# | Actions | Id | Name | Category | Site | Date | Author | Description | |
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9801 | 4661 | Balmora Floating Houses | Buildings | MMH | 2008-03-09 | Elder Mage S | Adds a new floating house complete with entrance room, study, garden and bedroom for your convience. It's pretty obvious where it is once you get to Balmora. I will be adding more to this so don't worry if it looks bare. Thanks to Blue Eagle for a ... |
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9802 | 4660 | Balmora Fighters Club | Buildings | MMH | 2005-11-27 | Phluphwitt Limebarte | This plugin adds a new building to Balmora; the Balmora Fight Club. Situated just to the left of the temple in Balmora, the new Fight Club, owned by Gadram Hlaalu, offers a place for the weary fighter to relax. Whilst there you can have a few drinks and bet on the outcom... | |
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9803 | 4659 | Balmora Farmers Market v1.1 | Buildings | MMH | 2014-01-09 | EchoFlame | A Farmers Market has come to Balmora! You can buy most ingredients as well as weapons, drinks and much more! The Market is located in the main square in Balmora by the siltstrider. Requires other mods: Sils Argonian Heads and Hair. Adul's Arsenal. Daduke's Th... |
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9804 | 4658 | Balmora Council Club Shelves | Buildings | MMH | 2005-11-08 | SwordForTheLord | I usually end up doing the quest to clear out the Council Club in Balmora, and end up with a decent option for a house of my own, with my own bartender. Unfortunately, I have commonly found the furniture lacking. This small mod adds shelves, a few small chests, and a few large chest... | |
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9805 | 4657 | Balmora Baths and Halls | Buildings | MMH | 2009-07-11 | Princess Stomper | Adds Roman-style baths, a public hall and communal firepit to the Hlaalu Council Manor in Balmora. Adds new cells to the right-hand door of the Hlaalu Council Manor in Balmora. 1. Why are there two doors to one cell? It's stupid! Use the other do... |
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9806 | 4656 | Balmora Bath House | Buildings | MMH | 2004-02-23 | Dazz_Hero | A Bath House has opened in Balmora! Built around an ancient sewage facility long forgotten by citizens of Balmora, the Bath House is free for all who want to come in and relax a bit.. This version has been fixed and includes the soap. | |
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9807 | 4655 | Bal Baradus | Buildings | MMH | 2005-02-27 | Bajamaja | This mod adds a village named Bal Baradus to the Ascadian Isles Region. There are about 10 buildings in the city and a cave to explore. The goal with this mod was to make it melt into Morrowind, so it felt like it could have been there from the beginning. I'm not sure if I succe... | |
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9808 | 4654 | Azuras castle v0.65M | Buildings | MMH | 2009-05-12 | Shaggy, TantorRC | Azura's Castle v0.65 Author: Shaggy Co-Author: TantorRC Email: [email protected] Date: April 9, 2004 Future update planed: Yes Version number: 0.65 Credits: Ravensong - She created serenetower, which is where i got a few ideas (like t... |
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9809 | 4653 | Astarsis Gazeeteer | Buildings | MMH | 2009-05-12 | Astarsis |
The Elder Scrolls III MORROWIND: Astarsis Gazeeteer version 1.0 ... |
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9810 | 4652 | Art Of War Museum v1.0 | Buildings | MMH | 2013-03-14 | Painkiller_Rider | Painkiller's Art of War Museum v1.0 ----- By: Painkiller_Rider & Friends In Memoriam: Frank Frazetta Plug-in Scope and Credits: ----- * New (underground) section to the Museum of Artifacts in Mournho... |
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9811 | 4651 | ARM Textures | Buildings | MMH | 2009-05-12 | Unknown | ||
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9812 | 4650 | ARM Meshes | Buildings | MMH | 2009-05-12 | Unknown | ||
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9813 | 4649 | ARM ESP Icons | Buildings | MMH | 2009-05-12 | Carnithus | Title: Carnithus’ Armamentarium Author : Carnithus Version : 1.0 Requires: Morrowind/Tribunal/Blood Moon Mature Warning: This MOD contains depictions of NUDITY. If you are in anyway offended or afraid of the NUDE fo... |
