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Author Mods
Piratelord 18
# Actions Id Name Category Site Author Date Description
1
11813
Piratelord's Daedric Realms Resource v1.0 Resources MMH Piratelord 2013-04-04 Since I'm not working on this mod no more, I thought I'd make these resources available to anyone interested in them. It's been so long, that I've forgotton who I should be crediting - Sorry! Adds 5 new "interior" cells for Coldharbour, Deadlands and Shivering Isles. Many new (aka rete...
2
9500
Distant Lights MWE, MWSE, MGE MMH Piratelord 2013-11-08 The files in this download will cause MGE XE to render light sources in the distant land. It does not affect the lighting of the distant land, but increases immersion by showing a bright point in the distance, especially at night. Do not use if your system is struggling with distant la...
3
8292
Alternate Gold Texture Models and Textures MMH Piratelord 2013-11-08 Alternate Gold Texture (just put in textures folder)
4
7336
Mushroom Lights v1.0 Lights MMH Piratelord 2013-04-16 I've removed all the lights above the mushrooms and instead gave the blue mushrooms (not mushroom trees) scripts that place a light source automatically. The colour and radius of the lightsource is different depending on the type of mushroom. Instead of a bathed area of light, you get a more subt...
5
7335
Morrowind Relighted v1.1 Lights MMH Piratelord 2013-11-08 I decided to adjust all the lights in Morrowind, to try and make it so that interior lighting is dependant on the light sources (candles and lanterns) more then the ambient/sunlight/fog settings on interiors. This makes everywhere more atmospheric, and increases the need to carry a lantern or tor...
6
7213
Scrolls of Khartum v1.0 Gameplay MMH Piratelord 2013-04-16 This simple little mod adds The Scrolls of Khartum at random locations around Vvardenfell. They are similar to the learning books, but instead you gain a random attribute (e.g. Strength) if you are lucky. Being unlucky is a little nasty....
7
7180
Piratelord's Trade Enhancements v3.3 Gameplay MMH Piratelord 2013-11-08 What this mod does is make things a bit more interesting when trading. No longer can players abuse the infinite items that traders have to offer. Now all traders have their starting stocks as finite (including containers), if you buy it all, you need to wait for them to obtain new trade good...
8
7179
Piratelord's Balance Adjustments v2.0 Gameplay MMH Piratelord 2013-11-08 Having spent hours working out a spreadsheet that will fairly calculate the cost of any item based on material, weight, enchantments, health, AR, etc, etc I have now repriced virtually all items in game. Should make obtaining money and buying/selling stuff more difficult.
9
7142
Mountainous Red Mountain (MRM) Gameplay MMH Piratelord 2013-09-29 Mountainous Red Mountain (MRM) (plus spikey Vvardenfell) This mod makes Red Mountain higher, so it's no longer a little hill in distant land, almost to the max of game engine limits. It is roughly 1.6 times higher then before. It also replaces 4 of the commonly used Red...
10
7063
Improved Skilled Magicka v1.0 Gameplay MMH Piratelord 2012-12-28 This is my version of a mod that improves you magic skills based on the cost of the spell you cast. It's designed to work fully with GCD. You still get the bonus for the per click spell casting but it does mean that those more difficult to raise skills (such as Conjuration) are no longer such an ...
11
6984
Complete Trade Fix v1.8 Gameplay MMH Piratelord 2013-11-08 What this mod does is make things a bit more interesting when trading. No longer can players abuse the infinite items that traders have to offer. Now all traders have their starting stocks as finite (including containers), if you buy it all, you need to wait for them to obtain new trade good...
12
6154
Creatures XI Creatures MMH Piratelord 2013-09-24 Creature adding mod for Morrowind, Tribunal and Bloodmoon. Attempts to keep in theme with the existing game, but increase variation. Adds a large number of new creatures/NPCs into the game, as well as new ingredients, armour & weapons. A partial beastiary can be found at the mirro...
13
6152
Creatures X Creatures MMH Piratelord 2012-02-18 Creature adding mod for Morrowind, Tribunal and Bloodmoon. Attempts to keep in theme with the existing game, but increase variation. Features: -Unique levelled randomised stats and scale for most creatures -Eye-Candy creatures that can be disabled via console (to help FPS)
14
6151
Creatures v6.0 Creatures MMH Piratelord 2014-12-14 Creatures V6 by Pirate Lord Requires Morrowind, Tribunal and Bloodmoon -------- Fixes from V5 * Weakened Night Stalker Archer. They have a weaker Daedric Bow and Arrows. These weaker versions I've added (via levelled lists) to the ...
15
4114
Vivec Redesign v1.0 Townd and town Expansions MMH Piratelord 2009-04-06
16
3958
Redesigned Vivec v1.1 Townd and town Expansions MMH Piratelord 2013-04-16 This mod changes all the Cantons from the naff looking Pyramids to open plan mini-towns. Everything is in it's original positions. This is just to show what Vivec could have been like, as it uses only the original Morrowind meshes. Each interior inside the Cantons now has an exterior building. Th...
17
3798
Iliandria, an Altmer Town v1.0 Townd and town Expansions MMH Piratelord 2012-11-25 I always thought that there was a lack of Altmer in Morrowind, so I've added a town where they can feel at home. It's located on the spur of land at Lake Amaya. The Buildings used were made by Lady Eternity, which I've just retextured. There mod contains: * two guard bu...
18
3043
Expanded Sounds v1.3 Sounds MMH Piratelord 2013-04-16 I used Atmospheric Sound Effects, but had conflict problems due to the way it achieves it's results. This is my own version, without some of the sounds that it added (I personally didn't like the Tavern effects + music). Also includes compatablity patches for some Herbalism mods.