# | Actions | Id | Name | Category | Site | Date | Author | Description | |
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1 | 14480 | Advanced NPCs | GHF | 2016-11-03 | ||||
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2 | 13466 | Blades Safe House | Lythoc | Fliggerty | 2015-06-02 | Lythoc | This mod adds a secret safe house to the Council Club in Balmora. Features include: - Armor sorter with armor pieces magically floating to mannequins. - Book sorter with new original scripting. Sorted books can be read, safely picked up and resorted. - NPCs to guard the complex, which you can dr... |
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3 | 13463 | Westly FCOT clothes in Tamriel Rebuilt | Aoimevelho | Fliggerty | 2013-12-21 | Aoimevelho | Some Tamriel Rebuilt NPCs are now wearing wonderful outfits from Westly's "Fine Clothiers of Tamriel" . I didn't change NPCs from certain fractions since they may wear fraction-specific outfits, I didn't change NPCs that wear TR-specific clothes, NPCs with complex scripts, etc. - almost all Re... |
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4 | 13453 | BadKarma Dresses in Tamriel Rebuilt | Aoimevelho | Fliggerty | 2013-12-19 | Aoimevelho | This is a very simple mod: all Imperial and Breton female nobles and some of Imperial and Breton commoners in "Tamriel Rebuilt - Sacred East" are now wearing medieval dresses made by BadKarma. I modified only those NPCs who don't belong to any factions. | |
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5 | 13389 | Morrowind Redecorated - Balmora | Buildings | Fliggerty | 2013-07-16 | Lucevar | Lore-friendly, atmospheric enhancements to many Balmora interiors, to reflect the personality and social status of their owners, make them feel lived in and in some cases, to give NPCs somewhere to sleep! Requirements: Morrowind Tribunal The mod uses some fu... |
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6 | 13365 | Annastia post-play replacement .esp (to save load time) | Bugfixes | Fliggerty | 2011-08-10 | Lady Godiva | This is the first of my series of replacement .esp files that can be used to replace the main .esp file of any user-made expansion for the game. It is a simple remake of the original .esp file which simply removes all references to dialogue, NPCs, land mass, quests etc. That means one you've repl... | |
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7 | 13346 | Tamriel Rebuilt Alpha Release | Landmasses | Fliggerty | 2014-01-05 | Tamriel Rebuilt | NOTE: this is an old version. As of 2017, the up-to-date alpha file is called TR_Preview.esp and is part of the main TR downloads. Tamriel Rebuilt: Alpha, 7 January 2014 This is a snapshot of some of the work in progress by the Tamriel Rebuilt team. It contains a significant portion of the western h... more |
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8 | 13335 | Ulvanis | NPCs | Fliggerty | 2011-08-09 | praiseargonia | Ulvanis, by praise argonia. I don't feel like writing a long readme so go to the seyda neen light house. Be ready, becuase you need to be at least level 50 to survive. Thanks to grimmy for suggesting it. What more do you want? A freaking cookie? |
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9 | 13334 | The Uber Warrior | NPCs | Fliggerty | 2014-03-16 | Kalamestari_69 | This mod adds an Ebony Warrior styled quest to Morrowind. When you've beaten every main quest from the main game and it's expansions or if you're level 50 or above, or both, then you should receive a message when you're sleeping. This message starts the quest where you have to beat an extremely p... | |
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10 | 13333 | Shut Up! | NPCs | Fliggerty | 2014-10-16 | qqqbbb | This is optimized version of "Shut Up!" mod by Adam Zsoldos. The mod allows NPCs to greet you only when you're looking directly at them. Script was rewritten and simplified so now there should not be any bugs. Don't use this mod with Advanced NPCs mod. Requirements: ... |
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11 | 13332 | Morrowind Comes Alive | NPCs | Fliggerty | 2014-04-01 | Neoptolemus | Adds 1200 NPCs to over 550 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. This 'rotation' simulates people travelling to and from towns, and going in and out of taverns, shops... | |
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12 | 13331 | Mighty Umbra | NPCs | Fliggerty | 2012-09-17 | hollaajith | Mighty Umbra Version 1.1 by hollaajith Description : Umbra is a fierce warrior. You can't just shower spells/arows from far away while he dies meekly. Now he has a bow, a mighty bow, befitting such a warrior. Its no longer easy to beat him. Installation : Just put the esp file in Data Files fol... |
