# Actions Id Name Category Site Date Author Description
1
15367
sm tooglespells GHF 2016-11-03
2
15036
No Spells For Sale GHF 2016-11-03
3
13539
Magicka Autocast Magic and Spells Fliggerty 2013-04-18 Ortorin Dependances: MWSE, MGE, MCP "swift casting"
Welcome ladies and germs to Ortorin's first mod release.
This mod has one simple function, it casts for you! For as long as you hold the "R" key down you will keep casting your spells as fast as they can be. This makes "studying" (fast leveling) your ...
4
13465
AltStart iamnone Fliggerty 2014-08-28 iamnone --- AltStart v3.0 ---
(former title: Bloodmoon Start)
(mod for TESIII: Morrowind)
by iamnone
This mod allows you to start a new game on the docks at one of eight locations and features quick character generation and assignment of equipment and spells based on skills.

Locations:
- Dag...
5
13331
Mighty Umbra NPCs Fliggerty 2012-09-17 hollaajith Mighty Umbra
Version 1.1
by hollaajith
Description : Umbra is a fierce warrior. You can't just shower spells/arows from far away while he dies meekly. Now he has a bow, a mighty bow, befitting such a warrior. Its no longer easy to beat him.
Installation : Just put the esp file in Data Files fol...
6
13202
Magicka Regen for NPC's Gameplay Fliggerty 2013-10-04 Kalamestari_69 Did you ever find it annoying that NPC spellcasters were too...easy? After running out of their magicka, they were nearly defensless.
This mod adds magicka regen ability to all races of Tamriel. Making the game slightly harder because now they can keep casting their spells at you.
There is also...
7
12809
The Transaltillus Shops: Common Fliggerty Fliggerty 2011-08-11 Bryss Phoenix, Fliggerty A somewhat rebel group of mages, bent on their own style of research, wanted to see if it was possible to try and combine the schools of magic. The idea stemmed from noticing how some of the more common spells didn't seem to always land squarely in one school or another. From this discussion an...
8
12800
Oblivion-Style Spellcasting Fliggerty Fliggerty 2011-07-24 Fliggerty You are now able to cast spells while your
9
12798
No Spells For Sale Fliggerty Fliggerty 2011-07-23 Fliggerty This simple mod only removes the spell selling option from all NPCs that have it, with the intention of making the game a bit more difficult. It is dynamic, so it will work with all trainers added by any mods or expansions.
10
12744
Toggle Spells Midgetalien Fliggerty 2011-11-10 Midgetalien This mod adds the ability to "toggle" spells on and off. Basicaly you cast the spell and then cast it again to remove it.
The spells that you can currently toggle are:
Levitate
Nighteye
Waterbreathing
Waterwalking
Swiftswim
Sanctuary

Each spell has 2 side effects: Drain magicka 10...
11
12718
Scripted Summoning Midgetalien Fliggerty 2011-08-14 Midgetalien This mod adds new summon spells sold by a mage called Midge Allen in the Vivec mages guild.There are a total of 10 new summon spells allowingthe player to summon: fire scamps, spiders, spider daedra, butterflies, hellhounds, bloodwings, lesser and greater scorpions, wasps and daedric bats.Each su...
12
12714
Riekling Raiders Reflect Reduced Midgetalien Fliggerty 2011-10-10 Midgetalien This ESP adds reduces the Riekling Raiders reflect. It made no sense for them to have
that ability.
The reflect has been reduced from 60% to 20%, so theres still a chance to
have your spells reflected!
13
12674
Goblin Shaman Midgetalien Fliggerty 2011-08-18 Midgetalien This mod adds Goblin Shamans to the Mournhold Sewers via Levelled lists. The Shaman is weaker than other goblins in terms of strength but they have a slightly higher health and have a few spells at their disposal.
14
12657
Drider Midgetalien Fliggerty 2011-08-16 Midgetalien This mod adds a new playable race called "Drider". Driders are a D&D race that have the upper body
of a Drow and the lower body of a spider.
The race has these Abilities:
Divinity: Night eye 10, resist Desiease 75, Resit Magicka 20%
Magicka bonus: X0.5
Spells:
Spiders Touch: Paral...
15
12636
Book Casting Midgetalien Fliggerty 2011-08-15 Midgetalien
WHAT THIS MOD DOES:

