# Actions Mod Category Author Date Description
1 Alternate Gold Texture Models and textures Piratelord 2013-11-08 14:07:54 Alternate Gold Texture (just put in textures folder)
2 Complete Trade Fix v1.8 Gameplay Piratelord 2013-11-08 11:14:01 What this mod does is make things a bit more interesting when trading. No l... more
What this mod does is make things a bit more interesting when trading. No longer can players abuse the infinite items that traders have to offer. Now all traders have their starting stocks as finite (including containers), if you buy it all, you need to wait for them to obtain new trade good...
3 Creatures v6.0 Creatures Piratelord 2014-12-14 02:49:42 Creatures V6 by Pirate Lord Requires Morrowind, Tribunal and Bloodmoon ... more
Creatures V6 by Pirate Lord Requires Morrowind, Tribunal and Bloodmoon -------- Fixes from V5 * Weakened Night Stalker Archer. They have a weaker Daedric Bow and Arrows. These weaker versions I've added (via levelled lists) to the ...
4 Creatures X Creatures Piratelord 2012-02-18 07:22:45 Creature adding mod for Morrowind, Tribunal and Bloodmoon. Attempts to keep... more
Creature adding mod for Morrowind, Tribunal and Bloodmoon. Attempts to keep in theme with the existing game, but increase variation. Features: -Unique levelled randomised stats and scale for most creatures -Eye-Candy creatures that can be disabled via console (to help FPS)
5 Creatures XI Creatures Piratelord 2013-09-24 10:49:31 Creature adding mod for Morrowind, Tribunal and Bloodmoon. Attempts to keep... more
Creature adding mod for Morrowind, Tribunal and Bloodmoon. Attempts to keep in theme with the existing game, but increase variation. Adds a large number of new creatures/NPCs into the game, as well as new ingredients, armour & weapons. A partial beastiary can be found at the mirro...
6 Darknut's Creatures 9 textures Models and textures Darknut 2008-01-09 00:00:00 Yet another texture replacement for Morrowind     By Darknut   1-08-08   ... more
Yet another texture replacement for Morrowind     By Darknut   1-08-08     This mod replaces the textures in Creatures 9 by Piratelord. (with his permission of course)     All of the Baddies are replaced but most of the non letha...
7 Distant Lights MWE, MWSE, MGE Piratelord 2013-11-08 18:29:41 The files in this download will cause MGE XE to render light sources in the... more
The files in this download will cause MGE XE to render light sources in the distant land. It does not affect the lighting of the distant land, but increases immersion by showing a bright point in the distance, especially at night. Do not use if your system is struggling with distant la...
8 Expanded Sounds Herbalism for Purists Patch Miscellaneous DWS 2013-04-16 10:58:29 Allows you to use both Syc_Herbalism for Purists and Expanded Sounds. It co... more
Allows you to use both Syc_Herbalism for Purists and Expanded Sounds. It combines the two different scripts into one. Required: - Expanded Sounds (by PirateLord) - Herbalism for Purists (by Syclonix)
9 Expanded Sounds v1.3 Sounds Piratelord 2013-04-16 10:27:11 I used Atmospheric Sound Effects, but had conflict problems due to the way ... more
I used Atmospheric Sound Effects, but had conflict problems due to the way it achieves it's results. This is my own version, without some of the sounds that it added (I personally didn't like the Tavern effects + music). Also includes compatablity patches for some Herbalism mods.
10 Graphic Herbalism Expanded Sounds 1.3 Patch Miscellaneous philologos 2013-04-16 10:49:43 This mod combines scripts attached to plant "containers" from both the Grap... more
This mod combines scripts attached to plant "containers" from both the Graphic Herbalism and Expanded Sounds 1.3 plug-ins. Using the patch allows flora to be harvested according to ManaUser's scripts and emit sounds according to PirateLord's. Required: - Expanded Sounds 1.3 by Pir...
