# Actions Id Name Category Site Date Author Description
1
13342
Solstheim Eraser Landmasses Fliggerty 2015-05-01 Anonytroll This mod erases Solstheim from the map, S'Virr from Khuul and the latest rumors pertaining to Solstheim from the accessible dialoge.
For all intents and purposes, the Sea of Ghosts is in the state it was in the Arena and Daggerfall maps - Solstheim free.
Hircine will have to run his Bloodmoon ...
2
13300
Illy's Hot Pots Alchemical Fliggerty 2014-07-28 Illuminiel This is a mesh and texture replacer mod for the in game calcinators and retorts.
Each apparatus now has coals that flicker and the calcinators have steam escaping from their chimneys, textures have detail maps to make them stand out a little more.
The secret master calcinator and secret master ...
3
13265
Staff Agency Danae123 Fliggerty 2014-09-07 Danae The player can hire various staff through a new NPC in Ebonheart great hall.

To recruit your new staff, you will either need gold or items.
For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims.

Additionally, all staff members will hav... more
The player can hire various staff through a new NPC in Ebonheart great hall.

To recruit your new staff, you will either need gold or items.
For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims.

Additionally, all staff members will have a monthly wage (200-400 gold) and will refuse to perform services until they are paid (they will stay where you put them though)
Once you have recruited someone, they will
follow you (to your home, presumably)
perform daily services
perform improved services after a pay raise.
carry and hold tools of their trade.
share lore related to their trade.

As an example, to hire an alchemist, you need a mortar. The alchemist will then hold a mortar and give you a selection of potions daily. After a pay raise (from 200 to 400 monthly) the potions will have a greater quality. He will tell you about the alchemical properties of plants.


Other remarks:

each employee actually carries a number of tools, some of them set up as a shield, or as a light (those will be used in darker rooms), remove the items you do not want them to use from their inventories.
you can fire your employees at any time.
you can hire any number of the same type of employee
you can lower their wages back if you do not like their improved service.
the names of classes have not been changed: your staff is compatible with Archimaestro Antares's Bigmod (highly recommended).

Services:


Alchemist: gives a selection of potions.
Mage: spellmaking, travel to Mage guilds, random soul gem or scroll.
Necromancer: restores magicka
Smith: repairs, give a hammer
Healer: heals, cures and restores
Merchant: has 2500 gold to trade
Guild guide: offers travel to Gnisis, Molag Mar, Fort Frostmoth, Mounrhold
Ashlander scout: offers travel to the 4 Ashlander camps. Fully fledged companion.
Butler: gives a drink of your choice
Cook: gives food.
Maid: grooms the player (personality buff)
Farmer: gives a variety of crops
Miner: gives a variety of ores and gems
Housekeeper: adopts cats and kittens
Fisherman: gives scales and dreugh wax.
Dancer: is a ballerina.
Bard: plays songs
Gardener: gives potted flowers (harvestable)
Librarian: gives a random book
Courtesans: massages (restore fatigue, fortify endurance)
Herder: breeds guars, possibly a pack guar.
Hunter: gives meat and hides
Sailor: updates world map with port towns, sings for a beer.
Agent: fully fledged companion
Seamstress: gives shirts, creates new (female) outfits.
Magician: trades an empty soul gem for a filled one, enchanter service, fully fledged companion.
Trainers: ... Train.
Guards: ... Guard, companions

Install

Unzip in you Data Folder. You will be prompted to overwrite the meshes, textures and icons folders. Do so.

Incompatibility

None I can think of, no cell has been changed.
The items, dialogue topic have their own IDs
No ingame npc or object has been modified.

Contact

You can contact me (Danae) over at the Bethesda Official forums, at Great House Fliggerty, at the Nexus and at Wolflore.
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13156
Stuporstar's Functional Dice Stuporstar Fliggerty 2014-06-30 Stuporstar This modder's resource has six varieties of Paedrus' dice, UV mapped and textured by me. The esp has a script that allows you to "roll" the dice every time you drop them in menu mode. It orients the die so all numbers have a random chance to face up. It also randomly skews its position so it look...
5
13146
Mesh Improvements Optimized Stuporstar Fliggerty 2014-11-14 Stuporstar I made this mesh replacer because many objects in MGSO 3.0 were improperly smoothed, massively bloating their poly-counts, and they often had broken or stretched UV maps. I significantly reduced the poly-counts compared to MGSO 3.0 while retaining the same quality or better.
All meshes are desig...
6
13086
Darknut's Adamantium Claymore Darknut Fliggerty 2011-07-26 Darknut ADamantium Claymore Replacement By Darknut 9-14-08
I Never liked the Vanilla adamantium weapons in MW so here is My version.
vERSION 1.1
removed the Env Map ... decided I didn't like it.
Made the skull a mesh
Tweaked the textures a bit
included are:
Brand New Mesh & Textures
7
12973
UC: Interface Models and Textures Fliggerty 2012-01-27 Knots -UC Navigation: Nature | Armory | Interface
UNIFICATION COMPILATION: INTERFACE
by Alaisiagae, Anonymous, Hrnchamd, Knots, Marbred, Papill6n, Sir ßob, & Vurt. Compiled by Knots.