Adds a book to the CS that can be carried like a light in front of the player
and adds fireballs to the players inventory while equipped, giving the feel
of casting spells from...
16
11656
Wakims Game Improvements Tweaks MMH 2002-10-14 Wakim Character, game settings, spells, magic effects and items balancing.
17
11653
Wakim's Game Improvements - Modular (WGIM) Tweaks MMH 2009-03-24 Wakim This is a modular version of Wakim's Game Improvements. A true legend amoung mods. These tweaks tend to make Flee AI actually work, balance gameplay, spells, characters, almost everything  
This is LDones' description of this mod according too his old classic site:
18
11652
Wakim's Game Improvements (with No-glo) Tweaks MMH 2003-01-20 Wakim This is a compilation of tweaks which have been posted by Wakim  on the forums, in mod format for easier use. These tweaks tend to make Flee   AI actually work, balance gameplay, spells, characters, almost everything    Originally compiled by Qwert and found at T...
19
11557
spellsandweapons Tweaks MMH 2009-05-12 Unknown No readme, esp only. This file appears to be tweaks to weapons and spells with the creation of an High Elf npc named Raistlin in the Balmora mages guild who makes and sells spells plus few other changes in that cell.  There are also unknown changes to Solstheim, Lake Fjalding -21,23
20
11556
Spellmaking Mod Tweaks MMH 2003-09-01 Vimes This mod allows the player to study and create their own spells for free, and without having to talk directly to an NPC,  using a balanced spellmaking skill instead to determine the success. Yes, It does use the dialogue function still. But everything possible has been done to ...
21
11555
Spell Target Speed Mod Tweaks MMH 2003-02-22 Fredrik Edberg This plugin modifies the speed of targeted spells to slightly above that of an arrow. This makes it much more interesting for mages casting spells and also when you battle enemy mages, since it is ridiculously easy to evade spells with the default value.
22
11554
Spell Fix - WGI version Tweaks MMH 2007-02-28 PetrusOctavianus This mod sets all spells in Morrowind, Bloodmoon and Tribunal to not auto-calculate.  
This means that NPCs will cast *only* the spells that are in in their spell selection.  
As it is NPCs have access to all spells set to auto-calculate, which means they can cast any sp...
23
11553
Spell Fix Tweaks MMH 2007-02-28 PetrusOctavianus This mod sets all spells in Morrowind, Bloodmoon and Tribunal to not auto-calculate.  
This means that NPCs will cast *only* the spells that are in in their spell selection.  
As it is NPCs have access to all spells set to auto-calculate, which means they can cast any sp...
24
11521
Shield Spells Visual Effect Remover Tweaks MMH 2012-07-09 pseunomix This plugin simply removes that annoying Shield Spell/Fire Shield/Frost Shield/Lightning Shield Visual that surrounds your character when they have one of these spell effects.
25
11505
Restoration/Healing Tweaks Tweaks MMH 2012-02-04 Lemony Lime Tweaks the restoration skill to be more balanced, and makes Restore Magicka spells available for purchase from various merchants across the world.  
 
It doubles the base cost of both Restore Health and Restore Magicka, and changes to starting restoration skill to "Heal Minor...
26
11504
Regional Mana Tweaks MMH 2006-07-14 Wildman Regions of wilderness have their own mana properties. in areas of high mana, you will have increased magicka but also increased weakness to it. In areas of lower mana you will have more difficulty casting spells but are more resistant to magicka.
 
 Now with optional Magick...
27
11422
Netra's Ability Mod Tweaks MMH 2007-11-15 MasterNetra / SirNetra (Forum) This mod converts Race and Birthsign powers' into spells and heavily modifies them.  
Be Gentle this is my first mod :P  
----------------------------------------  
              Features  
-------------------------------...
28
11353
Magic Speed Tweaks MMH 2009-04-06 Unknown Magic Speed: Alters the casting speed for attack/defence spells.




