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1 | 12379 | Runi's Bits v 1.0 | Resources | MMH | 2009-04-06 | Runi | This modder's resource contains new models by Runi. It is unclear whether Runi wanted them generally released or not, and he cannot be contacted at the moment. If the intent was not to release them generally, they will be taken down from public mirrors. These items w... | |
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2 | 12025 | RR's Inn | Resources | MMH | 2010-06-15 | Samurai1 | So far, all this is, is a 3-floor inn with 2 floors of rooms and 1 floor for the bar area. There is also going to be a basement level so really it is a 4-floor building.It is a Modders Resource at the moment as it is only the raw interior, there are some lights, rugs, and the first floor has one ... | |
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3 | 11984 | Ghoul | Resources | MMH | 2011-06-23 | CaptainZaltan | Another undead from my lost mod. A 'paralyze on touch' spell effect would be great for this guy. Also, he has a cool Idle animation where he jumps to the ceiling, hangs out for a moment and than jumps back down. This only works in corridors of a specific height so it may take some trial and error... | |
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4 | 10888 | The Weapon and Armor Shop v1.2 | Weapons | MMH | 2008-04-30 | Cygnus | This mod adds the Weapon Shop to the game, as well as a bunch of new weapons and shields. A rather generic name, but I couldnt think of anything else (at that moment.) To play this mod, head over to Vivec, Hlaalu Plaza on the left (or right if you come in the other set of doors) Is the door to Th... | |
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5 | 10196 | MoM - Maps of Morrowind v1.1 | Utilities | MMH | 2012-06-04 | Jack Pot | This is a toolkit that lets you use the "createmaps" feature of Morrowind to create proper maps complete with indices for locations and NPC's. As it uses *your* game setup, all of the (added) locations and NPC's will be mapped as well. It comes with an example map of MW GOTY plus TR1 & 2 but ther... | |
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6 | 10184 | Maps of Morrowind - MoM v1.0 | Utilities | MMH | 2011-06-11 | Jack Pot | This is a kit of a little program which extracts all teleporting door and NPC locations out of a Morrowind game (including all loaded plugins!) and dumps them to a *.htm-file, and a webpage with some JavaScript which makes these *htm-files an index to maps created by the "createmaps" function of ... | |
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7 | 9782 | Wanderers of Solstheim v1.1 | NPCs | MMH | 2013-05-10 | ManaUser | This mod adds random friendly NPCs to the wilderness of Solstheim. Somewhat like Morrowind Comes alive only for Solstheim. I got the idea when, while wandering the island, I spotted an person ahead. For a moment I wondered if should approach and see who they were. Then I... |
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8 | 9677 | More NPCs | NPCs | MMH | 2004-06-09 | Eternalsteelfan | This small mod places 71 NPC across Vvardenfell. They are everywhere and you should begin to see them the moment you load a game. The AI and dialog all match the location and should fit in the game seemlessly. I noticed jails were mostly bare so I added a good few to previousl... | |
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9 | 9578 | Capital Guard Addon | NPCs | MMH | 2010-04-08 | Captain Teddy | This mod is (at the moment) a very minor NPC tweak, that adds quorn's Imperial chain resource (which adds boots and gauntlets). You may find the armor for sale in various places (Imperial Forts generally) I believe I added to an Imperial armor leveled list as well. The armor may also be found on ... | |
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10 | 9508 | Improved Alcohol Effects v1.1 | MWE, MWSE, MGE | MMH | 2013-06-12 | Timeslip | This mod adds a few scripts that cause blurred vision, staggering and blindness when drinking alcohol. The alcohol potions themselves aren't scripted, and so will stack normally. Staggering is achieved by randomizing the movement controls. One moment you might find that 'w' moves you backwards, a... | |
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11 | 8159 | Tetris | Miscellaneous | MMH | 2004-08-05 | Graphite | Located on the hillsides near Gnisis you can find the Halls of Tetris, home of a fully functional game of tetris. Upon entry, just wait a moment for the game to initialise and, once this is done, just hit one of the buttons before you to start the game and have some fun. Enjoy! | |
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12 | 7937 | MoM | Miscellaneous | MMH | 2009-05-12 | wizz@rd |
* * * Maps of Morrowind * * * * by wizz@rd * * * For a detailed installation description, look at www.ni-te.de/documentation... |
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13 | 7255 | Temperature v1.13 | Gameplay | MMH | 2009-05-12 | Zappara | This plugin adds Temperature values and temperature effects to Morrowind. Only player is affected. There is also a new item that let's you check the temperature. Dwemer Thermometer can be found in Seyda Neen, Census and Excise Office on Captain's table. Temperature values normally are ... |
