Category | Mods |
Landmasses | 190 |
Id | Name | Category | Site | Link | Author | Date | Description |
13350
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Wyrmhaven | Landmasses | Fliggerty | *943 | Neoptolemus | 2013-12-09 | Wyrmhaven is a tiny island far to the west of Solstheim, claimed at various times by a clan of Chimer fleeing the wars with the Dwarves, a fire-breathing dragon, a band of Nordic exiles, the Breton Kingdom of Farrun, and the Septim Empire. The closing years of the Third Era see a rich trading por... |
13349
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Vanheim | Landmasses | Fliggerty | *763 | Lika0n | 2012-12-02 | Adds several nordic medium sized islands at the northest of Solstheim. It also adds: - 3 Towns : Eternae (2 ext. cells) with a lot of merchants, Huntaar (1 ext. cell) and Westfeld (1 ext. cell) - 1 ashlander camp - 1 lighthouse - 1 daedric ruin - 2 dwemer ruins - a lot of nordic tombs and... |
13348
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Tel Meskoa and Tel Matouigius EV | Landmasses | Fliggerty | *1004 | F.I.M. | 2014-01-31 | Intro: Decided to upload my mod here as well =) This mod was first released in 2005 for the german version of morrowind... but some day i got insane and started translating with my poor english... so feel free to laugh at my english :P Requires: Morrowind Tribunal Bloodmoon... |
13347
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TAO - The Arktwend Overhaul 0.15 | Landmasses | Fliggerty | *672 | john.moonsugar | 2012-07-21 | TAO (The Arktwend Overhaul): TAO is an overhaul for Arktwend English, designed to add new graphics, creatures, and other content to the fun Arktwend game from SureAI.de. There are still lots of things do be done, but already it makes a few nice changes. This version is for... |
13346
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Tamriel Rebuilt Alpha Release | Landmasses | Fliggerty | *997 | Tamriel Rebuilt | 2014-01-05 | NOTE: this is an old version. As of 2017, the up-to-date alpha file is called TR_Preview.esp and is part of the main TR downloads. Tamriel Rebuilt: Alpha, 7 January 2014 This is a snapshot of some of the work in progress by the Tamriel Rebuilt team. It contains a significant portion of the western half of Mainland Morrowind, and is still far from being release-ready, but can already be played and explored. Exteriors are finished (but not always border-matched), but only some of the interiors and NPCs have been done. It goes without saying that this content comes with no warranties. Backup your savegame before you load this mod, and prepare to play the actual Heartland (once it is released) with your old save. In terms of exteriors only, this alpha encompasses parts of our (future) Almalexia release (but not the city itself), all of Heartland, and the southern parts of Véloth. Over time, we will probably be adding more content to this as we finish. This release is self-contained and does not conflict with the Sacred East v1.5 release (which contains all of our *finished* content as of August 2013). If you intend to play the Alpha together with Sacred East, ensure that you first install Sacred East and then the Alpha, since the Alpha has a newer version of the Data files. (Also, ignore the One or more plugins could not find the correct versions of the master files errors you get when you start the game.) Please report bugs and inconsistencies on our beta testing thread. Tamriel Rebuilt team http://www.tamriel-rebuilt.org/ |
13345
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Tamriel Rebuilt | Landmasses | Fliggerty | *720 | Tamriel Rebuilt Team | 2012-10-10 | Tamriel Rebuilt Latest Version: build 17.09 September 27th, 2017 Important Notice: Starting with the previous release, build 16.09, Tamriel Rebuilt no longer contaisn its own asset file. Instead, you will need to download... |
13344
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Strange Grove | Landmasses | Fliggerty | *1105 | John Kahler | 2015-05-15 | Part of the May Modathon Month (I hope!) This plug-in adds an island between Khuul and the south-east side of Solstheim, which has 12 quests, several new items, including lollies, |
13343
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Stirk (Alpha) | Landmasses | Fliggerty | *662 | Province: Cyrodiil Team | 2012-06-20 | Province: Cyrodiil's first release. Welcome to Stirk. This version contains mostly exterior landscape, but also includes several interiors to explore. We hope this gives a good impression of what is to come in Province: Cyrodiil. |
13342
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Solstheim Eraser | Landmasses | Fliggerty | *1101 | Anonytroll | 2015-05-01 | This mod erases Solstheim from the map, S'Virr from Khuul and the latest rumors pertaining to Solstheim from the accessible dialoge. For all intents and purposes, the Sea of Ghosts is in the state it was in the Arena and Daggerfall maps - Solstheim free. Hircine will have to run his Bloodmoon ... |
13341
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ShotN - The Reach - Vorndgad Forest | Landmasses | Fliggerty | *782 | Skyrim - Home of the Nords Team | 2013-01-12 | Spanning the heartland of Markarth County, the Vorndgad Forest is a lush, rugged landscape hiding countless secrets and untold perils beneath its virgin canopy. Fearsome beasts stalk the forest floor and ravines that carve out the famous mesas of the Reach. The settlement of Karthgad is the only ... |
13340
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MCA-TR Addon | Landmasses | Fliggerty | *697 | abot | 2012-09-16 | Addon for Morrowind Comes Alive with Tamriel Rebuilt: Sacred East and have correct dependencies for Tamriel Rebuilt: Sacred East. - MCA.esm - TR_Data.esm - TR_Mainland.esm Missing mesh for mole quiver is inlcuded. |
13339
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Deus Ex Machina: A Steampunkyish Mod | Landmasses | Fliggerty | *619 | Trainwiz | 2012-02-11 | For centuries the enormous city of Omicron has lived in technological peace, bumbling through their problems and generally living happily. That is of course, until a plague hits the city and an enormous trans-dimensional gate opens up in the center, unleashing an army of malevolent bureaucratic r... |
13338
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Castle Wars | Landmasses | Fliggerty | *313 | Falador Wiz1 | 2011-08-11 | Name: Castle Wars Version: 1.0 Date: 10/31/2010 Category: War/Strategy Author(s): Falador wiz1 aka Alex Source: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8685 Forum: http://forums.bethsoft.com/index.php?/topic/1117363-castle-wars/ Homepage: http://www.tesnexus.com/downloa... |
13337
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Arktwend English 3.2 | Landmasses | Fliggerty | *671 | john.moonsugar | 2012-07-21 | [color=#ff9900][Note: for bug fixes, please download and install the "AE_Patch" from the additional files section below (updated Sept 11, 2012)]: |
2777
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Wizards' Islands Super Patch v0.7 | Landmasses | MMH | 48-14254 | Danjb | 2011-03-20 | Wizards' Islands is a great mod, but I found that there were a lot of problems with it, even after installing three different patches. This mod aims to combine all those patches, and fix everything else that needs addressing. This mod INCLUDES: - Wizards' Islands Patch v1.05 b... |
2775
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Wizards' Islands Patch v1.05 | Landmasses | MMH | 48-9934 | Wizards' Alliance | 2005-06-20 | Additions: New "Ice Harpy" Creatures, equipped with SonicWave spell (new effect) (Drain fatigue, magika and health) or a new "Chromatic Staff" (Fork type) Weapon. Some Shadow Goblins now have the Ice Flurry spell (new spell effect) (Frost Damage) New "Goblin Chieftain Sword" Draken and Tyla'Kah P... |
2774
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Wizards' Islands and BE compatibility v1.0 | Landmasses | MMH | 48-6975 | ThreadWhisperer | 2012-07-19 | This is a replacement ESM file for Wizards' Islands. It renames a few items so that it is compatible with Balmora Expansion. Please note that this is an unofficial fix and therefor not supported by the Wizards' Islands team! Please contact ThreadWhisperer if you have any questions about this. We ... |
2773
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Wizards' Islands - Scourge of the Frost Bringer v1.0 | Landmasses | MMH | 48-7910 | Wizards' Alliance | 2005-04-10 | Read the readme file completely before even attempting to download the mod. Trailer: low, high quality. Homepage. Patch 1.05 has been released to address a few issues. See the link for more info. An unofficial fix is available to ensure compatibility with Balmora ... |
2772
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Wizards Islands v1.05 part 3 of 3 | Landmasses | MMH | 48-6974 | Wizards Alliance | 2012-07-19 | Part 3 of a 3-part 7z archive. Wizards Islands - Scourge of the Frost Bringer version 1.05. |
2771
