# | Actions | Id | Name | Category | Site | Date | Author | Description | |
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1 | 15076 | Poe Lighthouse | GHF | 2016-11-03 | ||||
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2 | 14662 | DGL - Lighthouse | GHF | 2016-11-03 | ||||
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3 | 13360 | Seyda Neen Basic House v1.1 | Denina | Fliggerty | 2013-02-04 | Denina | This adds a small, cozy house to Seyda Neen in front of the lighthouse by the shore. Meant as a starter home or drop off point for higher characters (or both). Plenty of storage for a new character. I made this years ago so unlikely to ever update. | |
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4 | 13349 | Vanheim | Landmasses | Fliggerty | 2012-12-02 | Lika0n | Adds several nordic medium sized islands at the northest of Solstheim. It also adds: - 3 Towns : Eternae (2 ext. cells) with a lot of merchants, Huntaar (1 ext. cell) and Westfeld (1 ext. cell) - 1 ashlander camp - 1 lighthouse - 1 daedric ruin - 2 dwemer ruins - a lot of nordic tombs and... |
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5 | 13277 | Phijama’s Bow Resource Merchant | Stores and Merchants | Fliggerty | 2011-08-26 | Calislahn | Phijama's Bow Resource Merchant by Calislahn This adds a merchant to the Seyda Neen Lighthouse to sell you Phijama's bows and arrows rather than the player just being able to pick them up. Originaly made for my own use as I wanted my character to bu... |
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6 | 12999 | Poe Lighthouse | Houses | Fliggerty | 2011-08-10 | Pluto | The Elder Scrolls III MORROWIND: Poe Lighthouse, by Pluto version 1.2 Index: 1. Installation 2. Playing the Plugin 3. Notes 4. Save Games 5. Credits and Usag... |
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7 | 12891 | DGL - Lighthouse | Dongle | Fliggerty | 2011-10-13 | Dongle | Lighthouse by dongle An animated lighthouse for Morrowind. A lighthouse model with a beam of "light" animated to pan around the sky. Includes two exteriors as well as upper and lower interiors. The light and reflector will glow in the dark, ... |
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8 | 12197 | Lighthouse | Resources | MMH | 2009-04-25 | dongle | Lighthouse by dongle An animated lighthouse for Morrowind. A lighthouse model with a beam of "light" animated to pan around the sky. Includes two exteriors as well as upper and lower interiors. ... | |
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9 | 12100 | Clean Serpentine Staff | Resources | MMH | 2009-05-12 | Phijama | My second weapon mesh for Morrowind. Adds a 'Serpentine' staff to the game. Basic mod included, staff found in Seyda Neen Lighthouse. | |
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10 | 11934 | Lighthouse | Resources | MMH | 2011-12-24 | crazyboy | For interior use incommon tower thatch. I know it's not the best but it would take too long to do an interior (sorry but I have too many other things I'm making). The model credit 3d cafe; textures and alterations: crazyboy | |
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11 | 10638 | Katana of MistyMoon v3.0 | Weapons | MMH | 2009-05-12 | Misty Moon | This is my first weapon mod, you will find the "Katana of Misty Moon" in Seyda Neen lighthouse at the top floor. Katana of Misty Moon is based on the fiend katana with the gravedigger |
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12 | 9347 | Vurt's Bitter Coast Trees II | Models and Textures | MMH | 2011-03-08 | Vurt | New trees for the Bitter Coast region. Youtube video here: Changelog:Changes in 1.1: * removed the collision from 1 tree so that Tarhiel doesnt get stuck in the air. * Added a tree to the lighthouse are... |
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13 | 8935 | New flame | Models and Textures | MMH | 2012-02-21 | xander2277 | This is a texture replacement for the one file i was really dissatisfied with in morrowind, fire...from torches to fireplaces, to the fire in the lighthouse, it is my feeble attempt to make fire look less like a particle effect and more like flames. i simply took a group of shapes and loops and r... | |
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14 | 7989 | New Horizon[new ship] | Miscellaneous | MMH | 2009-04-06 | Unknown | another ship new horizon 1 full sails ,1 no sails,1 wreck,1 the first time i did it[not that good texture for it,still good for a wreck maybe] as for where it is =in "seyda neen",around the lighthouse,u can`t misse it,as there is a few ship ankored there |
