# Actions Id Name Category Site Date Author Description
1
15308
Yuletide Homestead GHF 2016-11-03
2
15146
Snow Cave Player Home GHF 2016-11-03
3
15067
Pelagiad Guard Tower Home-43317-1-0 GHF 2016-11-03
4
14995
Moonmoth Legion Home 1.2 GHF 2016-11-03
5
14992
Molag Mar Small Home v.1.0 GHF 2016-11-03
6
14752
Domehome GHF 2016-11-03
7
14738
Denina's Empty Homes GHF 2016-11-03
8
14609
Chest home 1.1 GHF 2016-11-03
9
13535
D13_Stonehouse GHF Invitational Entrants Fliggerty 2011-07-24 Deathstalker13 new home just north of seyda neen. look inside for some extra equipment any imperial legionaire, or battlemage would be proud of.underworld catacombs, below the house. includes storage and sparring areas.new weapons, robes and helms to the house.a chance to get the wings of the queen of bats.
10
13508
Suran - Gypsy Wagon Home v2.1 SpiritedTreasure Fliggerty 2012-10-30 Spirited Treasure This is a Gypsy Wagon I've placed in Suran on the hill. It's a really pretty view and I just had to have this wagon
in game.
Take your desired van color from Kiteflyer's release package and rename as follows
kb_gypvan_wtrd_ex_dr_01.nif
kb_gypvan_wtrd_in_dr_01.nif
kb_gypvan_wtrd_01.nif
kb...
11
13506
Iminye Aundae's Tower SpiritedTreasure Fliggerty 2013-03-10 Spirited Treasure Iminye Aundae's Home
A tower set on the lovely lake near Falensarano Stronghold. I'm using Vurt's trees and MGE XE.
It is a copy of Master Aaron's tower with changes by me.
I've included in the package, Dongle's tub with steam attached(As Pictured) Tub is NOT included in the mod However the mes...
12
13471
Svell Blood Ship SYMBIOTE DINOSAUR Nexus 2015-05-17 SYMBIOTE DINOSAUR Adds a player home in the Felsaad Coast region on solstheim.
To install the mod extract the zip folder to your morrowind data files folder, then check it in your data files in the morrowind launcher.
13
13468
Ice Cave Shelter SYMBIOTE DINOSAUR Fliggerty 2015-05-12 SYMBIOTE DINOSAUR A player home a little ways west of skall village.
Install the folder and extract files to your morrowind data files folder, then check it in your datafiles.
I have a video that shows the cave here https://www.youtube.com/watch?v=DCj9QXlBb6Y
If you use this mod all I ask is that you give me c...
14
13360
Seyda Neen Basic House v1.1 Denina Fliggerty 2013-02-04 Denina This adds a small, cozy house to Seyda Neen in front of the lighthouse by the shore. Meant as a starter home or drop off point for higher characters (or both). Plenty of storage for a new character. I made this years ago so unlikely to ever update.
15
13359
Molag Mar Small Home v.1.0 Denina Fliggerty 2013-02-03 Denina This places a small Velothi-style house beside the silt strider in Molag Mar (cell -12
16
13357
Hla Oad Shack v.1.0 Denina Fliggerty 2013-02-04 Denina This mod places a small shack near Fat Leg's Drop Off that you can buy from the Argonian standing in front of it for a pretty modest price. Meant as a starter home or drop off point.
17
13351
Denina's Empty Homes Denina Fliggerty 2013-12-29 Denina In anticipation of Morrowind Crafting 3.0 in the works, I decided to make a few new empty homes to be furnished.

There are 3 .esp files, one for each house. You can load all 3 .esp files at once. They were designed to not conflict with each other. All cleaned with TES3cmd.

ESPs:

Ald-ruhn, Hut Hom... more
In anticipation of Morrowind Crafting 3.0 in the works, I decided to make a few new empty homes to be furnished.

There are 3 .esp files, one for each house. You can load all 3 .esp files at once. They were designed to not conflict with each other. All cleaned with TES3cmd.

ESPs:

Ald-ruhn, Hut Home - Home located in front of Morvayn Manor.

Sadrith Mora, Mushroom Abode - Home located in front of Llaalam Madalas: Mage.