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9814 | 4648 | Arakan Arena | Buildings | MMH | 2013-02-09 | UNKNOWN | books not translated. have fun fighting the mystery creatures | |
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9815 | 4647 | APime's House Project | Buildings | MMH | 2004-05-26 | APime11987 | This mod add the ability to buys houses fully furnished in balmora from the outfitter, adds 5 NPCs outside in his store. The houses are not cheap ranging from 500-75000, I thought these prices are ok, if you dont like them you can easily change them. This mo... |
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9816 | 4646 | Amochol Catamaran | Buildings | MMH | 2012-07-31 | Wiechcheu | This is a pretty simple, but interesting mod; it changes almost nothing in the world, except some docks. This is not a cheat mod, there are no free weapons, only a set of common clothes and a few cheap books (None over 50 gold I believe). Basically, all it does is place a boat on the ... |
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9817 | 4645 | Amazon's Cave | Buildings | MMH | 2012-01-26 | Skooma Modder | A cave underneath the silt-strider port in Gnisis that has the Amazons from Greek Mythology to Morrowind. | |
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9818 | 4644 | Ald-ruhn, Dunmers Only | Buildings | MMH | 2009-05-12 | Unknown | Ald-ruhn,Dunmers Only exquisite Special 3.0 yours for the pick, Dark Elf Dunmerfriend :) You will get a tavern made by the master of magicka...........me :) this is my nr 3 house and i must say,this one is special,it has all you ever need to have a fair go at the game. |
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9819 | 4643 | Ald Velothi Tower | Buildings | MMH | 2004-10-26 | StrykrDelta | This mod adds a small redoran tower and storage shed to Ald Velothi. | |
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9820 | 4642 | Akaviri Smith [Tribunal] | Buildings | MMH | 2009-05-12 | Legato | Legato's TC showcase: Akaviri smith TRIBUNAL VERSION 1.3 ____ NOTE! To avoid variable and actor conflicts, please don't use this with my old "The Last Samurai armor" mod! N... |
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9821 | 4641 | AK IndarysGreathouse | Buildings | MMH | 2009-05-12 | aimeekae |
Indarys Greathouse Readme = author: AimeeKae email: [email protected] = Introduction = This mod requires ... |
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9822 | 4640 | AIR DwemerStorageDevice | Buildings | MMH | 2009-05-12 | AirBreather |
The Elder Scrolls III MORROWIND: Dwemer Storage Device V.1 By: AirBreather May 3, 2004 Index: 1... |
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9823 | 4639 | Addition To the Seyda Neen Warehouse | Buildings | MMH | 2005-08-01 | Valor | I made this because I thought that a warehouse should have something more of a warehouse feel. So I built stairs going down, added a room with armor, weapons, food and gold. Everything belongs to the guards and there are three now there. To prevent stealing and to add t... | |
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9824 | 4638 | Abandonen Tower | Buildings | MMH | 2009-05-12 | Beloth |
The Elder Scrolls III MORROWIND Acadian Island mod made by Beloth 1. Installing the Mod and Warnin... |
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9825 | 4637 | Abandoned Temple | Buildings | MMH | 2007-10-23 | Master1076 | This mod adds an optionally furnished or unfurnished Abandoned Temple to Ascadian Isle Region(1,-9) Follow the road to Vivec from Pelagiad and you will see the temple on the way. It is opposite Balur's Farmhouse and just ahead of where you first meet Nels Llendo (The highw... |
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9826 | 4636 | Abandoned Drow Cave 1.1 | Buildings | MMH | 2011-10-02 | kalikut |
----------- Abandoned Drow Cave 1.1 readme.txt by kalikut ----------- 1. What it is 2. How to install 3. Mod uses & releasin... |
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9827 | 4635 | Abandoned Cave Home | Buildings | MMH | 2005-07-05 | As the Hind | A small cave house just north of Seyda Neen. A rustic retreat with no uber items or huge amounts of money (total 125 ish). Short story as to why the original owner is no longer in residence but no quest as I don't know anything about scripting. Originally made for m... | |
