# Actions Id Name Category Site Date Author Description
1
13400
Battle at Buckmoth 1.0 Dungeons Fliggerty 2014-02-02 Crankgorilla Description A Herald has arrived at Buckmoth Legion Fort calling forth all brave adventurers for a quest of peril and danger. A ring of power has been discovered which summons entrance to the Battle of Buckmoth! Ring the bell atop the walls and rally your troops. Push the evil forces back and win...
2
11185
Economy: Merchants and Taxes - adventurers Tweaks MMH 2005-04-02 Biges As many players of Morrowind know, it's economy system is crap - abundance of high-cost items, not enough cash for traders and traders themselves are complete loonies, able to sell the same item for less than thay buy it for. Money saving and treasury hunting, the very important...
3
10742
Ozzriffic's Weapons Weapons MMH 2009-05-12 Ozzriffic Story:
The paladin Ozrin retired and settled down with his wife in Pelagiad. After a long arguement he had to throw out all his loot he gathered during his adventuring days. So he set up a tent with all his old weapons so that adventurers that need a weapon can get one.

To get the...
4
10015
Siege at Firemoth Fort - Interior Version Quests MMH 2010-02-20 quorn, Bethesda Softworks "The island fortress of Firemoth was taken by the skeleton army of Grurn years ago. It's time to take it back. Sellus Gravius, Captain of the Seyda Neen Census and Excise Office, hires you to lead a band of adventurers to the Fort."  
 
The islands of Firemoth are now interio...
5
9748
Super Adventurers v3.02 NPCs MMH 2010-05-01 adam m0use SUPER Adventurers adds extra content to normal Adventurers that we believe will make the game more alive, enjoyable, and challenging. We've tried to add to the game, but not change the course of the game.

You'll notice the new 'random' NPCs that populate the cities and taverns during t...
6
9747
Super Adventurers v3.02 NPCs MMH 2014-01-08 Adam This plugin is an enhanced version of Adventurers 3. It includes new weapons, armor, faces, clothing and more! This plugin is intended to enhance the original Morrowind world, not to add quests or other story-driven content.
This plugin also includes fixed versions of all the official Bethes...
7
9618
Freelance Adventurers Volume 1 NPCs MMH 2008-04-12 Tanvar This is a simple mod that adds Freelance Adventurers to Morrowind.  
 
From the Readme:  
OVERVIEW:  
This mod is the first in the series of mods that I am going to make that include a melee combat and bow combat NPC of each race. Why you might ask? Becaus...
8
9542
Adventurers Plugin NPCs MMH 2004-02-23 Zeanu A refined and updated version of the original Adventurer's NPCs plugin by Adam. This basicly adds description to it and gives more details to the NPCs as well as some extra dialogue.
9
9541
Adventurers NPCs v1.0 NPCs MMH 2009-05-12 adam m0use = The "Adventurers NPCs" plugin =

Adventurer's NPCs attempts to flesh out the Morrowind game world some more by adding a wide variety of new NPCs, both peaceful and aggressive.

NOTE: This plugin may be used independently from the "Adventurer's Mod".

SUMMARY
-...
10
9540
Adventurers NPCs v1.1 NPCs MMH 2009-05-12 adam m0use The "Adventurers NPCs" plugin =

Adventurer's NPCs attempts to flesh out the Morrowind game world some more by adding a wide variety of new NPCs, both peaceful and aggressive.

NOTE: This plugin may be used independently from the "Adventurer's Mod".

SUMMARY
- R...
11
9539
Adventurers NPCs MMH 2017-07-22 Adam refined Zeanu Adventurers Plugin 1.2 made by Adam refined by Zeanu
21-2-2004

What this is

*
A refined and updated version of the original Adventurer's NPCs plugin by Adam.
This basicly adds description to it and gives more details to the NPCs aswe...
12
8045
R_a_p_t_o_r_s Werewolf Mods Miscellaneous MMH 2004-01-05 R_a_p_t_o_r More Werewolves:
 adds more Werewolves to the game, some of the original people from Vvardefell will turn into a hostile werewolf at night, and become a weak, friendly commoner again when the night ends...also adds adventurers who are werewolves all over Vvardenfell. You ...
13
7029
Firemothmoved1.5 Gameplay MMH 2009-04-24 Unknown The island fortress of Firemoth was taken by the skeleton army of Grurn years ago. It's time to take it back. Sellus Gravius, Captain of the Seyda Neen Census and Excise Office, hires you to lead a band of adventurers to the Fort. (v1.1)
14
7027
FireMoth Moved Gameplay MMH 2009-04-24 Unknown The island fortress of Firemoth was taken by the skeleton army of Grurn years ago. It's time to take it back. Sellus Gravius, Captain of the Seyda Neen Census and Excise Office, hires you to lead a band of adventurers to the Fort. (v1.1)
15
6902
Adventurers v3.02 Gameplay MMH 2012-10-08 adam m0use - START A NEW GAME. Really. Some of the changes won't take effect otherwise, and also the game may do some weird things, like creating duplicate NPCs.