Vivec-Ebonheart Road Home - This one is not in a town. Go to Vivec, Hlaalu canton and enter Ascadian Isles from there. Turn right and head north along the path. At the crossroads where it turns into the Bitter Coast, look north. You should be able to see the Hlaalu structure from there.
18
13341
ShotN - The Reach - Vorndgad Forest Landmasses Fliggerty 2013-01-12 Skyrim - Home of the Nords Team Spanning the heartland of Markarth County, the Vorndgad Forest is a lush, rugged landscape hiding countless secrets and untold perils beneath its virgin canopy. Fearsome beasts stalk the forest floor and ravines that carve out the famous mesas of the Reach. The settlement of Karthgad is the only ...
19
13338
Castle Wars Landmasses Fliggerty 2011-08-11 Falador Wiz1 Name: Castle Wars Version: 1.0 Date: 10/31/2010 Category: War/Strategy Author(s): Falador wiz1 aka Alex Source: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8685 Forum: http://forums.bethsoft.com/index.php?/topic/1117363-castle-wars/ Homepage: http://www.tesnexus.com/downloa...
20
13281
Vivec Chine Furnishings 1.0 Stores and Merchants Fliggerty 2012-09-23 Crankgorilla Travel to Vivec, Foreign Quarter Upper Waistworks to explore a variety of furniture imported from afar.
Overview
A store that offers a selection of furniture from Adele. Each uses the Dracus script which allows easy placement in your home.
Credits
- Adele Messenger Bouricius
- Shannon
- Khajiit...
21
13265
Staff Agency Danae123 Fliggerty 2014-09-07 Danae The player can hire various staff through a new NPC in Ebonheart great hall.

To recruit your new staff, you will either need gold or items.
For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims.

Additionally, all staff members will hav... more
The player can hire various staff through a new NPC in Ebonheart great hall.

To recruit your new staff, you will either need gold or items.
For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims.

Additionally, all staff members will have a monthly wage (200-400 gold) and will refuse to perform services until they are paid (they will stay where you put them though)
Once you have recruited someone, they will
follow you (to your home, presumably)
perform daily services
perform improved services after a pay raise.
carry and hold tools of their trade.
share lore related to their trade.

As an example, to hire an alchemist, you need a mortar. The alchemist will then hold a mortar and give you a selection of potions daily. After a pay raise (from 200 to 400 monthly) the potions will have a greater quality. He will tell you about the alchemical properties of plants.


Other remarks:

each employee actually carries a number of tools, some of them set up as a shield, or as a light (those will be used in darker rooms), remove the items you do not want them to use from their inventories.
you can fire your employees at any time.
you can hire any number of the same type of employee
you can lower their wages back if you do not like their improved service.
the names of classes have not been changed: your staff is compatible with Archimaestro Antares's Bigmod (highly recommended).

Services:


Alchemist: gives a selection of potions.
Mage: spellmaking, travel to Mage guilds, random soul gem or scroll.
Necromancer: restores magicka
Smith: repairs, give a hammer
Healer: heals, cures and restores
Merchant: has 2500 gold to trade
Guild guide: offers travel to Gnisis, Molag Mar, Fort Frostmoth, Mounrhold
Ashlander scout: offers travel to the 4 Ashlander camps. Fully fledged companion.
Butler: gives a drink of your choice
Cook: gives food.
Maid: grooms the player (personality buff)
Farmer: gives a variety of crops
Miner: gives a variety of ores and gems
Housekeeper: adopts cats and kittens
Fisherman: gives scales and dreugh wax.
Dancer: is a ballerina.
Bard: plays songs
Gardener: gives potted flowers (harvestable)
Librarian: gives a random book
Courtesans: massages (restore fatigue, fortify endurance)
Herder: breeds guars, possibly a pack guar.
Hunter: gives meat and hides
Sailor: updates world map with port towns, sings for a beer.
Agent: fully fledged companion
Seamstress: gives shirts, creates new (female) outfits.
Magician: trades an empty soul gem for a filled one, enchanter service, fully fledged companion.
Trainers: ... Train.
Guards: ... Guard, companions

Install

Unzip in you Data Folder. You will be prompted to overwrite the meshes, textures and icons folders. Do so.

Incompatibility

None I can think of, no cell has been changed.
The items, dialogue topic have their own IDs
No ingame npc or object has been modified.