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15 | 7618 | Bloodmoon Traders | Miscellaneous | MMH | 2017-07-30 | DAVIDEVIL | This Mod adds new Traders and trainers in the Island of Solsthein, all with their high detailed Buildings (from a Dwemer Observatory to a Druidic Stonehenge) It includes 3 merchants and a Lighthouse of a powerfull Enchanter in the Port of Fort Frostmoth. Sgrufulu... |
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16 | 6607 | Seyda Neen Dungeon Pack | Dungeons | MMH | 2007-02-19 | Shugo | Just four dungeons for Seyda Neen for level 2+ Characters - playtested with a lvl 3. 1. located behind a rock close to the lighthouse 2. behind a house, close to the Siltstrider 3. located close to the Lighthouse behind a rock t... |
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17 | 5997 | Moogle Companion | Companions | MMH | 2007-01-26 | Makairu | Adds Makairu, a sorcerer moogle to an island behind the Seyda Neen lighthouse. Mog*mod is not needed, all files have been merged and are not required, as i said before. Changelog:v.2 --- ~ Changed moogle's name to "Mog" ~ placed h... |
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18 | 5606 | fine necromancer robe | Clothing | MMH | 2010-02-03 | t-d-r | this is a fine clothing mod that adds a smuggler to the seyda neen lighthouse. the textures are in HD so i recommend a good computer for this. |
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19 | 5595 | Eye of Argonia | Clothing | MMH | 2009-02-01 | ThatCrazyCowboy | By ThatCrazyCowboy --- How to find the "Eye of Argonia" The Eye is located on the shore next to the west of the Seyda Neen Lighthouse, on a Skeleton named "Captains Corpse". Also on the co... |
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20 | 5594 | Eye of Argonia | Clothing | MMH | 2014-10-23 | ThatCrazyCowboy | Just a file i found on my computer. There is no attached readme, just this one i found on TES search: --- How to find the "Eye of Argonia" The Eye is located on the shore next to the west of the Seyda Neen Lighthouse, on a Skele... |
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21 | 5166 | Nice Clothes | Cheats | MMH | 2005-04-16 | Thomas Hardy | I was just sick of the clothes you begin with so I put some nice stuff in the Seyda Neen lighthouse in a barrel at the top of the stairs. | |
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22 | 5129 | Lord Zycotes Treasure | Cheats | MMH | 2004-01-07 | Rappmandoo | This is my second plugin; it creates a sword on the top of the fire at the Seyda Neen lighthouse that as the same enchantment as wraithgaurd but it will also summon a creature to fight you so level 3 characters and below beware you are going to be hurt. This ... | |
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23 | 5101 | House of Players | Cheats | MMH | 2002-08-22 | Tarkus | A new house on a very small island southwest of Seyda Neen with a very nice view. Talk to a dark elf by a boat beside the lagoon just north of the lighthouse in Seyda Neen This house has many features including a shrine to summon monsters to fight for traini... | |
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24 | 5030 | Blue and Red Glass Daikatana's | Cheats | MMH | 2004-10-13 | Adam Melo | For Those Who Loved My Glass Diakatana Mod Will Love This New One -Adds Two New Swords to The Game -Located At The top Of Lighthouse In Seyda Neen -FUN |
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25 | 5006 | AutoLeveler | Cheats | MMH | 2010-11-23 | Feral Possum | Firstly; Yes, its a cheat. I haven't seen anything like this posted before although there may be similar things like it. This is my second mod by the way. The pot is found 3/4 burried under the wooden walkway to Seyda Neen lighthouse. Easy to find as it's designed for peo... |
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26 | 4939 | Wharf | Buildings | MMH | 2012-11-12 | Samurai | This plugin adds a new dock(wharf) area to the small bay behind the Seyda Neen(GROAN,I know)lighthouse.This is just a part of a larger mod I have planned for this area but I decided to release this first as it requires only morrowind and the larger mod will require both expansions. Be sure ... |
