# | Actions | Id | Name | Category | Site | Date | Author | Description | |
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1 | 15143 | Skill Progress | GHF | 2016-11-03 | ||||
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2 | 15142 | Skill Progress v2.0 | GHF | 2016-11-03 | ||||
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3 | 13346 | Tamriel Rebuilt Alpha Release | Landmasses | Fliggerty | 2014-01-05 | Tamriel Rebuilt | NOTE: this is an old version. As of 2017, the up-to-date alpha file is called TR_Preview.esp and is part of the main TR downloads. Tamriel Rebuilt: Alpha, 7 January 2014 This is a snapshot of some of the work in progress by the Tamriel Rebuilt team. It contains a significant portion of the western h... more |
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4 | 13171 | Main Quest Enhancers | Quests | Fliggerty | 2012-02-11 | Trainwiz | Ever thought that the main quest lacked a certain atmospheric quality? Didn't like that despite the ravings of the Sixth House getting stronger, you really didn't see them DO anything? Well MQE is my attempt to change that. It adds several plugins that will, as the main quest progresses, begin to... | |
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5 | 13119 | Skill Progress v2.0 | Tweaks | Fliggerty | 2013-08-07 | Fliggerty & Spirithawke | This mod adds a scroll to your inventory called "Progress Notes." It contains a list of all skills, and how much each one has increased since you last levelled up, as well as tells you the totals of the skills as they relate to a stat and the total skill points increased overall. The skills in th... | |
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6 | 13045 | Sixth House Melchoir | DonnerGott | Fliggerty | 2016-03-27 | DonnerGott | During the MQ, you may meet some Dreamer refugees; after the MQ, you get to have a Sixth House inspired Bar and Grill. A mod linked actively with the progress of the Main Quest. The PC can meet and assist some resistant Dreamers hiding in a shielded refuge. There are some quests and rewards invo... |
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7 | 12974 | UC: Nature | Models and Textures | Fliggerty | 2011-10-20 | Knots | UNIFICATION COMPILATION: NATURE by AOF, Apel, Ayse, Bloodinfested, CJW-Craigor, Earth_Wyrm, Evanmeisterx, Khalazza, Kieve, LestatDeLioncourt, Lord Gabryael, Nich, Papill6n, Plangkye, Qarl, Raptre, Rhymer, Slartibartfast, Taddeus, Vality, Vurt, Wollibeebee, & Zuldazug. Compiled by Knots. FEATURES: -... more |
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8 | 12973 | UC: Interface | Models and Textures | Fliggerty | 2012-01-27 | Knots | -UC Navigation: Nature | Armory | Interface UNIFICATION COMPILATION: INTERFACE by Alaisiagae, Anonymous, Hrnchamd, Knots, Marbred, Papill6n, Sir ßob, & Vurt. Compiled by Knots. FEATURES: -A dark red leather pattern for all modules, with a main menu intro to match -A high resolution replacement for ... more |
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9 | 12972 | UC: Armory | Models and Textures | Fliggerty | 2011-10-14 | Knots | -UC Navigation: Nature | Armory | Interface UNIFICATION COMPILATION: ARMORY by AOF, Bahamut, Baldurian, Baofu, Chainy, Danke, Darknut, Fallen One, Kane, Kalamestari_69, KINGPIX, Midgetalien, Oripher, Papill6n, Plangkye, Psymoniser, Saint_Jiub, StarX, & Wollibeebee. Compiled by Knots FEATURES: -Repl... more |
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10 | 12805 | Skill Progress | Fliggerty | Fliggerty | 2011-07-25 | Fliggerty | you last leveled up. This mod adds a scroll to your inventory called "Progress Notes." It contains a list of all skills, and how much each one has increased since you last leveled up. | |
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11 | 12751 | Wraith and Ori models | Midgetalien | Fliggerty | 2013-12-24 | Midgetalien | These models were made for a stargate mod that was being worked on in 2007. The mod creator dissapeared and progress on the mod stopped. All that remains are these models. I do not recall who made them - only that they were converted from max. The meshes were downloaded from a free model host... |
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12 | 12129 | DisplayCase plugin | Resources | MMH | 2009-05-12 | Indigo | This .esp file adds the Display Case to your list of activators. This plugin is not intended as a stand-alone, but rather as an additional resource, to be merged with mods-in-progress. To add a display case, you'll need to use the Construction Set, and place the activator of the display... | |