Contact

You can contact me (Danae) over at the Bethesda Official forums, at Great House Fliggerty, at the Nexus and at Wolflore.
22
13245
MidgetAlien's Dragon Priest Masks *updated* Armor Fliggerty 2015-12-03 MidgetAlien, Danke I took Midgetalien's original dragonpriest mask resource and implement it, tweaked it, and added an extra mask.
You can find the mask locations in the readme, but here's some hints:
Hevnoraak - In the home of a Nord Blade in West Gash
Krosis - On a bookcase in a place filled with Nords
Moroke...
23
13232
C.H.E.S.T. v1.1 Kiteflyer61 Fliggerty 2014-04-02 Kiteflyer61 C.H.E.S.T. (Coffer Home, Enchanted, Secure, Transportable) Is a portable home that appears to be a simple chest. When the key is used in the lock, however, you are transported inside to find a rather spacious living area with multiple rooms. Here you can store all of your possesions without fear ...
24
13181
The Last Scam of Dro Kha'jay Quests Fliggerty 2015-05-22 Phobos_Jugular *part of May Modathon*
This mod is a short quest which begins when the PC drops into Caius Cossades home for a nap and finds that activating the bed brings a ghostly visitation from an old, shifty khajiit uneasy about facing Judgement Day. The visitation involves an old Dunmer tomb, moon suga...
25
13162
Uvirith's Legacy 3.5 Stuporstar Fliggerty 2013-08-11 Stuporstar This mod turns Tel Uvirith into a fitting home for a mage lord and a stunning symbol of the Archmagister's power. This third generation Tel Uvirith mod, based on :
26
13135
Blank Land - Morrowind/Tribunal/Bloodmoon ESP Tweaks Fliggerty 2011-08-10 redwoodtreesprite Blank Land - Morrowind/Tribunal/Bloodmoon ESP
by redwoodtreesprite
Version 2.0
A Resource for TCs
[email protected]
http://www.zyworld.com/redwoodtreesprite/Home.htm

CONTEN...
27
13014
Yuletide Homestead Houses Fliggerty 2017-01-10 The Symbiote Dinosaur DESCRIPTION: Adds a homestead in the azura's coast region.
_____________________________________________
INSTALLATION: Extract the file "Nordic House" into your Morrowind
Data Files folder and activate it in your launcher.
__________________________________________________________________
REQU...
28
13004
Seyda Neen digs Houses Fliggerty 2011-08-09 SpiritedTreasure When you first arrive in Seyda Neen you will meet this nice fellow.

http://www.uesp.net/wiki/Morrowind:Vodunius_Nuccius_(quest)

He just needs a hand and if you buy his ring he will leave Seyda Neen to go back to his home.
As this also means he leaves the game forever more, it leaves his home...
29
13002
Sea Rover's Tent Houses Fliggerty 2012-10-31 Tizzo This mod adds a portable tent home to the game, which the player can find hidden in Tukushapal, Sepulcher. Speak with Ennbjof, a Nord located somewhere in the Telvanni canton of Vivec, for more information.

** Features **

** Portable & Wearable: Carry the tent with you wherever you go! Set i...
30
12998
Pelagiad Guard Tower Home Houses Fliggerty 2014-11-24 Tizzo This mod allows the player to obtain a home located, oddly enough, in the town of Pelagiad. The cell for this home replaces the base-game cell, "Pelagiad, Guard Tower".
There are no special requirements to obtain access to this home. The previous owner has disappeared. Presumably they arranged f...
31
12997
One-Zillion Balmora Road Houses Fliggerty 2011-08-11 SamirA One-Zillion Balmora Road
By: SamirA aka Samir Al'Muhaada
This mod is a simple house mod for alchemist role-players. It has a few goodies for such a player. The home is located on the
Eastern bank of the river flowing through Balmora. This mod started as a simple showcase for Tamriel Rebuilt and ...
32
12994
Moonmoth Legion Home 1.2 Houses Fliggerty 2011-10-31 Crankgorilla A home in Moonmoth Legion Fort that features a wall sized aquarium. The home is furnished and has efficient storage options.
A return home ring included.
Scripted shrine that craves the blood of Daedra hearts!
Scripted bathtub. Enjoy a relaxing scrub and wash away the dust of your travels. ...
33
12993
Mistletoe Manor v1.3 Houses Fliggerty 2014-02-01 Crankgorilla A home in Pelagiad against the wall of the castle. Access to the castle is provided from within the home for resupply and trade. A temple shrine is also nearby for restoration of stats and cures for disease and blight. Travel to Pelagiad and trade for the ring that will grant access to the home f...
34
12992
Mistletoe Manor 1.2 Houses Fliggerty 2012-07-06 Crankgorilla A cozy cottage in Pelagiad. Be the first to place a bid with Mara for ownership. Track her down along the eastern wall of Pelagiad to lay claim to the home. There you can learn more about the house and inspect the grounds.
Overview
Features include animated chests and cupboards. An alchemists la...
35
12991
Mistletoe Manor 1.1 Houses Fliggerty 2011-08-23 Crankgorilla Mistletoe Manor
Location - Pelagiad.
Requires - Only Morrowind.
I built this as a beginner house for my Girlfriend. Hence the name. She had just discovered Morrowind and I wanted her to have a nicer home than the house at Balmora which is also available early in the game. I didn't want it to be...
36
12987
Knight's Tower player home Houses Fliggerty 2015-06-10 SYMBIOT DINOSAUR Adds a Knight themed player home a ways north of Ebonheart.
Install the zip-folder and extract it to your Morrowind data-files folder then check the ESP in your launcher.