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9828 | 4634 | A Windmill for Pelagiad | Buildings | MMH | 2010-09-29 | Mr. C. Racer | As the title says, this plugin adds one of Dongle's awesome animated mills to Pelagiad. The building sits on a raised part of the landscape, just north of the fort. The mill includes an animated grindstone and spinning blades, a ladder to reach the upper part of the building, and lots, lots of sa... | |
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9829 | 4633 | A simple shack outside Seyda Neen | Buildings | MMH | 2009-01-23 | Cooleoj | It does what is says. It adds a shack on a little island near Seyda Neen. Not a big thing or something. I was bored and made this mod very fast. Hope you like it. :) | |
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9830 | 4632 | A Portcullis for Wolverine Hall | Buildings | MMH | 2006-01-19 | Nonsuch | This plug-in adds a much-needed Portcullis (Main Gate) to the imperial fort at Wolverine Hall, just outside Sadrith Mora. Ever seen a fort without a front gate? Want to be a guard at a fort without a front gate? Well, see what you think of the difference. If you use... |
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9831 | 4631 | A Portcullis for Pelagiad | Buildings | MMH | 2004-03-17 | Nonsuch | This is an update of a small plug-in that adds a much-needed portcullis (like Ghostgate's) to Fort Pelagiad. It's just for looks, but I think the Fort looks more like a tourist attraction without it. See what you think. Changelog:Standardized New Object names. Restor... |
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9832 | 4630 | A Portcullis for Moonmoth | Buildings | MMH | 2004-04-15 | Nonsuch | This is an update of a small plug-in that adds a much-needed portcullis (like at Ghostgate) to Fort Moonmoth, near Balmora. It's just for looks...well, that is unless your stationed there. But see what you think. Changelog:Standardized New Object names. Restores Game... |
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9833 | 4629 | A Portcullis for Hawkmoth | Buildings | MMH | 2004-04-07 | Nonsuch | This is an update of a small plug-in that adds a much-needed portcullis (like Ghostgate's) to Fort Hawkmoth in Ebonheart. It's just for looks, but I think Hawkmoth isn't much of a "Fortification" without it. See what you think. Changelog:Standardized New Object names. |
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9834 | 4628 | (Q) Bank v(Q)2.1 | Buildings | MMH | 2009-04-06 | Indestructible, Qwert | This is the final(Indestructible) release of the banking mod that allows you deposit money, earn interest, withdraw money, get loans, store items in a safety deposit box(for a fee) and purchase homes. Qwert's Modifications: 1.Adds bank personnel to the temple in mournhold. 2... |
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9835 | 4627 | You have captured a soul | Bugfixes | MMH | 2009-04-06 | Soccerball | All this plug does is change the "Your" in "Your have captured a soul" to "You". Tested with my saves and verified functional. Didn't seem to disturb anything, but although I don't foresee any problems arising from the use of this mod in a new gam... | |
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9836 | 4626 | Writ Bug Fix | Bugfixes | MMH | 2002-06-20 | Mashin | ||
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9837 | 4625 | Wraithguard | Bugfixes | MMH | 2003-01-11 | DarkChojin | . This is now fixed; see readme for info. | |
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9838 | 4624 | Word Use Fix | Bugfixes | MMH | 2003-01-15 | Blockhead | This plug-in fixes 2 odd word-use bugs in the dialogue of Morrowind - misuse of the word "issues" and using "an" when "a" should be used. More info in readme file. | |
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9839 | 4623 | Wolven Fixes | Bugfixes | MMH | 2014-10-01 | Qawsed Asap | I notice two error in the Wolven race. One is the neck. The other is the rotating jaw. In the fix folder contains the fix. The meshes folder is for removing the rotating jaw and the esp is to remove the ugly neck. Currently, the race mod can be found here: http://www.... |
