# | Actions | Id | Name | Category | Site | Date | Author | Description | |
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1 | 13332 | Morrowind Comes Alive | NPCs | Fliggerty | 2014-04-01 | Neoptolemus | Adds 1200 NPCs to over 550 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. This 'rotation' simulates people travelling to and from towns, and going in and out of taverns, shops... | |
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2 | 11511 | Rotation | Tweaks | MMH | 2009-04-06 | Mahatma_Dandee | this mod contains 4 esps Weapon rotate lets you rotate every weapon in the game using the same script as the shield rotate mod seen on the official forums. armor rotate is the same deal, only with all armor and no weapons misc rotate, you can probably guess, is just misc items |
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3 | 9685 | Morrowind Comes Alive v7.1 | NPCs | MMH | 2013-04-17 | Neoptolemus | Adds 1100 types of NPCs to over 550 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. This 'rotation' simulates people travelling to and from towns, and going in and out of tavern... | |
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4 | 9684 | Morrowind Comes Alive v5.2 | NPCs | MMH | 2007-01-17 | Neoptolemus | Randomly adds over 1000 types of NPCs to over 450 cells via leveled lists to bring Morrowind to life. The NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. This 'rotation' simulates people traveling to and from towns, and going in and ... | |
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5 | 9683 | Morrowind Comes Alive v5.1 | NPCs | MMH | 2011-10-07 | Neoptolemus | Randomly adds over 1000 types of NPCs to over 450 cells via leveled lists to bring Morrowind to life. The NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. This 'rotation' simulates people traveling to and from towns,... |
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6 | 9678 | Morrowind Comes Alive | NPCs | MMH | 2003-11-01 | Neoptolemus | Adds 1000 types of NPCs to over 400 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. This 'rotation' simulates people traveling to and from towns, and going in and out of the tav... | |
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7 | 7845 | Improved Positioning | Miscellaneous | MMH | 2007-06-07 | HeyYou | A mod for the interior decorator in all of us. Will allow precise placement of most any pick-upable item, including those added by mods. And even better, when you return, a script runs to put them all back where you placed them. No more out of place items because the game did not like a rotation ... | |
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8 | 7210 | Rotations | Gameplay | MMH | 2009-04-24 | Mahatma_Dandee | this mod contains 4 esps Weapon rotate lets you rotate every weapon in the game using the same script as the shield rotate mod seen on the official forums. armor rotate is the same deal, only with all armor and no weapons misc rotate, you can probably guess, is just misc items (key... |