FEATURES:
-A dark red leather pattern for all modules, with a main menu intro to match
-A high resolution replacement for ... more
-UC Navigation: Nature | Armory | Interface
UNIFICATION COMPILATION: INTERFACE
by Alaisiagae, Anonymous, Hrnchamd, Knots, Marbred, Papill6n, Sir ßob, & Vurt. Compiled by Knots.

FEATURES:
-A dark red leather pattern for all modules, with a main menu intro to match
-A high resolution replacement for the original font
-A new crosshair modeled after TES4's
-A smaller/cleaner player posistion marker for the map and minimap
-High resolution replacements for the journal, books, and scrolls
-Crisper textures for every icon in the game
-Less busy enchantment icon indicators

DESCRIPTION & INFO:
This is a compilation that includes most (if not all) of the more popular interface enhancements created for Bethesda's the Elder Scrolls III: Morrowind. It represents nearly a decade of incredible work from the MW modding community, a group of gifted individuals I feel fortunate to have shared a corner of the internet with. With the included mods applied, every aspect of Morrowind's interface gets a facelift!

Some of the changes made I realize are subjective. If you don't like the dark red leather background of this version, you may prefer the version of this mod with only the basic changes, called ALT

This is the third of several packs in a series called Unification Compilation. You can follow my progress on the various packs here, at the official thread. For a complete overhaul of the game's presentation, I recommend following my Morrowind Modding Guide, which is written with UC in mind.

You can find a complete list of credits here. If you would like to read the complete Readme, it can be found here.
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12972
UC: Armory Models and Textures Fliggerty 2011-10-14 Knots -UC Navigation: Nature | Armory | Interface
UNIFICATION COMPILATION: ARMORY
by AOF, Bahamut, Baldurian, Baofu, Chainy, Danke, Darknut, Fallen One, Kane, Kalamestari_69, KINGPIX, Midgetalien, Oripher, Papill6n, Plangkye, Psymoniser, Saint_Jiub, StarX, & Wollibeebee. Compiled by Knots

FEATURES:
-Repl... more
-UC Navigation: Nature | Armory | Interface
UNIFICATION COMPILATION: ARMORY
by AOF, Bahamut, Baldurian, Baofu, Chainy, Danke, Darknut, Fallen One, Kane, Kalamestari_69, KINGPIX, Midgetalien, Oripher, Papill6n, Plangkye, Psymoniser, Saint_Jiub, StarX, & Wollibeebee. Compiled by Knots

FEATURES:
-Replacement, high res textures for all weapons and armor
-Replacement, high poly meshes for most armor and some weapons including Wraithguard!
-Many weapons and armor now have bump, environment, and glow maps where appropriate
-Several weapons and pieces of armor that previously had unique names/enchantments but not unique meshes now look distinctive.
-Glass shields and weapons are now transparent on the 'glass' bits

DESCRIPTION & MORE INFO:
This is a compilation that includes most (if not all) of the best weapon and armor replacers for Bethesda's the Elder Scrolls III: Morrowind. It represents nearly a decade of incredible work from the MW modding community, a group of gifted individuals I feel fortunate to have shared a corner of the internet with. Each modder showcased in this package shows an eye for detail and an apreciation for the game's original look and feel; each weapon and piece of armor should be familiar to a veteran player of the vanilla game, while at the same time having been lent the ability to sparkle and shine (sometimes literally!) on today's high resolution displays.

Optionally, some weapons that previously had not unique meshes but were uniquely named/enchanted have become visually unique. You will need to use UCArmoryUnique.esp for these changes to become apparent in your game.

The items made unique by use of the .esp are the following:
Banhammer, Bonebiter Bow of Sul-Senipul, Boots of Blinding Speed, Conoon Chodala's Axe, Conoon Chodala's Boots, Dagger of Symaccus, Dreugh Cuirass, Ebony Spear, Erur-Dan's Cuirass, Erur-Dan's Spear, Karpal's Friend, Light of Day, Mountain Spirit, Seasplitter, Spirit Eater, Staff of Carnal Channeling, Stormforge, Temreki, and Trebonius' Staff

In addition to the above effects, this pack contains Plankye's enchantment glow remover (pluginless noglow). If you use anything that modifies the enchantment glow, you may want to take care to make sure the relevant files are not replaced. Keep in mind however that many of the rare artifacts that would generally have a glow now have bump and environment maps, and that the vanilla glow or any replacements for it besides a remover like the one included will diminish or completely override the effect of the new detail.

