# Actions Id Name Category Site Date Author Description
1
15143
Skill Progress GHF 2016-11-03
2
15142
Skill Progress v2.0 GHF 2016-11-03
3
13346
Tamriel Rebuilt Alpha Release Landmasses Fliggerty 2014-01-05 Tamriel Rebuilt NOTE: this is an old version. As of 2017, the up-to-date alpha file is called TR_Preview.esp and is part of the main TR downloads.
Tamriel Rebuilt: Alpha, 7 January 2014
This is a snapshot of some of the work in progress by the Tamriel Rebuilt team. It contains a significant portion of the western h... more
NOTE: this is an old version. As of 2017, the up-to-date alpha file is called TR_Preview.esp and is part of the main TR downloads.
Tamriel Rebuilt: Alpha, 7 January 2014
This is a snapshot of some of the work in progress by the Tamriel Rebuilt team. It contains a significant portion of the western half of Mainland Morrowind, and is still far from being release-ready, but can already be played and explored. Exteriors are finished (but not always border-matched), but only some of the interiors and NPCs have been done. It goes without saying that this content comes with no warranties. Backup your savegame before you load this mod, and prepare to play the actual Heartland (once it is released) with your old save.
In terms of exteriors only, this alpha encompasses parts of our (future) Almalexia release (but not the city itself), all of Heartland, and the southern parts of Véloth. Over time, we will probably be adding more content to this as we finish.
This release is self-contained and does not conflict with the Sacred East v1.5 release (which contains all of our *finished* content as of August 2013). If you intend to play the Alpha together with Sacred East, ensure that you first install Sacred East and then the Alpha, since the Alpha has a newer version of the Data files. (Also, ignore the One or more plugins could not find the correct versions of the master files errors you get when you start the game.)
Please report bugs and inconsistencies on our beta testing thread.
Tamriel Rebuilt team
http://www.tamriel-rebuilt.org/
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13171
Main Quest Enhancers Quests Fliggerty 2012-02-11 Trainwiz Ever thought that the main quest lacked a certain atmospheric quality? Didn't like that despite the ravings of the Sixth House getting stronger, you really didn't see them DO anything? Well MQE is my attempt to change that. It adds several plugins that will, as the main quest progresses, begin to...
5
13119
Skill Progress v2.0 Tweaks Fliggerty 2013-08-07 Fliggerty & Spirithawke This mod adds a scroll to your inventory called "Progress Notes." It contains a list of all skills, and how much each one has increased since you last levelled up, as well as tells you the totals of the skills as they relate to a stat and the total skill points increased overall. The skills in th...
6
13045
Sixth House Melchoir DonnerGott Fliggerty 2016-03-27 DonnerGott During the MQ, you may meet some Dreamer refugees; after the MQ, you get
to have a Sixth House inspired Bar and Grill.
A mod linked actively with the progress of the Main Quest. The PC can meet
and assist some resistant Dreamers hiding in a shielded refuge. There are some quests and rewards invo...
7
12974
UC: Nature Models and Textures Fliggerty 2011-10-20 Knots UNIFICATION COMPILATION: NATURE
by AOF, Apel, Ayse, Bloodinfested, CJW-Craigor, Earth_Wyrm, Evanmeisterx, Khalazza, Kieve, LestatDeLioncourt, Lord Gabryael, Nich, Papill6n, Plangkye, Qarl, Raptre, Rhymer, Slartibartfast, Taddeus, Vality, Vurt, Wollibeebee, & Zuldazug. Compiled by Knots.

FEATURES:
-... more
UNIFICATION COMPILATION: NATURE
by AOF, Apel, Ayse, Bloodinfested, CJW-Craigor, Earth_Wyrm, Evanmeisterx, Khalazza, Kieve, LestatDeLioncourt, Lord Gabryael, Nich, Papill6n, Plangkye, Qarl, Raptre, Rhymer, Slartibartfast, Taddeus, Vality, Vurt, Wollibeebee, & Zuldazug. Compiled by Knots.

