Category | Mods |
Tweaks | 735 |
Id | Name | Category | Site | Link | Author | Date | Description |
13137
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AllKeys | Tweaks | Fliggerty | *285 | Elaura | 2011-08-10 | The Elder Scrolls III MORROWIND: "AllKeys" by Elaura Contact me though PM on GHF forum (http://www.fliggerty.com/) or [email protected] Please use "AllKeys" as subject of email. ... |
13136
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Better Propylon Index Stones | Tweaks | Fliggerty | *1154 | iamnone | 2015-10-01 | --- Better Propylon Index Stones --- (mod for TESIII: Morrowind) by iamnone This mod makes the propylon index stones more useful. Compatible with Master Index. Improvements: - Each index can be used to teleport to its stronghold (costs 10 magicka). - Weight of each index reduced to 0.2 unit... |
13135
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Blank Land - Morrowind/Tribunal/Bloodmoon ESP | Tweaks | Fliggerty | *288 | redwoodtreesprite | 2011-08-10 | Blank Land - Morrowind/Tribunal/Bloodmoon ESP by redwoodtreesprite Version 2.0 A Resource for TCs [email protected] http://www.zyworld.com/redwoodtreesprite/Home.htm CONTEN... |
13134
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Caius Cosades Redux | Tweaks | Fliggerty | *812 | Spirited Treasure | 2013-03-22 | This mod Straighten's Caius bed. It picks up one turned over chair and one bottle. It gives Caius a shirt and trousers and shoes. It adds a lantern to the outside of his apartment. It adds a unique and playable Imperial Male head for Caius. It adds one player useable(unowned) high capacity chest ... |
13133
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Castle Wars Alternate Start | Tweaks | Fliggerty | *314 | Falador Wiz1 | 2011-08-11 | The new location is just outside seyda neen to the west. It is justy across a small river. It is literally a giant shrine. You cant miss it. Have fun!!!Compatible with all addons and future updates! |
13132
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Changing the proportions of the skeleton | Tweaks | Fliggerty | *1195 | CemKey | 2017-03-10 | I think that for so many years everyone has noticed that the protagonist and the NPC are disproportionately long-legged (especially calf). So I cut them. If you think that my version is wrong, then offer your options. PS Because of the short legs, now the hem of the robes to the ground and even l... |
13131
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Darknut's 1st Person Enhanced 2.0 | Tweaks | Fliggerty | *1178 | Darknut | 2016-02-08 | 1st Person Enhanced By Darknut 2-5-16 Version 2.0 This mod replaces the 1st person animations with the 3rd Person animations. The affect is more realistic 1st person. If you like more realistic game play this mod is for you. This mod only effects 1st person animation. ... |
13130
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DBAttack Tweaked | Tweaks | Fliggerty | *738 | hollaajith | 2012-11-08 | DBAttack Tweaked Version 2.0 hollaajith : |
13129
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erin's_improved_weather | Tweaks | Fliggerty | *243 | Dirges | 2011-08-09 | :erin's_improved_weather::::::::::::::::: :\____________ ______________|| : ____________\__________|version_0.1B//' :/________ ::.CREDITS\\_____________________________ ::..cyran0 for almost the entire script:: ::..casey_tucker for the patience:::::::: ::..fliggerty for being a scriptin... |
13128
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Eternal Skeleton Key | Tweaks | Fliggerty | *1077 | WHReaper | 2014-09-22 | I always felt it is a bit strange that Skeleton Key, ancient daedric artifact that lasted through centuries can be broken upon using it on fiftieth lock. Oc course, it can be seen as if Nocturnal decited it is time for the key to change it's owner, but that idea does not suit me, so I created thi... |
13127
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Glass Appraisal 1.2 | Tweaks | Fliggerty | *1034 | Crankgorilla | 2014-04-23 | Makes the trade of glass pieces more practical in price. It also makes the items more readily available. It brings the price down to levels that make the items fit into the economy and Morrowind plays better without almost unlimited gold from selling single weapons (if you could find a merchant t... |
13126
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Glass Daedric Ebony Appraisal 1.0 | Tweaks | Fliggerty | *727 | Crankgorilla | 2012-10-20 | Removes a decimal point from the value of all glass, daedric and ebony items to help balance the Morrowind economy. |
13125
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Golden Saint Feminine Walk | Tweaks | Fliggerty | *917 | dopey fish | 2013-10-04 | This assigns the Golden Saint the feminine walk and idle animations instead of the default male animations. Requires Morrowind. *This may be incompatible with animation replacers. Installation: Just extract the files into the Data Files/Meshes/r directory. No plug-in required. Removal: Just ... |
13124
|
JUST GET ME OUT OF THE WATER! | Tweaks | Fliggerty | *764 | qqqbbb | 2012-12-08 | This mod allows you to quickly surface ( if underwater ) or jump out of water ( if on surface of water ). Just press the E key. To prevent abusing the energy ( or as bethesda calls it "fatigue" ) cost is 3 times more than real jumping. How high you can jump depends on your acrobatics and athletic... |
13123
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No Ashstorms AL&MA | Tweaks | Fliggerty | *863 | Spirithawke | 2013-07-20 | Gets rid of Ash Storms in the Ashlands and Molag Amur regions via the modregion command in a startscript. This mod is Tes3cmd verified clean. This archive is Wrye Mash Installers friendly. |
13122
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Sewer Canal Bridges | Tweaks | Fliggerty | *1135 | starwarsgal9875 | 2015-08-01 | Uses a plugin to replace all instances of "in_sewer_canal00.nif" with a version that has bridges. Should make exploring Vivec and Molag Mar's Underworks much more convenient. I made sure to delete any existing objects that intersected with my new mesh, and cleaned the plugin of GMSTs. |
13121
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Shortchanged | Tweaks | Fliggerty | *1106 | Danjb | 2015-05-16 | Changes a number of game setting to make it much harder to accumulate Gold. I always found that Gold quickly became meaningless in Morrowind. Why would anyone think twice about paying 20 Gold for a Silt Strider when they have tens of thousands in their pockets? This mod makes the game a lot more... |
13120
|
Simpler Cliff Racer Slaughtering | Tweaks | Fliggerty | *936 | Spirithawke | 2013-12-05 | It was mentioned on the official forums some people would like cliffracers with a larger hit box. This mod does just that. Now you should be able to easily kill a cliffracer with a dagger, or pummel it into submission with your bare fists. This mod is a simple mesh replacer and so do not need cl... |
13119
|
Skill Progress v2.0 | Tweaks | Fliggerty | *883 | Fliggerty & Spirithawke | 2013-08-07 | This mod adds a scroll to your inventory called "Progress Notes." It contains a list of all skills, and how much each one has increased since you last levelled up, as well as tells you the totals of the skills as they relate to a stat and the total skill points increased overall. The skills in th... |
13118
|
Skill Reorganization and Skill Experience | Tweaks | Fliggerty | *1134 | TFCKMK988 | 2015-07-27 | Changed what skills increase what ability scores as well as changing how much experience you get for using a certain skill Skills are distributed in the following way Strength: Axe, Spear, Blunt |
13117
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Solstheim No SnowStorms | Tweaks | Fliggerty | *862 | Spirithawke | 2013-07-20 | Changes the weather percentages to not have any snow chance on Solstheim via the modregion command in a startscript. This mod is Tes3cmd verified clean. This archive is Wrye Mash Installers friendly. |
13116
|
Spirit's Bound Armor Correctors v1.1 | Tweaks | Fliggerty | *808 | Spirithawke | 2013-03-12 | This mod corrects the bound armor to be heavy or medium armor (dependant on which esp you activate) instead of light armor. A CE feather effect is added to each item so that the only difference is which skill improves, not how much you can carry. A light armor version has been added due to my bec... |
13115
|
Stackable Armor | Tweaks | Fliggerty | *678 | Jac | 2012-08-23 | This is a simple mod that removes the scripts from the Legion cuirass and Ordinator (and Her Hands expect for the ones worn by named NPCs) helmet and cuirass so that these armor pieces can be stacked. |
13114
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Symbiote Dinosaur's Role-Playing Tweaks | Tweaks | Fliggerty | *1141 | SYMBIOTE DINOSAUR | 2015-08-17 | This mod I made so that some things in morrowind would seem more unique. CHANGES MADE: Dwarven Weapons have been renamed to Dwemer |
13113
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Tamrielic Lore | Tweaks | Fliggerty | *1184 | PikachunoTM | 2016-05-09 | ; Tamrielic Lore ; A mod by PikachunoTM ; Release Version 1.1, build 2 ; Description // This mod is a personal project intending to bring more artifacts to the Museum of Artifacts in Mournhold, Museum of Artifacts. It adds in everything missing from Tamrielic Lore (and more!). // ; Notice //... |
13112
|
Throwing Rebalanced | Tweaks | Fliggerty | *311 | Rattlesnake | 2011-08-11 | *Throwing Rebalanced - Throwing Objects Now Have Sharp Edges!* v1.0 by Rattlesnake *Installation* Simply unzip the file into your Morrowi... |
13111
|
Tshultze's Magical Tweaks | Tweaks | Fliggerty | *228 | Tshultze | 2011-08-08 | Filename: Tshultze's Magical Tweaks v2 Author: Tshultze/Silver_Fox_Rival Date Created/Modified: December 8th, 2008 Installation: 'Tis simple. Extract the esp into your data files folder and check the box in then menu. Description: This mod simply changes a few of the effects on certain item... |
11684
|
Zzz (Vampires sleep calmly) | Tweaks | MMH | 90-9412 | Shaminar the Dragon | 2005-01-12 | This simple mod stops Vampires having nightmares when they sleep or rest. This helps if you plan on staying a vampire for the whole game using mods such as "Vampire Embrace" as You'll no longer have to put up with tormenting bad dreams....Now our lovely blood suckers can rest pe... |
11683
|
You violated the law | Tweaks | MMH | 90-11213 | Arcimaestro Antares | 2007-04-28 | With this plugin, you can finally say to other Npcs, what they told you many times: You violated the law! With this plugin, if you are a member of the Imperial Legion of rank trooper or higher, talk to another member of the faction and he'll inform you that from now on yo... |
11682
|
Yet another level system mod | Tweaks | MMH | 90-6684 | etmorrowindb | 2011-02-18 | This mod is meant to improve the game immersion hiding the level system details; making the initial decision less important and removing caps to Skill and Abilities. How it is obtained? All the Skills are equally difficult to increase; there is no bonus to Primaries or ma... |
11681
|
WulfvenAngel's Minor Fix Compilation | Tweaks | MMH | 90-12487 | WulfvenAngel aka Anthroplayer | 2008-01-20 | My Minor Fix Compilation contains various fixes mainly improving the guards as well as altering misc. items weight. I also added 4 other mods into this compilation because they were so awesome that I couldn't resist. Credits: WulfvenAn... |
11680
|
Wretched Dwemer Animunculi | Tweaks | MMH | 90-11403 | Laughs-at-the-Moon | 2007-07-26 | This mod adds new "wretched" versions of normal dwemer animunculi. These creatures have been added to most of the dwemer leveled lists, and all have chance of giving the player the common disease "Tetanus". Effects of Tetanus: Drain Agility 10-15 ... |
11679
|
Wolli's weather | Tweaks | MMH | 90-14203 | Wollibeebee | 2011-02-01 | Woll's weather wollibeebee This is a personal mod i created. I was never "happy" with the weather in the game -mainly the bitter coast- so i opened the CS and remade the settings. Here's a chart to show the changes i've made to the we... |
11678
|
Wine Rack | Tweaks | MMH | 90-2142 | Maboroshi Daikon | 2009-04-24 | Mod for Morrowind that allows you to place Alchoholic potions and empty bottles horizontally in the game. Perfect for populating the existing wineracks in your house mod. When you first drop a bottle, it will appear horizonatally with the neck of the bottle pointing towards you. If you... |
11677
|
Wildlife Behaviour | Tweaks | MMH | 90-10962 | Dakilleux | 2007-01-02 | This mod is a small tweak that changes the behaviour of these followind beasts (Normal, diseased and blighted) : -Rats -Cliff Racers -Kwama Foragers They will be less likely to betray you during your traveling and mor... |
11676
|
Wilderness Mod Rectifier | Tweaks | MMH | 90-12708 | Eisenfaust | 2008-05-09 | ////////////////////////////////////////////////////////////////////////// The Elder Scrolls III: Morrowind Wilderness Mod Rectifier v1.0 Author: Eisenfaust Required files: Tribunal, Bloodmoon and Wilderness Mod by Puma Man ... |
11675
|
Whips | Tweaks | MMH | 90-8847 | Dale Stocker | 2003-06-03 | New Whip Weapons added. in 4 colors. Morning Star Flail weapon. Two Dungeons for powerful Whips. The Whips and Morning Stars are one handed blunt type weapons. There is animation attached to them, but due to limits in the game engine, this does not work all ... |
11674
|
What a Wonderful World | Tweaks | MMH | 90-13845 | SuterMan | 2010-02-16 | This mod takes out all NPCs (except a select few and Guards) and replaces most of the creatures on the leveled creature lists with the Corprus Infected. Haven't tested completely but runs fine. So far the Seyda Neen Census Offices, and the Balmora Temple are the only Safe Zone. I might make make ... |
11673
|
What a Wonderful World | Tweaks | MMH | 90-6402 | SuterMan | 2010-02-16 | This mod takes out all NPCs (except a select few and Guards) and replaces most of the creatures on the leveled creature lists with the Corprus Infected. Haven't tested completely but runs fine. So far the Seyda Neen Census Offices, and the Balmora Temple are the only Safe Zone. I might make make ... |
11672
|
Werewolf Will | Tweaks | MMH | 90-6345 | tornadominds | 2009-12-01 | Many believe the werewolf curse to be uncontrollable, and they are usually right. However, those gifted in magic are able to suppress their transformation using their own magical energies. But only for as long as those energies last... This mod enables you to resist the w... |
11671
|
Werewolf ReEquip v1.0 | Tweaks | MMH | 90-11205 | Yacoby | 2007-04-23 | REQUIRES MWSE 0.9.3+ MWSE can be downloaded here This mod makes it so that when you change back to a human from a werewolf, all your clothes are reequipped, rather than you having to reequip them, which is a right pain to do. This mod may have compatibility problems ... |
11670
|
Weightfix | Tweaks | MMH | 90-5509 | dragoonfurey | 2009-06-06 | Weightfix by [email protected] Description: Adjusts the height and weight of many of the stock models so that they dont look so anarexic anymore specificaly the Nord, Dark Elf, Breton, and Imperial Female models were the worst offenders. req: Morrowind only |
11669
|
Weight Fix | Tweaks | MMH | 90-7433 | Dan | 2002-06-07 | This mini mod fixes the weight for many misc. items such as forks, spoons, knives, plates, and cups. In my opinion the original weight values were set too high and this mod now makes their weights far more realistic than they are by default. |
11668
|
Weather Transitions | Tweaks | MMH | 90-750 | Unknown | 2009-04-06 | null |
11667
|
Weather Mod: Blight Storms | Tweaks | MMH | 90-6349 | tornadominds | 2009-12-07 | This simple mod makes the blight storms a bit more interesting. If you are caught in a blight storm, your health will not be able to go above 100, and you will have severely stunted fatigue. You may pass out if you run out of fatigue, and may also... |
11666
|
Weather Effects | Tweaks | MMH | 90-9577 | Endrek | 2004-04-23 | With how awesomely powerful some of the storms in Morrowind are, one would think that they would have a more prominent effect on your character than simply causing them to shield their eyes. This mod will add negative status effects to the player when they travel in areas with harsh... |
11665
|
Weather Changes | Tweaks | MMH | 90-11486 | Elioden ward | 2007-08-28 | This is a very simple mod...Took me about 3 minutes to throw it together. All it does is makes it rain,snow,ashstorm,and blizzard more... |
11664
|
Weather Based Sneaking | Tweaks | MMH | 90-8647 | Noirgrim | 2003-02-03 | Inspired by LightBasedSneaking, this mod grants different sneak bonuses when sneaking at night time, dusk and dawn, and in different weather. While sneaking, Imagine sneaking around n a lighting storm, when all people can hear is rain and thunder, they aren't... |
11663
|
Weapons and Armor Balance Mod v1.3 | Tweaks | MMH | 90-12207 | Demens Ignis, DreadNoughtOmnis | 2013-02-11 | Within the game of Morrowind, although the balance of power among weapons and armor is well-executed, I nevertheless realized that there exist a number of glaring errors among weapons and a number of balancing issues among armor types. This mod pack includes two separate plugins, one of which add... |
11662
|
Weapon Resistance Tweak | Tweaks | MMH | 90-6292 | Inferne | 2009-10-10 | This is just a small tweak that makes it so only silver, daedric, and enchanted weapons ignore normal weapon resistance. It didn't make sense that ebony or glass weapons could affect the undead just because they are of better quality. It seems like more of a magical/supernatural thing to me. Ebon... |
11661
|
Weapon Realism and Balance | Tweaks | MMH | 90-13892 | Jennii | 2010-03-24 | Morrowind is a great game, but the development team were clearly rushing when they programmed the weapons and armour. This mod aims to make sense of the jumbled mess that is the weapons statistics in Morrowind. It uses a clear system (listed in the readme) to ensure each ... |
11660
|
Weapon Range Balance | Tweaks | MMH | 90-10726 | M6n6M6(Derek) | 2006-08-08 | Makes all the Range for weapons in the game much more realistic and balanced. |
11659
|
Weapon Length Fix | Tweaks | MMH | 90-460 | DRG | 2009-04-06 | Weapon Length Fix by DRG ****************************************************************************************** Installation: Unzip this folder directly into your Morrowind\Data Files directory - or- you can simply copy and paste the .esp file into you Data Files f... |
11658
|
Weapon Fix v 1.5 | Tweaks | MMH | 90-12200 | Varg 'Euthanasiologist' | 2013-02-11 | Weapon Fix is a plugin designed to increase realism and interest of gameplay in Morrowind by replacing unrealistic and non-balanced original weaponry stats with realistic ones based on specifications of real-world prototypes of weapons used in Morrowind. The most significant change is related to ... |
11657
|
Weapon & Armor Realism | Tweaks | MMH | 90-6779 | Rowan WalkingWolf | 2011-08-08 | After years of searching for a mod that brings weapons and armor in line with their real-world correlates, and after years of subsequent disappointment, I finally managed to eke out this mod. Are you tired of hitting unarmored commoners 50+ times with a broadsword? Tired ... |
11656
|
Wakims Game Improvements | Tweaks | MMH | 90-8471 | Wakim | 2002-10-14 | Character, game settings, spells, magic effects and items balancing. |
11655
|
Wakims Game Improvement Guild Guide Fix v1 | Tweaks | MMH | 90-1141 | DlocPuWons | 2009-04-06 | ***************************************************************** The Elder Scrolls III MORROWIND: Wakims Game Improvement Guild Guide Fix Version 1 &... |
11654
|
Wakim's Game Improvements 9 Combined | Tweaks | MMH | 90-459 | Wakim, Qwert | 2009-04-06 | Adds Flee AI, a magic system overhaul, dialogue and faction-relation enhancements, and numerous Item/Character/Game Settings balances, all making Morrowind a richer and more vibrant world for all kinds of characters to play in |
11653
|
Wakim's Game Improvements - Modular (WGIM) | Tweaks | MMH | 90-13337 | Wakim | 2009-03-24 | This is a modular version of Wakim's Game Improvements. A true legend amoung mods. These tweaks tend to make Flee AI actually work, balance gameplay, spells, characters, almost everything This is LDones' description of this mod according too his old classic site: |
11652
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Wakim's Game Improvements (with No-glo) | Tweaks | MMH | 90-8629 | Wakim | 2003-01-20 | This is a compilation of tweaks which have been posted by Wakim on the forums, in mod format for easier use. These tweaks tend to make Flee AI actually work, balance gameplay, spells, characters, almost everything Originally compiled by Qwert and found at T... |
11651
|
Vyniea's Lore-Friendly Game Changes | Tweaks | MMH | 90-6767 | Vyniea | 2011-07-09 | A simple mod modifying many aspects of the game while trying to stay completely Lore-Friendly and balanced. The mod is modular so you can mix it with other mods affecting aspects of the game ! This initial release contains my modifications for Rac... |
11650
|
Volendrung Enchantment | Tweaks | MMH | 90-7851 | Miltiades | 2003-10-06 | "The Hammer of Might, Volendrung is said to have been created by the Dwarves of the now abandoned clan of Rourken, hundreds of years before they disappeared from the world of Tamriel. It has the ability to grant health to its wielder, but it is best known for the paralyzing and stre... |
11649
|
Vivec glitch fix and more | Tweaks | MMH | 90-12992 | titanomachy59033 | 2008-10-28 | In this mod I fixed the glitch that if you talked to Vivec before you were invited you would not be able to advance in the main quest and after the main quest you can kill Vivec without getting messages about him. Also I added Vivec's Unused Voices and Wraithguard LH will now drain 200-225 of you... |
11648
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VGreetings v0.9.6 | Tweaks | MMH | 90-13335 | The Other Felix | 2009-03-23 | Fixes and tweaks many issues involving greetings and voice samples, implements many of Bethesda's included-but-unused voice samples, and enables Tribunal's new faction and rank greetings in the rest of Vvardenfell. This is the original unmodified VGreeting by The Other Felix. <... |
11647
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Vgreeting Polish version | Tweaks | MMH | 90-6346 | The Other Felix (plugin), Minamir, Bruce (translation) | 2009-12-02 | This is a Polish version of The Other Felix's Vgreetings plugin. Bruce and I just translated it. To jest polska wersja pluginu Vgreetings stworzonego przez The Other Felix. Bruce i ja go tylko spolszczylismy. Changelog: 7.XII.2009 - added and combined Bruce's translat... |
11646
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Vampiric Visage v1.0 for Vampire Weakness | Tweaks | MMH | 90-12729 | Birthofinsanity | 2008-05-19 | This mod requires morrowind and either VAO Vampire weakness weather dependant v1.7.1 or Vampire weakness weather dependant v1.8.1 onwards NPC's will speak to you while you are wearing a helm. Adds a new spell 'Vampiric Visage' that will allow you to spe... |
11645
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Vampiric Curse | Tweaks | MMH | 90-14026 | Birthofinsanity | 2010-07-21 | This mod changes the sun damage effect to an attribute/skill damage effect. The attributes/skills (with the exception of endurance, luck and strength) will reach '0' during the day. The will be restored at night and when entering an interior. DO NOT USE WITH ANY FILE ASSO... |
11644
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Vampire Weakness Patch v1.1 | Tweaks | MMH | 90-12485 | Birthofinsanity | 2008-01-20 | Vampire weakness weather dependant Patch v1.1 version 1.1 By Birthofinsanity This mod requires morrowind, Tribunal, Bloodmoon, Vampire Realism II, Vampiric Hunger III, Vampire Embrace and Vampire ... |
11643
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Vampire Realism II - VH Patch | Tweaks | MMH | 90-13208 | Pwin | 2009-01-30 | REQUIRES: Vampire Embrace Vampire Realism II Vampiric Hunger III Vampire Realism mentions that you can feed off the crypt rats after you've been turned into a vampire. Well, this mod makes the crypt rats added by VR use th... |
11642
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Vampire Hider | Tweaks | MMH | 90-10509 | Yacoby | 2006-03-21 | When you are a vampire and wearing a helm, this mod allows you to talk to people normaly. It was orignaly intened that it would only allow you to talk normaly if you were wearing a closed helm, but as I know no way of detecting what type of helm you are wearing, it allows you to talk normaly if y... |
11641
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Vampire Fly and Vampire Dust Fix | Tweaks | MMH | 90-12455 | Proud Ho | 2007-12-31 | When I discovered the Unofficial Morrowind Patch, it was a blessing, except for one thing... Vampire Fly still depended on the Alteration skill... I decided to take action, editing vampire dust's effects along the way. Although the Unofficial Morrowind Patch is NOT REQUIRED to actually use this m... |
11640
|
Vampire Embrace MCA Patch | Tweaks | MMH | 90-11591 | Deylendor | 2007-10-11 | I'm using MCA 5.2 and Vampire Embrace 2.4. And my problem was. That some npc's dissapeared due the script they have. Picture yourself you have a vampire hideout. You have some slaves, thralls, your childs. Of course the MCA scripts don't delete NPC... |
11639
|
Vampire Dreams Reduction | Tweaks | MMH | 90-10193 | Pseudopath | 2005-10-13 | This plugin was developed and used only with the latest release of the Morrowind game and expansions, I do not know whether it works on any others apart from the most recent release (1.6.1820). That said it should work without the Tribunal or Bloodmoon expansions. Let me know if not. ... |
11638
|
v1.8.1 Vampire Weakness Weather Dependant | Tweaks | MMH | 90-11652 | Birthofinsanity | 2007-11-19 | This mod replaces the vampire sun damage with a vampire weakness type effect.This mod was inspired by how vampires are portrayed in some books. Features 1.0 - Removes the vampire sun damage effect. |
11637
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Useable Kegstands | Tweaks | MMH | 90-12618 | Almsivi Studios | 2008-03-25 | Useable Kegstands changes all Kegstands to useable ones that dispense drinks! All you need is some gold and an empty bottle to make them work. Simply activate them and pay and you will recieve a bottle filled with your drink. Speaking of bottles, all corked bottles in the ... |
11636
|
Upgraded Creeper | Tweaks | MMH | 90-12659 | Feanaro Surion | 2008-04-10 | As you can probably tell, it makes some changes to our favourite scamp from Caldera. However, it is not a cheat, and was never intended to be used that way. Basically, Creeper now buys everything. That's all I changed. Depending on the ESP you use, he gets the regular 5K, 10K, or 20K. I didn't in... |
11635
|
Unofficial tweaks for Predator: Hunters and Prey v1.0 | Tweaks | MMH | 90-10143 | Serpentax | 2005-09-21 | Updated number of performance tweaks and balancing issues I have made to the predator mod (for personal enjoyment). Included now is self spawning plasmacaster ammo (lacking a suitable projectile image atm but fully working). Now go hunt some cliff racers :D... |
11634
|
Unofficial Romance mod - No gift clothes after | Tweaks | MMH | 90-13863 | Letrune | 2010-02-26 | You will need: Romance - English Version by Fandorn Delavie and the Wiwiland team It is an unofficial tweak-like thingie for the mod named above. I started a game anew with the plugin named above - yes, you can get those pitchforks and... |
11633
|
Unofficial No Female Armor for MCA 6.1 | Tweaks | MMH | 90-14280 | Letrune | 2011-04-16 | REQUIRES: Morrowind Comes Alive 6.1 Love Morrowind Comes Alive, but feel bad on women legionares or bounty hunters wearing metallic corsets? Feeling neglected or way too sexualized by wearing them? Then you may try out this little plugin, which change the weak... |
11632
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Unofficial Morrowind Comes Alive - City Attack Patches v1.0 | Tweaks | MMH | 90-12353 | Ninjakreborn | 2013-03-20 | This is a very simple "fix" for a currently existing mod that was developed by someone else. The very famous" Morrowind Comes Alive". I read through a lot of complaints there about the bandits and footpads attacking people in the city. I saw a few people attempted to tell people how to fix there ... |
11631
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Unofficial Morrowind Comes Alive - City Attack Patches | Tweaks | MMH | 90-13592 | ninjakreborn | 2009-08-15 | This is a very simple "fix" for a currently existing mod that was developed by someone else. The very famous" Morrowind Comes Alive". I read through a lot of complaints there about the bandits and footpads attacking people in the city. I saw a few people attempted to tell people how t... |
11630
|
Uniform script fixes | Tweaks | MMH | 90-12429 | Tabasco AKA SGO | 2007-12-14 | There have always been masses of complaints about Morrowind's uniform scripting. This mod aims to fix the 2 biggest: the Legion and Ordinator uniforms. Two ESPs included (made two in case you want to keep the Ordinator one): TASGO_uniformfi... |