11 Iliandria, an Altmer Town v1.0 Townd and town Expansions Piratelord 2012-11-25 10:32:29 I always thought that there was a lack of Altmer in Morrowind, so I've adde... more
I always thought that there was a lack of Altmer in Morrowind, so I've added a town where they can feel at home. It's located on the spur of land at Lake Amaya. The Buildings used were made by Lady Eternity, which I've just retextured. There mod contains: * two guard bu...
12 Improved Skilled Magicka v1.0 Gameplay Piratelord 2012-12-28 13:19:14 This is my version of a mod that improves you magic skills based on the cos... more
This is my version of a mod that improves you magic skills based on the cost of the spell you cast. It's designed to work fully with GCD. You still get the bonus for the per click spell casting but it does mean that those more difficult to raise skills (such as Conjuration) are no longer such an ...
13 Jagar Tharns' Prison Houses Xions Heart 2013-12-23 09:28:01 In Arena, The First Elder Scrolls Game, Jagar Tharn was the Imperial Battle... more
In Arena, The First Elder Scrolls Game, Jagar Tharn was the Imperial Battlemage who was corrupted by magic. He invited the Emperor and trapped him in a Realm of Oblivion of his choosing and now I give this realm to you, with Piratelords Daedric resource, I now give you this plane of Oblivion as a...
14 Morrowind Relighted v1.1 Lights Piratelord 2013-11-08 15:00:34 I decided to adjust all the lights in Morrowind, to try and make it so that... more
I decided to adjust all the lights in Morrowind, to try and make it so that interior lighting is dependant on the light sources (candles and lanterns) more then the ambient/sunlight/fog settings on interiors. This makes everywhere more atmospheric, and increases the need to carry a lantern or tor...
15 Mountainous Red Mountain (MRM) Gameplay Piratelord 2013-09-29 13:25:14 Mountainous Red Mountain (MRM) (plus spikey Vvardenfell) This mod makes Re... more
Mountainous Red Mountain (MRM) (plus spikey Vvardenfell) This mod makes Red Mountain higher, so it's no longer a little hill in distant land, almost to the max of game engine limits. It is roughly 1.6 times higher then before. It also replaces 4 of the commonly used Red...
16 Mushroom Lights v1.0 Lights Piratelord 2013-04-16 10:16:19 I've removed all the lights above the mushrooms and instead gave the blue m... more
I've removed all the lights above the mushrooms and instead gave the blue mushrooms (not mushroom trees) scripts that place a light source automatically. The colour and radius of the lightsource is different depending on the type of mushroom. Instead of a bathed area of light, you get a more subt...
17 NPC Enhanced Beta Horatio 2005-05-22 00:00:00 NOTE 1: this mod contains Wakim's tweaks to NPC Flee AI. These values were ... more
NOTE 1: this mod contains Wakim's tweaks to NPC Flee AI. These values were taken from Wakim's Game Improvements. A fantastic mod. It will cause NPCs to flee when badly injured.    NOTE 2: I highly recommend using Morrowind Comes Alive (MCA) and PirateLord's Cre...
18 Piratelord's Balance Adjustments v2.0 Gameplay Piratelord 2013-11-08 11:23:45 Having spent hours working out a spreadsheet that will fairly calculate the... more
Having spent hours working out a spreadsheet that will fairly calculate the cost of any item based on material, weight, enchantments, health, AR, etc, etc I have now repriced virtually all items in game. Should make obtaining money and buying/selling stuff more difficult.
19 Piratelord's Trade Enhancements v3.3 Gameplay Piratelord 2013-11-08 11:41:40 What this mod does is make things a bit more interesting when trading. No l... more
What this mod does is make things a bit more interesting when trading. No longer can players abuse the infinite items that traders have to offer. Now all traders have their starting stocks as finite (including containers), if you buy it all, you need to wait for them to obtain new trade good...
20 Piratelords Trade Enhancements + AIM Fix Bugfixes SlasherPL 2009-03-05 00:00:00 ==   Name:Piratelords Trade Enhancements-AIM Fix   Current Version:1.... more
==   Name:Piratelords Trade Enhancements-AIM Fix   Current Version:1.0   ==   Description:     It's just a simple fix to those who a...