This is the first of several packs in a series called Unification Compilation. You can follow my progress on the various packs here, at the official thread. For a complete overhaul of the game's presentation, I recommend following my Morrowind Modding Guide, which is written with UC in mind.

You can find a complete list of credits here. If you would like to read the complete Readme, it can be found here.
9
12968
Storage Jar Models and Textures Fliggerty 2011-08-26 Calislahn Storage Jar by Calislahn

This file contains a properly uv mapped version of the jar found in my kitchen mod. This is a resource only and is free to use so long as I get credit for the mesh.
In this file you will find:
StorageJar.nif
StorageJar_uvw.bmp
StorageJarLid_uv...
10
12961
New Widowmaker Models and Textures Fliggerty 2013-05-01 Kalamestari_69 This mod replaces the Widowmaker, an artifact that is obtained as a reward from a certain "naked nord" quest, with new high quality mesh and textures with normal and reflection maps.
11
12960
New Veloth's Judgement Models and Textures Fliggerty 2013-05-01 Kalamestari_69 This mod will replace Veloth's Judgement hammer with new high quality meshes and textures with environment and bump map effects.
12
12959
New Umbra Models and Textures Fliggerty 2013-10-04 Kalamestari_69 This mod will replace Umbra with new high quality meshes and textures with normal and reflection maps.
13
12958
New Lord's Mail Models and Textures Fliggerty 2013-05-01 Kalamestari_69 This mod will replace Lord's Mail with new high ress meshes and textures with normal and reflection maps.
14
12957
New Fists of Randagulf Models and Textures Fliggerty 2013-05-01 Kalamestari_69 This mod replaces a pair of gauntlets called: Fists of Randagulf with new high quality meshes and textures with normal and reflection maps.
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New Bow of Shadows Models and Textures Fliggerty 2013-05-01 Kalamestari_69 This mod will replace Bow of Shadows with new high ress meshes and textures with normal and reflection maps.
16
12955
New Boots of Blinding Speed Models and Textures Fliggerty 2013-05-01 Kalamestari_69 This mod replaces the Boots of Blinding Speed with new high quality meshes and textures with normal and reflection maps.
17
12954
New Bloodworm Helm Models and Textures Fliggerty 2013-05-01 Kalamestari_69 This mod replaces the Bloodworm Helm with new high quality meshes and textures with normal and reflection maps.
18
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New Black Hands Dagger Models and Textures Fliggerty 2013-10-08 Kalamestari_69 This mod replaces the Black Hands Dagger, an artifact that is obtained as a reward from a certain Morag Tong quest, with new high quality mesh and textures with normal and reflection maps.
19
12938
Dongle's Waterpack Bumpmapped with bonuses Models and Textures Fliggerty 2012-12-14 Matilija Dongle's original waterpack meshes edited with new textures, including bumpmaps.
-also included is Tamriel Rebuilt's water meshes with the same bumpmap treatment as well as a few other water meshes from other popular mods such as Quarl's Underground, and Kortana's Solsthiem Castle.
20
12936
Daggerfall Province Map menu retexture Models and Textures Fliggerty 2015-10-15 SYMBIOTE DINOSAUR A main menu retexture made from heavily edited versions of the Daggerfall province map. I found the image that I used here http://www.uesp.net/wiki/File:DF-map-Tamriel.jpg thank you to UESP for providing the image.
Dark molag mar,http://download.fliggerty.com/download-56-443,Rattfink333,2011-08-26 0... more
A main menu retexture made from heavily edited versions of the Daggerfall province map. I found the image that I used here http://www.uesp.net/wiki/File:DF-map-Tamriel.jpg thank you to UESP for providing the image.
Dark molag mar,http://download.fliggerty.com/download-56-443,Rattfink333,2011-08-26 00:48:07,Morrowind,Changes molag mar to use a unique tileset using textures from anoldfriend.
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12932
Cavern Of The Incarnate Overhaul Models and Textures Fliggerty 2013-12-19 Aoimevelho I wanted to make the Cavern strange, slightly out of place in Vvardenfell. As if the Azura's Realm, Moonshadow, is so very close that it shines through. Or as if this cave itself belongs to that Realm.
The Cavern of the Incarnate and the Azura statue meshes are replaced with bump-mapped ones, t...
22
12923
Akulakhan Replacer Models and Textures Fliggerty 2013-12-19 Aoimevelho To me, Akulakhan has never looked impressive, like soon-to-be-a-god should. I hope that new shiny textures and normal maps give it (him?) a divine and magical aura that it was certainly lacking before.
I also included the retexture of the Heart of Lorkhan which makes it more "fleshy" looking.
+...
23
12766
Enhanced Detection Fliggerty Fliggerty 2011-07-24 Fliggerty This will emulate Oblivion's Detect Life spell to an extent; and then some. Rather than placing a circle on your map, a particle effect will be placed at the exact location of the detected object. These FX can be seen through any 3d mesh, including walls and terrain.
There are several new forms...
24
12740
The NeverHalls Midgetalien Fliggerty 2011-10-10 Midgetalien, Vality7 Once buried deep under the mountains of Solstheim, the ancient Falmer ruin of Neselia, has recently been uncovered.