11629
|
Uni-Monset Fix | Tweaks | MMH | 90-701 | Unknown | 2009-04-06 | |
11628
|
Umbra Enhanced! | Tweaks | MMH | 90-13982 | Riryoku | 2010-06-13 | This is my first mod, a simple mod, but one that can make collecting the sword Umbra much more challenging... and rewarding. The sword has become one handed, as it is in Oblivion. It has also become very strong, and unbalancing on normal terms. It has actually become a weapon worth gaining... and... |
11627
|
Tyrthyllanos Magicka Regen | Tweaks | MMH | 90-13657 | Tyrthyllanos | 2009-09-09 | This is my personal magicka regeneration mod, which I created mostly as a practice session for mildly mathematically complex scripting in Morrowind. Nonetheless, I went to the trouble to make it fully featured, and as good as anything else out there (dependent on taste and playstyle of course). T... |
11626
|
Twilight Flight | Tweaks | MMH | 90-10741 | James Fraser | 2006-08-13 | This is just a simple mod that gives the gift of flight to all the Winged Twilight creatures in the game. It never made sense to me that they couldn't fly, so I added it. This was tested in a huge cave, and it worked beautifully - the winged twilight flapped its wings and jumped into ... |
11625
|
Tweaks, Sneaks and Better Freaks | Tweaks | MMH | 90-10991 | mithblades | 2007-01-15 | Several improvements to the basic game, should make the game more interesting. Edited prices of several items - changed basic stats - recharging magicka - better drops, and bundles of arrows and bolts. Also, changed chests and such to replenish a... |
11624
|
Tutorial Disable | Tweaks | MMH | 90-464 | JTE | 2009-04-06 | This plugin removes all tutorial crap at when you start a new game. It is very convenient if you often press the 'New Game' button. |
11623
|
Tshultze's Magickal Tweaks | Tweaks | MMH | 90-12793 | Tshultze | 2008-06-22 | Filename: Tshultze's Magickal Tweaks 3 Author: Tshultze Date Created/Modified: April 17th, 2009 Installation: 'Tis simple. Extract the esp into your data files folder and check the box in then m... |
11622
|
TrueFlame-HopesFire Fix | Tweaks | MMH | 90-14124 | Misty Moon | 2010-10-16 | Have corrected the TrueFlame, HopesFire, Her-Hand's Scimitar and Ebony Scimitar like I think Bethesda did mean to do them. The changes regards the chop, slash and thrust damage. [Uploader's note: More of a personal tweak than a fix, hence the categorisation] |
11621
|
Trimmed Down Morrowind | Tweaks | MMH | 90-13588 | Rpgingmaster | 2009-08-13 | Stripped Down Morrowind Version 1.2 By Rpgingmaster A Morrowind Mod for FPS Challenged and the heavy mod users --------- <... |
11620
|
Trimmed Down Balmora | Tweaks | MMH | 90-13578 | Rpgingmaster | 2009-08-09 | Trimmed down Balmora 0.1 A mod for the FPS challenged and the heavy mod users Requires stock Morrowind **************************************** I... |
11619
|
Tribunal Royal Guard Blue Recolor | Tweaks | MMH | 90-11044 | Grimster | 2007-02-07 | I got tired of looking at the Tribunal Guards walking around in pink armor. When I got a set of my own, I REALLY got tired of it. So I reclored it and now they all wear a deep blue armor. [b]Install[/b]> Use WinRAR (or whatever) to extract to your ... |
11618
|
Tribunal Royal Guard Black Recolor | Tweaks | MMH | 90-11050 | Grimster | 2007-02-09 | Changes the Royal Guard armor from pink to black with red eyes. This will overwrite any other Royal Guard recolors you may have. As with the blue recolor I created, there is no .esp or .esm file, you simply install it and play. Be sure to ba... |
11617
|
Tremullus Alchemy | Tweaks | MMH | 90-6656 | Tremullus | 2011-01-19 | This mod addresses the fortify intelligence potions. This mod changes the properties of the four ingredients for making the potions. Now instead of fortify intelligence they restore magicka or health. Also the fortify intelligence potions have been changed so ... |
11616
|
TravelTent Furnishing | Tweaks | MMH | 90-6194 | MasterNetra | 2008-10-05 | null |
11615
|
Travel Time | Tweaks | MMH | 90-11576 | Gwilym | 2007-10-04 | Alters the amount of time that lapses when you travel by boat or strider. Intended for people playing with a slowed timescale, this means that paid transport doesn't have to take several times longer than travelling by foot. Six ESPs are included,... |
11614
|
Travel Mode | Tweaks | MMH | 90-6653 | etmorrowindb | 2011-01-11 | This mod gives the character a bonus to speed when he is not fighting: hence the name `Travel Mode'. Once the character draws a weapon or prepare a spell the bonus disappears. It appears again only after one minute without weapons. The idea is mak... |
11613
|
TPB changes | Tweaks | MMH | 90-4985 | Josho | 2009-05-12 | The following changes have been made to the Ten Pace Boots: 1. Slowfall increased to 5. 2. Constant Effect enabled. 3. Does not drain Fatigue 4. Same weight as the Boots of the Apostle (10 pounds). |
11612
|
Tougher Sixth House | Tweaks | MMH | 90-10724 | Sabregirl | 2006-08-08 | This mod modifies the Dwemer strongholds of Venymal and Odrosal to be much more difficult. Finding Kragrenac's tools is no longer easy! A dwemer ruin dungeon generator was used to create the new areas - 9 new cells for each dwemer ruin. All of them are interco... |
11611
|
Tougher Dagoth Ur | Tweaks | MMH | 90-7890 | Ryan | 2003-10-15 | All the Dagoths, Ashbeasts, Acended Masters, and especially Dagoth Ur have been greatly enhanced in powers to reflect how tough they ought to be; not recommended if you are below 40 though, but it maybe doable. This is the end game I had envisioned; Dagoth Ur is n... |
11610
|
Tough Skeleton Key | Tweaks | MMH | 90-11654 | Ziana | 2007-11-21 | Makes the Skeleton Key (Thieves Guild reward) much tougher. (One million uses.) This is for anyone tired of juggling their lockpicks and having to keep replenishing them. For purists, does this go too far? As I see it, by aquiring the Skeleton Key... |
11609
|
Tough Justice, Hard Times v0.1B | Tweaks | MMH | 90-248 | BlindEye | 2009-04-06 | Makes money a little more difficult to accumulate. There are numerous changes made by this mod. Here are a few: Mages guild travel is 10x as expensive, merchant gold will take 1 week to resupply, and crime penalties are 9,000 killing;4,000 attacking;1,000 pickpocketing. |
11608
|
Tools Integrative Modifications TIM | Tweaks | MMH | 90-12859 | Alaisiagae | 2008-08-11 | Standardizes the weight and number of uses for lockpicks, probes, repair tools, and alchemical apparati. Details ======= Included is an esp for compatibility with Sir Luthor's "Sir Luthor's Tools" mod, which can be found here: |
11607
|
Tonal Architect's Mod Pack | Tweaks | MMH | 90-14339 | Tonal Architect | 2011-07-13 | --------------- Description --------------- This is a collection of small mods centered mainly on gameplay alterations that I've come to enjoy, and wish to share with the community. At this time, there are twelve separate plug-ins. They're made to ... |
11606
|
TLM - The Lighting Mod (Modular) | Tweaks | MMH | 90-7883 | Sensei | 2003-11-14 | TLM - The Lighting Mod (Modular Version) (advanced install) Dark dungeons, murky nights, no more sneaking in brightly lit taverns. Watch your torch slowly burn out taking away all hope of seeing what's around the next corner. Learn to value your light source.... |
11605
|
TLM - The Lighting Mod (Complete) | Tweaks | MMH | 90-7882 | Sensei | 2003-11-14 | TLM - The Lighting Mod (Complete Version) (simple install) Dark dungeons, murky nights, no more sneaking in brightly lit taverns. Watch your torch slowly burn out taking away all hope of seeing what's around the next corner. Learn to value your light source. &... |
11604
|
Tireless Running | Tweaks | MMH | 90-13074 | starwarsgal9875 | 2008-12-07 | No more fatigue drain when running! --DO NOT CLEAN THIS OF GMST's-- After all the requests to make a mod like this, I made one. Enjoy! |
11603
|
Throwing Spears | Tweaks | MMH | 90-9220 | Matt | 2004-02-16 | This mod adds a throwing version of every spear in the game and can be found in many places including Dwemer and Daedric ruins, shops and in caves. These spears possess higher damage than other spears because they may not be recovered. I have also added a second... |
11602
|
Threads of the Webspinner Completed V1 | Tweaks | MMH | 90-770 | Curmudgeon | 2009-04-06 | ***************************************************************** The Elder Scrolls III MORROWIND - Tribunal - Bloodmoon Threads of the Webspinner Completed, Version 1 - by Curmudgeon (can be sent a PM on the ES Forums) - 4 September 2004 - *********... |
11601
|
Threads of the Webspinner Completed | Tweaks | MMH | 90-5667 | Curmudgeon, LostInSpace | 2011-08-06 | ************************************************************************ The Elder Scrolls III MORROWIND - Tribunal - Bloodmoon Threads of the Webspinner Completed, Version 2.1 - by Curmudgeon and LostInSpace (aka Erransin Mundum) - PM on the Elder Scrolls Foru... |
11600
|
Thirsk: More Patrons! | Tweaks | MMH | 90-14000 | deathbydeathnote | 2010-06-28 | My first mod! This mod adds new patrons to Thirsk mead hall, and changes a few other things. It adds a full set of nordic armor into the drawer chest inside your private quarters, the bed inside your private quarters is changed to a queen sized bed, and clanbringer is turned into a claymore. This... |
11599
|
The Underground (Treat as Male) | Tweaks | MMH | 90-10237 | maw3193 | 2005-11-14 | Disclaimer: I would like to make it clear that I am not a master modder, nor have I gone through this with a fine-toothed comb. There may be many errors in this, though I have played it through as a vampire on the good path. Some modding experience may be nee... |
11598
|
The Imperial Legion Badge | Tweaks | MMH | 90-5113 | Rodrigo Ortiz | 2009-05-12 | ***************************************************************** The Elder Scrolls III ... |
11597
|
The Holiday Mod v1.1 | Tweaks | MMH | 90-7217 | Princess Stomper | 2012-08-05 | null |
11596
|
The Holiday Mod | Tweaks | MMH | 90-11454 | Princess Stomper | 2007-08-16 | Holidays and birthdays come to Morrowind! New scripts adding many of the festivals listed in the Imperial Library - including New Life (Christmas), First Planting (Easter), Mid-Year, and Tales and Tallows (Hallowe'en). Scripted streamers, Jack O' Lanterns and pine trees ap... |
11595
|
The Fyrryman | Tweaks | MMH | 90-10868 | Ershatz | 2006-10-29 | Ever looked at the useless boat at Tel Fyr and been annoyed? Well, no more as the Fyrryman (not a spelling mistake, just a bad pun) is here to help. He will take you to Tel Aruhn and Vos (the existing Boat people will take you there). The Fyrryman has custom dialogue, a h... |
11594
|
The Dialogue Request Mod | Tweaks | MMH | 90-10768 | Casey Tucker | 2006-08-26 | ---The Request Mod--- Created by Casey Tucker This is a BETA. I've always wanted a touch of realism to bring Morrowind's dead NPCs to life. In real life, people are social. Naturally, they interact. How d... |
11593
|
The Crappy Mod | Tweaks | MMH | 90-10343 | Savant | 2006-01-12 | Don't let the name fool you! This mod adds the oftentimes ignored necessity of going to the bathroom. More details on how it works are in the readme. I've tried to be as mature on this topic as possible: the mod is entirely for the sake of realism, and I... |
11592
|
Texture Fix v2.0 | Tweaks | MMH | 90-10353 | Slartibartfast | 2006-01-18 | null |
11591
|
Texture Fix - Tamriel Rebuilt v2.0 | Tweaks | MMH | 90-10816 | Slartibartfast | 2006-09-27 | null |
11590
|
Texture Fix - Silgrad Tower v1.0 | Tweaks | MMH | 90-10881 | Slartibartfast | 2006-11-10 | null |
11589
|
Texture Fix - Bloodmoon v1.1 | Tweaks | MMH | 90-10388 | Slartibartfast | 2006-02-03 | null |
11588
|
Texture Fix - Balmora Expansion v1.4 | Tweaks | MMH | 90-10606 | Slartibartfast | 2006-06-01 | null |
11587
|
TextPatchforMorrowindOnly v1.2 | Tweaks | MMH | 90-2237 | Kevin Dorner aka Kivan | 2009-04-24 | Morrowind Text Patch v1.2 (2004-July-13) by Kevin Dorner, [email protected] http://www.baldurdash.org (Q&A) Questions and Answers (Hey, I can't call it a FAQ... no one has asked me anything yet, never mind Frequently.) ----------------------------------------------... |
11586
|
Text Changes | Tweaks | MMH | 90-8779 | Vladimir | 2003-05-31 | All referencess to the attribute "Fatigue" have been changed to instead read "Stamina." After all, why would you ever want to regain your "fatigue" which means weariness.. What is currently called fatigue is better described as stamina. Also includes a number of c... |
11585
|
Ten times difficulty slider impact | Tweaks | MMH | 90-9514 | Hannobal | 2004-12-30 | This mod gives the difficulty slider ten times bigger impact on difficulty. Should be enough. |
11584
|
Tel Fyr Dock v1.0 | Tweaks | MMH | 90-2259 | Ciriuz | 2009-04-24 | Dock in Tel Fyr Adds a shipmaster to the empty dock in Tel Fyr. She can take you to Tel Mora, Tel Aruhn, Sadrith Mora and Tel Branora. She also has a small quest, but that is optional. Cleaned with TESAME. |
11583
|
Tejón's Fatigue Effects v1.21 | Tweaks | MMH | 90-7953 | Tejón | 2005-05-10 | This is a collection of separate effects, which can be applied individually or as a complete package. Blackout: causes vision to dim as fatigue decreases. Collapse: causes your character to drop to the ground at 0 fatigue. Sleep!: tracks how long you've been awake and applies increasi... |
11582
|
Tamrielic Lore v2.0 | Tweaks | MMH | 90-15478 | PikachunoTM | 2016-05-30 | ; Tamrielic Lore ; A mod by PikachunoTM ; Release Version 1.1, build 2 ; Description // This mod is a personal project intending to bring more artifacts to the Museum of Artifacts in Mournhold, Museum of Artifacts. It adds in everything missing from Tamrielic Lore (and more!)... |
11581
|
Tamrielic Lore v1.1 | Tweaks | MMH | 90-15473 | PikachunoTM | 2016-05-26 | ; Tamrielic Lore ; A mod by PikachunoTM ; Release Version 1.1, build 2 ; Description // This mod is a personal project intending to bring more artifacts to the Museum of Artifacts in Mournhold, Museum of Artifacts. It adds in everything missing from Tamrielic Lore (and more!)... |
11580
|
Tamrielic Lore v1.0 | Tweaks | MMH | 90-15470 | PikachunoTM | 2016-05-09 | null |
11579
|
Tamriel Rebuilt/Herbalism | Tweaks | MMH | 90-11511 | tek_604 | 2007-09-10 | Based on the Herbalism mod by Balor... Rather than open flowers as if they were the same as any crate you find, this mod allows you to "pick" any of the flora which is specific to Tamriel Rebuilt (see the Herbalism mod for flora from Morrowind, Tribunal and Bl... |
11578
|
Tamriel Rebuilt Census and Excise Travel Links | Tweaks | MMH | 90-13063 | The Bloodthirsty Crustacean | 2008-12-03 | Adds fast travel links between Vvardenfell and TR's mainland, through the Census and Excise office at Seyda Neen. Lore-friendly as possible, you need to go through some bureaucratic procedures to get past the quarantine. Requires both Map 1 and Map 2 .esms. ... |
11577
|
Talrivian's State-Based HP Mod | Tweaks | MMH | 90-6521 | Talrivian, HotFusion | 2010-08-09 | State Based HP Mod by Talrivian v.2.2 (Rewrite of HotFusion's State-Based HP Mod) ------********------ !!!IMPORTANT NOTE!!! ------********------ Instructions: To use this mod, you need to do the fol... |
11576
|
Talk to Me | Tweaks | MMH | 90-13332 | Nextmastermind | 2009-03-22 | Do you hate not being able to talk to people as a vampire? Well, this rather simple mod makes it so the majority of people are willing to talk to you. NOTE: This may not be compatible with other vampire mods. (No Readme, sorry) ... |
11575
|
Take Divayth Fyrs ego down a bit | Tweaks | MMH | 90-15136 | TheDrunkenMudcrab | 2014-01-06 | null |
11574
|
Take All Button of Pain and Happiness | Tweaks | MMH | 90-11201 | Fliggerty | 2007-04-22 | It has been suggested that I employ the methods I used to create my Dialogue Closer of Doom to emulate the "Take All" button press function on the xBox. I have done so; here it is. When a container is open, all you have to do is press the preset key (third mouse button by ... |
11573
|
Taddeus' Balanced Weapons v1.3 | Tweaks | MMH | 90-12836 | Taddeus | 2008-07-28 | This mod modifies the stats of all Morrowind, Tribunal and Bloodmoon weapons to make them more realistic and the game more balanced and challenging. The mod modifies: - Weight: weapons have consistent weights now. The weights of differe... |
11572
|
Taddeus' Balanced Settings | Tweaks | MMH | 90-13343 | Taddeus | 2009-03-28 | This mod modifies some settings regarding the Morrowind economy to make the game more realistic, balanced and challenging. The mod modifies: - Travel settings: travel costs have been more or less raised for both Guild Guides (more), sil... |
11571
|
Taddeus' Balanced Objects (full & light version) | Tweaks | MMH | 90-12822 | Taddeus | 2008-07-21 | This mod modifies stats and graphics of some Morrowind, Tribunal and Bloodmoon items to make them more realistic and the game a little more balanced. Changes are concentrated on potions, scrolls, rings and amulets. However, many other objects have been tweaked in some way.... |
11570
|
Taddeus' Balanced Enchanting | Tweaks | MMH | 90-12825 | Taddeus | 2008-07-21 | This mod modifies some aspects of the game related with the creation of enchanted objects. This mod has been built to make the enchanting experience more useable and for preventing the souls to be an endless source of gold. The mod modifies 4 main t... |
11569
|
Taddeus' Balanced Armors (full & light version) | Tweaks | MMH | 90-12821 | Taddeus | 2008-07-21 | |
11568
|
Swimming Realism | Tweaks | MMH | 90-10456 | Yacoby | 2006-02-28 | This mod adds realism to swimming (No more swimming in full deadric armor) In water you only use, spears, daggers and your hands You lose 80% of your carrying capabitity If you are wearing Medium of Heavy armou... |
11567
|
Suga Muncher's Preadator Addons | Tweaks | MMH | 90-12925 | Sugar Muncher Jeff | 2008-09-11 | Just a couple of lil mods i made to make being a predator a better experiance there will most probably be problems with this mod as i am not what you would call an experianced modder. Anyways the first mod HJ_predator_fixes_&_addons.esp doesn't add many fi... |
11566
|
Stronghold Teleporter | Tweaks | MMH | 90-8465 | Fukuro | 2002-10-11 | The Stronghold Teleporter is a simple script, positioning the player into his Stronghold There is one key for each Stronghold; when you equip the Teleporter Key a small amount of Magicka will be removed and you will be teleported to your Stronghold. If there is no... |
11565
|
Strider Ports | Tweaks | MMH | 90-7395 | Bronaus | 2002-05-29 | My first mod. The goal was to add something to the Strongholds making travel to and from them a little easier and a little more within the realm of established Morrowind parameters. It would have been much much easier to add an NPC teleporter, but that wasn't quite what I wanted... |
11564
|
Stormrider v1.1 | Tweaks | MMH | 90-10725 | Kellick Stormcrow | 2006-08-08 | Looking for a ship of your own, but don't want to do the Fishing Academy quests? Would rather have a standard ship with seperate cabin and below decks instead of the Sellnsail galleon? Well I did, so now you can too! This mod incorporates my own modified version of the bo... |
11563
|
Stat Burning & Boosting v1.0 | Tweaks | MMH | 90-6623 | Era Scarecrow | 2010-11-30 | Ever gotten your character's stats or skills to 100, and you would love to keep improving but the game's limited you? Or have you wanted to drop your skills to a lower level to challenge yourself, or allow you to keep leveling when you've maxed your Major/Minor skills? This is the m... |
11562
|
Standard Legion Uniforms | Tweaks | MMH | 90-12647 | Arthmodeus | 2008-04-03 | *Not to be confused with Legion Uniforms. Ever noticed how disorganized the Imperial Legion is? None of their armor matches and, as a result, there is no true rank identification. Since the PC gets armor pieces as he rises in rank, how come NPC's that are BELOW him have a... |
11561
|
Stamina / GCD + Stamina | Tweaks | MMH | 90-11236 | Paylardo! | 2007-05-13 | Bothered by getting tired in order to... become less tired? Stamina will convert all in-game instances of "fatigue" into "stamina" in Morrowind, Tribunal, and Bloodmoon. Instances of "fatigue" that were already in their correct context were not changed. ... |
11560
|
Stalhrim Weight Fix | Tweaks | MMH | 90-12288 | Locklear93 | 2013-03-07 | This is just a quick edit to the weight of stalhrim weapons in Bloodmoon--they're normally heavier than Daedric for some reason! |
11559
|
Staff Weapon Skill | Tweaks | MMH | 90-13579 | Dormouse | 2009-08-09 | This mod splits the blunt weapon skill into two separate, independent skills for blunt weapons (such as warhammers and maces) and staff weapons. Mages will use staves more effectively by creating a new staff weapon skill. In Morrowind, the blunt weapon skill controls warh... |
11558
|
SSAOish | Tweaks | MMH | 90-13290 | peachykeen | 2009-03-01 | Using MGE, this mod adds a simple, false SSAO shader. SSAO (Screen Space Ambient Occlusion) is a technique used to add depth to a render. This shader tries to simulate that without using a depth buffer, instead parsing the image itself. Essentially the edges and surfaces o... |
11557
|
spellsandweapons | Tweaks | MMH | 90-5057 | Unknown | 2009-05-12 | No readme, esp only. This file appears to be tweaks to weapons and spells with the creation of an High Elf npc named Raistlin in the Balmora mages guild who makes and sells spells plus few other changes in that cell. There are also unknown changes to Solstheim, Lake Fjalding -21,23 |
11556
|
Spellmaking Mod | Tweaks | MMH | 90-7776 | Vimes | 2003-09-01 | This mod allows the player to study and create their own spells for free, and without having to talk directly to an NPC, using a balanced spellmaking skill instead to determine the success. Yes, It does use the dialogue function still. But everything possible has been done to ... |
11555
|
Spell Target Speed Mod | Tweaks | MMH | 90-8676 | Fredrik Edberg | 2003-02-22 | This plugin modifies the speed of targeted spells to slightly above that of an arrow. This makes it much more interesting for mages casting spells and also when you battle enemy mages, since it is ridiculously easy to evade spells with the default value. |
11554
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Spell Fix - WGI version | Tweaks | MMH | 90-11103 | PetrusOctavianus | 2007-02-28 | This mod sets all spells in Morrowind, Bloodmoon and Tribunal to not auto-calculate. This means that NPCs will cast *only* the spells that are in in their spell selection. As it is NPCs have access to all spells set to auto-calculate, which means they can cast any sp... |
11553
|
Spell Fix | Tweaks | MMH | 90-11102 | PetrusOctavianus | 2007-02-28 | This mod sets all spells in Morrowind, Bloodmoon and Tribunal to not auto-calculate. This means that NPCs will cast *only* the spells that are in in their spell selection. As it is NPCs have access to all spells set to auto-calculate, which means they can cast any sp... |
11552
|
Spell Cast Reduction v3.1 | Tweaks | MMH | 90-6251 | Aragon | 2009-08-25 | null |
11551
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Spell Cast Reduction | Tweaks | MMH | 90-13629 | Aragon | 2009-08-25 | This mod reduces the casting cost of a spell based on your skill level in the corresponding magic school (destruction, mysticism, etc). It allows you to develop your mages more satisfactory at higher levels. The spell costs will not be lower in the spell men... |
11550
|
Speechcraft What Not to Say | Tweaks | MMH | 90-13437 | Err:520 | 2009-05-25 | -------------------------------- Speechcraft What Not to Say V1.0 -------------------------------- Have you ever said something to someone that they didn't like? You know not to say that anymore, don't you? But in |
11549
|
SoulGem Drainer | Tweaks | MMH | 90-6736 | Tampus | 2011-06-05 | I always found it very annoying to soul trap a create only to find out that my Grand soul Gem is now filled with a rat soul... this little tweak adds a box in the belmora mage guild which enable you to empty filled soul gem. ( 3 versions included. ) it also ... |
11548
|
Sottilde's Code Book Quest Fixer | Tweaks | MMH | 90-2453 | Mars (aka LadyMaedhros) | 2009-04-24 | Offers an alternate way to play the Sottilde Code Book quest for the Thieves' Guild. Dialogue and journal changes only. |
11547
|
Sorial Quickcreate | Tweaks | MMH | 90-7857 | sorial | 2003-11-01 | This mod was created for those of us who change characters like we change underwear - daily (one hopes!). It shortens your character creation process so it all happens onboard the ship in front of Jiub. It also allows you to loot the ship, if you see fit, on your way o... |
11546
|
Solstheim Dialogue FIx | Tweaks | MMH | 90-13088 | Mr. Versipellis | 2008-12-17 | Solstheim Dialogue Fix By Mr. Versipellis 17/12/2008 What does this mod do? It removes the topic "Solstheim" from no-lore NPCs by adding an extra condition to the dialogue. I think it creates a better atmosper... |
11545
|
Solsteim Topic Reducer | Tweaks | MMH | 90-6609 | Zenox | 2010-11-16 | I was annoyed by the fact that everyone in the game could talk about the "Solsteim" topic, especially those who have the nolore variable attached. This mod makes it so NPc's that have the NoLore variable can't talk about the Solsteim topic. |
11544
|
Sneaking Realism | Tweaks | MMH | 90-14039 | TJ | 2010-08-15 | Mod enters 5 levels of sneak skill and system of the factors influencing efficiency of sneaking. When you'll be becomes more professional in Sneak skill, penalties gradually can turn to the bonuses. For game it is not required any special actions, simply play game. <... |
11543
|
Slower Skill Progression | Tweaks | MMH | 90-14500 | Nethellus | 2012-07-04 | When I play Morrowind I often find myself at a very high level mastering most skills before I've barely had time to do anything. Getting a skill to 100 is something that can be done in a couple of in game days, and at that level you are supposed to be one of the best in the WORLD at that sk... |
11542
|
Slower Fatigue Running | Tweaks | MMH | 90-8174 | Chris Cook | 2002-07-05 | |
11541
|
Sleepers Fix | Tweaks | MMH | 90-6202 | quorn | 2008-11-25 | This plug-in alters the sleepers, where instead of being rather mute for topics, the sleepers will behave like normal NPCs before & after the main quest, and while 'awake'. They will have their topics restricted only while 'asleep'. This only affects the sleeper... |
11540
|
Sleep with the Fishes | Tweaks | MMH | 90-6326 | TheOne&Only | 2009-11-16 | Sovor Trandel sleeps with the fishes. During a Thieves Guild mission, Savor Trandel can be bribed into giving the player the key to Nerano Manor. Reporting this to Ondres Nerano caused Savor Trandel to disappear from the game. However, Savor Trand... |
11539
|
Slave Upgrades | Tweaks | MMH | 90-9122 | Claviarm | 2004-01-12 | This mod does two things: 1. Slaves will follow orders to follow you, stop following you, or wander around. So if you want to be able to leave your slaves somewhere without the annoying little ads, this is for you. Also, if you happen to ... |
11538
|
Slave Collars-BB | Tweaks | MMH | 90-2292 | Smite_Plight a.k.a. Biagio Virde | 2009-04-24 | null |
11537
|
Slave Collars | Tweaks | MMH | 90-3809 | Smite_Plight a.k.a. Biagio Virde | 2009-05-12 | null |
11536
|
Slave Collars | Tweaks | MMH | 90-2244 | Smite_Plight a.k.a. Biagio Virde | 2009-04-24 | Slave Collars by Smite_Plight a.k.a. Biagio Virde ------------------------------------------------ Disclaimer: Slaves don't always do what they're told. I take no resposibility for any damage or inconvenience caused by attempting to use this mod. Features: Replace... |
11535
|
Skydiving Platform | Tweaks | MMH | 90-12922 | Matthias99 | 2008-09-09 | Adds a trapdoor in balmora near the river that teleports you to a floating diving board high above the city. Good for some pointless fun. (I would turn on god mode though). I originally intended this to train your acrobatics, but then I found out about the stat modding cheat. Still, if you don't ... |
11534
|
Skills Adjuster | Tweaks | MMH | 90-6282 | Valtur Naa | 2009-10-05 | This is an adjuster for PC skills. You gain skills quicker, and they're more balanced (I hope) than the original game. Armor and weapons skills rise at about the same rate, while alchemy and enchant rise much faster. Block is now much more useful (and should level about as quick as armor skills).... |
11533
|
Skill Attributes Reassigned | Tweaks | MMH | 90-14767 | Arizzi | 2013-05-31 | As the title implies, this mod changes the attributes governing certain skills. The way they were assigned in vanilla morrowind made very little sense to me, they were often governed by attributes that usually had nothing to do with the gameplay style the skill catered towards. My edits make them... |
11532
|
Simple Seasons | Tweaks | MMH | 90-14099 | Neildarkstar | 2010-10-03 | As the title indicates, this mod adds simple seasonal weather changes to Vardenfell, Mournhold, and Solstheim. While there are other mods that add seasons, they also are more complicated, like adding changes to trees, or lengthening and shortening days. Some, like fligger... |
11531
|
Silt Strider Planks And Ladders v1 | Tweaks | MMH | 90-1128 | lochnarus | 2009-04-06 | ***************************************************************** The Elder Scrolls III MORROWIND: Silt Strider Planks And Ladders ... |
