Master record (return to list)
Category | Mods |
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Gameplay | 448 |
# | Actions | Id | Name | Category | Site | Author | Date | Description | |
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1 | 13210 | Versus Vivec | Gameplay | Fliggerty | Trainwiz | 2013-12-31 | With all the new mods coming out that overhaul Morrowind's final bosses and dungeons, Vivec has found that he's been left in the dust compared to the likes of Dagoth Ur and Almalexia when it comes to combat. So, I've taken the liberty of overhauling old Vehk into a boss fight for the ages, with n... | |
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2 | 13209 | Symbiote Dinosaur Custom Role-Playing Classes | Gameplay | Fliggerty | SYMBIOTE DINOSAUR | 2015-06-12 | A few custom classes I have played, they come with descriptions for each. INSTALATION: Install zip-file, then extract it to your Morrowind data-files folder then check it in your launcher. | |
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3 | 13208 | Skooma Pipe | Gameplay | Fliggerty | WHReaper | 2014-09-28 | ============= Skooma Pipe 1.2a # Introduction In original game, you could only use Skooma pipe as calcinator for a... | |
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4 | 13207 | Prison Moon Enhanced II | Gameplay | Fliggerty | Spirithawke | 2013-11-11 | Complete remake of the original Prison Moon Enhanced by Nahtaivel. Makes the Ministry of Truth in Vivec more interesting by adding a number of rocks that orbit the Ministry of Truth itself. Things changed from the original and the reasons why: The original had some issues when I tried it out. I ... | |
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5 | 13206 | niapets Leveling Mod | Gameplay | Fliggerty | niapet | 2013-07-25 | niapet’s Leveling mod Greetings fellow Elder Scrolls nostalgia nerds! If you are downloading this than you are still playing Morrowind at least in the year 2013! That’s awesome! Anyway, this mod was inspired by my play throu... | |
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6 | 13205 | Natural Beasts | Gameplay | Fliggerty | XeroDeath | 2012-11-26 | Changes the two starting powers for beast races into abilities, making them constant. Also adds a small swift swim bonus to argonians, to better fit their lore. (they swim faster because of their tails) This mod has be cleaned of evil GMSTs with Tesame. | |
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7 | 13204 | Monk Focus | Gameplay | Fliggerty | XeroDeath | 2012-11-23 | Monk Focus v1.3 by XeroDeath ††††††††††††††† Bestows a Focus Power upon the player every five levels, up to level 35. This mod is intended to be used with the Monk class, and has not been pl... | |
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8 | 13203 | Melian's Teleport Mod | Gameplay | Fliggerty | melian | 2011-08-10 | TES III: Morrowind Melian's Teleport Mod Version 1.3 REQUIRES MWSE Contents: 1. Version History 2. Description/Features 3. Requirements 4. Installation 5. Load Order & Dependencies 6. Updating From Previous Versions 7. Playing the Plugin 8. Compatibility 9. Known Issues/FYIs 10. Infor... | |
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9 | 13202 | Magicka Regen for NPC's | Gameplay | Fliggerty | Kalamestari_69 | 2013-10-04 | Did you ever find it annoying that NPC spellcasters were too...easy? After running out of their magicka, they were nearly defensless. This mod adds magicka regen ability to all races of Tamriel. Making the game slightly harder because now they can keep casting their spells at you. There is also... | |
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10 | 13201 | Linora's Leveling Mod | Gameplay | Fliggerty | Linora | 2011-08-10 | The Elder Scrolls III MORROWIND: Linora's Leveling Mod by Linora ([email protected]) Index: 1. Installation 2. Features... | |
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11 | 13200 | Intervention Improved | Gameplay | Fliggerty | hollaajith | 2014-09-06 | - Adds missing Temple markers at Suran, Vos, Maar Gan and Ghostgate. - Adds shrines to temples at Suran, Molag Mar and Vos Chapel. - Removes the Tribunal shrine at Fort Darius in Gnisis and moves it inside Gnisis Temple. - When you cast Intervention, now you move infront of Altars instead of wi... | |