-Requires Bloodmoon.
37
12986
Knight's Tower Houses Fliggerty 2015-06-10 SYMBIOTE DINOSAUR Adds a Knight themed player home a ways north of Ebonheart.

INSTALATION:
install the zip-folder, then extract it to your morrowind data files folder, then check it in your launcher.
38
12985
ICE FISH MANOR Houses Fliggerty 2015-07-07 SYMBIOTE DINOSAUR Ice fish manor is an Ideal home for a Werewolf, Fisherman, or Warrior character. It has a Main Hall, a Trophy Room, Dining Hall and a bedroom. There was original supposed to be a basement but I didn't feel like this home needed one. There is also a unique potion called "Hot Chocolate" it restored...
39
12919
Ranger Tent Dongle Fliggerty 2011-10-13 Dongle Ranger Tent
by dongle

Carry-able Tent Home for Morrowind

A carry-able tent mod. The player can pick up the tent
and carry it with them, or enter the tent's interior.
Items placed in the interior, and it's containers, are
safe and wi...
40
12902
DGL - Tree House Dongle Fliggerty 2011-10-13 Dongle
Tree House
from dongle

A Tree House for use in Morrowind mods

A massive three-story tree-trunk hollowed out into a home. Doorways,
balconies, windows, walks, and stairways wrap all around the trunk.
An interior wit...
41
12901
DGL - Stone Statues Dongle Fliggerty 2011-10-13 Dongle
Stone Animal Statues
from dongle

Stone Animal Statues for use as decoration in Morrowind mods

Three of the Bloodmoon animals - Bear, Boar, and Wolf - re-realized as
stone statues. Nice decorations for any rustic home...
42
12882
DGL - Genie Bottle Dongle Fliggerty 2011-10-13 Dongle
Genie Bottle
from dongle

A large glass bottle and matching home-sized interior

Five different Genie bottle meshes, in two different colors,
some with smoky magical effects. Also included is a mesh of the
interior of ...
43
12833
Domehome Emma and Grumpy Fliggerty 2011-07-27 Grumpy, Emma