11530
|
Silt Strider Animator | Tweaks | MMH | 90-9027 | Max a.k.a. ~NOBODY~ | 2004-01-28 | This simple plugin applies the Animation on the Silt-Striders. |
11529
|
Silent Battles | Tweaks | MMH | 90-11505 | Toadigger | 2007-09-08 | If like me your game crashes when lots of NPCs try to talk at the same time during battles, or if you're just fed up of being asked "How does it feel to know death is near" then this plugin is for you. NPCs in Attack mode will not say a word, neither will those being Hit,... |
11528
|
Signs-Banners tweak | Tweaks | MMH | 90-6782 | ddfields | 2011-08-16 | Signs & Banners mesh tweak ---------------------------- This is a tweak to the signs and banners of Morrowind and Mournhold that corrects the UV Set TexCoord so that the sign or banner will display the same on both sides. These are ... |
11527
|
Sickening Diseases 1.1 | Tweaks | MMH | 90-11726 | Arizzi | 2012-10-01 | This mod makes the edits btb applied to morrowind advanced concerning diseases. This does not include Morrowind Advanced (MA), and is for people who want the edits to diseases without being forced to have MA. For those who do not know,basically this plug-in edits diseases to have a mo... |
11526
|
Sickening Diseases | Tweaks | MMH | 90-14361 | Arizzi | 2011-08-25 | This mod makes the edits btb applied to morrowind advanced concerning diseases. This does not include Morrowind Advanced (MA), and is for people who want the edits to diseases without being forced to have MA. For those who do not know,basically this plug-in ... |
11525
|
Sickening Diseases | Tweaks | MMH | 90-6786 | Arizzi | 2011-08-25 | This mod makes the edits btb applied to morrowind advanced concerning diseases. This does not include Morrowind Advanced (MA), and is for people who want the edits to diseases without being forced to have MA. For those who do not know,basically this plug-in ... |
11524
|
Shoujo's Wound Penalties | Tweaks | MMH | 90-8579 | Shoujo | 2002-12-30 | I personally never liked how a character near death could fight just as well as a character at full health. Hence I created these 2 mods. The first esp Wounds Penalties 1.0 reduces the player's attributes once their health hits 50% and adds partial blin... |
11523
|
Shortchanged | Tweaks | MMH | 90-12710 | Danjb | 2008-05-09 | null |
11522
|
Shield Toggle | Tweaks | MMH | 90-10387 | Shadre | 2006-02-02 | This mod will automatically equip the best shield in your inventory when you draw or switch to a one-handed weapon and unequip any equipped shield when you sheathe your weapon. This is partly for looks and partly for realism. I have always found it distracting to be runni... |
11521
|
Shield Spells Visual Effect Remover | Tweaks | MMH | 90-14507 | pseunomix | 2012-07-09 | This plugin simply removes that annoying Shield Spell/Fire Shield/Frost Shield/Lightning Shield Visual that surrounds your character when they have one of these spell effects. |
11520
|
ShadowDemon's Soulgem Converger | Tweaks | MMH | 90-12677 | ShadowDemon | 2008-04-20 | ********************************** ShadowDemon's Soulgem Converger!!! ********************************** *********** What it is: *********** When I was playing Morrowind one day I noticed that all the undead zomb... |
11519
|
Shadow Chaser's Armor Reblalance & Gameplay Tweaks | Tweaks | MMH | 90-11380 | Shadow Chaser | 2007-07-15 | |
11518
|
Seyda Neen Rest | Tweaks | MMH | 90-6412 | Tyri | 2010-02-28 | This makes it so that the girl on the lower floor of Arrille's Tradehouse rents the bed and sells food and potions. I took the goodies from the room, put the blade in front of Arrille and gave the armor to Arrille, but he doesn't sell it. This just fixes something I... |
11517
|
Servants Must Serve | Tweaks | MMH | 90-6361 | Undream | 2010-01-03 | This mod is meant for those people like me who found it highly illogical that your blood victim (Vampire Embrace) would bellow at you to get out because it was late and he wanted to sleep. (Living Cities of Vanderfell). You also were unable to feed with any mortal, since they would e... |
11516
|
Sanity Globe for The Underground 2 | Tweaks | MMH | 90-12471 | Shasta Thorne | 2008-01-10 | Upon completion of The Underground 2's main quest, the citizens of many towns celebrate your good deeds with fire rocket shows. These celebrations never end, unfortunately. Also, the spiders added by The Underground 2 continue to spawn, even though the spider... |
11515
|
S-R-H's DrugFix | Tweaks | MMH | 90-9583 | Scumbag-R-Hire | 2004-06-17 | This mod simply makes NPC traders/alchemists/apothecaries that have skooma or moon sugar buy those things instead of saying "I want no trouble with the law..." |
11514
|
Run Like The Wind! 2.0 | Tweaks | MMH | 90-12851 | Aeven | 2008-08-07 | The default running and walking speed is very slow, to create the illusion of a bigger world. This mod changes the walking and running speed, and the athletics bonus, to increase the speed considerably. No more endless wandering through the Ashlands. It shouldn't feel too... |
11513
|
Rumpelstilzchen's Armor Realism Mod | Tweaks | MMH | 90-9371 | Rumpelstilzchen | 2004-03-14 | This mod adds natural effects to the armors. Armors with metal amplify shock damage, because metal is a conductor; Leather armors resist poison; Fur and cloth armors resist cold; Armors made from materials with natural magical properti... |
11512
|
Royal Guard Addons | Tweaks | MMH | 90-11164 | Sir-Stabs-Alot | 2007-04-02 | null |
11511
|
Rotation | Tweaks | MMH | 90-1383 | Mahatma_Dandee | 2009-04-06 | this mod contains 4 esps Weapon rotate lets you rotate every weapon in the game using the same script as the shield rotate mod seen on the official forums. armor rotate is the same deal, only with all armor and no weapons misc rotate, you can probably guess, is just misc items |
11510
|
Rotate Enhanced v1.0 | Tweaks | MMH | 90-4993 | Raveren | 2009-05-12 | This plugin adds a "- Rotate Enhanced" spell to the player's spell list. Cast it on *any* pick-upable item in the game world to show a rotate-position-scale menu. You may then adjust the position, angle and even size of the object of your choice. Be sure to read the known issues section thou... |
11509
|
ROCKS 01 | Tweaks | MMH | 90-4951 | Dale Stocker | 2009-05-12 | From : [email protected] Mod has: 1. Ring of Taunting. Tiered of trying to get these people to fight you. I had to taunt some of the NPC’s for a half hour to get the fight needed for the quest. So here’s a ring to help. 2. Gen of light. Try it you may like it.... |
11508
|
Robe Of Saint Roris Fixed | Tweaks | MMH | 90-13571 | gp5395 | 2009-08-06 | This is my first mod and it just makes the robe of saint roris into the game breaking piece of clothing it was before the expansion packs. the file is insanely small. even if the zip file is saying 0kb it is still there | SPOILER!!!!! | | |
11507
|
Ridable Animals v.1 | Tweaks | MMH | 90-11251 | Lunaraene | 2007-05-19 | Adds free creatures that you can ride in the following: Skaal village= boar snow bear Molag mar= Durzog Gnisis= white Guar |
11506
|
Richer Traders | Tweaks | MMH | 90-10287 | Doedel | 2005-12-17 | Ever get tired of having to roam the countryside, visiting 3, 4 or more shopkeepers to sell your booty from your latest adventure? Tired of travelling to Mournhold's shopkeepers just to get 10,000gp for loot that you could get five times as much for? This mod was created by me FOR me. I got sick ... |
11505
|
Restoration/Healing Tweaks | Tweaks | MMH | 90-6842 | Lemony Lime | 2012-02-04 | Tweaks the restoration skill to be more balanced, and makes Restore Magicka spells available for purchase from various merchants across the world. It doubles the base cost of both Restore Health and Restore Magicka, and changes to starting restoration skill to "Heal Minor... |
11504
|
Regional Mana | Tweaks | MMH | 90-10674 | Wildman | 2006-07-14 | Regions of wilderness have their own mana properties. in areas of high mana, you will have increased magicka but also increased weakness to it. In areas of lower mana you will have more difficulty casting spells but are more resistant to magicka. Now with optional Magick... |
11503
|
Reduced (Passing) Commentary Mod | Tweaks | MMH | 90-12831 | LadyDeadlock | 2008-07-25 | null |
11502
|
Redoran Guards - Katanas and Shields | Tweaks | MMH | 90-10958 | Xeth-Ban | 2006-12-31 | |
11501
|
Redoran Door Fix | Tweaks | MMH | 90-14382 | Mudcrab Merchant | 2011-10-23 | This mod fixes a rather glaring problem in the Redoran stronghold where the interior doors are spread apart at least five feet, but on the exterior they're pushed right up against each other. This fixes that. May or may not need Bloodmoon and Tribunal, was made on Expansi... |
11500
|
Rectified Fines | Tweaks | MMH | 90-6363 | Rpgingmaster | 2010-01-05 | Rectified Fines A Legal System Refinement Mod for Morrowind GOTY By Rpgingmaster **************************************** I. Intro &... |
11499
|
Really Red Red Mountain | Tweaks | MMH | 90-14470 | IronPlatypus | 2012-05-10 | It's called Red Mountain, but it's really a shade of grey. That was bugging me so much that one day I decided to fix it. Now Red Mountain is really red. Conflicts with Darknut's Better Dwemer Ruins and Mountainous Red Mountain. |
11498
|
Realistic Fixes | Tweaks | MMH | 90-13667 | Invictus | 2009-09-13 | My First Mod, One I Never Play Without, One I Think Others May Enjoy .... Makes Very Small, But Very Effective, Game-Changing Changes. From My Readme. Invictus Fix Readme What It Does: ... |
11497
|
Realistic Colour Config for Morrowind | Tweaks | MMH | 90-12637 | Daerk | 2008-03-31 | Realistic Colour Config for Morrowind (RCC4MW) is a mod that is applied (uncharacteristically) directly to the Morrowind.ini file, changing some of the defaults for colour, fog, and lighting options. These changes are (in my humble opinion) for the better, but try it out,... |
11496
|
Realistic Blades | Tweaks | MMH | 90-10686 | Warlord Jim | 2006-07-24 | This makes the Blades work more like a real spy agency. This came about after I visited the International Spy Museum in Washington D.C. |
11495
|
Realistic Ashpits | Tweaks | MMH | 90-11071 | glymfeather | 2007-02-18 | Necromancers! Alchemists! Do you need Gravedust for potions? Do you need skulls for your dark rituals? A ready source of both is now availiable: ashpits! The ashpits in the ancestral tombs and temples of Morrowind Province are now open to y... |
11494
|
Real Wildlife v1.0 | Tweaks | MMH | 90-8736 | Nedius | 2003-03-17 | A pretty simple mod, it alters the scale of most of the 'wild life' creatures, and their stats accordingly. You can now encounter a range of ages in wild life, from 'pups' or 'cubs' to 'adult' and 'mature'. Homepage: http://www.geocities.com/nedius/nedius. |
11493
|
Real Wildlife 2B: No Town Creatures | Tweaks | MMH | 90-12870 | Aeven | 2008-08-17 | This esp alters the leveled lists added by Real Wildlife so the Town Racers and Town Rats no longer spawn. These creatures have been known to cause FPS hits on lower end systems. Make sure this loads after Real Wildlife. If you use additional mods which alter leveled lists, be sure t... |
11492
|
Ravenloft Entrance | Tweaks | MMH | 90-11837 | MasterNetra | 2012-11-10 | null |
11491
|
Rational Wildlife | Tweaks | MMH | 90-7679 | Max | 2004-06-17 | An update to many like-minded mods that've gone before - this one turns the suicidally crazed wildlife of Morrowind, Mournhold, and Solstheim into somewhat calmer creatures who generally try to avoid a fight, if possible. Even the diseased animals won't t... |
11490
|
Rad LAL Dialogue fix | Tweaks | MMH | 90-10779 | Radnurag | 2006-09-02 | This plugin adds some changes to Mr. Cellophane's LAL mod in the dialogue part, so make sure the mod is loaded AFTER that one, LAL is STILL REQUIRED!!! this is just a patch... 1. Beastraces now talk the way they are used to when you click the "Fancy A Shag?" topic ("Ajira... |
11489
|
Races Enhanced | Tweaks | MMH | 90-14534 | Jcull97 | 2012-07-29 | This mod simply edites and adds spell, abilities, and powers of all races, this is my first mod so be nice :), it only requires morrowind. Argonian- Water breathing is now an ability, another ability is reptilian waters, which makes them swim faster than usua... |
11488
|
RacerFear | Tweaks | MMH | 90-13017 | Nogi.Fox | 2008-11-15 | RacerFear puts fear into the annoying cliff racers found all over Vvardenfell. By killing over a hundred of them, the cliff racers will know the player's scent and flee rather than attack. Unless of course they're diseased or blighted. --- <... |
11487
|
Racer, Fish, and Dreugh | Tweaks | MMH | 90-7735 | LizKRichards | 2005-08-18 | This mod simply changes the AI of Cliff Racers (normal, diseased, and blighted), Slaughterfish (small and regular), and Dreugh to where they will not attack you (unless you attack them first). |
11486
|
Quiet Assassin | Tweaks | MMH | 90-9735 | Zuboko | 2005-03-22 | This mod simple just changes the wake-up message you get when you are attacked by the Dark Brotherhood from ?You are awakened by a loud noise.? To "You are awakened to the unsettling of being watched!" Who has ever heard of a noisy assassin? |
11485
|
Quick CharGen | Tweaks | MMH | 90-6665 | etmorrowindb | 2011-01-29 | This mod replaces the original procedure to create the character with the cleaner and simpler from evermoon. The begin is now much quicker. This is it. As usual you start from Seyda Neen ready to talk with Sellus Gravius (or not) and begin the main quest. ... |
11484
|
Quick Char v1.2 | Tweaks | MMH | 90-7364 | Bink, MaXiMiUS | 2002-06-04 | Whenever you create a new character, this plugin asks if you want to do it quickly instead of the original tutorial way. The quick way just pops up each of the character creation screens in order, then moves you to in front of Sellus Gravius with your papers in your inventory. |
11483
|
Pursuit Enhanced | Tweaks | MMH | 90-6153 | Yacoby | 2006-07-18 | This requires MWSE to run. See the readme for more information This makes up to 6 people or creatures that are attacking you, and within a certain distance from you follow you through load doors. The time it takes for them to go through the load doors is based on factors ... |
11482
|
Protective Guards | Tweaks | MMH | 90-11605 | Fliggerty | 2007-10-20 | How come guards will fight you if you attack someone, and yet anyone else can get away with attacking you? This mods aims to even things up a little bit. Anytime you are in combat with an NPC, and you did not initiate the fight, the guards will come to your aid...if you're not a... |
11481
|
Propylons 1.2 | Tweaks | MMH | 90-15201 | cdcooley | 2014-03-19 | This is my alternate quest to get the Propylon Chamber transport network running again. I found the official Master Index Plugin too linear and boring and hated that it made the propylon network useless until you had found all ten index stones. Folms Mirel still wants to revive the old Dunme... |
11480
|
Proper Ladies for Starfires NPC Additions 1.11 | Tweaks | MMH | 90-14007 | froucria | 2010-07-05 | |
11479
|
Procyon | Tweaks | MMH | 90-13684 | Aragon | 2009-09-22 | The mage guild trainer Procyon Nigilius (in Sadrith Mora) now trains security and mercantile instead of destruction and alteration. When using Wakim's game improvements, it is impossible to train security or mercantile unless you join a guild of dubious moral. However, intelligence is only govern... |
11478
|
Private Mobile Bases Patch | Tweaks | MMH | 90-599 | Nemo | 2009-04-06 | This is a "patch" for the plugin Private Mobile Base V.4.2. Tribunal/Bloodmoon by HB Story: There once was a.. a..., I'm not good with story's. This plugin will add some extra's while being unbalanced. Each file will add someting to PMB, and only appear when you filled t... |
11477
|
Private Mobile Base No Buy Patch v1.0 | Tweaks | MMH | 90-6694 | Ninjakreborn | 2011-03-06 | Changes all of the buyable items from this mod: [url=download--3380]Private Mobile Base - Tribunal & Bloodmoon v4.2[/url] to one gold a piece. Leaves the price of the original house the same. [b]Changelog:[/b]1.0/Final. Very simple mod. Shouldn't need another version release. |
11476
|
Private Mobile Base No Buy Patch | Tweaks | MMH | 90-14234 | ninjakreborn | 2011-03-06 | Changes all of the buyable items from this mod: [b]Changelog:[/b]1.0/Final. Very simple mod. Shouldn't need another version release. |
11475
|
Prison Moon Enhanced | Tweaks | MMH | 90-13552 | Nahtaivel | 2009-07-20 | null |
11474
|
Princess Trees | Tweaks | MMH | 90-13021 | Princess Stomper | 2008-11-18 | A very 'lite' version of the popular tree-adding mods. This simply adds a few of Lady Eternity's lovely animated trees, plus a few default Morrowind trees, principally to the Ascadian Isles reason. Because there are only a few trees added, there is less scope f... |
11473
|
Prank | Tweaks | MMH | 90-6729 | Saron Nightfury | 2011-05-19 | This is a mod that you can use yourself or turn it on on a friends Morrowind game.I tested this and it is fully functional. This is what it says:For warning, by Saron Nightfury's decree, from somewhere unkown. SORRY, BUT YOU GOT THE TROJAN KEYLOGGER. PLEASE EXIT MORROWIND AND GET IT O... |
11472
|
Potion Scroll Icons and Potion Sort v1.0 | Tweaks | MMH | 90-12174 | rm_rfstar | 2013-02-06 | null |
11471
|
Pocket Pals - Names Add-on! | Tweaks | MMH | 90-10177 | Andoreth | 2005-10-12 | This module contains an ESP template and instructions to allow you to customize the names of the creatures in the Pocket Pals system. |
11470
|
Plaza Brindisi Dorom Restoration | Tweaks | MMH | 90-6659 | Master Sam | 2011-01-23 | This mod lets you rebuild the Plaza Brindisi Dorom after it is destroyed during the Tribunal Main quest. Unlike the previous version, this version has a quest which lets you see a little of the rebuilding process with a quirky little quest. To start the quest and the rebu... |
11469
|
PlainPaperFix ckl | Tweaks | MMH | 90-2229 | claudekennilol | 2009-04-24 | ***************************************************************** The Elder Scrolls III MORROWIND: Plain Paper Fix ckl v1.0 by: claudekennilol ***************************************************************** Index: 1. Installation 2. Playi... |
11468
|
Plain Paper Fix ckl | Tweaks | MMH | 90-10436 | claudekennilol | 2006-02-23 | This is my attempt at fixing "paper" in morrowind. As it is you have to "read" it every time--even though it's blank. This is my alternative to dej's plain paper fix because his alters the id of the paper. This made it incompatible with a few other mods I've played ... |
11467
|
plain paper fix 0722 | Tweaks | MMH | 90-2302 | XmirroR | 2009-04-24 | ***************************************************************** The Elder Scrolls III MORROWIND: Plain Paper Fix Plug-In ***************************************************************** Index: 0. Version ( 0.020721.02 ) 1. Installation<... |
11466
|
Passive Wildlife Vvardenfell v1.1 | Tweaks | MMH | 90-11363 | Lucror | 2007-07-10 | This mod makes every regular creature (non-daedra, non-undead) passive (does not attack you on sight). Installation--- 1. Extract the "Passive Wildlife Vvardenfell" Folder onto your desktop. 2. Drag and Drop the Data Files Folder into your "Program Files/Bethesda So... |
11465
|
Passive Healthy Wildlife v2.0 | Tweaks | MMH | 90-7507 | The Puma Man | 2002-07-15 | This mod changes the attack setting of MOST non-diseased animals into a much more PASSIVE state in which they DO NOT attack unless attacked first or "bothered.". Healthy animals WILL attack if you "bother" them eg: linger too long; other tweaks. Please see readme for complete info. |
11464
|
Pants of Blinding Speed | Tweaks | MMH | 90-12767 | zzzdude | 2008-06-14 | The "Boots of Blinding Speed" is perhaps the best item in the game to use, unless of course you have a beast race. This mod simply replaces the "Boots of Blinding Speed" with "Pants of Blinding Speed." [b]Changelog:[/b]1.1 Removed GMST errors ... |
11463
|
Pandy's Regen | Tweaks | MMH | 90-11590 | The Pand | 2007-10-10 | I know there's already Magicka regeneration mods out there, and health too - but I never quite liked the way they were done, so I went ahead and made my own (partly as scripting practice also) This one does both Health and Magicka, based on: Healt... |
11462
|
P4thogen's Hitpoints Gained per Level Modifier | Tweaks | MMH | 90-6550 | P4thogen | 2010-09-14 | Modifies the amount of HP you receive per Levelup, determined by your Endurance. [hr] This is a Tweak I made to give some variability in the maximum health value available to players without cheating. There are multiple Different Levels of this mod: 1x Normal ... |
11461
|
P4thogen's Enchantment Multiplier Modifier | Tweaks | MMH | 90-14083 | P4thogen | 2010-09-12 | This is a combination of 5 files giving different options on what enchantment multiplication is on your items. [b]NOTE[/b]>: This mod affects all items in game. Not just the Daedric Towershield! A good example is the Daedric Towershield. In the CS, it has an enchant value... |
11460
|
Outgoing Redoran Female Guards | Tweaks | MMH | 90-12543 | Alphax | 2008-02-18 | Increases the "Hello" rating of the female Redoran Guards to 30 (was zero), and gives the female Guard in Sarethi Manor a skirt to match with the other Redoran Guards.You may need to merge objects with eg. TESTool if you have any other mods which change these guards. Clea... |
11459
|
Osuirof's Vision Mod | Tweaks | MMH | 90-13572 | Osuirof | 2009-08-07 | Biggest pain for me in Morrowind was the laughable amount of money merchants had (lack of anyone with more than 10k gold, when some items can be sold for as much as ~60k, and more was even a bigger pain), and a small "backpack". "Acquiring" bigger backpack wasn't a problem (I did that... |
11458
|
Oshiel's Animation Replacer 2 | Tweaks | MMH | 90-11105 | Oshiel | 2007-03-01 | null |
11457
|
Ordinator Re-setter | Tweaks | MMH | 90-7839 | Elite evil | 2003-10-27 | Resets the Ordinators scripts so that when you talk to one in Indoril/Her Hand armour and all the other Ordinators get upset and attack you in the streets, you can stop them. Just load up a game or trigger it in the console. works for both ordinary and high ordinators. |
11456
|
Orcish Heavy Armor v1.0 | Tweaks | MMH | 90-1742 | Miltiades | 2009-04-06 | I found it somewhat strange that Orcish armor looked and 'felt' like heavy armor; yet Bethesda set it up as medium armor. Also, with the official Adamantium Armor plugin, I felt that the Orcish armor would be obsolete as a medium set. Combined with the 'armor-gap' in the game where a player must ... |
11455
|
Open Inventories v0.4 | Tweaks | MMH | 90-14741 | Yacoby | 2013-05-18 | This allows companion share with everyone except Guards, and most Traders. You can use Companion Share with traders of your faction, as long as you are a higher rank. Press -Companion Share, and then press "Companion Share" Any NPC with a disposition to you of over 80 and an ... |
11454
|
One Handed Staves | Tweaks | MMH | 90-6362 | The Ash Poet | 2010-01-04 | A simple mod that makes every staff in the game and expansions a one-hander without removing enchantments or changing anything else. [b]Changelog:[/b]1.00: Created |
11453
|
Old Man Head | Tweaks | MMH | 90-420 | Unknown | 2009-04-06 | Old Man Head: Checks the 'playavle' box for Breton head 08 so that it become useable by the player. Description:Unlocks the hidden head of Socucius Ergalla, the old man who greeted you upon your arrival to Seyda Neen. (Breton, male) Perfect for playing an old character. |
11452
|
Oblivion Style Vampires in Morrowind v1.2 | Tweaks | MMH | 90-14548 | DoctorEss | 2012-08-12 | null |
11451
|
Oblivion Style Imperial Alters | Tweaks | MMH | 90-13535 | ukrr | 2009-07-11 | Adds a shrine alter to each Imperial Temple in Vvardenfell and Solthseim. Each one is devoted to one of the Nine Divines and gives you a blessing to the same values and type as in Oblivion. If you use the normal Imperial Alter you can ask for a blessing which will give you a blessing for each of ... |
11450
|
Oblivion High Elves | Tweaks | MMH | 90-12850 | Wulfex | 2008-08-05 | This is a small mod that changes the High Elf's weakness to no magicka weakness, and reduces the weakness to fire to a nice 25%, just like in Oblivion. All I did was change the "spell" or power the High Elves had originally, so I'm 98% sure it won't hurt your game. Although I pretty sure it doesn... |
11449
|
Nymeria's Monthly Respawn | Tweaks | MMH | 90-13405 | Nymeria | 2009-05-11 | Do you think that things in MW take too much time to respawn? This mini-mod shortens the respawning time from four to one month. Enjoy! A very, very, very special thank you to Taddeus. And a kiss on your nose. You taught me how to tame the Editor, and your ad... |
11448
|
Nymeria's Mage Guild Fix | Tweaks | MMH | 90-13283 | Nymeria | 2009-02-28 | This plugin fixes the error in Sadrith Mora Mages'Guild, where the potion chest had been given to Skink In Trees'Shade instead of Tusamircil, so you weren't able to buy any potions in that guild. It also adds a Supply Chest to Caldera Mages'Guild. |
11447
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NV Misc v2.0 | Tweaks | MMH | 90-1644 | Nameless Voice | 2009-04-06 | ***************************************************************** Plug-in Name : NV Misc Version : 2.0 Date of release : 27th of January, 2004 Author : Nameless Voice Contact Info : [url=mailto:[email protected]][email protected] Website ... |
11446
|
Nudity and Patch | Tweaks | MMH | 90-13651 | raremodder | 2009-09-04 | Adds a new class: Naturist/Nudist. Also changes how NPC's react when the PC is nude. |
11445
|
NPCs Enhanced -MWSE patch | Tweaks | MMH | 90-6301 | CDCooley | 2009-10-25 | This is a simple script replacement patch to override the MWE based scripts in Horatio's NPC Enhanced with their MWSE equivalent. This is designed to work with NPC Enhanced version 1.2 and needs to be loaded after NPC Enhanced so that it can replace the original scripts. ... |
11444
|
NPC Functionality | Tweaks | MMH | 90-12911 | Casey Tucker | 2008-09-03 | Well, I think I've finally finished a releasable version. Once "The Request Mod," then "Living NPCs" for a little while, and now "NPC Functionality," whatever the name may be - this project of mine has evolved from simple ideas into an ambitious project to cover every plausible aspect of generic ... |
11443
|
Nox Vampire | Tweaks | MMH | 90-7356 | S. Patrick Gallaty | 2002-05-28 | This mod completely restructures the Vampire experience in morrowind, making the game interesting and playable to the vampire character. Over 30 hours of design work and 148k worth of new content added to morrowind for your vampiric enjoyment! This is the final be... |
11442
|
NoM-BTB Compatibility Plugins | Tweaks | MMH | 90-14308 | Stilleas | 2011-05-31 | NoM_BTB Compatibility Plugins Version 1.01 By Stilleas ==INSTALLATION======== Simply place whichever plugins you choose to use in the Data Files folder. ==PLUGINS============= NoM_BTB-Al... |
11441
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No-Tutorial Startup Scripts | Tweaks | MMH | 90-6285 | Valtur Naa | 2009-10-06 | This entry presents a very simple pair of startup scripts. The first leads to an ordinary game. You'll be in the dark, pick out your character, and be ready to move out the door. Chargen characters should engage in normal dialogue. The second is the real reason this is even here. It'... |
11440
|
No-Glo_Revisited | Tweaks | MMH | 90-7408 | ShraX | 2005-01-12 | This mod edits the original No-Glo mod by including the spell effects found in Bloodmoon (Call Bear and Call Wolf). Whenever I started up the game with this expansion and No-Glo, a warning message appeared saying that one of the mods running is out of date with one or more master fi... |
11439
|
No Video | Tweaks | MMH | 90-10484 | Yacoby | 2006-03-12 | This mod, when installed will remove 3 (or any combination) of the Morrowind videos: The Betheda logo when you first start the game The Morrowind Logo movie at the main menu The video when you start a new game See readme for installatio... |
11438
|
No Trainers | Tweaks | MMH | 90-14060 | Fliggerty | 2010-09-02 | This simple mod only removes the training option from all NPCs that have it, with the intention of making the game a bit more difficult. It is dynamic, so it will work will all trainers added by any mods or expansions. This mod is dependent upon M... |
11437
|
No Shield Effect | Tweaks | MMH | 90-8671 | wesslen | 2003-02-19 | This plugin will disable the egg-like Shield effect and reduce the glow around items that have been enchanted with the Shield spell. |
11436
|
No Reflect | Tweaks | MMH | 90-9344 | Valjiin a.k.a. Pegleg The Pirate | 2004-03-17 | Tired of your L-50 mage hurling a fiery ball of doom towards some pitiful little Ash Ghoul, only to have it change direction and blow you into little mage bits? How about the feeling you get when your uber-wizard is running for his life from something so simple as a Hunger? &... |
11435
|
No More Annoyances | Tweaks | MMH | 90-11408 | Biscuit | 2007-07-31 | No more annoyances...from cliff racers at least. This mod simply changes the cliff racers so they wont attack you unless you attack them. It has been done before I'm sure but I decided to upload this anyway. There are three different files. ... |
11434
|
