equ... more
Really a small mod for players who are starting out and want some extra equipment. Nothing uber only basic items that are not worth to much. Also adds a bit of realism to the office.
Changelog:1.0 initial version
Please note: This mod was transferred from Gamer's Roam after the site's cl... more
Please note: This mod was transferred from Gamer's Roam after the site's closure.
No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users.
-------------------
...
Appears to be a house and cheat mod; some dialogue changes, apparently not ... more
Appears to be a house and cheat mod; some dialogue changes, apparently not for a quest. No readme. Possibly beta.
Needs cleaning. Mansion and other buildings on an island.
===============
Please note: This mod was transferred from...
This housing mod adds a medium/semi-large manor to the Solstheim landmass, ... more
This housing mod adds a medium/semi-large manor to the Solstheim landmass, the manor complex consists of a total of 3 buildings; the manor itself, a kitchen building, and a guest house building. 2 Nordic “storage huts” is also included. The manor is built in a Christmas theme - as the...
Have you ever been walking around Vvardenfell and wondered
"Hay I see the... more
Have you ever been walking around Vvardenfell and wondered
"Hay I see these temples every where.....where are all the churches?"?
Well you no longer have to wonder that. Pelagiad has recently opened
a Church for all you Catholics out there. It is Advent so the ...
Fort Barrowmoth was the Empire's attempt to gain a foothold on the Red Moun... more
Fort Barrowmoth was the Empire's attempt to gain a foothold on the Red Mountain. Constructed under the harshest of conditions, the project was plagued with disaster from the start. However, Imperial stubbornness and determination saw the fort to completion. From the beginning, Barrowmoth was stat...
Version 0.8 still has some 'errors'. The mod is totally functional, but you... more
Version 0.8 still has some 'errors'. The mod is totally functional, but you need to be on your best behaviour or the residents of the city will go a bit funny. This mod is NOT compatible with Lady Rae's 'Armier' race mod.
Mini-expansion to Clockwork City. Adds a new distr...
Adds a workshop for those with morrowind comlete.Plenty of labeled chests,s... more
Adds a workshop for those with morrowind comlete.Plenty of labeled chests,sectioned off areas for wodworking,smithing,pottery making and making clothes,teleportation amulet.4 .esps for 4 different locations to have your workshop.Plenty of room in the back to put the funiture ...
There is a new building along the path from seyda neen to pelagiad.
Read ca... more
There is a new building along the path from seyda neen to pelagiad.
Read carefully what kendral says because there are no journal entries.
You can look up what he has said in the journal's topic menu (you do need to memorise the topic's).
Incase you think you are stuck and the mod ...
This mod adds new buildings with new NPCs.
The purpose of this mod is to c... more
This mod adds new buildings with new NPCs.
The purpose of this mod is to construct buildings in-game.
Every building is unique (though no new meshes) and consist of multiple construction phases.
Therefore, you will need to wait a couple of days before it is finished, yet every d...
*
---*
Crazy Habib's Armor Store for Morrowind
*
---*
By MP*Canus
*---... more
*
---*
Crazy Habib's Armor Store for Morrowind
*
---*
By MP*Canus
*---------*
About:
*----*
This adds a new building, Crazy Habib's Armor Store
to Balmora...
Creepers Pad V1.0
By EyeCue
[email protected]
aka. The Stinge
=====
Creeper, our favourite scamp, has opened a night club under a crate on the streets of
Balmora. You will r...
This mod is version 1.0 of the Créhange Guard Towers mod. It can be conside... more
This mod is version 1.0 of the Créhange Guard Towers mod. It can be considered an expansion for my Créhange Manor mod version 1.1. It adds two guard towers to the Créhange Manor near Suran. One on the other side of the rope bridge, and one further north which gives an excelle...
A Mysterious Daedra Cult has built a remote Daedra Style Fortress in the Mo... more
A Mysterious Daedra Cult has built a remote Daedra Style Fortress in the Molag Amur Region (E of Uvirith's Grave). Are you strong enough to rid Vvardenfell of this new menace and claim the fortress for yourself? Staightforward Hack 'n Slash, no respon for fortre...
I've always liked the style of the daedric buildings. So i decided to remak... more
I've always liked the style of the daedric buildings. So i decided to remake Seyda Neen using pieces of Daedric Structures, to give it a look of a daedric village.
I have finally finished the exterior. I will start working on the interior but it will still be a while befo...
.
Dave's Furniture Store Plug-In v1.6
for TES: Morrowind - May 2003
Dave... more
.
