Here you can select the number of cards to be placed in a row for each of supported screen resolutions. Your current resolution is highlighted in this way.
From Readme
A Call To Issilar fixed - moved
A sligthy changed/fixed versi... more
From Readme
A Call To Issilar fixed - moved
A sligthy changed/fixed version paying homage to a great classic mod I just played, relocated to the far south-east, so to be compatible with Silgrad Tower and the like.
If you like Argonians you'll love the atmosphere (...
Readme A_Flock_Of_Seagulls.rar
A mod by Cait, Abot and TextureFreak. Thank... more
Readme A_Flock_Of_Seagulls.rar
A mod by Cait, Abot and TextureFreak. Thanks for downloading it.
------
Introduction.
The sound of a seagull shriek rips apart the comfortable silence and peacefulness of the early morning. Graciously she soar...
I added a little snippet of "Advanced Herbalism (TR & BM)" script into "Abo... more
I added a little snippet of "Advanced Herbalism (TR & BM)" script into "Abot's Water Life" alga plant scripting, and made unique seeds for each of them so they could be grown at will instead of having to swim around for 20 minutes for a chance for alga to spawn. This mod requires both of those.
This is probably just for people who liked my other silt striders and gondo... more
This is probably just for people who liked my other silt striders and gondoliers mods.
You can now also travel by boat in real time, and dismount anywhere in between trip starting and ending points (e. g. you can take the boat from Ebonheart to Hla Oad and waterwalk/swim to Seyda Neen ...
The Elder Scrolls III MORROWIND: Gondoliers
USAGE:
Tribunal or Bloodmoon s... more
The Elder Scrolls III MORROWIND: Gondoliers
USAGE:
Tribunal or Bloodmoon scripting engine required
Tribunal and/or Bloodmoon.esm loading not required
If you are using Redesigned Vivec.esp or PW_Redesigned Vivec-Vivec_Expansion.esp load abotGondoliersRV.esp, else lo...
Talk or bribe the ashlander guar tamers to reveal the secrets of smart moun... more
Talk or bribe the ashlander guar tamers to reveal the secrets of smart mountable guars...
README
Link
Changelog:
1.17
- fixed maximum fatigue display
- reduced clicking delay in the adjust mounting position menu
- fixed reset NPC mounting pos...
abot
Posted 04 November
2010 - 07:04 AM
I don't know if my relocation of Tu... more
abot
Posted 04 November
2010 - 07:04 AM
I don't know if my relocation of Tusar ( cells 2,26 - 7,31 ) is compatible with Deux Ex Machinia, anyway link for anybody interested (no guarantee it works as I did not play through it already).
http://www.mediafire.com/?2cn9epksf64o410
After endless cries about Cliffracers, one of the deadric gods decided to t... more
After endless cries about Cliffracers, one of the deadric gods decided to turn all cliffracers into small harmless little birds.
I actually turned the mesh for cliffracers to a bird model from abot's "Waabg" mod. And I have set fight to lower levels so they won't attack y...
Among the items brought to Morrowind by the empire, sextants are perhaps th... more
Among the items brought to Morrowind by the empire, sextants are perhaps the most valued... expecially by pawnbrokers who eagerly try to buy them from any drunken imperial sailor they meet
To use a sextant, equip it and press sneak
Tribunal/Bloodmoon engine require
Tribunal/Bloodmoon engine required
Among the items brought to Morrowind by... more
Tribunal/Bloodmoon engine required
Among the items brought to Morrowind by the empire, sextants are perhaps the most valued... especially by pawnbrokers who eagerly try to buy them from any drunken imperial sailor they meet.
This plugin adds to Morrowind several sextants, al...
A personal mod hand-placing sharks to the seas surrounding Vvardenfell. I ... more
A personal mod hand-placing sharks to the seas surrounding Vvardenfell. I liked ABoT's Water Life, but decided I'd prefer to lose the FPS hit and keep the sharks. The sharks themselves are the work of Cait.
I wanted to travel Morrowind on top of a real Silt Strider so strongly, and... more
I wanted to travel Morrowind on top of a real Silt Strider so strongly, and after years waiting for some similar mod to be completed, I decided to try myself.
To enjoy the scenic trips use the caravaner "- scenic travel" dialog topic.
Changelog:
1.10
- compatibilit...