FEATURES:
-Replacement high res textures for all ground textures
-Replacement high-poly meshes and high-res textures for all trees and most rocks & plants
-Signy Signposts, Diverse Ore Veins, Texture Fix and Bloodmoon Landscape Overhaul built in

DESCRIPTION & MORE INFO:
This is a compilation that includes most (if not all) of the best landscape replacers/retextures for Bethesda's the Elder Scrolls III: Morrowind. It represents nearly a decade of incredible work from the MW modding community, a group of gifted individuals I feel fortunate to have shared a corner of the internet with. With the included mods applied, every single region on Vvardenfell and Solstheim gets a facelift with high resolution textures and high poly mesh replacers for most trees, rocks, and plantlife.

While most of the mods included in this pack are pluginless by definition, it is still heavily recommended that you use the included plugin file. The .ESM includes texture seam fixes for Vvardenfell and Landscaping for Solstheim by Slartibartfast and tree placement fixes for the Grazelands & Bittercoast by Vurt that should ensure that his new meshes (included in this pack) look proper. The .esm is also required for Earth Wyrm's Signposts and CJW-Craigor's Ore Veins to work properly.

This is the second of several packs in a series called Unification Compilation. You can follow my progress on the various packs here, at the official thread. For a complete overhaul of the game's presentation, I recommend following my Morrowind Modding Guide, which is written with UC in mind.

You can find a complete list of credits here. If you would like to read the complete Readme, it can be found here.
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12973
UC: Interface Models and Textures Fliggerty 2012-01-27 Knots -UC Navigation: Nature | Armory | Interface
UNIFICATION COMPILATION: INTERFACE
by Alaisiagae, Anonymous, Hrnchamd, Knots, Marbred, Papill6n, Sir ßob, & Vurt. Compiled by Knots.

FEATURES:
-A dark red leather pattern for all modules, with a main menu intro to match
-A high resolution replacement for ... more
-UC Navigation: Nature | Armory | Interface
UNIFICATION COMPILATION: INTERFACE
by Alaisiagae, Anonymous, Hrnchamd, Knots, Marbred, Papill6n, Sir ßob, & Vurt. Compiled by Knots.

FEATURES:
-A dark red leather pattern for all modules, with a main menu intro to match
-A high resolution replacement for the original font
-A new crosshair modeled after TES4's
-A smaller/cleaner player posistion marker for the map and minimap
-High resolution replacements for the journal, books, and scrolls
-Crisper textures for every icon in the game
-Less busy enchantment icon indicators

DESCRIPTION & INFO:
This is a compilation that includes most (if not all) of the more popular interface enhancements created for Bethesda's the Elder Scrolls III: Morrowind. It represents nearly a decade of incredible work from the MW modding community, a group of gifted individuals I feel fortunate to have shared a corner of the internet with. With the included mods applied, every aspect of Morrowind's interface gets a facelift!

Some of the changes made I realize are subjective. If you don't like the dark red leather background of this version, you may prefer the version of this mod with only the basic changes, called ALT

This is the third of several packs in a series called Unification Compilation. You can follow my progress on the various packs here, at the official thread. For a complete overhaul of the game's presentation, I recommend following my Morrowind Modding Guide, which is written with UC in mind.

You can find a complete list of credits here. If you would like to read the complete Readme, it can be found here.
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12972
UC: Armory Models and Textures Fliggerty 2011-10-14 Knots -UC Navigation: Nature | Armory | Interface
UNIFICATION COMPILATION: ARMORY
by AOF, Bahamut, Baldurian, Baofu, Chainy, Danke, Darknut, Fallen One, Kane, Kalamestari_69, KINGPIX, Midgetalien, Oripher, Papill6n, Plangkye, Psymoniser, Saint_Jiub, StarX, & Wollibeebee. Compiled by Knots

FEATURES:
-Repl... more
-UC Navigation: Nature | Armory | Interface
UNIFICATION COMPILATION: ARMORY
by AOF, Bahamut, Baldurian, Baofu, Chainy, Danke, Darknut, Fallen One, Kane, Kalamestari_69, KINGPIX, Midgetalien, Oripher, Papill6n, Plangkye, Psymoniser, Saint_Jiub, StarX, & Wollibeebee. Compiled by Knots

FEATURES:
-Replacement, high res textures for all weapons and armor
-Replacement, high poly meshes for most armor and some weapons including Wraithguard!
-Many weapons and armor now have bump, environment, and glow maps where appropriate
-Several weapons and pieces of armor that previously had unique names/enchantments but not unique meshes now look distinctive.
-Glass shields and weapons are now transparent on the 'glass' bits

DESCRIPTION & MORE INFO:
This is a compilation that includes most (if not all) of the best weapon and armor replacers for Bethesda's the Elder Scrolls III: Morrowind. It represents nearly a decade of incredible work from the MW modding community, a group of gifted individuals I feel fortunate to have shared a corner of the internet with. Each modder showcased in this package shows an eye for detail and an apreciation for the game's original look and feel; each weapon and piece of armor should be familiar to a veteran player of the vanilla game, while at the same time having been lent the ability to sparkle and shine (sometimes literally!) on today's high resolution displays.

