# | Actions | Id | Name | Category | Site | Date | Author | Description | |
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9701 | 4761 | Granny Claus' Christmas Gifts 1.0 | Buildings | MMH | 2012-11-18 | Korana | This mod adds Santa's "compound" to Solstheim. While it would ruin your Christmas surprise to enter the workshop, you can pick up trees in the Christmas Tree lot, and enter Granny Claus' Cottage for some dinner, drinks, and to open her gifts to you! You can even meet the reindeer! Trav... |
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9702 | 4760 | goldtreasure update | Buildings | MMH | 2009-05-12 | Unknown | ||
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9703 | 4759 | goldtreasure 1.11 update all fixed | Buildings | MMH | 2009-05-12 | willytooshoes | GOLD TREASURE 1.11 Again: willytooshoes found a few issues &... |
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9704 | 4758 | goldtreasure | Buildings | MMH | 2009-05-12 | Unknown | ||
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9705 | 4757 | goldenspear fixed for goldtreasure 1.11 | Buildings | MMH | 2009-05-12 | Unknown | ||
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9706 | 4756 | Golden Land | Buildings | MMH | 2004-04-09 | NKVD | This plugin adds: A New region...2medium towns....Imp. fortHouse for storing stuf ( Tomo' land ) Big dwemer town....A big mine You can get there from Khuul and Ebonheart. |
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9707 | 4755 | GnisisCasino | Buildings | MMH | 2009-05-12 | Capedbear |
The Elder Scrolls III MORROWIND: Tangerine Coins Plugin |
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9708 | 4754 | Gnisis Waterfront v1.0 | Buildings | MMH | 2010-04-04 | Crankgorilla | Adds a waterfront tent/marque to Gnisis. A Shipmaster is running a supply company from the banks of the Gnisis river. Travel links are now available up and down river. A living quarters is available. If you don't already own a home in Gnisis, maybe this is the one for you. | |
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9709 | 4753 | Glass Window Pack | Buildings | MMH | 2005-09-28 | dongle | Eight translucent antique glass windows for modders to use. Some are basic glass panes you can tile across an opening, some have ornate frames. All have variants with solid glass, or a diamond leading pattern. The basic panes also have broken versions. All will snap to a 64 grid and... | |
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9710 | 4752 | Glass Greenhouse Dome | Buildings | MMH | 2005-09-28 | dongle | A geodesic dome with a wooden frame and transparent antique glass texture. Doorjamb fits my square glass doors, or the common wood ones. This is a model only, no playable mod is included. | |
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9711 | 4751 | Giorgia's House | Buildings | MMH | 2004-06-01 | Matthew | This is a mod I started about 18 months ago, I would really like to finish it but I just don't have the time any more now that I'm on a ship in the Navy. I am giving this out as a house mod for Dwermer fans and I would like to get feedback as what to do with it. ... | |
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9712 | 4750 | Ghostseer Castle | Buildings | MMH | 2011-03-06 | Kam Ghostseer | Based on a castle mod by Allan. This is complete and usable as far as I can tell, I haven't worked on it in years though. It adds a large fortress to the north-west mountain near Balmora that has everything you could possibly want. I do not guarantee that it is 100% func... |
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9713 | 4749 | Ghostgate Sanctuary | Buildings | MMH | 2005-04-26 | Lochnarus | Ever been beaten to a sliver of health whilst traveling to and from Red Mountain? If you have, then this little "house" mod is for you. It places an abandoned ashlander yurt not far from the Ghostgate. Has a bed, a few misc items (alchemy apparatus' as well), and a little decor.... | |
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9714 | 4748 | Geonox's Imperial Building Pack | Buildings | MMH | 2005-07-01 | Geonox | A resource pack which adds four new imperial buildings in the editor. This is a resource pack so you have to place the buildings ingame yourself. The screenshots are taken in the editor on a test island which is not included in the plugin. | |
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9715 | 4747 | GellisHouse | Buildings | MMH | 2005-02-11 | StrangeLands | A new house in Seyda Neen (no, don't roll your eyes, I only designed it for my girlfriend and then decided to upload it, I know it's passe ;) New for the 1.1 version: the somewhat gloomy interior has been lightened considerably, the uber-apparatus has been reduc... | |
