# Actions Id Name Category Site Date Author Description
9801
4661
Balmora Floating Houses Buildings MMH 2008-03-09 Elder Mage S Adds a new floating house complete with entrance room, study, garden and bedroom for your convience.  
It's pretty obvious where it is once you get to Balmora.  
I will be adding more to this so don't worry if it looks bare.  
 
Thanks to Blue Eagle for a ...
9802
4660
Balmora Fighters Club Buildings MMH 2005-11-27 Phluphwitt Limebarte This plugin adds a new building to Balmora; the Balmora Fight Club.  Situated just to the left of the temple in Balmora, the new Fight Club, owned by Gadram Hlaalu, offers a place for the weary fighter to relax.  Whilst there you can have a few drinks and bet on the outcom...
9803
4659
Balmora Farmers Market v1.1 Buildings MMH 2014-01-09 EchoFlame A Farmers Market has come to Balmora! You can buy most ingredients as
well as weapons, drinks and much more! The Market is located in the
main square in Balmora by the siltstrider.

Requires other mods:
Sils Argonian Heads and Hair.
Adul's Arsenal.
Daduke's Th...
9804
4658
Balmora Council Club Shelves Buildings MMH 2005-11-08 SwordForTheLord I usually end up doing the quest to clear out the Council Club in Balmora, and end up with a decent option for a house of my own, with my own bartender. Unfortunately, I have commonly found the furniture lacking. This small mod adds shelves, a few small chests, and a few large chest...
9805
4657
Balmora Baths and Halls Buildings MMH 2009-07-11 Princess Stomper Adds Roman-style baths, a public hall and communal firepit to the Hlaalu Council Manor in Balmora.  
 
Adds new cells to the right-hand door of the Hlaalu Council Manor in Balmora.  
 
1. Why are there two doors to one cell? It's stupid! Use the other do...
9806
4656
Balmora Bath House Buildings MMH 2004-02-23 Dazz_Hero A Bath House has opened in Balmora!    Built around an ancient sewage facility long forgotten by citizens of Balmora, the Bath House is free for all who want to come in and relax a bit..  This version has been fixed and includes the soap.
9807
4655
Bal Baradus Buildings MMH 2005-02-27 Bajamaja This mod adds a village named Bal Baradus to the Ascadian Isles Region. There are about 10 buildings in the city and a cave to explore. The goal with this mod was to make it melt into Morrowind, so it felt like it could have been there from the beginning. I'm not sure if I succe...
9808
4654
Azuras castle v0.65M Buildings MMH 2009-05-12 Shaggy, TantorRC Azura's Castle v0.65


Author: Shaggy
Co-Author: TantorRC
Email: [email protected]
Date: April 9, 2004
Future update planed: Yes
Version number: 0.65

Credits:
Ravensong - She created serenetower, which is where i got a few ideas (like t...
9809
4653
Astarsis Gazeeteer Buildings MMH 2009-05-12 Astarsis


    The Elder Scrolls III
          MORROWIND:
     Astarsis Gazeeteer
       version 1.0
         ...
9810
4652
Art Of War Museum v1.0 Buildings MMH 2013-03-14 Painkiller_Rider Painkiller's Art of War Museum v1.0

-----
By: Painkiller_Rider & Friends
In Memoriam: Frank Frazetta
Plug-in Scope and Credits:

-----
* New (underground) section to the Museum of Artifacts in Mournho...
9811
4651
ARM Textures Buildings MMH 2009-05-12 Unknown
9812
4650
ARM Meshes Buildings MMH 2009-05-12 Unknown
9813
4649
ARM ESP Icons Buildings MMH 2009-05-12 Carnithus Title:   Carnithus’ Armamentarium

Author :   Carnithus

Version :   1.0

Requires:  Morrowind/Tribunal/Blood Moon

Mature Warning:  This MOD contains depictions of NUDITY. If you are in anyway offended or afraid of the NUDE fo...
9814
4648
Arakan Arena Buildings MMH 2013-02-09 UNKNOWN books not translated. have fun fighting the mystery creatures
9815
4647
APime's House Project Buildings MMH 2004-05-26 APime11987 This mod add the ability to buys houses fully furnished in balmora from the outfitter, adds 5 NPCs outside in his store. The houses are not cheap ranging from 500-75000, I thought these prices are ok, if you dont like them you can easily change them.

