# Actions Id Name Category Site Date Author Description
7001
7461
Scripted Spells v1.4 Magic and Spells MMH 2009-05-12 Cortex SCRIPTED SPELLS
Version    1.4
Requires   Bloodmoon
Author     CORTEX
Bat Model  Lady Eternity


To install the plugin, unzip the files into the Morrowind\Data Files
directory.
This should automatically put these files int...
7002
7460
Scripted Spells 1.3 Magic and Spells MMH 2009-04-06 Cortex SCRIPTED SPELLS
Version    1.3
Requires   Bloodmoon
Author     CORTEX
Bat Model  Lady Eternity


To install the plugin, unzip the files into the MorrowindData Files
directory.
This should automatically put these files into...
7003
7459
Scripted Spells 1.1 Magic and Spells MMH 2009-04-06 Cortex SCRIPTED SPELLS
Version    1.1
Requires   Bloodmoon
Author     CORTEX
Bat Model  Lady Eternity


To install the plugin, unzip the files into the MorrowindData Files
directory.
This should automatically put these files into...
7004
7458
Scripted Spells 1.0 Magic and Spells MMH 2009-04-06 Cortex SCRIPTED SPELLS
Version    1.0
Requires   Bloodmoon
Author     CORTEX
Bat Model  Lady Eternity


To install the plugin, unzip the files into the MorrowindData Files
directory.
This should automatically put these files into...
7005
7457
Scripted Spells 0.91 Magic and Spells MMH 2009-04-06 Cortex SCRIPTED SPELLS
Version    0.91
Requires   Bloodmoon
Author     CORTEX
Bat Model  Lady Eternity


To install the plugin, unzip the files into the Morrowind\Data Files
directory.
This should automatically put these files in...
7006
7456
Restore Magicka v.Cool Magic and Spells MMH 2009-04-06 Unknown innstall:
just  extrakt it to the datafiles and activate the plugin
credits:
Andyguy for the clothes and the hair meshes.
Wierd for helping me with the scripting.
7007
7455
Restore Magicka v. Normal Magic and Spells MMH 2009-04-06 Unknown
7008
7454
Random skeleton summons Magic and Spells MMH 2008-02-03 Alphax When you (or anyone else) summons a skeleton, there is a chance (35% by default, changeable with the lfx_skelsum_chance variable) that they will be an archer. Summoned skeletons have stats that are somewhere between that of a standard Skeleton and a Skeleton Archer. Summoned skeleton archers are ...
7009
7453
Racial Powers Magic and Spells MMH 2008-04-27 Ringwall Gives every race in the game more racial powers.  
 
Spell Listing  
=============  
Argonian  
--------  
Constant Effect Water Breathing  
Venom Spray (projectile)  
Darting Scales (Swim Speed)  
 <...
7010
7452
Power to the people Magic and Spells MMH 2008-11-30 Knef This mod allows NPCs to use their racial powers, just like the player can. You'll see Bretons casting Dragon Skin, Red Guards casting Adrenaline Rush, and so on. I did this because it always bothers me when some aspect of the game world seems to only exist for the player, and is ignored by everyo...
7011
7451
Portable Hole Magic and Spells MMH 2006-06-13 Bryss Phoenix, Fliggerty A seemingly crazed old man may be found wandering around Sadrith Mora.  If you choose to talk to him, he has a story to tell...eventually...we think.  If you are patient and kind, you will receive a lovely reward...a hole that taunts you.  If however, you choose to be impatient and...
7012
7450
Plus Travel 2 Magic and Spells MMH 2009-05-12 Tobias Olausson and Olof Norman Plus Travel - Readme

This mod adds a new travel betwen vivec(High Fane) and to Ghost Gate(Tempel).

Made by Tobias Olausson and Olof Norman.
ENJOY!!
7013
7449
Pikazul's Smart Bounds Magic and Spells MMH 2009-04-25 Pikazul Pikazul's Smart Bounds ver 1.0  
 
THIS MOD REQUIRES MORROWIND SCRIPT EXTENDER ( MWSE ) TO WORK  
This MOD WAS CLEANED WITH GHOSTWHEEL'S TESTOOL  
 
-----  
Introduction:  
This mod rewrites most of the "bound something" spel...
7014
7448
patchmagicstaffsmod Magic and Spells MMH 2009-04-06 Unknown Salvaged Mods


TES III - Morrowind


This plugin was originally hosted at Gamers Roam and might possibly have been at Morrowinfiles.