Optionally, some weapons that previously had not unique meshes but were uniquely named/enchanted have become visually unique. You will need to use UCArmoryUnique.esp for these changes to become apparent in your game.

The items made unique by use of the .esp are the following:
Banhammer, Bonebiter Bow of Sul-Senipul, Boots of Blinding Speed, Conoon Chodala's Axe, Conoon Chodala's Boots, Dagger of Symaccus, Dreugh Cuirass, Ebony Spear, Erur-Dan's Cuirass, Erur-Dan's Spear, Karpal's Friend, Light of Day, Mountain Spirit, Seasplitter, Spirit Eater, Staff of Carnal Channeling, Stormforge, Temreki, and Trebonius' Staff

In addition to the above effects, this pack contains Plankye's enchantment glow remover (pluginless noglow). If you use anything that modifies the enchantment glow, you may want to take care to make sure the relevant files are not replaced. Keep in mind however that many of the rare artifacts that would generally have a glow now have bump and environment maps, and that the vanilla glow or any replacements for it besides a remover like the one included will diminish or completely override the effect of the new detail.

This is the first of several packs in a series called Unification Compilation. You can follow my progress on the various packs here, at the official thread. For a complete overhaul of the game's presentation, I recommend following my Morrowind Modding Guide, which is written with UC in mind.

You can find a complete list of credits here. If you would like to read the complete Readme, it can be found here.
10
12805
Skill Progress Fliggerty Fliggerty 2011-07-25 Fliggerty you last leveled up. This mod adds a scroll to your inventory called "Progress Notes." It contains a list of all skills, and how much each one has increased since you last leveled up.
11
12751
Wraith and Ori models Midgetalien Fliggerty 2013-12-24 Midgetalien These models were made for a stargate mod that was being worked on in 2007.
The mod creator dissapeared and progress on the mod stopped. All that remains
are these models.
I do not recall who made them - only that they were converted from max.
The meshes were downloaded from a free model host...
12
12129
DisplayCase plugin Resources MMH 2009-05-12 Indigo This .esp file adds the Display Case to your list of activators. This plugin is not intended as a stand-alone, but rather as an additional resource, to be merged with mods-in-progress. To add a display case, you'll need to use the Construction Set, and place the activator of the display...
13
12041
Display Case Resources MMH 2010-03-17 Indigo This .esp file adds the Display Case to your list of activators. This plugin is not intended as a stand-alone, but rather as an additional resource, to be merged with mods-in-progress. To add a display case, you'll need to use the Construction Set, and place the activator of the display case wher...
14
11749
Elderly NPC Heads Resource Pack Resources MMH 2013-12-30 SiriusSnape This modder's resource pack including the meshes, textures and Photoshop files for elderly versions of every race. The Photoshop files are left in layers, so that facemakers can use the drag-and-drop effects to age progress their own faces. Credits for if you want to add them to plugins:
15
11543
Slower Skill Progression Tweaks MMH 2012-07-04 Nethellus When I play Morrowind I often find myself at a very high level mastering most skills before I've barely had time to do anything. Getting a skill to 100 is something that can be done in a couple of in game days, and at  that level you are supposed to be one of the best in the WORLD at that sk...
16
11393
Morrowind Decapitated Tweaks MMH 2008-02-24 Fliggerty Morrowind Decapitated is my addition to the already good cap removing mods available.  What makes this one different is that it utilizes existing game mechanics.  What this means is that your skills will progress exactly as they always have.  Falling, for example, will increase you...
17
10730
Ogre Clubs v1.0 Weapons MMH 2009-05-12 Darkon The Ancient Let's face it the huge Ogre, whether Orc based or Imperial based, is kind of an "Uber" dude. So I thought that as Ogres were big into bashing they should have a real bad basher.