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Wizards Islands v1.05 part 2 of 3 | Landmasses | MMH | 48-6973 | Wizards Alliance | 2012-07-19 | Part 2 of a 3-part 7z archive. Wizards Islands - Scourge of the Frost Bringer version 1.05. |
2770
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Wizards Islands v1.05 part 1 of 3 | Landmasses | MMH | 48-6972 | Wizards Alliance | 2012-07-19 | Part 1 of a 3-part 7z archive. Wizards Islands - Scourge of the Frost Bringer version 1.05. |
2759
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Widerness 2.0 (lite) | Landmasses | MMH | 48-703 | The Puma Man | 2009-04-06 | Readme: Widerness 2.0 (lite) fixed. A- Fix---This removes the over looked pet security script in Ald Ruhn, other than that same esm, as the earlier Requires Tribunal and Bloodmoon expansions This will hopefully increase framerates in the towns and cities |
2733
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Water Pack | Landmasses | MMH | 48-10160 | dongle | 2005-09-28 | This is a collection of water meshes for world builders to use. Everything has an animated water effect. The animation looks exactly like the ocean, if you turn your pixel shaders off. Included are furniture type objects, and terrain objects to build rivers and lakes with. ... |
2716
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Volcano Island; the Followers | Landmasses | MMH | 48-10123 | Rick Reed (Richard G. Hofacre) | 2005-09-16 | you meet a dark elf woman near the foreign quarter, in Vivec. She offers you money to find her abducted Sister. There is a strange new cult involved, which seems to be hidden from mainstream society. This is a quest in the traditional manner. It is also a sto... |
2715
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Volcanic Island | Landmasses | MMH | 48-12961 | Keudo | 2008-10-02 | This just places a small island south south-west of Seyda Neen. It has a single dock, and a bridge linking the dock to the larger island. It has plenty of space to build a small home and even a small village on the smaller dock island. |
2710
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Vogar | Landmasses | MMH | 48-3850 | Lucan aka Alan Duff | 2009-05-12 | The nordic town of Vogar (on its own island!). The island is a fair way north of Khuul, the shipmaster at Khuul can take you to Vogar for a small fee. This is the best way to get there, however if you like you can swim, waterwalk or fly but its a fair way. |
2681
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Veldion, Quest for a King v2.0 | Landmasses | MMH | 48-3827 | FlyTSI | 2009-05-12 | Embark in an epic quest to find the missing king. Your travels will take you through some supposedly abandoned mines, the West Labyrinth (a large maze like dungeon), the Catacombs where you will find some very tough fights and several other interesting areas. You will experience never ... |
2680
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Veldion v2.0 Full | Landmasses | MMH | 48-4469 | FlyTSI | 2009-05-12 | -How to start the mod You will notice a guard in strange armor in these locations, Vivec, Balmora and Seya Neen. Talk to one of them guards to start the quest off. -Requirements, Tribunal or Bloodmoon, the mod needs either one or both expansions because of script calls. |
2679
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Velayia v1.7 | Landmasses | MMH | 48-3877 | Phillip Vaira | 2009-05-12 | Velayia is the second landmass of the wood elves. The land is west of Vvardenfell, and it is populated with elves and orcs... the latter of which are threatening the wood elves. Get lost in the dense, deep forests, become the militia leader and lead the biggest war ever in Morrowind. Dozens of si... |
2673
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Vanheim | Landmasses | MMH | 48-15380 | Lika0n | 2015-07-25 | Adds several nordic medium sized islands at the northest of Solstheim. It also adds : - 3 Towns : Eternae (2 ext. cells) with a lot of merchants, Huntaar (1 ext. cell) and Westfeld (1 ext. cell) - 1 ashlander camp - 1 lighthouse - 1 daedric ruin - 2 dwem... |
2647
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Valenwood v2.0 | Landmasses | MMH | 48-5528 | Deathbliss | 2009-06-07 | This is basically just a way for me to show off my Woodland Dwelling models - made chiefly to provide models suitable for the construction of villages in the trees. MINOR FIX (5/30/04)! The ramps leading up got moved - sorry for any difficulties. I have put them back into place, a... |
2645
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Valderon City | Landmasses | MMH | 48-3031 | Valderon | 2009-05-06 | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- |
2619
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Unique Forts - UF - Buckmoth Legion Fort | Landmasses | MMH | 48-14020 | SeLeNS | 2010-07-18 | This is my first mod in the upcoming series. The goal is to recreate all of the Morrowind forts,because I personally think that they are to small and not well made... This mode added: - new towers and forts for better atmosphere - more populated for... |
2592
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Two Towers Memorial | Landmasses | MMH | 48-8421 | Kenneth Geddings Jr. | 2002-09-16 | Adds a new island off the coast of Morrowind. On it is a memorial and shrine dedicated to the events of 9/11 To get to the memorial find the boat guide NPC across from the Sedya Neen lighthouse, his rowboat is at the waters edge. |
2588
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Twin Skulls Island with Grimm Shop by Leeloo | Landmasses | MMH | 48-15186 | Leeloo | 2014-01-31 | This is my clothing shop and Island which adds all sorts of wonderful odds and ends, it's based on the brothers Grimm fairy tale books. |
2579
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Tren Town | Landmasses | MMH | 48-8640 | Steven | 2003-02-09 | This plug-in adds an island west of Balmora. On top is an Imperial Town, the main building in it is a manor which does not belong to the player, it belongs to a family of Dark Elf nobles, who belong to House Hlaalu - if you are also a member, they will give you quests. &... |
2578
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Treetop Village | Landmasses | MMH | 48-9420 | MDJ | 2004-03-23 | This is a village for Bosmer Players. I think Bosmers are greatly underestimated. I created this village especially for Bosmers. The village is placed north-west of Seyda Neen. The village includes:[list] A commercial tent with several traders Transport to ... |
2563
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TR dummy maps | Landmasses | MMH | 48-12069 | The Tamriel Rebuilt Team | 2012-12-03 | Dummy maps for compatibility of add-ons to the original TR maps 1 and 2. These should allow add-ons that were originaly intended for use with the first two TR maps to be used with Sacred East. They are simply empty .esm files and shold be loaded along with TR_mainland.esm and TR_Data.esm. |
2529
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TheIsland 0828 | Landmasses | MMH | 48-5053 | lonnie | 2009-05-12 | This is an Island. You can train and there is also a residence for you the character. And an extremely difficult dungeon with a prize at the end. |
2497
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The Outlands Mod | Landmasses | MMH | 48-12937 | Matt Weaver | 2008-09-14 | This mod adds an island on the south west side of morrowind called the outlands. Enjoy! Changelog:This will have different versions later. |
2496
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The Only Grassed Island in Morrowind | Landmasses | MMH | 48-11497 | Irmekroache | 2007-09-03 | Intro: Presenting, for the first time in Morrowind, a wonderous and magical mod that shall shatter your conception of what is possible in Morrowind, an very island, with the graphical equivalent of Oblivion, by adding grass and two gigantic mountains, south... |
2491
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The Mountains of Ever Winter | Landmasses | MMH | 48-12802 | Zach | 2008-07-01 | Adds a new landmass called the Mountains of Ever Winter along the coast near Gyldenhul barrow on solstheim. This is a demo version with all completed exteriors but the small nord village only has the greathall and two houses complete. The orginal purpose of t... |
2461
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The Island: Aln'Baldrahn v1.10 | Landmasses | MMH | 48-13113 | Melchior Dahrk | 2008-12-24 | This mod adds a beautiful (in my opinion) new island to the West Gash Region near Khuul. I actually made this mod as my interior/exterior showcase for the Tamriel Rebuilt project but I spent so much time on it and I liked it so much that I thought I would release it here for others to enjoy. |
2460
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The Island | Landmasses | MMH | 48-3654 | lonnie | 2010-10-20 | This mod adds an Island that is directly west of Balmora off the coast. Just talk to the wood elf under the silt strider for travel to the Island. There you can train your skills and also there is a residence as well as your own personal dungeon, which is very difficult. At the end of the dungeon... |