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14 | 7132 | momoney 0604 | Gameplay | MMH | 2009-04-24 | Threesixty | Gives most of the barter screens more cash. It's not a massive increase, just enough to sell some expensive items. I increased the NPC's who had over 1000 credits by a factor of "about" 2 thru 4. The highest I found in the default game was "about" 9,000. | |
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15 | 6318 | Pocket Pals Base Pack 21 v1.4 | Creatures | MMH | 2009-05-12 | Andoreth | Title: Pocket Pals Modules, Full Versions 1.4 Creator: andoreth email: [email protected] (at the moment), or contact via pm at the modding forum at morrowind.com. Dependencies: Tribunal is Required for all modules. The Skill Base.esm and the ... |
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16 | 6317 | Pocket Pals - Undead Alive! | Creatures | MMH | 2009-05-12 | Andoreth | Adds creatures to the Pocket Pals system. Requires the Pocket Pals Base Pack. Pocket Pals - Undead Alive! v1.4 Author: Andoreth email: [email protected] (at the moment), or contact via pm at the modding forum at morrowind.com. Require... |
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17 | 6315 | Pocket Pals - Sea and Sky! | Creatures | MMH | 2009-05-12 | Andoreth | Adds creatures to the Pocket Pals system. Requires the Pocket Pals Base Pack. Pocket Pals - Sea and Sky! v1.4 Author: Andoreth email: [email protected] (at the moment), or contact via pm at the modding forum at morrowind.com. Requireme... |
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18 | 6313 | Pocket Pals - Pocket Gods! | Creatures | MMH | 2009-05-12 | Andoreth | Adds creatures to the Pocket Pals system. Requires the Pocket Pals Base Pack. Pocket Pals - Pocket Gods! v1.4 Author: Andoreth email: [email protected] (at the moment), or contact via pm at the modding forum at morrowind.com. Requireme... |
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19 | 6310 | Pocket Pals - Mournhold Mayhem! | Creatures | MMH | 2009-05-12 | Andoreth | Adds creatures to the Pocket Pals system. Requires the Pocket Pals Base Pack. Pocket Pals - Mournhold Mayhem! v1.4 Author: Andoreth email: [email protected] (at the moment), or contact via pm at the modding forum at morrowind.com. Requ... |
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20 | 6309 | Pocket Pals - Mostly Mammals! | Creatures | MMH | 2009-05-12 | Andoreth | Pocket Pals - Mostly Mammals! v1.4 Author: Andoreth email: [email protected] (at the moment), or contact via pm at the modding forum at morrowind.com. Requirements: Tribunal.esm Pocket Pals - Skill Base.esm Pocket Pals - Names!.esm |
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21 | 6306 | Pocket Pals - Kwama Queendom! | Creatures | MMH | 2009-05-12 | Andoreth | Adds creatures to the Pocket Pals system. Requires the Pocket Pals Base Pack. Pocket Pals - Kwama Queendom v1.4 Author: Andoreth email: [email protected] (at the moment), or contact via pm at the modding forum at morrowind.com. Require... |
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22 | 6305 | Pocket Pals - Dwemer Mechs! | Creatures | MMH | 2009-05-12 | Andoreth | Adds creatures to the Pocket Pals system. Requires the Pocket Pals Base Pack. Pocket Pals - Dwemer Mechs! v1.4 Author: Andoreth email: [email protected] (at the moment), or contact via pm at the modding forum at morrowind.com. Requirements: ... |
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23 | 6304 | Pocket Pals - Deadly Daedra! | Creatures | MMH | 2009-05-12 | Andoreth | Adds creatures to the Pocket Pals system. Requires the Pocket Pals Base Pack. Pocket Pals - Deadly Daedra! v1.4 Author: Andoreth email: [email protected] (at the moment), or contact via pm at the modding forum at morrowind.com. Requirements: ... |
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24 | 6302 | Pocket Pals - Bloodmoon Knights! | Creatures | MMH | 2009-05-12 | Andoreth | Adds creatures to the Pocket Pals system. Requires the Pocket Pals Base Pack. Pocket Pals - Bloodmoon Knights! v1.4 Author: Andoreth email: [email protected] (at the moment), or contact via pm at the modding forum at morrowind.com. Requirements: |
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25 | 6300 | Pocket Pals - Ash Clan! | Creatures | MMH | 2009-05-12 | Andoreth | Adds creatures to the Pocket Pals system. Requires the Pocket Pals Base Pack. Pocket Pals - Ash Clan! v1.4 Author: Andoreth email: [email protected] (at the moment), or contact via pm at the modding forum at morrowind.com. Requi... |
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26 | 5146 | Momoney | Cheats | MMH | 2002-06-04 | Threesixty | ||
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27 | 4207 | Morrowind Walkthrough and FAQ v1.7 | Tutorials | MMH | 2009-05-12 | Stevmill aka Steve Miller | This is not a complete Walkthrough for every quest and side quest in the game (at least not yet), but at the moment just the main quest needed to finish the game, and the Fighters Guild. Later on I will add lists for the other guild quests and misc. quests found throughout the game. This FAQ was ... | |