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12 | 13199 | Improved Cursed Items | Gameplay | Fliggerty | Neoptolemus | 2015-11-01 | This simple mod alters the 'BILL_MarksDaedraSummon' script that is attached to certain items placed upon the altars of Daedric shrines around Vvardenfell. Normally, picking up the items will spawn a Dremora Lord behind you, which gets boring after a while. With this mod enabled, picking up the it... | |
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13 | 13198 | Food of Tamriel | Gameplay | Fliggerty | SYMBIOTE DINOSAUR | 2015-07-17 | FOOD OF TAMRIEL: This is a mod I made to add food to Vvardenfell that fits dunmer culture, such as: roasted scrib, boiled cliffracer wing, comberry pie, guar jerky and roasted mushrooms. There are also a few imperial food items but they are not as common as Dunmer ones. note that some of the ite... | |
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14 | 13197 | FGWMWSE_ConstAtt | Gameplay | Fliggerty | FGWScripter | 2011-09-11 | Requires MWSE Only tested on Morrowind GOTY. Needs StartScript 2 versions of a mod that provide a constant multiplier to attributes at level-up. ConstAtt allows attributes to increase at any level up to the natural limit of 100 for each attribute. ConstAtt21 stops attribute grow... | |
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15 | 13196 | Dragon Caravaner's | Gameplay | Fliggerty | Sandman101 | 2011-08-10 | The Elder Scrolls III MORROWIND: Dragon Caravaner's 1.0 Index: 1. Description 2. Installation and Requirements 3. Playing the Plugin 4... | |
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16 | 13195 | Bury Your Treasure | Gameplay | Fliggerty | Neoptolemus | 2015-11-07 | A role playing mod that allows you to dig a hole in any exterior cell to put your loot in. Simply purchase a shovel from any outfitter, equip it, and press attack while holding sneak. A 'hole' will appear at your feet which can be used as a container. The container can only be opened if you have ... | |
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17 | 13194 | Better Lutes Series | Gameplay | Fliggerty | Xar | 2013-02-16 | These are the updated, revised, bug fixed, and grammar fixed versions of all (excluding Better Lutes 2) of the Better Lutes mods. I've still got work to do on BL4, but for now, it's mostly playable. Some keyboards still don't support it. | |
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18 | 13193 | Assassin Ambush | Gameplay | Fliggerty | hollaajith | 2013-08-03 | Main Features include - - Makes Dark Brotherhood assassins to strike out in wilderness while in guild quests - Makes Dark Brotherhood Attack to occur based on your level, Guild Standings and Global Reputation, so at lower levels, there would be hardly any attack. - At higher levels as your sta... | |
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19 | 13192 | Arena Style Cursor | Gameplay | Fliggerty | SYMBIOTE DINOSAUR | 2015-08-07 | This is a Retexture of the cursor to make it look like the Cursor in the first elder scrolls game. More information in the ReadMe. | |
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20 | 13191 | Animation Compilation v0.32 | Gameplay | Fliggerty | Dirnae, Hrnchamd, thug, qwerty, Artaios | 2011-09-09 | Name: Animation Compilation Version: 0.32 Date: 9/8/2011 Category: Animation Authors: Dirnae, Hrnchamd, thugqwerty, Artaios Description This mod combines the Almalexia casting animations with Dirnae's running animations and fixes the notorious errors that were usually accompanied wit... | |
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21 | 13190 | Animation Compilation v0.21 | Gameplay | Fliggerty | Dirnae, Hrnchamd, thug, qwerty, Artaios | 2011-08-11 | Name: Animation Compilation Version: 0.21 Date: 2/28/2011 Category: Animation Authors: Dirnae, Hrnchamd, thugqwerty, Artaios Description This mod combines the Almalexia casting animations with Dirnae's running animations and fixes the notorious errors that were usually accompanied w... | |
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22 | 13189 | Aergis' Always Hit | Gameplay | Fliggerty | Aergis | 2012-01-02 | Requirements: Morrowind, Tribunal, Bloodmoon, and MWSE Description: I always had a problem with the "hit-and-miss" gameplay and I know there are other mods that solve this problem, but they never really did what I wanted it to. This mod has no mod incompatibilities and it works on the player, on... | |
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23 | 13188 | Advanced Bartering | Gameplay | Fliggerty | qqqbbb | 2014-10-13 | : | |
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24 | 7319 | Zorrins Tweaks Part 1 | Gameplay | MMH | Unknown | 2009-04-24 | ||