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13 | 12041 | Display Case | Resources | MMH | 2010-03-17 | Indigo | This .esp file adds the Display Case to your list of activators. This plugin is not intended as a stand-alone, but rather as an additional resource, to be merged with mods-in-progress. To add a display case, you'll need to use the Construction Set, and place the activator of the display case wher... | |
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14 | 11749 | Elderly NPC Heads Resource Pack | Resources | MMH | 2013-12-30 | SiriusSnape | This modder's resource pack including the meshes, textures and Photoshop files for elderly versions of every race. The Photoshop files are left in layers, so that facemakers can use the drag-and-drop effects to age progress their own faces. Credits for if you want to add them to plugins: | |
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15 | 11543 | Slower Skill Progression | Tweaks | MMH | 2012-07-04 | Nethellus | When I play Morrowind I often find myself at a very high level mastering most skills before I've barely had time to do anything. Getting a skill to 100 is something that can be done in a couple of in game days, and at that level you are supposed to be one of the best in the WORLD at that sk... | |
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16 | 11393 | Morrowind Decapitated | Tweaks | MMH | 2008-02-24 | Fliggerty | Morrowind Decapitated is my addition to the already good cap removing mods available. What makes this one different is that it utilizes existing game mechanics. What this means is that your skills will progress exactly as they always have. Falling, for example, will increase you... | |
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17 | 10730 | Ogre Clubs v1.0 | Weapons | MMH | 2009-05-12 | Darkon The Ancient | Let's face it the huge Ogre, whether Orc based or Imperial based, is kind of an "Uber" dude. So I thought that as Ogres were big into bashing they should have a real bad basher. So, this adds a barrel, beside the door, where you enter the Fighter's Guild in Balmora. The Barrel contains... |
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18 | 10729 | Ogre Clubs v.1.1 | Weapons | MMH | 2009-05-12 | Darkon The Ancient | Uses the Dreugh club nif, but has been substantially boosted. It bashes for 60 and has an OgreFire enchantment. Once enacted the clubs can be found in a barrle inside the door to the Fighter's Guild in Balmora | |
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19 | 10617 | Imperial Weapons | Weapons | MMH | 2007-07-11 | Holey Studios | This mod adds a few new weapons too the game. These weapons are given to you as you progress through the ranks of the Imperial Legion. When you attain the rank of spearman, you get an imperial spear and so on. Imperial archers also now wield imperial longbows instead of mere silver ones. None of ... | |
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20 | 10286 | Terragen v0.9.19 | Utilities | MMH | 2009-05-12 | Planetside Software | Terragen is a work-in-progress scenery generator. It is capable of photorealistic results for professional landscape visualization, special effects, art and recreation. Used to create terrains for use in the Serious Sam map editor |
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21 | 10062 | The Lost City v6.2 | Quests | MMH | 2013-03-09 | Atropos | In the main quest you will be hired on as a special agent for the east empire trading company. What they are looking for is someone who will take care of obstacles to their business. This includes rival factions, disgruntaled clients, spies and what not. As the qest progresses, they send you to f... | |
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22 | 9944 | Mar Lao | Quests | MMH | 2002-06-07 | moriarty | This mod creates a series of quests that begin when you ask a service enchanter for a "little advice". The quests are geared towards more powerful characters and get progressively harder. You shouldn't even start if you can't handle a Dremora Lord and the final f... | |
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23 | 9942 | Main Quest Enhancers | Quests | MMH | 2011-12-27 | Trainwiz | Ever thought that the main quest lacked a certain atmospheric quality? Didn't like that despite the ravings of the Sixth House getting stronger, you really didn't see them DO anything? Well MQE is my attempt to change that. It adds several plugins that will, as the main quest progresses, begin to... | |