   This mo...
9816
4646
Amochol Catamaran Buildings MMH 2012-07-31 Wiechcheu This is a pretty simple, but interesting mod; it changes almost nothing in the world, except
some docks. This is not a cheat mod, there are no free weapons, only a set of common clothes and a
few cheap books (None over 50 gold I believe). Basically, all it does is place a boat on the ...
9817
4645
Amazon's Cave Buildings MMH 2012-01-26 Skooma Modder A cave underneath the silt-strider port in Gnisis that has the Amazons from Greek Mythology to Morrowind.
9818
4644
Ald-ruhn, Dunmers Only Buildings MMH 2009-05-12 Unknown Ald-ruhn,Dunmers Only exquisite Special 3.0
yours for the pick, Dark Elf Dunmerfriend :)
You will get a tavern made by the  master of magicka...........me :)
this is my nr 3 house and i must say,this one is special,it has all you ever need to have a fair go at the game.
9819
4643
Ald Velothi Tower Buildings MMH 2004-10-26 StrykrDelta This mod adds a small redoran tower and storage shed to Ald Velothi.
9820
4642
Akaviri Smith [Tribunal] Buildings MMH 2009-05-12 Legato Legato's TC showcase: Akaviri smith
TRIBUNAL VERSION 1.3


____

NOTE! To avoid variable and actor conflicts, please don't use this with
     my old "The Last Samurai armor" mod!

N...
9821
4641
AK IndarysGreathouse Buildings MMH 2009-05-12 aimeekae

Indarys Greathouse Readme
=


author: AimeeKae
email: [email protected]

=

Introduction
=


This mod requires ...
9822
4640
AIR DwemerStorageDevice Buildings MMH 2009-05-12 AirBreather


The Elder Scrolls III
MORROWIND:
Dwemer Storage Device V.1

By: AirBreather
May 3, 2004




Index:
1...
9823
4639
Addition To the Seyda Neen Warehouse Buildings MMH 2005-08-01 Valor I made this because I thought that a warehouse should have something more of a warehouse feel. So I built stairs going down, added a room with armor, weapons, food and gold. Everything belongs to the guards and there are three now there.    To prevent stealing and to add t...
9824
4638
Abandonen Tower Buildings MMH 2009-05-12 Beloth


The Elder Scrolls III
MORROWIND
Acadian Island mod
made by Beloth






1. Installing the Mod and Warnin...
9825
4637
Abandoned Temple Buildings MMH 2007-10-23 Master1076 This mod adds an optionally furnished or unfurnished Abandoned Temple to Ascadian Isle Region(1,-9)  
Follow the road to Vivec from Pelagiad and you will see the temple on the way.  
It is opposite Balur's Farmhouse and just ahead of where you first meet Nels Llendo (The highw...
9826
4636
Abandoned Drow Cave 1.1 Buildings MMH 2011-10-02 kalikut