The author is not known and the mod has not been playtested before re-uploading.
You may therefore wish to look at t...
7015
7447
Original Mephala's Skill Magic and Spells MMH 2009-06-05 Dormouse This is a very simple mod that makes the spell Mephala's Skill as it was originally. After version 1.2 of Morrowind, the spell was changed so that it no longer contained the Fortify Shortblade effect.  
 
Features:  
 
Adds the Fortify Shortblade effect t...
7016
7446
One Power v1.4 Magic and Spells MMH 2013-09-16 Balor Very hard to describe in a few sentences, One Power mod changes Morrowind magick system into a system of channeling One Power. Use birthsign to make yourself a channeler. You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen. (It's es...
7017
7445
One Power v1.3 Magic and Spells MMH 2009-04-06 Balor Changes Morrowind magics system into a system of channeling One Power.

Use birthsign to make yourself a channeler.

You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen.

Everything else is pretty much explained inside gam...
7018
7444
One Power v1.1 Magic and Spells MMH 2013-09-16 Balor Changes Morrowind magics system into a system of channeling One Power.
Use birthsign to make yourself a channeler.
You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen.
Everything else is pretty much explained inside game i...
7019
7443
One Power Magic and Spells MMH 2013-09-16 Balor This is a beta of my Pure One Power mod. It introduce an alternative magic system to Morrowind - One Power, with it's unique properties and spell (weaves). While it's made for Wheel of Time fans, it can be played by those who didn’t read it too without much difficulty (though it i...
7020
7442
Nostramus the Black- BETA Magic and Spells MMH 2008-08-07 Bishamonten This BETA mod adds a new summon spell that summons a powerful Lich called "Nostramus the black" into the game.  
 
As this is only beta, It is only available via the console by entering  
 
player-> addspell "Summon Nostramus" into the console.
7021
7441
NewestSpellsMaster Magic and Spells MMH 2009-05-12 Unknown
7022
7440
New Spells Magic and Spells MMH 2009-04-06 Unknown Please note: This mod was transferred from Gamer's Roam after the site's closure.
No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users.


-------------------

...
7023
7439
New Icons v2.1 Magic and Spells MMH 2013-05-10 ManaUser I never liked the spell icons in Morrowind. They're pretty, but
most of them don't look like anything particular. I suppose I
would have learned to recognize them eventually, but I but I
decided to make my own instead. This may not be as pretty, but
they all have at ...
7024
7438
New Fire Damage Effect 1.1 Magic and Spells MMH 2009-04-06 Mad DJ New fire damage effect by Mad DJ.
(Mesh is not by me. I took it from Lady Eternity's site. http://www.proudfootimaging.com/ladye/    I only threw this together)

UPDATE in v.1.1: gilles_k fixed the blue cube problem in the mesh. Thanks to him.

This mod replaces...
7025
7437
MultipleSummoningSpellsv1.1 0709 Magic and Spells MMH 2009-05-12 Talonhoff Multiple Summoning Spells v1.1
by Talonhoff

v1.1

This Morrowind plug-in makes new spells available to purchase that can allow you to summon multiple creatures of the same type to fight for you at the same time. I have auto calculated these new spells, so it shouldn't u...
7026
7436
Multiple Teleport Marking v2.2 Magic and Spells MMH 2009-04-06 hessi9 This mod replaces the build in teleport and mark spell with a version that allows setting multiple teleport marks on up to 12 different places. Every time mark or recall spell is executed a menu pops up to select one of the 12 provided slots for this action.
7027
7435
Multiple Teleport Marking Mod v2.2 Magic and Spells MMH 2009-05-12 Marcel Hesselbarth Morrowind is a really great game - to great to walk! So you need some ways to travel faster between the places. Therefore there are a lot of different Travel facilities in the game. But as these cover only the civilised parts of the world a lot of people outside build different teleport plugins (...
7028
7434
Multiple Teleport Marking Mod V1.1 (tribunal only) Magic and Spells MMH 2009-04-06 Marcel Hesselbarth This mod add the Multiple Teleport Marking ability for the areas of Bethesda's "Siege at Firemoth" mod (required).
It is a example how to safely add new regions to my marking mod as a OPTIONAL feature for those who use my marking mod.
7029
7433
Multiple Teleport Marking Mod 2.1 Magic and Spells MMH 2009-04-06 Marcel Hesselbarth This mod add the multiple teleport marking ability for the areas of Bethesda Bloodmoon expansion