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24 | 9839 | Caldera, Guild of Fighters v1.1 | Quests | MMH | 2012-08-24 | Cixe' | Its here 10 quests in a new guild of fighters in Caldera. The difficulty is a sliding scale. The quests start out simplistic like in Balmora, others are more difficult as you continue to progress. Some quests have multiple. So how do you start the quests? Visit Cald... |
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25 | 9838 | Caldera, Guild of Fighters | Quests | MMH | 2007-02-28 | Cixe' | Its here 10 quests in a new guild of fighters in Caldera. The difficulty is a sliding scale. The quests start out simplistic like in Balmora, others are more difficult as you continue to progress. Some quests have multiple. So how do you start the quests? Visit Caldera a... |
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26 | 9499 | Distant Land Fix v1.8 for MGE v3.5 | MWE, MWSE, MGE | MMH | 2007-09-13 | harlanrm | The development of MGE has progressed to the point where this fix is no longer needed. Most of the features described below have been incorporated into MGE 3.8 and later. As such this mod is no longer recommended for MGE versions 3.8 and above. Similar to Yacoby's Distant Land Interi... |
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27 | 8945 | New Solstheim Trees | Models and Textures | MMH | 2008-07-22 | theDRUNK_nord | This is a mod I made for my latest project that is still in progress. We aim on making a large continent using the Bloodmoon textures. It's kinda like skyrim, but it's not. It is in fact Altmora. Well anyway, we are in process of making the region called, The Breach. ... | |
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28 | 7886 | Less Generic NPC Project - Gnaar Mok | Miscellaneous | MMH | 2004-08-19 | The LGNPC Team | You know the drill by now. Unique dialogue for every NPC for every generic topic. Some features include a story-telling NPC whom you have to impress progressively so she'll continue her story, a small social quest, and all the usual new dialogue. The guards do... | |
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29 | 7794 | Gladiator | Miscellaneous | MMH | 2002-07-27 | Endrek | After travelling to Vivec with dreams of glorious battles in the arena, my hopes were shattered when I learned that there is no way to fight there on demand. This mod will allow you to fight battles in the Vivec arena. You will progress through a series of increasingly difficult battles until fin... | |
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30 | 7786 | Frostmoth Repaired | Miscellaneous | MMH | 2006-09-16 | Talthybius | This plugin repairs the walls of Fort Frostmoth as the Bloodmoon main quest progresses. Carius kept saying the Empire would fix the fort, but I guess they needed a little help. Changelog:0.31 -added construction clutter -changed Carius's dialogue |
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31 | 7664 | Community Splash Pack | Miscellaneous | MMH | 2006-11-19 | Aorawn | This adds twenty splashes for your viewing pleasure. All of them depict characters belonging to members of the community. I've tried to keep the feel as close as possible to Bethesda's. Check the Forumthread for screenies. You can check the progress of the next splash p... |
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32 | 7419 | Magicka Based Spell Advancement | Magic and Spells | MMH | 2009-04-09 | Azrael the Drooling | This mod attempts to change the way spell-based skill progression happens in Morrowind. When a spell is cast by the player, the mod calculates how much magicka the spell actually used. It uses a formula based on the player's skill level in the appropriate magical school to determi... | |
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33 | 7418 | Magicka Based Skill Progression v2.1 | Magic and Spells | MMH | 2013-03-23 | HotFusion4 | This mod makes magical skill progression based on the amount of magicka used, instead of number of spells cast. | |
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34 | 7417 | Magicka Based Skill Progression v1.1 | Magic and Spells | MMH | 2013-06-12 | HotFusion4 | This mod makes magical skill progression based on the amount of magicka used, instead of number of spells cast. | |
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35 | 7192 | RCsuns Unofficial Patch v1.4 | Gameplay | MMH | 2009-04-24 | Geoff Gillstedt | This plugin does many things. It limits the amount of money the player gets by not handing out as many easy-to-find magical itrems, makes the creatures more fierce, makes leveling a little slower due to more expensive training and slower skill progression | |