2459
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The Imperial City Of Cyrodiil | Landmasses | MMH | 48-6146 | Rsawarhawk | 2006-01-02 | The Impressive city of Cyrodiil, The stronghold and centre of the Imperial Empire. Contact the elegantly dressed Imperial shipmaster at the docks in Ebonheart to arrange travel Changelog:Technical Descripion For Modders: Mod includes The City of cy... |
2448
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The Golden Dragon v1.1 | Landmasses | MMH | 48-14683 | Rogue Shadow, _Damien_ | 2013-05-05 | Author has requested the following be posted here: I, Rogue Shadow, would like to apologize for an oversight of Zyndaar's work on the bow meshes used in The Golden Dragon. I did not acknowledge him in the readme when he most definately deserved it, and he has my sincere apologies for this. ... |
2447
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The Golden Dragon Patch v1.1 | Landmasses | MMH | 48-14684 | Rogue Shadow, _Damien_ | 2013-05-05 | This is a fix for The Golden Dragon (Do not use this by itself) This fixes all known problems with the Golden Dragon. Here is a list: Boosts most armor and weapons prices Fixes the graphical errors with the walls in the mountain path Adds guards to the upstairs of the Shop Removes... |
2446
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The Goblin Lab 1.1 | Landmasses | MMH | 48-11698 | Timpy | 2012-09-17 | The Goblin Lab is a large mod that adds landmasses, NPCs, quests, towns, and more. Discover 6 cities (4 above the ground, 2 underground) From a fallen commercial town - to a glorious Imperial fortress - to a dark vampire hole spread across the 3 regions of Abiding: Ald Khaj desert... |
2428
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The Black Mill 1.11 fixed - moved - NOMified | Landmasses | MMH | 48-12317 | Bilbo Willowtree, Abot | 2013-03-12 | Embark on a new Journey In the obscurity of an Outer Element I came across a Face from my own Inner Soul... The Black Mill a story by Bilbo Willowtree 2015 changes - soundgen bug fixed, more cleaning, thanks lpkchri1! Still not tested much /abot |
2390
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Tel Xan v0.3 | Landmasses | MMH | 48-14813 | Coldwynn Frost | 2013-06-12 | Adds shipping port (Ultimate Galleon might be able to dock), emporium, Dwemer Soul Centurion race with a little combat, separate mannequin esp, some new places to visit, and some new placeholder buildings with no doors. Update in version 0.3 includes: Version 0.3 includes so much cuttin... |
2383
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Tel Nechim - Moved for Tamriel Rebuilt Compatibility | Landmasses | MMH | 48-15232 | Antiscamp / moved abot | 2014-07-25 | Elder Scrolls III Morrowind TEL NECHIM version 1.3 (July 2007) by Antiscamp ([email protected]) 2007 Moved for compatibility with Tamriel Rebuilt, and given Necessities of Morrowind support, by abot If you are using NOM3.x, load: Tel Ne... |
2382
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Tel Meskoa and Tel Matouigius EV | Landmasses | MMH | 48-14461 | F.I.M. aka San Monku | 2012-04-15 | Intro This mod was first released in 2005 for the german version of morrowind... but some day i got insane and started translating with my poor english... so feel free to laugh about my english [img]var/www/ghf/phpBB3/images/smilies/icon_razz.gif[/img] Requires Morr... |
2379
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Tel Denim | Landmasses | MMH | 48-12439 | Sabian a.k.a Teamvelothi | 2007-12-22 | the Tel Denim mod adds a telvanni occupied Dwemer Ruin on the slopes of Red Mountain. Changelog:v. 1.1-- fixed a few bugs. |
2373
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Tamriel Rebuilt: Map 2 - Antediluvian Secrets | Landmasses | MMH | 48-13056 | The Tamriel Rebuilt Team | 2008-12-01 | This mod is now outdated. Please see our Portfolio to find the latest version of Morrowind's Mainland! This mod contains both Antediluvian Secrets and Telvannis. Antediluvian Secrets requires Telvannis. Tamriel Rebuilt aims to recreate "Mainland Morrowind" as Bethesda wo... |
2372
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Tamriel Rebuilt: Map 1 - Telvannis v2.0 | Landmasses | MMH | 48-11043 | The Tamriel Rebuilt Team | 2007-02-06 | PLEASE NOTE, THIS VERSION IS OUTDATED. LOOK IN THE TAMRIEL REBUILT TEAM'S PORTFOLIO FOR THE LATEST VERSION. Thank you. Map 1: Telvannis is the first part of Tamriel Rebuilt's Morrowind Province mod. A large mod, it adds great amounts of content to the game including: |
2371
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Tamriel Rebuilt Map 3 - Sacred East v1.1 | Landmasses | MMH | 48-14482 | Tamriel Rebuilt Team | 2012-06-06 | SACRED EAST REPLACES THE FILES FROM TELVANNIS AND ANTEDILUVIAN SECRETS. DO NOT USE FILES FROM OLD RELEASES WITH FILES FROM SACRED EAST. Sacred East is now available for your enjoyment! Sacred East features some of the most lush terrain seen anywhere on Morrowind to date. ... |
2369
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TamaraVico's Wood of Stone | Landmasses | MMH | 48-13055 | TamaraVico | 2008-11-30 | You know the road between Balmora and Caldera. I don't use the Guild Guide, cause I am a roleplayer and my characters don't use or trust magicks. Well, back to the mentioned road. It's like the most boring road of them all. I find myself running... |
2340
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Stanegau Island v1.1 | Landmasses | MMH | 48-4435 | Phil Allison | 2009-05-12 | A New Village on its own island. Tied into the Tavern Keeper is a quest which leads the player through a myriad of small/medium sized dungeons in order to prove him/herself worthy to help in overcoming an evil necromancer who has set up residence in a Hidden family's refuge. Please see... |
2337
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St.Kronos | Landmasses | MMH | 48-13294 | Miroslav.cz | 2009-03-04 | This land is for heroes who wants to be out of battles and problems with gods.You can relax here or swim in sea.You will find here Vivec in cave.Maybe Almalexia:)but i dont know.Dont use Sea of Destiny.May you find here slice of peace.) |
2312
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Sorkhaven v1.2 | Landmasses | MMH | 48-3836 | Michiel aka MDJ | 2009-05-12 | It is an island placed far north of Khuul. You can reach it by talking to the shipmasters up north in Khuul, Dagon Fell, and Gnaar Mock, and also by asking around in the South Wall Cornerclub, so you have a link back to Balmora. The island includes a nice manor, not to big. There are a... |
2311
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Sorkhaven | Landmasses | MMH | 48-5638 | Michiel | 2011-07-19 | Sorkhaven Project Far up North of Khuul an island is placed. You can look for transport in khuul, dagon fell, gnaar mock & the south wall cornerclub. Version History 1.0 (tryout): Island, trees, buildings, etc. 1.1: ... |
2310
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Sorkhaven | Landmasses | MMH | 48-5518 | mdjansen | 2009-06-06 | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- ... |
2284
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SolsPro-Witchwood | Landmasses | MMH | 48-13498 | LazyGhost | 2009-06-20 | Its a bad omen to be walking through soundless woods. Birds dont sing because birds never come here. Nothing but mist and fog...and the stench of rotting corpses. Welcome to Witchwood traveler... Witchwood is a new landmass to the west of RavenRock, alon... |
2263
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Skonhed | Landmasses | MMH | 48-6848 | Ralf Romgens | 2012-02-13 | ABOUT: Skonhed is an island northeast from Morrowind. It is ruled by king Luke. Most of the people on Skonhed are nords. FEATURES: 1. One island northeast from Morrowind. 2. One companion. |
2260
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Skeleton Island v3.00 | Landmasses | MMH | 48-3871 | soar/soar182 | 2009-05-12 | An island with 8 quests and interior cells to go with the quests. 2 other island quests sending you back to Morrowind. 2 to 4 special things depending on how you want to count them. A place for you to stay on the island. There are trainers and merchants at the castle and the ... |
2233
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Silgrad Tower v1.43 | Landmasses | MMH | 48-6971 | Silgrad Tower Team | 2012-07-19 | Silgrad Tower: Morrowind is an expansion for the computer roleplaying game "The Elder Scrolls III: Morrowind", released by Bethesda Softworks in 2002. The mod has been in development since autumn the same year. Silgrad Tower: Morrowind adds a large chunk of Morrowind's mainland west of Vvardenfel... |
2232
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Silgrad Tower v1-4_6.6 Update | Landmasses | MMH | 48-15032 | Silgrad Tower Team | 2013-10-10 | This is an upate to Silgrad Tower esp. 1-4_3 YOU NEED TO DOWNLOAD 1-4_3 FULL 7Z release to use this update*** This is not a completed mod, their are several areas which are still in work. You will come across many interiors that are n... |