============================================
20090607 updated description with readme and categories --miran


-------------------------
req: Morrowind only
29
11348
Mage friendly daedra and less annoying bonewalkers Tweaks MMH 2008-03-26 Nightblade_Y mage friendly daedra - allows mages to cast destructive spells on to daedra without the spell being reflected. All daedra and some dagoth creatures now have spell absorbtion instead of reflection.  
 
less annoying bonewalkers - makes the bonewalker's dread curse last for fiv...
30
11342
Luminar's Illusion Blast Tweak Tweaks MMH 2004-03-28 Luminar This mod  gives spells from the Illusion school a proper blast effect rather than the unimpressive green bubbles on the impact area.
31
11317
KTW ADnD Based Race Tweak Tweaks MMH 2010-03-19 Kain the Wolf The basic idea behind this mod is to change the size ratios to that  
of some of the races in ADnD. I have also tweaked out some of the spells/abilitys  
of the races, nothing overpowered, just tweaks I figured should be done i.e.; Argonians  
being able to breath u...
32
11308
Kirel's "Fast Break" Tweaks MMH 2006-03-08 Kirel Let's you sprint at increased speed in return for increased fatigue drain. The higher your athletics skill, the more of a speed boost you'll get.
 
  Put away your weapons/spells unless you want double fatigue drain! Sprinting also lets you jump further, but beware, the larg...
33
11301
JC_Magic Improvements Tweaks MMH 2005-03-14 Jan Cervenka This mod is supposed to make spellcasting more fun. It removes glow from enchanted items, increases speed of Target spells and make some spells easier to cast. More details are in ReadMe.
 This is my first mod released, so don't expect too much of it.
34
11219
Fortify Skill Comes to Morrowind Tweaks MMH 2011-11-15 SwordForTheLord Addes Fortify Skill spells to Morrowin, and increases the spell effect cost for balance.
35
11187
Elemental Shield Fix/Tweak Tweaks MMH 2008-12-13 quorn This plug-in alters the game setting for the Alteration school's elemental shield spells (fire shield, frost shield, lightning shield).  This plug-in changes the damage magnitude of the shield from 10% of the spell's magitude, to 50% of the spell's magnitude, meaning an elemental shield of 1...
36
11152
Difficult Casting Tweaks MMH 2009-06-30 Drackolus O'Dell A Drackolus O'Dell mod.  
 
Spells are difficult to cast!  
 
This mod was created to help balance out all the mods that make being a spellcaster easier.  It makes your fatigue drop every time you cast a spell, based on how much magicka the spell cos...
37
11117
Correct Spell Sounds Tweaks MMH 2005-05-24 Zener Changes the spell sounds for spells with incorrect sounds.  This mod changes the sounds to match the school of magicka.  Mainly for use with
38
11095
Cheaper Sanctuary and Shield Tweaks MMH 2009-08-19 mplantinga This is a simple tweak that reduces the base magicka cost for player-made and auto-calculated spells with Sanctuary and Shield effects. I like playing pure mages, but they are so easily killed that they simply didn't feel very powerful. This mod attempts to address this by improving the magical p...
39
11067
BigMod Tweaks MMH 2004-12-23 xereau Massive sweeping changes to many game aspects, includng armor, weapons, classes, races;  gameplay etc. 329 spells  Some uber items (game uniques, changed) & 251 enchants seen; 126 GMSTs, some of which may NOT be required; 2 extensive readmes provided need to be read; - suggest ba...
40
10898
Throwing vials Weapons MMH 2006-02-05 Khan raider Remember those throwing vials of Diablo 2 game? I was always thinking that Morrowind is lack of that stuff. If you don't posses offensive spells or you are not a marksman, than you don't have any range weapons. These vials will help to fix that. Although they are based on marksman skill, you don'...
41
10840
Summonable Ice Sword Weapons MMH 2010-01-14 Slade Hiro This mod adds a spell merchant to Balmora Guild of Mages guild.  
he sells ice spells incluing this summonable ice sword that works like a bound weapon.  
the spell if quite expensive an cost 75 to cast but the sword is quite strong you get 15 to you  
longblade a 3...
42
10828
Staff of the Acolyte Weapons MMH 2009-05-12 Cheesedragon The staff is lying on the floor of the Imperial Chapel in Ebonheart, just look down when you come in the door.  It ignores normal weapon resistances, is a silver weapon, and has several Constant Effect spells at magnitude 100.  The bonuses will be most useful to a Healer, although any M...
43
10760
Projectile Speed and Store Chance Weapons MMH 2008-07-28 OathsEnd I have been looking for a mod that makes arrows, thrown weapons and spells go faster, and also makes the chance of them being stored on a corpse higher.  
I couldnt find on mod which did both of these, so I made one of my own.  
 
This makes all projectiles (Arrows...
44
10549
Final Fantasy Spells and Weapons MOD Weapons MMH 2009-05-12 Zell/Nastra_Reven Many Famous Final Fantasy spells added including Fire, Fira, Firaga, Demi, Ultima and much more. All avalibale at Artilles Tradehouse.