So, this adds a barrel, beside the door, where you enter the Fighter's Guild in Balmora. The Barrel contains...
18
10729
Ogre Clubs v.1.1 Weapons MMH 2009-05-12 Darkon The Ancient Uses the Dreugh club nif, but has been substantially boosted. It bashes for 60 and has an OgreFire enchantment. Once enacted the clubs can be found in a barrle inside the door to the Fighter's Guild in Balmora
19
10617
Imperial Weapons Weapons MMH 2007-07-11 Holey Studios This mod adds a few new weapons too the game. These weapons are given to you as you progress through the ranks of the Imperial Legion. When you attain the rank of spearman, you get an imperial spear and so on. Imperial archers also now wield imperial longbows instead of mere silver ones. None of ...
20
10286
Terragen v0.9.19 Utilities MMH 2009-05-12 Planetside Software Terragen is a work-in-progress scenery generator. It is capable of photorealistic results for professional landscape visualization, special effects, art and recreation.
Used to create terrains for use in the Serious Sam map editor
21
10062
The Lost City v6.2 Quests MMH 2013-03-09 Atropos In the main quest you will be hired on as a special agent for the east empire trading company. What they are looking for is someone who will take care of obstacles to their business. This includes rival factions, disgruntaled clients, spies and what not. As the qest progresses, they send you to f...
22
9944
Mar Lao Quests MMH 2002-06-07 moriarty This mod creates a series of quests that begin when you ask a service enchanter for a "little advice".  The quests are geared towards more powerful characters and get progressively harder.  You shouldn't even start if you can't handle a Dremora Lord and the final f...
23
9942
Main Quest Enhancers Quests MMH 2011-12-27 Trainwiz Ever thought that the main quest lacked a certain atmospheric quality? Didn't like that despite the ravings of the Sixth House getting stronger, you really didn't see them DO anything? Well MQE is my attempt to change that. It adds several plugins that will, as the main quest progresses, begin to...
24
9839
Caldera, Guild of Fighters v1.1 Quests MMH 2012-08-24 Cixe' Its here 10 quests in a new guild of fighters in Caldera.
The difficulty is a sliding scale. The quests start out
simplistic like in Balmora, others are more difficult as
you continue to progress. Some quests have multiple.

So how do you start the quests? Visit Cald...
25
9838
Caldera, Guild of Fighters Quests MMH 2007-02-28 Cixe' Its here 10 quests in a new guild of fighters in Caldera. The difficulty is a sliding scale. The quests start out simplistic like in Balmora, others are more difficult as you continue to progress. Some quests have multiple.  
 
So how do you start the quests? Visit Caldera a...
26
9499
Distant Land Fix v1.8 for MGE v3.5 MWE, MWSE, MGE MMH 2007-09-13 harlanrm The development of MGE has progressed to the point where this fix is no longer needed. Most of the features described below have been incorporated into MGE 3.8 and later. As such this mod is no longer recommended for MGE versions 3.8 and above.

Similar to Yacoby's Distant Land Interi...
27
8945
New Solstheim Trees Models and Textures MMH 2008-07-22 theDRUNK_nord This is a mod I made for my latest project that is still in progress.  We aim on making a large continent using the Bloodmoon textures.  It's kinda like skyrim, but it's not.  It is in fact Altmora.  Well anyway, we are in process of making the region called, The Breach.  ...
28
7886
Less Generic NPC Project - Gnaar Mok Miscellaneous MMH 2004-08-19 The LGNPC Team You know the drill by now.  Unique dialogue for every NPC for every generic topic. Some features include a story-telling NPC whom you have to impress progressively so she'll continue her story, a small social quest, and all the usual new dialogue.    The guards do...
29
7794
Gladiator Miscellaneous MMH 2002-07-27 Endrek After travelling to Vivec with dreams of glorious battles in the arena, my hopes were shattered when I learned that there is no way to fight there on demand. This mod will allow you to fight battles in the Vivec arena. You will progress through a series of increasingly difficult battles until fin...
30
7786
Frostmoth Repaired Miscellaneous MMH 2006-09-16 Talthybius This plugin repairs the walls of Fort Frostmoth as the Bloodmoon main quest progresses. Carius kept saying the Empire would fix the fort, but I guess they needed a little help.