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27 | 4904 | The Hiding Hole | Buildings | MMH | 2006-12-13 | ajeffreys | This mod adds a small room, near to the seyda neen lighthouse for low level characters to store any junk they have. It also has a bed for resting. It should not conflict with any mods. | |
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28 | 4863 | RR Mod Series - Telvanni Lighthouse | Buildings | MMH | 2013-08-24 | Resdayn Revival Team | This mod adds a Telvanni style Lighthouse to Tel Branora To install, simply copy the .bsa archive and .esp file into your Data Files directory. Register the .bsa archive with BSA Reg tool: http://mw.modhistory.com/download--14571 Distribute and modify ... |
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29 | 4845 | Paradise Isle | Buildings | MMH | 2003-05-15 | Rabbiddog | This a new Island off the Bitter Coast region Called Paradise Island a ways SW of Seyda Neen. To get to the Island go to the new dock by the Seyda Neen lighthouse. I started this mod because I felt that after saving Morrowind I deserved someplace befitting my heroic deeds. The Island has many thi... | |
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30 | 4814 | Mod Set | Buildings | MMH | 2012-01-20 | onecarmel | This is a personal mod of mine. It has a house in Seyda Neen and Balmora. It has a weapon and armor chest behind the lighthouse at Seyda Neen. Then a cave just up the road east of Seyda Neen. Changelog:Added house to Balmora Added ... |
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31 | 4813 | MJY Casino Riverboat | Buildings | MMH | 2012-07-23 | Mighty Joe Young | Took out casinos from two mods (Havish and Tangerine Casino) and added it in the riverboat one, fits good there. It's in Seyda Neen around the lighthouse. Don't spend all your gold there, it costs some gold to buy equipment to win the game ;) So come all and spend some of your gold and... |
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32 | 4810 | MCR_Khuul Lighthouse | Buildings | MMH | 2010-08-24 | Mr. C. Racer | Considering it's the main gateway to Solstheim, and all those little islands everywhere, I always found weird the lack of a lighthouse in Khuul. So I found a good place, dropped there a lighthouse and made it the home of Yngljo the Nord. Modified cell(s): Khuul -9,17 |
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33 | 4806 | Lighthouse | Buildings | MMH | 2005-09-28 | dongle | A lighthouse model with a beam of light animated to pan around. Includes an exterior as well as upper and lower interiors. The light and reflector will glow in the dark. A small playable mod is included that places a lighthouse south of Ebonheart. | |
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34 | 4684 | BloodMoon Trader | Buildings | MMH | 2003-09-29 | Davidevil | This Mod adds new Traders and trainers in the Island of Solsthein, all with their high detailed Buildings (from a Dwemer Observatory to a Druidic Stonehenge). It includes 3 merchants and a Lighthouse of a powerfull Enchanter in the Port of Fort Frostmoth. ... | |
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35 | 4682 | Better Seyda Neen Lighthouse v1.0 | Buildings | MMH | 2004-03-14 | Detritus2004 | This mod replaces the old lighthouse at Seyda Neen with a better one. Now you can spy on Fargoth from a lighthouse that projects a turning beam of light at night. Inside there is a loft you can access by ladder, with a hammock you can sleep in. It may not be the lap of luxury, but it's definitely... | |
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36 | 4217 | MWModCreationTutorialv1.0 | Tutorials | MMH | 2009-05-12 | Elric Robert | Testing Version 1.0 ------- Testing is a compatible single quest plugin that creates a new house entrance from a door on the back of the lighthouse in Seyda Neen, working with Morrowind, Tribunal and Bloodmoon. This is part of the tutorial t... |
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37 | 3818 | Khuul Expansion v1.4 | Stores and Merchants | MMH | 2009-01-13 | Crankgorilla | Khuul Expansion adds new stores and NPC. Many new items are available for purchase. A home in the form of a lighthouse is attainable and includes a return home ring. Some of the stores and sights.... - The Potters Shack. A store stocking many assorted decorative items. A select... |