( requires Bloodmoon )
7030
7432
Multiple Summoning Spells Magic and Spells MMH 2002-07-09 Talonhoff
7031
7431
Morrowind2 Magic and Spells MMH 2009-05-12 Unknown Creates 1 enchantment (after cleaning with tes3cmd)
7032
7430
More Summoning Magic and Spells MMH 2005-07-24 Inquisidor This mod allows you to summon a wider range of the existing Morrowind (and only Morrowind) creatures. The monsters that you can invoke are:[list]    Animals (Alit, Betty Netch, Guar, Kagouti, Kwama Warrior, Nix Hound, Shalk)  Artifacts (Shock Centurion, Steam Centurio...
7033
7429
Midgetalien's Ancestor Spirit Magic and Spells MMH 2008-12-01 Midgetalien This Mod adds "Ancestor Spirit" as a Power to Dunmer.  
 
It allows you to summon an ancestor ghost 1 once a day.  
 
Also NPC Dunmer in game will summon the ghost/can use the power too, if you engage them in combat. To make this possible the  
...
7034
7428
MG Epic Addon Magic and Spells MMH 2009-04-06 Unknown


                  The Elder Scrolls III
                       Morrowind:
        ...
7035
7427
Meteormancy Magic and Spells MMH 2010-11-11 Chascoda As the title above suggests, Meteormancy means "weather magic".  You can control the weather using spells bought by various NPC's found in Seyda Neen, Balmora, and Caldera.  
 
Please comment when you download.
7036
7426
Mana Recharge Enchantment Magic and Spells MMH 2002-06-06 Shalinor Drops a book onto Caius Cosade's bed that teaches you the spell "Fool's Recharge."  Recharges 19 mana, costs 20... useless spell

   More importantly, it gives access to "restore magicka" as a possible enchantment effect.  I feel this is balanced - wa...
7037
7425
Mana Cost Magic and Spells MMH 2002-11-25 Eldar This plug-in reintroduces the magic system of Daggerfall: The higher your skills the cheaper the cost of the spell    This plug-in does NOT allow the player to cast a spell that costs more than current magicka. It simply gives some mana back to player.. So if your mana is ...
7038
7424
Magicka Shrines v1.0 Magic and Spells MMH 2009-04-06 MasterW3 9/23/2003 9:21pm
W3_magicka_Shrines.esp

-
Morrowind compatible, Tribunal and Bloodmoon not required, but seems to work with them just fine.
Bugs: None Known
Current Version; 1.0
(Future versions, if any, will be "W3_Magicka_Shrines_1...
7039
7423
Magicka Ring (of Restoration) Magic and Spells MMH 2017-10-02 Exile Read Me -ring of restoration

-instillation-

unzip the .zip file in to the followind directory ( that is if you used the default directory)

C:\Program Files\Bethesda Softworks\Morrowind\Data Files


-start morrowind click data files and check th...
7040
7422
Magicka Regen Spell Magic and Spells MMH 2008-03-28 feanarosurion This spell basically allows you to regenerate magicka anywhere, but at a cost. All of your attributes (except for luck) are drained 25 points for 20 seconds. Plus, it requires at least 5 magicka, so you can't be stuck at zero and regenerate. I made this thing on a whim for my Dunmer Mage who happ...
7041
7421
Magicka Regen Magic and Spells MMH 2008-10-18 TWS00 This plug-in adds an NPC to End of the World in Dagon Fel who sells a magicka restoring spell, as well as some other mixed spells.  
He also offers training and has 3,000 gold to barter for your potions.  
 
Some may argue that this belongs in cheats rather than spe...
7042
7420
Magicka Metamorphica Magic and Spells MMH 2009-07-08 Fliggerty It has been speculated that a soul gem is essentially just magicka-infused matter.  
 