No More 'Excuse Me Nerevarine' | Tweaks | MMH | 90-8093 | Raptormeat | 2002-06-27 | Beaten the game yet? Annoyed by the number of time's you seen this greeting? E...e...e...excuse me Nerevarine. It's just that you are a big hero, and I don't know how to talk to -" ? This little plug in fixes that endless repeating dialogue after you have beaten the ... |
11433
|
No Greet | Tweaks | MMH | 90-9662 | Unknown | 2005-04-03 | This mod changes the GMST value of iGreetDistanceMultiplier so that NPCs won't greet you anymore when you only walk by. |
11432
|
No Female Armor for HELLUVA Awesome Armor | Tweaks | MMH | 90-14088 | Letrune | 2010-09-25 | (Version 0.x, where x |
11431
|
No Female Armor for Carnithus' Armamentarium Complete (Unofficial) | Tweaks | MMH | 90-13773 | Letrune | 2009-12-04 | No Female Armor esp for Carnithus' Armamentarium Complete! (if you like it) Armors modified to their male counterpart, expect the "female-olny" clothes like the Sorceress' robe and that chain-maiden (or something like that) clothes (it does have a male version, but your f... |
11430
|
No Female Armor for "The Ultimate Knight Shop" (Unofficial thingie) | Tweaks | MMH | 90-13721 | Letrune | 2009-10-30 | 0. Prologue Let me confess one thing first: I wanted to contact with the creator of the original mod but I just could not... And the plugin was made already... I just wanted to release it, so... This is an unofficial tweak. (And on unofficial I mean that I am lazy to try t... |
11429
|
No Death Penalty | Tweaks | MMH | 90-15264 | Celia | 2014-09-29 | I've always liked murdering people on morrowind but, it has always bothered me that just after a few witnessed murders you've got a death penalty. I've tweaked scripts and made the death penalty bounty 1,000,000+. So yes, you can go to jail or pay a fine from 1-999,999 instead of from 1-400... |
11428
|
No Dark BrotherHood attacks EVER | Tweaks | MMH | 90-14251 | Dylen | 2011-03-18 | so i got sick of darkbrother hood attacking me and sick of doing the quest so i made this pretty much i just deleted the scrips (you may get a pop up at load up of the mod saying no script ignore it i will fix it soon) |
11427
|
No CharGen MessageBoxes | Tweaks | MMH | 90-8370 | GlassBoy | 2003-05-26 | This simple plugin is essential for those who like to go through the main character generation, But HATE the annoying message boxes that slow you down and tell you simple things like how to move forward and backward etc. |
11426
|
Nick's Mechanized Minions quickfix | Tweaks | MMH | 90-6492 | PolyVinalDistillate | 2010-06-26 | -------------- -------------- -------------- Dinmenel now has a fully functional version of mechanized minions uploaded. I have no idea what would happen if it were combined with this mod and would not suggest trying! -----... |
11425
|
Nice Weather | Tweaks | MMH | 90-7512 | Airor | 2002-06-17 | |
11424
|
New Fatigue Effects | Tweaks | MMH | 90-10397 | Warrax | 2006-02-08 | This mod adds breathing sound for your character, when his fatigue drops under 66%. Sound is scaled, so he breathes more and louder, when he's near 100% fatigue. Near maximum level of fatigue, character starts to be blinded. This simulates the lack of oxygen in character'... |
11423
|
New Blood | Tweaks | MMH | 90-10943 | razorfett147 | 2006-12-23 | This plugin adds 5 new blood types to the Morrowind game engine, allowing for a greater diversity of hit effects among game creatures. There are two esp files included that reassign various creature blood types for Morrowind and both expansions, but the added effects can... |
11422
|
Netra's Ability Mod | Tweaks | MMH | 90-6172 | MasterNetra / SirNetra (Forum) | 2007-11-15 | This mod converts Race and Birthsign powers' into spells and heavily modifies them. Be Gentle this is my first mod :P ---------------------------------------- Features -------------------------------... |
11421
|
Nerevarine Greeting | Tweaks | MMH | 90-2224 | Glassboy | 2009-04-24 | Creator: Glassboy Fixes the error where everyone greets you saying "e-e-excuse me...." and allows the correct responses to be put in place, Adds a new response "nerevarine, it is good to see you" where the old one should have been. and basically fixes stuff email comments to... |
11420
|
Necessities for Purists v1.01 | Tweaks | MMH | 90-13869 | maura amalia | 2010-02-28 | The purpose of this mod is to add necessity realism with as little overhead and mod conflict as possible. I really like the idea of roleplaying realism but have found the added items, abilities, landscape changes, and mod conflicts of Primary Needs and especially NOM sometimes problematic with my... |
11419
|
Necessities for Purists & Real Wildlife Compatibility Patch | Tweaks | MMH | 90-6756 | The Vagrant Wolf | 2011-06-23 | This esp adds the food items of Real Wildlife to Necessities for Purists, so that you may use those food items as comestible edibles to keep you alive and all that. No need for a readme this time as it's that simple. Just drop it into your Data Files folder, active it, and ensure tha... |
11418
|
NazoX9's Guards Complete | Tweaks | MMH | 90-13857 | NazoX9 | 2010-02-22 | ============================================== NazoX9's Guards Version 1.0 By:NazoX9 ============================================== INDEX: -> Requirements -> About this mod ->... |
11417
|
NazoX9's Guard Mod: Imperial | Tweaks | MMH | 90-13706 | NazoX9 | 2009-10-18 | One thing I always hated was how you would see a guard walking around with a shield, only to put it away and pull out a spear on you. There also just didn't seem to be a lot of variety in gear even though most was leveled. To fix this I... |
11416
|
Natural Magicka Regeneration | Tweaks | MMH | 90-6332 | Knu | 2009-11-19 | I'm sure most of you ask this - why would I choose this mod instead of myriads of others? Most importantly, the rate. It is a flat rate of up to 1.0 magicka/second (or even higher with Willpower > 100). But it slows down as your magicka bar fills up. For example, while re... |
11415
|
Natural Beasts V1.0 | Tweaks | MMH | 90-12066 | XeroDeath | 2012-11-26 | Changes the two starting powers for beast races into abilities, making them constant. Also adds a small swift swim bonus to argonians, to better fit their lore. (they swim faster because of their tails) This mod has be cleaned of evil GMSTs with Tesame. |
11414
|
Natural Attribute Restoration | Tweaks | MMH | 90-10304 | DarkDragon | 2005-12-20 | This is not intended as a cheat, this is a tweak. Please read the readme and the information below. This mod adds a tiny global script that will automatically restore your player's attributes (Strength, Endurance, Luck, etc) after 8 or more hours of uninterrupted sleep. ... |
11413
|
Nasty Camonna Tong v1.2n | Tweaks | MMH | 90-12296 | Von Djangos | 2013-03-08 | I love the fact the Camonna Tong have so many unique, offensive responses to you within their dialogue. However, the spell was totally broken by the fact they would cheerily greet you (in dialogue or voice) just like every other npc! So I rounded off their nastiness by adding a selecti... |
11412
|
Nasty Cammona Tong v1.2 | Tweaks | MMH | 90-12295 | Von Djangos | 2013-03-08 | Adds more offensive greetings to members of the Camonna Tong. Responses range from surly and difficult to outright racist slurs if your character is Khajiit or Argonian. Fixes some Balmora dialogue bugs in relation to the Camonna Tong. Voice files are edited to be aggressively r... |
11411
|
Nasty Cammona Tong v1.0 | Tweaks | MMH | 90-12294 | Von Djangos | 2013-03-08 | Just a little mod I knocked up in an afternoon, but it really adds something to the atmosphere of Morrowind, imho. Ever wondered why Vvardenfell's criminal gangsters who hated your guts would cheerily greet you and offer their services? No longer! Now they will be rude, surly and threa... |
11410
|
NASA | Tweaks | MMH | 90-12835 | M'Aiq | 2008-07-28 | (N)o (A)nnoying (S)olstheims and (A)lmalexias This mod disables the Almalexia and Solstheim topics for NoLore NPC's. Dreamers and other "un-chatty" NPC's will no longer have those topics in the topic-list. [b]Changelog:[/b]v 0.1 - Fixed... |
11409
|
Name Change | Tweaks | MMH | 90-11272 | Ginge13 | 2007-05-30 | Simply changes the name of the Elf races to their "mer" alternatives, e.g. Bosmer instead of Wood Elf. [b]Changelog:[/b]Adds the mer name for the Orcs (Orismer). |
11408
|
Naked Nerevarine | Tweaks | MMH | 90-7227 | Princess Stomper | 2012-08-06 | This mod simply adds appropriate NPC greetings for when the Nerevarine is stark naked. |
11407
|
Muck Shovel Use | Tweaks | MMH | 90-6203 | quorn | 2008-11-28 | This plug-in requires the player to have a muck shovel in possession while harvesting from the muckspunge. As muck shovels are rather rare in-game, a muck shovel has been added to the merchant wares outside the temple for sale. There is also a couple muck shovels so... |
11406
|
Move Samia | Tweaks | MMH | 90-14149 | Tatooine92 | 2010-10-31 | MOVE SAMIA - by Tatooine92 Version 1.0 What it does: Moves Samia away from Nels Llendo at the inn to make it easier to click on him for training. That was always just a personal peeve of mine, so now I've fixed it! Install... |
11405
|
Mournhold Plaza Fix v1.1 | Tweaks | MMH | 90-2284 | Master Sam | 2009-04-24 | null |
11404
|
Mournhold Plaza Fix | Tweaks | MMH | 90-10083 | Master Sam | 2005-09-13 | This Mod fixes the Ruined Plaza Brindisi. The Fountains now work, the statue is whole again, things like that. There is now a different way to get into the Dwemer Ruins (see readme for more details). NOTE: Never use this if you havent finished Tribunal! (More info readme). |
11403
|
Mournhold Overhaul | Tweaks | MMH | 90-13475 | Bob Smolders | 2009-06-13 | I began replaying Morrowind several days ago, I bought the GOTY version and began playing the Tribunal quests. But man...that city is dull, grey and dead. I really began to hate doing the quests there because of this. It is supposed to be the CAPITAL of Morrowind, but it's as dead as Atlantis wou... |
11402
|
Morrowind: Challenge Mode | Tweaks | MMH | 90-8845 | Claviarm | 2005-05-08 | A number of system changes to fix what are, in my mind, the problems in Morrowind. The included HTML readme file has full details and I recommend reading it to get a better idea of what Challenge Mode is. The major change and focus of the mod, however, is that only major skills can ... |
11401
|
Morrowind un-mod | Tweaks | MMH | 90-1363 | scifiguy52 | 2009-04-06 | This removes many unneeded statics from the cities of morrowind, increasing FPS, ment to compliment balmora un-mod, found on the summit, so balmora is not affected Contact me at [email protected] |
11400
|
Morrowind Un-mod | Tweaks | MMH | 90-317 | scifiguy52 | 2009-04-06 | This removes many unneeded statics from the cities of morrowind, increasing FPS, ment to compliment balmora un-mod, found on the summit, so balmora is not affected Contact me at [email protected] |
11399
|
Morrowind Redux v0.65a | Tweaks | MMH | 90-14744 | maxpublic | 2013-05-19 | Morrowind Redux is a complete overhaul of Morrowind: The Elder Scrolls 3, in both large and small ways. The primary purpose of the mod is to provide some sorely-lacking balance to various aspects of the game system, as well as make the game itself more challenging than it currently is... |
11398
|
Morrowind Online | Tweaks | MMH | 90-11169 | sanjaq | 2007-04-05 | I DIDN'T make this mod. After a lot of google searching I finally found a Morrowind mod that was supposed to halfway work. Someone named sanjaq made it. **I'm not posting screen shots, downloads, or anything like that. I'm just putting this abandoned mod into the DB so other can use it if they wi... |
11397
|
Morrowind Nightmare Mod v0.11 | Tweaks | MMH | 90-2598 | Unknown | 2009-04-24 | This mod makes all the monsters in the game stronger! The official site of the mod is: http://www.elderscrolls.com/ubbthreads/showflat.php?Cat=&Number=2028022&page=&view=&sb=5&o=&fpart=1&vc=1 This version DOES NOT REQUIRE Tribunal. I will soon make version 0.2 which will also ... |
11396
|
Morrowind Music Launcher | Tweaks | MMH | 90-13553 | Tabaxi.NET | 2009-07-20 | Hi! It's me, Tabaxi.NET. I'm a .NET programmer who had run out of ideas until I thought, "Hey... Yeah! The Morrowind launcher (the thing that says "Play", "Data Files", "Options" ect.) is silent and doesn't play any music. We can fix that!" So I d... |
11395
|
Morrowind Inhabitants patch pack | Tweaks | MMH | 90-10262 | Gato | 2005-12-07 | I'd read on the forums about how many people didn't like the thieves in Morrowind Inhabitants. So, I thought I would see what I could do to help them out. PATCH DESCRIPTIONS[list] 30 speed- Reduces all of the thieves speed to 30. No Thie... |
11394
|
Morrowind Enemy Might Tweaked 1.0 | Tweaks | MMH | 90-11104 | [DD]triple | 2007-02-28 | This plugin intends to keep the game challenging for higher level player characters. For example atronarchs, ogrims, ogrim titans, dremora lords etc. always looked menacing, but never were a challenge for higher level characters. Now creatures like them take more hits and... |
11393
|
Morrowind Decapitated | Tweaks | MMH | 90-12554 | Fliggerty | 2008-02-24 | Morrowind Decapitated is my addition to the already good cap removing mods available. What makes this one different is that it utilizes existing game mechanics. What this means is that your skills will progress exactly as they always have. Falling, for example, will increase you... |
11392
|
More Quick-Keys | Tweaks | MMH | 90-10812 | Fliggerty | 2006-09-24 | Have you found that nine quick-keys just isn't enough? This mod allows you to have 16 more. You can assign 8 seperate keys to use, and an alternate that will give each one a second assignment, for a total of 16 new quick-key slots. This mod is dependent upon... |
11391
|
More Dangerous Lava | Tweaks | MMH | 90-9323 | THE ALL SEEING EYE | 2004-03-08 | Remember the last time you saw a pool or river of lava? Do you remember how you so carelessly waded through it? Well, those days are over! Now you will strive to find ways around lava, and ways to use it to you advantage against tough oponents. Lava probably won&... |
11390
|
MoragTongWritFix | Tweaks | MMH | 90-5115 | lurlock | 2009-05-12 | Morag Tong Writ Fix Version 1.1 [email protected] Description: Relieves you of the clutter of old writs by having the Morag Tong masters take them back if you've successfully completed the writ and have no bounty on your head. You will also be given an extra reward for co... |
11389
|
Morag Tong's Services | Tweaks | MMH | 90-11253 | Arcimaestro Anteres | 2007-05-20 | With this plugin, you can select as target an NPC and then hire an assassin to kill him. You can hire members of the Morag Tong, the Camonna Tong and independent assassins. Moreover, if you are a master of the Morag Tong, you can: - teach disciplines to the lower rank memb... |
11388
|
Morag Tong writ greeting tweak | Tweaks | MMH | 90-13689 | Jac | 2009-09-25 | This mod prevents the NPCs from forcing the goodbye greeting while a Morag Tong writ execution quest is active if you do not have the writ in your inventory. You can now interact with them as usual if you drop the writ somewhere. Add it back to your inventory when you wish to execute it. |
11387
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Morag Tong Writ Fix | Tweaks | MMH | 90-9512 | Lurlock | 2005-04-20 | Relieves you of the clutter of old writs by having the Morag Tong masters take them back if you've successfully completed the writ and have no bounty on your head. You will also be given an extra reward for completing the writ without needing to present your papers to the ... |
11386
|
Moon-and-Star Tweak | Tweaks | MMH | 90-11200 | Rising Dragon | 2007-04-21 | This is a simple tweak affecting the enchantment on the Moon-and-Star ring in the main quest. All of the books in Morrowind mentioning Nerevar said that he went to a Dwemer enchanter to create a ring that would give him great powers of persuasion, and kill anyone who wore... |
11385
|
Monk Unarmored Mod | Tweaks | MMH | 90-13435 | Aragon | 2009-05-24 | This mod balances hand-to-hand and unarmored combat, making it more fun to play a monk-like character. See [b]Changelog:[/b]v1.1: Cleaned for unintentionally modified GMST values. v1.0: Initial version. |
11384
|
Mobile Weather Changer | Tweaks | MMH | 90-964 | Pwnz0r | 2009-04-06 | September 18, 2004 --- Pwnz0r's Mobile Weather Changer --- Thanks to: Dragonsong, for the EXCELLENT tutorials. Dongle, for the Ranger Tent code to study. Scruggs, for the Weather Scripting (borrowed from Magistrate's Mage Guild Rewards mod). Vilkacis, for t... |
11383
|
MMOs Tomb Loot | Tweaks | MMH | 90-2189 | Magic_Motor_Ola | 2009-04-24 | Adds leveled items to all tomb urns, but keeps the bonemeal. If you're really lucky, you can actually get quite good items. And you can also find supercool skulls and bones! Credits to Virgil for asking. |
11382
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Miner's Pick Use | Tweaks | MMH | 90-13050 | quorn | 2008-11-28 | This plug-in requires the player to have a miner's pick in possession while harvesting from raw ebony, glass, diamonds, and adamantium veins. I've also added a couple miner's picks for sale in Vivec, at the St. Olms Tanners and Miners Hall. This a... |
11381
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Miner's Pick Use | Tweaks | MMH | 90-6204 | quorn | 2008-11-28 | This plug-in requires the player to have a miner's pick in possession while harvesting from raw ebony, glass, diamonds, and adamantium veins. I've also added a couple miner's picks for sale in Vivec, at the St. Olms Tanners and Miners Hall. This a... |
11380
|
Mildlife | Tweaks | MMH | 90-6755 | The Vagrant Wolf | 2011-06-23 | This is a wildlife sanity plugin with a twist of lemon. It's much like many others out there, so why would you want this one? Well, there are two reasons as to why you might. First of all, it's designed to be used with Real Wildlife and Creatures ... |
11379
|
MikeyValentine's Landmines | Tweaks | MMH | 90-13247 | MikeyValentine93 | 2009-02-10 | ********************************* The Elder Scrolls III MORROWIND: MikeyValentine's Landmines V.1.3 ********************************* Index: 1. Summary 2. Requirements 3. Ins... |
11378
|
Merkin's Multi-mod | Tweaks | MMH | 90-7450 | Merkin | 2002-06-03 | A collection of 9 ?modlets? that address game balance issues. The mods are skillbalance, magicbalance, animalbehavior, movement, time, encumbrance, underwatertime, marksman, and training. A readme describing each one in detail is included. Basically, these a... |
11377
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Merchants | Tweaks | MMH | 90-384 | IH | 2009-04-06 | Better Merchants by IH Description: All traders & smiths become ten times wealthier. ------------------------- req: Morrowind only |
11376
|
Merchant Investments | Tweaks | MMH | 90-12892 | Fliggerty | 2008-08-26 | It has been suggested that someone try to imitate the "merchant investing" system implemented in Oblivion. Most merchants will now have the dialogue topic "Invest in your business." Selecting this will allow you to donate gold to increase that merchant's avail... |
11375
|
Mer of Tamriel | Tweaks | MMH | 90-13000 | starwarsgal9875 | 2008-11-01 | A quick tweak I made with the CS. People will call you "Dunmer", "Bosmer", or "Altmer" instead of "Dark elf", "Wood elf", or "High elf" |
11374
|
MEMod beta 1 game mechanics V1[1].1c | Tweaks | MMH | 90-5045 | Wookiee | 2009-05-12 | MEMod Beta 1 scripts V1.1c By. Daerk, GreyWolf, Theta, Wookiee |
11373
|
Melian's Teleport Mod v1.3 | Tweaks | MMH | 90-6360 | melian | 2010-01-02 | null |
11372
|
Medium Armor Revision | Tweaks | MMH | 90-8451 | GlassBoy | 2003-05-26 | Existing armor fixes are out there, but I was not satisfied completely with them. The purpose of this mod is to make medium armor a more useful skill in the game. Previously, the most powerful medium armor (non-unique) was indoril base AR rating 45,; the mos... |
11371
|
MCA-NOM Courtesan Patch | Tweaks | MMH | 90-10982 | Malius | 2007-01-11 | I noticed that while using NOM and MCA you aren't able to go to bed with coutesans. This patch fixes the issue of not being able to make love with MCA coutesans while using Necessities of Morrowind. Use this patch only with Morrowind Comes Alive AND Necessities |
11370
|
MCA Zero Town Baddies Alpha | Tweaks | MMH | 90-6483 | Qawsed Asap | 2010-06-10 | I got lazy and did not upload this up until now (that one year since I made this tweak). Why so long? Laziness. Anyways, cut and paste from readme: Hello and welcome to this Readme. For a long time, I have been using MCA and the one thing that annoys me is being ambush in... |
11369
|
MCA compatibility patch for Taddeus Mods | Tweaks | MMH | 90-9617 | StanRex | 2005-04-23 | Compatibilitypatch for Neoptolemus [url=mod.asp?modid=2235[/img]Morrowind Comes Alive[/url] 4.1 and [url=http://www.tadnan-hideout.com/MW/main.html" target="_blank[/img]Taddeus Balanced Weapons and Armor mods[/url]. |
11368
|
MCA 5.2 Performance & Attack Tweak | Tweaks | MMH | 90-13920 | Sandman101 | 2010-04-13 | This mod is to give you control over MCA and how it affects your playstyle and your computer. I know that one of the big gripes about Morrowind Comes Alive is being attacked in towns and respawning npc's and creatures. Also for computer performanc... |
11367
|
MCA 5.2 Fix + NoVivec | Tweaks | MMH | 90-12869 | Aeven | 2008-08-15 | This mod changes the way Morrowind Comes Alive spawns several characters. It is widely known that characters such as the footpads included in MCA make the game hard, near impossible to play for new characters, and to add to this, such characters are unbalanced. This mod removes them. ... |
11366
|
Maximum & Minimum v2.0 | Tweaks | MMH | 90-8768 | Beardo | 2003-03-31 | Block... min chance is set to 45%; max chance is set to 95% Months to respawn ...changed from 4 to 1 month Reset time for gold owned by NPC's lowered from 24 hours to 12 Projectiles... (arrows & bolts) min&max speed is set to double original speed Throwing weapons...min speed is increased x2...ma... |
11365
|
Master Index Upgrade | Tweaks | MMH | 90-12962 | Garren / Poobah | 2008-10-05 | This mod simply allows you to use the Propylons without having to return to Caldera once you've completed the Master Index quest. When you activate a Propylon, and have the Master Index in your inventory you will now be given the option (via a message box) to either trav... |
11364
|
Marksmanship | Tweaks | MMH | 90-6286 | Valtur Naa | 2009-10-06 | Turns marksman into a useful skill. Bows and throwing weapons deal more damage, bows degrade far more slowly, arrows are far more likely to be recovered from bodies, and the formerly useless Bound Longbow now comes with its own infinite supply of weightless arrows. Arrows also weigh and cost more... |
11363
|
Marksman Recovery | Tweaks | MMH | 90-7322 | Samurai | 2012-08-24 | When you fire an arrow, bolt, or thrown weapon,there is a 95% chance it will be recovered from the corpse.It is assumed that the other 5% will become broken or otherwise damaged beyond use. The reasoning is that arrows, darts, bolts and especially knives, spears, javalins, throw... |
11362
|
Marksman Enhanced v1.2 | Tweaks | MMH | 90-14758 | Bravo1 | 2013-05-24 | null |
11361
|
Marb's Compass | Tweaks | MMH | 90-11404 | Marbred | 2007-07-27 | Smaller, less abrasive compass arrow. The 'arrow head' spins around the little circle. This is an attempt to make the compass arrow slimmer, less noticable, and less annoying. |
11360
|
Mana Regen | Tweaks | MMH | 90-8319 | Fukuro | 2002-08-09 | This little mod regenerates Mana according to Willpower The original creators were __c4.ep and LanceVorgin but they quit playing Morrowind and because their plugin had a major bug i decided to fix it and send it in. Enjoy. |
11359
|
Magicka-Surge | Tweaks | MMH | 90-11585 | Zerfetzer | 2007-10-08 | This Plug-in runs a script which adds 4% magicka per level to your magicka pool. It works basically like the fortify max magicka ability, but it is not build up on it to provide more accuracy.(fortify uses 10% steps) Therefore it has no buff icon. If it does not already r... |
11358
|
Magicka Regenerate v2.0 | Tweaks | MMH | 90-13632 | Aragon | 2009-08-29 | null |
11357
|
Magicka Regen for NPC's v2.5 | Tweaks | MMH | 90-13589 | Kalamestari_69 | 2009-08-13 | Did you ever found it anoying that NPC mages were too...easy? After running out of their magicka, they were nearly defensless. This mod adds magicka regen ability to all the races of tamriel. You see mages using their magickal powers even after they have run out of all magicka. |
11356
|
Magicka Regen for NPC's v2.0 | Tweaks | MMH | 90-14806 | Kalamestari_69 | 2013-06-12 | Did you ever found it anoying that NPC mages were too...easy? After running out of their magicka, they were nearly defensless. This mod adds magicka regen ability to all the races of tamriel. You see mages using their magickal powers even after they have run out of all magicka. |
11355
|
Magicka Growth Controller | Tweaks | MMH | 90-11278 | Lord Haseo | 2007-05-31 | I've found that, while playing Morrowind, I just didn't have enough magick to throw around. Without using a birthsign or a racial trait which provide that delicious fortify maximum magicka attribute, having any significant amount of magic becomes difficult, and constantly having to stop and rest,... |
11354
|
Magick Oblivion Regeneration | Tweaks | MMH | 90-12557 | kiasyd | 2008-02-24 | This mod will allow you to regenerate magicka over time with the same formula used in Oblivion, faster if you have higher Intelligence and Willpower values. It works both with new and started games, this mod will not invalidate your old saved games. |
11353
|
Magic Speed | Tweaks | MMH | 90-335 | Unknown | 2009-04-06 | Magic Speed: Alters the casting speed for attack/defence spells. ============================================ 20090607 updated description with readme and categories --miran ------------------------- req: Morrowind only |
11352
|
Magic Icon Border (icon replacer) v2.0 | Tweaks | MMH | 90-10518 | Marbred | 2006-03-26 | null |
11351
|
Magic Icon Blue Swirl Removal Files | Tweaks | MMH | 90-8840 | Godslaw | 2003-05-15 | This is not really a plugin but if you hate those D**n Blue magic icon swirls as much as I do; Hate no more! This takes care of that problem. Since I did not know of a mod like this I made one, Enjoy!!! |
11350
|
Mage-Thieves | Tweaks | MMH | 90-7642 | Levdir | 2004-06-05 | This miniscule mod allows mages skilled with the arts of Alteration and Illusion to join (and continue advancing in) the Thieve's Guild, as these schools emulate what thieves do daily admirably. |
11349
|
Mage Friendly Plugin Series | Tweaks | MMH | 90-12707 | Eisenfaust | 2008-05-08 | The Elder Scrolls III: Morrowind Mage Friendly Plugin Series v1.0 Author: Eisenfaust Required files: depends on file(s) loaded (first two plugins should be self-explanatory, but see below for others) |
11348
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Mage friendly daedra and less annoying bonewalkers | Tweaks | MMH | 90-12622 | Nightblade_Y | 2008-03-26 | mage friendly daedra - allows mages to cast destructive spells on to daedra without the spell being reflected. All daedra and some dagoth creatures now have spell absorbtion instead of reflection. less annoying bonewalkers - makes the bonewalker's dread curse last for fiv... |
11347
|
Mage Class Change | Tweaks | MMH | 90-13349 | devilfreak12 | 2009-04-03 | Have you ever started playing through the GUild of Mages and wondered "Why do I have a speciality in shortblade, yet I get a Wizard Staff?" Well what this mod does is change your shortblade specialality into BLUNTWEAPON!!! This is my first mod and is basic because I'm just... |
11346
|
MADD Leveler | Tweaks | MMH | 90-11157 | Madd Mugsy | 2007-03-30 | How many times have you started a new game of Morrowind, only to think to yourself, "Oh crap, I have to build up my skill X to go along with my skill Y so I can get a 5x multiplier for Stat Z." If you're like us and hate planning this stuff out and just want to play the darn game already, t... |
11345
|
Lurlock's Left Gloves | Tweaks | MMH | 90-5859 | lurlock | 2011-10-07 | Lurlock's Left Gloves [email protected] Version 1.0 Description: Flips the icons and models of all left and right gloves, bracers, gauntlets, and pauldrons so that you can tell them apart. -Gave new icons to all left and right gloves, (and bracers/ga... |
11344
|
Lurlock's Intervention Plus | Tweaks | MMH | 90-5684 | Lurlock | 2011-09-29 | Intervention Plus Version 1.0 [email protected] Description: Adds Almsivi and Divine intervention destinations in places that were lacking them before. Almsivi Intervention points were added in: -Suran (Temple) -Vos (Temple) -Ghostgate (Out front... |
11343
|
Lurlock's Arrow Damage Display | Tweaks | MMH | 90-7409 | Lurlock | 2005-04-15 | Ever wondered how much damage the various different types of arrows and bolts actually do? For reasons unknown to man and mer, Bethesda chose to keep this data secret from us, leaving you wondering whether Corkbulb is better than Chitin or whether Bonemold is better than Iron. ... |
11342
|
Luminar's Illusion Blast Tweak | Tweaks | MMH | 90-9425 | Luminar | 2004-03-28 | This mod gives spells from the Illusion school a proper blast effect rather than the unimpressive green bubbles on the impact area. |
11341
|