-----------
Abandoned Drow Cave 1.1 readme.txt by kalikut


-----------


1. What it is
2. How to install
3. Mod uses & releasin...
9827
4635
Abandoned Cave Home Buildings MMH 2005-07-05 As the Hind A small cave house just north of Seyda Neen.    A rustic retreat with no uber items or huge amounts of money (total 125 ish). Short story as to why the original owner is no longer in residence but no quest as I don't know anything about scripting. Originally made for m...
9828
4634
A Windmill for Pelagiad Buildings MMH 2010-09-29 Mr. C. Racer As the title says, this plugin adds one of Dongle's awesome animated mills to Pelagiad. The building sits on a raised part of the landscape, just north of the fort. The mill includes an animated grindstone and spinning blades, a ladder to reach the upper part of the building, and lots, lots of sa...
9829
4633
A simple shack outside Seyda Neen Buildings MMH 2009-01-23 Cooleoj It does what is says. It adds a shack on a little island near Seyda Neen. Not a big thing or something. I was bored and made this mod very fast. Hope you like it. :)
9830
4632
A Portcullis for Wolverine Hall Buildings MMH 2006-01-19 Nonsuch This plug-in adds a much-needed Portcullis (Main Gate) to the imperial  fort at Wolverine Hall, just outside Sadrith Mora. Ever seen a fort without a front gate? Want to be a guard at a fort without a front gate? Well, see what you think of the difference.
 
 If you use...
9831
4631
A Portcullis for Pelagiad Buildings MMH 2004-03-17 Nonsuch This is an update of a small plug-in that adds a much-needed portcullis (like Ghostgate's) to Fort Pelagiad. It's just for looks, but I think the Fort looks more like a tourist attraction without it. See what you think.

Changelog:Standardized New Object names.  
Restor...
9832
4630
A Portcullis for Moonmoth Buildings MMH 2004-04-15 Nonsuch This is an update of a small plug-in that adds a much-needed portcullis (like at Ghostgate) to Fort Moonmoth, near Balmora. It's just for looks...well, that is unless your stationed there. But see what you think.

Changelog:Standardized New Object names.  
Restores Game...
9833
4629
A Portcullis for Hawkmoth Buildings MMH 2004-04-07 Nonsuch This is an update of a small plug-in that adds a much-needed portcullis (like Ghostgate's) to Fort Hawkmoth in Ebonheart. It's just for looks, but I think Hawkmoth isn't much of a "Fortification" without it. See what you think.

Changelog:Standardized New Object names.
9834
4628
(Q) Bank v(Q)2.1 Buildings MMH 2009-04-06 Indestructible, Qwert This is the final(Indestructible) release of the banking mod that allows you deposit money, earn interest, withdraw money, get loans, store items in a safety deposit box(for a fee) and purchase homes.

Qwert's Modifications:
1.Adds bank personnel to the temple in mournhold.
2...
9835
4627
You have captured a soul Bugfixes MMH 2009-04-06 Soccerball All this plug does is change the "Your" in "Your have captured a soul" to "You".  Tested with my saves and verified functional.  Didn't seem to disturb anything, but although I don't foresee any problems arising from the use of this mod in a new gam...
9836
4626
Writ Bug Fix Bugfixes MMH 2002-06-20 Mashin
9837
4625
Wraithguard Bugfixes MMH 2003-01-11 DarkChojin .  This is now fixed; see readme for info.
9838
4624
Word Use Fix Bugfixes MMH 2003-01-15 Blockhead This plug-in fixes 2 odd word-use bugs in the dialogue of Morrowind - misuse of the word "issues" and using "an" when "a" should be used.  More info in readme file.
9839
4623
Wolven Fixes Bugfixes MMH 2014-10-01 Qawsed Asap I notice two error in the Wolven race. One is the neck. The other is the
rotating jaw. In the fix folder contains the fix. The meshes folder is
for removing the rotating jaw and the esp is to remove the ugly neck.

Currently, the race mod can be found here:
http://www....
9840
4622
WJ's Tweaks Bugfixes MMH 2006-07-01 Warlord Jim The purpose of this mod is to make it so when you eat corprus meat you get corprus disease. That always bugged me how that didn't happen.  
 
