# | Actions | Id | Name | Category | Site | Date | Author | Description | |
---|---|---|---|---|---|---|---|---|---|
|
7001 | 7461 | Scripted Spells v1.4 | Magic and Spells | MMH | 2009-05-12 | Cortex | SCRIPTED SPELLS Version 1.4 Requires Bloodmoon Author CORTEX Bat Model Lady Eternity To install the plugin, unzip the files into the Morrowind\Data Files directory. This should automatically put these files int... |
|
|
7002 | 7460 | Scripted Spells 1.3 | Magic and Spells | MMH | 2009-04-06 | Cortex | SCRIPTED SPELLS Version 1.3 Requires Bloodmoon Author CORTEX Bat Model Lady Eternity To install the plugin, unzip the files into the MorrowindData Files directory. This should automatically put these files into... |
|
|
7003 | 7459 | Scripted Spells 1.1 | Magic and Spells | MMH | 2009-04-06 | Cortex | SCRIPTED SPELLS Version 1.1 Requires Bloodmoon Author CORTEX Bat Model Lady Eternity To install the plugin, unzip the files into the MorrowindData Files directory. This should automatically put these files into... |
|
|
7004 | 7458 | Scripted Spells 1.0 | Magic and Spells | MMH | 2009-04-06 | Cortex | SCRIPTED SPELLS Version 1.0 Requires Bloodmoon Author CORTEX Bat Model Lady Eternity To install the plugin, unzip the files into the MorrowindData Files directory. This should automatically put these files into... |
|
|
7005 | 7457 | Scripted Spells 0.91 | Magic and Spells | MMH | 2009-04-06 | Cortex | SCRIPTED SPELLS Version 0.91 Requires Bloodmoon Author CORTEX Bat Model Lady Eternity To install the plugin, unzip the files into the Morrowind\Data Files directory. This should automatically put these files in... |
|
|
7006 | 7456 | Restore Magicka v.Cool | Magic and Spells | MMH | 2009-04-06 | Unknown | innstall: just extrakt it to the datafiles and activate the plugin credits: Andyguy for the clothes and the hair meshes. Wierd for helping me with the scripting. |
|
|
7007 | 7455 | Restore Magicka v. Normal | Magic and Spells | MMH | 2009-04-06 | Unknown | ||
|
7008 | 7454 | Random skeleton summons | Magic and Spells | MMH | 2008-02-03 | Alphax | When you (or anyone else) summons a skeleton, there is a chance (35% by default, changeable with the lfx_skelsum_chance variable) that they will be an archer. Summoned skeletons have stats that are somewhere between that of a standard Skeleton and a Skeleton Archer. Summoned skeleton archers are ... | |
|
7009 | 7453 | Racial Powers | Magic and Spells | MMH | 2008-04-27 | Ringwall | Gives every race in the game more racial powers. Spell Listing ============= Argonian -------- Constant Effect Water Breathing Venom Spray (projectile) Darting Scales (Swim Speed) <... |
|
|
7010 | 7452 | Power to the people | Magic and Spells | MMH | 2008-11-30 | Knef | This mod allows NPCs to use their racial powers, just like the player can. You'll see Bretons casting Dragon Skin, Red Guards casting Adrenaline Rush, and so on. I did this because it always bothers me when some aspect of the game world seems to only exist for the player, and is ignored by everyo... | |
|
7011 | 7451 | Portable Hole | Magic and Spells | MMH | 2006-06-13 | Bryss Phoenix, Fliggerty | A seemingly crazed old man may be found wandering around Sadrith Mora. If you choose to talk to him, he has a story to tell...eventually...we think. If you are patient and kind, you will receive a lovely reward...a hole that taunts you. If however, you choose to be impatient and... | |
|
7012 | 7450 | Plus Travel 2 | Magic and Spells | MMH | 2009-05-12 | Tobias Olausson and Olof Norman | Plus Travel - Readme This mod adds a new travel betwen vivec(High Fane) and to Ghost Gate(Tempel). Made by Tobias Olausson and Olof Norman. ENJOY!! |
|
|
7013 | 7449 | Pikazul's Smart Bounds | Magic and Spells | MMH | 2009-04-25 | Pikazul | Pikazul's Smart Bounds ver 1.0 THIS MOD REQUIRES MORROWIND SCRIPT EXTENDER ( MWSE ) TO WORK This MOD WAS CLEANED WITH GHOSTWHEEL'S TESTOOL ----- Introduction: This mod rewrites most of the "bound something" spel... |