This is a small to medium sized dungeon mod. The idea of this mod was inspired by the Ayleid Ruins from Oblivion, and was infact originally planned to be an Ayleid Ruin before changi... more
Once buried deep under the mountains of Solstheim, the ancient Falmer ruin of Neselia, has recently been uncovered.


This is a small to medium sized dungeon mod. The idea of this mod was inspired by the Ayleid Ruins from Oblivion, and was infact originally planned to be an Ayleid Ruin before changing it to a Falmer Ruin. The architecture was made by editing the Daedric architecture from Morrowind and retexturing it. We also made a few new meshes, and added a new texture mapping technique to enhance the visual effects.

Make sure you read the readme for more information.
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12613
Dracus' Mortar & Pestle Model Resources MMH 2003-09-29 Dracus Dragani Included here is an orginal mortar and pestle model for use in mods along with an icon file for use as an item. If you want to see what it looks like then go to my website: Morrowind Dimensions http://phobos.ramapo.edu/~fzazulka/misc.htm
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12601
The Daedric Statue Replacer Pack Resources MMH 2004-08-01 Astion This plugin will replace the meshes and textures of all the Daedric statues in the game. In addition, the eyes of the "Talker" statues are now glowmapped with unique colours for that eerie sense of supernatural presence. There are three different styles of statue: Gold...
27
12587
Rays of Light Resources MMH 2005-05-22 Qarl new meshes for modders. 3 styles of 5 colors of light rays. Glow-mapped. No collision. Not placed in game.
28
12585
Pearl Light Resource Resources MMH 2005-06-02 Redguard_Slayer This is a Modders Resource, meaning that it can be used in whatever way you wish, place it in you mod, retexture it, whatever. All I ask is that you give me credit for the mesh if you release your work. The Pearl is glowmapped, and has been positioned so that it can be ...
29
12577
Psychedelic Mushrooms v1.0 Resources MMH 2005-08-09 Qarl sizes of 3 different mushroom shapes for a total of 9 meshes. They're alpha channel enable (translucent) and glow mapped (glowy).
30
12552
Alpha/Glow Mapped Horses v1.2 Resources MMH 2006-01-25 Psymoniser [Newly_Added_Nightmare] Newly_Added_Nightmare This contains alpha channel and glow map enabled horse meshes as a modders resource. I just used Caits horse meshes and added the alpha channel and glow map using NIBLE (NetImersive Block Editor). They have just been sat on my Hard Drive for a month or... more
[Newly_Added_Nightmare] Newly_Added_Nightmare This contains alpha channel and glow map enabled horse meshes as a modders resource. I just used Caits horse meshes and added the alpha channel and glow map using NIBLE (NetImersive Block Editor). They have just been sat on my Hard Drive for a month or two so I thought I'd release them as a Modde...
31
12530
Starcon's Reflection Mapped Chests Resources MMH 2006-08-08 Starcon More chests.
32
12529
Starcon's Chests\, Glowmapped Resources MMH 2006-08-08 Starcon Starcons Glowmapped chests
33
12504
Vality's 3d Maps Resources MMH 2006-10-26 Vality7 These are intended to be used as a modders resource. If you want to use these meshes/textures in your own Morrowind mod, then feel free, just give me credit if you do.
34
12481
Vampire Claws Resources MMH 2007-03-31 Harborgolfer Resource pack containing (five) 3rd person and (one) 1st person nif files replacing the standard Better Body hands with various long nailed ones. Several sample textures and a PSD file with UV maps and saved textures to use or re-tint are also included.
35
12433
Experimental Texture Pack Resources MMH 2008-10-30 Eldarion Ciareth A set of original and reworked textures for use in texture packs and compilations- or as a standalone replacer for existant ingame art assets. Readme included in zip files. Sorry no screenshots. [b]Changelog:[/b]Please note that the required reflectmap for the firesalts is in the BC f...
36
12375
Male-Shirt Resources MMH 2009-04-06 Durgoth Modders Resource !!! Untextured Male Meshes included are: UV-Map.bmp texture Male-shirt-LA.NIF - Left Ankle Replacer Male-shirt-chest.NIF - Chest Replacer alpha - alpha channels enabled Requires Better Bodi...
37
12342
Glowmapped pearls Resources MMH 2009-04-06 Stalker The Elder Scrolls III MORROWIND: Glowing pearls
38
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Elven Chain Mesh Resources MMH 2009-04-06 Unknown meshes with texture maps.