Other tweaks include making scribs weak to fire and frost, and making slaughterfish weak against shock an dfrost but strong against fi...
9841
4621
Wizards' Islands and BE compatibility v1.0 Bugfixes MMH 2013-04-25 ThreadWhisperer This is a replacement ESM file for Wizards' Islands. It renames a few items so that it is compatible with Balmora Expansion. Please note that this is an unofficial fix and therefor not supported by the Wizards' Islands team! Please contact ThreadWhisperer if you have any questions about this. We ...
9842
4620
Wizards Islands FPS fix v1.0 Bugfixes MMH 2005-09-08 Gorkon This plugin fixes certain areas in the Wizards Islands mod, like the BloodLords Quarters and the Cult Area. These run horribly slow on some systems (sometimes less than 1 FPS). The fix changes the way the scripts responsible for these slowdowns work. This puts FPS back to normal rates. See readme...
9843
4619
Weapon Fix Bugfixes MMH 2004-03-23 Varg 'Euthanasiologist' Makes weapons stats more realistic and balanced, based on specifications of real-world prototypes, makes different types more useful. *Optionally* modifies weapons in plugins. For all weapons in MW, Tribunal, BM, SoP, WCM, Marksman mod and others.    No plugins or addons a...
9844
4618
Water Level Fix v1.1 Bugfixes MMH 2010-08-31 Taddeus IMPORTANT NOTE - Since its 2.0 release, the Morrowind Code Patch contains a 'Detect water level fix' (Bug fixes section - checked by default). If you install it, you'll no longer need my Water Level Fix, since they solve the same problem, but MCP does it in a more reliable and complete way. I'll ...
9845
4617
Vodunious Nuccius Fix v1.0 Bugfixes MMH 2013-05-24 Slartibartfast This mod fixes an issue reported on the official Morrowind forums.

Logitech, on 10 May 2013 - 4:33 PM, said:

Just a little error in one of journal entries:

BUG: MS_Nuccius, Index 100 "I bought a cursed ring from Vodunius Nuccius so he would have enough gold to ...
9846
4616
van Helsing crossbow hat,glasshouse fix,v1 Bugfixes MMH 2009-04-06 Unknown
9847
4615
Vampiric Levitation Fix Bugfixes MMH 2003-07-12 Kal Choedan Bethesda originally intended that Vampires were supposed to be able to fly(a sort of limited levitation), the power was included  but somehow never implemented in the game, and was missed from the scripts which run when you become a vampire    This small plugin fixes ...
9848
4614
Vampire Werewolf - Werewolf realism patch Bugfixes MMH 2006-12-17 Blade9722 This is a trivial fix which allows to play Sabregirl Werewolf Realism and Cortex Vampire Werewolf mods together.  
It simply changes Sabregirl WereCheckScript by commenting this three lines:  
 
;if ( PCVampire == 1 ) ;MAKE SURE PC CAN'T BE VAMP AND WERE
9849
4613
Vampire Werewolf Bugfixes MMH 2004-08-22 Cortex Allows vampires to become werewolves.
 Allows werewolves to become vampires.
 Fixes the vampire werewolf head bug.
 A choice of 4 different heads for your vampire werewolf.    RECOMMENDED MOD: [url=http://www.rpgplanet.com/morrowind/modcont...
9850
4612
Vampire Quest repair Bugfixes MMH 2005-10-13 Shaminar the Dragon This simple mod will repair the dialoge during the quests being offered by the vampire leaders of all three clans.  For example, the "Raw Materials" topic is now selectable in the Quarra Clan mission after you killed Irak.    This 1.1 update fixes the mistake I made w...
9851
4611
Vampire Fly Fix Bugfixes MMH 2005-04-23 Lord Gildor According to the dialogues in Morrowind, vampires should receive a special Vampire Fly ability. This ability is also present in the game, however no vampire actually possesses it. This fix-mod grants vampires that ability.
9852
4610
Uvirith Inside Patch Bugfixes MMH 2006-11-02 The Mad God This is an update for Uvirith Inside.  It contains only the updated ESP, so you still need a full install of Uvirith Inside to run it.   
 