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13 | 13330 | Less Generic Nerevarine | NPCs | Fliggerty | 2014-05-05 | Ostar | Less Generic NPC mods introduce unique dialog filtered for individual NPCs that replaces the generic responses usually encountered and create individual personalities and backstories. They are "unofficial" LGNPC mods, only because the LGNPC team has a backlog of mods. I am an LGNPC mod writer/cre... | |
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14 | 13329 | Less Generic Bloodmoon | NPCs | Fliggerty | 2014-05-05 | Ostar | Less Generic mods are "unoffical" versions of the LGNPC series of mods. I am an LGNPC writer/mod creator, so the Less Generic mods are "unofficial" only in that the LGNPC team has a backlog of mods and has not been able to release these. Less Generic Bloodmoon makes the NPCs of the Bloodmoon ex... |
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15 | 13328 | Imperial Presence | NPCs | Fliggerty | 2015-06-22 | cml33 | The idea from the mod came to me while working on my [url=http://www.nexusmods.com/morrowind/mods/43205/]Census and Excise Quarters: | |
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16 | 13327 | Fargoth's House of Earthly Delights | NPCs | Fliggerty | 2015-11-28 | TwilotSpankle | Replaces the 3 girls with Fargoth at Desele's House of Earthly Delights Requirements: Morrowind Thank you DestinedToDie for the Help :3 |
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17 | 13326 | Dren's Thugs | NPCs | Fliggerty | 2011-08-09 | praiseargonia | Dren's thugs By Praise argonia! V1.0 Description Dren's thugs aproached Fevesa asking her if she would sell the farm.She refused and now Dren's thugs are out to get the farm by force, Fevesa needs you help and fighting off the thugs! ... |
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18 | 13325 | Cattle Herder | NPCs | Fliggerty | 2011-08-09 | Grimspire | Cattle Herder V 0.5 - Grimspire ABOUT THE MOD: This mod adds four cattle herders - similar to the mercenary representative of ARJAN's A Lords Men but he brings you a victim to devour instead of a mercenary and y... |
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19 | 13324 | BB Weapons-Wielding mannequins | NPCs | Fliggerty | 2011-08-10 | Deathstalker13 | BB Weapons-Wielding Mannequins Inspired by Weapons-Wielding Mannequins v1.0 by RSN Created by Deathstalker13 Installation Well, this... |
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20 | 13323 | Advanced NPCs | NPCs | Fliggerty | 2015-01-04 | qqqbbb | This mod allows NPCs to: 1. greet each other. NPCs greet each other if you stay in one cell. And they don't greet those standing next to them when you enter a new cell. 2. greet you only when you're looking directly at them. NPCs who hate you or like you a lot will greet you as usual. | |
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21 | 13261 | Hold it | Danae123 | Fliggerty | 2011-08-12 | Danae | Hold it By Danae What the mod does: It adds some pauldons, shields and lanterns that look like common household items to npcs (pacific, non-scripted and not blocked npcs, 50% chance to get an item). Installation: Unzip in your Data file folder Activate the ... |
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22 | 13147 | Myron Reducto's Shrinkwand | Stuporstar | Fliggerty | 2017-05-01 | Stuporstar | A wand that can shrink creatures and npcs. It comes with several settings: - Small - Smaller - Smallest - Teensy - Wee - Titlin' - Kleiner - Frappe The wand can be found lying around the Balmora Mage's Guild, on the desk near the travel npc. To use the wand, equip it and exit inventory. After y... |
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23 | 13115 | Stackable Armor | Tweaks | Fliggerty | 2012-08-23 | Jac | This is a simple mod that removes the scripts from the Legion cuirass and Ordinator (and Her Hands expect for the ones worn by named NPCs) helmet and cuirass so that these armor pieces can be stacked. | |
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24 | 13079 | Telvanni Teleporter | Miscellaneous | Fliggerty | 2015-09-01 | hollaajith | Adds several NPCs which transport you between the Telvanni Lords' towers at Tel Arhun, Tel Branora, Tel Mora, Tel Naga (Sadrith Mora), Tel Uvirith, Tel Vos and Arvs-Drelen (Gnisis). Transportation to/from Gnisis is only possible after Baladas joins the council and similarly, Tel Uvirith transport... | |
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25 | 13018 | Ahemmusa Moved | DonnerGott | Fliggerty | 2019-03-24 | DonnerGott | This mod actually moved the Ahemmusa camp into the ruins of Ald Draedroth, leaving abandonned yurts at the original site. Moves vanilla NPCs and redecorates the ruins into a subterrenean village. Lots of empty space for a modding player to customize, as well. Includes a 2nd ESP with the kids from... | |