|
|
7014 | 7448 | patchmagicstaffsmod | Magic and Spells | MMH | 2009-04-06 | Unknown | Salvaged Mods TES III - Morrowind This plugin was originally hosted at Gamers Roam and might possibly have been at Morrowinfiles. The author is not known and the mod has not been playtested before re-uploading. You may therefore wish to look at t... |
|
|
7015 | 7447 | Original Mephala's Skill | Magic and Spells | MMH | 2009-06-05 | Dormouse | This is a very simple mod that makes the spell Mephala's Skill as it was originally. After version 1.2 of Morrowind, the spell was changed so that it no longer contained the Fortify Shortblade effect. Features: Adds the Fortify Shortblade effect t... |
|
|
7016 | 7446 | One Power v1.4 | Magic and Spells | MMH | 2013-09-16 | Balor | Very hard to describe in a few sentences, One Power mod changes Morrowind magick system into a system of channeling One Power. Use birthsign to make yourself a channeler. You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen. (It's es... | |
|
7017 | 7445 | One Power v1.3 | Magic and Spells | MMH | 2009-04-06 | Balor | Changes Morrowind magics system into a system of channeling One Power. Use birthsign to make yourself a channeler. You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen. Everything else is pretty much explained inside gam... |
|
|
7018 | 7444 | One Power v1.1 | Magic and Spells | MMH | 2013-09-16 | Balor | Changes Morrowind magics system into a system of channeling One Power. Use birthsign to make yourself a channeler. You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen. Everything else is pretty much explained inside game i... |
|
|
7019 | 7443 | One Power | Magic and Spells | MMH | 2013-09-16 | Balor | This is a beta of my Pure One Power mod. It introduce an alternative magic system to Morrowind - One Power, with it's unique properties and spell (weaves). While it's made for Wheel of Time fans, it can be played by those who didn’t read it too without much difficulty (though it i... | |
|
7020 | 7442 | Nostramus the Black- BETA | Magic and Spells | MMH | 2008-08-07 | Bishamonten | This BETA mod adds a new summon spell that summons a powerful Lich called "Nostramus the black" into the game. As this is only beta, It is only available via the console by entering player-> addspell "Summon Nostramus" into the console. |
|
|
7021 | 7441 | NewestSpellsMaster | Magic and Spells | MMH | 2009-05-12 | Unknown | ||
|
7022 | 7440 | New Spells | Magic and Spells | MMH | 2009-04-06 | Unknown | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- ... |
|
|
7023 | 7439 | New Icons v2.1 | Magic and Spells | MMH | 2013-05-10 | ManaUser | I never liked the spell icons in Morrowind. They're pretty, but most of them don't look like anything particular. I suppose I would have learned to recognize them eventually, but I but I decided to make my own instead. This may not be as pretty, but they all have at ... |
|
|
7024 | 7438 | New Fire Damage Effect 1.1 | Magic and Spells | MMH | 2009-04-06 | Mad DJ | New fire damage effect by Mad DJ. (Mesh is not by me. I took it from Lady Eternity's site. http://www.proudfootimaging.com/ladye/ I only threw this together) UPDATE in v.1.1: gilles_k fixed the blue cube problem in the mesh. Thanks to him. This mod replaces... |
|
|
7025 | 7437 | MultipleSummoningSpellsv1.1 0709 | Magic and Spells | MMH | 2009-05-12 | Talonhoff | Multiple Summoning Spells v1.1 by Talonhoff v1.1 This Morrowind plug-in makes new spells available to purchase that can allow you to summon multiple creatures of the same type to fight for you at the same time. I have auto calculated these new spells, so it shouldn't u... |
|
|
7026 | 7436 | Multiple Teleport Marking v2.2 | Magic and Spells | MMH | 2009-04-06 | hessi9 | This mod replaces the build in teleport and mark spell with a version that allows setting multiple teleport marks on up to 12 different places. Every time mark or recall spell is executed a menu pops up to select one of the 12 provided slots for this action. | |