2231
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Silgrad Tower v0.8.9a full | Landmasses | MMH | 48-3622 | Silgrad Tower Team | 2009-05-12 | |
2230
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Silgrad Tower v0.8.901a | Landmasses | MMH | 48-3628 | Silgrad Tower Team | 2009-05-12 | |
2229
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Silgrad Tower Full v1-4_6.6 | Landmasses | MMH | 48-15033 | Silgrad Tower Team | 2013-10-10 | Silgrad Tower: Morrowind is an expansion for the computer roleplaying game "The Elder Scrolls III: Morrowind", released by Bethesda Softworks in 2002. The mod has been in development since autumn the same year. Silgrad Tower: Morrowind adds a large chunk of Morrowind's mainland west of Vvardenfel... |
2159
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Serenity Island v1.1 | Landmasses | MMH | 48-13217 | Crankgorilla | 2009-01-31 | A whole island that is high in detail. Not suitable to be kept in load order in current state due to weapon balance issues. Good for an afternoon wander and inspection until updated. Pretty and big. Maybe useful for ideas and/or entertainment. Has a dungeon that is below city. Hand crafted back i... |
2158
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Serenity Island v1.0 | Landmasses | MMH | 48-13125 | Crankgorilla | 2008-12-30 | This is an Island with its own town, dungeon and continuing story. Contains many unique weapon stores, accomodation and items. Since its the years end, I thought to release it. The Island is what I use to test new mod resources and modding techniques and I'm pleased with the results. It may seem ... |
2147
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Season of the Harvest | Landmasses | MMH | 48-6142 | HonorableKoala | 2005-09-10 | Salvation Point; the perfect, quaint, little village northeast of Vvardenfell But wait, strange creatures prowl the surrounding woods in the night, and the locals speak of The Others, creatures so horrifying the local guards are afraid to talk a... |
2140
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Sea of Solstheim v1.0 | Landmasses | MMH | 48-7315 | Detritus2004 | 2012-08-24 | Adds an underwater environment along the southern and western shores of Solstheim. There are two regions each with their own weather patterns, sounds and unique plants. Requires Morrowind and the Bloodmoon expansion. Does not conflict with any Bloodmoon quests (black horker). There are... |
2139
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Sea of Destiny: Gold | Landmasses | MMH | 48-3845 | Clone | 2009-05-12 | - 600+ new cells of land, located here -over 300 new unique npcs -grand capital of Regar with over 200 buildings -About 20 new armors, 40 new weapons, 20 new books, + new misc items -ancient pyramid -a grand size forest Features in Gold upgrade -complete s... |
2138
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Sea of Destiny: Frost Fall v1.0 | Landmasses | MMH | 48-3847 | Clone | 2009-05-12 | Sea of Destiny: Frost Fall the first expansion to Sea of Destiny. Frost Fall adds on a complete new island covered in snow off the coast of SoD. Explore a human stronghold with huge stone walls surrounding it or the huge forest. Frost Fall also offers a hunter village, barbarian outposts, ancient... |
2137
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Sea of Destiny: Complete | Landmasses | MMH | 48-3856 | Clone | 2009-05-12 | Overview Sea of Destiny is a year long mod project for the game "The Elder Scrolls 3: Morrowind." It offers the player a complete new experience by adding new tons of new content to your game. Around 400 new cells of land to explore, a bunch of new armor, clothing, and weapons, even complete... |
2124
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Sarafan | Landmasses | MMH | 48-5111 | Unknown | 2009-05-12 | No readme is included. Description: A mod about Sarafan Island. |
2117
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Sams Island | Landmasses | MMH | 48-14389 | king_samwich | 2011-11-01 | Two small islands, about 9 or so cells each. One island has small micro climates, a house and some dungeons to explore, and some small secrets to whoever looks hard enough. This is my first mod of any kind I have ever uploaded, so I'm just wanting to get some feedback from it all. This is very cl... |
2097
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Rothril | Landmasses | MMH | 48-15351 | DarkX0 | 2015-05-23 | About the mod: Type: -A new house/landmass/NPCs/quests Location: -It's on an island far SW of Seyda Neen. Access: -Silt Strider(Balmora, Vivec, Seyda Neen, Gnisis) -Boat Service(Hla Oad, Vivec) |
2087
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Rocky Island | Landmasses | MMH | 48-10730 | Ginge13 | 2006-08-09 | This is a small island located just off the coast of Seyda Neen that consists of four houses, one dungeon, one large cave, two new quests, and seven new NPC's. Patch - Adds in a missing Key (only recently found this out) and "fixes" some other things. |
2081
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Riverized Odai | Landmasses | MMH | 48-6312 | Burneddi | 2009-10-31 | Deepens the Odai river so it's possible to travel it with a boat. Mainly intented to be used with the Ultimate Galleon rowboat, but probably works with other boat mods too. It still isn't wide enough to be passed with the galleon itself. Due to limitations with the many b... |
2075
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Ring Falls | Landmasses | MMH | 48-3852 | Unknown | 2009-05-12 | It is a large island about a mile off the Bitter Coast region. The island is a half crater and has about 50 waterfalls on it. in the center of the crater there is a spike of rock coming up with a powerful sword stuck in it. I have skeleton archers perched on the cliffs and a few warriors. I haven... |
2074
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ring falls | Landmasses | MMH | 48-5087 | Unknown | 2009-05-12 | No readme, esp only. This file appears to be an unfinsihed plugin that makes an island @ -9,13 and the surrounding cells. -Spirithawke |
2071
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Riller-Mosh v3.1 beta | Landmasses | MMH | https://drive.google.com/file/d/19MmHjqan_g2joY1TUyf4nXXZk1lVqZZ-/view?usp=share_link | Midgetalien, Avrahama | 2012-08-24 | Riller-Mosh originated as a simple landmass reource near Vvardenfell, released by Avrahama back in 2007, and based around Argonian lore and concepts. His original version 1.3 beta can be downloaded here: http://mw.modhistory.com/download-48-11165 (though it is NOT required to play this version of... |
2070
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Riller-Mosh BETA | Landmasses | MMH | 48-11165 | Avrahama | 2007-04-03 | THIS IS IN EXTREME BETA - LANDMASS/LORE/ARGONIAN. I urge, and in fact I AM LOOKING FOR anyone who would like to use this mod to create his or her own quests and dialogue. I have only touched the surface of what I wanted to accomplish here, but due to time constraints, I have only bee... |
2069
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Riller-Mosh | Landmasses | MMH | 48-13991 | Midgetalien, Avrahama | 2010-06-22 | Riller-Mosh originated as a simple landmass reource near Vvardenfell, released by Avrahama back in 2007, and based around Argonian lore and concepts. His original version 1.3 beta can be downloaded here: http://mw.modhistory.com/download-48-11165 (though it is NOT required to play this version of... |
2007
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Rahj I | Landmasses | MMH | 48-14415 | Inari | 2012-01-03 | The forum link above includes a FAQ and the complete quests' list. On the island of Elnagor, southeast from Vvardenfell and north from the Black Marsh where Argonians come from, lives a little community of those people. This mod introduces this community, believing in Rah... |
1989
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Private Island v1.0 | Landmasses | MMH | 48-3831 | Slash | 2009-05-12 | First of all this is my first mod and it may be a little sloppy To get to the Island talk to Heddvild in Balmora to travel there...to get off talk to the person in the guar field. The Lighthouse has no door to get to the top because theres a little problem where I cant make it teleport ... |
1957
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PMR - Sea of Destiny v1.1 | Landmasses | MMH | 48-14242 | Clone, Pinkertonius | 2011-03-13 | PMR - Sea of Destiny This mod was created by Clone. Since I don't have permission (not sure how to contact him), all I did was move it, clean it up, and fix a few things. This is an unofficial ESP replacer for the Sea of Destiny, SOD patch and SOD Frost Fall. It moves the main ... |
1914