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9840 | 4622 | WJ's Tweaks | Bugfixes | MMH | 2006-07-01 | Warlord Jim | The purpose of this mod is to make it so when you eat corprus meat you get corprus disease. That always bugged me how that didn't happen. Other tweaks include making scribs weak to fire and frost, and making slaughterfish weak against shock an dfrost but strong against fi... |
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9841 | 4621 | Wizards' Islands and BE compatibility v1.0 | Bugfixes | MMH | 2013-04-25 | ThreadWhisperer | This is a replacement ESM file for Wizards' Islands. It renames a few items so that it is compatible with Balmora Expansion. Please note that this is an unofficial fix and therefor not supported by the Wizards' Islands team! Please contact ThreadWhisperer if you have any questions about this. We ... | |
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9842 | 4620 | Wizards Islands FPS fix v1.0 | Bugfixes | MMH | 2005-09-08 | Gorkon | This plugin fixes certain areas in the Wizards Islands mod, like the BloodLords Quarters and the Cult Area. These run horribly slow on some systems (sometimes less than 1 FPS). The fix changes the way the scripts responsible for these slowdowns work. This puts FPS back to normal rates. See readme... | |
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9843 | 4619 | Weapon Fix | Bugfixes | MMH | 2004-03-23 | Varg 'Euthanasiologist' | Makes weapons stats more realistic and balanced, based on specifications of real-world prototypes, makes different types more useful. *Optionally* modifies weapons in plugins. For all weapons in MW, Tribunal, BM, SoP, WCM, Marksman mod and others. No plugins or addons a... | |
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9844 | 4618 | Water Level Fix v1.1 | Bugfixes | MMH | 2010-08-31 | Taddeus | IMPORTANT NOTE - Since its 2.0 release, the Morrowind Code Patch contains a 'Detect water level fix' (Bug fixes section - checked by default). If you install it, you'll no longer need my Water Level Fix, since they solve the same problem, but MCP does it in a more reliable and complete way. I'll ... | |
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9845 | 4617 | Vodunious Nuccius Fix v1.0 | Bugfixes | MMH | 2013-05-24 | Slartibartfast | This mod fixes an issue reported on the official Morrowind forums. Logitech, on 10 May 2013 - 4:33 PM, said: Just a little error in one of journal entries: BUG: MS_Nuccius, Index 100 "I bought a cursed ring from Vodunius Nuccius so he would have enough gold to ... |
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9846 | 4616 | van Helsing crossbow hat,glasshouse fix,v1 | Bugfixes | MMH | 2009-04-06 | Unknown | ||
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9847 | 4615 | Vampiric Levitation Fix | Bugfixes | MMH | 2003-07-12 | Kal Choedan | Bethesda originally intended that Vampires were supposed to be able to fly(a sort of limited levitation), the power was included but somehow never implemented in the game, and was missed from the scripts which run when you become a vampire This small plugin fixes ... | |
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9848 | 4614 | Vampire Werewolf - Werewolf realism patch | Bugfixes | MMH | 2006-12-17 | Blade9722 | This is a trivial fix which allows to play Sabregirl Werewolf Realism and Cortex Vampire Werewolf mods together. It simply changes Sabregirl WereCheckScript by commenting this three lines: ;if ( PCVampire == 1 ) ;MAKE SURE PC CAN'T BE VAMP AND WERE |
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9849 | 4613 | Vampire Werewolf | Bugfixes | MMH | 2004-08-22 | Cortex | Allows vampires to become werewolves. Allows werewolves to become vampires. Fixes the vampire werewolf head bug. A choice of 4 different heads for your vampire werewolf. RECOMMENDED MOD: [url=http://www.rpgplanet.com/morrowind/modcont... |
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9850 | 4612 | Vampire Quest repair | Bugfixes | MMH | 2005-10-13 | Shaminar the Dragon | This simple mod will repair the dialoge during the quests being offered by the vampire leaders of all three clans. For example, the "Raw Materials" topic is now selectable in the Quarra Clan mission after you killed Irak. This 1.1 update fixes the mistake I made w... | |
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9851 | 4611 | Vampire Fly Fix | Bugfixes | MMH | 2005-04-23 | Lord Gildor | According to the dialogues in Morrowind, vampires should receive a special Vampire Fly ability. This ability is also present in the game, however no vampire actually possesses it. This fix-mod grants vampires that ability. | |