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36 | 7055 | Hardcore Levels v.2.12 | Gameplay | MMH | 2009-04-06 | Darkflame | This plugin changes the attribute multipliers you receive when levelling up, thus rendering the game much more difficult to progress through. Now the most you can add to any given attribute is 3 (in the original game it was 5). This gives attributes - such as strength = a much more realistic feel... | |
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37 | 7048 | Gladiator 5 | Gameplay | MMH | 2009-05-12 | Endrek | Gladiator 5 - a Morrowind plugin by Endrek After travelling to Vivec with dreams of glorious battles in the arena, my hopes were shattered when I learned that there is no way to fight there on demand. This mod will allow you to fight battles in the Vivec arena. You will progress throug... |
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38 | 7047 | Gladiator (final release) | Gameplay | MMH | 2009-04-06 | Endrek | Gladiator - a Morrowind plugin by Endrek After travelling to Vivec with dreams of glorious battles in the arena, my hopes were shattered when I learned that there is no way to fight there on demand. This mod will allow you to fight battles in the Vivec arena. You will progress through ... |
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39 | 7041 | Galsiah's Character Development (GCD) v1.08 Patch | Gameplay | MMH | 2013-03-04 | Galsiah | The Morrowind only 1.08 patch is untested so far, but should work well. A patch for all 1.07 versions is now out. Adding it to a game in progress is fine - it must load after GCD. This patch fixes the level graphic update so that it works smoothly without requiring player interven... |
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40 | 7038 | Galsiah's Character Development (GCD) v1.05 | Gameplay | MMH | 2009-04-24 | Galsiah | Galsiah’s Character Development (GCD) redefines the levelling system of Morrowind. It aims to produce diverse characters with strengths and weaknesses, to make character progression seamless, and to remove artificial limits from character stats. I have aimed to preserve game balance: with d... | |
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41 | 7037 | Galsiah's Character Development (GCD) v1.04 | Gameplay | MMH | 2009-04-24 | Galsiah | Galsiah’s Character Development (GCD) redefines the levelling system of Morrowind. It aims to produce diverse characters with strengths and weaknesses, to make character progression seamless, and to remove artificial limits from character stats. I have aimed to preserve game balance: with d... | |
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42 | 7036 | Galsiah's Character Development (GCD) v1.03 | Gameplay | MMH | 2009-04-24 | Galsiah | Galsiah’s Character Development (GCD) redefines the levelling system of Morrowind. It aims to produce diverse characters with strengths and weaknesses, to make character progression seamless, and to remove artificial limits from character stats. I have aimed to preserve game balance: with d... | |
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43 | 7035 | Galsiah's Character Development (GCD) v1.02 | Gameplay | MMH | 2009-04-24 | Galsiah | Galsiah’s Character Development (GCD) redefines the levelling system of Morrowind. It aims to produce diverse characters with strengths and weaknesses, to make character progression seamless, and to remove artificial limits from character stats. I have aimed to preserve game balance: with d... | |
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44 | 7034 | Galsiah's Character Development (GCD) v1.01 | Gameplay | MMH | 2009-04-24 | Galsiah | Galsiah’s Character Development (GCD) redefines the levelling system of Morrowind. It aims to produce diverse characters with strengths and weaknesses, to make character progression seamless, and to remove artificial limits from character stats. I have aimed to preserve game balance: with d... | |
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45 | 7033 | Galsiah's Character Development (GCD) v1.0 | Gameplay | MMH | 2009-04-24 | Galsiah | Galsiah’s Character Development (GCD) redefines the levelling system of Morrowind. It aims to produce diverse characters with strengths and weaknesses, to make character progression seamless, and to remove artificial limits from character stats. I have aimed to preserve game balance: with d... | |
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46 | 7016 | Failure Based Progress Caps Remover | Gameplay | MMH | 2009-04-06 | Jilin | I've broke the morrowind system of leveling and replace by this one : - all skill progress count for level - combat skill & magic skill ( use weapon & use magic ) grow with failure only - training for you, not for leveling - for each level, you have 3 x 1 token to s... |