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38 | 2743 | Weekend House | Houses | MMH | 2016-02-02 | Unknown Hungarian Modder | Location : Seyda Need. From the Lighthouse to SouthWest or by boat under the SiltStrider. Extra useful items : FishingMedal (use) WeekendHouse Key (use) SleepengBag (BoatHouse-Chest) |
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39 | 2742 | Weekend House | Houses | MMH | 2009-04-06 | CS | Location : Seyda Need. From the Lighthouse to SouthWest or by boat under the SiltStrider. Extra useful items : FishingMedal (use) WeekendHouse Key (use) SleepengBag (BoatHouse-Chest) http://www.freeweb.hu/morrobook |
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40 | 2673 | Vanheim | Landmasses | MMH | 2015-07-25 | Lika0n | Adds several nordic medium sized islands at the northest of Solstheim. It also adds : - 3 Towns : Eternae (2 ext. cells) with a lot of merchants, Huntaar (1 ext. cell) and Westfeld (1 ext. cell) - 1 ashlander camp - 1 lighthouse - 1 daedric ruin - 2 dwem... |
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41 | 2592 | Two Towers Memorial | Landmasses | MMH | 2002-09-16 | Kenneth Geddings Jr. | Adds a new island off the coast of Morrowind. On it is a memorial and shrine dedicated to the events of 9/11 To get to the memorial find the boat guide NPC across from the Sedya Neen lighthouse, his rowboat is at the waters edge. | |
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42 | 2380 | Tel Dranori Wizard Tower | Houses | MMH | 2014-01-05 | TheDrunkenMudcrab | This tower was made mainly due to the fact that I was majorly disappointed with the tower awarded by the Telvanni questline. So, I made my own wizard tower, half Imperial, and half Telvanni, both architectures which I personally favored. -- It uses Colt17's Awesome Telvanni lighthouse ... |
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43 | 2348 | Stilt City | Houses | MMH | 2011-11-01 | ddfields | Stilt City ----------- This mod places several shacks, a lighthouse and docks connecting it all together in the Sheogorad region at -4, 24, which is just west of the island where Big Head lives. Basically, this is just a place to travel ... |
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44 | 2202 | Shack beyond the lighthouse | Houses | MMH | 2007-08-22 | Sensran | This mod adds a shack to Seyda Neen beyond the lighthouse. It is located directly behind the lighthouse on an outcropping pointing out towards the ocean Interior: Fully furnished but not embellished with misc items so that you may put down all your own stuff. ... |
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45 | 2191 | Seyda Neen Starter Shack v1.1 | Houses | MMH | 2006-08-31 | Counciler | A small shack in Seyda Neen next to the lighthouse. Meant for beginner players, blends in with surroundings. No uber weapons or armor.... actually, no weapons or armor at all. No quest, zero cost. Screenshots included in archive. ... |
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46 | 2172 | Seyda Neen Hause 1.0 | Houses | MMH | 2009-05-12 | Tautvis | Adds a house in Seyda Neen near lighthouse. | |
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47 | 2169 | Seyda Neen Armorer | Armor | MMH | 2004-03-26 | Gobbledygook | I was tired of only having Arrile to trade with in Seyda Neen at beginning game because he has little good armor so I added an armorer near the lighthouse. He is an argonian hailing from Mournhold who wanted to feel at home so he is using a mournhold booth. ... | |
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48 | 2168 | Seyda Neen abandoned shack | Houses | MMH | 2009-05-26 | Tesenthusiast | This simple mod adds a shack close to Seyda Neen (south of the lighthouse). It uses only stock Bethesda stuff. Being rather puristic, it has NO overpowering items, but at least, it's for free. There's also a small secret to discover...be sure to look around the shac... |
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49 | 2091 | Roman Retreat v1.0 | Houses | MMH | 2012-07-23 | Mighty Joe Young | a roman retreat place to stay in mw,needs morrowind only to play it has a place to park your horse, dragon, ship, sub lots of storage new meshes how to get there, its close to seyda neen,south next to the lighthouse, there is a bridge u can<... |
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50 | 2017 | rathole 0604 | Houses | MMH | 2009-05-12 | raffy_1977 | Took me a long time to finish this one, my first attempt at making a plugin. This is basically a place where you can store your stuff, some guards, dancers etc... The entrance is in the lighthouse at Seyda Neen. (V1.0) E-mail me for comments/suggestions | |