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26 | 12857 | Tel Mora Headreplacer | Emma and Grumpy | Fliggerty | 2011-07-28 | Emma | Emma's Tel Mora headreplacer ver 1.0Website: http://emma.tesmods.net/ Forum: http://rethan-manor.net/phpBB2/index.php?c=9 This mod will replace all the heads of the npcs in Tel Mora. The mod was put toget... |
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27 | 12853 | NPC Schedules (beta2) | Emma and Grumpy | Fliggerty | 2011-07-28 | Grumpy | UPDATED VERSION - THIS VERSION INCLUDES A 'FARGOTH-CORRECTION MADE BY TESPIS!! NPC Schedule (Beta) ReadMe This is a fairly simple mod that basically disables NPCs at various times of the day (mostly night). Ambiance only. Don't ... |
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28 | 12848 | Khuul headreplacer - LGNPC-ready | Emma and Grumpy | Fliggerty | 2011-07-28 | Emma | Emma's Khuul headreplacer - LGNPC-ready ver 1.0Website: http://lovkullen.net/Emma/index.htm Forum: http://emmates.proboards.com/index.cgi This mod will replace all the heads of the npcs in Khuul. It has b... |
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29 | 12831 | Dagon Fel headreplacer | Emma and Grumpy | Fliggerty | 2011-07-28 | Emma | Emma's Dagon Fel headreplacer ver 1.1Website: http://emma.tesmods.net/ Forum: http://rethan-manor.net/phpBB2/index.php?c=9 This mod will replace all the heads of the npcs in Dagon Fel. The mod was origina... |
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30 | 12799 | No Trainers | Fliggerty | Fliggerty | 2011-07-24 | Fliggerty | This simple mod only removes the training option from all NPCs that have it, with the intention of making the game a bit more difficult. It is dynamic, so it will work will all trainers added by any mods or expansions. This mod is dependent upon Morrowind Script Extender (MWSE) |
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31 | 12798 | No Spells For Sale | Fliggerty | Fliggerty | 2011-07-23 | Fliggerty | This simple mod only removes the spell selling option from all NPCs that have it, with the intention of making the game a bit more difficult. It is dynamic, so it will work with all trainers added by any mods or expansions. | |
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32 | 12705 | Nord Amulets | Midgetalien | Fliggerty | 2011-10-10 | Midgetalien | This mod adds various Nord amulets around Solsthiem via Levelled lists, hand placed in game or on NPC's. some are unenchanted while some are magical. There are also unique amulets placed on various NPCS. -Magical:Amulets of Frost, Fire and Shock ( each has its elemental shield, 15pts for... |
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33 | 12611 | Dracus' Umbrella Model Pack | Resources | MMH | 2003-09-29 | Dracus Dragani | Included here are 4 umbrella models with 2 styles...a common style and a beach style umbrella. Each style has both an open and a folded umbrella model I originally created these models for a mod that made NPCs equip an umbrella when it rains, doing this by making the op... | |
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34 | 12596 | Simple Mannequins v1.3 | Resources | MMH | 2005-02-01 | Bell-chan | This plugin adds placeable mannequins for use in your own mods. There are male and female mannequins for each race and a practice dummy. The mannequins can be found under the NPCs with the IDs "bc_mannequin_[race]_[gender]" and the inventory items are under the Misc Items with IDs... | |
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35 | 12579 | Clothing Change | Resources | MMH | 2005-07-25 | Geofizz | A modders resource consisting of several scripts allowing an NPCs or mannequins clothes/armor to be changed on the fly by a player in game. | |
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36 | 12574 | Blank Level List | Resources | MMH | 2005-09-21 | TrevorDemented | This is a set of ESPs that have blank level lists or level list that are set for creatures or NPCs to spawn at a certain level. The totally blank level list spawn at level zero and in the ESPs name you tell what level setting is for spawning enemies. This is the b... | |
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37 | 12414 | Long Isle | Resources | MMH | 2008-12-23 | SuterMan | This Mod adds an old rundown city in the Azura's Coast Region. The city contains a Chapel in the center and many shacks sprawled out around it. The Mod is not finished, and got no interiors, quests or NPCs. So basically, anyone who wishes can go a... | |
