Category | Mods |
Buildings | 339 |
Id | Name | Category | Site | Link | Author | Date | Description |
13397
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Walled City of Balmora | Buildings | Fliggerty | *940 | Hargreth, Arcimaestro Antares, Lucien Fairfax, WHReaper | 2013-12-06 | =========== Walled City of Balmora 1.6c # Introduction This mod adds a wall around the entire city, with 5 guard towers... |
13396
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Visible Mournhold Temple | Buildings | Fliggerty | *696 | Lendrik | 2012-09-14 | Visible Mournhold Temple v1.0 ----------------------------------------------------------------------------------- Requirements: Tribunal Description: This mod makes the Mournhold Temple spires, as well as... |
13395
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The Doors - Caldera | Buildings | Fliggerty | *942 | Arcimaestro Antares, WHReaper | 2013-12-06 | The Doors - Caldera, Walls 1.3 Introduction This mod adds some city doors to the city of Caldera and a few ... |
13394
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The Doors - Ald-ruhn | Buildings | Fliggerty | *941 | Arcimaestro Antares, WHReaper | 2013-12-06 | The Doors - Ald-ruhn 1.4 Introduction This mod adds city doors to the city of Ald-ruhn and complete ... |
13393
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The City of Balmora | Buildings | Fliggerty | *1152 | SYMBIOTE DINOSAUR | 2015-09-30 | This city overhual adds many details and buildings that I decided Balmora was lacking. Now Balmora is more detailed and has new buildings, however most of these new buildings are not accessable for the main reason that I hate doing the same interior over and over again, how I handled this is that... |
13392
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The City of Ald-ruhn | Buildings | Fliggerty | *1147 | SYMBIOTE DINOSAUR | 2015-09-03 | This is a project I started to expand one of my favorite places in the game and make it into a city instead of a town. I used vanilla and Tamriel Rebuilt assets to accomplish my project. I believe this mod will help make Ald-Ruhn worthy of the Redoran name. Several buildings and interiors have ... |
13391
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Ruby Inn 1.0 | Buildings | Fliggerty | *570 | Crankgorilla | 2011-10-26 | Designed for Vos to be a little bit crazy, a crossroads of all peoples going to and from destinations. Many customers to interact with. The bar is stocked up with an excellent variety of beverages. It meant to be humourous and rough, like a location of this type would be. You get your own room if... |
13390
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Racer's Roost | Buildings | Fliggerty | *938 | Baratheon79, Papill6n and WHReaper | 2013-12-06 | Racer's Roost 1.3 Introduction This mod adds a small tavern named the "Racer's Roost" in Hla Oad... |
13389
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Morrowind Redecorated - Balmora | Buildings | Fliggerty | *861 | Lucevar | 2013-07-16 | Lore-friendly, atmospheric enhancements to many Balmora interiors, to reflect the personality and social status of their owners, make them feel lived in and in some cases, to give NPCs somewhere to sleep! Requirements: Morrowind Tribunal The mod uses some fu... |
13388
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More Inns | Buildings | Fliggerty | *939 | LegoManIAm94, Spirithawke, WHReaper | 2013-12-06 | More Inns 2.1d Introduction This mod adds more places to rent a bed. You can now sleep at the fo... |
13387
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Illy's Bedspreads | Buildings | Fliggerty | *1108 | Illuminiel | 2015-05-16 | "Illy's Bedspreads" by Illuminiel Version: 1.0 What the Mod does: A texture replacer for the bedspreads - and pillows (note: pi... |
13386
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Illy's Altered Altars | Buildings | Fliggerty | *1107 | Illuminiel | 2015-05-16 | "Illy's Altered Altars" by Illuminiel Version: 1.00 1. Description: This is a mesh and texture replacer mod for the Imperial Cult Altars found in Morrowind, Solstheim and Mournhold As the altar is lower than the original and wider objects placed on the altar have been lowered and... |