Dave's Furniture Store Plug-In v1.6
for TES: Morrowind - May 2003
Dave Humphrey - [email protected]
http://www.m0use.net/~uesp/
This plugin adds over 250 furniture items that you can pick up and move, allowing
you to completely alter your own house layout wh...
This mod adds the ruins of Kal-Datha, an ancient Aldmeri city west of Gnisi... more
This mod adds the ruins of Kal-Datha, an ancient Aldmeri city west of Gnisis. Inside, you will encounter the trapped dead of the city, and be able to do quests, explore a ruined city to new music, and get all the evil wares you'll need.
The shop includes many, many new weapons, armor...
-----
Death's Doorstep Add-on
-----
By: Rogue Shadow & Phijama
This m... more
-----
Death's Doorstep Add-on
-----
By: Rogue Shadow & Phijama
This mod has been cleaned with TESAME, and packed with TESmu 2
-----------
&___gt___;Index
-----------
I. What does this mod d...
This mod adds a Blades Outpost near Gnisis, left - hand from the Fort out o... more
This mod adds a Blades Outpost near Gnisis, left - hand from the Fort out of the city.
There are some deserter legionaries in VVardenfel, and the Imperial Legion Comittee ask the Blades for help to investigate this happening.
New buildings, retextured armor (Blades armor)
NPCs with...
These are texture files to replace the original textures of the Hlaalu buil... more
These are texture files to replace the original textures of the Hlaalu buildings in Balmore and Suran. Just put them into the data files\textures directory and they'll show up in game.
The textures are originally made by David Gurrea http://www.davegh.com/
I scaled them and made ...
These are texture files to replace the original textures of the Redoran bui... more
These are texture files to replace the original textures of the Redoran buildings in Ald'Ruhn, Maar Gan, ect. Doesn't affect the giant crab shell in Ald'Ruhn.
To install, double-click the self-extracting archive, and pick out your Morrowind\Data Files\Textures directory.
This is just a good sized house for storing and displaying items. There is ... more
This is just a good sized house for storing and displaying items. There is just one hostile NPC inside (about lvl 10) and gives some good stuff. One item I think might be a bit unbalancing but I hope not. There is fast travel to and from the house, since it is in an odd place. More in the readme....
A new town called Dragonville resides east of Gnisis. It has a long dark h... more
A new town called Dragonville resides east of Gnisis. It has a long dark history. Features a new way of questing, new buildings, dungeons and three secret items forged ages ago, as well as a dark secret.
This is a Temple I've built for a larger Mod i'm working on. This MOD ... more
This is a Temple I've built for a larger Mod i'm working on. This MOD contains only the building itself. Use it as a house if you wish, but if you decide to include it in your own mod please move the location from where it is currently so as not to ...
Adds on several ships to the Imperial dock at Ebonheart, along with a group... more
Adds on several ships to the Imperial dock at Ebonheart, along with a group of guards.. Talk to the Guard Commander, he will transport you to a Necromancer?s Castle on a nearby island There is a medium sized battle between the guards that are with you and a ...
I noticed while playing Morrowind that Ebonheart had many errors - meshes n... more
I noticed while playing Morrowind that Ebonheart had many errors - meshes not aligning correctly, being able to see underneath buildings, and ugly, jagged landscaping in certain areas. It seems Bethesda created Ebonheart in a hurry, and it shows. This mod fixes those errors.
Ebonheart Gentlemen.s Club pretends to be a place of "refinement and cultur... more
Ebonheart Gentlemen.s Club pretends to be a place of "refinement and culture". It is actually a speakeasy tavern behind the Skyrim mission in Ebonheart. There is some adult content, here. It offers music, dancing girls and some interesting folks. ...
Adds an eccentric player ownable home to Solstheim. Look for Morpo in Balmo... more
Adds an eccentric player ownable home to Solstheim. Look for Morpo in Balmora to purchase Ekul House.
There are three esp files.
Ekul_House.esp - This is the main file. You must use this esp file.
EH_CoM2.esp - Optional. If you use CoM2 this esp adds children to Ekul House.<...
This mod includes
A new continent that completely replaces Vvardenfell, w... more
This mod includes
A new continent that completely replaces Vvardenfell, with over hundreds exterior cells, new models (modern buildings, cars, airplanes,helicopters,guns and more). .
There also some new races to choose, Barsilsen, Shaninen, Bindo...