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Paradise Isle v1.1 | Landmasses | MMH | 48-3879 | rhskippy | 2009-05-12 | From the Read Me: This a new Island off the Bitter Coast region Called Paradise Island a ways SW of Seyda Neen. To get to the Island go to the new dock by the Seyda Neen lighthouse. I started this mod because I felt that after saving Morrowind I deserved someplace befitting my heroic deeds. ... |
1913
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Paradise Isle v1.1 | Landmasses | MMH | 48-4972 | Rabbiddog | 2009-05-12 | This is a plug-in for a really nice island, appropriately named "Paradise Island", which has it's own dock and ship. I figured after saving Morrowind I deserved a place worthy of such heroism and of being the Nerevarine. There are no cheats in this plugin |
1912
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Paradise Isle | Landmasses | MMH | 48-4995 | Unknown | 2009-05-12 | |
1911
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Paradise Island (beta) | Landmasses | MMH | 48-11635 | Camdude | 2007-11-11 | Adds a new island south of Vvardenfell called "Paradise Island' which i have the intention to use as a home for mods. Travel to there can be found in Hla Oad Changelog:1.01 fixed hallway in Veloth's Center and animation in dance hall 1.1 Near... |
1903
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Oxthorpe | Landmasses | MMH | 48-5974 | TheForestIsMyThrone | 2011-11-09 | "Oxthorpe" by TheForestIsMyThrone A plugin for The Elder Scrolls III MORROWIND (Bloodmoon required) What is it? ** Oxthorpe is a wealthy prosperous trading island, situated in the Iliac bay, High Rock... |
1863
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Northern Winds v1.1 | Landmasses | MMH | 48-3841 | HonorableKoala | 2009-05-12 | 1. Introduction Hey all! Ever wanted a totally new landmass to explore, with a mysterious story, ferocious creatures, and lots of intrigue? Well here you go! This mod adds Wyndelheim Island, a medium sized island west of the Mortrag Glacier, to the game. The story point of this mod is to dis... |
1861
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Norse Island | Landmasses | MMH | 48-6575 | C4L3N | 2010-10-18 | This mod is still under construction. Travel through Norse Island to unlock the many secrets of the "Wolf Clan". Battle the remnants of Loki's Legions and confront the shadow of the former god of mischief. Survive the Ragnarok Plains and infiltrate Odin's Stronghold to fi... |
1850
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Nobal Mansion | Landmasses | MMH | 48-3860 | Jonathan Wells | 2009-05-12 | The Elder Scrolls III MORROWIND: Nobal Mansion By Jonathan Wells Index: 1. Description 2. Installation |
1793
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N'Dib's Twilight v0.5 | Landmasses | MMH | 48-3658 | Eric Henry | 2010-10-21 | This contains an unreleased and unfinished mod called N'Dib's Twilight. The mod will most likely not be finished, at least not by me, and so I've decided to release this rather than let it go to waste. Use this how you would like as long as you follow the Creative Commons license at the end of th... |
1742
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Motaqua | Landmasses | MMH | 48-10217 | Simo98 | 2005-11-01 | Adds a small town to morrowind off the south coast of seyda neen WHich has all the basics a smith an alchemist a trader a guard tower an abandoned house & 4 other NPCs (3 have houses) |
1741
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Morrowland | Landmasses | MMH | 48-12064 | Mike, Jason Metcalf | 2012-11-25 | FIRST OF ALL--- Thank you for downloading this large file. You are partaking in the beta test, and hopefully you will let us know of any problems you will encounter. We realize that the towns suck. There is nothing special to them yet, nor is there much dialog.. This makes our world fe... |
1736
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Morrowind Landscape Texture Index | Landmasses | MMH | 48-870 | Prince of Shadows | 2009-04-06 | This is a texture index for Morrowind landscape I made for myself in the first place. I was tired of trying out all them different textures till I found that one I needed, so I decided to make this texture index. !IMPORTANT: This texture Index DOES NOT include fo... |
1730
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Morning Star Islands | Landmasses | MMH | 48-5973 | TheForestIsMyThrone | 2011-11-09 | Morning Star Islands are a group of tundra Nord islands situated north west of Solstheim, they are 'based' in the Skyrim Region. There are references to TES lore and geography, i.e.: speak to NPCs, read notes, etc. The climate of the islands are icy and harsh, with not a single tree in sight (I w... |
1724
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More trees and foliage | Landmasses | MMH | 48-40 | Skyfire76 | 2009-04-06 | This mod will add trees all around Morrowind. There are 2 esps included. The first is for normal trees. The second (called More trees and foliage autumn) adds trees with leaves that are yellow, pink, white, etc. |
1679
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MessofModsMap Vality7 | Landmasses | MMH | 48-5506 | Vality7 | 2009-05-12 | A jpeg morrowind map, showing the locations of many mods and the locations of Tamriel Rebuilt maps one and two. Allows you to see potential landmass conflicts. Especially useful if you use TR. |
1675
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Mercenary Mod | Landmasses | MMH | 48-8332 | Danto10 | 2002-08-12 | |
1649
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Map Tamriel Rebuilt map mw full | Landmasses | MMH | 48-5485 | Tamriel Rebuilt Team | 2009-05-12 | A map of all Morrowind |
1648
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map | Landmasses | MMH | 48-5079 | Unknown | 2009-05-12 | There is no readme or anything with the file, esp only. Looking at it in the CS it appears to create a rather large unfinished landmass extending from -20,0 to -16,4 as well as mess with settings for NPC Player, Race Human, class beggar, and a whole host of sound entries. It depends on only Morro... |
1632
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Makunde v1.1 | Landmasses | MMH | 48-13242 | Master Sam | 2009-02-09 | 'Makunde' adds a small, oriental themed island to the north-east of Vvardenfel. Compiling Morrowind resources of over a dozen different modders, 'Makunde' is my most ambitious mod til now, and the first fully released and published asian village mod. The island of Makunde mas many pl... |
1590
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Lone Isle | Landmasses | MMH | 48-13782 | Cheater | 2009-12-10 | This mod adds a new island named "Lone Isle." This island is a mid-sized island with five different buildings on it and a sales tent near the coast. The five buildings include, a Mage's Guild, a Governmental Mansion, Ckar's House, a Marketplace, ... |
1589
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Lone Island | Landmasses | MMH | 48-11501 | Koholint, aka Aaron | 2007-09-06 | Adds a small island with a house. The island is snowy and quiet, no enemies to disturb you. The house contains some decal, a bed, and plenty of storage crates. Changelog:Fixed glitches, added some stuff. Read the README for details. |
1580
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Llarnados | Landmasses | MMH | 48-13983 | Charcario | 2010-06-14 | Adds a landmass south of Seyda Neen, called Llarnados. It is reachable via the Seyda Neen Silt Strider service, and also provides a Silt Strider back. It is a cosy little island, and has no creatures that will attack you (yet!) Changelog:---=== NOWHERE NEAR DONE!!! ===--- ... |
1576
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Liligue island | Landmasses | MMH | 48-5026 | blackelement | 2009-05-12 | |
1538
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Lagoon Island | Landmasses | MMH | 48-10766 | SpaceGoonie | 2006-08-25 | Lagoon Island is located SW of Hla Oad, with fast transportation from the docks of Hla Oad. The Island contains 2 caves, a Crypt, 2 ships and a Lighthouse with a basement. There are very few monsters on the Island making it a peaceful place to visit, but there are some s... |
1522
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Kragenmoor | Landmasses | MMH | 48-15661 | Ben Vagara | 2018-08-12 | This is the original previously un-released version of the city of Kragenmoor, done by Ben Vagara in conjunction with TR and the Silgrad Tower Teams. It encompasses land areas from -12,-27 through -19,-29 ****It will CONFLICT with other Mods that take up the same space**** No Interior... |
1513
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Kilboarn | Landmasses | MMH | 48-13792 | Cheater | 2009-12-17 | This mod adds a small island called Kilboarn to Vvardenfell. The island has one building, Kilboarn Hall and four creatures in the water near the docks. You may access this island by boat from Seyda Neen behind the lighthouse. In Kilboarn Hall you... |
1512