13385
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Chronicles Immersive Chargen v2.24 | Buildings | Fliggerty | *1179 | EricBoyce1 | 2016-02-08 | In this release, Chronicles Immersive Chargen v2.4 (Alpha Release) of this expanding city mod that seeks to give the player a new experience. It expands the town of Seyda Neen along the roadside. The city itself is very large. There is are new guards and prisoners to the Imperial Prison Ship, Doc... |
13384
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Census and Excise Office Quarters | Buildings | Fliggerty | *1055 | cml33 | 2014-07-30 | This mod adds a lower level to the Census and Excise Office containing quarters for Socucius Ergalla and the imperial soldiers in Seyda Neen. The mod also adds an imperial smith who sells and repairs weapons and armor. I tried to keep changes to the original "Seyda Neen, Census and Exicise Office... |
13383
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Cavern Ruins 2.0 | Buildings | Fliggerty | *714 | Blackened Angelwings | 2012-09-27 | Everything you need to know is in the Readme. this modd is recomended for low level players without a stronghold. This mod is currently going through an update phase for all known bugs as well as some new addons to completely change it. if anyone still plays this mod please send me a message ... |
13382
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Canton Bridge | Buildings | Fliggerty | *685 | hollaajith | 2012-09-07 | Canton Bridge Version 1.2 Description: Just Adds a bridge connecting Foreign quarter and redoran cantons on the top tier. Installation: Just copy the ESP into your Data Files folder and activate one of the esp. Use Canton Bridge1.2.esp for regular wide bridge Use Canton Bridge1.2-Narrow.esp f... |
13381
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Ald Redaynia | Buildings | Fliggerty | *1175 | WHReaper | 2015-12-31 | Ald Redaynia 1.0.2 Introduction In game dialogue mentions Ald Redaynia... |
4949
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Zum fliegenden Aschländer | Buildings | MMH | 15-13905 | MrMuh | 2010-03-31 | Der fliegende Aschländer ist in Vvardenfell eingetroffen! Nördlich von Tel Uvirith findet ihr seinen Laden. Dort hat er außergewöhnliche Waren im Angebot. Natürlich angefangen bei den traditionellen Aschländischen Chitin-Waffen und Rüstungen, wobei ... |
4948
|
Your Velothi Tower | Buildings | MMH | 15-9092 | Ciriuz | 2004-01-09 | Valduryon...The ideal home for any wizard - situated west of the St. Delyn canton, and north of Ebonheart. It comes with a bedroom, a training dummy, spellbooks, a library of useful books, 2 enchanted Sphere Centurions, your very own shrine in the basement. ... |
4947
|
Your Shop | Buildings | MMH | 15-4771 | Ydur | 2009-05-12 | Here is the shop - Your Shop - as some people asked for. There is no external built for it. You do it. The interior cell is called "Trading House". It contains some standard and a few choice items, nothing uber. There is a little storage room with some storage space ... you ... |
4946
|
Windows of Morrowind | Buildings | MMH | 15-966 | Unknown | 2009-04-06 | windows of morrowind v1.0 this mod allows the player enter buildings tru windows and exit the same way. good mod for thiefs and assassins. where you can find windows?? i put windowss to pelagiad, caldera, sadrith mora, seyda neen. enjoy. |
4945
|
Windows Glow v. 2.2 | Buildings | MMH | 15-442 | Max a.k.a. ~NOOBDY~ | 2009-04-06 | The Elder Scrolls III Morrowind: Windows Glow v. 2.2 1-INSTALLING THE PLUGIN ... |
4944
|
Windows Glow II | Buildings | MMH | 15-1194 | Max a.k.a. ~NOBODY~ | 2009-04-06 | The Elder Scrolls III Morrowind: ... |
4943
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Windows Glow 2 -%26gt%3B 2.1 Patch | Buildings | MMH | 15-979 | Max a.k.a. ~NOBODY~ | 2009-04-06 | The Elder Scrolls III Morrowind: Windows Glow v. 2.1 1-INSTALLING THE PLUGIN ... |
4942
