Here you can select the number of cards to be placed in a row for each of supported screen resolutions. Your current resolution is highlighted in this way.
What this mod does is make things a bit more interesting when trading. No l... more
What this mod does is make things a bit more interesting when trading. No longer can players abuse the infinite items that traders have to offer.
Now all traders have their starting stocks as finite (including containers), if you buy it all, you need to wait for them to obtain new trade good...
Creatures V6
by Pirate Lord
Requires Morrowind, Tribunal and Bloodmoon
... more
Creatures V6
by Pirate Lord
Requires Morrowind, Tribunal and Bloodmoon
--------
Fixes from V5
* Weakened Night Stalker Archer. They have a weaker Daedric Bow and Arrows. These weaker versions I've added (via levelled lists) to the ...
Creature adding mod for Morrowind, Tribunal and Bloodmoon. Attempts to keep... more
Creature adding mod for Morrowind, Tribunal and Bloodmoon. Attempts to keep in theme with the existing game, but increase variation.
Features:
-Unique levelled randomised stats and scale for most creatures
-Eye-Candy creatures that can be disabled via console (to help FPS)
Creature adding mod for Morrowind, Tribunal and Bloodmoon. Attempts to keep... more
Creature adding mod for Morrowind, Tribunal and Bloodmoon. Attempts to keep in theme with the existing game, but increase variation.
Adds a large number of new creatures/NPCs into the game, as well as new ingredients, armour & weapons.
A partial beastiary can be found at the mirro...
Yet another texture replacement for Morrowind
By Darknut 1-08-08
... more
Yet another texture replacement for Morrowind
By Darknut 1-08-08
This mod replaces the textures in Creatures 9 by Piratelord. (with his permission of course)
All of the Baddies are replaced but most of the non letha...
The files in this download will cause MGE XE to render light sources in the... more
The files in this download will cause MGE XE to render light sources in the distant land. It does not affect the lighting of the distant land, but increases immersion by showing a bright point in the distance, especially at night.
Do not use if your system is struggling with distant la...
Allows you to use both Syc_Herbalism for Purists and Expanded Sounds. It co... more
Allows you to use both Syc_Herbalism for Purists and Expanded Sounds. It combines the two different scripts into one.
Required:
- Expanded Sounds (by PirateLord)
- Herbalism for Purists (by Syclonix)
I used Atmospheric Sound Effects, but had conflict problems due to the way ... more
I used Atmospheric Sound Effects, but had conflict problems due to the way it achieves it's results. This is my own version, without some of the sounds that it added (I personally didn't like the Tavern effects + music). Also includes compatablity patches for some Herbalism mods.
This mod combines scripts attached to plant "containers" from both the Grap... more
This mod combines scripts attached to plant "containers" from both the Graphic Herbalism and Expanded Sounds 1.3 plug-ins. Using the patch allows flora to be harvested according to ManaUser's scripts and emit sounds according to PirateLord's.
Required:
- Expanded Sounds 1.3 by Pir...
I always thought that there was a lack of Altmer in Morrowind, so I've adde... more
I always thought that there was a lack of Altmer in Morrowind, so I've added a town where they can feel at home. It's located on the spur of land at Lake Amaya.
The Buildings used were made by Lady Eternity, which I've just retextured.
There mod contains:
* two guard bu...
This is my version of a mod that improves you magic skills based on the cos... more
This is my version of a mod that improves you magic skills based on the cost of the spell you cast. It's designed to work fully with GCD. You still get the bonus for the per click spell casting but it does mean that those more difficult to raise skills (such as Conjuration) are no longer such an ...
In Arena, The First Elder Scrolls Game, Jagar Tharn was the Imperial Battle... more
In Arena, The First Elder Scrolls Game, Jagar Tharn was the Imperial Battlemage who was corrupted by magic. He invited the Emperor and trapped him in a Realm of Oblivion of his choosing and now I give this realm to you, with Piratelords Daedric resource, I now give you this plane of Oblivion as a...
I decided to adjust all the lights in Morrowind, to try and make it so that... more
I decided to adjust all the lights in Morrowind, to try and make it so that interior lighting is dependant on the light sources (candles and lanterns) more then the ambient/sunlight/fog settings on interiors. This makes everywhere more atmospheric, and increases the need to carry a lantern or tor...