5 new weapons, The Buster Sword (Cloud's Sword FFVII), Gaurd Stick (Aeirs's Staff FFVII), Slash Lance (Cid's Lance FFVII), 4 Point Shurikun (Yuffie's W...
45
10536
Eragon Mod Weapons MMH 2007-04-23 OathsEnd In this it includes a few spells from the inhiterance world (a series from Christopher Paolini) and the Zar'roc mod from Redguard_slayer,  
 
includes readme, one esp, and a few textures, meshes and icons  
 
the id's for the spells are:  
...
46
10260
NPCEdit Utilities MMH 2013-09-05 Dave Humphrey NPCEdit is a simple program that lets you edit groups of NPCs in a Morrowind plugin file. Instead of adding/deleting items/spells for one NPC at a time, you can choose a set of NPCs to operate on by race, class, level, etc...
47
9768
Throwing spells NPCs MMH 2004-02-06 Mad DJ Adds an NPC who sells throwing spells to the Balmora mages guild. Spells are mostly balanced. But the powerfull spells are also are also expensive. Kill someone for 2500 gold
48
9739
Spellbook Salesman NPCs MMH 2005-08-07 Sergio Le Roux This mod adds a Mysterious Salesman in the Lucky Lockup, Balmora,  that sells spell books, spells that contain a lot of effects (up to  8) and are categorized into the different schools.    They look like this:    ~Spellbook: Restoration 2    ...
49
9509
Improved Teleportation MWE, MWSE, MGE MMH 2011-06-16 cdcooley
**

                    Improved Teleportation 2.0
     Companion Friendly and Multiple Location Teleport Spells
        &...
50
8995
Pluginless NoGlow v1.0 Models and Textures MMH 2008-11-12 Plangkye Removes magic "plastic wrap" effect without breaking bumpmapping or Detect spells. No ESP required.
51
8452
Canon statues colored Models and Textures MMH 2010-09-23 ddfields An artistic Dunmer in Vivec decided he wanted to honor St. Delyn and St. Olms and so began painting the statues on top of the canons to give them more appeal. To accomplish this task he enlisted the aid of a Telvanni magician. He got two spells from the magician, 1. A spell to change the color of...
52
8222
Vampires are Better- Blood Magic Miscellaneous MMH 2003-03-17 The Chooser of the Slain My Mod adds 2 new powers to each of the vampire clans and about 5 new spells.

   Vampires have now learned to use the potent energies of thier blood to perform even greater acts of killing etc  Will you help fight the rulers of the night or will you join ...
53
8220
Vampire Upgrade Miscellaneous MMH 2002-07-26 John W. Martin This Plugin adds spells and powers to vampires that SHOULD already be there. I used elements from Daggerfall and Morrowind to make the vampires more real and legit to the story and game. The powers I added to all vampires are;    Vampiric Feeding (an upgraded vampire touch...
54
8170
The Elder Scrolls: rise of the imperfects Miscellaneous MMH 2007-03-16 Longears34 Here's another mod!
 
 so...youve beaten the game... all quests done..all skills and attributes to max.. you have all books, spells and items in your great house stronghold..you have killed Vivec and Amelexia...got their souls too...you're a vampire and wererwolf...you.are.a...
55
8139
Summon More Monsters Miscellaneous MMH 2003-09-01 DarkDragon Now you can summon nearly every original Morrowind and Tribunal creature!     Go to the various Mages Guild outlets in Vvardenfell and talk to the new arrivals. They can teach you how to summon new creatures! These people can teach most of the spells, but there are a few s...
56
8079
Scroll Icons (MW version) Miscellaneous MMH 2003-06-15 Erasmus This is a mod that assigns a new, and for the most part, unique 3d rendered icon for each scroll in your inventory, telling you at a glance what kind of spells you have in your arsenal, exactly the same as my Scrolls plug in, (Tribunal).  see readme for info.
57
8037
Preferable Shield Effects Miscellaneous MMH 2015-01-24 Pisk Contents:
1. Details and description
2. Installation and uninstallation
3. Save games
4. Credits
5. Permissions


1. Details and description:
This will disable the magic egg effects from the four shield spells and enchantments in game. This is pluginl...
58
8012
Oblivion-Style Spellcasting Miscellaneous MMH 2007-01-06 Fliggerty You are now able to cast spells while your weapon is drawn!  This mod is aimed at improving Morrowind's combat by allowing you to use a fast-paced combination of melee (and ranged) weapons and spells without having to take the time to switch between weapon mode and spell mode.  
Th...
59
8002
No Spells For Sale Miscellaneous MMH 2011-02-13 Fliggerty This simple mod only removes the spell selling option from all NPCs that have it, with the intention of making the game a bit more difficult.  
 