Enhanced Rethan Manor Readme.txt
By Lady_Galadriel
---------------
This m... more
Enhanced Rethan Manor Readme.txt
By Lady_Galadriel
---------------
This mod requires Tribunal
---------------
Installation:
Simply unzip the files into the "Morrowind\DataFiles" directory.
Files included:
Enhanced Rethan...
Please note: This mod was transferred from Gamer's Roam after the site's cl... more
Please note: This mod was transferred from Gamer's Roam after the site's closure.
No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users.
--------------------
This is my first mod, and it adds a cave to the river near fort frostmoth, ... more
This is my first mod, and it adds a cave to the river near fort frostmoth, the cave has a living area(sleeping area), hot spring area and storage area, i hope you like it. Note there is no new meshes or textures, it uses base text and meshes, thus only thing you need is bloodmoon and morrowind. A...
ExpandedMoA.esp makes the following changes to the game:
* The Museum of... more
ExpandedMoA.esp makes the following changes to the game:
* The Museum of Artifacts in Mournhold will accept all items
listed in the book "Famed Artifacts of Tamriel," which now also
lists all items that the museum will accept.
* The museum now has security ...
The inspiration for this was a suggestion posted by one of the Morrowind Su... more
The inspiration for this was a suggestion posted by one of the Morrowind Summit's moderators, but it was an appropriate suggestion. . .the Factor's Estate can only be described as butt-ugly (no offense Bethesda). I've used the same floorplan but completely refurnished the estate. I've...
Please note: This mod was transferred from Gamer's Roam after the site's cl... more
Please note: This mod was transferred from Gamer's Roam after the site's closure.
No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users.
-------------------
...
Did you ever wonder "Now I am a Knight of the imperial dragon, why can't I ... more
Did you ever wonder "Now I am a Knight of the imperial dragon, why can't I have my own fort and not Ebonheart cause you can't pick one of your possessions up".? Well now you can. The empire just built a fort near the Fields of Kummu to protect pilgrims and other...
Frontier Trade Post
by Greevar
Summary
-----
This mod adds a new fort... more
Frontier Trade Post
by Greevar
Summary
-----
This mod adds a new fort/trade post to norther Solstheim just west of the Skaal Village. This fort includes a Smith, a Shaman (healer), and a trade house. Also, there are three residences and th...
This Plugin adds a little house just outside Vivec (to the west of hlaalu c... more
This Plugin adds a little house just outside Vivec (to the west of hlaalu canton). It has two buildings one the house and the other an indoor pool.
There is nothing fancy about this Plugin its just a nice little place to store things. But it does have a nice door locking and unlocking ...
This Plugin adds a little house just outside Vivec (to the west of hlaalu c... more
This Plugin adds a little house just outside Vivec (to the west of hlaalu canton).
It has two buildings one the house and the other an indoor pool.
There is nothing fancy about this Plugin its just a nice little place to store things
this is a place to show of "_Lord_Yig's_Fantasy_Art_Mod v 1.01" in at build... more
this is a place to show of "_Lord_Yig's_Fantasy_Art_Mod v 1.01" in at building at entrence to balmora on hill below church.
YOU NEED TO DOWN LOAD HIS MOD TO YOU THIS
--books added in gallery--
-SONNETS by WILLIAM SHAKESPEARE (Will Speare)-4 BOOKS IN SCROLL FORMAT-
...
this is a place to show of "_Lord_Yig's_Fantasy_Art_Mod v 1.01" in at build... more
this is a place to show of "_Lord_Yig's_Fantasy_Art_Mod v 1.01" in at building at entrence to balmora on hill below church.
there is a native default exhibit. So you could still have a look a building and secrets if you don't have 'art mod'
======...
Castle in Solstheim that has been converted into an upperclass hotel. There... more
Castle in Solstheim that has been converted into an upperclass hotel. There are three rooms to rent and a suite. While there is no quest as such, the castle does have a bit of a history behind it and you can spend some time investigating into what happened to some of the previous residents.
...
A new house in Seyda Neen (no, don't roll your eyes, I only designed it for... more
A new house in Seyda Neen (no, don't roll your eyes, I only designed it for my girlfriend and then decided to upload it, I know it's passe ;) New for the 1.1 version: the somewhat gloomy interior has been lightened considerably, the uber-apparatus has been reduc...
A resource pack which adds four new imperial buildings in the editor. This ... more
A resource pack which adds four new imperial buildings in the editor. This is a resource pack so you have to place the buildings ingame yourself. The screenshots are taken in the editor on a test island which is not included in the plugin.