The Bag of Holding now uses the scripts from Better Portable Containers, so you only have to initialise it outside after each...
9853
4609
Uupse Fyr Bug Fix Bugfixes MMH 2002-07-22 Wormlore
9854
4608
Unofficial Morrowind Patch v1.6.3b Bugfixes MMH 2004-02-11 Thepal Fixes most of the bugs, spelling/grammar mistakes and other problems in Morrowind. Without a doubt the most comprehensive bug-fix mod. (Requires Bloodmoon & Tribunal. Use other version 1.2.1 if you have no expansions)
9855
4607
Unofficial Morrowind Patch v1.6.2 Bugfixes MMH 2009-04-06 Thepal This unofficial Morrowind Patch does following:

* Fix any bugs in the quests that make them incompletable or skip you ahead.
* Correct spelling & grammar mistakes in the dialogue and object names, and give them a uniform appearance.
* Make global scripts end when they are ...
9856
4606
Unofficial Morrowind Patch (MW) v1.2.2b Bugfixes MMH 2004-02-11 Thepal Fixes most of the bugs, spelling/grammar mistakes and other problems in Morrowind. Without a doubt the most comprehensive bug-fix mod.
9857
4605
Unofficial Morrowind Official Plugins Patched Bugfixes MMH 2016-02-05 PikachunoTM []
=[]
[]===Unofficial Morrowind===[]
[]=====Official Plugins=====[]
[]=======Patched=======[]
[]=========2.0========[]
[]
=[]
{}------By PikachunoTM------{}

|--{\\Introduction//}--|
Welcome to the Official Add-Ons C...
9858
4604
Unoffical Bloodmoon patch for Wizards Islands v1.0 Bugfixes MMH 2005-10-17 Zennorious This mod replaces Wizards Islands snow with Bloodmoons snow. This way it makes the game run faster in outdoor areas. Makes the frost damage dependent on the players frost resistance. You can also disable the frost damage for the player when he/she is a vampire or is in werewolf form. To do so ope...
9859
4603
Unoffical Bloodmoon Patch Bugfixes MMH 2012-05-19 Midgetalien From the readme:  
 
This is a "patch" [MOD] - That fixes some minor bugs in the Bloodmoon expansion.  
 
This patch fixes the following:  
 
Quote  
BUG: Sados Relothan's house in Raven Rock - there is no Sados Relothan any...
9860
4602
Unlocked Start Mod Bugfixes MMH 2004-12-06 Weevil Needs Tribunal but doesn't use Tribunal features.  Unlocks the two doors in the Census and Excise main office.
9861
4601
UMP 1.6.3 PL Bugfixes MMH 2015-05-20 Thepal, Zgred General patch UMP 1.6.3 for polish version of "Morrowind" only.
Polska wersja patcha ogólnego UMP 1.6.3, dla gry "Morrowind". Autor angielskiego oryginału Thepal, polonizacja Zgred.
Patch ten poprawia gigantyczną liczbę błędów w grze. W archiwum jest polskie readme i ...
9862
4600
Typo Fix plugin Bugfixes MMH 2002-06-14 Teppo Lehtonen Fixes more than 160 typos in dialogues, journal, etc. Also fixes an infinite 'Continue' loop in "law in Morrowind" topic.
9863
4599
Turn Undead Fix Bugfixes MMH 2004-03-04 Oh-Dee This mod adds an alternative version of Turn Undead to Morrowind.      In case you didn't know, "Turn Undead" is *broken* in Morrowind.  This adds an alternative that, while not working as the original was supposed to, is better than having nothing at all, bu...
9864
4598
TU2 Walkthrough Bugfixes MMH 2008-03-17 BadCompany While playing through The Underground 2 (made by the legend "Qarl") i found it really annoying to keep checking online to make sure i didn't miss any journal entries or just cause i was stuck. My mod adds a walkthrough to the Balmora, Mages Guild which also includes how to fix/workaround the vari...
9865
4597
Tribunal v1.4.1313 Bugfixes MMH 2009-05-12 Bethesda Softworks TRIBUNAL VERSION NOTES