We now know that this is indeed the truth.  An Argonian enchanter, in his researches, has stumbled upon the method once commonly used to create soul gems.  For a small price, he w...
7043
7419
Magicka Based Spell Advancement Magic and Spells MMH 2009-04-09 Azrael the Drooling This mod attempts to change the way spell-based skill progression happens in Morrowind.  When a spell is cast by the player, the mod calculates how much magicka the spell actually used.  It uses a formula based on the player's skill level in the appropriate magical school to determi...
7044
7418
Magicka Based Skill Progression v2.1 Magic and Spells MMH 2013-03-23 HotFusion4 This mod makes magical skill progression based on the amount of magicka used, instead of number of spells cast.
7045
7417
Magicka Based Skill Progression v1.1 Magic and Spells MMH 2013-06-12 HotFusion4 This mod makes magical skill progression based on the amount of magicka used, instead of number of spells cast.
7046
7416
Magic Diversity Magic and Spells MMH 2015-01-22 Arkann DESCRIPTION:


Magic Diversity's aim is to make your experience as a mage more interesting by giving every magic effect a new, unique HD look (this includes casting
animations, magic bolts and hit/area effects). No longer will you wonder
if the spell your enemy is ready...
7047
7415
KZ's Spellpack Magic and Spells MMH 2009-11-08 Kzinistzerg Adds in a set of tiered spells for fire, frost, shock, and poison damage, and as a bonus also some crippling spells. The spells are addable via console or you can purchase them from a new NPC in each Mages' Guild:  
 
Ald'Ruhn Mages Guild: Raksada, a male Khajiit, downstairs,...
7048
7414
Kai Globes v2.9 Magic and Spells MMH 2009-04-06 Slategrey This Mod introduces several new artifacts and locations to the wonderful world of Morrowind. Each artifact has at least one positive effect, whilst a few of the more powerful ones also have unexpected side effects. I like to refer to this as nasty magic. For those of you who like to roleplay as o...
7049
7413
Kai Globes v2.9 Magic and Spells MMH 2009-05-12 Slategrey This Mod introduces several new artifacts and locations to the wonderful world of Morrowind. Each artifact has at least one positive effect, whilst a few of the more powerful ones also have unexpected side effects. I like to refer to this as nasty magic. For those of you who like to roleplay as o...
7050
7412
Kai Globes V2.81 Magic and Spells MMH 2009-04-06 Slategrey Adds Magical devices designed for the Dresharii by the artisans of the Kai.

Various magical Globes and other items, three interior cells, and a smattering of books and dialogue
7051
7411
Kai Globes V2.8 Magic and Spells MMH 2009-04-06 Slategrey Adds Magical devices designed for the Dresharii by the artisans of the Kai.

Various magical Globes and other items, three interior cells, and a smattering of books and dialogue
7052
7410
Kai Globes V2.7 %28baseline%29 Magic and Spells MMH 2009-04-06 Slategrey Adds Magical devices designed for the Dresharii by the artisans of the Kai.

Various magical Globes and other items, three interior cells, and a smattering of books and dialogue
7053
7409
Kai Globes V2.01 Magic and Spells MMH 2009-04-06 Unknown Kai GlobesV 2.01


1. Description

 This MOD adds 12 Magical Globes to Morrowind.  Each globe has a different power, but they all require soul gems to recharge.

 Each globe can be charged by one of four different types of soul.  each soul ...
7054
7408
Kai Globes 2.75 Magic and Spells MMH 2009-04-06 Slategrey Adds Magical devices designed for the Dresharii by the artisans of the Kai.

Various magical Globes and other items, three interior cells, and a smattering of books and dialogue
7055
7407
Kai Globes 2.6c Magic and Spells MMH 2009-04-06 Slategrey Adds Magical devices designed for the Dresharii by the artisans of the Kai.

Various magical Globes and other items, three interior cells, and a smattering of books and dialogue
7056
7406
Kai Globes 2.5 Magic and Spells MMH 2009-04-06 Slategrey KAI GLOBES 2.5

1.    Introduction and Installation.

   This Mod introduces several new artifacts and locations to the wonderful world of Morrowind.  Each artifact has at least one positive effect, whilst a few of the more powerful ones also have une...
7057
7405
Inscription v1.0 Magic and Spells MMH 2009-05-12 Lap aka Layne Phillips With this mod you can now create magical scrolls of many of the spell effects in the game. Great for all levels of characters since the scrolls have different degrees of power and they use no mana. This is a purist mod.