A resource pack which adds four new imperial buildings in the editor. This ... more
A resource pack which adds four new imperial buildings in the editor. This is a resource pack so you have to place the buildings ingame yourself. The screenshots are taken in the editor on a test island which is not included in the plugin.
Ever been beaten to a sliver of health whilst traveling to and from Red Mou... more
Ever been beaten to a sliver of health whilst traveling to and from Red Mountain? If you have, then this little "house" mod is for you. It places an abandoned ashlander yurt not far from the Ghostgate. Has a bed, a few misc items (alchemy apparatus' as well), and a little decor....
Based on a castle mod by Allan. This is complete and usable as far as I can... more
Based on a castle mod by Allan. This is complete and usable as far as I can tell, I haven't worked on it in years though. It adds a large fortress to the north-west mountain near Balmora that has everything you could possibly want.
I do not guarantee that it is 100% func...
This is a mod I started about 18 months ago, I would really like to finish ... more
This is a mod I started about 18 months ago, I would really like to finish it but I just don't have the time any more now that I'm on a ship in the Navy. I am giving this out as a house mod for Dwermer fans and I would like to get feedback as what to do with it. ...
A geodesic dome with a wooden frame and transparent antique glass texture. ... more
A geodesic dome with a wooden frame and transparent antique glass texture. Doorjamb fits my square glass doors, or the common wood ones. This is a model only, no playable mod is included.
Eight translucent antique glass windows for modders to use. Some are basic ... more
Eight translucent antique glass windows for modders to use. Some are basic glass panes you can tile across an opening, some have ornate frames. All have variants with solid glass, or a diamond leading pattern. The basic panes also have broken versions. All will snap to a 64 grid and...
Adds a waterfront tent/marque to Gnisis. A Shipmaster is running a supply c... more
Adds a waterfront tent/marque to Gnisis. A Shipmaster is running a supply company from the banks of the Gnisis river. Travel links are now available up and down river. A living quarters is available. If you don't already own a home in Gnisis, maybe this is the one for you.
This plugin adds:
A New region...2medium towns....Imp. fortHouse for s... more
This plugin adds:
A New region...2medium towns....Imp. fortHouse for storing stuf ( Tomo' land )
Big dwemer town....A big mine You can get there from Khuul and Ebonheart.
This mod adds Santa's "compound" to Solstheim. While it would ruin your Chr... more
This mod adds Santa's "compound" to Solstheim. While it would ruin your Christmas surprise to enter the workshop, you can pick up trees in the Christmas Tree lot, and enter Granny Claus' Cottage for some dinner, drinks, and to open her gifts to you! You can even meet the reindeer!
Trav...
Gravedigger Bob ver. 1.1
Gravedigger Bob is a salty old sea dog, who has ... more
Gravedigger Bob ver. 1.1
Gravedigger Bob is a salty old sea dog, who has since left that life and has taken up residence in Peligiad. He has opened an establishment he refers to as "Gravedigger Bobs Fine Goods". The rest of Peligiad calls it a junkyard. Gravedigger is the Fred Sa...
Replaces the major boats with Greek Trireme's. Doesn't require any expansio... more
Replaces the major boats with Greek Trireme's. Doesn't require any expansions.Full Version! Screens by Myaskill.
Changelog:Updated, Finished, Whatever. I accidentaly uploaded the wrong file, so try to download it again. this time it should be complete.
From the readme:
"The house of GreenGuy!
House is South East of Gnarr Mok... more
From the readme:
"The house of GreenGuy!
House is South East of Gnarr Mok (see jpeg in folder "Map_to_house.jpg")
Thanks to cooldude55 & Miral007 for testing and advice by kagrenac Freddo
for fixing my mistakes and Vorwoda_the_Black for the script! Thanks Everyone! :*"
You ever wondered why when you are a master of magic and god you can't grow... more
You ever wondered why when you are a master of magic and god you can't grow telvanni towers? well now you can!
Adds 9 spells to the game allowing you to grow telvanni towers ANYWHERE. When cast they grow up from under your feet!; great for decorating! Spelling and gramtical errors fix...
With this mod you can plant and grow your own pumpkins anywhere you want an... more
With this mod you can plant and grow your own pumpkins anywhere you want and carve them into jack-o-lanterns It adds an abandoned farm near Vivec where the pumpkins grow. Once the ones on the farm are grown you can pick and carve them into jack-o-lanterns. Carving them gets you some seeds which y...
A small crypt near Pelagiad where you can give guar remains in the form of ... more
A small crypt near Pelagiad where you can give guar remains in the form of remnants, items or other things in acordance with #5. of Guarmandment which you can find here:
http://www.buttersky.com/morrowind/guars/gallery/index.html
or just use it ...