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9716 | 4746 | Gard Castle v1.0 | Buildings | MMH | 2006-03-16 | Shezrie | Castle in Solstheim that has been converted into an upperclass hotel. There are three rooms to rent and a suite. While there is no quest as such, the castle does have a bit of a history behind it and you can spend some time investigating into what happened to some of the previous residents. ... |
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9717 | 4745 | Gambling Hall | Buildings | MMH | 2011-10-06 | Missiri | a little casino in seyda neen | |
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9718 | 4744 | Gallery for Lord Yig's Fantasy Art Mod v4.0 | Buildings | MMH | 2009-05-12 | wassa(soxxx) | this is a place to show of "_Lord_Yig's_Fantasy_Art_Mod v 1.01" in at building at entrence to balmora on hill below church. there is a native default exhibit. So you could still have a look a building and secrets if you don't have 'art mod' ======... |
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9719 | 4743 | Gallery for Lord Yig's Fantasy Art Mod v1.0 | Buildings | MMH | 2009-05-12 | wassa(soxxx) | this is a place to show of "_Lord_Yig's_Fantasy_Art_Mod v 1.01" in at building at entrence to balmora on hill below church. YOU NEED TO DOWN LOAD HIS MOD TO YOU THIS --books added in gallery-- -SONNETS by WILLIAM SHAKESPEARE (Will Speare)-4 BOOKS IN SCROLL FORMAT- ... |
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9720 | 4742 | FrontierTradePost | Buildings | MMH | 2009-05-12 | Greevar | Frontier Trade Post by Greevar Summary ----- This mod adds a new fort/trade post to norther Solstheim just west of the Skaal Village. This fort includes a Smith, a Shaman (healer), and a trade house. Also, there are three residences and th... |
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9721 | 4741 | Fortified Thirsk 1.1 | Buildings | MMH | 2009-04-24 | lochnarus |
The Elder Scrolls III MORROWIND: Fortified Thirsk by lochnarus [email protected] Index: 1. Install... |
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9722 | 4740 | Fort Kummu | Buildings | MMH | 2005-05-29 | Indiana Bones | Did you ever wonder "Now I am a Knight of the imperial dragon, why can't I have my own fort and not Ebonheart cause you can't pick one of your possessions up".? Well now you can. The empire just built a fort near the Fields of Kummu to protect pilgrims and other... | |
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9723 | 4739 | Floating Nightclub | Buildings | MMH | 2005-08-21 | Ollie | This plugin doesnt really have a purpose, there are no quests (yet), for me, it was just something to do. | |
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9724 | 4738 | Fastighets Maklare | Buildings | MMH | 2009-04-06 | Chakolli, Legacy | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- ... |
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9725 | 4737 | Factor's Estate v1.1 | Buildings | MMH | 2013-09-18 | Matthew | The inspiration for this was a suggestion posted by one of the Morrowind Summit's moderators, but it was an appropriate suggestion. . .the Factor's Estate can only be described as butt-ugly (no offense Bethesda). I've used the same floorplan but completely refurnished the estate. I've... | |
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9726 | 4736 | Expanded Museum of Artifacts v0.9 | Buildings | MMH | 2013-06-12 | TheOtherFelix | ExpandedMoA.esp makes the following changes to the game: * The Museum of Artifacts in Mournhold will accept all items listed in the book "Famed Artifacts of Tamriel," which now also lists all items that the museum will accept. * The museum now has security ... |
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9727 | 4735 | Evermelt, The hot springs | Buildings | MMH | 2009-11-03 | Zereth | This is my first mod, and it adds a cave to the river near fort frostmoth, the cave has a living area(sleeping area), hot spring area and storage area, i hope you like it. Note there is no new meshes or textures, it uses base text and meshes, thus only thing you need is bloodmoon and morrowind. A... | |
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9728 | 4734 | Eponia Manor | Buildings | MMH | 2009-04-06 | Unknown | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. -------------------- |
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9729 | 4733 | enhanced rethan manor | Buildings | MMH | 2009-05-12 | Lady_Galadriel | Enhanced Rethan Manor Readme.txt By Lady_Galadriel --------------- This mod requires Tribunal --------------- Installation: Simply unzip the files into the "Morrowind\DataFiles" directory. Files included: Enhanced Rethan... |