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25 | 7318 | Wrye patches | Gameplay | MMH | Wrye | 2014-12-10 | # INTRODUCTION ============ @ OVERVIEW - This set of mods is primarily concerned with rationalizing names so that items are more accessible both in inventories and in the spell menu. - The effects of these mods are apparent... | |
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26 | 7317 | WritNames | Gameplay | MMH | Unknown | 2009-04-24 | ||
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27 | 7316 | Writing Enhanced v1 0 | Gameplay | MMH | Aerelorn | 2009-04-24 | Aerelorn's Writing Enhanced(AWE) v1.0 Adds 150 blank books and scrolls that the player can write in from within the game. The books and scrolls can be found in 10 different shops around Vvardenfell. See Writing Enhanced.htm for more details. | |
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28 | 7315 | Woodenfel 1.0 | Gameplay | MMH | Quentin Preik | 2009-04-24 | Woodenfel v1.0 2002.09.12 Quentin Preik [email protected] http://morrowind.preik.net Installation: unzip the woodenfel.zip folder into your Morrowind\data files folder. Files: qbt*.tga should go into textures qbi*.tga should go into ... | |
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29 | 7314 | Wood mod | Gameplay | MMH | Unknown | 2009-04-24 | ||
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30 | 7313 | Winter Mod | Gameplay | MMH | Unknown | 2009-05-12 | ||
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31 | 7312 | wine rack | Gameplay | MMH | Unknown | 2009-04-24 | ||
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32 | 7311 | Wilderness 2.0 | Gameplay | MMH | The Puma Man | 2009-04-06 | Readme: Wilderness 2.0, (lite) Requires Tribunal and Bloodmoon expansions This will hopefully increase framerates in the towns and cities Well not much to say about this, is simply the Wilderness 2.0 esm, with the Pet Crime Scripts, The Invisible Pet Security Guar... | |
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33 | 7310 | WhiteCloak-Persuasion IndorilGreaves | Gameplay | MMH | Unknown | 2009-04-24 | ||
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34 | 7309 | Werewolf Package | Gameplay | MMH | GlassBoy | 2009-04-24 | Archive contains: TWO MODS: Werewolf Warning, and Werwolf at will. --------- WEREWOLF WARNING.ESP: --------- This mod warns you at 7pm, and 8pm that you're going to change into a werewolf. | |
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35 | 7308 | Werewolf Forget II | Gameplay | MMH | Unknown | 2009-04-24 | ||
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36 | 7307 | Werewolf Evolution10 | Gameplay | MMH | Cortex | 2009-04-24 | Version 1.0 Makes werewolf attributes and skills depend on their value in human form plus a bonus. The bonuses are calculated so that a person with 50 in each of his human stats will become a standard werewolf. | |
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37 | 7306 | Werewolf Evolution 1.0 | Gameplay | MMH | Cortex | 2009-04-06 | WEREWOLF EVOLUTION Version 1.0 Requires Bloodmoon Author: CORTEX To install the plugin, unzip the files into the Morrowind/Data Files directory. From the Morrowind Launcher, select Data Files and check the box next to the Werewolf_Evolution.esp... | |
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38 | 7305 | Weather Transitions-V2 | Gameplay | MMH | Unknown | 2009-04-06 | Fantasy--Explanation 1. The creative imagination; unrestrained fancy. 2. Something, such as an invention, that is a creation of the fancy. 3. A capricious or fantastic idea; a conceit. 4. Fiction characterized by highly fanciful or supernatural elements. 5.... | |
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39 | 7304 | WeaponsandArmorBalanceModv.1.3 0808 | Gameplay | MMH | Unknown | 2009-04-24 | ||
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40 | 7303 | WeaponFix v1.1 | Gameplay | MMH | Varg 'Euthanasiologist' Axenov | 2009-04-24 | WeaponFix 1.1 This plugin corrects the weight of weapons in Morrowind, making it is similar to real world prototypes'. Hi-end weapons are a bit lighter. This version also gives "normal weapon immunity" creature ability wider effect (see weaponfix.txt). | |
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41 | 7302 | Weapon Rotate v1.1 | Gameplay | MMH | Cydine, Maboroshi Daikon, Erstam | 2012-07-24 | Weapon Rotate is a mod that provides an easy way to arrange your weapon collection tidily. If features various beautiful weapon racks you can buy from several vendors. Unlike other mods that allow for objects being rotated, you don't have to go through a menu every time you place (or pick up) a w... | |