Features
-Over 50 new scrolls with their own unique effects.<...
7058
7404
Inscription 2.0 Magic and Spells MMH 2009-05-12 Lap, The DopeHatMan Inscription v 2.0

Inscription 1.0: Lap
Redesign: The DopeHatMan
Email: [email protected]

If you want to bloat my ego by telling me how much you love this mod,
or want to complain about it, feel free to shoot me an e-mail at the
above addy... just inclu...
7059
7403
Inscription Magic and Spells MMH 2002-07-28 Lap You can now create magical scrolls of many of the spell effects in the game. Great for all levels of characters since the scrolls have different degrees of power and they use no mana  
 
- Features:  
Over 50 new scrolls with their own unique effects  
-...
7060
7402
Infernal Summoning v1.1 Magic and Spells MMH 2009-05-12 Lap aka Layne Phillips The mod lets you summon creatures with no time limitation through a balanced and roleplayish way. A must for all conjurers.

Features:
-The ability to summon and forever bind 25 different creatures to your service.
-New creatures with new models: Dragons, liches, boneraptors, ...
7061
7401
Infernal Summoning v1.0 to v1.1 Patch Magic and Spells MMH 2009-05-12 Lap aka Layne Phillips The mod lets you summon creatures with no time limitation through a balanced and roleplayish way. A must for all conjurers.

PLEASE READ ISREADME.TXT FOR INFORMATION!
7062
7400
Illusionbolt Improved Magic and Spells MMH 2006-09-30 razorfett147 This is another magic FX replacer I threw together while working on various other mods.  It changes the magic projectile assignment for the Light, Blind, and Nighteye spells.  It always made me cringe to see what looked like a fireball hurling at someone so I could use them for light. &...
7063
7399
Icarian Flight Spells Magic and Spells MMH 2009-04-06 Rodrigo Ortiz


                             The Elder Scrolls III
                        ...
7064
7398
GooglyBoogly Fixed Summons Magic and Spells MMH 2009-03-14 GooglyBoogly This mod removes the souls from all the summons, makes the corpses persist (until the spell expires) to prevent CTD, and removes any non-essential items from the summon.  
It also restores the sounds missing from the summons: the black bear. the Bone Wolf and the Grey Wolf.  
...
7065
7397
Globes Version 2.02 Magic and Spells MMH 2009-04-06 Unknown Kai GlobesV 2.02


1. Description

 This MOD adds 12 Magical Globes to Morrowind.  Each globe has a different power, but they all require soul gems to recharge.

 Each globe can be charged by one of four different types of soul.  each soul ...
7066
7396
Frostball improved Magic and Spells MMH 2006-09-25 razorfett147 This is a very simple mod that replaces the stock frost magic projectile in the game.  I always despised Bethesda's idea of the frostball spell, so I decided to do something about it.  I've included three different versions of the projectile for you to choose from.  Enjoy.
7067
7395
Fortify Skill Magic and Spells MMH 2007-10-20 Itachi62 I always thought it was annoying that the only fortify skill spell had to be bought from the temple, and you had to be a certain rank with them. This very simple mod adds a fortify skill (acrobatics) spell to Arrille in Seyda Neen, it can be bought but there's a bug. The bug means if you've bough...
7068
7394
Flying Star Magic and Spells MMH 2009-05-12 James C Very fast flight spell, able to be purchased from Arille's tradehouse in Seyda Neen, extremely cheap and possibly not for purists, it is useful to get from place to place very quickly.
7069
7393
FistsOFire 0.9 Magic and Spells MMH 2009-05-12 Argent Fists Of Fire 0.9.4

-=Sparring=- plug-in.  Load this file if you want the sparring service.
7070
7392
Fists Of Fire v1.3.9.2 Magic and Spells MMH 2009-05-12 Argent, TheLys I have always been dismayed at the many limitations placed upon the Hand-to-Hand combat skill in Morrowind. Some of the many sacrifices suffered by unarmed fighters include the inability to block attacks, inflict cast-on-strike spell effects and to deal physical damage to an opponent. This mod at...
7071
7391
Fists of Fire 2.0 Magic and Spells MMH 2018-08-09 Argent This mod adds physical damage and cast-on-strike spell effects to hand-to-hand combat. It is a spell based mod but emphasis is given to hand-to-hand fighting, not spell-casting. The spells involved do not have high magicka drains and, once learned, will always succeed when cast.