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9730 | 4732 | Ekul House | Buildings | MMH | 2014-10-06 | SnowOwl | Adds an eccentric player ownable home to Solstheim. Look for Morpo in Balmora to purchase Ekul House. There are three esp files. Ekul_House.esp - This is the main file. You must use this esp file. EH_CoM2.esp - Optional. If you use CoM2 this esp adds children to Ekul House.<... |
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9731 | 4731 | Ebonheart Gentlemen's Club | Buildings | MMH | 2004-09-05 | Rick Reed | Ebonheart Gentlemen.s Club pretends to be a place of "refinement and culture". It is actually a speakeasy tavern behind the Skyrim mission in Ebonheart. There is some adult content, here. It offers music, dancing girls and some interesting folks. ... | |
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9732 | 4730 | Ebonheart Docks | Buildings | MMH | 2003-07-27 | evelas | Adds on several ships to the Imperial dock at Ebonheart, along with a group of guards.. Talk to the Guard Commander, he will transport you to a Necromancer?s Castle on a nearby island There is a medium sized battle between the guards that are with you and a ... | |
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9733 | 4729 | Dresharii Temple V1.01 | Buildings | MMH | 2009-04-06 | Unknown | ||
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9734 | 4728 | Dresharii Temple V1.0 | Buildings | MMH | 2009-04-06 | Unknown | ||
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9735 | 4727 | Dresharii Temple | Buildings | MMH | 2004-07-16 | Slategrey | This is a Temple I've built for a larger Mod i'm working on. This MOD contains only the building itself. Use it as a house if you wish, but if you decide to include it in your own mod please move the location from where it is currently so as not to ... | |
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9736 | 4726 | DragonVille | Buildings | MMH | 2005-05-07 | Predator | A new town called Dragonville resides east of Gnisis. It has a long dark history. Features a new way of questing, new buildings, dungeons and three secret items forged ages ago, as well as a dark secret. | |
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9737 | 4725 | Djupsgaard - Hidden Halls 1.5 | Buildings | MMH | 2009-04-06 | Polycrates |
Djupsgaard - the Hidden Halls v1.5 by Polycrates [email protected] This mod requires both Tribunal and Bloodmoon. Sorry. Designed for the 1.6... |
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9738 | 4724 | Display House v1.2 | Buildings | MMH | 2004-05-23 | DarkOneVenzar | This is just a good sized house for storing and displaying items. There is just one hostile NPC inside (about lvl 10) and gives some good stuff. One item I think might be a bit unbalancing but I hope not. There is fast travel to and from the house, since it is in an odd place. More in the readme.... | |
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9739 | 4723 | Desert buildings | Buildings | MMH | 2009-04-06 | Unknown | ||
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9740 | 4722 | Deaths Doorstep V3x | Buildings | MMH | 2009-05-12 | Rogue_Shadow, Phijama | -------------------- Death's Doorstep V.3 ... |
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9741 | 4721 | Deaths Doorstep Addon Patch | Buildings | MMH | 2017-07-30 | Rogue Shadow, Phijama |
----- Death's Doorstep Add-on ----- By: Rogue Shadow & Phijama This mod has been cleaned with TESAME, and packed with TESmu 2 ----------- &___gt___;Index ----------- I. What does this mod d... |
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9742 | 4720 | Death's Doorstep Add-on patched | Buildings | MMH | 2012-09-17 | Rogue Shadow, Phijama | This mod adds the ruins of Kal-Datha, an ancient Aldmeri city west of Gnisis. Inside, you will encounter the trapped dead of the city, and be able to do quests, explore a ruined city to new music, and get all the evil wares you'll need. The shop includes many, many new weapons, armor... |
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9743 | 4719 | Dave's Furniture Store Plug-In v2.0 | Buildings | MMH | 2009-05-12 | Dave Humphrey | . ... |
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9744 | 4718 | Dave's Furniture Store Plug-In v1.6 | Buildings | MMH | 2009-05-12 | Dave Humphrey | . Dave's Furniture Store Plug-In v1.6 for TES: Morrowind - May 2003 Dave Humphrey - [email protected] http://www.m0use.net/~uesp/ This plugin adds over 250 furniture items that you can pick up and move, allowing you to completely alter your own house layout wh... |
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9745 | 4717 | Daedra Fortress | Buildings | MMH | 2004-03-01 | DracoDraKonis | A Mysterious Daedra Cult has built a remote Daedra Style Fortress in the Molag Amur Region (E of Uvirith's Grave). Are you strong enough to rid Vvardenfell of this new menace and claim the fortress for yourself? Staightforward Hack 'n Slash, no respon for fortre... | |