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Kikara Island | Landmasses | MMH | 48-14425 | Dohman642 | 2012-01-29 | ----- Intro ----- Kikara Island is My 1st landmass mod for Morrowind. It's small island east of Vvardenfell. It has a port, few buildings, Tower of Fugillis and a lot more! ------------------... |
1495
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Keening | Landmasses | MMH | 48-14528 | Dana Nova Darko | 2012-07-23 | Part 1 of an independent expansion series inspired by Morrowind Comes Alive and the impending fate of Morrowind as revealed in "The Infernal City." This is what you get with Chapter 1: - An group of shacks just outside of Khuul with quests that take you to a new barrow in Solsthe... |
1468
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Kagutsuchi - A Compilation | Landmasses | MMH | 48-14376 | Pokegami | 2011-10-07 | All of the mods in this package centre around Kagutsuchi Plateau in Molag Amur. This is a location easily defined as "the centre of the three lava pools in the middle of Molag Amur". REQUIRES Tsaesci, Exiles of Akavir, Legato's Akaviri Resource Pack, and Daedric Resource ... |
1450
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Jakey Keep - Exterior Package v0.9 | Landmasses | MMH | 48-5024 | JacMoe | 2009-05-12 | The Elder Scrolls III MORROWIND: Jakey Keep Exterior Plugin v.0.9 (c)2004 by jacmoe Index: 0. Brief |
1442
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Island Of Tusar v1.2.1 Moved | Landmasses | MMH | 48-15445 | Vanhikes, Abot | 2015-12-28 | abot Posted 04 November 2010 - 07:04 AM I don't know if my relocation of Tusar ( cells 2,26 - 7,31 ) is compatible with Deux Ex Machinia, anyway link for anybody interested (no guarantee it works as I did not play through it already). http://www.mediafire.com/?2cn9epksf64o410 |
1441
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Island Of Tusar v1.2.1 | Landmasses | MMH | 48-3857 | Vanhikes | 2009-05-12 | There are 3 factions fighting for control of the island of tusar. Shakar (a demi-god who has left oblivion to settle this little island as his own) The Orcs, who moved underground to escape the constant attacking Shakar. The Nord and the Protectorate finally came to the island. Now the scar... |
1439
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Island of Elliod | Landmasses | MMH | 48-13720 | VaguelySpecific | 2009-10-30 | I've been working on this bit by bit for, I'd say a couple years now. This is a massive mod I'm hoping to implement, as I'm learning scripting and the like on my own. The island, located just southwest of Vvardenfell, is about a fifth the size of Solstheim. I made sure that I on... |
1435
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Isengard v1.3 | Landmasses | MMH | 48-8830 | Arnon Marcus | 2003-05-15 | A beautiful complete scenery of Isengard and the Misty Mountains, which suround it, as well as the river Isen. Also has a fully funcional replica of Orthanc tower and its encircling outer wall. A quest will guid you through each of the above, onto a big PRIZE! Inside the chest, on the ... |
1434
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Isengard v1.3 | Landmasses | MMH | 48-3865 | Arnon Marcus | 2009-05-12 | Isengard MOD I'll spear you the "Bullshit cover story" that everybody is "forced" to invent, being "Forming an island" the only safe way to add new territories to Morrowind. The entire area is placed on an abnormally huge island (6x6+4=40 Cells!!!), south to Azura's Coast Region. There... |
1425
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Inferno's Island Revisited v1.1 | Landmasses | MMH | 48-3833 | Inferno | 2009-05-12 | Inferno's Island Revisited is a remade plugin based on the old Inferno's Island and Inferno's Palace plugins. This should be an improvement over the old one in every way. There are now more quests, including a completed main quest line that has an ending. To begin the quest, travel to Seyda ... |
1411
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In the Islands v1.2 | Landmasses | MMH | 48-4973 | Jules Baker | 2009-05-12 | Travel to Gnaar Mok and take a boat to the bitter coast reigion where you will find yourself moored on a peaceful but trouble ridden tropical island. Created by Jules Baker EMAIL: [email protected] HOW TO GET THERE: Just go to Gnaar Mok and take the boat to the main i... |
1405
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Imperial Knights: Unofficial Expansion | Landmasses | MMH | 48-11080 | Cixe' | 2007-02-21 | |
1384
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HuntingMod v.1.0 | Landmasses | MMH | 48-276 | jdooby | 2009-04-06 | --- Hunting Mod: A plugin for Elderscrolls III: Morrowind --- by: jdooby --- 12/14/2002 --- Description Installation |
1383
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Hunting Lodge | Landmasses | MMH | 48-968 | Thorod Icefist | 2009-04-06 | Readme for Hunting Lodge 1. Installation 2. What It Does 3. Playing The Plugin 4. Known Bugs 5. Credits 1. Install the plugin to your Data Files folder like any other plugin. 2. This plugin files adds in an island with a hunting lodge... |
1304
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Hethrandune | Landmasses | MMH | 48-11218 | Mr. Moose | 2007-05-02 | Version 1.1 upgrades the bodyguards to make them not suck. Iv'e also added the region Hethrandune. To get read the readme. |
1296
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Helms Deep by Vamp666 revised | Landmasses | MMH | 48-11613 | Toadigger2 | 2007-10-22 | This mod takes the previously released mod of Helms Deep by Vamp666 and adds a much needed battle to it. If you have Vamp's original version then this will overwrite it, otherwise Vamp666 created a very accurate recreation of the Helms Deep fortress featured in the Lord O... |
1295
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Helms Deep | Landmasses | MMH | 48-15480 | Vamp666 | 2016-07-30 | After the last Helms Deep I made, I waited with so much excitement till the Lord of the Rings: The two towers movie came out. When I watched it I saw Helms Deep and I realized my mod looked nothing like it. I immediately went to work and now I have brought that mod up to the tru... |
1280
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Havish v1.2 | Landmasses | MMH | 48-4468 | JOG | 2009-05-12 | A new city-state west of Vvardenfell. A big city with own Fighter/Mages/Thieves Guilds. Having a rich diamond mine, and being a free city on the border to occupied Morrowind, Havish grew to a trade center, where ships from and to Vvardenfell made landfall. This changed lately, since t... |
1279
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HAVISH (v1.3) | Landmasses | MMH | 48-5836 | JOG | 2011-10-07 | The Elder Scrolls III MORROWIND: HAVISH (v1.3) by JOG (Includes "Forested Havish Addon" by Lochnarus) |
1278
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HAVISH | Landmasses | MMH | 48-15561 | J.O.G | 2017-08-19 | The Elder Scrolls III MORROWIND: HAVISH Plugin by J.O.G Index: 1. Description 2. Compatibility 3. Installation / Opt... |
1262
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GS_TAMRIEL Tribute to The Community | Landmasses | MMH | 48-10603 | Gianluca | 2006-05-28 | A huge landmass (1/3 of Vvardenfell), more than 64 wonderful community mods merged together � villages and towns (Cyrodiil too), tons of NPCs � all with the intention to create a consistent environment. This is explicitly a tribute to Morrowind and to the modders for the fun they gave ... |
1209
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Ghostfence removed | Landmasses | MMH | 48-11382 | kingevil | 2007-07-16 | Removed the ghostfence. Ghostgate remains. |
1206
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Getaway Island | Landmasses | MMH | 48-5001 | Unknown | 2009-05-12 | head on down to Khuul and catch the boat to the Island of your dreams. My email is [email protected]. I'd love to hear your positive feedback. This is my 40th mod for morrowind so by now I'm pretty good at it. Enjoy and thanks for downloading. |
1182
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Frankenfell v0.3 | Landmasses | MMH | 48-5021 | Nick, Bob Smolders | 2009-05-12 | Note: updated file 0.3.1, download both this update file and the file Frankenfell v0.3. The Frankenfell mod adds a HUGE island to Vvardenfell (over 760 cells - Solstheim has 276) to Include 8 towns, 2 big forests, 2 lakes, Docks, nature, mountains and MUCH more, however, this beta vers... |
1181
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Frankenfell v0.2 | Landmasses | MMH | 48-14677 | Nick, Bob Smolders | 2013-05-02 | Frankenfell version 0.2: a whole new release, including everything included in version 0.1 and more, much more! Included are: Valencia, Salûth, Montalimirr, Woods of Silence, Lonely Mountain, Lake Sunai, house of Izham, and a big environment. |
1180
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Frankenfell patch v0.3.1 | Landmasses | MMH | 48-5012 | Nick, Bob Smolders | 2009-05-12 | Note: updated file 0.3.1, download both this update file and the file [url=download--5021]Frankenfell v0.3[/url]. The Frankenfell mod adds a HUGE island to Vvardenfell (over 760 cells - Solstheim has 276) to Include 8 towns, 2 big forests, 2 lakes, Docks, nature, mountains and MUCH mor... |