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38 | 12132 | balmora market 1 zip | Resources | MMH | 2009-05-12 | Raye | an indoor market added to balmora... the Empty version [what is included in this archive] has only the bare bones,whilest the Raye's market version [not included] has my own NPCs and perhaps some others that im tired of trying to find,all in one conveniant place. | |
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39 | 12103 | The Elder Scrolls Treasury Vol. II Edition 1 | Resources | MMH | 2009-05-12 | Zeph | The Elder Scrolls Treasury Volume II: Common Names in Morrowind. A repertory for modders, summarizing the "official" names Bethesda invented for non-personal characters (NPCs as well as some creatures). | |
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40 | 11786 | Klinn's Morrowind Heads Catalog | Resources | MMH | 2013-05-20 | Klinn | Although my Clothing Catalog will help you dress NPCs more quickly, what about their choosing their faces? This handy 'Heads Catalog' may save some time by letting you see what all the faces and hair styles look like before selecting the appropriate one for your NPC. RedwoodTreeSprite was go... | |
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41 | 11723 | Corpse Death-Pose Sets | Resources | MMH | 2015-08-05 | unknown | Modder's resource, contains some NIFs which can be used for corpses or injured NPCs. | |
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42 | 11683 | You violated the law | Tweaks | MMH | 2007-04-28 | Arcimaestro Antares | With this plugin, you can finally say to other Npcs, what they told you many times: You violated the law! With this plugin, if you are a member of the Imperial Legion of rank trooper or higher, talk to another member of the faction and he'll inform you that from now on yo... |
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43 | 11674 | What a Wonderful World | Tweaks | MMH | 2010-02-16 | SuterMan | This mod takes out all NPCs (except a select few and Guards) and replaces most of the creatures on the leveled creature lists with the Corprus Infected. Haven't tested completely but runs fine. So far the Seyda Neen Census Offices, and the Balmora Temple are the only Safe Zone. I might make make ... | |
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44 | 11673 | What a Wonderful World | Tweaks | MMH | 2010-02-16 | SuterMan | This mod takes out all NPCs (except a select few and Guards) and replaces most of the creatures on the leveled creature lists with the Corprus Infected. Haven't tested completely but runs fine. So far the Seyda Neen Census Offices, and the Balmora Temple are the only Safe Zone. I might make make ... | |
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45 | 11594 | The Dialogue Request Mod | Tweaks | MMH | 2006-08-26 | Casey Tucker | ---The Request Mod--- Created by Casey Tucker This is a BETA. I've always wanted a touch of realism to bring Morrowind's dead NPCs to life. In real life, people are social. Naturally, they interact. How d... |
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46 | 11554 | Spell Fix - WGI version | Tweaks | MMH | 2007-02-28 | PetrusOctavianus | This mod sets all spells in Morrowind, Bloodmoon and Tribunal to not auto-calculate. This means that NPCs will cast *only* the spells that are in in their spell selection. As it is NPCs have access to all spells set to auto-calculate, which means they can cast any sp... |
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47 | 11553 | Spell Fix | Tweaks | MMH | 2007-02-28 | PetrusOctavianus | This mod sets all spells in Morrowind, Bloodmoon and Tribunal to not auto-calculate. This means that NPCs will cast *only* the spells that are in in their spell selection. As it is NPCs have access to all spells set to auto-calculate, which means they can cast any sp... |
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48 | 11546 | Solstheim Dialogue FIx | Tweaks | MMH | 2008-12-17 | Mr. Versipellis | Solstheim Dialogue Fix By Mr. Versipellis 17/12/2008 What does this mod do? It removes the topic "Solstheim" from no-lore NPCs by adding an extra condition to the dialogue. I think it creates a better atmosper... |
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49 | 11541 | Sleepers Fix | Tweaks | MMH | 2008-11-25 | quorn | This plug-in alters the sleepers, where instead of being rather mute for topics, the sleepers will behave like normal NPCs before & after the main quest, and while 'awake'. They will have their topics restricted only while 'asleep'. This only affects the sleeper... |
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50 | 11529 | Silent Battles | Tweaks | MMH | 2007-09-08 | Toadigger | If like me your game crashes when lots of NPCs try to talk at the same time during battles, or if you're just fed up of being asked "How does it feel to know death is near" then this plugin is for you. NPCs in Attack mode will not say a word, neither will those being Hit,... |