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9746 | 4716 | Créhange Guard Towers v1.0 | Buildings | MMH | 2005-05-29 | ReflectioN | This mod is version 1.0 of the Créhange Guard Towers mod. It can be considered an expansion for my Créhange Manor mod version 1.1. It adds two guard towers to the Créhange Manor near Suran. One on the other side of the rope bridge, and one further north which gives an excelle... | |
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9747 | 4715 | CRN ARM T | Buildings | MMH | 2009-05-12 | Carnithus | ||
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9748 | 4714 | CRN ARM ADD ON I | Buildings | MMH | 2009-05-12 | Carnithus | Title: Carnithus’ Armamentarium Add-On I Author: Carnithus Requires: Tribunal/Bloodmoon/Carnithus’ Armamentarium ... |
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9749 | 4713 | CreepersClub | Buildings | MMH | 2009-05-12 | EyeCue | Creepers Pad V1.0 By EyeCue [email protected] aka. The Stinge ===== Creeper, our favourite scamp, has opened a night club under a crate on the streets of Balmora. You will r... |
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9750 | 4712 | crazy habibs armor shop 1021 | Buildings | MMH | 2009-05-12 | MP*Canus | *
---* Crazy Habib's Armor Store for Morrowind * ---* By MP*Canus *---------* About: *----* This adds a new building, Crazy Habib's Armor Store to Balmora... |
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9751 | 4711 | Construction v1.051 | Buildings | MMH | 2006-03-11 | JCK87 | This mod adds new buildings with new NPCs. The purpose of this mod is to construct buildings in-game. Every building is unique (though no new meshes) and consist of multiple construction phases. Therefore, you will need to wait a couple of days before it is finished, yet every d... |
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9752 | 4710 | Construction v1.02 | Buildings | MMH | 2013-05-10 | JCK87 | There is a new building along the path from seyda neen to pelagiad. Read carefully what kendral says because there are no journal entries. You can look up what he has said in the journal's topic menu (you do need to memorise the topic's). Incase you think you are stuck and the mod ... |
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9753 | 4709 | Complete Morrowind Workshop | Buildings | MMH | 2005-09-17 | Fred | Adds a workshop for those with morrowind comlete.Plenty of labeled chests,sectioned off areas for wodworking,smithing,pottery making and making clothes,teleportation amulet.4 .esps for 4 different locations to have your workshop.Plenty of room in the back to put the funiture ... | |
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9754 | 4708 | Clockwork City Expanded | Buildings | MMH | 2010-07-10 | Master Sam | Version 0.8 still has some 'errors'. The mod is totally functional, but you need to be on your best behaviour or the residents of the city will go a bit funny. This mod is NOT compatible with Lady Rae's 'Armier' race mod. Mini-expansion to Clockwork City. Adds a new distr... |
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9755 | 4707 | City of Nerevar Teaser - Barrowmoth Legion Fort | Buildings | MMH | 2010-09-24 | EvanMeisterX | Fort Barrowmoth was the Empire's attempt to gain a foothold on the Red Mountain. Constructed under the harshest of conditions, the project was plagued with disaster from the start. However, Imperial stubbornness and determination saw the fort to completion. From the beginning, Barrowmoth was stat... | |
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9756 | 4706 | Church of Pelagiad | Buildings | MMH | 2008-01-26 | Maydar Sirus | Have you ever been walking around Vvardenfell and wondered "Hay I see these temples every where.....where are all the churches?"? Well you no longer have to wonder that. Pelagiad has recently opened a Church for all you Catholics out there. It is Advent so the ... |
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9757 | 4705 | Chateau Nerevarine Estate | Buildings | MMH | 2009-04-06 | Imperial Ambassador ShaKoda | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- ... |
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9758 | 4704 | Centurions Redoran Stronghold Extension V21 | Buildings | MMH | 2009-05-12 | Unknown | ||
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9759 | 4703 | Census and Excise Office Improvement | Buildings | MMH | 2008-12-18 | emoboy64 | Really a small mod for players who are starting out and want some extra equipment. Nothing uber only basic items that are not worth to much. Also adds a bit of realism to the office. Changelog:1.0 initial version |