1179
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Frankenfell Map for v0.3 | Landmasses | MMH | 48-4947 | Nick, Bob Smolders | 2009-05-12 | This is the map for [url=download--5021]Frankenfell v0.3[/url] |
1177
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Fort Selgrim v1.2 | Landmasses | MMH | 48-15404 | Thajarin | 2015-08-09 | Fort Selgrim is an Imperial fort with a small unofficial town that has sprung up around it and is simply referred to by the fort name, Fort Selgrim. Captain Selius is the new commander of Fort Selgrim. But there have been problems... Speak to Gel'thin an Argonian on the dock in ... |
1175
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Fort Argonia Beta 1.5 | Landmasses | MMH | 48-3660 | Dak-Hamee | 2010-10-21 | Updated "questless" beta of Fort Argonia. Look around Seyda Neen for transport to this island fortress. NO QUESTS ARE INCLUDED IN THIS VERSION! Really just a public beta test of the island. |
1169
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Forest Isle | Landmasses | MMH | 48-5526 | Deathbliss | 2009-06-07 | This is a PROOF OF CONCEPT mod that proves Morrowind can handle large, forested areas; however with this build of this plug-in I have discovered there will be some lag for systems such as mine. I have a custom PC with an AMD Thunderbird 1 gig processor, a GeForce 2 MX video card, and 256 Megs of ... |
1153
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Firemoth Moved | Landmasses | MMH | 48-9345 | Anubis | 2004-03-17 | Firemoth Moved was made primarly to move the Firemoth island chain from its orginal location to a new location well out of the way from its orginal location. The reason for this was when i first found out about SOD Sea of Destiny I found out that Firemoth was in its way. So after a ... |
1110
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Exquisite Nord Island v8.88 | Landmasses | MMH | 48-3880 | Darkcraft | 2009-05-12 | 100% clean,no evil GMST New Landmass (Island) Solstheim felsaad Coast Region -17,23 All the good stuff from MAX. if you are a trader You will LOVE this house.Emty nord house? for you to fill up, ANY good at that Carpentryskill??. You get a 9 cell Exquisite home Whit lots of free sp... |
1095
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Enchanter Island | Landmasses | MMH | 48-51 | SniperMK2 | 2009-04-06 | Adds a new Island off the coast of West Gash -17-10. NPC has various comical responses for the topic Neravarine. Salvaged Mods TES III - Morrowind This plugin was originall... |
1094
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Enchanted Island | Landmasses | MMH | 48-15549 | The Third Person | 2017-08-19 | The Elder Scrolls III: Morrowind Plugin: Enchanted Island Author: The Third Person -------- Contents -------- I: Int... |
1076
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Elskjiver v1.5 | Landmasses | MMH | 48-3854 | Enrall | 2009-05-12 | To get to the island, go to the town of Khuul, and from there you can take the boat to Wintershart and back if necessary. On the island you will find the village of Wintershart and a lighthouse with an imperial office next to it. The NPC's on the island are all at a very high leve... |
1070
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Elf Island | Landmasses | MMH | 48-12421 | riki626 | 2007-12-09 | Adds a place Named Elf Island where those who arent Drak elf, Wood elf and High elf are slaves and can be killed.it adds some arenas 1-monster arena 2-monster arena boss and adds many many more stuff. |
1063
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Eden | Landmasses | MMH | 48-12212 | Martini60 | 2013-02-12 | Eden is designed to be a tranquil garden for you to relax in away from all the danger of the rest of Vvardenfell, it is set in its own mini region off the coast of the main Island. The only way to get there not involving a long swim is to buy the key off Sharn gra-Muzgob in Balmora... |
1050
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Easy On The Eyes | Landmasses | MMH | 48-6304 | Kyromods | 2009-10-26 | This plugin alters the lake just south of Ebonheart. In my opinion makes it much more lovley to look at. I got the idea from an Oblivion Mod, called Unique Landscapes, by Gondor Wache. Cleaned with TESTool and again with TESAME. Chan... |
1009
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Dulsya Isle | Landmasses | MMH | 48-3881 | Nick 'Iridox' Johnson | 2009-05-12 | Dulsya Isle 1.0 http://dulsyaisle.nickj.net ========= Construction of an Imperial fort on Dulsya Isle has been completed and the island has now been opened to development. House Hlaalu has begun work on a city at the mo... |
950
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Deus Ex Machina: A Steampunkyish Mod | Landmasses | MMH | 48-6552 | Trainwiz | 2010-09-19 | TRAILERS: ------------------ Changelog:1.1 -Added a few missing icons for the end boss, shhh! 1.2 -Trouble with a door was reported, and fixed 1.3 -Added a Dwemer Submari... |
924
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Darkshroud Keep v1.2 | Landmasses | MMH | 48-9259 | Baratheon79 | 2004-02-25 | This mod adds a small island in the Azura's Coast region, SEt of Molag Mar, with a fortress controlled by a group of evil knights. There is a quest for the player to complete, which will result in the player getting control of the keep for him/herself. Once the player has control of th... |
884
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DaggerWood v1.0 Beta | Landmasses | MMH | 48-12206 | Clone | 2013-02-11 | It features 3 new islands where are located in the Bitter Coast -2,-12 region. Each island has a different elvish race on it. (Dark, High, and Wood Elf) On top of every island is tents on huge mushrooms surrounded by lots of pretty trees. Each mountain is connected by bridge. There is also a elf ... |
883
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DaggerMoon v1.0 beta | Landmasses | MMH | 48-3859 | Clone | 2009-05-12 | DaggerMoon version 1.0 BETA - - - - - - - - - - - - - > Where to unzip the "daggermoon.esp" file Bethesda Softworks\Morrowind\Data Files > What is this again? DaggerMoon is an island plugin for The Elder Scrolls 3 : Morrowind > How do I get t... |
880
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Dagger v1.0 | Landmasses | MMH | 48-3460 | Clone | 2009-05-12 | __ .--| .---.-.-----.-----.-----.----. | _ | _ | _ | _ | -__| _| |_____|___._|___ |___ |_____|__| |_____|_____| version 1 - - - - - - - - - - - - - > Where to unzip the "dagger.esp" file Bethesda Softworks\Morrowind\Data Files > ... |
865
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Daedric Forteress | Landmasses | MMH | 48-11580 | Camdude | 2007-10-05 | This simply adds a new island south of Seyda Neen (-3, -18 area) Its is large enough and will be updated it is walled completly and has interiors/empty house too. Also has transport to and from. Changelog:1.0 Initial Release 1.01... |
854
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Cyrum Updated | Landmasses | MMH | 48-5034 | sean | 2009-05-12 | This is a huge land mass fully detailed with a large village (Cyrum). there are many kinds of Creatures,new NPCs,armor,weapons, clothes and people to barter with and speak to.there is now a large cave.there are now many more objects and new places to goin |
826
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Containment | Landmasses | MMH | 48-12950 | Melancholy (aka skeli) | 2008-09-22 | Containment is an expansion actually of a mod which ironically has yet to be released by Axethebarbarian, he gave me the ok to make an official Add on early while he makes the interior cells for the Forsaken Isles which is coming soon. Containment is an island which SW of Seyda neen, ... |
825
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Connecting Vogar to Ald-Vendras | Landmasses | MMH | 48-2069 | Centurion | 2009-04-06 | Centurion´s "Connecting Vogar to Ald-Vendras" ----------- Creating "Ald-Vendras" I noticed to late that the island "Vogar" will be overwritten by Ald-Vendras. Bad luck? May be so far, bat not with this little patch! This plugin con... |
800
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City of Thieves v1.3 (Final) | Landmasses | MMH | 48-1057 | Patrograd | 2009-04-06 | This mod is the second in a series of 9 mods based on the island of Annastia, expanding on my earlier DeathTrap Dungeon. The mod adds considerably to that landmass, adding a small village and the large city of Port Blacksand, as well as something like 70 unique NPCs, two main quest se... |
799
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City of Thieves v1.2 | Landmasses | MMH | 48-1412 | Patrograd | 2009-04-06 | This mod is the second in a series of 9 mods based on the island of Annastia, expanding on my earlier DeathTrap Dungeon. The mod adds considerably to that landmass, adding a small village and the large city of Port Blacksand, as well as something like 70 unique NPCs, two main quest series, a join... |