Domehome - Readme

Available in two versions:
Morrowind version -
by Grumpy, september 2002

Tribunal version -
House by Grumpy, september 2002
Staff by Emma, january 2006


...
44
12571
Stone Animal Statues Resources MMH 2005-09-28 dongle Three of the Bloodmoon animals ? Bear, Boar, and Wolf ? re-realized as stone statues. Nice decorations for any rustic home. The wolf is available in three poses. This is a pack of models only, no playable mod is included.
45
12447
Pundaab Playset v1 Resources MMH 2008-03-08 Blue Eagle Pundaabs are airborne mud homes built by hanging dried and hollowed out mud spheres from a ball of netting containing koda flowers, which have properties that can cause levitation. Pundaabs are said to have originated in the Bitter Coast region.
46
12384
Fairies List Addon Resources MMH 2009-04-06 redwoodtreesprite Lady E and Proudfoot Fairies List Add Version 1.0 by redwoodtreesprite Fairies by Lady E [email protected] http://www.zyworld.com/redwoodtreesprite/Home.htm ...
47
12383
Fairies List Addon Fix Resources MMH 2009-04-06 redwoodtreesprite Fairies List Add Version 1.0 by redwoodtreesprite Fairies by Lady E [email protected] http://www.zyworld.com/redwoodtreesprite/Home.htm
48
12242
TheBurningLiches Tools for Home making. Resources MMH 2009-04-06 TheBurningLich This is NOT a playable mod- it simply is for if you are making a house and want new mannequin or practice dummy meshes. look for npc's with the ID of "A liches mannequin" or "ZZZZ_mypracticedummy" (the names will be something like those) i am fine with you using these if you put me in the credits...
49
12205
Tree House Resources MMH 2009-04-24 dongle A Tree House for use in Morrowind mods A massive three-story tree-trunk hollowed out into a home. Doorways, balconies, windows, walks, and stairways wrap all around the trunk. An interior with matching doorways and internal stairwell is ...
50
12204
Stone Animal Statues Resources MMH 2009-04-24 dongle Stone Animal Statues for use as decoration in Morrowind mods Three of the Bloodmoon animals - Bear, Boar, and Wolf - re-realized as stone statues. Nice decorations for any rustic home. The wolf is available in three poses.
51
11866
Books Resources MMH 2012-08-16 TextureFreak aka Texture Freak This is a modders resource. This mod includes 8 retextured bookmodels that can be freely used by anyone who mods for the game Morrowind.Just make sure I get the proper credits for it. Most of the new textures are based on photographs taken from books at my home. I edited them and changed them and...
52
11838
Inwah's Home Van v1.0 Resources MMH 2012-11-25 The_inwah This mod does NOT add anything to the game. It merely adds a new mesh, and a couple of textures for it. The mesh itself is a home van wich is based on a van I saw on a freeware site. It might not be as good, but it looks pretty much like it. Feel free to retexture the wagon so it fits better into...
53
11494
Real Wildlife v1.0 Tweaks MMH 2003-03-17 Nedius A pretty simple mod, it alters the scale of most of the 'wild life' creatures, and their stats accordingly. You can now encounter a range of ages in wild life, from 'pups' or 'cubs' to 'adult' and 'mature'.
Homepage: http://www.geocities.com/nedius/nedius.
54
11284
Improved Inns Tweaks MMH 2008-06-18 Taddeus Please note that this mod was not created by me but by taddeus. He  
and nymeria was the original creator of the famous Necessities of Morrowind or  
NOM. When I realized that thier homepage Nymeria & Taddeus Internet Hideout  
(http://www.tadnan-hideout.com/MW/...
55
10309
The Morrowind Master Cheat Sheet v3.0 Utilities MMH 2009-05-12 Baphomet As it turns out, the previous version the MMCS (2.0) which was supposed to contain information for both Tribunal and Bloodmoon expansions but, as it turns out, the Bloodmoon data never made it into the tables – utterly my fault. At any rate this version (3.0) does indeed contain all the inf...
56
10215
Morrowind Master Cheat Sheet v3.0 PDF Utilities MMH 2009-05-12 Baphomet The Morrowind Master Cheat Sheet started off as a collection of my own personal “crib notes” compiled over many months of playing Morrowind. At some point I started using Excel help keep track of everything, and before I knew it the MMCS was born. The 3.0 version contains data for Mor...
57
10214
Morrowind Master Cheat Sheet v3.0 Utilities MMH 2009-04-06 Baphomet
58
10213
Morrowind Master Cheat Sheet Utilities MMH 2009-04-06 Baphomet
59
10189
MMCS v3.0 - NonExcel Version Utilities MMH 2009-05-12 Baphomet
60
9973
Nightveil Quests MMH 2010-01-02 Chris M. "Long ago, on an island in the far north was a castle known as Nightveil Castle. Home to an order of paladins, these people protected Morrowind from evil... until evil struck them.
Attacked by an unknown force leading a horrendous wave of skeletal soldiers, the entire island was stripped of...
61
9965
Myth and Murder Quests MMH 2002-08-15 Dale French A simple theft investigation turns out to be something much more sinister.  In Sadrith-Mora, look for the home of Oath Nelkar, a monk, a researcher, and an aspiring author - and that's what gets him into trouble. He needs your help; get ready to play detective.  See readme for info....
62
9920
Korobal Island v1.2 Quests MMH 2018-07-20 Korobal Mod Team Korobal Island is a forgotten island NE of Sadrith Mora, home to the abandoned Indoril military base Gah'Ruhn. The island is inaccessible except for one narrow inlet, which can only be negotiated with the help of a secret navigation chart which has been lost.