- Adventurers 3 has more extensive changes than previous versions; there are changes to almost everything: gameplay, items, characters,...
16
6901
Adventurers v2.0 Gameplay MMH 2009-04-24 adam m0use General Notes
- This new version of Adventurer's has been greatly simplified and cleaned up. Should be more compatible with other plugins. Some things have been left out, like the new creatures and elven items, and will be in separate plugins.

- START A NEW GAME. Really. Some of t...
17
6869
The Twin Lamps Factions MMH 2002-09-10 Eric Lemage If you think it's time some of the ugly bosses employing slaves have their butts kicked, then this mod is for you. The Twin Lamps now really exist as an active faction and needs bold adventurers to put an end to slavery. You'll be offered new quests in their Guildhall of Twi...
18
6602
Samarys Expanded Dungeons MMH 2011-03-31 Mytch This is a simple dungeon expansion mod for Samarys Ancestral Tomb.  As the home of the mentor ring, and one of the first stops for many adventurers, I've always felt that this tomb was a little too short.  
 
This mod expands the tomb to three interior cells.  It do...
19
6116
Blighted Animals v1.0 Creatures MMH 2012-08-14 kittybrod aka PawPrintExpress aka Catherine This mod changes the colouring of blighted animals so that they are readily distinguishable from normal creatures, of especial benefit to adventurers who are hunting blighted creatures for a bounty or other benefit.
20
5857
Additional Morrowind Adventurers Companions MMH 2008-01-16 Harkkonen Just adding more Companions to the game to give the player more options in making a band of followers that share the same faction you are in.  I spent much time covering most options a player may want in fellow companions.   
        Nothing too crazy and...
21
5851
A Lord's Men v2.0.2 Companions MMH 2005-09-02 Arjan Wardekker aka Lord Gildor In the Foreign Quarters Plaza in Vivec, you will find a representative of A Lord's Men Mercenaries and four adventurers (heroes) who belong to this organization as well. A Lord's Men Mercenaries supplies Vvardenfell's Lords and Ladies with any kind of personnel that might come in useful to those ...
22
3583
Balmora Adventurers Nightclub v1.0 Stores and Merchants MMH 2008-10-29 Crankgorilla Balmora Adventurers Nightclub 2008  
 
By Crankgorilla  
 
Location: Along the riverside in Balmora.  
 
Adds a nightclub with the idea of it being a gritty type of place. With a bit of seedy crime.  
 
Credits...
23
3534
Adventurers v3.1 Total Conversion MMH 2014-01-08 Adam Adventurers 3.1 is a total conversion of Morrowind. It primarily attempts to "balance" the gameplay by making leveling harder, monsters much tougher, changing the economy, and we've also added new faces, weapons, armor, creatures, and more. Almost every aspect of the game has been altered in some...
24
2615
Undrith Sloppir's House, Ald-Ruhn Houses MMH 2003-11-05 Bart Notelaers To the north of the Ald-Ruhn Temple lies a new house, suitable for adventurers who have just started to explore Vvardenfell. Enjoy the subtle decorations (among which has  two large luminescent insect carapaces) and keep your newly found treasure safe in any of seven containers...
25
1069
Elemental Gauntlets Armor MMH 2005-07-26 Felis This is my first submission, and my best mod. It was made for personal use, but the items within may come in handy for other adventurers, so I've uploaded it.    This adds a merchant to Balmora, right by where you find the mages and fighters guilds. He sells all sorts ...
26
938
dchousebalmora v2 0807 Houses MMH 2009-05-12 dAC //DC Mage's House Designs Presents://

DC House Balmora ||Version 2||
A luxurious house for all types of adventurers...


============
The coolest house in Balmora has just gotten one a hell
of an update!
======...
27
484
Ashlander Tent v2.0 Houses MMH 2009-05-12 Aragon A great home for rangers, hunters, rogues, and adventurers (and a nice change for mages and fighters). Visit Timsar the tent maker to earn your own custom-made portable Ashlander yurt. You can find him just north of Falensarano in the Grazelands.

The great thing about the tent is of co...
28
483
Ashlander Tent v1.2 Houses MMH 2009-05-12 Aragon A great home for rangers, hunters, rogues, and adventurers (and a nice change for mages and fighters). Visit Timsar the tent maker to earn your own custom-made portable Ashlander yurt. You can find him just north of Falensarano in the Grazelands.

The great thing about the tent is of co...
29
293
Adventurers Toolkit Mk1 Items MMH 2013-02-10 Martini60 "Bringing you practical, useful items for the adventuring type"

This plugin is the first in the Adventurers Toolkit series of items to make your time in Vvardenfell easier without giving you an unfair advantage! This mod adds two items to the game a weather controlling device, the Weat...
30
252
Abandoned Dwemer Lighthouse Houses MMH 2003-09-29 Kal-El The Abandoned Dwemer Lighthouse has been used on and off by adventurers and scholars for years. Its currently vacant. No loot, no items, nothing but normal storage and statics.     There are 3 distinct areas, in 2 interior cells. The Access Tunnel has a cot, table, and som...
31
181
Siege at Firemoth v1.1 Official Mods MMH 2013-08-11 Bethesda Softworks The island fortress of Firemoth was taken by the skeleton army of Grurn years ago. It's time to take it back. Sellus Gravius, Captain of the Seyda Neen Census and Excise Office, hires you to lead a band of adventurers to the Fort.