It is dynamic, so it will work with all trainers added by any mods or expansions.
60
7834
HTH Physical Damage Miscellaneous MMH 2004-05-19 Argent This mod gives the player the ability to inflict physical damage when striking bare-handed.  No training, spells or gloves are needed.  Simply install and load the mod and you'll find your player now inflicts non-spell based physical damage to an opponent.   ...
61
7754
Fast Projectiles Miscellaneous MMH 2004-05-18 MangoMan A very simple mod, and I admit, it took only a few minutes to implement. However I have not seen any mod that adjusts these things, and I think it is a very important change.     The effects are simple, the speeds of projectiles (spells, arrows, and thrown) have all been s...
62
7629
BTB Spells Fix Miscellaneous MMH 2010-12-07 Kid77 In short, NPCs that wanted to sell you spells and had the NPC-only spells from BTB's Game Improvements won't have them any more. The spell module from BTB's Game Improvements created spells only meant for NPCs, and not for the player. Certain NPCs that have the auto-calculate flag and could sell ...
63
7617
Blood Magic Miscellaneous MMH 2011-02-05 etmorrowindb Use your blood to fuel your spells.  
 
This mods change what happens when you fail to cast a spell for lack of magicka. 1/3 of the character current Health will be transfered to the Magicka.  
 
You can imagine this is a technique invented by the though ...
64
7552
Arrilles Tradehouse Expanded Miscellaneous MMH 2003-08-02 Jon Arrille's Tradehouse in Seyda Neen will now no longer be a 3rd rate joint with little to offer. Now Arrille offers repairing, has a bit more gold, and has a mutch larger inventory of weapons, armor and spells(some of which were put in there only for fun (they're stupid, like...
65
7531
Antares' Big Mod Miscellaneous MMH 2007-09-17 Arcimaestro Antares With this mod you have special privileges with the lower ranking members of your faction.
You can:
- promote them,
- teach spells to them and be paid for it,
- teach disciplines to them and be paid for it,
- reward them,
- expel them from the faction.
66
7500
Wrath spell merchant Magic and Spells MMH 2007-12-23 Tabasco AKA SGO This mod adds a merchant to the Molag Mar Temple. For a fee he will teach you the dreaded Wrath spells of the  
leaders of the Sixth House!  


Changelog:1.0 - Initial version
67
7499
Wrath of Heavens Magic and Spells MMH 2004-05-29 Joe Molley Ever wanted to rain brimstone and hellfire on your foes? Would a meteor work instead? Then try out the new, amazing, wonderful, mind-expanding Wrath of the Heavens spell!    All kidding aside, this new spell really calls a meteor from the heavens to smite your foes.  ...
68
7498
Were-better Magic and Spells MMH 2012-07-26 Sabregirl This plugin is all about Bloodmoon werewolves and makes it a bit better to be (and stay) a werewolf. It allows you to become a werewolf outside of the Bloodmoon main quest, WITHOUT breaking it.

Once you beat the Bloodmoon main quest you only have to transform into a werewolf at the ful...
69
7497
Wands! Proof of Concept Magic and Spells MMH 2005-07-21 Grundulum This mod adds magical wands to the game and 3 spells for wand users.  Readers of Harry Potter will likely find the spells familiar, as they are the:
  Petrificus Totalis charm (which paralyzes the target) .   Alohomora charm (which unlocks its target), &#...
70
7496
Wand Magic and Spells MMH 2009-05-12 Unknown This mod adds a Magic Wand to the game. thiugh iys not really magical i just made its attack
really high(200,200). its weapon type is a bow so you need arrows to use it.
       I did not place these items anywhere, so you will need to us...
71
7495
Vygor's Modified Vampire Upgrade Magic and Spells MMH 2009-05-12 Vygor By the original author of Vampire Upgrade!