I wanted to travel Morrowind on top of a real Silt Strider so strongly, and... more
I wanted to travel Morrowind on top of a real Silt Strider so strongly, and after years waiting for some similar mod to be completed, I decided to try myself.
To enjoy the scenic trips use the caravaner "- scenic travel" dialog topic.
abotSiltStriders.esp needs Tribunal or B...
I wanted to travel Morrowind on top of a real Silt Strider so strongly, and... more
I wanted to travel Morrowind on top of a real Silt Strider so strongly, and after years waiting for some similar mod to be completed, I decided to try myself.
To enjoy the scenic trips use the caravaner "- scenic travel" dialog topic.
abotSiltStriders.esp needs Tribunal or B...
A little tweak to a couple of SWG skies 3 meshes, for a flickering stars ef... more
A little tweak to a couple of SWG skies 3 meshes, for a flickering stars effect.
You obviously need
SWG skies 3 installed,
then try replacing
Data Files\Meshes\sky_night_01.nif
Data Files\Meshes\sky_night_02.nif
The problem of people blocking your way in narrow passages is a little anno... more
The problem of people blocking your way in narrow passages is a little annoying in Morrowind.
NPC will have the "- Take my place" dialog topic, and friendly NPCs should take your place when asked.
Credits:
This mod is clearly inspired by Noirgrim's NPC Move mod, and w...
Elder Scrolls III Morrowind
TEL NECHIM
version 1.3 (July 2007)
by Antisca... more
Elder Scrolls III Morrowind
TEL NECHIM
version 1.3 (July 2007)
by Antiscamp ([email protected]) 2007
Moved for compatibility with Tamriel Rebuilt, and given Necessities of Morrowind support, by abot
If you are using NOM3.x, load:
Tel Ne...
When something is amusing, they used to say "Tempus fugit".
Now you can tak... more
When something is amusing, they used to say "Tempus fugit".
Now you can take your time...
This plugin adds to the player menu a ring called "Tempus Fugit" that allows to change the game time/real time factor. The ring is not intended, nor has a lot of use for cheating, as real tim...
This plugin adds to the player menu a ring called "Tempus Fugit" that allow... more
This plugin adds to the player menu a ring called "Tempus Fugit" that allows one to change the game time/real time factor.
The ring is not intended for, nor has a lot of use for, cheating, as real time combats/operations are not time scaled.
It's purpose is to allow a more realist...
Embark on a new Journey
In the obscurity of an Outer Element
I came across ... more
Embark on a new Journey
In the obscurity of an Outer Element
I came across a Face
from my own Inner Soul...
The Black Mill
a story by Bilbo Willowtree
2015 changes - soundgen bug fixed, more cleaning, thanks lpkchri1!
Still not tested much /abot
This is my "atmospheric" version of thunders & lightnings, inspired by Jac'... more
This is my "atmospheric" version of thunders & lightnings, inspired by Jac's Lightning Strike mod. I think the result is worth sharing, anyway if you want more/easier configuration options I suggest you use the excellent Lightning Strike mod by Jac instead of this mod.
[ur...
Experimental mod trying to do unused TR_Po_WaterSoundV4 script job differen... more
Experimental mod trying to do unused TR_Po_WaterSoundV4 script job differently.
Replaces most TR static water meshes with activators emulating water splashing sounds.
Requires Tamriel Rebuilt - Sacred East v1.5
Pros: works with Dongle's meshes without needing speci...
Water Life is an attempt to mix the scripting techniques developed in
the "... more
Water Life is an attempt to mix the scripting techniques developed in
the "Where are all bird going?" plugin with the best aquatic creature
modding resources to bring more life into Morrowind waters.
This plugin mainly adds to Morrowind (most) peaceful aquatic creatures
based ...
Water Life is an attempt to mix the scripting techniques developed in the "... more
Water Life is an attempt to mix the scripting techniques developed in the "Where are all bird going?" plugin with the best aquatic creature modding resources to bring more life into Morrowind waters.
This plugin mainly adds to Morrowind (most) peaceful aquatic creatures based on the wo...
The Elder Scrolls III MORROWIND: Water Life Version 1.12 by abot
Tribunal O... more
The Elder Scrolls III MORROWIND: Water Life Version 1.12 by abot
Tribunal OR Bloodmoon engine required
Water Life is an attempt to mix the scripting techniques developed in the "Where are all bird going?" plugin with the best aquatic creature modding resources to bring more life i...