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42 | 7301 | Weapon Rotate v1.0 | Gameplay | MMH | Cydine, Maboroshi Daikon, Erstam | 2009-04-24 | Weapon Rotate is a mod that provides an easy way to arrange your weapon collection tidily. If features various beautiful weapon racks you can buy from several vendors. Unlike other mods that allow for objects being rotated, you don't have to go through a menu every time you place (or pick up) a w... | |
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43 | 7300 | WakimsGameImprovements9bIntelligentsia | Gameplay | MMH | Unknown | 2009-04-24 | ||
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44 | 7299 | W3RuneMod | Gameplay | MMH | MasterW3 | 2013-02-11 | This adds about 26 Runes and a few Gems to the game. There is an Alchemist in Sadrith Mora that has a few of them for display purposes. If you find these new items anywhere in the game, it was from randomization, they are not sold anywhere specifically. The Runes are treated ... | |
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45 | 7298 | Vvardenfell Travel Agency v1.2 | Gameplay | MMH | Emma | 2009-05-12 | VTA TRAVEL AGENCY ver 1.2 - makes travelling with companions a lot easier by [email protected] --------- This zip-file includes three esp-files: VTA_TravelBM+Trib - with totally... | |
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46 | 7297 | Vvardenfell Travel Agency v1.1 | Gameplay | MMH | Emma | 2009-05-12 | VTA TRAVEL AGENCY ver 1.1 - makes travelling with companions a lot easier by [email protected] --------- This zip-file includes three esp-files: VTA_TravelBM+Trib - with totally... | |
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47 | 7296 | Vvardenfell Travel Agency | Gameplay | MMH | Emma | 2009-05-12 | VTA TRAVEL AGENCY - makes travelling with companions a lot easier by [email protected] --------- This zip-file includes three esp-files: VTA_TravelMW - with totally 20 locations... | |
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48 | 7295 | Vivec Signposts | Gameplay | MMH | Reznod | 2009-04-06 | The Elder Scrolls III MORROWIND: Vivec Signposts Plug-in V 1.0 *******... | |
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49 | 7294 | Vivec Signposts | Gameplay | MMH | Reznod | 2009-04-24 | This plug-in was designed to help navigate the almost identical cantons of Vivec. Now there are signposts to every canton at every bridge between the cantons. The signpost where placed in a way that should not interfere with other plug-ins or movement. | |
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50 | 7293 | Vertical limit 1.02 | Gameplay | MMH | GhanBuriGhan | 2009-04-24 | This mod adds the ability to climb. You first have to obtain climbing equipment (available e.g. at Arrille's in Seyda Neen). To climb, you need to run into the wall you want to climb and then equip the climbing equipment. See readme for details. | |
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51 | 7292 | Various Game Settings | Gameplay | MMH | qfqf | 2018-09-17 | 9/18/2018 Food needs Magicka regen spells Game setting changes Auto leveling | |
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52 | 7291 | Vampire Werewolf12 | Gameplay | MMH | Cortex | 2009-04-24 | Version 1.2 Allows vampires to become werewolves. Allows werewolves to become vampires. Fixes the vamp werewolf head bug. 4 different heads chosen by typeing set vampw_option_head to number | |
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53 | 7290 | Vampire Werewolf 1.1 | Gameplay | MMH | Cortex | 2009-04-24 | Version 1.1 Allows vampires to become werewolves. Allows werewolves to become vampires. Fixes the vampire werewolf head bug. Does nothing else. | |
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54 | 7289 | Vampire Rebirth 20040325 | Gameplay | MMH | Lucypher | 2009-04-06 | Fist I would like to thank LadyE for her Coffins. And for the help I get on the Main Forums with my scripts. Well what do this mod do? Adds a few script so that when the player becomes cursed with Vampirism and the third day comes around the player falls dead and awakes in a... | |