|
7027 | 7435 | Multiple Teleport Marking Mod v2.2 | Magic and Spells | MMH | 2009-05-12 | Marcel Hesselbarth | Morrowind is a really great game - to great to walk! So you need some ways to travel faster between the places. Therefore there are a lot of different Travel facilities in the game. But as these cover only the civilised parts of the world a lot of people outside build different teleport plugins (... | |
|
7028 | 7434 | Multiple Teleport Marking Mod V1.1 (tribunal only) | Magic and Spells | MMH | 2009-04-06 | Marcel Hesselbarth | This mod add the Multiple Teleport Marking ability for the areas of Bethesda's "Siege at Firemoth" mod (required). It is a example how to safely add new regions to my marking mod as a OPTIONAL feature for those who use my marking mod. |
|
|
7029 | 7433 | Multiple Teleport Marking Mod 2.1 | Magic and Spells | MMH | 2009-04-06 | Marcel Hesselbarth | This mod add the multiple teleport marking ability for the areas of Bethesda Bloodmoon expansion ( requires Bloodmoon ) |
|
|
7030 | 7432 | Multiple Summoning Spells | Magic and Spells | MMH | 2002-07-09 | Talonhoff | ||
|
7031 | 7431 | Morrowind2 | Magic and Spells | MMH | 2009-05-12 | Unknown | Creates 1 enchantment (after cleaning with tes3cmd) | |
|
7032 | 7430 | More Summoning | Magic and Spells | MMH | 2005-07-24 | Inquisidor | This mod allows you to summon a wider range of the existing Morrowind (and only Morrowind) creatures. The monsters that you can invoke are:[list] Animals (Alit, Betty Netch, Guar, Kagouti, Kwama Warrior, Nix Hound, Shalk) Artifacts (Shock Centurion, Steam Centurio... | |
|
7033 | 7429 | Midgetalien's Ancestor Spirit | Magic and Spells | MMH | 2008-12-01 | Midgetalien | This Mod adds "Ancestor Spirit" as a Power to Dunmer. It allows you to summon an ancestor ghost 1 once a day. Also NPC Dunmer in game will summon the ghost/can use the power too, if you engage them in combat. To make this possible the ... |
|
|
7034 | 7428 | MG Epic Addon | Magic and Spells | MMH | 2009-04-06 | Unknown |
The Elder Scrolls III Morrowind: ... |
|
|
7035 | 7427 | Meteormancy | Magic and Spells | MMH | 2010-11-11 | Chascoda | As the title above suggests, Meteormancy means "weather magic". You can control the weather using spells bought by various NPC's found in Seyda Neen, Balmora, and Caldera. Please comment when you download. |
|
|
7036 | 7426 | Mana Recharge Enchantment | Magic and Spells | MMH | 2002-06-06 | Shalinor | Drops a book onto Caius Cosade's bed that teaches you the spell "Fool's Recharge." Recharges 19 mana, costs 20... useless spell More importantly, it gives access to "restore magicka" as a possible enchantment effect. I feel this is balanced - wa... |
|
|
7037 | 7425 | Mana Cost | Magic and Spells | MMH | 2002-11-25 | Eldar | This plug-in reintroduces the magic system of Daggerfall: The higher your skills the cheaper the cost of the spell This plug-in does NOT allow the player to cast a spell that costs more than current magicka. It simply gives some mana back to player.. So if your mana is ... | |
|
7038 | 7424 | Magicka Shrines v1.0 | Magic and Spells | MMH | 2009-04-06 | MasterW3 | 9/23/2003 9:21pm W3_magicka_Shrines.esp - Morrowind compatible, Tribunal and Bloodmoon not required, but seems to work with them just fine. Bugs: None Known Current Version; 1.0 (Future versions, if any, will be "W3_Magicka_Shrines_1... |
|
|
7039 | 7423 | Magicka Ring (of Restoration) | Magic and Spells | MMH | 2017-10-02 | Exile | Read Me -ring of restoration -instillation- unzip the .zip file in to the followind directory ( that is if you used the default directory) C:\Program Files\Bethesda Softworks\Morrowind\Data Files -start morrowind click data files and check th... |
|
|