VERSION 1.4.1313

Bug Fixes

***
Fixed a bug While playing with software audio acceleration. The environment sounds for Mournhold will sound and behave the same as they do when the game is in hardware audio accelerat...
9866
4596
Tribunal Quest Fix Bugfixes MMH 2004-03-23 Enmesharra If you do the Mazed Band Quest before the Journalist (The Common Tongue) Quest when you are sent to talk Barenziah she has nothing new to say to you and you miss certain important topics ('whom you may trust' and 'Plitinius Mero').  This mod prevents that.
9867
4595
Tribunal Mainscript Correction Bugfixes MMH 2009-04-24 Unknown
9868
4594
Tribunal Crimson Plague Quest Tweaker Bugfixes MMH 2003-11-26 Max a.k.a. ~NOBODY~ A Simple Plugin that fixes the bug with the Crimson Plague Quest. Readme Included.
9869
4593
Trebonius-AntabolisFix Bugfixes MMH 2002-06-06 FatherFrost Fixes two bugs i've found
  - Hasphat Antabolis does not give you a Dwemer key. Now he does.

 - Trebonius: if you've challenged Trebonius while you are a wizard you'll never become Arch-Mage. Go to Edwinna Elbert in Ald'ruhn and ask her about Trebonius ...
9870
4592
The Winged Guar Rental Refurbishment Bugfixes MMH 2004-08-29 Nonsuch This Plug-in updates the so-called 'Room Rentals' at "The Winged Guar" in Mournhold's Godsreach.    "After the filing of numerous complaints on the conditions of the rentals at 'The Winged Guar'; today the management unveiled new, updated accommodations. The management has...
9871
4591
THE UNDERGROUND Patch1.1 Bugfixes MMH 2009-05-12 Qarl A patch to fix some bugs in The Underground. Just put THE_UNDERGROUND.esp in your
Data Files directory, overwritng the old one.

Important: because this will update your esp file, it will invalidate your savegames.
So you need to load a save from BEFORE you ever installed The ...
9872
4590
The Underground 2 Patch Project Bugfixes MMH 2011-03-13 Qarl, Huskobar minor edit Noabody *Warning* This is a binary diff patch, not an ESP. It must be applied to an original, unmodified, copy of either THE_UNDERGROUND_2.esp or UG2PhaseC_v07.esp. Beware - Wyre Mash's update masters feature will alter the file and make it useless as a target for the patch.  
 
Plea...
9873
4589
The Undead 3.0 Missing Sounds Bugfixes MMH 2011-10-08 Alphax The Undead 3.0 Missing Sounds by Alphax
Addon for:
The Undead 3.0 by Neoptolemus
http://www.elricm.com/mods.php?mod=4352
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6616

Bain for Mash Compatible!

Sounds taken from "Morrowind Comes A...
9874
4588
The Huleeya Fix Bugfixes MMH 2002-06-27 Psychosavant
9875
4587
The Glory Road Patch Project v1.0a Bugfixes MMH 2011-04-05 Kathryn, Tommy Khajiit, Noabody *Warning* This is a binary diff patch, not an ESP. It must be applied to an original, unmodified, copy of TheGloryRoad.esm. The patched version is not compatible with savegames from the original. Use this before starting the mod or clean your save and start The Glory Road over.

Both th...
9876
4586
Texture Fix Addition Bugfixes MMH 2010-10-23 Adrala A set of additional landscape texture fixes. Based on, and requiring, Slartibartfast's Texture Fix 1.8
9877
4585
TextPatchforMorrowindwithTribunal Bugfixes MMH 2009-04-24 Kevin Dorner aka Kivan Morrowind Text Patch v1.2 (2004-Apr.-09)
by Kevin Dorner, [email protected]
http://www.baldurdash.org

(Q&A) Questions and Answers
(Hey, I can't call it a FAQ... no one has asked me anything yet, never mind Frequently.)