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51 | 11445 | NPCs Enhanced -MWSE patch | Tweaks | MMH | 2009-10-25 | CDCooley | This is a simple script replacement patch to override the MWE based scripts in Horatio's NPC Enhanced with their MWSE equivalent. This is designed to work with NPC Enhanced version 1.2 and needs to be loaded after NPC Enhanced so that it can replace the original scripts. ... |
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52 | 11444 | NPC Functionality | Tweaks | MMH | 2008-09-03 | Casey Tucker | Well, I think I've finally finished a releasable version. Once "The Request Mod," then "Living NPCs" for a little while, and now "NPC Functionality," whatever the name may be - this project of mine has evolved from simple ideas into an ambitious project to cover every plausible aspect of generic ... | |
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53 | 11438 | No Trainers | Tweaks | MMH | 2010-09-02 | Fliggerty | This simple mod only removes the training option from all NPCs that have it, with the intention of making the game a bit more difficult. It is dynamic, so it will work will all trainers added by any mods or expansions. This mod is dependent upon M... |
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54 | 11433 | No Greet | Tweaks | MMH | 2005-04-03 | Unknown | This mod changes the GMST value of iGreetDistanceMultiplier so that NPCs won't greet you anymore when you only walk by. | |
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55 | 11388 | Morag Tong writ greeting tweak | Tweaks | MMH | 2009-09-25 | Jac | This mod prevents the NPCs from forcing the goodbye greeting while a Morag Tong writ execution quest is active if you do not have the writ in your inventory. You can now interact with them as usual if you drop the writ somewhere. Add it back to your inventory when you wish to execute it. | |
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56 | 11331 | Light the Way v1.1 | Tweaks | MMH | 2006-03-18 | Enmesharra | This is a very simple mod that adds a bit of atmosphere. _Bonk_ on the ES forum mentioned in a thread that he thought it would add realism if the transport NPCs had torches or lanterns, so they dont just stand out there in the dark. At first I couldn't believe that this hadn't been done so I look... | |
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57 | 11310 | Kirel's "How Are You?" | Tweaks | MMH | 2006-03-19 | Kirel | Simply adds the topic " - How are you?" so you can catch up with your NPC friends. The topic has some 80 or so unique responses based on the NPCs disposition. Tribunal isn't required, but the script that adds the topic won't fire without it so you'll have to open the console and type: | |
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58 | 11269 | Hurry Up | Tweaks | MMH | 2011-03-20 | Logorouge | The speed of some NPCs* related to escort quests have been increased. *plus 2 creatures. Botrir: 56->80 Corky: 50->80 Din: 51->80 Drerel Indaren: 51->80 Edras Oril: 61->80 Fonus Rathryon:... |
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59 | 11252 | Healers v1.0 (Edit) | Tweaks | MMH | 2013-09-01 | Raejak | (Original description) Injured PCs can now actually visit healers, just like the NPCs suggest. These healers charge varying amounts for their services (depending on several factors), and can generally be found at the nearest Temple. See readme for info. (Simbelmyne Edit) Fi... |
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60 | 11120 | Cover Yourself Up | Tweaks | MMH | 2012-08-05 | Princess Stomper | This plug-in adds a new topic "cover yourself up", through which you can instruct NPCs to put on a shirt or robe. It will not work if the greeting has the "goodbye" command since the topic cannot be activated. The player does not have to be carrying any clothing, for reasons of conven... |
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61 | 11094 | Charms of Vampire | Tweaks | MMH | 2009-04-06 | Iron Heart | NPCs's reactions to you are now determined by their disposition and inclination to fight you. Use your Vampiric talents of charming and calming to subdue your victims. If successful, NPCs will lose their guard with you. ------------------------- req: Morrowind only ====... |
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62 | 10978 | 20030628 2129 Brittlewind Fixed Launcelot | Tweaks | MMH | 2009-04-06 | Michael Damon (aka Launcelot) | Brittlewind Fix by Michael Damon, aka Launcelot Brittlewind is a rather nasty spell in Bloodmoon used by the Wind Witches and Fryse Hags. Through a strange combination of events, some NPCs may also cast this spell, and shouldn't. I think the culprit may lie with a combination of the Bl... |