7040 | 7422 | Magicka Regen Spell | Magic and Spells | MMH | 2008-03-28 | feanarosurion | This spell basically allows you to regenerate magicka anywhere, but at a cost. All of your attributes (except for luck) are drained 25 points for 20 seconds. Plus, it requires at least 5 magicka, so you can't be stuck at zero and regenerate. I made this thing on a whim for my Dunmer Mage who happ... | |
|
7041 | 7421 | Magicka Regen | Magic and Spells | MMH | 2008-10-18 | TWS00 | This plug-in adds an NPC to End of the World in Dagon Fel who sells a magicka restoring spell, as well as some other mixed spells. He also offers training and has 3,000 gold to barter for your potions. Some may argue that this belongs in cheats rather than spe... |
|
|
7042 | 7420 | Magicka Metamorphica | Magic and Spells | MMH | 2009-07-08 | Fliggerty | It has been speculated that a soul gem is essentially just magicka-infused matter. We now know that this is indeed the truth. An Argonian enchanter, in his researches, has stumbled upon the method once commonly used to create soul gems. For a small price, he w... |
|
|
7043 | 7419 | Magicka Based Spell Advancement | Magic and Spells | MMH | 2009-04-09 | Azrael the Drooling | This mod attempts to change the way spell-based skill progression happens in Morrowind. When a spell is cast by the player, the mod calculates how much magicka the spell actually used. It uses a formula based on the player's skill level in the appropriate magical school to determi... | |
|
7044 | 7418 | Magicka Based Skill Progression v2.1 | Magic and Spells | MMH | 2013-03-23 | HotFusion4 | This mod makes magical skill progression based on the amount of magicka used, instead of number of spells cast. | |
|
7045 | 7417 | Magicka Based Skill Progression v1.1 | Magic and Spells | MMH | 2013-06-12 | HotFusion4 | This mod makes magical skill progression based on the amount of magicka used, instead of number of spells cast. | |
|
7046 | 7416 | Magic Diversity | Magic and Spells | MMH | 2015-01-22 | Arkann | DESCRIPTION: Magic Diversity's aim is to make your experience as a mage more interesting by giving every magic effect a new, unique HD look (this includes casting animations, magic bolts and hit/area effects). No longer will you wonder if the spell your enemy is ready... |
|
|
7047 | 7415 | KZ's Spellpack | Magic and Spells | MMH | 2009-11-08 | Kzinistzerg | Adds in a set of tiered spells for fire, frost, shock, and poison damage, and as a bonus also some crippling spells. The spells are addable via console or you can purchase them from a new NPC in each Mages' Guild: Ald'Ruhn Mages Guild: Raksada, a male Khajiit, downstairs,... |
|
|
7048 | 7414 | Kai Globes v2.9 | Magic and Spells | MMH | 2009-04-06 | Slategrey | This Mod introduces several new artifacts and locations to the wonderful world of Morrowind. Each artifact has at least one positive effect, whilst a few of the more powerful ones also have unexpected side effects. I like to refer to this as nasty magic. For those of you who like to roleplay as o... | |
|
7049 | 7413 | Kai Globes v2.9 | Magic and Spells | MMH | 2009-05-12 | Slategrey | This Mod introduces several new artifacts and locations to the wonderful world of Morrowind. Each artifact has at least one positive effect, whilst a few of the more powerful ones also have unexpected side effects. I like to refer to this as nasty magic. For those of you who like to roleplay as o... | |
|
7050 | 7412 | Kai Globes V2.81 | Magic and Spells | MMH | 2009-04-06 | Slategrey | Adds Magical devices designed for the Dresharii by the artisans of the Kai. Various magical Globes and other items, three interior cells, and a smattering of books and dialogue |
|
|
7051 | 7411 | Kai Globes V2.8 | Magic and Spells | MMH | 2009-04-06 | Slategrey | Adds Magical devices designed for the Dresharii by the artisans of the Kai. Various magical Globes and other items, three interior cells, and a smattering of books and dialogue |
|
|
7052 | 7410 | Kai Globes V2.7 %28baseline%29 | Magic and Spells | MMH | 2009-04-06 | Slategrey | Adds Magical devices designed for the Dresharii by the artisans of the Kai. Various magical Globes and other items, three interior cells, and a smattering of books and dialogue |