------------...
9878
4584
Tenpace Boots Fix Bugfixes MMH 2009-04-24 aedroth Tenpace Boots Fix

Created By:
aedroth ([email protected])
06/18/03

Installation:
Just unzip to the game's Data Files directory and you'll be good to go.

Summary:
Bethesda's default mesh for the Tenpace Boots was a little quirky to say the least...
9879
4583
Ten Pace Boots Fix Bugfixes MMH 2007-04-11 DIE CLIFFRACER DIE DIE Ever get annoyed by the fact that the Ten Pace Boots don't actually appear on your character? I did. After finishing screaming, I settled down and whipped up a mod I currently use myself, since the Ten Pace Boots are the best in the game. Anyhow, this is my first posted mode but I don't care whet...
9880
4582
Telvanni Magister Fix Bugfixes MMH 2002-06-13 Robin Lee Powell There is a fairly severe and easy to hit bug that makes it impossible to finish the Telvanni quest tree.  If you are a Telvanni Wizard and you have not yet recruited a Mouth, you've hit this bug.  There is no path from there that allows you to complete the Telvanni quest tree to Arc...
9881
4581
Telvanni Exterior UV Fix v1.1 Bugfixes MMH 2009-03-18 Plangkye Corrects the UV mapping on Telvanni exterior models:  
-Removes and in a few cases hides texture seams  
-Repairs 'broken' polygons on which textures were not visible  
-Repairs root bridge with incorrect UV that caused some texture replacers to appear sideways  ...
9882
4580
Tel Fyr Amulet Fix Bugfixes MMH 2008-01-03 Zobator Some people could have noticed this bug when they marked in Magas Volar and returned for a second Daedric Crescent: when they equiped the amulet to return to Tel Fyr the game crashed!  
This fix changes the script of the amulet so it will work.  
 
I made this becau...
9883
4579
T's Unnoficial Patch Add-on 1 Bugfixes MMH 2008-04-10 Tshultze This combiens the following mods together:  
 
WGI-M9  
Text Patch  
Key Replacer  
Key Renamer  
 
NOTE: You do not need to have this and the files included in it running at the same time. using this by itself will do the sa...
9884
4578
Suran Underworld v2.5 & ArcheryTradehouse Fix Bugfixes MMH 2009-04-24 Pseron Wyrd Resolves the conflict between Suran Underworld and Suran Archery Store by moving the Abandoned House outside the gates of Suran near the bridge and silt strider port.

To be used in place of the original Suran_Underworld_2.5.esp file.
9885
4577
Suran Underworld v 2.5, Dock Fix Bugfixes MMH 2012-11-19 Korana This esp is simply a rework of Suran Underwold 2.5, by Matthew. The docks at Fort
Frostmoth where modified to accomidate a ship in the original version of this esp. In the esp included, the docks have been reset to their original Bloodmoon Coordinates, and the ship has been moved to the side...
9886
4576
Suran Underworld 2.5-jms patch-0.1 Bugfixes MMH 2009-04-06 John Moonsugar This is a compatibility patch for Suran Underworld and White Wolf of Lokken to work around an overlapping dialog problem that prevents Ylarra from giving the topic "rescue me" when you talk to her in her cell in Chiraden.
9887
4575
Suran Underworld - Archery Tradehouse Fix v2.5 Bugfixes MMH 2012-11-14 Pseron Wyrd Resolves the conflict between Suran Underworld 2.5 and Suran Archery Store by moving the Abandoned House outside the gates of Suran near the bridge and silt strider port.