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51 | 1989 | Private Island v1.0 | Landmasses | MMH | 2009-05-12 | Slash | First of all this is my first mod and it may be a little sloppy To get to the Island talk to Heddvild in Balmora to travel there...to get off talk to the person in the guar field. The Lighthouse has no door to get to the top because theres a little problem where I cant make it teleport ... |
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52 | 1964 | Poe Lighthouse v1.2 | Houses | MMH | 2012-08-24 | Pluto | **Requires Tamriel Rebuilt** This adds a new unique Lighthouse home, a short ways south east of Firewatch. The Lighthouse is even scripted to activate its rotating beacon every night. There is a short but detailed quest involved before you can gain ownership of the Lighthouse. ... |
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53 | 1961 | Pocket Dimensional Home v1.7 | Houses | MMH | 2010-03-25 | Qwert | This mod adds a short quest, which everyone should get if the main quest is followed, at the completetion of the quest the pc will acquire a special dwemer cube that can teleport the user to a pocket dimension that houses a lighthouse which the pc can live in. But using the cube will put a drain ... | |
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54 | 1960 | Pocket Dimensional Home v1.6 | Houses | MMH | 2012-08-01 | Qwert | This mod adds a short quest which everyone should get if the main quest is followed at the completetion of the quest the pc will acquire a special dwemer cube that can teleport the user to a pocket dimension that houses a lighthouse which the pc can live in.But using the cube wil... |
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55 | 1959 | Pocket Dimensional Home v1.5 | Houses | MMH | 2009-04-06 | Qwert | This mod adds a short quest which everyone should get if the main quest is followed at the completetion of the quest the pc will acquire a special dwemer cube that can teleport the user to a pocket dimension that houses a lighthouse which the pc can live in.But using the cube will put a drain on ... | |
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56 | 1938 | Pile-Dwelling | Houses | MMH | 2004-08-01 | Osiris | This is my first mod, and yes it's a house mod - an open-air house on top of the water (pile-dwelling) near the lighthouse in Seyda Neen, can't miss it. You have to get pass the guard first, and when it is dead check the body for a note from the previous ... | |
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57 | 1914 | Paradise Isle v1.1 | Landmasses | MMH | 2009-05-12 | rhskippy | From the Read Me: This a new Island off the Bitter Coast region Called Paradise Island a ways SW of Seyda Neen. To get to the Island go to the new dock by the Seyda Neen lighthouse. I started this mod because I felt that after saving Morrowind I deserved someplace befitting my heroic deeds. ... |
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58 | 1886 | Opalback Estate | Houses | MMH | 2012-06-06 | Engeriam | Situated just west of Seyda Neen, Opalback Estate is a cozy little cottage on a beautiful, green island. Head west of the Seyda Neen Lighthouse to a little peninsula, where you will see a bridge. Cross it to find your new home! I have little experience with modding, but I... |
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59 | 1538 | Lagoon Island | Landmasses | MMH | 2006-08-25 | SpaceGoonie | Lagoon Island is located SW of Hla Oad, with fast transportation from the docks of Hla Oad. The Island contains 2 caves, a Crypt, 2 ships and a Lighthouse with a basement. There are very few monsters on the Island making it a peaceful place to visit, but there are some s... |
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60 | 1513 | Kilboarn | Landmasses | MMH | 2009-12-17 | Cheater | This mod adds a small island called Kilboarn to Vvardenfell. The island has one building, Kilboarn Hall and four creatures in the water near the docks. You may access this island by boat from Seyda Neen behind the lighthouse. In Kilboarn Hall you... |
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61 | 1313 | Hideout | Houses | MMH | 2005-08-22 | Raz | Just a small three room house hidden below the tree stump in Seyda Neen. It is the tree stump that has the axe close to it (the one behind the lighthouse). This is my first mod so if you have any problems please tell me. Has enough containers for anything you migh... | |