782
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ceyrum | Landmasses | MMH | 48-1087 | daedroth | 2009-04-06 | Wealthy city on a small island off the shores of the West Gash. NPCs are moslty level 20-25+. Mournhold and common buildings used, nicely done too. im |
767
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Castle Wars | Landmasses | MMH | 48-14063 | Falador wiz1 aka Alex | 2010-09-02 | Castle Wars is a Morrowind mod (obviously) that completely changes the way you play. It breaks away from the usual Morrowind formula and creates something radically different - a war/strategy mod. It adds a new landmass to the far north of Solstheim where this mod takes place. The goal of this mo... |
669
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Bloody Oath | Landmasses | MMH | 48-7296 | Dave Jasmund aka Aquan | 2012-08-24 | The island Vvardenhael north of Dagon Fel was the site of a legendary battle between the Dark Elves defending the Dunmershoal Stronghold against the invading Nords. The Nords, led by Captain Maic, conquered the stronghold and made the survivors slaves. It was at the site of the old Dunmershoal st... |
667
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Bloodmoon Landscape Texture Index | Landmasses | MMH | 48-867 | Prince of Shadows | 2009-04-06 | This is a texture index for Bloodmoon landscape I made for myself in the first place. I was tired of trying out all them different textures till I found that one I needed, so I decided to make this texture index. Feel free to use it - since it is just .jpg files with the original ... |
630
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Better Landscapes - Stonewood Pass | Landmasses | MMH | 48-6095 | Mag1cWind0w | 2012-04-04 | Better Landscapes - Stonewood Pass v1.0 1. Description This mod revamps the landscapes between north of Balmora to south of Caldera. It completely modify the area to a rocky mountain pass, a narrow and sloped road and crevices. Due to the proximity of the Odai river, streams ... |
600
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Battle Island | Landmasses | MMH | 48-7766 | Cid88 | 2003-08-22 | It's you against them! Fight against a gathering of fierce beasts off the coast of Seyda Neen. Defend yourself against a warrior clad in a full Dwemer suit for a nice amount of money This hectic battle is not for beginners! Only a high level will survi... |
394
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Annastia v3.3 esp only | Landmasses | MMH | 48-549 | Patrograd | 2009-04-06 | Annastia is a largeish landmass that includes the previously released mods DeathTrap Dungeon and City of Thieves, together with the new addition to the series, Steve Jackson and Ian Livingstone's 'Warlock of Firetop Mountain'. There are altogether 5 main quest series on the island wh... |
393
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Annastia v3.3 | Landmasses | MMH | 48-6992 | Patrograd | 2012-07-23 | Annastia is a largeish landmass that includes the previously released mods DeathTrap Dungeon and City of Thieves, together with the new addition to the series, Steve Jackson and Ian Livingstone's 'Warlock of Firetop Mountain'. There are altogether 5 main quest series on the island whic... |
392
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Annastia Chapters I & II | Landmasses | MMH | 48-1111 | Patrograd | 2009-04-06 | Annastia is a largeish landmass that includes the previously released mods DeathTrap Dungeon and City of Thieves, together with the new addition to the series, Steve Jackson and Ian Livingstone's 'Warlock of Firetop Mountain'. |
349
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Altor Island v1.1 | Landmasses | MMH | 48-3849 | MouLDY_LLaMa | 2009-05-12 | Altor Island is a small island North West of the mouth of the Odai River, it has Dwemer ruins on it. Beneath the island is a small dungeon. |
335
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Ald-Vendras-Vogar Complete V2-moved Patch-Pack 1 | Landmasses | MMH | 48-3858 | Centurion | 2009-05-12 | This pack contains 2 esp-files which will repair the landscape conflicts caused while useing "Ald-Vendras-Vogar Complete V2-moved" in common with "Illuminated order" or "Korobal Island" at the same time. |
334
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Ald-Vendras-Vogar Complete V2-moved Addon1 | Landmasses | MMH | 48-3853 | Centurion | 2009-05-12 | This small addon improves the interieur of the "Builder´s Estate" which can be found some steps north-west of "Castle Eaglestone" on "Ald-Vendras" |
333
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Ald-Vendras-Vogar Complete V2-moved | Landmasses | MMH | 48-3864 | Centurion | 2009-05-12 | The Ald-Vendras serie is an huge combination of high detailed islands east of Solstheim. It can be split into two regions called Ald-Vendras and Ald-Vendras West. While Ald-Vendras is more looking like Vvardenfell, Ald-Vendras West is pure Solstheim style. The file "Ald-Vendras-Vogar_C... |
332
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Ald-Vendras-Vogar Complete | Landmasses | MMH | 48-1464 | Centurion | 2009-04-06 | The Ald-Vendras serie is an huge combination of high detailed islands east of Solstheim. It can be split into two regions called Ald-Vendras and Ald-Vendras West. While Ald-Vendras is more looking like Vvardenfell, Ald-Vendras West is pure Solstheim style. The file "Ald-Vendras-... |
331
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Ald-Vendras-Vogar Complete | Landmasses | MMH | 48-3844 | Centurion | 2009-05-12 | The Ald-Vendras serie is an huge combination of high detailed islands east of Solstheim. It can be split into two regions called Ald-Vendras and Ald-Vendras West. While Ald-Vendras is more looking like Vvardenfell, Ald-Vendras West is pure Solstheim style. The file "Ald-Vendras-Vogar_Complet... |
330
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Ald-Vendras v1.1 | Landmasses | MMH | 48-2072 | Centurion | 2009-04-06 | Ald-Vendras Huge Isle north-west of Khuul. Talk to Okra-Bulak at the docks by Khuul to go there. Tribunal & Bitter Coast Sounds Plugin (bcsounds.esp) required! |
329
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Ald-Vendras v1.0 | Landmasses | MMH | 48-3832 | Centurion | 2009-05-12 | Ald-Vendras Huge Isle north-west of Khuul. Talk to Okra-Bulak at the docks by Khuul to go there. Tribunal & Bitter Coast Sounds Plugin (bcsounds.esp) required! |
324
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Ald Vendras v3.1 complete | Landmasses | MMH | 48-6991 | Centurion | 2012-07-23 | Ald Vendras v 3.1, an isle east of Solstheim with some player-ownable houses and quests. Included are versions which don't conflict with Lokken and Solstheim Castle. |
314
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Akaviri Colony | Landmasses | MMH | 48-14292 | Pokegami | 2011-05-01 | This mod adds a Akaviri colony/Japan-shaped landmass (called Kotega) to the east of Vvardenfell (incompatible with TR). This landmass contains Tsaesci; Japanese buildings - dojo, sushi shop etc;and Akaviri exiles (from the required mods, in order). I was going to make a q... |
306
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Ahmose Isle | Landmasses | MMH | 48-15187 | M-7 | 2014-02-03 | There is an island to the South-East of Vivec, where domestic Guar roam peacefully. Guarded by a Castle & Garrison, this Kingdom is ruled with peace and prosperity - via farmland, a mine, a high school, a medical clinic, a bank, and residential housing. Atop a river with waterfall, Ahmose City is... |
266
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Aberhaniri | Landmasses | MMH | 48-13785 | Cheater | 2009-12-13 | This mod adds a mid-sized landmass to Vvardenfell. This Island is named Aberhaniri. It is a rich, well-populated area. There are a few creatures but only the rats are what you'll need to worry about. The others are two Bull Netches and two Betty Netches. ... |
225
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A Call to Issilar v1.1 | Landmasses | MMH | https://tinyurl.com/issilar11 | Granarinth | 2009-05-12 | Complete the basic game and/or tribunal? This mod gives the hero a grand new quest worthy of his/her stature and power. Journey to the mysterious and varied volcanic island of Menya and discover why you have been sought after ever since your climactic end battle. Menya's robed Argonian pilgrims s... |
224
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A Call to Issilar | Landmasses | MMH | 48-8867 | Granarinth | 2003-06-02 | Download |
221
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7th House Isle v1.3 | Landmasses | MMH | 48-5657 | MJC | 2011-07-26 | Welcome to 7th House Isle, home of the 7th House, the Forgotten House of the Dwemer. This isle is situated due west of Hla Oad, though it is accessible via Arrille's Tradehouse in Seyda Neen (teleporter girl). This island is of medium size, and is filled with surprises. T... |