To be used in place of the original Suran_Underworld_2.5.esp file.
9888
4574
Sufficient Adamantium 1.0 (OpenMW) Bugfixes MMH 2018-03-04 Darlocq Sufficient Adamantium (OpenMW) v1.0
by Darklocq, 2018-03-04

What it does:
=============
The included .omwaddon file is an OpenMW-only patch for Bethesda's Tribunal
expansion. The mod markedly increases the amount of Raw Adamantium available,
so there's enough ...
9889
4573
State-Based Hit Points Bugfixes MMH 2007-09-03 HotFusion4 excuse me everyone, a week ago by mistake i uploaded wrong file, here is HotFusion's original "State-Based Hit Points 1.1"  
 
This mod uses a script to alter the way that Morrowind calculates   
hit points for the player.  Your total hit points are now b...
9890
4572
Spuzzum's Year Patch Bugfixes MMH 2003-04-30 Spuzzum The Morrowind calendar has 12 months, but by default, but only 11 of those months are ever seen by the player, due to a small error on the part of Bethesda Softworks.  This plugin is a simple patch that allows the missing month, Morning Star, to appear     2 versions ...
9891
4571
Snow Bear Boot fix Bugfixes MMH 2003-06-11 Corrodedsoul A simple fix i made to the snow bear boots in Bloodmoon. I put the correct .NIF in the nif slot which had the pauldron .NIF instead.
9892
4570
Sliver's Devil Tanto Fix Bugfixes MMH 2002-08-19 Sliver Allows completion of the Anareren?s Devil Tanto quest in Ald-ruhn.    The difference between this and others posted is that this mod only adds one tanto to the game world. I know it is picky, but I didn?t like the fact that other mods accidently globally placed the tanto into a c...
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Slave mod Bugfixes MMH 2004-12-16 Brian Hodge (Brianith) I didn't like how if you bought a slave, it followed you EVERYWHERE, without ever the option of telling the slave to wait for you in a certain place. This mod adds that feature to all the slaves you can purchase in Tel Aruhn. You can now send your slave(s) to various places thro...
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Sirollus Master Armorer Fix Bugfixes MMH 2009-04-06 Drapskind Please note: This mod was transferred from Gamer's Roam after the site's closure.
No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users.


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Sinking Gondola Fix Bugfixes MMH 2003-05-05 scruggs Have you noticed the way those gondolas in Vivec slowly start tilting out of the water as your game progresses? This very simple mod fixes that problem.
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Siege at Firemoth Fix Bugfixes MMH 2011-06-22 Kikaz SIEGE AT FIREMOTH FIX V1.0  
by Kikaz  
 
Of course, this was all made by Bethesda. I simply tweaked a few things.  
 
This was made due to the increasing frustration that everytime I started a game with this DLC, I had to see the Firemoth boat ...
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shvBugFix02 Bugfixes MMH 2009-04-24 shiva7663 BugFix02


Author: shiva7663
Email: Send a PM to shiva7663.
Date: 4 JAN 05
Future update planned: yes
Version number: 1.00





Index:
1. What this files should contai...
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Ships of the Imperial Navy Bloodmoon MQB Bugfixes MMH 2012-11-14 tmartin827 This mod places the wonderful Galleon model by dongle in various places around
Vvardenfell, crewed by Imperial sailors. You will see the Galleon at Ebonheart,
Wolverine Hall, Dagon Fel, Seyda Neen and Fort Frostmoth (if you use the
Bloodmoon version). All sailors will disappear ...
9899
4563
Shakti's Secret Masters Fix Bugfixes MMH 2006-01-19 Shakti This plug-in fixes two actual bugs in the retail version of the game  
that affect the "secret master" trainers, which are the special  
NPCs who can train you all the way to 100 in each skill.  There is  
supposed to be one secret master for each of the 2...
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Secret Master Fix Bugfixes MMH 2002-06-05 Kicker The Armorer Secret Master will now train you, and the Medium Armor Secret Master...exists.