The Imperial forces needs ...
63
9891
GS_Tamriel Part 1: Black Marsh v1.3 Quests MMH 2005-12-18 Gianluca South East of Seyda Neen you could find a boat that will take you to the Black Marsh region, in the bandit cove of Last Sand or in the imperial town of Stormhold.

In every of these places you will find a home, but it's not free!
With a little bloodbath you could become the Bos...
64
9862
Death's Visit Quests MMH 2011-04-19 OceanHerb This MOD adds a non-journal quest. It is highly recommended that your character is powerful/stocked up on strong healing potions. Death is a difficult character to kill but you can be aided by the note that is on the wall of the Zurdas Family Home.  
 
To learn of the whereab...
65
9849
Cult of the Talosec 1.0 + 1.1 Quests MMH 2009-05-12 Martini60 Cult of the Talosec - README V1.0
Quest for the Omnicron

Made using patched (1.1.0605) version of Morrowind. Tribunal or Bloodmoon not required.

http://homepage.ntlworld.com/maartin/plugins/

1. Installation
2. Getting Started
   2.1. Stor...
66
9642
LCV Wolverine Hall v01-04 NPCs MMH 2010-10-15 Wrye, Princess Stomper Living Cities of Vvardenfell (LCV)is the classic scheduling mod of Morrowind. With it, NPCs in most towns will work, pray, talk to friends and sleep in their homes.

Unfortunately, not all NPCs have homes to go to! Hence the creation of
LCV Wolverine Hall

LCV Wolver...
67
9641
LCV Wolverine Hall v01-04 NPCs MMH 2010-10-15 Wrye, Princess Stomper Living Cities of Vvardenfell (LCV)is the classic scheduling mod of Morrowind. With it, NPCs in most towns will work, pray, talk to friends and sleep in their homes.  
 
Unfortunately, not all NPCs have homes to go to! Hence the creation of  
LCV Wolverine Hall ...
68
9390
Wire Blade Models and Textures MMH 2005-06-04 Redguard_Slayer This was a request made by DagothChicken on the ES forums, adds the Wire Blade to Morrowind.
 I recently began reading Orson Scott Card's "Homecoming" series. In this series, the city guards carry a weapon known as a "wireblade." I would like to see this made into a w...
69
9371
WD 3DEntree r1 Models and Textures MMH 2006-07-16 Deathbliss To make a long story short I discovered that people wanted me to work on Valenwood again. To that end this is the first, faltering, step to my goal, and that is homes INSIDE the trees!  
 
What I envision is to make natural trees with human added elements blended in. So with ...
70
9283
Unique Dagon Fel & Addons Models and Textures MMH 2010-11-17 basswalker Gives the Town of Dagon Fel a bit more uniqueness by making all the buildings/structures unique, so textures can be attached which will  
show up in/on Dagon Fel ONLY.  
 
Textures for the imperial/common homes by AOF.  
Textures for the shacks and docks b...
71
9183
Swiveller's Structures: Common Homes Models and Textures MMH 2012-11-15 Mr. Swiveller This is a high-res texture pack for use with Bethesda's computer game Morrowind.

It replaces the textures, as well as a few meshes, used by the Common Homes tileset, as well as many of the wood textures that are used in and around the houses built with this tileset.

Note tha...
72
9020
Realistic Pelts v1.1 Models and Textures MMH 2012-08-25 Heremod production Makes bear and wolf pelts more realistic. Now all pelts (from any bear or any wolf) looks like a pelt is supposed to look, instead of those splitted heads. They use same meshes and textures as static fur rugs. Now you can decorate your own home with real pelts! Ever wanted to place a bear pelt by...
73
8912
MQB Andromache Models and Textures MMH 2013-12-04 CanadianIce, Howndog !!!THIS PLUGGIN REQUIRES THE LATEST VERSION OF
METAL QUEEN BOUTIQUE!!!