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9852 | 4610 | Uvirith Inside Patch | Bugfixes | MMH | 2006-11-02 | The Mad God | This is an update for Uvirith Inside. It contains only the updated ESP, so you still need a full install of Uvirith Inside to run it. The Bag of Holding now uses the scripts from Better Portable Containers, so you only have to initialise it outside after each... |
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9853 | 4609 | Uupse Fyr Bug Fix | Bugfixes | MMH | 2002-07-22 | Wormlore | ||
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9854 | 4608 | Unofficial Morrowind Patch v1.6.3b | Bugfixes | MMH | 2004-02-11 | Thepal | Fixes most of the bugs, spelling/grammar mistakes and other problems in Morrowind. Without a doubt the most comprehensive bug-fix mod. (Requires Bloodmoon & Tribunal. Use other version 1.2.1 if you have no expansions) | |
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9855 | 4607 | Unofficial Morrowind Patch v1.6.2 | Bugfixes | MMH | 2009-04-06 | Thepal | This unofficial Morrowind Patch does following: * Fix any bugs in the quests that make them incompletable or skip you ahead. * Correct spelling & grammar mistakes in the dialogue and object names, and give them a uniform appearance. * Make global scripts end when they are ... |
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9856 | 4606 | Unofficial Morrowind Patch (MW) v1.2.2b | Bugfixes | MMH | 2004-02-11 | Thepal | Fixes most of the bugs, spelling/grammar mistakes and other problems in Morrowind. Without a doubt the most comprehensive bug-fix mod. | |
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9857 | 4605 | Unofficial Morrowind Official Plugins Patched | Bugfixes | MMH | 2016-02-05 | PikachunoTM | []
=[] []===Unofficial Morrowind===[] []=====Official Plugins=====[] []=======Patched=======[] []=========2.0========[] [] =[] {}------By PikachunoTM------{} |--{\\Introduction//}--| Welcome to the Official Add-Ons C... |
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9858 | 4604 | Unoffical Bloodmoon patch for Wizards Islands v1.0 | Bugfixes | MMH | 2005-10-17 | Zennorious | This mod replaces Wizards Islands snow with Bloodmoons snow. This way it makes the game run faster in outdoor areas. Makes the frost damage dependent on the players frost resistance. You can also disable the frost damage for the player when he/she is a vampire or is in werewolf form. To do so ope... | |
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9859 | 4603 | Unoffical Bloodmoon Patch | Bugfixes | MMH | 2012-05-19 | Midgetalien | From the readme: This is a "patch" [MOD] - That fixes some minor bugs in the Bloodmoon expansion. This patch fixes the following: Quote BUG: Sados Relothan's house in Raven Rock - there is no Sados Relothan any... |
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9860 | 4602 | Unlocked Start Mod | Bugfixes | MMH | 2004-12-06 | Weevil | Needs Tribunal but doesn't use Tribunal features. Unlocks the two doors in the Census and Excise main office. | |
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9861 | 4601 | UMP 1.6.3 PL | Bugfixes | MMH | 2015-05-20 | Thepal, Zgred | General patch UMP 1.6.3 for polish version of "Morrowind" only. Polska wersja patcha ogólnego UMP 1.6.3, dla gry "Morrowind". Autor angielskiego oryginału Thepal, polonizacja Zgred. Patch ten poprawia gigantyczną liczbę błędów w grze. W archiwum jest polskie readme i ... |
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9862 | 4600 | Typo Fix plugin | Bugfixes | MMH | 2002-06-14 | Teppo Lehtonen | Fixes more than 160 typos in dialogues, journal, etc. Also fixes an infinite 'Continue' loop in "law in Morrowind" topic. | |
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9863 | 4599 | Turn Undead Fix | Bugfixes | MMH | 2004-03-04 | Oh-Dee | This mod adds an alternative version of Turn Undead to Morrowind. In case you didn't know, "Turn Undead" is *broken* in Morrowind. This adds an alternative that, while not working as the original was supposed to, is better than having nothing at all, bu... | |