Expands Ghostgate a bit to make it feel that this is the place where proud ... more
Expands Ghostgate a bit to make it feel that this is the place where proud warriors of the Temple fight against evil.
Changelog:11.11.09 - Added screenshots
TES III: Morrowind
Guarded Ghostgate mod
by Valdimathor (Michal Ryska)
... more
TES III: Morrowind
Guarded Ghostgate mod
by Valdimathor (Michal Ryska)
1. INSTALLING THE MOD
To install the plugin, unzip the file into the Morrowind Data Files
di...
Tired of the endless walking? Annoyed that even the various forms of insta... more
Tired of the endless walking? Annoyed that even the various forms of instant travel don't reach many settlements? Hall of Doors adds a new area - a small interior cell with 28 doors to various parts of Vvardenfell. Once you've gained access all travel is to...
Jolef the Referee has opened a new club in Gnaar Mok where you can place a ... more
Jolef the Referee has opened a new club in Gnaar Mok where you can place a wager, win some coin, or just stop in to watch the fights This mod adds scripted repeatable gambling on a fight....a new building to Gnaar Mok...2 new playable classes (Boxer and Gambler)....8 NP...
HALL OF TORQUE.
An exposition of remarkable paintings
STORY
This mod bring... more
HALL OF TORQUE.
An exposition of remarkable paintings
STORY
This mod brings the "Hall of Torque MSPaint Contest Exhibition" to Dagon Fel. All paintings are free for you to take to decorate your Morrowind home. Meet Lady Moiraine, caretaker of the "Hall of Torque"
V...
** Hall Of Hands Gambling ******
created by GBT3e
Description: Jolef the ... more
** Hall Of Hands Gambling ******
created by GBT3e
Description: Jolef the Referee has openned a new club in Gnaar Mok.
Place a wager, win some coin. If you loose a bet dont revert to a
saved game or the secret quest won't open for...
This is an empty run-down mansion east of Seyda Neen. There are no monsters... more
This is an empty run-down mansion east of Seyda Neen. There are no monsters or treasure inside. Just something interesting to look at, and I thought the area was a perfect spot for it.
The wooden bridge beyond that has been changed to an Imperial-style bridge to match the ruined Impe...
A new city-state west of Vvardenfell. A big city with its own Fighter/Mages... more
A new city-state west of Vvardenfell. A big city with its own Fighter/Mages/Thieves Guilds.
Features:
new city on a 24-cell landmass west of Vvardenfell
A 4-cell city with 117 Buildings
A new Thieves Guild, independent from Vvardenfell's Guild
20 new Thieves G...
This mod is a very large and extravagant Imperial-style manor on the road d... more
This mod is a very large and extravagant Imperial-style manor on the road directly north of Caldera. It not only fits in the world of Morrowind with realistic rooms like banquet halls, sitting rooms, and kitchens, but it offers tons of storage. I strongly suggest that you try this m...
This is a teaser package for the upcoming mod Heaven's Lookout: Rise of the... more
This is a teaser package for the upcoming mod Heaven's Lookout: Rise of the Fallen. It contains two movie files, and "Andy! Sword and Cloak", an ESP file adding, surprisingly, a sword and a cloak (new icons, meshes and textures).
Go to Caldera and look for an Estate Agent wandering the streets. She will ... more
Go to Caldera and look for an Estate Agent wandering the streets. She will sell you an exquisite house for 12000 gold. The house has an amazingly decorated Living Room/Dining Room. A beautiful bedroom and an underground treasury.
This mod adds a house between Balmora and Moonmoth Legion Fort. The house h... more
This mod adds a house between Balmora and Moonmoth Legion Fort. The house has a large and small storage Room, your room, and a room with 53 portals that go all over Morrowind. Also in a secret room there is a ring to change the weather and a cup that can teleport you to diffrent pla...
This plugin adds a trap door located in the Molag Mar Underworks, its your ... more
This plugin adds a trap door located in the Molag Mar Underworks, its your job to find it. The only "uber" type of items are a full set of Master's Apparatus, so if you don't want them just sell the set or just drop them in the water. Its your choice. Version 2....
Another CS Studios Mod! Adds a small petshop to the village of Hla Oad. Var... more
Another CS Studios Mod! Adds a small petshop to the village of Hla Oad. Various animals and pet foods for sale. No requirment of expansion packs. Larger animals can help carry some of the playrs lighter possessions. Some of the animals for saler include guar and Kargio...