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62 | 1301 | Hermit Home | Houses | MMH | 2007-05-26 | BlueBit | Adds a low-level home near the Seyda Neen lighthouse, hidden from view, some lore around town, and a backstory to the home. | |
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63 | 1215 | Gift from the Emperor | Houses | MMH | 2002-09-16 | David Humphrey | Creates a small island near Seyda Neen, with a 3-level house and lighthouse on it. This huge house has been upgraded;has a nice pool in the basement with a diving board; has some nice furnishings.Readme contains more info This will probably be my last update for this plu... | |
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64 | 1076 | Elskjiver v1.5 | Landmasses | MMH | 2009-05-12 | Enrall | To get to the island, go to the town of Khuul, and from there you can take the boat to Wintershart and back if necessary. On the island you will find the village of Wintershart and a lighthouse with an imperial office next to it. The NPC's on the island are all at a very high leve... |
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65 | 926 | darkstonefortress | Houses | MMH | 2009-05-12 | Unknown | Dark Stone Fortress Mod INFO: This mod adds a large fortress off of the western coast of Vvardenfel. To get to the fortress, go to the top of the Seyda Neen Lighthouse and take the ring that is in the barrel. Equip the ring and you will be teleported to the fortress. The for... |
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66 | 811 | CoastalCottage v1.0 | Houses | MMH | 2009-05-12 | Road Ratt | A nice cozy cottage for a beginning character. It's located on the beach right in front of the lighthouse in Seyda Neen. Features: Alchemy area in basement, High capacity containers and a deck out back with a great view of the ocean. |
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67 | 809 | Coastal Cottage | Houses | MMH | 2005-05-09 | Road Ratt | A nice cozy cottage for a beginning character. It's located on the beach right in front of the lighthouse in Seyda Neen. It has an alchemy area in the basement, High capacity containers and a deck out back with a great view of the ocean. Version 1.1 removes the depe... | |
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68 | 650 | Black-Moon Shack | Houses | MMH | 2007-01-07 | Pav_the_eternal | This mod adds a small shack next to the lighthouse in Seyda Neen, it's free, but you have to do a simple quest for a nord wandering the town. The reward is not only a home to call your own, but a tame clannfear to call your pet, one you can even talk to! |
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69 | 384 | Ancient Wood | Houses | MMH | 2007-08-24 | The Shadows | It adds a island south of Seyda Neen that you can swim to or find a Bosmer named The Wood over by the lighthouse in Seyda Neen. It has three stories (no rooms all open). The first story is a display type room. There are a lot of disply tables to show off your powerful character. The... | |
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70 | 252 | Abandoned Dwemer Lighthouse | Houses | MMH | 2003-09-29 | Kal-El | The Abandoned Dwemer Lighthouse has been used on and off by adventurers and scholars for years. Its currently vacant. No loot, no items, nothing but normal storage and statics. There are 3 distinct areas, in 2 interior cells. The Access Tunnel has a cot, table, and som... | |
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71 | 241 | A shack in Seyda Neen | Houses | MMH | 2005-12-16 | shadowsong | This is just a nice little shack east of the lighthouse in Seyda Neen that I tried to blend in with the surroundings. Not very large but cosey and works for any character who doesn't collect a lot of junk. This is the first mod I posted. Just wanted to see what people think. | |
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72 | 166 | Poe Lighthouse Lab | Alchemical | MMH | 2010-04-30 | latendresse76 | This Adds an alchemy lab to Poe Lighthouse. It's accessible only after you finish the quest. As for the lab it has an ingredient sorter & un-sorter for all MW and TR ingredients. it also has ingredient pullers for Restore Health, Fatigue & Magicka Potions along with one f... |