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9864 | 4598 | TU2 Walkthrough | Bugfixes | MMH | 2008-03-17 | BadCompany | While playing through The Underground 2 (made by the legend "Qarl") i found it really annoying to keep checking online to make sure i didn't miss any journal entries or just cause i was stuck. My mod adds a walkthrough to the Balmora, Mages Guild which also includes how to fix/workaround the vari... | |
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9865 | 4597 | Tribunal v1.4.1313 | Bugfixes | MMH | 2009-05-12 | Bethesda Softworks | TRIBUNAL VERSION NOTES VERSION 1.4.1313 Bug Fixes *** Fixed a bug While playing with software audio acceleration. The environment sounds for Mournhold will sound and behave the same as they do when the game is in hardware audio accelerat... |
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9866 | 4596 | Tribunal Quest Fix | Bugfixes | MMH | 2004-03-23 | Enmesharra | If you do the Mazed Band Quest before the Journalist (The Common Tongue) Quest when you are sent to talk Barenziah she has nothing new to say to you and you miss certain important topics ('whom you may trust' and 'Plitinius Mero'). This mod prevents that. | |
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9867 | 4595 | Tribunal Mainscript Correction | Bugfixes | MMH | 2009-04-24 | Unknown | ||
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9868 | 4594 | Tribunal Crimson Plague Quest Tweaker | Bugfixes | MMH | 2003-11-26 | Max a.k.a. ~NOBODY~ | A Simple Plugin that fixes the bug with the Crimson Plague Quest. Readme Included. | |
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9869 | 4593 | Trebonius-AntabolisFix | Bugfixes | MMH | 2002-06-06 | FatherFrost | Fixes two bugs i've found - Hasphat Antabolis does not give you a Dwemer key. Now he does. - Trebonius: if you've challenged Trebonius while you are a wizard you'll never become Arch-Mage. Go to Edwinna Elbert in Ald'ruhn and ask her about Trebonius ... |
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9870 | 4592 | The Winged Guar Rental Refurbishment | Bugfixes | MMH | 2004-08-29 | Nonsuch | This Plug-in updates the so-called 'Room Rentals' at "The Winged Guar" in Mournhold's Godsreach. "After the filing of numerous complaints on the conditions of the rentals at 'The Winged Guar'; today the management unveiled new, updated accommodations. The management has... | |
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9871 | 4591 | THE UNDERGROUND Patch1.1 | Bugfixes | MMH | 2009-05-12 | Qarl | A patch to fix some bugs in The Underground. Just put THE_UNDERGROUND.esp in your Data Files directory, overwritng the old one. Important: because this will update your esp file, it will invalidate your savegames. So you need to load a save from BEFORE you ever installed The ... |
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9872 | 4590 | The Underground 2 Patch Project | Bugfixes | MMH | 2011-03-13 | Qarl, Huskobar minor edit Noabody | *Warning* This is a binary diff patch, not an ESP. It must be applied to an original, unmodified, copy of either THE_UNDERGROUND_2.esp or UG2PhaseC_v07.esp. Beware - Wyre Mash's update masters feature will alter the file and make it useless as a target for the patch. Plea... |
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9873 | 4589 | The Undead 3.0 Missing Sounds | Bugfixes | MMH | 2011-10-08 | Alphax | The Undead 3.0 Missing Sounds by Alphax Addon for: The Undead 3.0 by Neoptolemus http://www.elricm.com/mods.php?mod=4352 http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6616 Bain for Mash Compatible! Sounds taken from "Morrowind Comes A... |
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9874 | 4588 | The Huleeya Fix | Bugfixes | MMH | 2002-06-27 | Psychosavant | ||
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9875 | 4587 | The Glory Road Patch Project v1.0a | Bugfixes | MMH | 2011-04-05 | Kathryn, Tommy Khajiit, Noabody | *Warning* This is a binary diff patch, not an ESP. It must be applied to an original, unmodified, copy of TheGloryRoad.esm. The patched version is not compatible with savegames from the original. Use this before starting the mod or clean your save and start The Glory Road over. Both th... |
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9876 | 4586 | Texture Fix Addition | Bugfixes | MMH | 2010-10-23 | Adrala | A set of additional landscape texture fixes. Based on, and requiring, Slartibartfast's Texture Fix 1.8 | |