|
|
7053 | 7409 | Kai Globes V2.01 | Magic and Spells | MMH | 2009-04-06 | Unknown | Kai GlobesV 2.01 1. Description This MOD adds 12 Magical Globes to Morrowind. Each globe has a different power, but they all require soul gems to recharge. Each globe can be charged by one of four different types of soul. each soul ... |
|
|
7054 | 7408 | Kai Globes 2.75 | Magic and Spells | MMH | 2009-04-06 | Slategrey | Adds Magical devices designed for the Dresharii by the artisans of the Kai. Various magical Globes and other items, three interior cells, and a smattering of books and dialogue |
|
|
7055 | 7407 | Kai Globes 2.6c | Magic and Spells | MMH | 2009-04-06 | Slategrey | Adds Magical devices designed for the Dresharii by the artisans of the Kai. Various magical Globes and other items, three interior cells, and a smattering of books and dialogue |
|
|
7056 | 7406 | Kai Globes 2.5 | Magic and Spells | MMH | 2009-04-06 | Slategrey | KAI GLOBES 2.5 1. Introduction and Installation. This Mod introduces several new artifacts and locations to the wonderful world of Morrowind. Each artifact has at least one positive effect, whilst a few of the more powerful ones also have une... |
|
|
7057 | 7405 | Inscription v1.0 | Magic and Spells | MMH | 2009-05-12 | Lap aka Layne Phillips | With this mod you can now create magical scrolls of many of the spell effects in the game. Great for all levels of characters since the scrolls have different degrees of power and they use no mana. This is a purist mod. Features -Over 50 new scrolls with their own unique effects.<... |
|
|
7058 | 7404 | Inscription 2.0 | Magic and Spells | MMH | 2009-05-12 | Lap, The DopeHatMan | Inscription v 2.0 Inscription 1.0: Lap Redesign: The DopeHatMan Email: [email protected] If you want to bloat my ego by telling me how much you love this mod, or want to complain about it, feel free to shoot me an e-mail at the above addy... just inclu... |
|
|
7059 | 7403 | Inscription | Magic and Spells | MMH | 2002-07-28 | Lap | You can now create magical scrolls of many of the spell effects in the game. Great for all levels of characters since the scrolls have different degrees of power and they use no mana - Features: Over 50 new scrolls with their own unique effects -... |
|
|
7060 | 7402 | Infernal Summoning v1.1 | Magic and Spells | MMH | 2009-05-12 | Lap aka Layne Phillips | The mod lets you summon creatures with no time limitation through a balanced and roleplayish way. A must for all conjurers. Features: -The ability to summon and forever bind 25 different creatures to your service. -New creatures with new models: Dragons, liches, boneraptors, ... |
|
|
7061 | 7401 | Infernal Summoning v1.0 to v1.1 Patch | Magic and Spells | MMH | 2009-05-12 | Lap aka Layne Phillips | The mod lets you summon creatures with no time limitation through a balanced and roleplayish way. A must for all conjurers. PLEASE READ ISREADME.TXT FOR INFORMATION! |
|
|
7062 | 7400 | Illusionbolt Improved | Magic and Spells | MMH | 2006-09-30 | razorfett147 | This is another magic FX replacer I threw together while working on various other mods. It changes the magic projectile assignment for the Light, Blind, and Nighteye spells. It always made me cringe to see what looked like a fireball hurling at someone so I could use them for light. &... | |
|
7063 | 7399 | Icarian Flight Spells | Magic and Spells | MMH | 2009-04-06 | Rodrigo Ortiz |
The Elder Scrolls III ... |
|
|
7064 | 7398 | GooglyBoogly Fixed Summons | Magic and Spells | MMH | 2009-03-14 | GooglyBoogly | This mod removes the souls from all the summons, makes the corpses persist (until the spell expires) to prevent CTD, and removes any non-essential items from the summon. It also restores the sounds missing from the summons: the black bear. the Bone Wolf and the Grey Wolf. ... |
|
|