Lost Artifacts DN_GDRv1 Patch | Tweaks | MMH | 90-6470 | latendresse76 | 2010-05-20 | The Lost Artifacts of Tamriel brought us many great and powerful items that were not to be found in Vvardenfell. Some when playing Darknuts's Greater Dwemer Ruins Volume 1 could never Be found well you could console them in or toggle collision and fly up to g... |
11340
|
Lore Fix v1.01 | Tweaks | MMH | 90-6319 | TheOne&Only | 2009-11-04 | null |
11339
|
Loot Balance Modification | Tweaks | MMH | 90-11355 | Number One | 2007-07-08 | Attempts to prevent the player from venturing to some of Vvardenfell's most popular locations to get rich and powerful with little or no effort by ridding them of daedric, ebony, and glass loot. This loot is either eliminated if too common throughout the game or scattered to other locations... |
11338
|
Longer Khajiit Night Vision | Tweaks | MMH | 90-7367 | Wysiwyg | 2002-05-28 | This is a simple mod I created because I was tired of having to sheathe my sword to activate my innate night vision every 30 seconds. It's only 2 minutes but that's a significant improvement. |
11337
|
Locked Bandit Caves & Tombs | Tweaks | MMH | 90-11439 | Solescape | 2007-08-11 | Ever wonder why all of the doors out in the wilderness are unlocked? Well worry no longer! This mod locks all of the tombs and grottos, locks and/or traps all of the bandit caves and sixth house caves, and traps most of the rogue Telvanni settlements. ... |
11336
|
Local Map Marker Remover | Tweaks | MMH | 90-6727 | Minamir | 2011-05-11 | null |
11335
|
Little Details and Fixes | Tweaks | MMH | 90-6529 | Mr. C. Racer | 2010-08-22 | A bunch of plugins I've been doing since I started playing with the CS. Some fix mistakes in vanilla Morrowind, while others add details here and there to make some cells more interesting. List of changes is as follows: - Caldera Imperial banners: adds a pair of Imperial ... |
11334
|
Linora's Leveling Mod v2.0 | Tweaks | MMH | 90-12299 | Linora | 2013-03-09 | A simple solution to Morrowind's biggest problem, and it's done using no scripts whatsoever. Alters 11 GMSTs to make Morrowind less of a stat-crunch when leveling your character. I changed 9 GMSTs, so that if you gain 1 skill point or more in a skill governed by an attri... |
11333
|
Links Plug-ins | Tweaks | MMH | 90-1569 | Alon Ganon | 2009-04-06 | tired of downloading all of those downloads one at a time well you just downloaded all of my plug-ins!!!! but note i make one new or add to this one 1-20 a month. |
11332
|
Lighting Enhancement Guide | Tweaks | MMH | 90-8427 | GlassBoy | 2003-05-26 | Morrowind has a lighting feature that is by default disabled (Quadratic). Switching to quadratic greatly improves the quality of the lighting in game (*SOME* reports have claimed a slight increase in performance as well when using quadratic). This guide will tell you how... |
11331
|
Light the Way v1.1 | Tweaks | MMH | 90-10502 | Enmesharra | 2006-03-18 | This is a very simple mod that adds a bit of atmosphere. _Bonk_ on the ES forum mentioned in a thread that he thought it would add realism if the transport NPCs had torches or lanterns, so they dont just stand out there in the dark. At first I couldn't believe that this hadn't been done so I look... |
11330
|
Light The Way Tweaked | Tweaks | MMH | 90-6758 | SeraphTC, Enmesharra | 2011-06-26 | This is a very simple update to 'Light The Way', as the original author describes it: "This is a very simple mod that adds a bit of texture. It adds lights to the outside transport NPC's. The Caravaners (Silt Strider) get torches. The Shipmasters and Gondaliers get lanterns (open torch... |
11329
|
Light Based Sneaking v1.4 | Tweaks | MMH | 90-8600 | Vanhikes, Qwert | 2003-02-03 | I thought that the sneaking skill was not very interactive. you just pushed a button and started to sneak; did not need to do much. So I wanted to make it more of an experience you have control over. My goal was to make this as much like the game Thief as possible; where light is your enemy and d... |
11328
|
Light Armor Balancer | Tweaks | MMH | 90-8345 | Johan Carlin | 2002-08-14 | This mod addresses these problems; the changes are as follows: - Nordic Fur changed from AR 5 to AR 7 - Boiled Netch changed from AR 7 to 10 - Chitin changed from AR 10 to 15 - Glass changed from AR 50 to 35 ... |
11327
|
Levelling v1.0 | Tweaks | MMH | 90-9732 | Balor | 2005-03-12 | Everybody knows that Morrowind characters capable of, with surprisingly little effort, become demigods of unsurpassed power. Many things done to fix that, and here is an other one - an alternative leveling system. Now you gain max of x2 multiplier on stat per level (if you trained apro... |
11326
|
Leveled Magicka | Tweaks | MMH | 90-2107 | hessi9 | 2009-04-06 | This mod increases your maximum magicka at 4% per level. So at level 25 your starting magicka has been doubled. |
11325
|
Level-independent Health | Tweaks | MMH | 90-7978 | Bell-chan | 2005-01-06 | It changes the health value of the player. Your health no longer goes up every level. It is calculated from your attributes. This way new characters have more health than normal and high-level characters have less health. The formula to calculate your health is: ( strength + agility... |
11324
|
LessWeather | Tweaks | MMH | 90-10002 | Cyrano, Torch | 2005-06-21 | LessWeather is designed for lower-end systems that struggle to maintain a playable framerate particularly during adverse weather. All towns and cities where systems are already challenged to create the abundant statics found therein have their adverse weather replaced with mil... |
11323
|
Less agressive cliff racer | Tweaks | MMH | 90-5862 | skullcleaver1 | 2011-10-07 | ***************************************************************** The Elder Scrolls III MORROWIND: Less agressive cliff racer ***************************************************... |
11322
|
Less Aggressive Critters | Tweaks | MMH | 90-7351 | Brett Flannigan | 2002-05-28 | With this mod, the following wild critters are less likely to attack you (some MUCH less likely): all Cliff Racers, all Alit, all Kagouti, Kwama Forager, all Mudcrabs, all Rats, Feral Guar, and all Shalk. |
11321
|
Legion papers | Tweaks | MMH | 90-5861 | Maw3193 | 2011-10-07 | Legion papers, by Maw3193 ([email protected]) To install: Put it in your "Data Files" folder and activate it in the Morrowind launcher. Purpose: At a certain level, you find armour better than the Legion stuff. Lugging around armour you are only going to wear ... |
11320
|
Legion | Tweaks | MMH | 90-279 | Unknown | 2009-04-06 | Legion: Changes the favoured skills of the Imperial Legion from Endurance/Personality to Endurance/Strength. ------------------------- req: Morrowind only ============================= 20090607 updated description & categories --miran |
11319
|
Laura Craft DIY Journal Compatible | Tweaks | MMH | 90-12924 | Eisenfaust | 2008-09-10 | Laura Craft DIYJK Compatible Patch Laura Craft by Emma, Patch by Eisenfaust Requires: Morrowind, Tribunal, Bloodmoon, Laura Craft Companion mod 2.2 by Emma, D-I-Y Journal Keeping by 2xStrange, Journal Enhanced and MWE by Aerelorn Description: ... |
11318
|
Kyro's Odai Boat Fix | Tweaks | MMH | 90-13934 | Kyromods | 2010-04-25 | Ever wanted to take your dingy to Balmora? Well, with this mod you can. Any boat mod will work. Ultimate Galleon, Sell n' Sail ect... More info in the readme [b]Changelog:[/b]Raised A wooden bridge to allow boat access ... |
11317
|
KTW ADnD Based Race Tweak | Tweaks | MMH | 90-13888 | Kain the Wolf | 2010-03-19 | The basic idea behind this mod is to change the size ratios to that of some of the races in ADnD. I have also tweaked out some of the spells/abilitys of the races, nothing overpowered, just tweaks I figured should be done i.e.; Argonians being able to breath u... |
11316
|
Kogoruhn Rebalanced | Tweaks | MMH | 90-14378 | Xeth-Ban | 2011-10-10 | I always felt that Kogoruhn was far too easy considering what it was supposed to be. I also felt that you were given many top-tier items without having to do much to get them. I therefore decided to do something about it. A complete list of changes can be found below, but... |
11315
|
Kirel's Sneak Attack | Tweaks | MMH | 90-10433 | Kirel | 2006-02-22 | Gives you an attack bonus after sneaking for a certain amount of time (default 20 seconds) with your weapon ready and without being hit, making a successful strike pretty much guaranteed. Can be setup a couple of different ways for bows/crossbows. The default setting is that the effect is cancell... |
11314
|
Kirel's Observant Ordinators | Tweaks | MMH | 90-10363 | Kirel | 2006-01-22 | A simple tweak that let's Ordinators see that you're wearing Indoril Armor without you having to initialize dialog with them first. Beta, may be incombatibilities with mods that alter voice greetings - works fine with VGreetings though. |
11313
|
Kirel's Illegal Summoning | Tweaks | MMH | 90-10361 | Kirel | 2006-01-20 | On the Xbox splashscreens we're warned not to summon creatures in towns, lest we be attacked by the guards - apparently they've relaxed their standards since then, seeing as how you can stroll through vivec with a squad of skeletons, a bunch of bonelords or a d... |
11312
|
Kirel's "Take a Breather" | Tweaks | MMH | 90-10420 | Kirel | 2006-02-16 | Simple enough concept, allows you to regenerate fatigue faster while sneaking, so long as you don't have a weapon drawn or a spell ready and are standing still, as if you were resting. Works well as a companion to fatigue effect mods. [b]Changelog:[/b]V1.04 Made the script checking for... |
11311
|
Kirel's "Snow Business" | Tweaks | MMH | 90-10565 | Kirel | 2006-05-01 | If you stay out in snow or blizzards for too long you'll start to freeze. At first you'll just feel tired, then you'll collapse, then you'll freeze to death. Wearing armor, casting resist frost and raising your endurance will all help beat the cold. I recommend... |
11310
|
Kirel's "How Are You?" | Tweaks | MMH | 90-10505 | Kirel | 2006-03-19 | Simply adds the topic " - How are you?" so you can catch up with your NPC friends. The topic has some 80 or so unique responses based on the NPCs disposition. Tribunal isn't required, but the script that adds the topic won't fire without it so you'll have to open the console and type: |
11309
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Kirel's "Guar Tamer" | Tweaks | MMH | 90-10441 | Kirel | 2006-02-24 | Let's you tame wild Guars and turn them into Pack Guars. Simply hit the Guar until its health is low enough (you get a message box) and then cast Command Creature on him for at least 10 seconds. The Pack Guars are the same same strength as normal Guars. They use the pack ... |
11308
|
Kirel's "Fast Break" | Tweaks | MMH | 90-10476 | Kirel | 2006-03-08 | Let's you sprint at increased speed in return for increased fatigue drain. The higher your athletics skill, the more of a speed boost you'll get. Put away your weapons/spells unless you want double fatigue drain! Sprinting also lets you jump further, but beware, the larg... |
11307
|
Khajiit Night Vision | Tweaks | MMH | 90-8091 | Melik Erek | 2002-06-19 | |
11306
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Khajiit Eye of Night Toggle | Tweaks | MMH | 90-10917 | Taehl | 2006-12-09 | All Khajiit start with the handy Eye of Night spell that lets them see in the dark. Problem is, it only lasts for 30 seconds before dropping you back into pitch darkness, and usually in the middle of a fight, forcing you to put away you dagger, run away blindly (usually into a wall), equip your '... |
11305
|
Key Replacer MW Renamer 1.1 | Tweaks | MMH | 90-11734 | Shadowriath | 2012-10-09 | This is a compatiblity patch for Daduke's Key Replacer and Lurlock's Key Namer. The esp replaces Key Replacer MW.esp and Keynamer.esp. If you have the expansions just run this file with the Dadukes replacers, make sure this file loads after it as it is a patch. Si... |
11304
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Key Namer-Cleaned | Tweaks | MMH | 90-10408 | Lurlock, DAVIDINTEL | 2006-02-11 | This is cleaned version of the "Key Namer" mod by Lurlock. All credit for this neat little mod goes to him. I am uploading this with permission from the author. Mod Description by Lurlock: Ever get tired of an inventory filled with "Small Key", "Rusty Key", "Ancient Daed... |
11303
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Key Namer v1.0 | Tweaks | MMH | 90-7994 | Lurlock | 2005-04-15 | Ever get tired of an inventory filled with "Small Key", "Rusty Key", "Ancient Daedric Key", "Shiny Key", etc., but afraid to dump all your keys because you don't know where they're from and when you might need them? Well, this mod fixes that, by giving all the keys names describing either where t... |
11302
|
Katana Speed Upgrade | Tweaks | MMH | 90-9433 | Lord Sato | 2004-03-31 | I am a big fan of Samurai, and I find the Katanas in this game's attack speed make them look a bit slow and boring, so I simply upped the speed on all the Katanas in the game to make them a bit faster in terms of attack speed. |
11301
|
JC_Magic Improvements | Tweaks | MMH | 90-9745 | Jan Cervenka | 2005-03-14 | This mod is supposed to make spellcasting more fun. It removes glow from enchanted items, increases speed of Target spells and make some spells easier to cast. More details are in ReadMe. This is my first mod released, so don't expect too much of it. |
11300
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jaxawiers imperial armor fix | Tweaks | MMH | 90-5813 | jaxawier | 2011-10-06 | jaxawiers imperial armor fix Author: jaxawier Description: Clean jaxawiers imperial armor fix Morrowind only 1.6.0.1820 Cleaned with tespcdv031 and tesame Tried to make it balanced but obviously it is intended for higher levels. Compared to similar armor at high level like daedri... |
11299
|
Item Patchwork | Tweaks | MMH | 90-6690 | mjr162006 | 2011-02-25 | This mod patches serveral items that, in the vanilla, i.e. unmoddified, versions of the game, have attributes that have what I feel are flaws. Such as: enchantments completely unlike what is described in their lore, ones that have lost their enchantments since Daggerfall, not being placed in the ... |
11298
|
Intervention Plus | Tweaks | MMH | 90-2308 | lurlock | 2009-04-24 | Intervention Plus Version 1.0 [email protected] Description: Adds Almsivi and Divine intervention destinations in places that were lacking them before. Almsivi Intervention points were added in: -Suran (Temple) -Vos (Temple) -Ghostgate (Out front... |
11297
|
Intense Combat 4 v1.1 | Tweaks | MMH | 90-12203 | Varg 'Euthanasiologist' | 2013-02-11 | This plugin, made on request, increases damage dealt by all weapons in Morrowind and some plugins. However, stats weren't mindlessly boosted, for many categories formulas are different. Generally difference between weakest and best weapons is reduced to provide more challenge. |
11296
|
Inns Rent Storage | Tweaks | MMH | 90-13514 | TheOne&Only | 2009-07-05 | This creates an incentive (sigh) to rent rooms at inns by adding storage containers for use by guests. Containers in guest rooms are replaced with identical storage containers intended for guest use and chests were added at the foot of the bed for rooms without any contai... |
11295
|
Infinite Torch | Tweaks | MMH | 90-8431 | Spjutulf | 2005-05-19 | Adds an infinite torch that the player can use. |
11294
|
Inferno | Tweaks | MMH | 90-12397 | Demolisher 2 | 2007-11-24 | Ever wanted to burn down Balmora? Pelagiad? Anywhere? Well, this is your mod. An Imperial in the South Wall Cornerclub in Balmora now sells firelighters. They are expensive, but a useful tool for destroying cities. There are options for saving both framerate and realism, so those who dislike low ... |
11293
|
Indoril No Attack v1.0 | Tweaks | MMH | 90-14651 | darkangel | 2013-04-24 | playering this plugin----put the file in the date files dir and load the mod ordinators high ordinators to wont atack you when wearing indoril or her hand armor feedback is welcome.... [email protected] |
11292
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Increased DB Attacks | Tweaks | MMH | 90-12596 | Jac | 2008-03-14 | This mod increases the amount of Dark Brotherhood attacks. To stop the attacks, you now have to kill Dandras Vules for the attacks to stop. The attacks will not start until you have reached at least level 5 and it also replaces the awakening message with "You are awakened... |
11291
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Inari's Skills Tweaks | Tweaks | MMH | 90-14416 | Inari | 2012-01-06 | Morrowind Code Patch required with "Swift Casting" activated. IST changes a couple GMSTs, so make sure there are no mods loaded after IST which change/contaminate GMSTs. Did you ever think, while creating your character, "Damn it, I don't need 10 skills, LONG ... |
11290
|
Improved staffs | Tweaks | MMH | 90-7655 | Stabbey_the_Clown | 2004-06-10 | I had wanted to play a staff-wielding mage, but even the best staffs were little good in combat, and only two staffs were good for enchanting. So, this plugin increases the damage and enchantment levels for all staffs. Even the base wooden staff is now mor... |
11289
|
Improved Shrine Journal entries | Tweaks | MMH | 90-8221 | Nedlum | 2002-07-15 | |
11288
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Improved Shipping | Tweaks | MMH | 90-10703 | MethosUK | 2006-08-05 | It has always irritated me, that getting up and down the east coast of Vvardendfell is so hard, and that the fishing villages of Seyda Neen and Ald Velothi had no access to ships. Also why was the Shipmaster of Gnaar Mok so damn lazy? Two destinations? So for my fir... |
11287
|
Improved Positioning | Tweaks | MMH | 90-15564 | HeyYou | 2017-08-20 | The Elder Scrolls III MORROWIND: ==================== Improved Positioning ==================== By HeyYou Date Sometime in Mid-2007 1. Description 2. Requirements 3. Installing the plug-in 4. Playing the plug-in 5. Save games 6. Conflicts/Kno... |
11286
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Improved No Glow | Tweaks | MMH | 90-10447 | Shadre | 2006-02-25 | This mod does two things: 1) Removes the "plastic" or "saran wrap" effect from all enchanted items so that you can actually see the details of your armor and clothes instead of being lit up like a neon sign. 2) Unlike other "no glow" mods, allows ... |
11285
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Improved Morag Tong Grandmaster | Tweaks | MMH | 90-10996 | PetrusOctavianus | 2007-01-16 | This mod makes the Morag Tong Grandmaster tougher and the Night Mother of Vvardenfell much tougher. It's designed mainly for players who use lots of quest/landscape mods and thus reached much higher levels than in vanilla MW. But also in vanilla MW the Grandmaster a... |
11284
|
Improved Inns | Tweaks | MMH | 90-12776 | Taddeus | 2008-06-18 | Please note that this mod was not created by me but by taddeus. He and nymeria was the original creator of the famous Necessities of Morrowind or NOM. When I realized that thier homepage Nymeria & Taddeus Internet Hideout (http://www.tadnan-hideout.com/MW/... |
11283
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Improved Health | Tweaks | MMH | 90-10478 | Shadre | 2006-03-09 | This mod changes how maximum Health is computed by using a formula based on multiple stats, armor skills and current level. In normal Morrowind each new level simply adds 1/10 of your current Endurance stat to max Health. This mod instead uses percentages of the following stats and sk... |
11282
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Improved Hand-to-Hand | Tweaks | MMH | 90-11446 | Fliggerty | 2007-08-12 | Hand-to-hand combat has always bothered me. It seems kind of pointless to me. Getting punched in the face doesn't make me tired, it hurts. It really hurts if the person punching me is wearing a gauntlet. This mod aims to simulate that. You now give, and ... |
11281
|
Improved Gold Weight | Tweaks | MMH | 90-6309 | ManaUser | 2009-10-30 | |
11280
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Improved Bartering | Tweaks | MMH | 90-11270 | Fliggerty | 2007-05-28 | Improved Bartering aims to make trading, buying, and selling in Morrowind a more immersive experience. First of all, merchants will no longer have a predefined, specific amount of gold to barter with each day. They will have a random amount that will be anywhere from none to a bit over doub... |
11279
|
Imperials less fat | Tweaks | MMH | 90-6562 | MoneyBags01 | 2010-10-12 | Are you sick of imperials being so fat, does your archmage look stupid with all that fat well now you don't have to because of this simple but usefull tweak, male imperial weight set from 1.25 to 1.00. requires morrowind only. no more GMSTS's [b]Changelog:[/b]v.2 removed GMSTS's |
11278
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Imperial Uniforms (TribBM) | Tweaks | MMH | 90-9173 | NukeouT | 2004-02-06 | This mod makes all imperial armor and Imperial Belts and skirts count as imperial uniforms. No more lugging around that heavy chest plate to talk with some ignoratnt bratty guard! I tried to include all the Imperial armor in the core files of MW, TB, and BM including Templar. ... |
11277
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Imperial Uniforms (MW) | Tweaks | MMH | 90-7952 | NukeouT | 2003-11-14 | This mod makes every Imperial piece of apparel - an Imperial Uniform for purposes of the Legion. So now Imperial Uniforms are: Imperial Skirts, Imperial Belts, and ALL NON-ENCHANTED IMPERIAL ARMOR. So if you find an imperial pauldron anywhere in the game it will l... |
11276
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Imperial Legion Uniforms | Tweaks | MMH | 90-8294 | Santtu Pajukanta | 2002-09-17 | This mod simply makes the Imperial Legion guys recognize all Imperial Cuirasses as legion uniforms, or if use light armor instead of Medium, you can use Imperial Studded Leather Cuirass and it does the trick.. An Imperial Legion shirt is included which also does the same trick... |
11275
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Imperial Legion Short Blade | Tweaks | MMH | 90-7862 | Johnny5 | 2003-11-03 | This mod adds short blade to the Imperial Legion's list of favored skills needed for advancement. It also makes 2 light armor cuirasses into acceptable legion uniforms and has a few other tweaks.Some updates & fixes have been done in this version. Full details in re... |
11274
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Imperial Diet Program | Tweaks | MMH | 90-9279 | Zenogias | 2004-03-01 | Improves the appearance of some races Imperial Males Reduces the Weight value of Imperial Males from 1.25 to 1.15, in order to reduce stretching of textures caused by the value being too high compared to its height. Orc Males Reduces the we... |
11273
|
Imperial Cult Teleporter | Tweaks | MMH | 90-8234 | Ciante | 2002-07-22 | |
11272
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Imperial Broadsword Damage Fix | Tweaks | MMH | 90-10435 | Rob B. | 2006-02-22 | After starting a new game and deciding to go the route of the Imperial Legion, I noticed that using the Imperial Broadsword wasn't the best thing to use. Then I thought about it; if Imperial Steel Armor is slightly better than regular Steel Armor, then why isn't the Imperial Broadsword better tha... |
11271
|
Ice Weapons (Patch) | Tweaks | MMH | 90-8680 | Evil Sorcerer | 2003-02-24 | This is SOLELY a patch, just one file, NOT THE ENTIRE ICE WEAPONS 2.0 MOD. ONE PATCH. This fixes the problem with a sword in Meldor's shop; you must overwrite the old file with this one. It goes in the same file as the old one, just manually plop it into the ... |
11270
|
Huskobar's Role Playing Suite | Tweaks | MMH | 90-13723 | Huskobar | 2009-10-30 | null |
11269
|
Hurry Up | Tweaks | MMH | 90-14256 | Logorouge | 2011-03-20 | The speed of some NPCs* related to escort quests have been increased. *plus 2 creatures. Botrir: 56->80 Corky: 50->80 Din: 51->80 Drerel Indaren: 51->80 Edras Oril: 61->80 Fonus Rathryon:... |
11268
|
House of Earthly Delights Railing | Tweaks | MMH | 90-10547 | AJB | 2006-04-16 | Ever have the problem of the girls dancing off their stages in the house of earthly delights? Ever just wanted them to stay up there? NOW YOU CAN! This mod literally took about 30 seconds to make. All I did was C&P the railing which is on the middle stage but not the left... |
11267
|
House Dagoth Difficulty Mod | Tweaks | MMH | 90-15348 | relap5e | 2015-05-17 | House Dagoth Mod created by relap5e hp = Health Points spd = Speed Attribute sv = Soul Value Ash Zombie - 120hp to 320hp - 25spd to 60spd - Resist Magicka 10% - Resist Fire 10% - Resist Frost 10% - Resist Shock 10% - Resist Poison 10% - ... |
11266
|
Hostility Messages Script | Tweaks | MMH | 90-10569 | Kirel | 2006-05-01 | This mod is an alternative to using "GetFight" in the console to determine an NPC's hostility that maybe breaks the atmosphere a little less, although without an external program you still need to use the console. Open the console and c... |
11265
|
Hospitality Papers v1.0 | Tweaks | MMH | 90-6206 | quorn | 2008-11-29 | null |
11264
|
Hla Oad/Odai Plateau Road | Tweaks | MMH | 90-13068 | Talore | 2008-12-04 | Defines a road between Hla Oad and the Odai Plateau, where the Hlaalu fortress is built. With this, players can easily walk from Hla Oad to Balmora (it was possible before, but there was no defined road, and it felt like a hike through the wild) This contains only an .esp and a readme... |
11263
|
Hitto's Useless ACE addons - Charge | Tweaks | MMH | 90-9326 | Hitto | 2004-03-08 | This little plugin fortifies your attack and strength depending on your time spent running. Ever wanted to charge relentlessly to knock down an enemy under a powerful blow? Then this is for you ;) |
11262
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Hitto's Useless ACE addons - Backstab | Tweaks | MMH | 90-9337 | Hitto | 2004-03-11 | This little plugin fortifies your Short Blade skill depending on sneak skill. Ever tried to backstab some hapless victim, while hiding in the shadows, only to miss your shot because your weaopn skill was too low? Then this is for you ;) |
11261
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Hitto's Useless ACE addons - Air Attack | Tweaks | MMH | 90-9281 | Hitto | 2004-03-01 | Have you ever wanted to deal extra damage whenever you jump down from a roof and strike an unsuspecting victim? There you go. This mod simply adds a fortify Attack and Strength effect depending on your jumping time. Test the H out of it! Known bug : nothin... |
11260
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Hitto's ACE Addons - Backstab V0.1 | Tweaks | MMH | 90-15498 | Hitto | 2017-07-22 | ***************************************************************** The Elder Scrolls III MORROWIND: Hitto's ACE Addons - Backstab V0.1 ***************************************************************** Index: 1. Installation 2. Playing the Plugin 3.... |
11259
|
Hilomar's Imports Unofficial Door Patch v2.0 | Tweaks | MMH | 90-12351 | Ninjakreborn | 2013-03-20 | The mod Hilomar's Imports ended up having a bug in it. When you are in Pelagaid and first enter...if you look at the first building on the right you will notice it says "Wooden Door" and when you activate it the door opens in broken animations to reveal a wall behind it. What happened ... |
11258
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Hilomar's Imports Unofficial Door Patch | Tweaks | MMH | 90-13603 | ninjakreborn | 2009-08-18 | The mod Hilomar's Imports ended up having a bug in it. When you are in Pelagaid and first enter...if you look at the first building on the right you will notice it says "Wooden Door" and when you activate it the door opens in broken animations to reveal a wall behind it. ... |
11257
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Hidden Magic Items | Tweaks | MMH | 90-14226 | Redxile | 2011-02-28 | This mod "hides" all the magic items in the game. It removes the shimmer effect, and removes the spiral icon. You will only be able to see that the item is magic by viewing it's enchantments. |
11256
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Herbalism v1.3 | Tweaks | MMH | 90-9099 | Balor | 2005-03-12 | Well, have you been boggled by the way Morrowind handles plants? "Opening" them is already became part of folklore ( One of "If you played too much Morrowind: - You try to "open" flovers instead of picking them up" ). Well, I was :). Also, it makes finding which plant you "picked" and which... |
11255
|
Helmet Toggle | Tweaks | MMH | 90-11066 | Shadre | 2007-02-17 | This mod will automatically equip the best helmet in your inventory when you draw a weapon or ready a spell or magic item, and will unequip that same helmet when you put your weapon or magic away. This mod is similar to my other "toggle" mod: Shield Toggle. The reas... |
11254
|
Height%2FWeight Tweaks | Tweaks | MMH | 90-1085 | Unknown | 2009-04-06 | |
11253
|
Healers_companion_addon | Tweaks | MMH | 90-14030 | vi | 2010-07-27 | Lets(Raejack's) Healers Heal your companions TOOO!!!! This is just an "enhancement" for Raejak's Healers Mod WHICH IS REQUIRED (fyi : ) Raejeck's mod brought actual "healers" to Morrowind...I love this! But ... |
11252
|
Healers v1.0 (Edit) | Tweaks | MMH | 90-14957 | Raejak | 2013-09-01 | (Original description) Injured PCs can now actually visit healers, just like the NPCs suggest. These healers charge varying amounts for their services (depending on several factors), and can generally be found at the nearest Temple. See readme for info. (Simbelmyne Edit) Fi... |