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9760 | 4702 | Castle Vianden V1 | Buildings | MMH | 2009-04-06 | ReflectioN | THE SHORT DESCRIPTION This mod is my Morrowind version of an existing castle in Vianden Luxembourg. The real castle is one of the most magnificent castles in Europe today. My MW version is located near Pelagiad and it contains large, retextured Halls for weapons and armor display, 3 ... |
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9761 | 4701 | Castle Veldoril | Buildings | MMH | 2012-07-23 | Geonox | Description: This mod adds a new house ingame, Castle Veldoril. The mod doesnt comes with a quest but there are some hidden rooms ingame. The reason for this is that it took me too much time to make a quest and the lack of experiance with quest writing in the editor. The house comes with storage ... | |
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9762 | 4700 | Castle Dragonfall pathgrids | Buildings | MMH | 2011-10-24 | Centurion | Not much to write here... Adds pathgrids to Castle Dragonfall by Centurion. Nothing more, nothing less. No modifications to the cells themselves. I made the grid a bit more detailed in the living areas, where you'd probably drop your companions. Less detailed in the various ... |
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9763 | 4699 | casino v1 1 | Buildings | MMH | 2009-05-12 | Guarfield | Contents : 1) Installation 2) Changes made to the original game 3) Known issues 4) Special thanks ... |
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9764 | 4698 | Casino | Buildings | MMH | 2002-09-30 | Eric Lemage | What can you do once you have beaten the game ? Have even more fun; gambling fever has hit the Bitter Coast. Jarod Wassup, an engineer of genius, found a way to make those strange dwarven machines work. Discover new exciting games...challenge Dukie on that strong ... | |
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9765 | 4697 | Carnithus’ Armamentarium Add-On II/Update | Buildings | MMH | 2009-05-12 | Carnithus | Title: Carnithus’ Armamentarium Add-On II/Update Author Carnithus Requirements: Tribunal, Bloodmoon, Carnithus’ Armamentarium, Carnithus’ Armamentarium Add-On I Description: This is an add-on/update for Carnithus’ Armamenta... |
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9766 | 4696 | Carnithus Armamentarium Tribunal | Buildings | MMH | 2009-05-12 | Unknown | ||
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9767 | 4695 | Carnithus Armamentarium | Buildings | MMH | 2009-05-12 | Carnithus | Title: Carnithus’ Armamentarium Author : Carnithus Version : 1.0 Requires: Morrowind/Tribunal/Blood Moon Mature Warning: This MOD contains depictions of NUDITY. If you are in anyway offended or afraid of the NUDE fo... |
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9768 | 4694 | Canton Fair | Buildings | MMH | 2009-05-12 | Pam, Ygdra |
*** *** *** ... |
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9769 | 4693 | Caldera Governor Mansion Replacer | Buildings | MMH | 2013-12-23 | Korana | I always felt that an important building, like the Caldera's Governer's Mansion should not look worse than the surrounding town, but in fact look better. I decided to make a replacement, which makes the building exterior seem more stately. This mod replaces the Caldera Governer's Mansion meshes a... | |
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9770 | 4692 | Caldera Empty Shop | Buildings | MMH | 2004-01-21 | RavenFeather | I wanted to make a house mod that though convenient for the player (in terms of size, location and layout) didn't automatically scream "I AM UBER-HOUSE MOD WITH ITEMS GALORE" - a house mod that blended in seamlessly with the game, and while giving me room to store my stuff didn... | |
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9771 | 4691 | Caldera Bunker | Buildings | MMH | 2004-03-17 | Dark Raver | Adds a new underground housing area for you to claim as your own. It includes a grahl merchant with 150,000 gold and a few amulets that summon creatures. Plenty of storage and tables to show off your best stuff. Feedback would be appreciated. | |
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9772 | 4690 | Caldera Additions | Buildings | MMH | 2005-12-01 | Praetorian Guard | This mod adds three buildings to the NW of Cladera (in addition to three new NPCs). No creature spawn points were harmed during the making of this mod. This mod could possibly conflict with another mod like it, so make sure to backup your files before installing. ... | |
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9773 | 4689 | Buy Furniture | Buildings | MMH | 2009-05-12 | DarkDragon |
**** The Elder Scrolls III MORROWIND Buy Furniture v 1.4 **** Index: 1. Installation 2. Playing the Plugin 3. Save Games |
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9774 | 4688 | Bunch O Stuff | Buildings | MMH | 2004-02-23 | APime11987 | This mod adds a bunch of stuff - has 11 new NPCs that are 100 skilled trainers, 2 others are shop keeps with infite cash - a couple new building (one located in Balmora ), the other in Seyda Neen; a dungeon for anyone who dares enter with an ok prize at the bottem. New... | |