Mountainous Red Mountain (MRM)
(plus spikey Vvardenfell)
This mod makes Re... more
Mountainous Red Mountain (MRM)
(plus spikey Vvardenfell)
This mod makes Red Mountain higher, so it's no longer a little hill in distant land, almost to the max of game engine limits. It is roughly 1.6 times higher then before.
It also replaces 4 of the commonly used Red...
I've removed all the lights above the mushrooms and instead gave the blue m... more
I've removed all the lights above the mushrooms and instead gave the blue mushrooms (not mushroom trees) scripts that place a light source automatically. The colour and radius of the lightsource is different depending on the type of mushroom. Instead of a bathed area of light, you get a more subt...
NOTE 1: this mod contains Wakim's tweaks to NPC Flee AI. These values were ... more
NOTE 1: this mod contains Wakim's tweaks to NPC Flee AI. These values were taken from Wakim's Game Improvements. A fantastic mod. It will cause NPCs to flee when badly injured. NOTE 2: I highly recommend using Morrowind Comes Alive (MCA) and PirateLord's Cre...
Having spent hours working out a spreadsheet that will fairly calculate the... more
Having spent hours working out a spreadsheet that will fairly calculate the cost of any item based on material, weight, enchantments, health, AR, etc, etc I have now repriced virtually all items in game. Should make obtaining money and buying/selling stuff more difficult.
What this mod does is make things a bit more interesting when trading. No l... more
What this mod does is make things a bit more interesting when trading. No longer can players abuse the infinite items that traders have to offer.
Now all traders have their starting stocks as finite (including containers), if you buy it all, you need to wait for them to obtain new trade good...
This mod takes Redesigned Vivec by Piratelord and Vivec Expansion by Hoghea... more
This mod takes Redesigned Vivec by Piratelord and Vivec Expansion by Hoghead the Horrible and merges them together. This is an esp only file. Use the esp in this archive ONLY and NOT the esps from the original mods.
These mods move the NPCs added by Children of Morrowind (CoM) 2.0 and Morro... more
These mods move the NPCs added by Children of Morrowind (CoM) 2.0 and Morrowind Comes Alive (MCA) 5.1/5.2 when using PirateLord's (PL) Redesigned Vivec (RV) mod. Note that there are three patches: one for CoM only, one for MCA only and one for both CoM and MCA. Only use one patch at a time! Also,...
This mod changes all the Cantons from the naff looking Pyramids to open pla... more
This mod changes all the Cantons from the naff looking Pyramids to open plan mini-towns. Everything is in it's original positions. This is just to show what Vivec could have been like, as it uses only the original Morrowind meshes. Each interior inside the Cantons now has an exterior building. Th...
This simple little mod adds The Scrolls of Khartum at random locations arou... more
This simple little mod adds The Scrolls of Khartum at random locations around Vvardenfell. They are similar to the learning books, but instead you gain a random attribute (e.g. Strength) if you are lucky. Being unlucky is a little nasty....
Sload inspired by bethesda, made for piratelord, animation & mesh edits by ... more
Sload inspired by bethesda, made for piratelord, animation & mesh edits by lidicus, textures by westly (2 versions)
released as a resource creature file for the morrowind community
starwars guy has made some additional textures but i dont have them to release...
This is a compatibility patch for Starfire's NPC Additions v1.11 and Pirate... more
This is a compatibility patch for Starfire's NPC Additions v1.11 and Piratelord's Redesigned Vivec.
All I did was re-position NPC spawn points to match the new city layout of Redesigned Vivec.
This should be compatible with Jac's Redesigned Vivec patches, the Hold It! co...
I have a mod (not produced by me {Piratelord}) that adds "Taxis" to Morrowi... more
I have a mod (not produced by me {Piratelord}) that adds "Taxis" to Morrowind, I've changed it so that they trade in the same way as the rest of the traders in the Economy/Trade Fix. Note that you need to have the METF (Complete Trade Fix or Piratelord's Trade Enhancements) to use the Taxi Mod.