Changelog:0.31  
-added construction clutter  
-changed Carius's dialogue
31
7664
Community Splash Pack Miscellaneous MMH 2006-11-19 Aorawn This adds twenty splashes for your viewing pleasure. All of them depict characters belonging to members of the community. I've tried to keep the feel as close as possible to Bethesda's.  
 
Check the Forumthread for screenies. You can check the progress of the next splash p...
32
7419
Magicka Based Spell Advancement Magic and Spells MMH 2009-04-09 Azrael the Drooling This mod attempts to change the way spell-based skill progression happens in Morrowind.  When a spell is cast by the player, the mod calculates how much magicka the spell actually used.  It uses a formula based on the player's skill level in the appropriate magical school to determi...
33
7418
Magicka Based Skill Progression v2.1 Magic and Spells MMH 2013-03-23 HotFusion4 This mod makes magical skill progression based on the amount of magicka used, instead of number of spells cast.
34
7417
Magicka Based Skill Progression v1.1 Magic and Spells MMH 2013-06-12 HotFusion4 This mod makes magical skill progression based on the amount of magicka used, instead of number of spells cast.
35
7192
RCsuns Unofficial Patch v1.4 Gameplay MMH 2009-04-24 Geoff Gillstedt This plugin does many things. It limits the amount of money the player gets by not handing out as many easy-to-find magical itrems, makes the creatures more fierce, makes leveling a little slower due to more expensive training and slower skill progression
36
7055
Hardcore Levels v.2.12 Gameplay MMH 2009-04-06 Darkflame This plugin changes the attribute multipliers you receive when levelling up, thus rendering the game much more difficult to progress through. Now the most you can add to any given attribute is 3 (in the original game it was 5). This gives attributes - such as strength = a much more realistic feel...
37
7048
Gladiator 5 Gameplay MMH 2009-05-12 Endrek Gladiator 5 - a Morrowind plugin by Endrek

After travelling to Vivec with dreams of glorious battles in the arena, my hopes were shattered when I learned that there is no way to fight there on demand. This mod will allow you to fight battles in the Vivec arena. You will progress throug...
38
7047
Gladiator (final release) Gameplay MMH 2009-04-06 Endrek Gladiator - a Morrowind plugin by Endrek

After travelling to Vivec with dreams of glorious battles in the arena, my hopes were shattered when I learned that there is no way to fight there on demand. This mod will allow you to fight battles in the Vivec arena. You will progress through ...
39
7041
Galsiah's Character Development (GCD) v1.08 Patch Gameplay MMH 2013-03-04 Galsiah The Morrowind only 1.08 patch is untested so far, but should work well.

A patch for all 1.07 versions is now out. Adding it to a game in progress is fine - it must load after GCD.
This patch fixes the level graphic update so that it works smoothly without requiring player interven...
40
7038
Galsiah's Character Development (GCD) v1.05 Gameplay MMH 2009-04-24 Galsiah Galsiah’s Character Development (GCD) redefines the levelling system of Morrowind. It aims to produce diverse characters with strengths and weaknesses, to make character progression seamless, and to remove artificial limits from character stats. I have aimed to preserve game balance: with d...
41
7037
Galsiah's Character Development (GCD) v1.04 Gameplay MMH 2009-04-24 Galsiah Galsiah’s Character Development (GCD) redefines the levelling system of Morrowind. It aims to produce diverse characters with strengths and weaknesses, to make character progression seamless, and to remove artificial limits from character stats. I have aimed to preserve game balance: with d...
42
7036
Galsiah's Character Development (GCD) v1.03 Gameplay MMH 2009-04-24 Galsiah Galsiah’s Character Development (GCD) redefines the levelling system of Morrowind. It aims to produce diverse characters with strengths and weaknesses, to make character progression seamless, and to remove artificial limits from character stats. I have aimed to preserve game balance: with d...
43
7035
Galsiah's Character Development (GCD) v1.02 Gameplay MMH 2009-04-24 Galsiah Galsiah’s Character Development (GCD) redefines the levelling system of Morrowind. It aims to produce diverse characters with strengths and weaknesses, to make character progression seamless, and to remove artificial limits from character stats. I have aimed to preserve game balance: with d...
44
7034
Galsiah's Character Development (GCD) v1.01 Gameplay MMH 2009-04-24 Galsiah Galsiah’s Character Development (GCD) redefines the levelling system of Morrowind. It aims to produce diverse characters with strengths and weaknesses, to make character progression seamless, and to remove artificial limits from character stats. I have aimed to preserve game balance: with d...
45
7033
Galsiah's Character Development (GCD) v1.0 Gameplay MMH 2009-04-24 Galsiah Galsiah’s Character Development (GCD) redefines the levelling system of Morrowind. It aims to produce diverse characters with strengths and weaknesses, to make character progression seamless, and to remove artificial limits from character stats. I have aimed to preserve game balance: with d...
46
7016
Failure Based Progress Caps Remover Gameplay MMH 2009-04-06 Jilin I've broke the morrowind system of leveling and replace by this one :