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9877 | 4585 | TextPatchforMorrowindwithTribunal | Bugfixes | MMH | 2009-04-24 | Kevin Dorner aka Kivan | Morrowind Text Patch v1.2 (2004-Apr.-09) by Kevin Dorner, [email protected] http://www.baldurdash.org (Q&A) Questions and Answers (Hey, I can't call it a FAQ... no one has asked me anything yet, never mind Frequently.) ------------... |
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9878 | 4584 | Tenpace Boots Fix | Bugfixes | MMH | 2009-04-24 | aedroth | Tenpace Boots Fix Created By: aedroth ([email protected]) 06/18/03 Installation: Just unzip to the game's Data Files directory and you'll be good to go. Summary: Bethesda's default mesh for the Tenpace Boots was a little quirky to say the least... |
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9879 | 4583 | Ten Pace Boots Fix | Bugfixes | MMH | 2007-04-11 | DIE CLIFFRACER DIE DIE | Ever get annoyed by the fact that the Ten Pace Boots don't actually appear on your character? I did. After finishing screaming, I settled down and whipped up a mod I currently use myself, since the Ten Pace Boots are the best in the game. Anyhow, this is my first posted mode but I don't care whet... | |
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9880 | 4582 | Telvanni Magister Fix | Bugfixes | MMH | 2002-06-13 | Robin Lee Powell | There is a fairly severe and easy to hit bug that makes it impossible to finish the Telvanni quest tree. If you are a Telvanni Wizard and you have not yet recruited a Mouth, you've hit this bug. There is no path from there that allows you to complete the Telvanni quest tree to Arc... | |
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9881 | 4581 | Telvanni Exterior UV Fix v1.1 | Bugfixes | MMH | 2009-03-18 | Plangkye | Corrects the UV mapping on Telvanni exterior models: -Removes and in a few cases hides texture seams -Repairs 'broken' polygons on which textures were not visible -Repairs root bridge with incorrect UV that caused some texture replacers to appear sideways ... |
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9882 | 4580 | Tel Fyr Amulet Fix | Bugfixes | MMH | 2008-01-03 | Zobator | Some people could have noticed this bug when they marked in Magas Volar and returned for a second Daedric Crescent: when they equiped the amulet to return to Tel Fyr the game crashed! This fix changes the script of the amulet so it will work. I made this becau... |
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9883 | 4579 | T's Unnoficial Patch Add-on 1 | Bugfixes | MMH | 2008-04-10 | Tshultze | This combiens the following mods together: WGI-M9 Text Patch Key Replacer Key Renamer NOTE: You do not need to have this and the files included in it running at the same time. using this by itself will do the sa... |
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9884 | 4578 | Suran Underworld v2.5 & ArcheryTradehouse Fix | Bugfixes | MMH | 2009-04-24 | Pseron Wyrd | Resolves the conflict between Suran Underworld and Suran Archery Store by moving the Abandoned House outside the gates of Suran near the bridge and silt strider port. To be used in place of the original Suran_Underworld_2.5.esp file. |
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9885 | 4577 | Suran Underworld v 2.5, Dock Fix | Bugfixes | MMH | 2012-11-19 | Korana | This esp is simply a rework of Suran Underwold 2.5, by Matthew. The docks at Fort Frostmoth where modified to accomidate a ship in the original version of this esp. In the esp included, the docks have been reset to their original Bloodmoon Coordinates, and the ship has been moved to the side... |
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9886 | 4576 | Suran Underworld 2.5-jms patch-0.1 | Bugfixes | MMH | 2009-04-06 | John Moonsugar | This is a compatibility patch for Suran Underworld and White Wolf of Lokken to work around an overlapping dialog problem that prevents Ylarra from giving the topic "rescue me" when you talk to her in her cell in Chiraden. | |
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9887 | 4575 | Suran Underworld - Archery Tradehouse Fix v2.5 | Bugfixes | MMH | 2012-11-14 | Pseron Wyrd | Resolves the conflict between Suran Underworld 2.5 and Suran Archery Store by moving the Abandoned House outside the gates of Suran near the bridge and silt strider port. To be used in place of the original Suran_Underworld_2.5.esp file. |