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Windmill in Caldera v1.0 | Buildings | MMH | 15-6218 | ayse | 2009-03-18 | This mod add two charming windmill immediately northwest of Caldera. You simply can't miss them. Inside the mill is a simple hammock if you need a free nap. The mod is made by a japanese modder and I have tried my best too translate the readme with good help from Google translate and Babel Fish. ... |
4941
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Windmill in Caldera | Buildings | MMH | 15-13326 | ayse | 2009-03-18 | This mod add two charming windmill immediately northwest of Caldera. You simply can't miss them. Inside the mill is a simple hammock if you need a free nap. The mod is made by a japanese modder and I have tried my best too translate the readme with good help from Google translate and Babel Fish. ... |
4940
|
Wharf v2.0 | Buildings | MMH | 15-13516 | samurai | 2009-07-06 | This plugin is another part of a bigger mod that I am working on but decided to release it as a lone plugin first.The larger mod will require both expansions but this plugin only requires morrowind. Theres not much to it except it is meant to add ... |
4939
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Wharf | Buildings | MMH | 15-11869 | Samurai | 2012-11-12 | This plugin adds a new dock(wharf) area to the small bay behind the Seyda Neen(GROAN,I know)lighthouse.This is just a part of a larger mod I have planned for this area but I decided to release this first as it requires only morrowind and the larger mod will require both expansions. Be sure ... |
4938
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Wharf | Buildings | MMH | 15-11870 | Samurai | 2012-11-12 | This plugin is another part of a bigger mod that I am working on but decided to release it as a lone plugin first.The larger mod will require both expansions but this plugin only requires morrowind. Theres not much to it except it is meant to add a bit of flavor to Seyda Neen that wasn't there be... |
4937
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West Gash, Guild of Mages | Buildings | MMH | 15-12685 | Wildman | 2008-04-25 | This was one of several interiors originally made by me for Adras, for his Ravenhold Castle Mod. Work has appartently ceased on that mod. I particularly like this guild hall that I spent a couple of days building, so I have re-worked it into a stand alone mod. First I wa... |
4936
|
Weaponsmith SN | Buildings | MMH | 15-4777 | Blood_Teeth | 2009-05-12 | By Blood_Teeth ---------------- Install> Just put the plugin file to "C:\Program files\Bethesda Softworks\morrowind\data files -------- How to play> Just find a new house north of Seyda Neen and buy some stuff from the smith ------------ Credits> Ma... |
4935
|
Wayside Inn | Buildings | MMH | 15-12759 | Namingway | 2008-06-09 | This mod adds an inn, called the Wayside Inn, in the (-2, -6) cell, at the crossroads between Balmora and Pelagiad. It has all the stuff that inns usually have, as well as a quest - there might be more of those in future updates. This is just a small project, so it's not ... |
4934
|
Wayfarer's Rest | Buildings | MMH | 15-9901 | Baratheon79 | 2005-06-15 | This mod allows the player to gain an inn, located along the road from Pelagiad to Balmora, and earn a profit from it. There is a quest to get this inn, and a couple more to improve it. Once you get the inn, profits may be collected on a weekly basis by talking to the innkeeper. This mod makes us... |
4933
|
Vivec Restructure | Buildings | MMH | 15-9227 | Philip KS | 2004-02-19 | Vivec may be a god, but he's a lousy city planner! I decided to "fix" Vivec city. The plaza, waistworks, and canalworks of the cities cantons have been consolidated into one large interior. I've now restructured the foreign quarter, hlaalu, redoran, arena,... |
4932
|
Vivec Marksman's shop | Buildings | MMH | 15-7962 | Quatloos | 2005-05-09 | A final update to this mod, fixing a few things and adding some more items you may find interesting and useful. The interior has been re-done and looks a bit nicer now I think. This is a little shop for all you marksmen, close to Vivec Strider and boat across the road f... |