- all skill progress count for level
- combat skill & magic skill ( use weapon & use magic ) grow with failure only
- training for you, not for leveling
- for each level, you have 3 x 1 token to s...
47
7015
Failure Based Progress Gameplay MMH 2009-04-06 Jilin I've broke the morrowind system of leveling and replace by this one :

- all skill progress count for level
- combat skill & magic skill ( use weapon & use magic ) grow with failure only
- training for you, not for leveling
- for each level, you have 3 x 1 token to s...
48
6749
Cair Paravel Factions MMH 2007-09-25 Lady Galadriel **Note: If you are installing this mod with a game in progress (ie. not a new character)  
I highly suggest running Morrowind Enchanted Editor and open the savegame you are  
playing, then checking the cell,  Ebonheart, Grand Council Chambers, and deleting it.
49
4567
Sinking Gondola Fix Bugfixes MMH 2003-05-05 scruggs Have you noticed the way those gondolas in Vivec slowly start tilting out of the water as your game progresses? This very simple mod fixes that problem.
50
4356
Skill Progress Books MMH 2009-07-20 Fliggerty Sometimes it is handy to know exactly which skills you have increased since you last leveled up.  
 
This mod adds a scroll to your inventory called "Progress Notes."  It contains a list of all skills, and how much each one has increased since you last leveled up.
51
3809
Island fever episode1 Total Conversion MMH 2010-04-21 psychadelicpolarbear Work in progress...  
Your boat has crashed on an island,and  
a couple of people where on your boat with you.Find a way off the isand or  
try to survive.
52
3631
Black Market v0.1 Stores and Merchants MMH 2013-04-16 Mode_Locrian The economy in Vvardenfell is a bit odd, to say the least.  At a certain point in every character's progression, it becomes impossible to sell the items that one acquires while adventuring at anywhere near their value, without resorting to Creeper and/or the Mudcrab.  This is both ...
53
3474
uvirithawakenedinprogress Beta MMH 2009-04-24 Unknown
54
3467
Underwater Mod Beta MMH 2009-11-17 Sladle A work in progress mod, aims to make the sea of Vvardenfell so much more interesting.  
   
Currently it -  
Adds a shipwreck, The Lady Farl, off the bitter coast. Its a treasure ship so there's good loot.  
Adds some dialogue, latest rumours, about...
55
3417
Tel Autochthon Beta MMH 2008-01-05 NewtC This is a mod that adds a huge telvanni tower to the game. This is a work in progress version. The quest is still not complete, but is extended. Tel Autochthon's directions are obtainable through asking telvanni about latest rumors. (This may take many diferrent telvanni.) The arena in the tower ...
56
3204
Ogre Races MMH 2009-04-06 Unknown Please note: This mod was transferred from Gamer's Roam after the site's closure.
No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users.


-------------------

...
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3203
Ogre Races MMH 2009-04-06 Unknown This is my very first race mod.

I updated it with the seamless meshes and the bb textures.

I did not bother fine tuning it because as stated above,it is my first thing that I made for morrowind.

I wanted it to stay true to that.

it includes the followin...
58
2921
Balmora West v2.1 Beta MMH 2013-03-20 Dave Foster Balmora West mod...currently work in progress. Creates the village to the west of the mountains with access being through an old egg mine that was previously closed by the council after egg production was stopped and the miners laid off. Currently, there are eight dwellings in the village, althou...
59
1814
Nerevar Guard Armor v1.0 Armor MMH 2009-04-06 DonTheDunmer ---Story

-----------
This mod is first taste at my summer outcoming Nerevarines Fortress. These armors and
weapons are from it. Finland version is coming out soon but English version is on the
progress and it will c...