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Orc Helm with Glow-Mapped Eyes Resources MMH 2009-04-06 TheSiriusSnape & Ger |---------Orc Helm with Glow-Mapped Eyes: Created by TheSiriusSnape--------| Only Morrowind is required. This is a modder's resource helm that TheSiriusSnape created for a large mod that will be released in the future. I coincidently asked if anyone could make an Orcish Helm...
40
12297
Maps of Tamriel v1.0 Resources MMH 2009-04-06 Stalker This mod adds maps of most of Tamriel regions. Maps come in two "versions": scroll and poster. This mod won't add anything to the game. ESP's main purpose is easy merging with other mods. This mod won't modify you save games. It's compatible with all known and unknown mods.
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12249
Asymmetric Better Bodies Nifs with glowmaps Resources MMH 2009-04-06 Reavance This includes eight nifs intended for race modders, four of which are glowmapped and are named as such. They have been set to have each side of the body have a separate texture so that race modders can do asymmetric (different on each side)scars, tattoos, etc. BB=Better Bodies M=Male F=...
42
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True Gold - Gold coin retexture Resources MMH 2009-04-24 FrostByte True Gold - Gold coin retextureBy: FrostByte To install just drop the textures or your choice, mip mapped or non-mip mapped, into your Morrowind/Data Files/Textures folder. Feel free to use these textures in your mods as you will. Asking permission from me is not necessary. Have ...
43
12184
Crystals Resources MMH 2009-04-26 Qarl Various forms and sizes of crystals for modders. Placed in the CS but not in-game. All models are translucent and reflection-mapped.
44
12181
Asymmetrical Hands for Better Bodies Resources MMH 2009-04-26 MagicNakor No Readme =====
PES site: Just a resource for those modders that make custom races. These are asymmetrical texture mapped and glowmapped hands for Better Bodies 2.2.
45
12162
Make-Your-Own-Rug-Kit Resources MMH 2009-05-12 Tommy Khajiit MAKE-YOUR-OWN-RUG KIT. STORY This plugin brings thirty rugs to Vvardenfell, ten small rectangluar, ten big rectangluar and ten big oval rugs. The textures used for the rugs are simple bitmaps which you can easily alter. The goal of this plugin is that you choose ...
46
12095
Silaria's boots for BB v1.0 Resources MMH 2009-05-12 Silaria & Mandamus This is a modder ressource package. It contains new boots meshes for BB. Silaria, months ago, had released her unfinished meshes while retiring from morrowind modding. This boots model was one of them. It was well mapped and modeled, but the meshe wasn't "welded" and needed phys...
47
12092
Minamir's Iron Stove Resources MMH 2009-05-28 Minamir & Plangkye [NifSkope view] NifSkope view This is a model of an iron stove to be used in a mod. I've made the mesh, and Plangkye did UVmapping and few corrections.
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12079
Tribunal Royal Palace Map Resources MMH 2009-08-25 ayse This is only a resources esp. If you want too see the map in-game type the following command in the console: player->Additem bk_guide_to_RoyalPalace. Release date: 6 Mar. 2005
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ZackGs Ayleid Ruins Resource Resources MMH 2010-03-09 ZackG This is Ayleid Ruins I modeled inspired by TES4. They are very early and havent been properly uvmapped. You have to place them in game by yourself. LOOKING FOR SCREENSHOTS?? I left my morrowind disk somewhere so check out this video if you want to see how the...
50
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ZackGs Imperial City Resource Resources MMH 2010-03-13 ZackG This is a set of architectural pieces I made for my upcoming mod, TES III: Cyrodiil. This specific download includes many of the pieces found outside of the Imperial City, such as bridges, docks, and exterior walls. It does also include a few houses. Not all of the meshes have been uvmapped as th...
51
11959
Dark Telvanni Tileset Resources MMH 2011-10-20 Kieve [Glowmapping Example] Glowmapping Example The Dark Telvanni Tileset is a comprehensive retexturing of all Telvanni elements (and then some!) for a more ominous and imposing look. Originally created for a revised version of Thorn's Lament, the project has since been abandoned - I decided to finish ... more
[Glowmapping Example] Glowmapping Example The Dark Telvanni Tileset is a comprehensive retexturing of all Telvanni elements (and then some!) for a more ominous and imposing look. Originally created for a revised version of Thorn's Lament, the project has since been abandoned - I decided to finish up the missing e...
52
11944
Fancy Water Pack Resources MMH 2011-11-28 Chaka ZG This is a small combination pack of AnOldFriend's waterfall textures and Dongle's water meshes which I enchanced to support reflection bump maps. If you use this in a mod make sure to credit AoF and Dongle.