7065 | 7397 | Globes Version 2.02 | Magic and Spells | MMH | 2009-04-06 | Unknown | Kai GlobesV 2.02 1. Description This MOD adds 12 Magical Globes to Morrowind. Each globe has a different power, but they all require soul gems to recharge. Each globe can be charged by one of four different types of soul. each soul ... |
|
|
7066 | 7396 | Frostball improved | Magic and Spells | MMH | 2006-09-25 | razorfett147 | This is a very simple mod that replaces the stock frost magic projectile in the game. I always despised Bethesda's idea of the frostball spell, so I decided to do something about it. I've included three different versions of the projectile for you to choose from. Enjoy. | |
|
7067 | 7395 | Fortify Skill | Magic and Spells | MMH | 2007-10-20 | Itachi62 | I always thought it was annoying that the only fortify skill spell had to be bought from the temple, and you had to be a certain rank with them. This very simple mod adds a fortify skill (acrobatics) spell to Arrille in Seyda Neen, it can be bought but there's a bug. The bug means if you've bough... | |
|
7068 | 7394 | Flying Star | Magic and Spells | MMH | 2009-05-12 | James C | Very fast flight spell, able to be purchased from Arille's tradehouse in Seyda Neen, extremely cheap and possibly not for purists, it is useful to get from place to place very quickly. | |
|
7069 | 7393 | FistsOFire 0.9 | Magic and Spells | MMH | 2009-05-12 | Argent | Fists Of Fire 0.9.4 -=Sparring=- plug-in. Load this file if you want the sparring service. |
|
|
7070 | 7392 | Fists Of Fire v1.3.9.2 | Magic and Spells | MMH | 2009-05-12 | Argent, TheLys | I have always been dismayed at the many limitations placed upon the Hand-to-Hand combat skill in Morrowind. Some of the many sacrifices suffered by unarmed fighters include the inability to block attacks, inflict cast-on-strike spell effects and to deal physical damage to an opponent. This mod at... | |
|
7071 | 7391 | Fists of Fire 2.0 | Magic and Spells | MMH | 2018-08-09 | Argent | This mod adds physical damage and cast-on-strike spell effects to hand-to-hand combat. It is a spell based mod but emphasis is given to hand-to-hand fighting, not spell-casting. The spells involved do not have high magicka drains and, once learned, will always succeed when cast. You c... |
|
|
7072 | 7390 | Fists Of Fire 1.3 | Magic and Spells | MMH | 2009-04-06 | Argent | -=Fists Of Fire=- Morrowind only v 1.3.9.2 Adds physical damage and cast on strike spell effects to hand to hand combat . |
|
|
7073 | 7389 | Fists Of Fire | Magic and Spells | MMH | 2003-09-16 | Argent | This mod adds 'Cast-On-Strike' spell damage to Hand-To-Hand combat. It is a spell based mod but emphasis is given to hand-to-hand fighting, not spellcasting. The spells involved do not have high magicka drains and, once learned, will always succeed when c... | |
|
7074 | 7388 | Final Fantasy Spells and Materia | Magic and Spells | MMH | 2007-01-25 | Chris M. | This adds many spells in the form of either materia or spells from all of the Final Fantasy games. You can pick whichever one you want. A merchant named the "Unknown Traveler" will sell you the spells. He will also buy anything. The spells are listed below: -Fire, Fira, Firaga, Firaj... |
|
|
7075 | 7387 | Feather Rebalanced | Magic and Spells | MMH | 2007-05-31 | Jeremy Sanders | After playing Oblivion, I realized how flawed the Feather effect is in Morrowind. One Never uses it, because the base spells only last 10 seconds! Where exactly, are you going to go in 10 seconds? This mod reduces the base value of the feather eff... |
|
|
7076 | 7386 | Feather Rebalance v1.1 | Magic and Spells | MMH | 2009-04-24 | Jeremy Sanders | After playing Oblivion, I realized how flawed the Feather effect is in Morrowind. One Never uses it, because the base spells only last 10 seconds! Where exactly, are you going to go in 10 seconds? This mod reduces the base value of the feather effect by 1/10, and increases the durati... |
|
|