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9888 | 4574 | Sufficient Adamantium 1.0 (OpenMW) | Bugfixes | MMH | 2018-03-04 | Darlocq | Sufficient Adamantium (OpenMW) v1.0 by Darklocq, 2018-03-04 What it does: ============= The included .omwaddon file is an OpenMW-only patch for Bethesda's Tribunal expansion. The mod markedly increases the amount of Raw Adamantium available, so there's enough ... |
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9889 | 4573 | State-Based Hit Points | Bugfixes | MMH | 2007-09-03 | HotFusion4 | excuse me everyone, a week ago by mistake i uploaded wrong file, here is HotFusion's original "State-Based Hit Points 1.1" This mod uses a script to alter the way that Morrowind calculates hit points for the player. Your total hit points are now b... |
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9890 | 4572 | Spuzzum's Year Patch | Bugfixes | MMH | 2003-04-30 | Spuzzum | The Morrowind calendar has 12 months, but by default, but only 11 of those months are ever seen by the player, due to a small error on the part of Bethesda Softworks. This plugin is a simple patch that allows the missing month, Morning Star, to appear 2 versions ... | |
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9891 | 4571 | Snow Bear Boot fix | Bugfixes | MMH | 2003-06-11 | Corrodedsoul | A simple fix i made to the snow bear boots in Bloodmoon. I put the correct .NIF in the nif slot which had the pauldron .NIF instead. | |
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9892 | 4570 | Sliver's Devil Tanto Fix | Bugfixes | MMH | 2002-08-19 | Sliver | Allows completion of the Anareren?s Devil Tanto quest in Ald-ruhn. The difference between this and others posted is that this mod only adds one tanto to the game world. I know it is picky, but I didn?t like the fact that other mods accidently globally placed the tanto into a c... | |
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9893 | 4569 | Slave mod | Bugfixes | MMH | 2004-12-16 | Brian Hodge (Brianith) | I didn't like how if you bought a slave, it followed you EVERYWHERE, without ever the option of telling the slave to wait for you in a certain place. This mod adds that feature to all the slaves you can purchase in Tel Aruhn. You can now send your slave(s) to various places thro... | |
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9894 | 4568 | Sirollus Master Armorer Fix | Bugfixes | MMH | 2009-04-06 | Drapskind | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- ... |
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9895 | 4567 | Sinking Gondola Fix | Bugfixes | MMH | 2003-05-05 | scruggs | Have you noticed the way those gondolas in Vivec slowly start tilting out of the water as your game progresses? This very simple mod fixes that problem. | |
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9896 | 4566 | Siege at Firemoth Fix | Bugfixes | MMH | 2011-06-22 | Kikaz | SIEGE AT FIREMOTH FIX V1.0 by Kikaz Of course, this was all made by Bethesda. I simply tweaked a few things. This was made due to the increasing frustration that everytime I started a game with this DLC, I had to see the Firemoth boat ... |
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9897 | 4565 | shvBugFix02 | Bugfixes | MMH | 2009-04-24 | shiva7663 | BugFix02 Author: shiva7663 Email: Send a PM to shiva7663. Date: 4 JAN 05 Future update planned: yes Version number: 1.00 Index: 1. What this files should contai... |
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9898 | 4564 | Ships of the Imperial Navy Bloodmoon MQB | Bugfixes | MMH | 2012-11-14 | tmartin827 | This mod places the wonderful Galleon model by dongle in various places around Vvardenfell, crewed by Imperial sailors. You will see the Galleon at Ebonheart, Wolverine Hall, Dagon Fel, Seyda Neen and Fort Frostmoth (if you use the Bloodmoon version). All sailors will disappear ... |
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9899 | 4563 | Shakti's Secret Masters Fix | Bugfixes | MMH | 2006-01-19 | Shakti | This plug-in fixes two actual bugs in the retail version of the game that affect the "secret master" trainers, which are the special NPCs who can train you all the way to 100 in each skill. There is supposed to be one secret master for each of the 2... |
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9900 | 4562 | Secret Master Fix | Bugfixes | MMH | 2002-06-05 | Kicker | The Armorer Secret Master will now train you, and the Medium Armor Secret Master...exists. |