11251
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Havish Necessities of Morrowind Patch | Tweaks | MMH | 90-13625 | CaptainJorge | 2009-08-25 | This mod adds NoM functionality to the normal wells in Havish. It also adds NoM food to the tavernkeepers stock. Finally, it adds NoM supplies to the trader and pawnbroker in Havish. This plugin requires the following: Havish 1.3 Necessities of Morrowind, NoM 2.12-05 Update o... |
11250
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Haunted Manor Improvments! | Tweaks | MMH | 90-12472 | MaydarXIII | 2008-01-11 | This is a small mod that simply fixes up the haunted manor in St.Olms. You can use it however you like, much like the haunted manor before,but it gives it a more comfortable feeling. I made this mod to get back up on my feet with modding. This mod is great if you want to fix up Morrow... |
11249
|
HardcoreFactions | Tweaks | MMH | 90-3198 | Darkflame | 2009-05-12 | ~~~~~~~~~~~~~~~~~~~~~~~~ Hardcore Factions 1.0 By Darkflame ~~~~~~~~~~~~~~~~~~~~~~~~ Summary: This plugin will make it more difficult to join factions and especially hard to rise through them to the top. Players will no longer be able to... |
11248
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hard patch 2004 | Tweaks | MMH | 90-1844 | Lancelot | 2009-04-06 | Copy Hard Patch 2004 in "your drive":\Morrowind\Data\. I recommend that you start a new game. Still, if you wish to continue an old game after installation, follow these simple steps. - Load the game of your choice. Morrowind will warn you that games files may have changed. |
11247
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Handy Equipping | Tweaks | MMH | 90-11566 | Fliggerty | 2007-09-27 | You will no longer have to pause your adventures to pick open a door, or light up a dark corridor. Handy Equipping lets you switch between your weapon and a lockpick or probe, or your shield and a torch or a lantern with only a keypress. This mod is dependent upon Morrowind Scri... |
11246
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Haarbal | Tweaks | MMH | 90-14949 | SukkelHaarbal | 2013-08-29 | Description: Script to stop those continues ordinator attacks. Open the console window (by pressing ~ ) , point and click at the NPC so that the top bar of the console says something like; "ordinator_mournhold_stationary_00000013" Then just type in the console window "StartS... |
11245
|
Guild Fixes | Tweaks | MMH | 90-12812 | OmegaDarkKnight | 2008-07-09 | Guild Fixes adjusts the numerical attribute requiresments of all normal Guilds and Great Houses as well as making their Guild Leaders (Minus Gothren) much more powerful and worthy of their titles. A Full List of Changes can be found in the Included ReadMe. ... |
11244
|
Guild Fees | Tweaks | MMH | 90-302 | Bot | 2009-04-06 | Guild Fees by Bot v 1.0 This modification introduces a modest joining fee for when the player joins either the Imperial Fighter or Mage's Guilds. Also spelling corrections. ------------------------- req: Morrowind only =============================... |
11243
|
Gravedigger | Tweaks | MMH | 90-10696 | Fliggerty | 2006-07-28 | Now you can completely get rid of a corpse immediately - without being weighted down with whatever junk was on it! All you have to do is get close enough to a corpse that you would be able to activate it, and hold down the -'- (apostrophe) key until it starts burning, as long as you h... |
11242
|
Got the Time | Tweaks | MMH | 90-7221 | Princess Stomper | 2012-08-05 | You're in the city. You press the 't' key to rest, but you're not even tired - you just want to know what time is. But you get that incredibly annoying error message telling you you're not allowed to rest here. You just want to know the time. Wouldn't it be easier to... |
11241
|
GooglyBoogly Economy Fix | Tweaks | MMH | 90-13313 | GooglyBoogly | 2009-03-14 | 2.5x Training Costs 12.5x Fast travel Costs No Mudcrab/Creeper Barter Player-made potions to 10% value Harder Bribery A succesful barter no longer increases merchant disposition This mod is based off the miscella... |
11240
|
GoldWeight v1.2 | Tweaks | MMH | 90-532 | VenomByte | 2004-10-20 | Adds an effective weight of 0.01 to gold pieces. Unlike other mods which give weight to gold, this mod does NOT change the weight value of the existing gold_001 object, instead a script adds 'dead weight' to your inventory. This means that this mod is fully compatible with any mods that change th... |
11239
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GoldFire's Darker Nights | Tweaks | MMH | 90-12873 | GoldFire | 2008-08-18 | This is a simple mod that just makes Morrowind darker at night and makes lights like torches and lanterns brighter. Contains: .Readme .Morrowind.INI File (Backup) .Morrowind.INI File (Makes night darker) .Morrowind.INI File... |
11238
|
God 2.0s Morrowind mod | Tweaks | MMH | 90-10163 | God 2.0 | 2005-10-13 | This plugin tries to add more balance to spellcasting, adds blank spell scrolls available for purchase, and changes the requirements for advancing up ranks in the different factions. Version 1.0b improves the recharge rate of magic items, as I found the previous value I... |
11237
|
Gnisis Eggmine Pass | Tweaks | MMH | 90-13059 | quorn | 2008-12-02 | This plug-in allows the player to enter the Gnisis Eggmine while holding the pass. The Hetman of Gnisis will sell the eggmine pass to players, and the guard will give the player the key while the pass is in the player's inventory. Two versions are available, the regular v... |
11236
|
Gnisis Bridge | Tweaks | MMH | 90-13067 | Talore | 2008-12-04 | Adds a bridge connecting Gnisis to the land south of it, by a bridge across the river. This was made for roleplayers who didn't want to take a huge walk around to get to Gnisis walking from the south, but also don't want to swim across the river. |
11235
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Gluby's Creature Loot Mod | Tweaks | MMH | 90-13635 | Gluby | 2009-08-29 | "I just killed an enormous bear, and all I got was this... hey! Not even enough skin to make a T-shirt!" This mod is designed to redress logical inconsistencies in creature animal-parts loot, and to increase the rather sparse supply of it. I... |
11234
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Glowing Bitter Coast v1.0 | Tweaks | MMH | 90-14321 | michael163377 | 2011-06-17 | null |
11233
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Glass Arrow Fix | Tweaks | MMH | 90-8225 | GlassBoy | 2003-05-26 | Glass arrows weigh .15, steel weighs .10??? and yet all other steel counterparts of glass weapons weigh more than them? This simple fix changes glass arrows weight to .05, so that glass's weight is more consistent in the game. |
11232
|
GIANTS (No Nude) | Tweaks | MMH | 90-7986 | TomatoOfDoom | 2003-11-26 | This mod takes out the nymphs (the naked people running around). Hope this helps some of you. |
11231
|
Ghost Fence Removed v1.0 | Tweaks | MMH | 90-2146 | kingevil | 2009-04-24 | removes the ghostfence, but not the ghostgate. |
11230
|
Generic-No-More Tribunal Clothing | Tweaks | MMH | 90-11378 | Mista Mod Testa | 2007-07-14 | The fourth Generic-No-More mod. This one will replace the 9 clothing items added by the Tribunal expansion. Enjoy! |
11229
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Generic-No-More Morrowind Clothing | Tweaks | MMH | 90-11356 | Mista Mod Testa | 2007-07-08 | This mod replaces all of the generic clothing names, including jewelry, with names that describe them. It does not replace special clothing names, such as Surefeet. The screenshot will show some of the edited clothing names. Enjoy! If you're not happy with this mod, try B... |
11228
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Generic-No-More Misc Items | Tweaks | MMH | 90-11374 | Mista Mod Testa | 2007-07-12 | The third Generic-No-More Mod. This one replaces all of the generic misc item names. Such as plates, flasks, and bottles. Enjoy! |
11227
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Generic-No-More Bloodmoon Clothing | Tweaks | MMH | 90-11359 | Mista Mod Testa | 2007-07-09 | The second Generic-No-More mod. This one will replace the names of Bloodmoon's generic clothing. It does not replace Morrowind's generic clothing or special clothing items. Leave comments & rate high! ;) [b]Changelog:[/b]v1.1-Accidentally deleted mod from website. Replaced with cle... |
11226
|
Gauntlets, Bracers and Pauldrons 1.1 | Tweaks | MMH | 90-9949 | Scifiguy52 | 2005-06-26 | This mod adds a merchant to the Ald Skaar Inn, in Ald-ruhn that sells pauldrons that double up on all stats in order to allow the ability of wearing sheathes and quivers on your character. |
11225
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Gauntlets, bracers and pauldrons 1.0 | Tweaks | MMH | 90-1380 | Scifiguy52 | 2009-04-06 | a mod that takes all the gauntlets, bracers and pauldrons in the game and making 2 sets, as in, it takes one slot, but does both armor rating, enchanting, condition etc. i made this so sheaths, quivers and anything else that takes up a slot on your arm can be covered so you dont lose any armour r... |
11224
|
Gameplay Enhancement | Tweaks | MMH | 90-7476 | BlueMantis Mod Craft | 2002-06-06 | Fixes general gameplay problems and bugs. Slightly improves magic system and stops cliff racers from attacking on sight. Please see readme file for full list of changes. |
11223
|
Gaenor Revamped | Tweaks | MMH | 90-6369 | Qorwynn | 2010-01-09 | This mod its for the brave warriors out there, for someone that wants a challenge, and for all of us who hate Gaenor, the bosmer pauper found in the Mournhold Temple,that ask you for a ton of money. Now he is stronger and have better loot as a reward [b]Change... |
11222
|
Full Paralysis | Tweaks | MMH | 90-12981 | Fliggerty | 2008-10-21 | It makes no sense to me that you should be able to open up your inventory and drink a cure paralysis potion while you are paralyzed, or do anything else for that matter. This simply disables the right mouse key when you are paralyzed. ... |
11221
|
frostmoth repaired v0 31 | Tweaks | MMH | 90-2286 | Talthybius | 2009-04-24 | null |
11220
|
Freelancer | Tweaks | MMH | 90-8164 | Tomas | 2003-04-18 | Designed for those who prefer Morrowind life without faction complications, working as a freelancer for whoever has suitable work to offer.There are several aspects to this plugin: - many quests now end if you decline them (ie moving to greyed-out in journal) ... |
11219
|
Fortify Skill Comes to Morrowind | Tweaks | MMH | 90-6814 | SwordForTheLord | 2011-11-15 | Addes Fortify Skill spells to Morrowin, and increases the spell effect cost for balance. |
11218
|
Fortified Thirsk | Tweaks | MMH | 90-303 | lochnarus | 2009-04-06 | ***************************************************************** The Elder Scrolls III MORROWIND: Fortified Thirs... |
11217
|
Fort Frostmoth Restoration | Tweaks | MMH | 90-2151 | Case | 2009-04-24 | Fort Frostmoth Restoration Author: Case File Version: 1.0 File size: 510 bytes Returns Fort Frostmoth to its undamaged state upon completion of the Bloodmoon story arc, instead of leaving it partially destroyed as it is in the unmodified expansion. [Dec. 2004.] |
11216
|
Fliggerty's Fleeing Fetchers | Tweaks | MMH | 90-12774 | Fliggerty | 2008-06-17 | It is not reasonable for an innocent bystander to walk in the middle of a battle that is raging in the streets. Nor does it seem feasible for a simple commoner to stand and watch a murderous rampage without running for safety. When you are in the midst of a battle, any non-comba... |
11215
|
Flamin' Foeburner Fix | Tweaks | MMH | 90-13077 | Alphax | 2008-12-09 | Adds a basic enchantment to the highly prevalent (but unenchanted) Dwemer Claymore called "Foeburner". The sword now carries a Fire Damage enchantment and has increased reach, with the result that you can hit enemies from slightly further away and it appears that the weap... |
11214
|
Fixed weapon stats | Tweaks | MMH | 90-10640 | Opium1 | 2006-06-24 | A small tweak that changes the stats of a few weapons to something more realistic. Edited weapons and stats. Mace of Aevar Stone-Singer Chop: 10 - 60 Slash: 10 - 60 Thrust: 10 - 10 (Edited since I d... |
11213
|
Find Shelter | Tweaks | MMH | 90-12678 | Danjb | 2008-04-21 | null |
11212
|
Fighter's Guild Tweak | Tweaks | MMH | 90-12442 | Aztekh | 2007-12-22 | Just a simple tweak. It changes the Figher's Guild favored skills to Long Blade, Axe, Spear, Blunt Weapon, Block, Armorer, and Athletics. [b]Changelog:[/b]1.0 Initial version. |
11211
|
Fatigue Regen v1.11 | Tweaks | MMH | 90-14290 | michael163377 | 2011-04-26 | This mod changes the fatigue in Morrowind to be more like in Oblivion. Fatigue will now regenerate while running, but at a slower rate than while walking, and fatigue loss for attacking, blocking and jumping has been significantly increased. Read the readme file for more information. ... |
11210
|
Fatigue Effects v1.3 | Tweaks | MMH | 90-10384 | Warrax | 2006-02-01 | This is the updated version of "Fatigue Effects" mod by Leon "pancreas" Medado. It adds breathing sound for your character, when his fatigue drops under 60%. Sound is scaled, so he breaths more and louder, when he's near 100% fatigue. Near maximum... |
11209
|
Fatigue Effects | Tweaks | MMH | 90-8477 | Leon 'pancreas' Medado | 2003-05-28 | Adds a new panting and heart beating sound effect when your character becomes fatigued A ratio system (Many thanks to Horatio) expresses your current fatigue level as a percentage of your maximum number of fatigue points which is tied to the volume and pitch of the soun... |
11208
|
Fatigue Changes | Tweaks | MMH | 90-6266 | Tyri | 2009-09-16 | Changes the way you use your fatigue. Removed fatigue from running, as in Oblivion, but increased fatigue loss from swinging weapon, blocking, and various other things. Added spellcasting fatigue loss equal to somewhere around half the cost of the spell. I cleaned it of the nast... |
11207
|
FastProjectiles | Tweaks | MMH | 90-5003 | MangoMan | 2009-05-12 | Fast Projectiles Mod v1.0 Written by MangoMan ( Dave Cousineau ) [email protected] Installation: -------------------------------------------------------------------------------------- Just unzip the .zip file to your morrowind \Data Files directory. All there is... |
11206
|
Faster | Tweaks | MMH | 90-13682 | Aragon | 2009-09-22 | Increases walking and running speed of yourself and NPC's by one quarter. I personally like this mod since the running speed in Morrowind is painfully slow. It is still a balanced mod since all NPC's are also faster. Since the speed increase is fairly low, the plugin still encourages you to work ... |
11205
|
Falling Down | Tweaks | MMH | 90-13190 | Duncan | 2009-01-22 | This small plugin makes you keep an eye on your fatigue a little closer. You better make sure you have enough fatigue before you go into battle. And if your fatigue is getting low while in battle, you better run away, hide, take a minute to catch your breath, then go back and finish off the creat... |
11204
|
Fall Damage | Tweaks | MMH | 90-9807 | Sosthenes | 2004-10-15 | Simply increases falling damage.[list] more damage from lower falls ie. twisting/breaking your ankles higher falls become more deadly ie. breaking your legs, neck, etc.[/list] |
11203
|
Failure Based Learning | Tweaks | MMH | 90-6657 | etmorrowindb | 2011-01-20 | This mod makes learning based on failure instead of success for some Skills. The influenced Skills are: Alteration, Axe, Blunt Weapon, Conjuration, Destruction, Hand-to-hand, ... |
11202
|
Faction Journal Rules | Tweaks | MMH | 90-6237 | TheOne&Only | 2009-06-27 | |
11201
|
Eyemadedis | Tweaks | MMH | 90-8778 | Morbid The Grimm | 2003-04-07 | Some mostly minor Tweaks to TES:Morrowind - Race Attributes, Special Abilities, skill and other things as well These are changes I personally found useful and wanted to share with others; complete list of what was changed is in the readme. |
11200
|
Expansion Integration | Tweaks | MMH | 90-6573 | Dragon32 | 2010-10-18 | Better integrates the Tribunal and Bloodmoon expansions into the game by adding their new content to Vvardenfell. Making Solstheim, Almalexia and Vvardenfell part of one, connected world. In addition, unused resources from Bloodmoon are added into the game world. |
11199
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Evidence Chest Modifications v2.0 | Tweaks | MMH | 90-12350 | Ninjakreborn | 2013-03-20 | This includes two simple esp files. One locks all evidence chests to 100 and one unlocks them all. This affects all areas of morrowind. There are not ESP to account for Bloodmoon or Tribunal because as far as I can tell there are no evidence chests in those areas. This mod was meant to... |
11198
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Evidence Chest Modifications | Tweaks | MMH | 90-13591 | ninjakreborn | 2009-08-15 | This includes two simple esp files. One locks all evidence chests to 100 and one unlocks them all. This affects all areas of morrowind. There are not ESP to account for Bloodmoon or Tribunal because as far as I can tell there are no evidence chests in those areas. <... |
11197
|
Eternally Sunny Weather v1.0 | Tweaks | MMH | 90-995 | Kagz aka Kagrenac aka Raven | 2009-04-06 | ............Eternally Sunny Weather.................... Alright due to me seriously considering giving up modding, i am going to start giving my personal mods away. This is my Sunny weather mod. I was fed up trying to test my mods in the half dark and the rain. |
11196
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erin's_improved_weather | Tweaks | MMH | 90-12940 | Dirges | 2008-09-16 | Changes severe weather to do damage and add appropriate spell effects. Also adds blight diseases during blight storms and stops all blight storms after killing Dagoth Ur. [b]Changelog:[/b]0.1A: First released version. Untested but should work. 0.1C:... |
11195
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Enough Does Not Have Enough | Tweaks | MMH | 90-11482 | Gwilym | 2007-08-27 | Simply gets rid of the pointless "Item does not have enough charge" message, which kind of bugged me. |
11194
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Enemy Health Bar Remover | Tweaks | MMH | 90-13284 | Knef | 2009-02-28 | This mod eliminates the enemy health bar, the little yellow rectangle that tells you how many health points your foe has left. If you'd rather not know how many times you have to stab your enemy until he/she/it falls down, then this mod is for you. I created this mod due ... |
11193
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Enemy H2H Damage v1.0 | Tweaks | MMH | 90-1039 | Aerelorn | 2009-04-06 | Enemy Hand-to-Hand Damage v1.0 by aerelorn Overview: This is a simple mod to change the way enemy punches affect the player. Instead of doing fatigue damage, they will do health damage instead. I've always found it boring to fight an enemy using Hand-t... |
11192
|
Encumbrance Mod | Tweaks | MMH | 90-11133 | BlueBit | 2007-03-19 | The Encumbrance Mod makes the encumbrance aspect of Morrowind a little bit more realistic. It makes it how ever much you can carry is only double or triple your strength (2 .esp's). It makes you pick and choose what you should bring before going out on a mission, adding ... |
11191
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Encumbrance Enhanced | Tweaks | MMH | 90-11207 | Fliggerty | 2007-04-26 | It was suggested that a mod be made that will increase the athletics skill faster when the player is carrying more. This mod does that. It also increases acrobatics and sneak. When the player has less than 25% encumbrance, there are no changes. Between 25% and 50% it... |
11190
|
Enchantments 300 | Tweaks | MMH | 90-9091 | Byblos | 2004-01-28 | Objective - Make Magic Items actually usefull What it Does Changes the enchantments for almost all items in the game to make them so you have to decide which items to use - this way you have to make hard choices between which rings, amulets and robes t... |
11189
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Enchanted Icon Selection v1.1 | Tweaks | MMH | 90-1050 | Nigedo | 2009-04-06 | null |
11188
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Enchantable Gloves of the Bal Molagmer | Tweaks | MMH | 90-11211 | Rastamage | 2007-04-27 | This mod makes the Gloves of the Bal Molagmer that you get from Gentelman Jim Stacey into something worthwhile. There are two .esps. One makes the gloves fill the gap of the missing exquisite gloves and one makes them near artifact level. |
11187
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Elemental Shield Fix/Tweak | Tweaks | MMH | 90-13082 | quorn | 2008-12-13 | This plug-in alters the game setting for the Alteration school's elemental shield spells (fire shield, frost shield, lightning shield). This plug-in changes the damage magnitude of the shield from 10% of the spell's magitude, to 50% of the spell's magnitude, meaning an elemental shield of 1... |
11186
|
Elemental Icons | Tweaks | MMH | 90-6364 | Candlemaster | 2010-01-05 | This replacer recolors the small and large icons for the "fire damage", "fire shield", "frost damage", "frost shield", "shock damage", "lightning shield", and "poison" spell effects, recoloring them according to their element. Some may consider this lore-breaking, as it breaks the original ... |
11185
|
Economy: Merchants and Taxes - adventurers | Tweaks | MMH | 90-9697 | Biges | 2005-04-02 | As many players of Morrowind know, it's economy system is crap - abundance of high-cost items, not enough cash for traders and traders themselves are complete loonies, able to sell the same item for less than thay buy it for. Money saving and treasury hunting, the very important... |
11184
|
Economy: Merchants and Taxes | Tweaks | MMH | 90-9698 | Biges | 2005-04-02 | As many players of Morrowind know, it's economy system is crap - abundance of high-cost items, not enough cash for traders and traders themselves are complete loonies, able to sell the same item for less than thay buy it for. Money saving and treasury hunting, the very important... |
11183
|
Economy Fixes v1.0 | Tweaks | MMH | 90-8396 | VenomByte | 2004-10-20 | vn_economy_itelmists.esp - Complete reworking of around 160 of the levelled item lists in MW, Bloodmoon, and Tribunal. Levelled loot is now between 50-90% rarer (depending on value), and only starts to appears at around two and a half times the level it would previously appear at (best items now ... |
11182
|
Economy Fixes v1.0 | Tweaks | MMH | 90-578 | VenomByte | 2009-04-06 | ***************************************************************** The Elder Scrolls III MORROWIND: VenomByte's Economy fixes Plug-in V 1.0 by VenomByte ***************************************************************** Contents: 1. Installation |
11181
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Economy Adjuster | Tweaks | MMH | 90-11202 | HotFusion | 2007-04-22 | This is a series of modular plug-ins designed to reduce to amount of cash available in the game. Morrowind's economy is out of control. It is very, very easy to make money (people frequently obtain millions of gold coins during the course of the game). Worse, ... |
11180
|
Ebony Tweak | Tweaks | MMH | 90-11276 | Nintendofreak103 | 2007-05-30 | Changes ebony armor into a medium armor and changes armor rating from 60 to 70 filling the gap of a powerfull medium armor If there is anything wrong please tell me this is my first mod so there is a chance that it will not work |
11179
|
Easy Ordinator Armor | Tweaks | MMH | 90-12704 | Tricobalt | 2008-05-02 | Annoyed by attacking Ordinators simply because you are using their holy armor from their revered order? This is your solution! |
11178
|
Easier Enchanting | Tweaks | MMH | 90-8912 | Shawn Potter | 2003-06-16 | Increases the chance of enchanting items so doing your own enchanting is easier. |
11177
|
Easier Being | Tweaks | MMH | 90-12741 | Grimspire | 2008-05-31 | This mod changes several game settings to make it easier these things are - - Armorers hammer more effective - Enchant price lowered - Travel time & cost lowered - Faster swimming and running - Hold breathe under water l... |
11176
|
Earthly Delights Extreme | Tweaks | MMH | 90-12672 | Licks-His-Lips | 2008-04-18 | null |
11175
|
Earthly Delights | Tweaks | MMH | 90-7348 | Endrek | 2002-05-28 | This mod is designed to make Desele's House of Earthly Delights (in Suran) a bit more... delightful. Talk to Helviane Desele about "Beds" to partake of the services. There are also some minor changes to prevent the dancing girls from dancing off thestage. ... |
11174
|
Dynamic MGE Water | Tweaks | MMH | 90-13813 | Solidfire | 2010-01-14 | For MGE 3.8 or higher, not tested with earlier versions, but give it a try. also, not tested using Morrowind's pixel shaded water. Water waves are more Defined, more realistic. same with caustic effects. more info is stated in the re... |
11173
|
Dynamic Magicka Regeneration | Tweaks | MMH | 90-13637 | Duncan | 2009-08-29 | A Magicka regeneration mod aimed at a much slower rate of regeneration (hours instead of minutes). It features a more complex Magicka regeneration script under which Magicka regenerates, every 60 seconds, at rate that dynamically changes as a function of Intelligence, Willpower, Restoration skill... |
11172
|
Dynamic Leveling | Tweaks | MMH | 90-11471 | Stealaxe | 2007-08-24 | This is a mod intended for the casual player that is tired of planing levels. You skills directly increase your attributes and your attributes directly increase your level. You can still reach level 70+ (max 75), get all your stats to 100 and can have up to 850 health and 1200 magicka... |
11171
|
Dwemer Stove Doors | Tweaks | MMH | 90-11327 | Drackolus O'Dell (Salomandyre) | 2007-06-30 | This mod allows you to open and close the doors on the dwemer stoves. This only replaces the original ones in the game -- the ones added by mods or the expansions are still the same. By default, all the doors are open. I made them closed before, but they tried... |
11170
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Dwemer Ruins Fix | Tweaks | MMH | 90-7414 | Crazyboy | 2003-05-15 | I thought it was messed up when tribunal came out and you could blow up certain collapsed walls with dwemer satchels, and they didnt add it to the other ruins, so I did, with a few surprises of coarse. I believe that I fixed all the Dwemer Ruins in this Mod. To get sat... |
11169
|
Dwemer Headache Fix | Tweaks | MMH | 90-7540 | Sandman | 2004-05-19 | This mod reduces the ambient noise inside Dwemer ruins to a more tolerable level. "Dwemer" is no longer a synonym for "Migrane"! |
11168
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Dwemer BioMonitor (DBM) Stamina Fix | Tweaks | MMH | 90-13664 | Ivellios23 | 2009-09-11 | Dwemer Bio Monitor (DBM) Stamina Fix v1.0 By Ivellios23 -------------------------------------------- As a user of Kobu's Stamina Mod it would irk me whenever I see the "Fatigue Low" messages given by the DBM so I went and changed every... |
11167
|
Drug Realism | Tweaks | MMH | 90-10277 | Yacoby | 2005-12-14 | This mod adds realism to the way Traders handle drugs, they will Barter with you if are carrying drugs, but if you sell them drugs, as soon as you end the conversation, they will call the guards, and your bounty will increase. The minimum fine is 200. The fine is, unless ... |
11166
|
Dren Plantation Faction Tweaks | Tweaks | MMH | 90-15250 | shiva7663 | 2014-09-12 | From the included readme: "This plugin alters the faction of four NPC's at the Dren Plantation, who were previously listed as members of the Theives Guild, to be members of the Camonna Tong, like other NPC's at the Dren Plantation" |
11165
|
Dren balance | Tweaks | MMH | 90-9553 | Alex Denman-Brice | 2005-03-02 | This mod tones down the super-powerfullness of some of the items at the Dren plantation. |
11164
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Dremora Loot Enhancement | Tweaks | MMH | 90-11304 | Tyrthyllanos | 2007-06-21 | With this mod enabled, dremora will, beginning at player level 25 (or 15 with an optional choice of .ESP files), have a small chance of dropping Daedric armor. By making use of nested lists, this mod allows a chance for any and every piece of Daedric to drop, while the overall chance that one wil... |
11163
|
Dragonbone cuirass spell | Tweaks | MMH | 90-14104 | inkog92 | 2010-10-10 | Dragonbone Cuirass spell ________________________________________ What this mod does: According ti lore the Drabonbone cuirass gives fire resistance and fire wielding abilities to whoever wears it, however in morrowind it only gives fire resistance. This mod ad... |
11162
|
Drackolus' Skill Mod | Tweaks | MMH | 90-6459 | Drackolus | 2010-05-02 | Changes up all of the skills in Morrowind to be more uniform to their specialization. Now, all attributes besides personality and luck govern four skills. All three specializations have all of the skills of it's two main attributes and one in personality. Also, athletics has been switched to a st... |
11161
|
Dracandros Voice Startup Mod | Tweaks | MMH | 90-12610 | Eisenfaust | 2008-03-21 | ////////////////////////////////////////////////////////////////////////// The Elder Scrolls III: Morrowind Dracandros Voice Startup Mod v1.0 Author: Eisenfaust Required files: Morrowind, Tribunal and the Dracandros' Voice M... |