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63 | 10935 | Weapon Compilation Mod v2.0 | Weapons | MMH | 2013-09-27 | Farrp | This mod adds 170+ (community made) weapon meshes into MW's leveled lists and to nearly 500 NPCs. There are 2-6 variants of each weapon mesh totaling about 550-600 new weapon IDs. These weapons are VERY balanced and add a lot of variety to MW. The weapons are non-enchanted weapons and they stick ... | |
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64 | 10934 | Weapon Compilation Mod v1.0 | Weapons | MMH | 2003-10-16 | Farrp | This mod adds 130+ (community made) weapon meshes into MW's leveled lists and to over 400 NPCs. There are 2-8 variants of each weapon mesh totaling about 500 new weapon IDs. These weapons are VERY balanced and add a lot of variety to MW. The weapons are non-enchanted weapons and they stick to the... | |
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65 | 10867 | The Frostmourne | Weapons | MMH | 2006-12-09 | Santa Cruz, Fliggerty | This is a little mod I thought up when I first saw AnOldFriend's Frostmourne sword modders resource. I wanted to make a little quest out of it, so I made a cavern, and some NPCs to make it a small quest. I then found Fliggerty and thought that he could make the sword more like the one... |
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66 | 10682 | Marksman v1.46 | Weapons | MMH | 2009-05-12 | Intelligentsia | A huge expansion on the game for marksman players......no longer do longblade and staff users get all the cool toys! If you find this mod imbalanced just raise the difficulty......it was tested with a non powergamed character at difficulty 66. Real Marksman combat script, several new NPCs, a... |
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67 | 10343 | All my stuff 3 | Weapons | MMH | 2009-04-06 | Adam | Needs to be further play tested. No Readme, Needs cleaning. Modifies some stock items and NPCs. Adds a variety of items, a few characters, a new Argonian head, enchantments, etc. |
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68 | 10315 | Wrye Mash 84 | Utilities | MMH | 2010-10-25 | Wrye | Major Features: *Prevent Doubling! Mash is the only tool with the ability to prevent doubling and related reference errors. *Repair All: Mash is the only tool with the ability to automatically repair references on game files. And it deletes orphan contents, and "debris" globals, npcs. |
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69 | 10299 | TESfaith v0.97alpha | Utilities | MMH | 2013-08-08 | Paul Halliday (aka Lightwave) | TESfaith is a utility to Move, Copy or Delete cells stored in a TES3 file (such as Morrowind: Elder Scrolls III). It also processes the landscape and all objects associated with that cell. e.g. if you make a copy of a region or cell (internal or external) then all objects (NPCs, statics such as f... | |
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70 | 10260 | NPCEdit | Utilities | MMH | 2013-09-05 | Dave Humphrey | NPCEdit is a simple program that lets you edit groups of NPCs in a Morrowind plugin file. Instead of adding/deleting items/spells for one NPC at a time, you can choose a set of NPCs to operate on by race, class, level, etc... | |
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71 | 10246 | MWScheduler v1.2.19 | Utilities | MMH | 2009-04-24 | Max a.k.a. ~NOOBDY~ | This program allows for easy generating of Schedule scripts for NPCs in Morrowind. I believe the controls are self explanatory, but I'll do a quick run over them: -NPC Name: Choose or type a name of your NPC. -Load Button: Load NPC names from an ESM\ESP file. -Test for Comple... |
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72 | 10245 | MWScheduler v1.2.19 | Utilities | MMH | 2005-05-03 | Max a.k.a. ~NOBODY~ | This program allows easy generation of schedule scripts for NPCs in Morrowind. I believe the controls are self explanatory, but I'll do a quick run over them:[list] NPC Name: Choose or type a name of your NPC. Load Button: Load NPC names from an ESM\ESP file. Time: Specify the time for the task a... | |
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73 | 10102 | Ushindra Beach | Quests | MMH | 2008-05-18 | The Pixie | A small beach resort on an island south of Ebonheart, Ushindra Beach has about a dozen quests. Oh, and numerous NPCs in swimwear. Changelog:Version 1.2 (mostly by bhl and Mandamus) makes numrous tweaks, including giving proper ground models for swimwear, and making it compatble... |
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74 | 10071 | The Real Point Tavern | Quests | MMH | 2014-01-13 | Somesz | This mod adds a Tavern near Seyda Neen! - 6 NPCs, two gives you a quest - this was my first quest mod for Morrowind - I love this tavern, it was inspired by some drunken people from the streets who always drink in a small shop: Reál Pont (Hungary) Installation: |