Water Life is an attempt to mix the scripting techniques developed in the "... more
Water Life is an attempt to mix the scripting techniques developed in the "Where are all bird going?" plugin with the best aquatic creature modding resources to bring more life into Morrowind waters.
This plugin mainly adds to Morrowind (most) peaceful aquatic creatures based on the ...
Water Life is an attempt to mix the scripting techniques developed in the "... more
Water Life is an attempt to mix the scripting techniques developed in the "Where are all bird going?" plugin with the best aquatic creature modding resources to bring more life into Morrowind waters.
This plugin mainly adds to Morrowind (most) peaceful aquatic creatures based on the wonderfu...
Where are all birds going?
An attempt to bind flawed Morrowind AI to bring ... more
Where are all birds going?
An attempt to bind flawed Morrowind AI to bring life to most beautiful birds.
models & textures:
birds: Lady Eternity & Proudfoot (Dragon's Breech mod)
meat: Cait
sounds: various sources
Tribunal engine or better req.
Where are all birds going?
An attempt to bind flawed Morrowind AI to bring ... more
Where are all birds going?
An attempt to bind flawed Morrowind AI to bring life to most beautiful birds.
models & textures:
birds: Lady Eternity & Proudfoot (Dragon's Breech mod)
meat: Cait
sounds: various sources
Tribunal engine or better req.
Where are all birds going? v1.1
An attempt to bind flawed Morrowind AI to b... more
Where are all birds going? v1.1
An attempt to bind flawed Morrowind AI to bring life to most beautiful birds.
birds: Lady Eternity & Proudfoot (Dragon's Breech)
meat: Cait
sounds: various sources
Where are all birds going? v1.4
An attempt to bind flawed Morrowind AI to b... more
Where are all birds going? v1.4
An attempt to bind flawed Morrowind AI to bring life to most beautiful birds.
birds: Lady Eternity & Proudfoot (Dragon's Breech)
meat: Cait
sounds: various sources
Where are all birds going? An attempt to bind flawed Morrowind AI to
bring ... more
Where are all birds going? An attempt to bind flawed Morrowind AI to
bring life to most beautiful birds.
This plugin adds to Morrowind peaceful flying animals based on the
wonderful models & textures by Lady Eternity & Proudfoot, Cait Sith,
Thaedyn Vyr & Kacper/Kagz, Daduke.
Where are all birds going? An attempt to bind flawed Morrowind AI to bring ... more
Where are all birds going? An attempt to bind flawed Morrowind AI to bring life to most beautiful birds.
This plugin adds to Morrowind peaceful flying creatures based on the wonderful models & textures by Lady Eternity & Proudfoot (Dragon's Breech mod), Cait Sith, Thaedyn Vyr,Kacper ...
Where are all birds going? An attempt to bind flawed Morrowind AI to bring ... more
Where are all birds going? An attempt to bind flawed Morrowind AI to bring life to most beautiful birds.
This plugin adds to Morrowind peaceful flying birds based on the wonderful models & textures by Lady Eternity & Proudfoot (Dragon's Breech mod).
Tribunal/Bloodmoon engine...
Replaces some nord and imperial style with scripted dynamic glowing windows... more
Replaces some nord and imperial style with scripted dynamic glowing windows & lights, affecting mostly Seyda Neen, Pelagiad, Caldera, Dagon Fel.
Tamriel Rebuilt version affects also Helnim, Firewatch, Bal Oyra
Compatible/expansion to Windows Glow by Max a.k.a. ~NOBODY~
Compat...
Replaces some nord and imperial style with scripted dynamic glowing windows... more
Replaces some nord and imperial style with scripted dynamic glowing windows & lights, affecting mostly Seyda Neen, Pelagiad, Caldera, Dagon Fel.
Tamriel Rebuilt version affects also Helnim, Firewatch, Bal Oyra etc.
Compatible/expansion to Windows Glow by Max a.k.a. ~NOBODY~
C...
DESCRIPTION:
Replaces some nord and imperial style with scripted dynamic gl... more
DESCRIPTION:
Replaces some nord and imperial style with scripted dynamic glowing windows & lights, affecting mostly Seyda Neen, Pelagiad, Caldera, Dagon Fel.
Tamriel Rebuilt version affects also Helnim, Firewatch, Bal Oyra
Compatible/expansion to Windows Glow by Max a.k.a. ~N...