You c...
7072
7390
Fists Of Fire 1.3 Magic and Spells MMH 2009-04-06 Argent -=Fists Of Fire=-
Morrowind only v 1.3.9.2

Adds physical damage and cast on strike spell effects to hand to hand combat .
7073
7389
Fists Of Fire Magic and Spells MMH 2003-09-16 Argent This mod adds 'Cast-On-Strike' spell damage to Hand-To-Hand combat.  It is a spell based mod but emphasis is given to hand-to-hand fighting, not spellcasting.     The spells involved do not have high magicka drains and, once learned, will always succeed when c...
7074
7388
Final Fantasy Spells and Materia Magic and Spells MMH 2007-01-25 Chris M. This adds many spells in the form of either materia or spells from all of the Final Fantasy games. You can pick whichever one you want. A merchant named the "Unknown Traveler" will sell you the spells. He will also buy anything. The spells are listed below:  
-Fire, Fira, Firaga, Firaj...
7075
7387
Feather Rebalanced Magic and Spells MMH 2007-05-31 Jeremy Sanders After playing Oblivion, I realized how flawed the Feather effect  
is in Morrowind. One Never uses it, because the base spells only  
last 10 seconds! Where exactly, are you going to go in 10 seconds?  
 
This mod reduces the base value of the feather eff...
7076
7386
Feather Rebalance v1.1 Magic and Spells MMH 2009-04-24 Jeremy Sanders After playing Oblivion, I realized how flawed the Feather effect is in Morrowind. One Never uses it, because the base spells only last 10 seconds! Where exactly, are you going to go in 10 seconds?

This mod reduces the base value of the feather effect by 1/10, and increases the durati...
7077
7385
Fair Magicka Regen v2.0b Magic and Spells MMH 2013-08-03 Smoke This Mod calculates your maximum magicka to determine what 1% of your magicka is, and willpower is used as a fraction of that 1% to determine how much magicka you regenerate per second.

This Version will now work with any addon race, birth sign, or mod that changes your magicka multipl...
7078
7384
ExtendedSpellEffects 0709 Magic and Spells MMH 2009-05-12 Talonhoff Extended Spell Effects v1.0

This plug-in modifies most of the offensive spells to make them last longer at a reduced amount of damage. In other words, no more full spell effect in 1 second flat. I just reduced the amount of damage per second, but added seconds to the spell effect. The ...
7079
7383
Enhanced Summoning Magic and Spells MMH 2008-04-19 Fliggerty There are several new forms of summoning implemented in this mod:  
  
Ranged Summons: A version of each of the standard summons that works at a distance.  Cast the spell at an NPC or creature and the summoned creature will appear next to them.  These spells a...
7080
7382
Enhanced Spell Effects Magic and Spells MMH 2009-04-06 Unknown Requires Morrowind, Tribunal, and Bloodmoon
This is Windoftherose with version 1 of my spell effects enchanced. Essenitally this mod is a base replace for all the spell effets you see when casting all spells, which means no more boring blue stars for everything.
Note that some spell set...
7081
7381
Enhanced Detection Magic and Spells MMH 2007-03-18 Fliggerty This will emulate Oblivion's Detect Life spell to an extent; and then some.  
Rather than placing a circle on your map a particle effect will be placed at the  
exact location of the detected object.  These FX can be seen through any 3d mesh, including walls and terrain. ...
7082
7380
Enchanted Icon Selection 1.1 Magic and Spells MMH 2009-04-06 Nigedo Changes the icon of enchanted items in your inventory. There are several choices for the new icons in this mod.
7083
7379
Elemental Magicka v1.0a Magic and Spells MMH 2010-10-31 NMZmaster Elemental Magicka is my first real modding project, and is an attempt to give medium/high level spellcasting in Morrowind a more "flashy" feel; there are already plenty of ways to be a powerful Mage, but now, you can look better doing it! Rain fire from the heavens upon your opponent, freeze them...
7084
7378
Elemental Magicka v1.0 Magic and Spells MMH 2012-11-19 NMZmaster Elemental Magicka is my first real modding project, and is an attempt to give medium/high level spellcasting in Morrowind a more "flashy" feel; there are already plenty of ways to be a powerful Mage, but now, you can look better doing it! Rain fire from the heavens upon your opponent, freeze them...
7085
7377
Elemental Magicka II v1.1 Magic and Spells MMH 2012-01-08 NMZmaster Some of you may recall the mod I worked on, "Elemental Magicka." It was a good learning experience, and allowed me to familiarize myself with basic Morrowind scripting techniques. It certainly had its flaws, some worse than others, and I found by the end of it that I'd created something I wouldn'...
7086
7376
Elemental Magicka II - Of Fire and Frost Magic and Spells MMH 2012-01-08 NMZmaster Some of you may recall the mod I worked on, "Elemental Magicka." It was a good learning experience, and allowed me to familiarize myself with basic Morrowind scripting techniques. It certainly had its flaws, some worse than others, and I found by the end of it that I'd created something I wouldn'...
7087
7375
Dynamic Magicka Regen 2.1 Magic and Spells MMH 2009-04-06 Duncan Dynamic Magicka Regeneration 2.1
Created by Duncan and Greevar