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9775 | 4687 | Brothers of Hate | Buildings | MMH | 2004-06-05 | Elten | A fun little mod, no real point, might keep you guys satiated till I finish Uthyrin Beta 1.2. It took me maybe half an hour or so to make. Have fun! (Read the readme for other info, such as where to begin, what to do, etc etc.) Feedback is highly desired! | |
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9776 | 4686 | Brodir Grove Loft | Buildings | MMH | 2005-04-25 | Lochnarus | Go to Brodir Grove, look east. There's the building. | |
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9777 | 4685 | Bookshop | Buildings | MMH | 2009-05-12 | Unknown | Readme Bookshop v 1.00 ------- Introduction. I created this plugin because I had to start a new game *again* and I wanted to level up a bit faster untill level 5 or something, just to be at a decen... |
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9778 | 4684 | BloodMoon Trader | Buildings | MMH | 2003-09-29 | Davidevil | This Mod adds new Traders and trainers in the Island of Solsthein, all with their high detailed Buildings (from a Dwemer Observatory to a Druidic Stonehenge). It includes 3 merchants and a Lighthouse of a powerfull Enchanter in the Port of Fort Frostmoth. ... | |
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9779 | 4683 | Better Thirsk | Buildings | MMH | 2003-11-14 | CoolDude 55 | The mod: - Makes Chieftain's room much nicer; adds some storage. - Makes the small room upstairs look nicer, adds some storage. - Adds a trader in the basement who has 3000 gold i - Adds a basement with an entrance just by the throne |
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9780 | 4682 | Better Seyda Neen Lighthouse v1.0 | Buildings | MMH | 2004-03-14 | Detritus2004 | This mod replaces the old lighthouse at Seyda Neen with a better one. Now you can spy on Fargoth from a lighthouse that projects a turning beam of light at night. Inside there is a loft you can access by ladder, with a hammock you can sleep in. It may not be the lap of luxury, but it's definitely... | |
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9781 | 4681 | Beast's Retreat | Buildings | MMH | 2006-08-05 | Cookietastic | I've been playing around with CS for two weeks and this is my first mod that I'm releasing. It's just a building where escaped slaves go, and if people like it I may add a little quest or something. I'd appreciate it if you'd leave a comment and rate it. There's more info in the... | |
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9782 | 4680 | Bathhouse in Vivec v1.0 | Buildings | MMH | 2010-10-23 | ayse | Adds a bathhouse in Vivec | |
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9783 | 4679 | Bathhouse | Buildings | MMH | 2011-04-09 | Keedo420 | This simple mini-mod adds a new interior cell called "Bathhouse" (and one quest) to the Foreign Quarter of Vivec. The door to the Bathhouse is on the outside on the ground level. A Bathhouse is meant to be a public building for bathing and socializing (at least in the historical sense). | |
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9784 | 4678 | Bank | Buildings | MMH | 2017-07-23 | Indy | Bank Mod 2.1 Created by: Indestructible Current Homepage: http://www.gamerzalliance.com Mod Members: Coder and World Builder - Mike Seiferling a.k.a Indestructible Testing and Support Coding - jDooby Note from the Author: Hi Everyone, This will be the last ... |
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9785 | 4677 | Balmora Zoo v1.0 | Buildings | MMH | 2009-04-06 | Christian Magno | Balmora Zoo Plugin v1.00 What is it? The Balmora Zoo plugin offers an entirely new building in Balmora. A zoo, a new interesting building to further expand the town of Balmora, the best place in Morrowind. Inside the zoo you can see and read about Morrowind's a... |
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9786 | 4676 | Balmora Warehouse | Buildings | MMH | 2004-06-20 | sovetski | Ever wanted a place to store all your character's items? This mod will add more than 15000 pounds of storage space, in a neat, organized warehouse in Balmora. It even has a display area and mannequins for your most valuable treasures. The warehouse isn't free, h... | |
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9787 | 4675 | Balmora University v0.9 | Buildings | MMH | 2009-05-12 | Ravensong | Balmora University is located by the south wall accross from the strider. Its faculty has expertise in all disciplines. Enjoy your curriculum:) Questions or comments welcome. Email me at [url=mailto:[email protected]][email protected][/url] |