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55 | 7288 | Vampire Realism II v2.2 | Gameplay | MMH | Jaxalot | 2009-04-24 | This plugin is dedicated to StoneDrake, a great friend and regular on the #Elderscrolls IRC channel, who has sadly left this world. Vampire Realism is an ongoing project of mine to improve vampires in Morrowind. And rather than focusing on a single larger feature, it is basically a lar... | |
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56 | 7287 | Vampire Embrace22 | Gameplay | MMH | Cortex | 2009-04-24 | Vampire Embrace 2.2 A balanced roleplaying mod for vampires. NPC's talk and serve you at very high dispositions. Convince NPC's to accept the embrace or become blood donors. Embrace NPC's converting them into vampires who will follow and fight for you | |
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57 | 7286 | Vampire Embrace v2.4 | Gameplay | MMH | CORTEX | 2012-09-24 | Embrace NPC's converting them into vampires who can follow and fight for you. Three different ways you can embrace people: 1. Convince NPC's to accept the embrace through dialog, and getting them addicted to giving you blood. 2. Take them by force through combat using the vampire bite c... | |
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58 | 7285 | Vampire Embrace 2.1 | Gameplay | MMH | Cortex | 2009-04-24 | Vampire Embrace 2.1 A balanced roleplaying mod for vampires. NPC's talk and serve you at very high dispositions. Convince NPC's to accept the embrace or become blood donors. Embrace NPC's converting them into vampires who will follow and fight for you | |
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59 | 7284 | Vampire Concealment | Gameplay | MMH | Adam Zsoldos | 2011-10-08 | + ------+ | Vampire Concealment | | ... | |
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60 | 7283 | vampfix 0602 | Gameplay | MMH | Lykan | 2009-04-24 | Ok, this should work for you folks. I apologise to anyone who came up with this solution before me, but I am making this public for all the peoples on the afterdark forums, because I personally haven't come across a mod like this before. | |
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61 | 7282 | ValueRevision 0812 | Gameplay | MMH | Unknown | 2009-04-24 | ||
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62 | 7281 | ValenvaryonCandle1.1 | Gameplay | MMH | Unknown | 2009-04-24 | ||
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63 | 7280 | unskillbooks | Gameplay | MMH | Unknown | 2009-04-24 | ||
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64 | 7279 | Underground | Gameplay | MMH | pogo (PtM) | 2009-04-06 | new drugs, buy them in suran's house of earthly delights. Watch out for 'X' and 'moonmeeter', things get a little............bright. Enjoy :-D | |
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65 | 7278 | Unboarable Rieklings | Gameplay | MMH | Unknown | 2009-04-24 | ||
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66 | 7277 | Unboarable Rieklings | Gameplay | MMH | Neoptolemus | 2009-04-06 | -------- Unboarable Rieklings by Neoptolemus - Bloodmoon Required -------- Ever wanted to knock one of those damn Rieklings off his bo... | |
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67 | 7276 | True Unleveled Creatures | Gameplay | MMH | Unknown | 2009-04-24 | ||
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68 | 7275 | true lights and darkness 0.5 | Gameplay | MMH | Cool Demon | 2009-04-24 | True Lights & Darkness This Mod make the effects of light behave much more realistic. Next time ig you enter a cave, be sure you bring allong some light | |
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69 | 7274 | Trigger Dark Brotherhood Attack | Gameplay | MMH | Cyrano | 2017-09-28 | This adds a short quest that creates the pretense for making the player a target for assassination. Since the quest is a condition for the Dark Brotherhood attacks it effectively delays the start of the Tribunal main quest until the player decides it is appropriate. The quest is not available unt... | |
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70 | 7273 | Tribunbalance | Gameplay | MMH | Unknown | 2009-04-24 | ||
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71 | 7272 | Tribunal - Revised Dark Brotherhood Assassins | Gameplay | MMH | ladyonthemoon | 2018-05-10 | I made this mod because I was tired that my player be attacked by Dark Brotherhood assassins wearing full uber armour at low levels. This was fun breaking for me. To keep the challenge interesting, all of them will be wielding enchanted weapons, short blades, and throw the usual ebony darts.... | |