11160
|
DON'T Skill Up! | Tweaks | MMH | 90-13755 | Z4kW0lf | 2009-11-30 | Makes skills grow up veeeery slow... [b]Changelog:[/b]1.0 - Initial Release |
11159
|
Divayth Fyr's Bribe v1.0 | Tweaks | MMH | 90-12436 | Morgrim | 2007-12-18 | null |
11158
|
Disguise Mod | Tweaks | MMH | 90-11466 | Shade the Bandit | 2007-08-21 | Ever wish you could actually wear a disguise in Morrowind in order to do one of those risky quests? Now you can. Closed types of helmet in the game now have a unique bounty associated with them, so you can don an Iron Helm to rob the Vivec vaults, &... |
11157
|
Disease fix | Tweaks | MMH | 90-8400 | stargate525 | 2004-10-26 | This mod makes diseases more potent, and reduces the corprus immunity of disease from 100% to 50%. |
11156
|
Disbursal | Tweaks | MMH | 90-11477 | Shlaklava | 2007-08-25 | This changes the amount of gold given from Sellus Gravius to 200 instead of 87. I hope that is not too unbalenced. If it is then please contact me. Email: [url=mailto:[email protected][/img][email protected][/url] |
11155
|
Disarming Traps | Tweaks | MMH | 90-6687 | samurai | 2011-02-21 | In the unmodified game anyone could walk up to a traped door,object or chest and untrap it with a toothpick basically, as long as you had any probe at all in hand and no chance of failure. This mod changes that by requireing at aleast an appropriate quility probe compared to the initial cost of ... |
11154
|
Disable Chargen Message Boxes | Tweaks | MMH | 90-13650 | raremodder | 2009-09-04 | Disables the message boxes that tell you what to do when you create a new character. |
11153
|
Difficult mod | Tweaks | MMH | 90-9702 | ROFLURDEADSUX | 2004-08-05 | This mod changes a lot of things in the game to make it harder, one of them being armor is not as powerful or as easy to get There are only 2 full sets of daedric armor, one of them being on the guy that cures you of corprus and the other scattered throughou... |
11152
|
Difficult Casting | Tweaks | MMH | 90-13510 | Drackolus O'Dell | 2009-06-30 | A Drackolus O'Dell mod. Spells are difficult to cast! This mod was created to help balance out all the mods that make being a spellcaster easier. It makes your fatigue drop every time you cast a spell, based on how much magicka the spell cos... |
11151
|
Dialogue Closer of Doom | Tweaks | MMH | 90-11064 | Fliggerty | 2007-02-17 | A single keypress will now allow you to exit dialogue immediately. Rather than always clicking on "Goodbye," or being forced to choose between options right away, you now have an alternative. The key used is entirely customizable. This mod is dependent upon Morrowind Scrip... |
11150
|
Denstagmer | Tweaks | MMH | 90-13683 | Aragon | 2009-09-22 | Balances Denstagmer's ring with the Cuirass of the Savior's Hide. Replaces 30% shock resistance with 30% magicka resistance on Denstagmer's ring, while lowering the 60% magicka resistance of the Cuirass to 30% and adding a 30% shock resistance. This makes the game somewhat more balanced since you... |
11149
|
Delayed DB Attack | Tweaks | MMH | 90-8080 | Kir | 2005-03-09 | I found the early Dark Brotherhood attack in Tribunal most irritating and unlogical. How should a freshly arrived Noname pose a threat to the king's throne ? So I changed it so that the Dark Brotherhood attacks only commence after you either lead at least one... |
11148
|
Delayed Dark Brotherhood attacks | Tweaks | MMH | 90-6670 | etmorrowindb | 2011-02-01 | Dark Brotherhood assassins will not attack the player until she has at least 5 of reputation. There is also a chance the assassin actually hurts the player before waking him up. If it happens the attack removes half of the current health, so it cannot kill the player. Bu... |
11147
|
Delayed Dark Brotherhood Attack Add-On v2.0 | Tweaks | MMH | 90-7300 | Avenger, Hellwolve | 2012-08-24 | This mod makes sure that the DB will not START attacking you, untill one of these conditions are met: -Horator of at least one Great House -Leader of at least one Great House -Named Nerevarine by at least one Ashlander Camp -Guildmaster of either Fighter's, Ma... |
11146
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Delayed Dark Brotherhood Attack Add-On | Tweaks | MMH | 90-9563 | Avenger, Hellwolve | 2005-04-22 | This mod makes sure that the DB will not START attacking you, until one of these conditions are met: [list] Horator of at least one Great House Leader of at least one Great House Named Nerevarine by at least one Ashlander Camp Guildmaster of either ... |
11145
|
Delay Darkbrotherhood Assassins | Tweaks | MMH | 90-12604 | Z999z3mystorys | 2008-03-19 | This mod will prevent Dark brotherhood assassins from attacking you in your sleep as long as this mod is active. When you want them to attack again simply disable the mod and go back to your save file. [b]Changelog:[/b]1.0 First version |
11144
|
Definitive Birthsigns Unofficial Patch | Tweaks | MMH | 90-12810 | Eisenfaust | 2008-07-09 | ////////////////////////////////////////////////////////////////////////// The Elder Scrolls III: Morrowind Definitive Birthsigns Unofficial Patch v1.0 Author: Eisenfaust Required files: Morrowind, Tribunal and "The Definiti... |
11143
|
Darknut's HD start Menu | Tweaks | MMH | 90-13705 | Darknut | 2009-10-18 | null |
11142
|
Darkness Beyond Twilight | Tweaks | MMH | 90-10682 | Angelic_Valkyrie | 2006-07-22 | This mod makes interiors of dungeons, mines, caves, tombs, etc, dark. Now you can have a use for all those useless torches you keep finding. [b]Changelog:[/b]Now available are teh Bloodmoon only version, the Tribunal only version, and finally, Trinity in... |
11141
|
DArk UI MGE splash screens | Tweaks | MMH | 90-6528 | Sir bob, various (combined me) | 2010-08-20 | Simple splash screens I had made for my own Morrowind use purposes. Original background frame was from Sir Bob dark UI splash screens ... I had just googled out some of Morrowinds MGE print screens and combined them with it. I dont own any rights to it. ___________... |
11140
|
Dark Fog 1.3 (rebuilt) | Tweaks | MMH | 90-13580 | nigeyaloo | 2009-08-10 | This mod changes the color of that white fog you always see everywhere outside (and sometimes inside, too), to something much darker and more pleasant to the eye. Or soul. Or both. I created it for myself, but as I liked it so much, decided to share. Now it feels somewhat ... |
11139
|
Dark Damage Health | Tweaks | MMH | 90-13807 | Candlemaster | 2010-01-05 | This mod recolors the visual effects for the "Damage Health" spell, making them dark purple. The goal of this mod was to create a "dark damage" effect out of damage health, but sadly it didn't enjoy using black textures, so it didn't turn out as well as I'd hoped. In any case, I think... |
11138
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Dark Brotherhood Delay - Murderous Dreams | Tweaks | MMH | 90-13132 | Avelon | 2008-12-31 | This is a simple mod that delays the Dark Brotherhood attacks (i.e. start of the Tribunal questline) until one of a few conditions is met. Additionally, it will provide you with several new messages upon waking up, because honestly - not EVERY assassin out there is a klutz who can't avoid knockin... |
11137
|
Dark Brotherhood Armor Value Tweak | Tweaks | MMH | 90-10117 | LazyLoser | 2005-10-17 | Decreases the value of dark brotherhood armor to stop low level players from exploiting the ease of getting the money from the value of the armor. |
11136
|
Dallas's x4 Skill Leveling | Tweaks | MMH | 90-14328 | Dallas | 2011-07-02 | This mod is my first mod that I have made for Morrowind so we all know what to expect... the possibility that it may not work. But.. it works for me. This mod increases the skill gain by x4. I was inspired to make this mod after finding no available mods on the net...that I'm aware of...and from ... |
11135
|
Dai-Katana Naming Fix | Tweaks | MMH | 90-6683 | Zacman the Damned | 2011-02-18 | A simple fix and a matter of personal preference. Changes the made-up Bethesda word "Dai-Katana" to "Nodachi" the acurate name for these swords Altersn Daedric Dai-Katana and Steel Dai-Katana. Will affect any mods that alter these. Als... |
11134
|
Dagoth Ur's Soul | Tweaks | MMH | 90-10788 | Counciler | 2006-09-07 | Gives Dagoth Ur 1000 soul points (The same as Vivec). This allows good aligned characters to capture a super-soul without killing a rather passive poet-god. Only the first Dagoth Ur in the cave is affected. NOT the invincible one in the Akulakhan chambers. This is done so... |
11133
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Dagoth & Almsivi's Soul Tweak | Tweaks | MMH | 90-13512 | Arkraven/Zetasyte | 2009-07-04 | I made this tweak after learning the history of Dagoth Ur's connection to the Heart of Lorkhan. I just couldn't help but think "Why does Almalexia have more Soul points, then Dagoth Ur who has the strongest link to the heart Of Lorkhan..." So I m... |
11132
|
Daggerfall Style Hircine Ring | Tweaks | MMH | 90-8948 | The Mad God | 2003-07-27 | This is a mod which changes the scripts on the Hircine Ring in BloodMoon. Now nonlycanthropes will find the thing nothing more than a pretty piece of jewelery When equiped but not used (ie., chose no on the menu) the ring will block normal transformations until it is re... |
11131
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Daggerfall Style Hircine Ring | Tweaks | MMH | 90-2276 | The Mad God | 2009-04-24 | ****************************************************** The Elder Scrolls III: Morrowind (User made plugin) Hircine Ring Fix v2.0 Written by The Mad God ****************************************************** Index: 1. Instalation 2. Playing the Plugin<... |
11130
|
Daedric Teleport Stones | Tweaks | MMH | 90-6192 | melian | 2008-09-05 | 3 pairs of "Daedric Teleport Stones" of varying powers are scattered over Vvardenfell. The Tribunal version adds an extra pair of "Consecrated Teleport Stones" with support for major Mournhold locations. Equipping a stone will take you to the matching stone if it is place... |
11129
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Daedric Staff Revamped | Tweaks | MMH | 90-10031 | TheHate | 2005-07-21 | Changes the Daedric Staff to be one handed, reduced weight, and higher enchantment points. Can now use with a shield. |
11128
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Daedric Invocation | Tweaks | MMH | 90-7795 | Endrek | 2003-09-16 | A small but convenient mod that allows you to invoke the Daedric gods from any of their statues (with some exceptions) in order to get and complete their quests. Previously you had to find one particular statue somewhere on Vvardenfell with no hint as to which on... |
11127
|
Daedric Crescent | Tweaks | MMH | 90-8296 | Koen Casier | 2002-08-05 | |
11126
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Daedric and Glass Appraisal | Tweaks | MMH | 90-14384 | Crankgorilla | 2011-10-25 | A very simple mod that re-prices the Daedric and Glass weapons and armour. I simply removed a decimal point off the price of each item. Example - A Daedric item worth a ridiculous 50000 is now worth only 5000. - Glass item worth 20000 is now 2000.... |
11125
|
Custom Map Patch | Tweaks | MMH | 90-15210 | Hrnchamd | 2014-04-20 | Usable with custom map mods such as planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9104 Place in main directory and run (might need to run in admin mode) Note: Will simply open and close a command window. This is normal. |
11124
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Cursed Ingredients Tweak | Tweaks | MMH | 90-7867 | Rodrigo Ortiz | 2005-01-16 | This mod simply adds "Cursed" to the name of the cursed ingredients found in Daedric shrines. |
11123
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Crystal Glow Fix | Tweaks | MMH | 90-13526 | Solidfire | 2009-07-09 | a quick crystal fix so that crystals actually glow like they were meant to be, some of you may noticed that light was beaming from it. There's no ESP needed. replaced items are ex_t_councilhall in_t_councilhall in_t_cryst... |
11122
|
Crazy Leveller | Tweaks | MMH | 90-13531 | Lokee | 2009-07-10 | Bored with Morrowind? Need to make it challenging again? Think you know everything there is to know? Think again! This is Crazy Leveling! This is Madness! This is not butter! UltraMagnus can't believe it's not butter. Everything about the skills a... |
11121
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Crassius Fee Option | Tweaks | MMH | 90-8964 | Dixon | 2003-06-29 | An alternative way to get Crassius sponsorship. This simple mod changes the requirement for Crassius Curio's sponsorship. He will want payment of 1000 gold rather than asking you to get naked You can safely install this mod before or after meeting Crass... |
11120
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Cover Yourself Up | Tweaks | MMH | 90-7218 | Princess Stomper | 2012-08-05 | This plug-in adds a new topic "cover yourself up", through which you can instruct NPCs to put on a shirt or robe. It will not work if the greeting has the "goodbye" command since the topic cannot be activated. The player does not have to be carrying any clothing, for reasons of conven... |
11119
|
Costezzo's Tarhiel Gear | Tweaks | MMH | 90-6195 | Costezzo | 2008-10-28 | Instead of all the same Iron Sparksword, Tarhiel (the falling guy near Seyda Neen) now has an enchanted weapon based on PC's best weapon skill. A weapon will be selected from: Iron Sparkaxe, Iron Sparkblade (shortblade), Iron Sparkmace, Iron Sparkskewer (spear), Iron Sparksword (longblade, same a... |
11118
|
Corrected Imperial Armour | Tweaks | MMH | 90-12890 | Revoltie | 2008-08-24 | Well, this is my first mod. I Always thought "why the heck could the imperial armour protect so bad?? They are the greatest belic power in Tamriel!", and also "Why does chain protect more than Steel?". So I decided to make some changes in the i... |
11117
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Correct Spell Sounds | Tweaks | MMH | 90-8358 | Zener | 2005-05-24 | Changes the spell sounds for spells with incorrect sounds. This mod changes the sounds to match the school of magicka. Mainly for use with |
11116
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Corpse Duration Mod | Tweaks | MMH | 90-10912 | Gwilym | 2006-12-07 | Shortens the length of time before an enemy's corpse disappears, allowing new enemies to spawn sooner. With the use of timescale altering console commands or mods, the default 72 game hours can become a long while in real terms, easily leading to the player running around in a world populated by ... |
11115
|
Cooler Messages | Tweaks | MMH | 90-8268 | GlassBoy | 2003-05-26 | This changes some in-game messages and text phrases to sound cooler. One of them is a new quit message, the others you'll find out. |
11114
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Complete morrowind - GFX | Tweaks | MMH | 90-668 | Max a.k.a. ~NOOBDY~ | 2009-04-06 | ***************************************************************** The Elder Scrolls III Morrowind: ... |
11113
|
Compass Pointer Removal | Tweaks | MMH | 90-10437 | Kirel | 2006-02-24 | Simply replaces the compass pointer on your map with an invisible one, which means you have to rely on your surroundings to navigate just like in real life. Unless you have a GPS. |
11112
|
Combat Experience - Depth Perception v1.0 | Tweaks | MMH | 90-13902 | emptyman | 2010-03-30 | Enhance your combat experience! This mod aims to make combat a lot less frustrating by reducing the miss rate of close quarters fights alot and making Weapon Skill now effect how much damage you do instead and depending on which version you choose, Sanctuary and Agility will still mean... |
11111
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Combat Angle Adjustment | Tweaks | MMH | 90-2199 | GlassBoy | 2009-04-24 | This mod is for people who are annoyed by hitting their companion by accident all the time. By default, all character attacks reach out 30 degrees to the left and 30 degrees to the right of thier crosshair. My mini-tweak changes that value to 15 degrees to the left, and 15 degrees to the right. T... |
11110
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Codebook Thieves Guild Compatibility | Tweaks | MMH | 90-6241 | TheOne&Only | 2009-07-08 | This makes the codebook quest completely compatible with joining the Thieves Guild. If you are already a member of the Thieves Guild, an intimidation success will convince Sottilde to surrender the book. If you have already finished the codebook quest when joining the Thi... |
11109
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Cloud's Sword attach and Break plugin | Tweaks | MMH | 90-6055 | Edison12345 | 2012-01-27 | [b]Cloud's Sword attach and Break plugin with one handed and shield vs. twohanded[/b] [b]by Edison12345[/b] [b]version 1.8[/b] [b]------------------------------------------------------------------------------[/b] [b]requirements:[/b] [b]The Texture... |
11108
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Clockworks City SteamFree | Tweaks | MMH | 90-8888 | Harrison | 2003-05-31 | This fixes the smoke/steam in a room or two (mainly the Fabricator room) in the Clockworks city rooms in Tribunal. These are clouded with a grey or black cover, caused by your graphics card's compatability. Using any in game tecniques like night vi... |
11107
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Cliffracer Taxi | Tweaks | MMH | 90-13399 | GoobeMaster | 2009-05-06 | ! Important ! ------------- This release is made for and tested on : - The Elder Scrolls : Morrowind - Tribunal expansion - Bloodmoon expansion ----------------------------------------... |
11106
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Cliffracer Killer | Tweaks | MMH | 90-13641 | Shade the Bandit | 2009-08-31 | Cliffracer Killer ----------------- version 2.0 by Shade the Bandit Introduction ------------ Oh, noes! A virus has killed off all the cliffracers! It is a tragedy; Morrowind... |
11105
|
Cliffracer EXTINCTION - with LORE | Tweaks | MMH | 90-11137 | DIE CLIFFRACER DIE DIE | 2007-03-20 | |
11104
|
Cliff Racer Exterminator | Tweaks | MMH | 90-12687 | Nokturnal | 2008-04-26 | Removes cliff racers from the leveled creature lists. Non destructive and actually works. Very simple mod. Doesn't delete any leveled creatures that aren't exclusively cliff racer, just removes the cliff racers from the leveled creature lists. Only the 8 non-leveled cliff... |
11103
|
Cliff Racer Eraser | Tweaks | MMH | 90-11122 | mkomko89 | 2007-03-12 | Takes ALL Cliff Racers out of Morrowind. No exceptions. One more reason to not go to Solsthiem. |
11102
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clearwater | Tweaks | MMH | 90-15532 | George Morris | 2017-07-30 | This is just a minor tweak to the fog values that control the underwater clarity, i found the murky foggy water in in the game to be quite a burden, so here is another option with crystal clear underwater vision, both in the rivers and the ocean. Also the fog values have been decreased ... |
11101
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Clear Water, Improved Visiblity and Lighting | Tweaks | MMH | 90-11519 | Kosta | 2007-09-14 | 1.improved visibility underwater. 2.reduced fog, now vision range is better without changing view distance in graphics options and it has no impact on fps. 3.(i think everyone knows this tweak but i included it anyway) lighting quality is improved... |
11100
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Clear Bounty Without Being In Thieves Guild | Tweaks | MMH | 90-10323 | DemonFire | 2006-01-02 | This mod adds some dialogue so that even if you can't join the thieves guild, they can still remove your bounty, except for the same price that the guards would charge you. This is basically the same thing as dropping anything stolen and talking to a guard, except it may add a bit of value ... |
11099
|
Clean House of Earthly Delights | Tweaks | MMH | 90-14834 | Kaira Midnight | 2013-06-21 | This Mod adds... 1. A more suitable stage for the House of Earthly Delights 2. More Dancers! 3. You can rent beds but if that topic isn't there, you may edit the dialogue yourself. 4. Kinjarsi now is a trader; you can buy and sell stuff and you get the Underwear and bras from ... |
11098
|
Clean Fixed Level Lists | Tweaks | MMH | 90-33 | Unknown | 2009-04-06 | Alters almost all of the leveled lists in the game, but does not add anything to containers or other objects. |
11097
|
Christmas at Lokken | Tweaks | MMH | 90-7226 | Princess Stomper | 2012-08-06 | null |
11096
|
Child-safe House of Earthly Delights | Tweaks | MMH | 90-6648 | Nidokoenig | 2011-01-04 | This mod requires Children of Morrowind and Playable Children, those mods will also require Bloodmoon and Tribunal. Aside from changes to the "Greeting" topic and the new "dancing" topic, the Base ID of all additions in this mod begin with "Nido" fo... |
11095
|
Cheaper Sanctuary and Shield | Tweaks | MMH | 90-13605 | mplantinga | 2009-08-19 | This is a simple tweak that reduces the base magicka cost for player-made and auto-calculated spells with Sanctuary and Shield effects. I like playing pure mages, but they are so easily killed that they simply didn't feel very powerful. This mod attempts to address this by improving the magical p... |
11094
|
Charms of Vampire | Tweaks | MMH | 90-80 | Iron Heart | 2009-04-06 | NPCs's reactions to you are now determined by their disposition and inclination to fight you. Use your Vampiric talents of charming and calming to subdue your victims. If successful, NPCs will lose their guard with you. ------------------------- req: Morrowind only ====... |
11093
|
Charming Ash Vampires | Tweaks | MMH | 90-6217 | Master Sam | 2009-03-17 | Bethesda wrote original dialouge for all of the 7 Ash Vampires, who are the brothers of Dagoth Ur. Unfortuntley, in order to get this dialouge you must either charm them or be invisible to engage them in conversation, or they will attack you. Pretty strange as they say it's a House Dagoth custom ... |
11092
|
CharGen Revamped v2 | Tweaks | MMH | 90-12898 | Pwin, Eisenfaust | 2008-08-29 | ======================== Chargen_Revamped_v2.3 by Pwin & Eisenfaust ======================== 1. Installation 2. Description/Use 3. Compatibility 4. Contact and Usage 5. Credits <... |
11091
|
Chargen Diseases | Tweaks | MMH | 90-11436 | Marbred | 2007-08-10 | Have you come to Morrowind as a Werewolf... or a Vampire... or niether? This mod alows you to select, during charater generation, if you have no diseases, the werewolf disease, or any of the vampire clan diseases. It's simple and easy. This is the... |
11090
|
Chargen at Night | Tweaks | MMH | 90-10934 | Xeth-Ban | 2006-12-19 | Makes character generation* happen at night, giving chargen a very different feel. *The introductional scene where you pick your name, race etc. |
11089
|
Cast On Use B-Gone | Tweaks | MMH | 90-6761 | Lork | 2011-06-29 | Replaces most of the worthless cast on use enchantments in the game with appropriate constant effects, for a more Oblivion like experience. Cast on use enchantments suck, plain and simple. Bethesda wisely chose to remove this enchantment type from Oblivion; this mod... |
11088
|
Cast on strike umbra | Tweaks | MMH | 90-12964 | Oj48 | 2008-10-07 | I'm sure its been done, but i'm doing it again, just coz i'm taking Emma's advice that i read on an interview log on the internets the other day, god i'm nerdy, and starting out small. so here 'tis, my 2nd submission. Just changes the umbra enchantment to a cast on strike, nothing that great, jus... |
11087
|
Carry More, or Less | Tweaks | MMH | 90-6265 | Illiotibial | 2009-09-16 | null |
11086
|
Carry More | Tweaks | MMH | 90-8173 | Chris Cook | 2002-07-05 | |
11085
|
Caldera Forested | Tweaks | MMH | 90-9146 | Blakice | 2005-04-25 | This does to Caldera what my mod Balmora Forested does to Balmora: adds trees and grasses. |
11084
|
Caius House is Mine | Tweaks | MMH | 90-7209 | Princess Stomper | 2012-08-05 | This is a really quick mod – a request by Enzo Dragon to rename the cell “Balmora, Caius Cosades’ House†to “Balmora, My Houseâ€. Unlike Oblivion or Fallout 3, you can’t change cellnames mid-game, so you just have to plug this in when you’... |
11083
|
C&B Unarmored v1.1 | Tweaks | MMH | 90-6434 | BloodNAshes | 2010-03-27 | Simply extract the .esp to your Data Files folder to run this mod. This mod is intended to be used with my other mod "Complete & Balanced Armors" (aka C&B Armors), found here: Link , although I have made it available as a small stand-alone download rather than have to update the armor mod yet aga... |
11082
|
Bycote's Better Attacks | Tweaks | MMH | 90-12513 | Bycote | 2008-02-06 | Bycote's Better Attacks is a simple mod that changes the damage values of most weapons in the game so the player can disable the in-game "always use best attack" option without suffering for it. Specifically, the three damage types (slash, chop, and thrust) on any given weapon have been set... |
11081
|
BTB's Game Improvements | Tweaks | MMH | 90-13679 | BTB | 2009-09-20 | null |
11080
|
Breath Holding | Tweaks | MMH | 90-6242 | Nikoleis | 2009-07-09 | Underwater swimming is now more realist, taking into account your breath and your activity (i.e fast swimming / running and jumping won't help you staying longer in water). Also, athletism does have a role in it, ruling the time you can stay underwater. [b]Changelog:[/b]V1.... |
11079
|
Bounty Avoiders | Tweaks | MMH | 90-11058 | JCK87 | 2007-02-14 | null |
11078
|
Bound Arms & Legs v1.0 | Tweaks | MMH | 90-12932 | DoubleBrewski | 2008-09-12 | Bethesda forgot to include Bound Greaves & Pauldrons to go with the rest of your summoned armor. Unlike other mods which alter unused Game Settings to add the missing pieces, I added them to the bound armor pieces that are already there. So, instead of "Bound Boots" it's... |
11077
|
Boots of Blinding Speed Patch | Tweaks | MMH | 90-8132 | abyss00 | 2005-02-06 | Makes the "Boots of Blinding Speed" more usable then those that came with the game. These new boots should reduce boring travel, without making them an unfair advantage in battle. |
11076
|
BM Female Armor fixes | Tweaks | MMH | 90-14192 | [email protected] | 2011-01-21 | This mod fixes the following: - Bear Curiass to also use the groin slot to prevent clipping on females - Added missing A_Ice_F_gauntlet.1st Body Part (using the male mesh, as no first person female version exists)7 ... |
11075
|
Blunt weapon Tweak | Tweaks | MMH | 90-7680 | Koop | 2004-06-17 | Ive been running this for a while, and it seems to work pretty good. When you "chop" it looks like the PC is hitting on an angle, but if you look the weapon does straighten out and looks pretty natural. On a few weapons, the PC hold his hand at the END of the handle, ... |
11074
|
Blood Drinking | Tweaks | MMH | 90-94 | Iron Heart | 2009-04-06 | Blood Drinking by Ironheart Replaces "Vampire Touch" spell with a much more powerful "Blood Drinking" ability. ------------------------- req: Morrowind only ================================== 20090607 updated description & categories --miran 2009040... |
11073
|
BlindEyes Non-Profit Alchemy | Tweaks | MMH | 90-9286 | BlindEye | 2005-02-11 | This Mod makes all player made potions have no monetary value. Changes made are? 2 iAlchemyMod to 0 |
11072
|
BlindEyes Difficult Health | Tweaks | MMH | 90-7901 | BlindEye | 2005-02-11 | This modification changes the percentage health a player receives from Endurance at level up; specifically, 20% is now rewarded. To counteract this, I have increased the difficulty of the game 600%. Changes made are? 0.1000 fLevelUpHealthEndMult to 0.2000 |
11071
|
BlindEyes Bribery | Tweaks | MMH | 90-8653 | BlindEye | 2005-02-11 | This small modification makes it difficult for the player to cajole an NPC, unless the player has a high Speechcraft skill. Changes made are?: 35.0000 fBribe10Mod to 5.0000 75.0000 fBribe100Mod to 20.0000 150.0000 fBribe1000Mod to 8... |
11070
|
Blight Infections | Tweaks | MMH | 90-9229 | Sendai45 | 2004-02-19 | I have often wondered why creatures all across Morrowind are infected with the blight, yet I myself have experienced no ill effects from days of exposure to the very same storms. With this mod, you are no longer immune to blight storms. Every time you wander aroun... |
11069
|
Blight Bounties | Tweaks | MMH | 90-5935 | Ivza | 2011-10-11 | The Temple is now issuing rewards for those who kill blighted creatures. The rewards can be collected by visiting one of the three specialized Temple representatives either at Molag Mar, Maar Gan or Ghostgate (Tower of Dusk). |
11068
|
Blessing of the Saints | Tweaks | MMH | 90-14147 | Logorouge | 2010-10-29 | Shrines of the Saints and Almsivi now give more powerful blessings. Aralor's Intervention: Fortify Personality 5pts -> 10pts Spirit of Nerevar: Fortify Fatigue 20pts -> 50pts Shield of St. Delyn: Resist Blight Disease 10pts -> 40pts Olm... |
11067
|
BigMod | Tweaks | MMH | 90-7946 | xereau | 2004-12-23 | Massive sweeping changes to many game aspects, includng armor, weapons, classes, races; gameplay etc. 329 spells Some uber items (game uniques, changed) & 251 enchants seen; 126 GMSTs, some of which may NOT be required; 2 extensive readmes provided need to be read; - suggest ba... |
11066
|