21 PLCR Bloodwing Models and textures Connary 2012-08-21 12:59:30 Alternative textures for the Bloodwing creature found in Piratelords creatu... more
Alternative textures for the Bloodwing creature found in Piratelords creatures mod.
22 PLCR Mummy Models and textures Connary 2012-08-21 13:12:16 Alternative Texturesfor the Mummy found in piratelord's Creatures mod.
23 PLCR Hellhound Models and textures Connary 2012-08-21 13:08:09 Alternative textures for the Hellhound found in Piratelord's Creatures mod.
24 PLCR Spider v1.0 Models and textures Connary 2012-08-21 13:14:31 Alternative Textures for the spider found in Piratelords Creatures mod
25 Redesigned Vivec & Vivec Expansion Merged v1.0 Townd and town Expansions Pseron Wyrd 2013-05-18 22:34:45 This mod takes Redesigned Vivec by Piratelord and Vivec Expansion by Hoghea... more
This mod takes Redesigned Vivec by Piratelord and Vivec Expansion by Hoghead the Horrible and merges them together. This is an esp only file. Use the esp in this archive ONLY and NOT the esps from the original mods.
26 Redesigned Vivec Children of Morrowind and MCA patches Bugfixes Jac 2010-05-13 00:00:00 These mods move the NPCs added by Children of Morrowind (CoM) 2.0 and Morro... more
These mods move the NPCs added by Children of Morrowind (CoM) 2.0 and Morrowind Comes Alive (MCA) 5.1/5.2 when using PirateLord's (PL) Redesigned Vivec (RV) mod. Note that there are three patches: one for CoM only, one for MCA only and one for both CoM and MCA. Only use one patch at a time! Also,...
27 Redesigned Vivec v1.1 Townd and town Expansions Piratelord 2013-04-16 13:28:44 This mod changes all the Cantons from the naff looking Pyramids to open pla... more
This mod changes all the Cantons from the naff looking Pyramids to open plan mini-towns. Everything is in it's original positions. This is just to show what Vivec could have been like, as it uses only the original Morrowind meshes. Each interior inside the Cantons now has an exterior building. Th...
28 Scrolls of Khartum v1.0 Gameplay Piratelord 2013-04-16 10:08:07 This simple little mod adds The Scrolls of Khartum at random locations arou... more
This simple little mod adds The Scrolls of Khartum at random locations around Vvardenfell. They are similar to the learning books, but instead you gain a random attribute (e.g. Strength) if you are lucky. Being unlucky is a little nasty....
29 Sload v1.0 Creatures lidicus 2009-09-17 00:00:00 Sload inspired by bethesda, made for piratelord, animation & mesh edits by ... more
Sload inspired by bethesda, made for piratelord, animation & mesh edits by lidicus, textures by westly (2 versions)    released as a resource creature file for the morrowind community    starwars guy has made some additional textures but i dont have them to release...
30 Starfire's NPC Additions Redesigned Vivec Compatibility Patch v1.11 NPCs Original mod Starfire; patched Adul 2011-03-24 00:00:00 This is a compatibility patch for Starfire's NPC Additions v1.11 and Pirate... more
This is a compatibility patch for Starfire's NPC Additions v1.11 and Piratelord's Redesigned Vivec. All I did was re-position NPC spawn points to match the new city layout of Redesigned Vivec. This should be compatible with Jac's Redesigned Vivec patches, the Hold It! co...
31 Taxi Gameplay MasterW3, Piratelord 2013-11-08 13:50:00 I have a mod (not produced by me {Piratelord}) that adds "Taxis" to Morrowi... more
I have a mod (not produced by me {Piratelord}) that adds "Taxis" to Morrowind, I've changed it so that they trade in the same way as the rest of the traders in the Economy/Trade Fix. Note that you need to have the METF (Complete Trade Fix or Piratelord's Trade Enhancements) to use the Taxi Mod.
32 The Piratelord Weapons Anonymous 2012-05-12 18:59:52 Adds a dagger to various sellers.
33 Vivec Redesign v1.0 Townd and town Expansions Piratelord 2009-04-06 22:01:29