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72 | 7271 | Traveling Mortal | Gameplay | MMH | Shanjaq | 2009-04-06 | first credit goes to all who made the two mods I've combined and enhanced. My Primary Needs 1.4 by Balor & Deepnight CampMod by Deepnight I really liked these mods, they added a sense of identification with the player's needs never before seen in any game. I'm also a huge fan o... | |
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73 | 7270 | TRAVEL TIME | Gameplay | MMH | Gwilym | 2009-04-24 | ::::: ::: TRAVEL TIME ::::: ::: A collection of mods that tweak the length of the time-lapse that happens when you travel on a boat or silt strider. ...That wasn't a sentence. By default, the game does a decent job of having you arrive at a sensible tim... | |
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74 | 7269 | Trade Route | Gameplay | MMH | Johnny B | 2009-04-24 | A new transportation option that travels between Pelagiad, Ft. Buckmoth, Urshilaku Camp, Zainab Camp, and Erabenimsun Camp via a trader's cart ride. v 1.2 file version v 1.0 mod version | |
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75 | 7268 | TimeMod 0531 | Gameplay | MMH | Unknown | 2009-04-24 | ||
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76 | 7267 | ThunderGR Plugins | Gameplay | MMH | Thunder_GR | 2009-04-24 | A combination of Player_Hunger_Thirst v1.2 and smith v1.1 It allows both mods to be played together, adds fishing, the ability to eat the fishes you catch, allows to fill the pitchers with brandy and fixes some bugs in both mods! This is v1.0 | |
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77 | 7266 | thiefreqV1 1 | Gameplay | MMH | Unknown | 2009-04-24 | ||
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78 | 7265 | thiefreq | Gameplay | MMH | Unknown | 2009-04-24 | ||
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79 | 7264 | Thief Experience Overhaul 1.3 | Gameplay | MMH | LDones | 2012-08-14 | This mod was created in an effort to give thieves and stealth-skilled characters a more interesting and rewarding experience in-game. See below for a full description of changes. i. Improved Lockpicking a. Alters lockpicking settings to s... | |
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80 | 7263 | TheBurningLiches Game Improvements | Gameplay | MMH | TheBurningLich | 2009-04-06 | The Burning Liches Game Improvements; first off, this IS a master file, have a backup of your save before you use this. it is a master file because it is now a PART of the game. it is also made to be a master file because that way your mods will be upgraded with this, i apologise to anyone ... | |
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81 | 7262 | The Redoran | Gameplay | MMH | Cyrano | 2017-09-28 | With the availability of faction expansion mods such as LGNPC Pax Redoran the player can rise quite rapidly in House Redoran. There may come a time when duties assigned the player are unbecoming of one of his or her rank. This mod makes the requirements for promotion in that Great House more stri... | |
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82 | 7261 | The Peace Mod v1 | Gameplay | MMH | Kagz aka Kagrenac | 2009-04-06 | Alright this is one of my personal mods, that i have decided to share with anyone who wants it. I was always fed up in the game, being attacked by everything that moved. So i made this mod that stops the fight, of all this wild life. Theres plenty of monsters in the game ... | |
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83 | 7260 | The Lighting Mod - Modular | Gameplay | MMH | Sensei | 2009-04-24 | TLM - The Lighting Mod - Readme Document (TLM Version 1.0 - Developed by Sensei : Summer 2003 - Released November 2003) Readme Contents - First Things First - What is TLM - The Lighting Mod? Who's it for... What this means... | |
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84 | 7259 | The GoD MoD | Gameplay | MMH | Martini60 | 2009-04-24 | -- GoD MoD V1.0 -- The GoD MoD alternate game ending. See Readme file for additional details. Get started by reading "The Legend of Aurora" or talking to Jobasha in his rare books shop. Contact author at [email protected] REQUIRES PACHED MORROWIND | |
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85 | 7258 | TG AldRuhn Tweak 0813 | Gameplay | MMH | Unknown | 2009-04-24 | ||
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86 | 7257 | TF longboat replacer | Gameplay | MMH | Unknown | 2009-04-24 | ||