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28 | 4206 | Morrowind Walkthrough and FAQ v1.7 | Tutorials | MMH | 2013-05-20 | Steve Miller | Welcome and thank you for reading my second FAQ: Elder Scrolls 3: Morrowind "The Walkthrough and FAQ". This is not a complete Walkthrough for every quest and side quest in the game (at least not yet), but at the moment just the main quest needed to finish the game, and the Fighters Guild. Later o... | |
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29 | 4122 | Warhammer Total Conversion | Total Conversion | MMH | 2009-01-28 | Magius | Please remember, this is just a beta. At the moment this mod contains no quests. I wanted to upload this to show people what I have done. At the moment this mod contains few special things: -Naval Battles -Duels... |
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30 | 3858 | ModernWind ALPHA | Total Conversion | MMH | 2007-10-03 | longears34 | I'm sorry but no screenies due to the speed of my PC at the moment. this mod is full of glitches. Welcome to modernwind, adding things like guns and [drivable] cars (cars coming soon) Timeline in readme. I can't think of anything to p... |
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31 | 3385 | Slayer Race and Soul Reaver | Races | MMH | 2008-04-26 | Cygnus | This is my first two mods ever relesased so go easy on me please. The Image is not a very good one of a slayer first hes masked second hes in sneak so you cant see how tall they are, but at the moment its the only one I have, also something you cant see is that they are male only. |
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32 | 3326 | Playable Tree Race | Races | MMH | 2011-03-19 | MoonImover | Adds trees with Dunmer heads as a playable race. They are weak to fire and blight, but have a powerful paralysis spell (after all, would you not pause and stare for a moment if a tree with a head and a sword walked up to you?) Their skills and attributes are balance... |
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33 | 2944 | BodyBuilderBETA | Beta | MMH | 2009-04-24 | Jason Leigh Barnes | This script allows the player to increase/decrease his stats by what he/she does. Only the physical stats are done at the moment. So this mod favors melee types. | |
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34 | 2214 | Sheikizza's Aedric Crystal Armor | Armor | MMH | 2009-04-24 | Sheikizza Icemane | This mod adds to TESCS a complete set of male and female Aedric Crystal armour. These items have not been added to any merchants or to any other location in Vvardenfell so far. They live only in TESCS at the moment, until you decide to place them in your game using either the construction set, or... | |
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35 | 1900 | Othrond | Houses | MMH | 2003-12-22 | Rune | My first submitted mod. It's not really much, just a three room cave in West Gash, -15, 13. I like it though, it's sort of different from all the houses in Balmora at the current moment. It would be good for a sort of ranger or other sort of independent character, in my opin... | |
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36 | 1476 | Kahleigh's Retreat v1.1 | Houses | MMH | 2009-04-06 | kwshipman | Kahleigh's Retreat is a small house mod located in Caldera, just behind the Guild of Mages. At the moment there are no quests or cost to obtain the house. Just open the door and move in. You will find a teleport ring on the mantle in the main room that will bring you back from anywhere. | |
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37 | 1475 | Kahleigh's Retreat v1.0 | Houses | MMH | 2009-04-06 | kwshipman | Kahleigh's Retreat is a small house mod located in Caldera, just behind the Guild of Mages. At the moment there are no quests or cost to obtain the house. Just open the door and move in. You will find a teleport ring on the mantle in the main room that will bring you back from anywhere. | |
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38 | 1230 | Gnaar Mok Shack v1.0 | Houses | MMH | 2013-03-15 | Podesta | This mod adds a small player shack, called 'run-down shack' imaginativly enough, just south(ish) of Gnaar Mok. I know there are many mods like this one, but anything more complex is a bit above at the moment (after all this is only my second mod) and thought I should practice and get some critici... | |
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39 | 1229 | Gnaar Mok Shack | Houses | MMH | 2009-10-25 | Podesta | This mod adds a small player shack, called 'run-down shack' imaginativly enough, just south(ish) of Gnaar Mok. I know there are many mods like this one, but anything more complex is a bit above at the moment (after all this is only my second mod) and thought I should practice and get some critici... | |
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40 | 506 | Auto Alchemy Lab Beta | Items | MMH | 2009-04-06 | Andoreth | Title: Auto Alchemy Lab Beta Creator: andoreth email: [email protected] (at the moment), or contact via pm at the modding forum at morrowind.com. Dependencies: Tribunal OR Tribunal AND Bloodmoon required. This mod is designed for use with [url=download-... |