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75 | 10034 | Tales of Tel Branora | Quests | MMH | 2003-05-31 | A.P. Hilliard | This plug-in adds around 10 new NPCs and associated quests to the village of Tel Branora. Like Tales of the Bitter Coast, the quests do not offer over-powered loot or the chance to become a new god. They are designed to add some color and life to what was previously a f... | |
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76 | 9995 | Restoring Rain's Hand Hall v1.2 | Quests | MMH | 2011-11-16 | Chesko | Restoring Rain's Hand Hall attempts to take Bjorn Larsen's amazing Rain's Hand Hall mod and better integrate it into the game. New story, new history, new NPCs, new dialog, and a Hall in a state of near ruin. * Story Integration>: Rain's Hand Hall is now is now described in-ga... |
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77 | 9966 | Mythic Creatures (Guild of Hunters) v2.1 | Quests | MMH | 2013-05-30 | Runspect, Ashiraniir | Allows you to join the Hunter's Guild found in the southern Grazelands Region. To be more elaborate, it adds: - 20 new incredible creatures to hunt. Their names remain as the originals (Spanish), while the rest of the text is translated. - 2 large side quests. - 3 NPCs ... |
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78 | 9951 | MME | Quests | MMH | 2009-05-12 | Unknown |
------------------ ~|~Miniature~|~Morrowind~|~Expanded~|~ v.001 Readme ------------------ This mod adds one quest and 2 new NPCs to Seyda Neen. It does nothing else, however this is a quest like one you've ne... |
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79 | 9940 | Lunar Mod-Unfinished | Quests | MMH | 2007-04-01 | Hitman84 | The mod had been conceptualized well over 3 years ago. It is based on Lunar: The Silver Star Story(Complete) and is VERY far from finished and will probably never be finished. Starting of the quest, dragon caves, the dragonmaster armor, NPCS and tons of other files are i... |
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80 | 9914 | Inseparable Siblings v1.0 | Quests | MMH | 2006-01-11 | Reptile | This mod adds several NPCs, unique dialogue and a side quest to the Morrowind game world. An Argonian named Unbroken-Claw has recently moved to Gnisis after finding freedom, but he still has a lament. Listen to his story and perhaps you can help him out. Full details in ... |
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81 | 9904 | House of secrets | Quests | MMH | 2006-03-14 | Bethesda Rocks | This mod takes place in caldera. Salman Relas, a local, has gone missing and you can help find him! To start the Quest talk to some NPCs in caldera. This mod adds a house (Salman Relas's) which also has some hidden treasure. Hope you enjoy! |
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82 | 9896 | Harvesters v1.1 | Quests | MMH | 2013-06-03 | GhostWhoWalks | The much anticipated continuation of the Seekers of Knowledge storyline (from the Abandoned Flat mod), this expansion introduces: four unique NPCs a new variety of creature new items new armour hundreds of lines of dialogue indepth story and quests I... |
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83 | 9864 | Deserter Legionaries | Quests | MMH | 2014-01-13 | Somesz | This mod adds a Blades Outpost near Gnisis, left - hand from the Fort out of the city. There are some deserter legionaries in VVardenfel, and the Imperial Legion Comittee ask the Blades for help to investigate this happening. New buildings, retextured armor (Blades armor) NPCs with... |
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84 | 9817 | Aprogas's Vampire | Quests | MMH | 2002-12-13 | Jasper Jongmans | Quest to allow vampires to trade with Telvanni....Vampires regenerate health/fatigue...Sun damage weather dependent Quest to allow vampires to talk with NPCs using a potion. See readme for info. | |
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85 | 9792 | Zebabi Maren - Gondolier | NPCs | MMH | 2008-09-13 | washington | 1. Description: This mod adds Dunmer called Zebabi Maren to Sadrith Mora port. He offers transport to Tel Fyr and Tel Aruhn by his gondola. He can also sell you some levitation potions needed for visiting Telvanni lords. He also has background story. This mod ... |
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86 | 9791 | Zea the Impossible | NPCs | MMH | 2008-06-01 | Prowlor | I made this mod to fulfill a request on the forums. That request was for a enemy that even the strongest players would have trouble beating. As per the readme: This adds a NPC named Zea the Impossible near Seyda Neen. He is right outside the town, behind a pil... |