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47 | 7015 | Failure Based Progress | Gameplay | MMH | 2009-04-06 | Jilin | I've broke the morrowind system of leveling and replace by this one : - all skill progress count for level - combat skill & magic skill ( use weapon & use magic ) grow with failure only - training for you, not for leveling - for each level, you have 3 x 1 token to s... |
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48 | 6749 | Cair Paravel | Factions | MMH | 2007-09-25 | Lady Galadriel | **Note: If you are installing this mod with a game in progress (ie. not a new character) I highly suggest running Morrowind Enchanted Editor and open the savegame you are playing, then checking the cell, Ebonheart, Grand Council Chambers, and deleting it. |
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49 | 4567 | Sinking Gondola Fix | Bugfixes | MMH | 2003-05-05 | scruggs | Have you noticed the way those gondolas in Vivec slowly start tilting out of the water as your game progresses? This very simple mod fixes that problem. | |
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50 | 4356 | Skill Progress | Books | MMH | 2009-07-20 | Fliggerty | Sometimes it is handy to know exactly which skills you have increased since you last leveled up. This mod adds a scroll to your inventory called "Progress Notes." It contains a list of all skills, and how much each one has increased since you last leveled up. |
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51 | 3809 | Island fever episode1 | Total Conversion | MMH | 2010-04-21 | psychadelicpolarbear | Work in progress... Your boat has crashed on an island,and a couple of people where on your boat with you.Find a way off the isand or try to survive. |
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52 | 3631 | Black Market v0.1 | Stores and Merchants | MMH | 2013-04-16 | Mode_Locrian | The economy in Vvardenfell is a bit odd, to say the least. At a certain point in every character's progression, it becomes impossible to sell the items that one acquires while adventuring at anywhere near their value, without resorting to Creeper and/or the Mudcrab. This is both ... | |
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53 | 3474 | uvirithawakenedinprogress | Beta | MMH | 2009-04-24 | Unknown | ||
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54 | 3467 | Underwater Mod | Beta | MMH | 2009-11-17 | Sladle | A work in progress mod, aims to make the sea of Vvardenfell so much more interesting. Currently it - Adds a shipwreck, The Lady Farl, off the bitter coast. Its a treasure ship so there's good loot. Adds some dialogue, latest rumours, about... |
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55 | 3417 | Tel Autochthon | Beta | MMH | 2008-01-05 | NewtC | This is a mod that adds a huge telvanni tower to the game. This is a work in progress version. The quest is still not complete, but is extended. Tel Autochthon's directions are obtainable through asking telvanni about latest rumors. (This may take many diferrent telvanni.) The arena in the tower ... | |
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56 | 3204 | Ogre | Races | MMH | 2009-04-06 | Unknown | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- ... |
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57 | 3203 | Ogre | Races | MMH | 2009-04-06 | Unknown | This is my very first race mod. I updated it with the seamless meshes and the bb textures. I did not bother fine tuning it because as stated above,it is my first thing that I made for morrowind. I wanted it to stay true to that. it includes the followin... |
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58 | 2921 | Balmora West v2.1 | Beta | MMH | 2013-03-20 | Dave Foster | Balmora West mod...currently work in progress. Creates the village to the west of the mountains with access being through an old egg mine that was previously closed by the council after egg production was stopped and the miners laid off. Currently, there are eight dwellings in the village, althou... | |
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59 | 1814 | Nerevar Guard Armor v1.0 | Armor | MMH | 2009-04-06 | DonTheDunmer | ---Story
----------- This mod is first taste at my summer outcoming Nerevarines Fortress. These armors and weapons are from it. Finland version is coming out soon but English version is on the progress and it will c... |