Bigger Vanilla Font | Tweaks | MMH | 90-15460 | Hrnchamd | 2016-03-04 | Requirements: - Better Dialogue Font 1.1 by Hrnchamd - English / European edition - Unrestrict menu size option applied in Morrowind Code Patch Installation: 1. Install Better Dialogue Font 1.1 by Hrnchamd 2. Install Bigger Vanilla Font Notes:<... |
11065
|
Bigger Old Blue Fin | Tweaks | MMH | 90-6267 | Illiotibial | 2009-09-17 | This mod increases the size of the legendary slaughterfish Old Blue Fin by 50% because the original is, well, disappointing. |
11064
|
Better Vampires | Tweaks | MMH | 90-13252 | Draco9009 | 2009-02-13 | Yeah i finally got this the way i want it to be. Now becoming a vampire should be easier and you get a lot of better bounses to your skills. Strength gets 50pts as does speed and endurance. Athletics, acrobatics, sneak, and security all get 100pts. The sun hurts a lot as it should staying outside... |
11063
|
Better Tunic's Armour Level Requirements | Tweaks | MMH | 90-11155 | Better Tunic | 2007-03-30 | This mod adds a script to glass, ebony, deadric and indoril armour. The script makes it so that your skill level for that armour's weight class has to be a certain high for it to be wearable, as shown below: glass (light)=60 ebony (heavy)=60 deadri... |
11062
|
Better Telekinesis v1.1 | Tweaks | MMH | 90-13222 | Fliggerty | 2009-02-02 | The first time I used telekinesis I was excited to see things move through the air on the wings of magicka. Obviously I was sorely disappointed. Better Telekinesis makes the telekinesis spell effect...well...better. Now when you activate an object across the room, it will be magicall... |
11061
|
Better Stendarr's Hammer | Tweaks | MMH | 90-13745 | WhiteFangWarrior | 2009-11-15 | All this mod does is add a zero to the health of Stendarr's Hammer. Now your higher-level characters won't break it in a single hit! Yes, it still weighs a bloody ton. |
11060
|
Better Staves | Tweaks | MMH | 90-10221 | Wolfie! | 2005-11-08 | Makes staves look more like walking sticks, perfect for mages. Something cool to do with your new staff is to enchant it with a cast when strikes, on target spell, and it looks like a real mage staff =) Changed in 1.1 Added some staves I f... |
11059
|
Better Skills, Attributes and Tweaks | Tweaks | MMH | 90-12480 | Kosta | 2008-01-18 | changed attribute names magicka -> mana fatigue -> stamina intelligence -> mind willpower -> spirit personality -> charisma luck -> perception changed skill names block -> shield |
11058
|
Better Propylons | Tweaks | MMH | 90-13626 | Candlemaster | 2009-08-25 | This mod changes propylons into "doors", making them companion-friendly. An optional second ESP supports Bethesda's official Master Index plugin, making the master index act as a "master key" for the propylons, and you can use it to teleport you to the caldera mage's guild. [b]Ch... |
11057
|
Better MCA 5.0 Lovesounds 1.0 | Tweaks | MMH | 90-10733 | Witch King | 2006-08-10 | This mod replaces the original sounds when your CHARACTER are having sex in MCA 5.0 with new much better ones. The new sounds were originally used in "Mr Cellophane's Lovers and Legends V0" mod and are much more suitable. Requires Morrowind Comes Alive 5.0 |
11056
|
Better Land & Sea Vision | Tweaks | MMH | 90-6685 | malfunction | 2011-02-18 | null |
11055
|
Better House Trainers | Tweaks | MMH | 90-13971 | Thondur | 2010-06-05 | After gaining all three Great house strongholds {with different characters) I found the occupants and servants that come with them utterly useless; every time I am way beyond anything they can offer by the time I get the stronghold, so I made this mod to remedy that. No matter which ... |
11054
|
Better Gear ArmWeap | Tweaks | MMH | 90-13258 | Josh J | 2009-02-17 | This is the beta of my armor and weapon tweak. It still makes weapons closer to real weights and improves the function as well. Armors are mostly just balanced rating wise to match weight, coverage and type. still no gmsts cleaned with esp cleaner [b... |
11053
|
Better Gear "weapons and armor | Tweaks | MMH | 90-13253 | Josh J | 2009-02-13 | simply a tweak making armor more effective while balancing weight and rating. secondly a weapon mod doing about the same. no magic was changed no gmsts. cleaned with testool use either or both for best results. this will increase difficulty so play... |
11052
|
Better Clothing Names ULTIMATE | Tweaks | MMH | 90-11369 | dragonfire69691 | 2007-07-10 | Description: Better Cloting Names Ultimate changes all of the generic clothing in Morrowind, Tribunal and Bloodmoon to give the more 'unique' names. I have not chnaged the names of quest items, unique items or magic items. This mod does not require any of my pr... |
11051
|
Better Clothing Names - Tribunal Addon | Tweaks | MMH | 90-11368 | dragonfire69691 | 2007-07-10 | Better Clothing Names Tribunal Addon changes all the generic clothing added by Tribunal to give them more unique names. |
11050
|
Better Clothing Names - BM & TR Addon | Tweaks | MMH | 90-11367 | dragonfire69691 | 2007-07-10 | Better Clothing Names Tribunal and Bloodmoon Addon changes all the generic clothing added by Tribunal and Bloodmoon to give them more unique names. |
11049
|
Better Clothing Names - Bloodmoon Addon | Tweaks | MMH | 90-11366 | dragonfire69691 | 2007-07-10 | Better Clothing Names Bloodmoon Addon changes the generic clothing from Bloodmoon to give them more unique names. |
11048
|
Better Clothing Names | Tweaks | MMH | 90-11344 | dragonfire69691 | 2007-07-06 | Better Clothing Names gives all the generic clothing names unique names. This is my first uploaded mod so please give constructive criticism to help me make it better. |
11047
|
Better Begining Atmosphere | Tweaks | MMH | 90-11553 | Kote | 2007-09-24 | This kind of mod is already made by others but i think i made it a bit better. this mod changes atmosphere in the begining to much better one: 1. removes tutorial messages during character generation; 2. changes star... |
11046
|
beastracefix 0602 | Tweaks | MMH | 90-4653 | Unknown | 2009-05-12 | Better Beastrace tweek Version 0.10 Please send me any advice you may have. (OR IF YOU CAN SKIN A GOOD HELM) My e-mail is [email protected] Beast races in morrowind have special abilities to make up for their lack of full helms and boots. Unfortunatly,... |
11045
|
Beast Races Can Wear Armor | Tweaks | MMH | 90-6567 | MoneyBags01 | 2010-10-14 | Are you playing a beast race? do yo want to ware boots or a full helmet? well now with this mod Beast races can wear helmets and boots. I also set the 1.10 weight to 1.00. cleaned of gmsts's |
11044
|
Be A Guard | Tweaks | MMH | 90-14211 | MoneyBags01 (AKA Hvalek ), Scamp, Peachykeen | 2011-02-10 | Hello, this mod took a long time to do.. it's a beta of a beta if you will, and we put a lot of effort into it. What it does: it allows the PC to be a guard and arrest, fine, or kill (legally) an NPC. How to play: when you get the package for Caiu... |
11043
|
Balmora Un Mod | Tweaks | MMH | 90-1815 | Mouse | 2009-04-06 | The Balmora Un-Mod does just the opposite of what most mods do to the city of Balmora It increases the frame rate in the city by removing a quantity of rocks, roots, and other static objects that are rarely noticed but do effect your frame rate I have managed to get what I e... |
11042
|
Balmora Guild Door | Tweaks | MMH | 90-10531 | Night Storm | 2006-04-09 | This plugin adds door between Balmora's Fighters Guild and Mages Guild. Just a simple thing to make life easier :) |
11041
|
Balmora Fighter's Guild Entrance Fix v1.0 | Tweaks | MMH | 90-6734 | MrSmit | 2011-06-04 | null |
11040
|
Balancing The "Conquerable" | Tweaks | MMH | 90-13947 | MrNicNac | 2010-05-12 | This is a rather simple mod, but it can effect your "reign of terror", or easy game problem. Everytime you visit a city you see the guards as useless fools who can't hold their own (well most of us anyway). This mod takes all guards (and some important people who "should... |
11039
|
Balanced Weapons and Armor | Tweaks | MMH | 90-14037 | Number One | 2010-08-14 | This mod combines my original 2 mods "balanced weapons" and "balanced armor"into one. In the process I completely redid all stats to make them a little more reasonable. Adamantium and dark brotherhood armor are recomended for this mod. This mod co... |
11038
|
Balanced Weapons | Tweaks | MMH | 90-12803 | Number One | 2008-07-02 | This mod contains new statistics for all Morrowind weapons, as well as untouched changes to all Tribunal and Bloodmoon weapons made by Taddeus' in the balanced weapons mod. This mod retains Taddeus' decisions for weapon enchantments (not enchantment capacities), reach, speed, ... |
11037
|
Balanced Medium Armor | Tweaks | MMH | 90-12989 | et666 | 2008-10-25 | What does this mod do?: Balanced Medium Armor is a very simple mod which alters the armor ratings of some light and medium armors to make both classes more balanced. Glass armor, which is light, was originally more powerful than Indoril, the best medium armor available in... |
11036
|
Balanced Dark Brotherhood Armor | Tweaks | MMH | 90-13708 | Yumi Kazuki | 2009-10-22 | This is the first mod by our team ^^ We've all been in this situation; You've just started a new save game on Morrowind, ready to slowly advance and enjoy the game. Suddenly, you're attacked by a Dark Brotherhood Assassin and it drops its armor. Y... |
11035
|
Balanced Armor Sets v1.0 | Tweaks | MMH | 90-6316 | Era Scarecrow | 2009-11-01 | null |
11034
|
Avengers postponed Dark Brotherhood Attack v3.0 | Tweaks | MMH | 90-15249 | Avenger | 2014-09-12 | From the included readme: "What is new in 3.0: Following some excellent suggestions by Shadowsong, I've modified the script parts determining which kind of Brotherhood Assassin attacks you. The levels at which they appear have been adjusted and they've gotten a healthy level boost. Top ... |
11033
|
Avenge Your Death! | Tweaks | MMH | 90-12702 | Fliggerty | 2008-05-01 | Avenge Your Death! changes the way you die in Morrowind. Rather than simply loading a save game, you can now become a ghost and try to regain your body. When you are killed, your corpse and all of your belongings will fall to the ground where you died. Then after a brief time in... |
11032
|
Attribute health | Tweaks | MMH | 90-9885 | Kuriken | 2005-07-21 | Changes how health is calculated by making it ( 200*strength + 50*Intelligence + 200*Willpower + 75*Speed + 150*agility + 250*endurance + 10*Luck ) / 350 + 2*Level. It is a heavily modified version of Bell-chan's Independantheath script so all props to him. |
11031
|
Athanos Realism | Tweaks | MMH | 90-8333 | Athanasios Chalas | 2005-12-05 | This is a realism mod that affects speed, hold breath time,drowning damage, minimum fall distance and encumberance penalties. I want to believe that it is balanced and realistic. The Readme has more details. Each aspect of the mod has its own esp so that you can choose what you like... |
11030
|
At-A-Glance Companion Status Bars | Tweaks | MMH | 90-6054 | skaeps | 2012-01-27 | [b]Name: At-A-Glance Companion Status Bars[/b] [b]Version: 2.0[/b] [b]Date: 12/12/2010[/b] [b]Requirements: Morrowind Graphics Extender (MGE)[/b] [b]Author: skaeps[/b] [b]Description[/b] [b]===========[/b] [b]Ever have trouble keeping track of a companion'... |
11029
|
At the Desk | Tweaks | MMH | 90-12725 | Paylardo! | 2008-05-15 | This very simple mod will move Socucius Ergalla and Sellus Gravius to behind their respective desks, rather than each of them standing in front. Seems more logical for a desk job, no? For Socucius to begin his dialogue, simply walk up to the front of the desk across from him. <... |
11028
|
Asentiah's Weightless Morrowind - Misc. + Decliffracorage | Tweaks | MMH | 90-13359 | Asentis Vallenhigh | 2009-04-07 | This addon makes -all- stock Morrowind Books, Scrolls, Magic Scrolls, Probes, Repair items, Lockpicks, Appartuses and Misc. items absolutly weightless. As an added bonus, it makes all Cliff Racers passive, so they no longer attack the player, but instead flee upon sight. ... |
11027
|
Asentiah's Weightless Morrowind - Climax + Bonuses | Tweaks | MMH | 90-13360 | Asentis Vallenhigh | 2009-04-07 | This modification makes all stock Morrowind, Tribunal and Bloodmoon weapons, shirts, pants, shoes, amulets, rings and belts weightless. I did not make any armors and shields weightless due to the fact that reducing them to that level makes them -all- Light Armor. To avoid ... |
11026
|
Ascended Sleeper SFX Fix & Resource | Tweaks | MMH | 90-6205 | quorn | 2008-11-28 | The plug-in patches in the ascended sleeper sounds included with the game, but not assigned. They are quite different, though fitting. Also the keyframe file for the ascended sleeper is fixed so that the ascended sleeper will now play attack and idle sounds. <... |
11025
|
Artifacts v0.9 | Tweaks | MMH | 90-5296 | Lord Xeen | 2009-05-12 | This mod adds several new artifacts that were in Daggerfall, but are missing from Morrowind. They include... -Wabbajack: A magic staff that transform a monster into a random other type of monster. -Sanguine Rose: Pedals from this rose can be used to sum... |
11024
|
ArrowDmgDisp | Tweaks | MMH | 90-5477 | Unknown | 2009-05-12 | No Readme |
11023
|
Arrow De-nocker | Tweaks | MMH | 90-13221 | Fliggerty | 2009-02-02 | Once you have nocked an arrow and drawn in back it has always been impossible to put the arrow away without shooting it (without going into the inventory.) This mod will de-nock your equipped arrow when you press "spacebar." This works with ... |
11022
|
Armour Realism and Balance | Tweaks | MMH | 90-13176 | Jennii | 2009-01-18 | This mod makes alterations to all armor (except Wraithguard) to make it more realistic (where appropriate) and much more balanced. All armor skills are useful now, most of the high level armours are worth significantly less so it is no longer possible to buy max skills after selling a... |
11021
|
Armorer and Sneak Skill Rebalanced | Tweaks | MMH | 90-6689 | Maal-95 | 2011-02-22 | I was always unhappy with the pace that the Sneak and Armorer skills increased at, so I decided to fix them myself, finding no mod that did this (and only this :P). This mod increases the pace that both the Sneak and Armorer skill increase at. The speed that the Armorer s... |
11020
|
Armor Sets | Tweaks | MMH | 90-12737 | Italianstal1ion | 2008-05-28 | If you bring so many pieces of a certain armor together, then they will allow the player to achieve certain bonuses. Say for example, a player equips 5 pieces of chitin armor. Then the player gets a +5 agility bonus ON TOP OF whatever enchantments the armor has... |
11019
|
Armor Requirements | Tweaks | MMH | 90-13010 | Darkwolf82 | 2008-11-10 | This mod makes it so instead of being able to use any armor at any level, you must meet a certain skill requirement. I will list them here, they will also be found in the readme. But you can also check them in game by trying to equip them, if you fufill the level, everything will be fine, if not,... |
11018
|
Armor Integrative Modifications AIM | Tweaks | MMH | 90-6191 | Alaisiagae | 2008-08-07 | This mod modifies all armor, both enchanted and unenchanted, including artifacts. Weights, prices, enchantment capactiy, health, and even the AR values have been changed. This mod incorporates Lurlock's Left Gloves mod and my own Left Gloves addon mod, as well as several bug fixes. &... |
11017
|
Armor Integrative Modifications AIM | Tweaks | MMH | 90-12853 | Alaisiagae | 2008-08-07 | This mod modifies all armor, both enchanted and unenchanted, including artifacts. Weights, prices, enchantment capactiy, health, and even the AR values have been changed. This mod incorporates Lurlock's Left Gloves mod and my own Left Gloves addon mod, as well as several bug fixes. &... |
11016
|
Armor Fix | Tweaks | MMH | 90-12202 | Varg 'Euthanasiologist' | 2013-02-11 | There are a lot of inconsistencies in Morrowind armor specifications. Armor Fix is, as it name states, a plugin designed to fix them. I'm not going to list all the corrections, there are too many of them. They were made in directions of realism and balance, second a bit more impor... |
11015
|
Armor Bonus Compilation | Tweaks | MMH | 90-13965 | kid1293 | 2010-06-02 | Version 1.0 Implements an armor bonus system with sanctuary, reflect and feather bonus plus sneak penalty. You must choose carefully when to, or when not to, wear armor. You can go unarmored and max out at 50 sanctuary and 50 reflect, at 100 in Un... |
11014
|
Armor & Weapon Fix | Tweaks | MMH | 90-1238 | DarkOneVenzar | 2009-04-06 | ***************************************************************** The Elder Scrolls III MORROWIND: Armor & Weapon Fix *********************... |
11013
|
Argonian Watter Breathing Toggle | Tweaks | MMH | 90-13155 | Jack | 2009-01-10 | This is a flawless means to add constant watter breathing to argonians. The spell acts as a toggle so u can turn it on or off at any time so it will not cause problems with any quest. You can use this on a previously created Argonian character it will not have any problems. |
11012
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Argonian Water Breathing | Tweaks | MMH | 90-13330 | Tzing | 2009-03-21 | This is a very simple mod. All it does is make the Argonian Water Breathing spell into an ability, so you don't have to keep casting it. |
11011
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Arena & The Rusty Swordsman | Tweaks | MMH | 90-15065 | Illtempered | 2013-12-02 | The purpose of this plugin, is basically, to transform the arena, in Vivec, from a boring place, into a happening place. There are no quests. Just stuff to make the arena come alive. There are gladiator battles from 8am until 11pm, and a small bar called "The Rusty Swordsman" has been added, and ... |
11010
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Archmagister's Privileges | Tweaks | MMH | 90-11512 | Arcimaestro Antares | 2007-09-12 | With this plugin, if you are member of the House Telvanni, rank Mouth or higher, - you can promote the lower ranking members in the faction to a higher rank; - you can expel the lower ranking members from the faction; - you can teach the disciplines of... |
11009
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Archmage's Privileges | Tweaks | MMH | 90-11235 | Arcimaestro Antares | 2007-05-13 | With this plugin, if you are a member of the Mages Guild, rank journeyman or higher, - you can promote the lower ranking members in the guild to a higher rank; - you can expel the lower ranking members from the guild; - you can teach the disciplines of Alche... |
11008
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Aravon's Difficulty Mod | Tweaks | MMH | 90-8416 | Aravon | 2002-09-16 | Summit info: this changes a LOT of creatures, guards etc. but not all- ups their stats to some extent and will be a much greater challenge. Not all have been changed; but Dagoth Ur will be a lot more difficult.. Generally makes everything, such ... |
11007
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Aragon's Dodge Mod | Tweaks | MMH | 90-13433 | Aragon | 2009-05-24 | This mod is an optimized (and completely rewritten) version Horatio's excellent "dodge" mod. Makes unarmored a much more powerful skill by adding a sanctuary bonus. This mod is for wizards, monks, thieves, and Conan-style fighters. It tries to balance the una... |
11006
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Arachnid Black Menu Color | Tweaks | MMH | 90-11681 | The Blood Cauldron | 2012-09-16 | null |
11005
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Aprogas's Vampire & Wakim's Improvements | Tweaks | MMH | 90-8153 | Jasper Jongmans | 2002-12-13 | Merge of 2 conflicting mods, Wakim's Improvements and Aprogas's Vampire plugins. Also fixes a few issues in Wakim's Improvement plugin. |
11004
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Aprogas's Armor Enchant MW | Tweaks | MMH | 90-8576 | Jasper Jongmans | 2002-12-13 | |
11003
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Aprogas' Armor Enchant (Tribunal) | Tweaks | MMH | 90-8578 | Jasper Jongmans | 2002-12-13 | Changes the enchant ratings of armor (including Tribunal armor) to values I consider more logical. |
11002
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Anvils | Tweaks | MMH | 90-15655 | Tizzo | 2018-08-06 | Pre-existing "Anvils" in the game world are replaced by activators which, when used, cast a spell on the player that gives you a few seconds of increased Armorer skill. That's it. You're around an Anvil, click it. You can repair your stuff somewhat easier. |
11001
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Anti-Shock SFX Mod | Tweaks | MMH | 90-8609 | Jintao | 2003-07-17 | This mod's function is simple: it decreases the volume of certain sound effects, especially those in battle. I've found it very frustrating (and heart-stopping) to play a game and suddenly get hit and have the volume jump up 100 decibals on you. Updates fo... |
11000
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Antare's Big Mod - Tamriel Reborn compatability patch | Tweaks | MMH | 90-13879 | Sir Fisch | 2010-03-08 | Ever wanted to play with the Antare's Mod in TR? Now you can! SO far, it's just an Imperial Legion arrest patch, but i'm working as fast as I can d@#!it! (not my original ESP's, all credit goes to original author for creating such great mods!) |
10999
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Animal Realism | Tweaks | MMH | 90-7369 | Sal Maker | 2002-05-28 | Dedicated to Charles Darwin The Animal Realism Plugin is a simple modification that allows for more believable animal behaviour (i.e. less suicidal rats, fish, cliff racers, etc.) Blighted animals will still attack as normal because the blight has caused them to lose the... |
10998
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Always Hit Morrowind | Tweaks | MMH | 90-6270 | Shade the Bandit | 2009-09-18 | Always Hit Morrowind -------------------- version 1.0 What it does ------------ This mod attempts to mimic the always-hit combat system of Oblivion to some degree. When any menus are ope... |
10997
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Alternate Messages | Tweaks | MMH | 90-7804 | Blindeye | 2005-03-02 | Changes ingame messages to be more roleplayer friendly. Message changes include... "Do you want to remember this location?" instead of: Do you want to save you game? "The lock spring eludes your probing" instead of: lock pick failed. ... |
10996
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Alternate Enchanted Item Icons v1.1 | Tweaks | MMH | 90-10395 | Rob B. | 2006-02-08 | null |
10995
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Alternate Beginnings, 2.2 | Tweaks | MMH | 90-6583 | Evermoon, BlueBit, Narfblat | 2010-10-27 | This simply disables the stock character generation and gives you multiple options of where to 'spawn'. It also has Zerocyde character maker scripts as an optional choice. It is primarily a roleplaying Mod. I have done very little of the work here, ALL credit deserves to go to Evermoon, BluebBit,... |
10994
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Alternate Beginnings - Simon's Fix | Tweaks | MMH | 90-11600 | Evermoon, update The Great Simonski | 2007-10-15 | This is a fixed version of Alternate Beginnings by Evermoon, so 90% of the credit goes to them. From the author's description: "This plugin gets rid of the original character creation and instead allows you to make the usual choices in a sequence, after which ... |
10993
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Alternate Azura's Star | Tweaks | MMH | 90-14487 | Enigggma | 2012-06-17 | You know the quest Azura sends you on? The one where you fight all these daedra on an island north of Dagon Fel? Well, you get back after fighting all these great and terrible monsters, and what do you get? A soulgem. A freaking soulgem. Let's get this straight: you trav... |
10992
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Almalexia Undialog | Tweaks | MMH | 90-9234 | SeekerVI | 2004-02-20 | This simple "mod" shifts the omnipressant subject of "Almalexia" to Temple faction members. |
10991
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Almalexia Spellcasting | Tweaks | MMH | 90-14199 | thuggqwerty, Hrnchamd | 2011-01-27 | You will need to have Liztail's Animation Kit to make this work. You can download it from his website here: [b]Changelog:[/b]1.2 - New features from Hrnchamd allow the mod to be compatible with MCP, and fixing other general technical issues. |
10990
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AllSpeeds | Tweaks | MMH | 90-13806 | Trasd | 2010-01-03 | AllSpeeds Plugin Ver. 1.0 Created by Trasd for The Elder Scrolls III &... |
10989
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All weapons one-handed | Tweaks | MMH | 90-13948 | issue-11 | 2010-05-12 | This mod simply changes all two handed weapons from vannila Morrowind to one-handed weapons. It might be fun to play this if you want tobe able to use your shield while wearing a claymore/axe/warhammer etc. Both expansions can be used with this mod, but the two-handed weapons those expansions add... |
10988
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Ald-ruhn Fix Project Thingy | Tweaks | MMH | 90-13182 | Professor Raine | 2009-01-19 | I decided to fix up Ald-ruhn and add in a few things in order to use up the wasted space If there's clipping issues, state them, other than the guards look funny going up and down the ramps. :/ I might interfere with other mods that change aspect... |
10987
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Ald Ruhn TG Devil Tanto Tweak | Tweaks | MMH | 90-15130 | JOG | 2014-01-05 | A small fix to make the original thieves guild quest in Ald ruhn's Mages Guild more fitting to a sneaky thief. (Without this plugin the quest is more suited for a ruthless bandit.) The Guard waited at the Door for the Player, and attacked, as soon as the Payer entered the Guildhal... |
10986
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Agility-Based Security | Tweaks | MMH | 90-6749 | The Vagrant Wolf | 2011-06-17 | This is a simple little thing of a plugin that does nothing more than changing the governing attribute of Security from Intelligence to Agility. I'd recommend reading the ReadMe if you have any questions. It covers: - All you could ever want to kn... |
10985
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Aergis' Always Hit | Tweaks | MMH | 90-6787 | Aergis | 2011-08-27 | Requirements: Morrowind, Tribunal, Bloodmoon, and MWSE(the latest version of MGE with internal MWSE will work) Description: I always had a problem with the "hit-and-miss" gameplay and I know there are other mods that solve this problem, but they never really d... |
10984
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Advent Children Sword tweaks | Tweaks | MMH | 90-10985 | edison12345 | 2007-01-12 | This mod makes it so you can break or put back together the "advent children cloud's weapon." It now has the abillity to go onehanded and twohanded for the 2nd and 3rd biggie swords. [b]Changelog:[/b]1.0: Base split and attach system 1.... |
10983
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Advanced Save System | Tweaks | MMH | 90-9632 | Kazeiru Nannoki | 2005-04-03 | This mod uses scripts to prohibit the player from saving unless they find a "Save Bell". It changes play style to be more cautious. To activate the mod, do either of these options. a. Talk to the nord male outside the Eight plates in Balmora b. ... |
10982
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Advanced Persuasion 1.2 | Tweaks | MMH | 90-12143 | Danjb | 2013-01-29 | null |
10981
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Advanced Development Toolkit | Tweaks | MMH | 90-6331 | GrateGuy | 2009-11-18 | Features: ADT significantly changes the leveling system and is fairly easy to alter. The main version also changes maximum health and magicka totals. See the readme for a complete list of features and ways to edit the mod. Other features include: &... |
10980
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Advanced Combat | Tweaks | MMH | 90-12459 | Sain29 | 2008-01-04 | Advanced Combat Author: Sain29 [url=mailto:[email protected][/img][email protected][/url] This mod adds some new abilities for Mages, Fighters, and Rangers. They each have two start abilities, and for fighters, us... |
10979
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Adamantium Fixed | Tweaks | MMH | 90-8683 | T Tripweed | 2003-02-24 | Makes Adamentium weapons in Tribunal able to hit "immune to normal weapon" monsters, like Daedra. |
10978
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20030628 2129 Brittlewind Fixed Launcelot | Tweaks | MMH | 90-2026 | Michael Damon (aka Launcelot) | 2009-04-06 | Brittlewind Fix by Michael Damon, aka Launcelot Brittlewind is a rather nasty spell in Bloodmoon used by the Wind Witches and Fryse Hags. Through a strange combination of events, some NPCs may also cast this spell, and shouldn't. I think the culprit may lie with a combination of the Bl... |
10977
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100ProjectileStoreChance | Tweaks | MMH | 90-3963 | Devon | 2009-05-12 | ***************************************************************** The Elder Scrolls III MORROWIND: 100ProjectileStoreChance by Devon "Blaaguuu" Carlson [email protected] ***************************************************************** |