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87 | 9790 | World Of Commerce | NPCs | MMH | 2009-04-06 | Unknown | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ==============... |
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88 | 9789 | Woops | NPCs | MMH | 2009-04-06 | Unknown | Woops: Adds three NPCs, all of whom are wearing decent or good armor and carrying what are normally unique weapons (the mace of Mola Bal, the spear of bitter mercy and Mehrunes' razor) Note - none of the NPCs are hostile, nor are they actually wearing the armor as their skills are comp... |
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89 | 9788 | WonderWayn 1.0 | NPCs | MMH | 2009-05-12 | Unknown | ||
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90 | 9787 | WizBangs Clothing and Armor Randomizer | NPCs | MMH | 2009-04-06 | WizBang | Wizbang's Clothing (and armor) Randomizer ****** A mod for The Elder Scrolls III: Morrowind by WizBang Installation: ******* Uncompress the .esp file and stick it in your "Data Files" folder.... |
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91 | 9786 | Werewolf Forget | NPCs | MMH | 2009-04-24 | Jaxalot |
The Elder Scrolls III MORROWIND: Werewolf Forget Version 1.0 by Jaxalot Index: 1. Overview 2. I... |
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92 | 9785 | Werewolf Companion | NPCs | MMH | 2008-08-12 | Yacoby, Princess Stomper | This mod adds a female werewolf companion that can be found north of fort Frostmoth when the moon is up. The companion will change into a werewolf between 9Pm and 6Am. At present there is no support for only changing at full moon. There is a small... |
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93 | 9784 | Weapon and NPC mod | NPCs | MMH | 2004-03-25 | Swampthing | Weapons and NPCS is a basic mod that seeks to balance and equalise a variety of weapons in the original Morrowind game. Spears are now faster. Double-handed longswords are much slower but have a longer range. Two handed hammers are slower as well to balance... | |
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94 | 9783 | Wax NPC | NPCs | MMH | 2009-04-29 | the wax warrior | Wax_npc_1.0 warrior by the wax. (Translated from French.) 1) This plug was made in order to fill some empty and modestly in towns of Morrowind. In addition to going on the forum wiwiland (excellent), I visit those gamers or make critical morrowind, among the ... |
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95 | 9782 | Wanderers of Solstheim v1.1 | NPCs | MMH | 2013-05-10 | ManaUser | This mod adds random friendly NPCs to the wilderness of Solstheim. Somewhat like Morrowind Comes alive only for Solstheim. I got the idea when, while wandering the island, I spotted an person ahead. For a moment I wondered if should approach and see who they were. Then I... |
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96 | 9781 | W3 Taxi Mod v1.0 | NPCs | MMH | 2003-12-24 | MasterW3 | Tired of the endless Telportation ring swapping? want something a little more realistic? Ride one of these dandy hand-run carts just like in little China... Morrowind Style. Get from town to town quickly and safely for a small fee. A MUST have for anyone that hates walking or teleporting... or ev... | |
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97 | 9780 | Vivec NPC | NPCs | MMH | 2006-02-08 | Arakhor Vorac | Adds a wandering NPC trainer to Vivec's Foreign Quarter, adds some dialogue regarding four master trainers and includes some unique enchanted clothing. Also includes Extra Classes by Arakhor Vorac. |
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98 | 9779 | Vivec God Replacement NPC Edition v1.0 | NPCs | MMH | 2006-12-06 | Psymoniser | This mod replaces the creature version of the Tribunal God Vivec with an Asymetrical Better Bodies version, complete with floating idle animation. I used NifSkope to create the animation and then using Oriphiers BB Vivec Race Mod as a basis I decided it was about time Vivec got an up... |
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99 | 9778 | Vampires & Slayers | NPCs | MMH | 2006-08-28 | DarkOrder Studio | I did not create this mod - I have been searching for it for over a month - been to over 50 sites browsing thru hundreds of files in search for it here is an exerpt from the readme There are more vampires on Vvardenfell, rumors say the powerful vampire of Cyrodiil, Kai... |
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100 | 9777 | Vampire Embrace and NPC Soultrapping fix | NPCs | MMH | 2010-11-20 | Sir On The Edge | A compatibility patch for Torgulf's "NPC Soultrapping" and Cortex's "Vampire Embrace". This mod was tested with version 2.2 of Vampire Embrace and 1.21 of NPC Soultrapping. |