7077 | 7385 | Fair Magicka Regen v2.0b | Magic and Spells | MMH | 2013-08-03 | Smoke | This Mod calculates your maximum magicka to determine what 1% of your magicka is, and willpower is used as a fraction of that 1% to determine how much magicka you regenerate per second. This Version will now work with any addon race, birth sign, or mod that changes your magicka multipl... |
|
|
7078 | 7384 | ExtendedSpellEffects 0709 | Magic and Spells | MMH | 2009-05-12 | Talonhoff | Extended Spell Effects v1.0 This plug-in modifies most of the offensive spells to make them last longer at a reduced amount of damage. In other words, no more full spell effect in 1 second flat. I just reduced the amount of damage per second, but added seconds to the spell effect. The ... |
|
|
7079 | 7383 | Enhanced Summoning | Magic and Spells | MMH | 2008-04-19 | Fliggerty | There are several new forms of summoning implemented in this mod: Ranged Summons: A version of each of the standard summons that works at a distance. Cast the spell at an NPC or creature and the summoned creature will appear next to them. These spells a... |
|
|
7080 | 7382 | Enhanced Spell Effects | Magic and Spells | MMH | 2009-04-06 | Unknown | Requires Morrowind, Tribunal, and Bloodmoon This is Windoftherose with version 1 of my spell effects enchanced. Essenitally this mod is a base replace for all the spell effets you see when casting all spells, which means no more boring blue stars for everything. Note that some spell set... |
|
|
7081 | 7381 | Enhanced Detection | Magic and Spells | MMH | 2007-03-18 | Fliggerty | This will emulate Oblivion's Detect Life spell to an extent; and then some. Rather than placing a circle on your map a particle effect will be placed at the exact location of the detected object. These FX can be seen through any 3d mesh, including walls and terrain. ... |
|
|
7082 | 7380 | Enchanted Icon Selection 1.1 | Magic and Spells | MMH | 2009-04-06 | Nigedo | Changes the icon of enchanted items in your inventory. There are several choices for the new icons in this mod. | |
|
7083 | 7379 | Elemental Magicka v1.0a | Magic and Spells | MMH | 2010-10-31 | NMZmaster | Elemental Magicka is my first real modding project, and is an attempt to give medium/high level spellcasting in Morrowind a more "flashy" feel; there are already plenty of ways to be a powerful Mage, but now, you can look better doing it! Rain fire from the heavens upon your opponent, freeze them... | |
|
7084 | 7378 | Elemental Magicka v1.0 | Magic and Spells | MMH | 2012-11-19 | NMZmaster | Elemental Magicka is my first real modding project, and is an attempt to give medium/high level spellcasting in Morrowind a more "flashy" feel; there are already plenty of ways to be a powerful Mage, but now, you can look better doing it! Rain fire from the heavens upon your opponent, freeze them... | |
|
7085 | 7377 | Elemental Magicka II v1.1 | Magic and Spells | MMH | 2012-01-08 | NMZmaster | Some of you may recall the mod I worked on, "Elemental Magicka." It was a good learning experience, and allowed me to familiarize myself with basic Morrowind scripting techniques. It certainly had its flaws, some worse than others, and I found by the end of it that I'd created something I wouldn'... | |
|
7086 | 7376 | Elemental Magicka II - Of Fire and Frost | Magic and Spells | MMH | 2012-01-08 | NMZmaster | Some of you may recall the mod I worked on, "Elemental Magicka." It was a good learning experience, and allowed me to familiarize myself with basic Morrowind scripting techniques. It certainly had its flaws, some worse than others, and I found by the end of it that I'd created something I wouldn'... | |
|
7087 | 7375 | Dynamic Magicka Regen 2.1 | Magic and Spells | MMH | 2009-04-06 | Duncan | Dynamic Magicka Regeneration 2.1 Created by Duncan and Greevar Contents Description Installation and use Changes since 1.0 Changes since 2.0 Compatibility Thanks Description This plugin adds a global script to the game which dy... |