Adds a quest to the boutique where the player is to help Andromache avenge her mother's death. The tale of Andromache can be read at canadianice.ufrealms.net. The homepage is down right now, though.
74
8828
Maboroshi Daikon Natural Skins Female Models and Textures MMH 2004-04-04 Maboroshi Daikon NOTE !!! ** This plugin was NOT created by me, but Maboroshi Daikon (and it was improved for realism by the staff of Endhome.com, that no longer has the file available). I uploaded it here because I noticed that it was really difficult to find.    The plugin replaces chest...
75
8739
Imperial Texture Replacer (Wood) Models and Textures MMH 2007-08-31 Galuf This mod replaces the Imperial Textures with High Res wooden ones so the forts now look like 1800's circa style and add more comfort to the interiors. Makes it more homey. :)
76
8634
Faylynn's Ancient Velothi Texture Replacer v1.0 Models and Textures MMH 2012-11-15 Faylynn This is my vision for an ancient city, the home of the living diety known as Vivec.
77
8275
A tribute to Jeremy Mcguinn Models and Textures MMH 2009-04-06 Unknown All credits to the amazing author of the models:

Jeremy Mcguinn
http://home.comcast.net/%7Ehdoan0/Knights_of_Tamriel.htm
I honestly advise to get all His mods and play them 1st as not the models are really answome,
but the quests to obtain them are also  wonde...
78
8233
Void-TS Miscellaneous MMH 2009-06-07 Deathbliss This is a temporary home in the void, unrelated to any exterior cell. It's also not related to that other Void home thing you may have run across... I made this to serve as a spot where users going from one version of Caldera Manor to the next could stash their stuff. It's probably more h...
79
8166
The Boatmaster v2.1 Miscellaneous MMH 2006-03-01 fleck1974 Find the Boatmaster in Ald Velothi. He will teach you to row and sail, then introduce you to some quests. These quests will earn you a longboat and a few homes if you want them.

Allows scripted fast travel to ll points around Vvardenfell and Solthsteim. The inspiration for this spawn...
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Tetris Miscellaneous MMH 2004-08-05 Graphite Located on the hillsides near Gnisis you can find the Halls of Tetris, home of a fully functional game of tetris. Upon entry, just wait a moment for the game to initialise and, once this is done, just hit one of the buttons before you to start the game and have some fun. Enjoy!
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Suran Waterfront/Suran Underworld Compatibility Patch (for use with my Indy Bank... more
Suran Waterfront/Suran Underworld Compatibility Patch (for use with my Indy Bank/Suran Waterfront Patch)
Miscellaneous MMH 2010-09-19 bryman1970 This patch, along with the Indy Bank/Suran Waterfront patch, allows you to use all three mods at the same time. Where the Indy Bank/Suran Waterfront patch lowers the land so it doesn't swallow up the buildings, as well as moves the player home (which you may purchase through the bank), this mod r...
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RRs Flying Home Miscellaneous MMH 2009-04-06 Unknown Raving Riddler's Flying Home Mod v1.0
================
  Background
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This is my first mod. It adds a couple of buildings and flying islands and stuff. There is a door hidden under the scaffolds around Arriles Tradehouse that will teleport you there....
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Regeneration Miscellaneous MMH 2002-06-05 Patrick 'Zero-nt-' Martin Now, when begin your adventure through Morrowind, you will have a very basic ability to heal over time. This makes those accustomed to other RPG games feel a bit more at home     Because I wanted to focus on the original idea that skill has more importance than level, Rege...
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Odai Cascade v2.5 & Dragon Falls v2.0 Miscellaneous MMH 2009-08-17 Thondur This gives you a large Waterfall in the Odai gorge opposite the Odai Plateau.
Basically eye candy meant to compliment Rethan Manor if you get it, or my Odai Keep if I ever finish it... really nice if you have a home on the Odai Plateau.
Also adds a Switchback path from the Plateau to ...
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NPC Schedules, and Locks Miscellaneous MMH 2016-04-21 Brother Juniper,, LDones Two esps
The first-Adds scheduals to the NPC's in many of the towns in Vvardenfel(listed below), and does not   modify, in any fashion, individual NPC's(Prevents incompatibility). NPC's will go home at night, go to bars, go out at night, go shopping, go walking, and live ...
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Living Cities of Vvardenfell v03-13 Miscellaneous MMH 2003-11-17 Helios, Wrye Living Cities of Vvardenfell puts many of the NPCs of Morrowind on daily schedules. NPCs will move about over the course of day, going to work, temple, the local tavern, or simply wandering around town. At night, more guards come out, while NPCs lock up their shops and go home and turn down the l...
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Homely Solstheim Part One - Starveil Village Miscellaneous MMH 2004-11-13 Elten I have always thought that Solstheim was too empty and unpopulated. Tons of empty lands but no one to live in them! Two Nord towns there are, but that is way too few. I have begun to create the Homely Solstheim Series, which consists of several Nordic towns around Solstheim.  T...
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Forests of Vvardenfell v1.0 Miscellaneous MMH 2009-05-12 Granarinth Welcome to the awesome forests of Vvardenfell mod. This puppy takes four sweet mods and puts them into one. Along the way, the Endhome staff decided to hand shade the land in the woods for realism, and fixed some minor clipping issues. There is also an extra, non-obtrusive tree here and there, an...
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Ebonheart Fruit Grove Miscellaneous MMH 2009-04-06 redwoodtreesprite Ebonheart Fruit Grove Version 1.5 (updated 1/18/04)
by redwoodtreesprite