53
11903
Daedric Floor Tiles Resources MMH 2011-12-24 MagicNakor This is a set of floor tiles that I created for the now-defunct Playable Dremora Quest Addon. The entire alphabet (A-Z) is available, and as you can see, are glowmapped. The one tile that is not says labyrinth.
54
11874
Requiem - Sword Resource: Part 1 Resources MMH 2012-07-26 Phijama This is the first sword in my 'Requiem' sword resource. The opening sword is 'Requiem' itself, a two handed longsword with dragon detail and partial reflect maps. Unenchantable, but quite unique. Included are all stages of scabbard, full, drawn, ground full, ground empty. A scabbard is...
55
11873
Sexy Female Hairstyle v1.0 Resources MMH 2012-07-27 Lochnarus & Silaria Adds a new hair model for females of all the humanoid races, in 5 different colors for each race (Brown, Black, Red, White, and Blonde). Included is a polygonal texture map so you can make your own textures if you like.
56
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Darker Textures for Underwater Palace Resources MMH 2012-11-10 kalikut New, darker textures for the Underwater Palace Tileset, by fidel and modified by Erstam. It also contains the meshes, renamed and mapped to the new textures for added convenience. There is no esp file included. There are a set of blue textures in the ALT textures folder and will overwr...
57
11829
Celtic Cross 2 Redux v1.0 Resources MMH 2013-01-01 Slartibartfast [Better UV] Better UV This is a reworking of Crazyboy's Celtic Cross 2 resource, i have improved the UV mapping so that the surface should now resemble the texture used.I closed a gap between the cross and the base and added a bevelled edge to improve the symmetry at the top of the cross. I extend... more
[Better UV] Better UV This is a reworking of Crazyboy's Celtic Cross 2 resource, i have improved the UV mapping so that the surface should now resemble the texture used.I closed a gap between the cross and the base and added a bevelled edge to improve the symmetry at the top of the cross. I extended the depth of the b...
58
11825
Victorian Furniture Resource Resources MMH 2013-02-21 lochnarus\, VagabondAngel\, & Dongle Contains 6 new furniture meshes to be used in any mod for Morrowind only. All meshes are freeware, and are available in their original forms at www.all-in-3d.com You must give credit to dongle for converting and remapping the bed, dresser, table and rocking chair models.
59
11814
Map Boards Resources MMH 2013-04-02 ayse Map Boards by Ayse (09/12/2004) File is just meshes and textures, no esp no readme. - Spirithawke
60
11807
Velothi Frescoes - modders resources v1.0 Resources MMH 2013-04-15 Lord Berandas Just a retexture of some velothi frescoes to add more variety, this is a modders resource, it doesn't alter the original ones. Meshes have just modified UV maps to fit textures. Textures are based on vanilla ones. Feel free to add some variety to your ancestral tombs!
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BB2 Bracers Resources MMH 2013-09-11 Daduke different Better Bodies 2 bracer models sets by Daduke Untextured bracer models. The texture maps are included, so you can make your own custom bracers. The bracers use the wrist slots.
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11729
Smoother Bodies Max 4.2 Source Files Resources MMH 2015-03-23 CDR/Niero The original 3D Studio Max source files for Smoother Bodies. Includes all texture maps. No README included in the archive. Made with 3D Studio Max 4.2
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Morrowind Interactive Map Resources MMH 2015-11-15 Unknown The Morrowind Interactive Map is a great application, aimed for guiding and advising you in the development of Scrolls III game: Morrowind, since it will help you to keep a registry of the trips and paths your character has taken in the game. This tool significantly increases the game play a...
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Morrowind Interactive Map Resources MMH 2015-11-15 Unknown The Morrowind Interactive Map is a great application, aimed for guiding and advising you in the development of Scrolls III game: Morrowind, since it will help you to keep a registry of the trips and paths your character has taken in the game. This tool significantly increases the game play ...
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11578
Tamriel Rebuilt Census and Excise Travel Links Tweaks MMH 2008-12-03 The Bloodthirsty Crustacean Adds fast travel links between  
Vvardenfell and TR's mainland, through the Census and Excise office at Seyda Neen. Lore-friendly as possible, you need to go through some bureaucratic procedures to get past the quarantine.  
 