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9788 | 4674 | Balmora University v0.8 | Buildings | MMH | 2009-05-12 | Ravensong | Balmora University is located by the south wall accross from the strider. Its faculty has expertise in all disciplines. Enjoy your curriculum:) Questions or comments welcome. Email me at [url=mailto:[email protected]][/url][url=mailto:[email protected]]ladymage1... |
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9789 | 4673 | Balmora University RD | Buildings | MMH | 2007-07-13 | Stoned | Balmora University, one of few locations on Vvardenfell where proper education can be sought. The prices are steep, but the library contains quite the exclusive collection, unmatched by all others in Morrowind, except for the library at Firewatch. ... |
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9790 | 4672 | Balmora University | Buildings | MMH | 2017-07-23 | ladymage1 | Balmora University is located by the south wall accross from the strider. Its faculty has expertise in all disciplines. Enjoy your curriculum:) Questions or comments welcome. Email me at [email protected] |
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9791 | 4671 | Balmora university | Buildings | MMH | 2010-03-17 | crlsniper | Balmora University Founded by the famous Harry Straton, is one of few locations on Vvardenfell where proper education can be sought. The prices are steep, but the library contains quite the exclusive collection, unmatched by all others in Morrowind, except for the library... |
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9792 | 4670 | Balmora Underwater Manor | Buildings | MMH | 2004-04-12 | Aquatakat | Just what the modding community needed: yet another Balmora house mod. Except this one's a bit different in its location. It's smack dab in the middle of the Odai River in Balmora. The exterior of the house is almost totally underwater (however the interior isn't, of cou... | |
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9793 | 4669 | Balmora Stock Exchange | Buildings | MMH | 2009-04-06 | Sean Givan | Located just inside the north walls of Balmora, the Stock Exchange allows even an ordinary citizen to engage in House business! From the book found ingame: The Balmora Stock Exchange was opened in the Year 419, in order to allow non-members of the Great Houses and other ordinary... |
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9794 | 4668 | Balmora Shrine | Buildings | MMH | 2009-04-06 | Unknown | Adds a storage/display building next to the Eastern Guard Tower in Balmora. ===== Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about t... |
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9795 | 4667 | Balmora Plaza | Buildings | MMH | 2009-05-12 | Unknown | ||
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9796 | 4666 | Balmora Mansion | Buildings | MMH | 2004-01-12 | Witch King | I made this mod to completely replace the "Balmora Fortress" mod that I did. This one is much better built, it's been cleaned with TESame, and it includes a readme file. The Mansion is on the Mountain top immediatly to your left as you get off the Silt Stride... | |
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9797 | 4665 | Balmora Keep | Buildings | MMH | 2009-04-06 | Pinthar | Balmora Keep adds an huge addition to the outskirts of Balmora. It is located on the top of the southwestern hill, and has over 14 new buildings. You can access the keep through its main entrance, and once there you have access to your own mansion to store all of your loot, access to all of the g... | |
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9798 | 4664 | Balmora House (Mytos version) | Buildings | MMH | 2004-02-25 | ][v][ytos | A re-do of Ravensong's Balmora housemod (2002). When I found this house mod, I loved it except for one thing, lack of storage, I'm a neat freak and I'm also a packrat, the small sizes of his closets and crates drove me nuts, so I've just went through and change... | |
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9799 | 4663 | Balmora Garden 1.0 | Buildings | MMH | 2009-04-06 | Ben Tokkin | This just a small plugin I did for someone at at the official forums he wanted Dongles glass dome in game so I put the dome ingame and placed a small garden in it with a few alchemy plants located right outside the walls of Balmora across the path from the silt strider you cant miss it. I thought... | |
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9800 | 4662 | Balmora Fortress | Buildings | MMH | 2003-12-30 | Witch King | This is my first mod - a fortress in Balmora (named) Lord Varal's, after my character) that includes 3 towers and a weapon/armor house. Arriving in Balmora via Silt Strider, look to your left you will see it on the Mountain top. NPCs (for l... |