[email protected]
http://www.zyworld.com/redwoodtreesprite/Home.htm




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Blodskaal House Miscellaneous MMH 2007-11-26 Shasta Thorne This mod adds furniture, storage containers and miscellaneous  
items to Rigmor Halfhand's home in Skaal to make it more comfortable  
to live in after completing the Blodskaal quest.
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Summon Magic and Spells MMH 2009-05-12 Martini60 Summon+ - README V1.0
At last, a use for Cliff Racers!

Made using patched (1.1.0605) version of Morrowind. Tribunal or Bloodmoon not required.

http://homepage.ntlworld.com/maartin/plugins/

1. Installation
2. Getting Started
3. Modifications
4. ...
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Animation Summoning v1.0 Magic and Spells MMH 2006-02-09 Azathoth This mod adds 11 new creatures for the player to summon, henceforth referred to as "Animations."

Animations are enchanted weapons that fight of their own accord, serving whomever or whatever may call them from the abyss.

For millenia, these spells have been a jealously-g...
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Animation Summoning Magic and Spells MMH 2006-02-09 Azathoth This mod adds 11 new creatures for the player to summon, henceforth referred to as "Animations."  
 
Animations are enchanted weapons that fight of their own accord, serving whomever or whatever may call them from the abyss.  
 
For millenia, these ...
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IndyBank v2.2 Gameplay MMH 2002-11-13 Indestructible, Kir This is an updated release of the banking mod that allows you deposit money, earn interest, withdraw money, get loans, store items in a safety deposit box (for a fee) and purchase homes. Version 2.2 has been updated by Kir. See readme for an extensive list of features.
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Disturb the Dead Addons v2.0 Gameplay MMH 2010-10-23 Zappara Because Explorers mod isn't compatible with Disturb the Dead I decided to make an addon pack that will make them work together.
Srikandi's Homeopathic Alchemy mod was another mod that needs to be compatible with these two mods
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Bank Mod v2.4b Gameplay MMH 2012-11-14 Indestructible, Havokk, Kir, Shadow_unk Bank Mod (AKA IndyBank) allows you to deposit money, earn interest, withdraw money, get loans, store items in a safety deposit box (for a fee) and purchase homes.
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Bank Mod Beta v1.81 and Armorer v1.51: Compatibility Release Gameplay MMH 2009-05-12 Indestructible Bank Mod Beta 1.8
Created by: Indestructible
Current Homepage: http://www.gamerzalliance.com

Mod Members:
Coder and World Builder - Mike Seiferling a.k.a Indestructible

Thx to those who helped with the deposit and withdraw all functions. (Official Morrowind an...
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Acheron's Camping Gear v1.5 Gameplay MMH 2012-09-04 Acheron This is my camping mod. It'ss as close as you'll get to a truly mobile home in morrowind, since teleporting using variables isn't permitted. You can buy the Camping Gear from a merchant in the Molag Mar, Waistworks (pretty random location I chose, huh?). The Gear appears in your inventory as a bo...
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Tel Uvirith Storage Factions MMH 2010-07-12 Bruno13069 Bridget, my most recent character, has beat the 3 Main Quests, is the head of all 8 guilds in the GOTY, and has completed the "Great House Dagoth" and "Rise of House Telvanni" mods. She has a great deal of stuff and she just want to get it all organized in ONE home.  
 
Tel U...
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Dhampir 0124 Factions MMH 2009-04-06 Yukimura Dhampir ver1.0

Vampire, Human, ADhampir

Dhampir_RheddHeads req.esp

http://home.wnm.net/~bgriff/MW_Home.html

Dhampir.esp

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Yukimura
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