This Plugin adds spells and powers to vampires that SHOULD already be there. I used elements from Daggerfall and Morrowind to
make the vampires more real and legit to the story and game. The powers I added to all vampires are;
Vampir...
72
7494
Visceral Discernment Magic and Spells MMH 2006-08-13 Fliggerty, Bryss Phoenix A seemingly crazed old man may be found wandering around outside of Tel Branora.  If you pay attention to what he has to say, you may be directed to quite the artifact: the Tome of Ecastic Discernment.  This tome has the capability of holding certain spells that you learn, and giving yo...
73
7493
VampireDisguiseSpell Magic and Spells MMH 2009-05-12 Unknown


       Vampire Disguise Spell Version 1.0
              



1. What is it...
74
7492
Vampire Rituals [BETA] Magic and Spells MMH 2008-12-03 Midgetalien This mod adds "rituals" which aid the player in battle. There is one ritual for each vampire clan. ( yes you can own all three rituals) Each ritual gives diffrent bonuses to the player depending upon which ritual you cast. It gives bonuses that resemble the clan that made it. i.e berne gives you ...
75
7491
Useful Starting Spells Magic and Spells MMH 2012-05-12 Tizzo This plugin adds a total of 24 new spells that the Player Character can potentially start off with provided
your magic skill in a given spell college is high enough.

Depending on your level of starting skill, your
character may receive between one and four of these new sp...
76
7490
Undo Death Magic and Spells MMH 2005-08-25 Raveren This plugin adds a "- Bring to Life" spell to the player's  spell list. Cast it on *any* dead person/creature to resurrect   it, the target will also have the very same inventory after   reincarnation.    The spell is added to the pc's spell list as ...
77
7489
Tyrthyllanos Magicka Regen Magic and Spells MMH 2014-06-05 Tyrthyllanos This is my personal magicka regeneration mod. It is fully featured, and as good as anything else out there (dependent on taste and playstyle of course). There are two ESPs included, a 'normal' and 'slow' version: use only 1 of these 2 ESPs!
Features
=======
So what makes this magic...
78
7488
Turn Undead Magic and Spells MMH 2009-05-12 Oh-Dee TURN UNDEAD FIX

- created by Oh-Dee ( a.k.a Mark Hayes )

Requirements
------------
This mod has been designed to work with Morrowind only (i.e. no tribunal/bloodmoon), however it uses one of the 'evil GMSTs' to make it work, so I think you will have to have at le...
79
7487
Tshultze's Magical Tweaks v2 Magic and Spells MMH 2012-11-14 Tshultze Filename: Tshultze's Magical Tweaks v2
Author: Tshultze/Silver_Fox_Rival
Date Created/Modified: December 8th, 2008


Installation:
'Tis simple. Extract the esp into your data files folder and check the box in then menu.

Description:
...
80
7486
Tome of Ancient Knowledge 1.02 Magic and Spells MMH 2009-05-12 Mephisto


The Elder Scrolls III
MORROWIND:
Tome of ancient Knowledge 1.02




Index:
1. Installation
2. Playing the Plugin
81
7485
Throwing spells Magic and Spells MMH 2009-05-12 Mad DJ Throwing spells plugin by Mad DJ  Icons by Pyro

Installation: put the esp into Data files folder in Morrowind directory and activate in the launcher.

Adds an NPC who sells throwing spells to the Balmora mages guild.
Spells ar mostly balanced.
BUt those what ar...
82
7484
The Summoners crossbow Magic and Spells MMH 2009-05-12 Unknown @#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#
_____                          ____
|     |                       ...
83
7483
Teleportation Spells Magic and Spells MMH 2004-11-07 Josh Give a much-needed dose of realism to the Morrowind spell system!     22 new spells allow you to teleport to almost any town/village in all of Vvardenfell! Finally make use of that Mysticism skill, and reward your powerful mages!     I got the idea from the old R...
84
7482
Tejón's Collected Spell Effects v1.0 Magic and Spells MMH 2006-01-13 Tejón This is a simple convenience mod for anyone who is tired of running all over Vvardenfell buying spells just so their effects can be used in Spellmaking or Enchantment. It adds a set of 17 spells which together contain every effect which can be purchased in the base game.
85
7481
Tarhiel's Teleportation Magic and Spells MMH 2010-03-04 BosI Do you know Tarhiel, the falling guy ?  
He dropped his research on "UltimateLeap" scroll, instead he started to work on a Self Teleportation spell which ables him to teleport everywhere he sees.  
Did he succeed ?  
Check yourself ^^  
 
It's my...
86
7480
summon new creatures Magic and Spells MMH 2009-05-12 Unknown alters 3 cells, creates 2 pieces of clothing, creates 5 creatures, creates 2 enchantments, alters 11 GMSTs, alters 5 magic effects, creates 3 NPCs, creates 3 spells
87
7479
Summon Magic and Spells MMH 2009-05-12 Martini60 Summon+ - README V1.0
At last, a use for Cliff Racers!