Requires both Map 1 and Map 2 .esms. &#...
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11336
Local Map Marker Remover Tweaks MMH 2011-05-11 Minamir null
67
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Custom Map Patch Tweaks MMH 2014-04-20 Hrnchamd Usable with custom map mods such as
planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9104

Place in main directory and run (might need to run in admin mode)
Note: Will simply open and close a command window. This is normal.
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Compass Pointer Removal Tweaks MMH 2006-02-24 Kirel Simply replaces the compass pointer on your map with an invisible one, which means you have to rely on your surroundings to navigate just like in real life. Unless you have a GPS.
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Viking Sword v1.2 Weapons MMH 2013-03-14 B3D00 This mod adds a Viking Sword to the game, for sale at Ra'Virr's in Balmora.
The sword is modeled in Blender with a "real" Viking Sword as a base.

Change log
V1.1 - Improved texture (brushed metal) and made lightmap
V1.15 - Made lightmap bigger (more visible), looks cool...
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Viking Sword Weapons MMH 2008-07-23 B3D00 This mod adds a Viking Sword to the game, for sale at Ra'Virr's in Balmora.  
The sword is modeled in Blender with a "real" Viking Sword as a base.

Changelog:V1.1 - Improved texture (brushed metal) and made lightmap  
V1.15 - Made lightmap bigger (more visibl...
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Valdris resource pack Weapons MMH 2012-11-20 Phijama Some recovered resources created by the godfather of reflection maps himself, Phijama :)

Package contains:

Dragon Sceptre (2-Handed Staff)
Draven (1-Handed Staff)
Kahless (2-Handed Longsword)
*Ancient Valdris (1-handed Longsword)
*Valdris (1-handed Longsw...
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True Trueflame Weapons MMH 2010-07-29 Plangkye Pluginless replacer for Trueflame, made because nobody else's Trueflame replacers appealed to me. Has reflection and bump mapping.

Changelog:7/30/2010 - If you downloaded this yesterday, please re-download it! The bump mapping on the flaming version was broken, it has been fixed...
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SkullCrusher Replacer Weapons MMH 2006-02-19 Oriphier This mod simply replace the in-game Skull Crusher Artifac with a new one ( new model and textures ).

Changelog:updated to V 1.5 completely new mesh and textures with bump mapping
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New Veloth's Judgement v2.0 Weapons MMH 2009-11-06 Kalamestari_69, nONatee There are two versions of this mod. There are A and B versions. The only difference between them is that the other B is held like a staff or a spear. Choose only one of them.
Judgement hammer with new high quality meshes and textures with environment map effects. Stats of the hammer are not ...
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Nerevar's Blade Replacer Weapons MMH 2013-01-11 Dragon_Lance After seeing an excellent texture replacer for Trueflame, I gathered the incentive to make a whole new mesh for it. This is simply a replacer of

meshes and textures. There is no plug-in needed. There are also reflections and bump-mapping involved to enhance the appearance.
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Flamberge v1.0 Weapons MMH 2013-03-14 B3D00 This adds a bump and reflection mapped Flamberge to Balmora, it's hidden under a lock level 90 door and someone is selling it.
It's very expensive, but if you're a good thief you can steal it.
It's lighter, faster, and less powerful than a daedric claymore, except for impailment. It's a...
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Flamberge Weapons MMH 2008-07-29 B3D00 This adds a bump and reflection mapped Flamberge to Balmora, it's hidden under a lock level 90 door and someone is selling it.  
It's very expensive, but if you're a good thief you can steal it.  
It's lighter, faster, and less powerful than a daedric claymore, except for impa...
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DarkAdditions Weapons MMH 2009-05-12 SiriusSnape This mod adds five items: three of Acid Basik's "Long Keening" blades (one in black, one in red, and one with a crystal texture), a shiny black towershield, and a black helm. All items have been glowmapped in 3D Studio Max. The blades glow, the helm eyes glow, and Sheogorath's face on the towersh...
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Dark Additions Weapons MMH 2009-04-06 SiriusSnape This mod adds five items
3 of AcidBasik's "Long Keening" blades (one in black, one in red, and one with a crystal texture)
a shiny black towershield, and a black helm.
All items have been glowmapped in 3D Studio Max. The blades glow, the helm eyes glow, and Sheogorath's face on the...
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Crystal Longsword Weapons MMH 2009-05-12 Ghendalf Creates absolutely new weapon : Crystal Longsword. You can find it in Sadrith Mora :Fighter's guild, Caldera, Suran, Seyda Neen's Crystal goods shop. Weapon model and textures are new : model was created with 3dmax and textures were taken from it's maps and from internet texture archives. This we...
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World Grid Map Utilities MMH 2011-10-23 Jonathan D. Wells Elder Scrolls 3 - Morrowind
World Grid Map v1.0

I created this map to assist people using the Editor to modify or
add exterior cells. The best way to avoid conflicts between MODs
seems to be using cells in the grid that aren't used by the game.
The trick is that ...
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The Compressonator Utilities MMH 2011-09-29 Advanced Micro Devices Inc The Compressonator is a handy, easy to use application specially designed to help you compress textures and create mip-map levels.

You can visualize the result of the compression by comparing the original and the compressed textures.

Textures (and directories containing text...
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Terragen v0.9.19 Utilities MMH 2009-05-12 Planetside Software Terragen is a work-in-progress scenery generator. It is capable of photorealistic results for professional landscape visualization, special effects, art and recreation.
Used to create terrains for use in the Serious Sam map editor
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Ptolemy v1.4 Utilities MMH 2012-09-20 HappyCat Ptolemy is an interactive map for CRPGs that allows you to easily add, edit and find locations. It was originaly designed for Morrowind for which a fully populated map (covering Vvanderfel and Solstheim) is available.