Contents
Description
Installation and use
Changes since 1.0
Changes since 2.0
Compatibility
Thanks

Description
This plugin adds a global script to the game which dy...
7088
7374
Dwemer aidbot Magic and Spells MMH 2008-03-25 Magius This adds new spell that summons dwemer aidbot.  
Bot heals you when you are wounded ( health 20 or lower ).  
I tried to make it balanced so every time you summons one 500 drakes will be removed and you cannot summon new before the last one has died.  
 
...
7089
7373
DMR21 Magic and Spells MMH 2009-05-12 Duncan Created by Duncan
[email protected]
and
Greevar
[email protected]
                                       Contents
             ...
7090
7372
DMR20 Magic and Spells MMH 2009-05-12 Duncan Dynamic Magicka Regeneration 2.0
Created by Duncan


Contents

Description
Installation and use
Changes since 1.0
Compatibility



Description

This plugin adds a global script to the game which dynamically regenerates the...
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Devion's Spell (FIX) Magic and Spells MMH 2009-05-12 Devion Hi

Installation: Extract all files to your Morrowind data files folder.
Be sure to click on the mod in the data files menu before you load the game.

To get the spells:

player->AddSpell "summon_devion_1"
player->AddSPell "summon_devion_2"
player->Add...
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Detect Owner Magic and Spells MMH 2006-04-06 Fliggerty It has been suggested that someone try to imitate the "red cursor" system implemented in Oblivion.  When the spell "Detect Owner" is active, the owner of any item you have targeted will be displayed in a message box.  If there is no owner, that will be displayed.  
You will al...
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Convert Magic and Spells MMH 2008-04-23 Donselaar sick of carrying lots of mana pots? no place to rest? then this spell is the way to recover ur mana (at the cost of life)

Changelog:1.1 reduced the cost for recalling to 8 mana instead of 18  
1.0 tweaked convert to chop of 50 life and restore 25 mana  
0.89 ...
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Caldera Teleportation Spell Magic and Spells MMH 2002-08-28 K. Loerke Adds a spell to the game that allows the player to teleport to the Caldera Mages Guild.  This spell can be found on a scroll in the Caldera Mages Guild tower.  Read the scroll and the "Teleport to Caldera" spell is automatically added to the player's spell    ...
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Bound Throwing Dagger Magic and Spells MMH 2003-07-03 RedSand This plugin adds the spell, Bound Throwing Dagger.  It runs off a global script that starts in the Main script when the game is loaded (be careful of running too many globals at one time).     The script within uses a few commands that were reported broken in the orig...
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bound hammer Magic and Spells MMH 2009-05-12 Unknown The spell is in the balmora mage's guild, the high elf.
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Bound Armorer's Hammers Magic and Spells MMH 2003-08-02 millinghordesman Creates several new "Bound Armorer's Hammer" spells, sold by an new NPC downstairs in the Ald-Ruhn Guild of Mages, situated between the stairwells.
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Bound Armor Magic and Spells MMH 2009-04-06 Tommy Khajiit STORY
This plugin brings a Ring of Bound Armor to Morrowind. Casting this ring will give the player a full set of bound armor, including greaves and pauldrons, for 60 seconds. You will receive this ring whenever you wear Bound Cuirass, Bound Boots, Bound Gloves, Bound Helm and Bound Shield a...
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Book Casting Magic and Spells MMH 2009-07-31 Midgetalien Another one of my early mods that have been waiting to be uploaded to PES since my website closed.  
 

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WHAT THIS MOD DOES:  

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Adds a book to the CS...
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Bloodmoon Werewolf Realism Magic and Spells MMH 2012-07-26 Sabregirl The Bloodmoon Werewolf Realism plugin does a number of things

Modifies bloodlust to be based on your PC's willpower before transforming. (The higher your willpower the less you need to kill-READ the readme)

Limits forced werewolf transformations to only full moon nights. Plu...