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87 | 7256 | TempleTeleports | Gameplay | MMH | Unknown | 2009-04-06 | Adds Transport between the temples of Morowind | |
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88 | 7255 | Temperature v1.13 | Gameplay | MMH | Zappara | 2009-05-12 | This plugin adds Temperature values and temperature effects to Morrowind. Only player is affected. There is also a new item that let's you check the temperature. Dwemer Thermometer can be found in Seyda Neen, Census and Excise Office on Captain's table. Temperature values normally are ... | |
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89 | 7254 | Taxi | Gameplay | MMH | MasterW3, Piratelord | 2013-11-08 | I have a mod (not produced by me {Piratelord}) that adds "Taxis" to Morrowind, I've changed it so that they trade in the same way as the rest of the traders in the Economy/Trade Fix. Note that you need to have the METF (Complete Trade Fix or Piratelord's Trade Enhancements) to use the Taxi Mod. | |
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90 | 7253 | TARDIS v1.0 | Gameplay | MMH | dwilliss | 2009-04-06 | Morrowind TARDIS Mod I hope I've gotten all the parts into the .zip file. This mod puts a TARDIS into the game of Morrowind. It will first show up in Balmora between the fighter's guild and the 8 plates. If you walk down that street, you'll trigger it. ... | |
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91 | 7252 | Tamriel Rebuilt / Necessities of Morrowind v1.1 | Gameplay | MMH | tek_604 | 2007-08-29 | This mod aims to introduce into Tamriel Rebuilt the resources used with Necessities of Morrowind. Now your NoM'd character should not die from thirst or hunger when exploring the province of Morrowind on Tamriel! Changelog: Version 1.0: Initial release Version 1.1: Bug fix, ... | |
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92 | 7251 | Take a Breather v1.0 | Gameplay | MMH | Kirel | 2012-08-27 | Simple enough concept, allows you to regenerate fatigue faster while sneaking, so long as you don't have a weapon drawn or a spell ready and are standing still, as if you were resting. Works well as a companion to fatigue effect mods. The effect will be canceled out... | |
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93 | 7250 | Subway Mod v1.0 | Gameplay | MMH | Varg 'Euthanasiologist' | 2013-02-11 | Subway Mod adds a new way of getting around. It's quite simple - no rubber horses, static dragons or aircraft (I think Dwemer Glider is enough). Entrances to the Subway are located in cities as standalone buildings or are accessible through interior cells. A Subway station is pres... | |
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94 | 7249 | Stronghold ring 0705 | Gameplay | MMH | Harmeister | 2009-05-12 | The Elder Scrolls III MORROWIND: Stronghold Ring Plugin Author: Harmeister (Dean Harmon) (Email: [email protected]) Index: 1. Installat... | |
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95 | 7248 | Stronghold Portal | Gameplay | MMH | Unknown | 2009-05-12 | ||
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96 | 7247 | Stronghold Portal | Gameplay | MMH | Rob Berryhill | 2009-05-12 | This plugin will add a room to Caius Cosades's house. After your Stronghold completes its 2nd stage of construction 3 portals appear--one to each of the 3 strongholds. Each stronghold has a portal to Cosades's house as well. | |
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97 | 7246 | Strider 0529 | Gameplay | MMH | Unknown | 2009-04-24 | ||
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98 | 7245 | StateBased11 | Gameplay | MMH | Unknown | 2009-04-24 | ||
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99 | 7244 | State-Based Hit Points v1.0 | Gameplay | MMH | HotFusion4 | 2009-04-06 | This mod uses a script to alter the way that Morrowind calculates hit points for the player. Your total hit points are now based on the CURRENT value of your Endurance, instead of the value of your Endurance when you leveled up. This means that putting points into Endurance at level 50 will be ju... | |
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100 | 7243 | Spellcasting Mod v1.2 | Gameplay | MMH | Horatio | 2009-04-24 | Reduces spellcasting cost based on your skill in the relevant casting school ( destruction, alteration, etc). The spell costs won't appear any lower in the magic menu, but you'll notice that they start costing a lot less to cast as your skill increases. There are 2 flavours of this mod... |