Ptolemy uses a static bitmap as the background for the map, onto whi...
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Morrowind and Bloodmoon World Map-PDF Utilities MMH 2007-10-10 Quilarcm This is a PDF export of the Word document that Quilarcm made with maps of all of Morrowind and Solstheim. Most people have A PDF viewer of some sort and many do not have a Microsoft Doc viewer so here you go. At the bottom of each page Quilarcm has provided handy links to the four directions for ...
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MoM - Maps of Morrowind v1.1 Utilities MMH 2012-06-04 Jack Pot This is a toolkit that lets you use the "createmaps" feature of Morrowind to create proper maps complete with indices for locations and NPC's. As it uses *your* game setup, all of the (added) locations and NPC's will be mapped as well. It comes with an example map of MW GOTY plus TR1 & 2 but ther...
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mGen-0.2 Utilities MMH 2009-05-12 Andargor mGen User's Manual
DISCLAIMER: Use at your own risk! I won't be responsible for any time lost!



Table of Contents

Installation
Concepts
Importing a map
Adding Regions
Assigning Rules
Managing Rules
Exporting a map
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Maps of Morrowind - MoM v1.0 Utilities MMH 2011-06-11 Jack Pot This is a kit of a little program which extracts all teleporting door and NPC locations out of a Morrowind game (including all loaded plugins!) and dumps them to a *.htm-file, and a webpage with some JavaScript which makes these *htm-files an index to maps created by the "createmaps" function of ...
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Littoral v1.31 Utilities MMH 2009-04-24 Kevin Fishburne This program was written for The Elder Scrolls III: Morrowind v1.2.0722. It creates an .ESP (plug-in file), associated with a parent .ESM (master file). It allows the user to (1) easily and precisely control the elevation data of a 52x52-cell map. It (2) allows but does not force vertex coloring ...
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FPS Optimizer V2 Utilities MMH 2007-01-02 mark_s This is a new release of the Morrowind FPS Optimizer, originally written by Alexander Stasenko.  
 
This release adds the following features to the game:  
 
- It fixes the world map. You can now see land added by any mods anywhere on the map, since it no...
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ES3 Grid Map Utilities MMH 2009-05-12 Jonathan D. Wells I created this map of the exterior cell grid to assist people using the Editor to modify or add exterior cells.
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Daedric Translation Chart Utilities MMH 2002-07-03 Ghilz A chart I reproduced from the Manual of Battlespire to allow people to read Daedric tex.    I found it useful to understand the name of Daedric shrines on the paper map, also useful to read the panels and other Daedric  all around the gameworld.
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The Tylwyth Quests MMH 2012-11-10 Korana, Westly, Phijama,, Kalikut The Tylwyth are a gentle Better Bodies fairy race. Males are spritly, with out wings by default,
but can equip several pairs of wings that are sold.Females by default have wings with necklaces attached.
Both male and female have glow mapped tatoos. The race, and the player, have a comp...
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Map of Khan v1.1 Quests MMH 2007-08-09 Jenna Khan A trader named Khan found a piece of a map and will sell it, along with a few other survival items. Follow the clues to a lost treasure.

Changelog:
Cleaned with TESTool, and TESFiles

need patch to fix meshes location, remove Tribunal dependency
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Lothavor's Legacy Quests MMH 2005-07-04 Erstam Solve the mystery of a secluded island and its inhabitants.    Near the docks at Sadrith Mora you find an old Nord sailor, Torlof Sigurdsson. He tells you about his brother who had acquired an old map of an unknown island one year ago, sailed there hoping to find some undiscovered treas...
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Eomethia Quests MMH 2006-08-10 Battlemaster Chris This mod adds the continent of Eomethia to the game. You will not be able to find it on the ingame map. Ive tried. it is still a beta and feel free to update it yourselves as long as you give me credit because I will not update it myself. Otherwhise have fun!  
 
Submitted by...
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Starfire Over Telvannis NPCs MMH 2010-05-11 Blade117 This adds the NPCs from Starfire's NPC addon to the cities of Tamriel Rebuilt Maps 1 and 2. You only need the latest release.

-Plan from here on-
I will upload a new versions every time a settlement is added, possibly less frequently, depending on how long things take.
<...
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Guard Diversity NPCs MMH 2012-08-10 SkoomaPro This mod replaces the generic, copy-pasted guards of Morrowind with different variations. Some guards have different loadouts and armor, and each have different faces. I haven't tested it extensively, but enough to know that guards still act like guards, and they don't all look the same. However,...
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Comapnion Share Version of OHB NPCs MMH 2011-10-08 CronoDevir Comapnion Share Version of OHB [v1]
Of Human Bondage by: DarkSide ([email protected])
Modification of OHB by: CronoDevir ([email protected])

What this version includes that the original version did not is the 'Companion Share' ability for all 20 slaves. [or a...
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Yagram refined Models and Textures MMH 2012-02-25 xander2277 Yagram refined v 1.2  
 
this is a texture replacement and model replacement for the character Yagram, the only surviving dwemer in morrowind. he has a disease that has rendered him helpless without the aid of his self built spider chair, but the texturing and uv mapping left...