Version 1.1
Added an area below the House Hlaalu manor that features both ... more
Version 1.1
Added an area below the House Hlaalu manor that features both a glass ranged weapon merchant and a merchant that sells potions. Possible Unbalancing.
Feedback: [email protected]
Hlaalu Underground v 1.2
By Tequila
---------------
This mod is Tribunal O... more
Hlaalu Underground v 1.2
By Tequila
---------------
This mod is Tribunal OR Bloodmoon required (for script purpose).
---------------
Installation:
Simply unzip the files into the "Morrowind/DataFiles" directory.
Files included:
Here we go, another Balmora house mod, BUT... this mod has some special sig... more
Here we go, another Balmora house mod, BUT... this mod has some special significance. The aforementioned significance being that it is my first mod in god knows how long, and it takes me back to my beginnings seeing as it is build in the same spot my first ever mod was constructed. I built this s...
I always thought that there was a lack of Altmer in Morrowind, so I've adde... more
I always thought that there was a lack of Altmer in Morrowind, so I've added a town where they can feel at home. It's located on the spur of land at Lake Amaya.
The Buildings used were made by Lady Eternity, which I've just retextured.
There mod contains:
* two guard bu...
A replacement for the boring, wimpy, Imperial doors. Two styles of medieval... more
A replacement for the boring, wimpy, Imperial doors. Two styles of medieval doorways ? one solid, one with gaps you can see through ? in large and small sizes. Door jambs are included that fit several of the stock games Imperial meshes. This is a pack of models only, no...
This mod replaces most of the buildings in Caldera with Barabus's new imper... more
This mod replaces most of the buildings in Caldera with Barabus's new imperial meshes and retextures the remaining original meshes to match. In addition the wall around the city has been completed and raised as much as possible, and portcullises have been added to the gates. Load door...
This mod redesigns and decorates the Caldera Governor's Hall to look like a... more
This mod redesigns and decorates the Caldera Governor's Hall to look like a realhome instead of a big empty wasted space with a table and a few beds. It's suitable as a player home if you so desire, or just as eye candy. Should you decide to live in it, an Alchemy sorter and several a...
This mod expands Indarys Manor so that it more than rivals those manors fou... more
This mod expands Indarys Manor so that it more than rivals those manors found Under Skar. After you achieve House Father status in House Redoran, an Altmer constructor named Lloria Yndis will arrive at Indarys Manor. She will add several new rooms to Indarys Manor in this order: Gre...
note: this mod uses indybank version 2.2 only the below description was add... more
note: this mod uses indybank version 2.2 only the below description was added by me.
added in continuous global scripts for each faction so that when you reach highest ranking with each guild your account is credited with 1000 gold every 7 days ... not extensively play tested but fir...
From the read me:
This plugin creates a small island at (-17,-6), with a ke... more
From the read me:
This plugin creates a small island at (-17,-6), with a keep on it.
The keep has 6 "buildings", 3 are for storage (1 for armor, 1 for weapons, and 1 for misc items)
2 are linked together with a bridge, and they are the Bedroom and living room
The...
Morrowind Plugin by "Dachs", W. Rueddenklau, Berlin, Germany, e-mail: ruedd... more
Morrowind Plugin by "Dachs", W. Rueddenklau, Berlin, Germany, e-mail: [email protected]
You can use and modify the plugin after your ideas, but not for purpose of sale.
This plugin is a historical reconstruction, the so called "Isle Villa" from the Villa Hadriani in Tivoli - the old-age...
This is a low-impact, vanilla-friendly expansion to the port city of Seyda ... more
This is a low-impact, vanilla-friendly expansion to the port city of Seyda Neen. It adds a few buildings, merchants, sea transport, and a small dungeon. Every effort has been made to maintain compatibility with other mods. This is my first mod, so all comments are encouraged and appreciated.
This mod replaces the textures for almost all imperial castle buildings in ... more
This mod replaces the textures for almost all imperial castle buildings in Morrowind with extremely better looking textures than the originals. Each texture is made with an extremely large amount of detail in them so that they make the castles look real. Have fun, hope you enjoy this pack!!
Adds a Floating Tower in Balmora (Yes yet another Balmora mod!)
This i... more
Adds a Floating Tower in Balmora (Yes yet another Balmora mod!)
This is my first "Finished" Mod. I have decided I can't do interiors, so feel free to replace the interior. I Played around with Dialog a bit, but that isn't working 100%.
To get to t...