|
|
7088 | 7374 | Dwemer aidbot | Magic and Spells | MMH | 2008-03-25 | Magius | This adds new spell that summons dwemer aidbot. Bot heals you when you are wounded ( health 20 or lower ). I tried to make it balanced so every time you summons one 500 drakes will be removed and you cannot summon new before the last one has died. ... |
|
|
7089 | 7373 | DMR21 | Magic and Spells | MMH | 2009-05-12 | Duncan | Created by Duncan [email protected] and Greevar [email protected] Contents ... |
|
|
7090 | 7372 | DMR20 | Magic and Spells | MMH | 2009-05-12 | Duncan | Dynamic Magicka Regeneration 2.0 Created by Duncan Contents Description Installation and use Changes since 1.0 Compatibility Description This plugin adds a global script to the game which dynamically regenerates the... |
|
|
7091 | 7371 | Devion's Spell (FIX) | Magic and Spells | MMH | 2009-05-12 | Devion | Hi Installation: Extract all files to your Morrowind data files folder. Be sure to click on the mod in the data files menu before you load the game. To get the spells: player->AddSpell "summon_devion_1" player->AddSPell "summon_devion_2" player->Add... |
|
|
7092 | 7370 | Detect Owner | Magic and Spells | MMH | 2006-04-06 | Fliggerty | It has been suggested that someone try to imitate the "red cursor" system implemented in Oblivion. When the spell "Detect Owner" is active, the owner of any item you have targeted will be displayed in a message box. If there is no owner, that will be displayed. You will al... |
|
|
7093 | 7369 | Convert | Magic and Spells | MMH | 2008-04-23 | Donselaar | sick of carrying lots of mana pots? no place to rest? then this spell is the way to recover ur mana (at the cost of life) Changelog:1.1 reduced the cost for recalling to 8 mana instead of 18 1.0 tweaked convert to chop of 50 life and restore 25 mana 0.89 ... |
|
|
7094 | 7368 | Caldera Teleportation Spell | Magic and Spells | MMH | 2002-08-28 | K. Loerke | Adds a spell to the game that allows the player to teleport to the Caldera Mages Guild. This spell can be found on a scroll in the Caldera Mages Guild tower. Read the scroll and the "Teleport to Caldera" spell is automatically added to the player's spell ... | |
|
7095 | 7367 | Bound Throwing Dagger | Magic and Spells | MMH | 2003-07-03 | RedSand | This plugin adds the spell, Bound Throwing Dagger. It runs off a global script that starts in the Main script when the game is loaded (be careful of running too many globals at one time). The script within uses a few commands that were reported broken in the orig... | |
|
7096 | 7366 | bound hammer | Magic and Spells | MMH | 2009-05-12 | Unknown | The spell is in the balmora mage's guild, the high elf. | |
|
7097 | 7365 | Bound Armorer's Hammers | Magic and Spells | MMH | 2003-08-02 | millinghordesman | Creates several new "Bound Armorer's Hammer" spells, sold by an new NPC downstairs in the Ald-Ruhn Guild of Mages, situated between the stairwells. | |
|
7098 | 7364 | Bound Armor | Magic and Spells | MMH | 2009-04-06 | Tommy Khajiit | STORY This plugin brings a Ring of Bound Armor to Morrowind. Casting this ring will give the player a full set of bound armor, including greaves and pauldrons, for 60 seconds. You will receive this ring whenever you wear Bound Cuirass, Bound Boots, Bound Gloves, Bound Helm and Bound Shield a... |
|
|
7099 | 7363 | Book Casting | Magic and Spells | MMH | 2009-07-31 | Midgetalien | Another one of my early mods that have been waiting to be uploaded to PES since my website closed. ============= WHAT THIS MOD DOES: ============= Adds a book to the CS... |
|
|
7100 | 7362 | Bloodmoon Werewolf Realism | Magic and Spells | MMH | 2012-07-26 | Sabregirl | The Bloodmoon Werewolf Realism plugin does a number of things Modifies bloodlust to be based on your PC's willpower before transforming. (The higher your willpower the less you need to kill-READ the readme) Limits forced werewolf transformations to only full moon nights. Plu... |