Made using patched (1.1.0605) version of Morrowind. Tribunal or Bloodmoon not required.

http://homepage.ntlworld.com/maartin/plugins/

1. Installation
2. Getting Started
3. Modifications
4. ...
88
7478
Starstone Outpost Addon - Spider Transform Magic and Spells MMH 2008-06-22 midgetalien Disclaimer  
==========  
This mod is an addon for the Starstone outpost mod created by Calislahn  
You may not redistribute this mod or change it in anyway.  
 
What this mod does  

 
 
This mod ...
89
7477
Starstone Outpost Addon Magic and Spells MMH 2008-06-22 midgetalien Disclaimer!  
===========  
This mod is an addon for the Starstone outpost mod created by Calislahn  
All the Models/textures/meshes/icons etc are her work.  
You may not redistribute this mod or change it in anyway.  
All i did was take some mode...
90
7476
ss2 demo Magic and Spells MMH 2009-05-12 Argent Soul Summon2 Demo v1.0  by Argent
 
About SS2
Installation
Playing SS2
Credits
Bugs/Suggestion
 
 
 
About Soul Summon 2
This mod expands and improves on the alternate soul trap system created for Soul Summon1, which expanded and improve...
91
7475
Spells Magic and Spells MMH 2009-05-12 Unknown
92
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Spell Effects Enchanced v1 Magic and Spells MMH 2009-04-06 Unknown Requires Morrowind, Tribunal, and Bloodmoon
This is Windoftherose with version 1 of my spell effects enchanced. Essenitally this mod is a base replace for all the spell effets yous ee when casting the Restoration spells, which means no more boring blue stars for everything.
As of curren...
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Spell Effect Reduction Magic and Spells MMH 2009-04-06 Luminar * SCHOOL OF DESTRUCTION *


Fire Damage -        Spell Cost decreased from 5 to 2.5
               Speed X decreased from 1.25 to 1
Frost Damage -         Spell Cost decrea...
94
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Spell Cast Reduction v3.0 Magic and Spells MMH 2009-04-06 Aragon

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Reduce spell casting costs. http://www.xs4all.nl/~dleijen/morrowind.html


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Author:
Aragon ([email protected])
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Spell Book (Magic Mod 1) Magic and Spells MMH 2009-10-05 Valtur Naa This is a combination spell addition and tweak. It began as a list of leveled spells and a way of teaching those spells to companions. It has now expanded considerably.  
 
First and foremost, this is still a list of leveled spells. It adds and removes these spells based on y...
96
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Spell Book (Magic Mod 1) Magic and Spells MMH 2009-10-05 Valtur Naa This is a combination spell addition and tweak. It began as a list of leveled spells and a way of teaching those spells to companions. It has now expanded considerably.  
 
First and foremost, this is still a list of leveled spells. It adds and removes these spells based on y...
97
7469
soulhunter Magic and Spells MMH 2009-04-06 Unknown
98
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Short Ranged Teleport Magic and Spells MMH 2008-09-12 Yacoby Requires MGE  
 
This plugin adds a spell that allows you to do short range teleports to a points within your sight.  
 
For example, you can fire the spell at the top of a tower, and you will appear there.  
 
The spell can be found ...
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Shiny Globes for Kai Globes 2.5 Magic and Spells MMH 2009-04-06 Slategrey SHINY GLOBES FOR KAI GLOBES v2.5

1. Requirements.
(a) This optional pack requires you to have downloaded and installed Kai Globes V2.5.
2. Installation.
(a) Make sure you still have your copy of Kai Globes 2.5
(b) Copy the data files folder into your ..\Morrowind...
100
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Shade's Better Spells Magic and Spells MMH 2009-09-13 Shade the Bandit Better Spells v1.0  
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by Shade the Bandit  
 
 
What it is  
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This is a simple little (non-purist!) mod that makes Feather, Burden, Disintegrate Armor, and Disintegrate Weapon spells into actua...