4931
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Vivec Gondolas | Buildings | MMH | 15-9449 | Calantus | 2004-04-03 | I find Vivec a pain to get around, so I decided to add a gondola to the Vivec docks and to the cantons that didn't already have them, as well as changing the routes on existing gondolas (I especially wanted to add a Foreign Quarter Temple route). I also moved... |
4930
|
Visitor's Quarters | Buildings | MMH | 15-11216 | trknman | 2007-04-29 | Has anybody (other than me) gotten tired of gettin' their butt kicked by those lo-level thugs in the thieve's cave just outside Seyda Neen, or not having enough money to buy a decent weapon or pay for passage to Balmora? Well fret no more. Here's a small house just ... |
4929
|
Village | Buildings | MMH | 15-3032 | Unknown | 2009-05-06 | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- |
4928
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Vampiric Citadel & New Armors | Buildings | MMH | 15-4723 | Mike | 2009-05-12 | The Elder Scrolls III MORROWIND: Vampiric Citadel & New Armors v1.1 - Plugin by MIKE ********... |
4927
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Uvirith Inside 1.51 | Buildings | MMH | 15-1074 | The DopeHatMan | 2009-04-06 | Uvirith Inside v 1.5 Merging and redesign: The DopeHatMan Email: [email protected] If you want to bloat my ego by telling me how much you love this mod, or want to complain about it, feel free to shoot me an e-mail at the above addy... just include "Uvirith... |
4926
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Uvirith Inside | Buildings | MMH | 15-5027 | The DopeHatMan | 2009-05-12 | Uvirith Inside v 1.0 Merging and redesign: The DopeHatMan Email: [email protected] If you want to bloat my ego by telling me how much you love this mod, or want to complain about it, feel free to shoot me an e-mail at the above addy... just include "Uvirith... |
4925
|
unique velothi domes | Buildings | MMH | 15-6584 | Rattfink333 | 2010-10-27 | this mod makes all the velothi domes use one unique tileset. which makes them more foreboding. and sets them apart from the rest of the velothi structures. |
4924
|
Underwater palace of doom | Buildings | MMH | 15-11412 | Hazode | 2007-08-02 | A little secret underwater palace in balmora. Beware in the palace there are a LOT of TOUGH enemies, dont go in there without being strong and having a spell absortion or deflection spell. in there there is a pool type thing swim down and there is a chest with the secret masters things (alchemica... |
4923
|
TyracoraTEST | Buildings | MMH | 15-4762 | Faith | 2009-05-12 | A mod full of unbalanced items. Please avoid if you don't like being a god-like character. This mod was originally designed for my level 78 Argonian character. Includes: 1) Shopkeeper Skah-hano 2) Mjolnir 3) Magic Armour and other Apparel 4) 3 Spells 5) 3... |
4922
|
Treehouse Glade | Buildings | MMH | 15-7960 | Flakmonkey | 2003-11-17 | A pretty treehouse in a nice little lush forest south of Balmora. Based on the Forest Of Life plugin by Sharp. For those Wood Elf players who feel a little out of place wandering around in those big imperial cities, or for anyone who just likes climbing trees. |
4921
|
Traveler's_Respite | Buildings | MMH | 15-12682 | Almsivi Studios | 2008-04-23 | Traveler's Respite is a mod that adds a building to Suran. It has a variety of services available, including a sparring partner. It also has a quest with it uncovering some odd happenings at the respite. This mod conflicts with Suran Extended. Go ... |
4920
|
Tower Of Nithalenar | Buildings | MMH | 15-8574 | FBS | 2004-11-01 | In the Ascadian Isles, the ruler of Morrowind ordered a stronghold built to protect the city of Vivec and the farmlands from possible conflict that never happened. This stronghold takes the form of a tall tower topped with a Dwemer crossbow, with a nicely out... |
4919
|
tower | Buildings | MMH | 15-5080 | CS | 2009-05-12 | Location: Balmora two bridge. Extra usefull item : MyTower Key (location:bedroom) USE SleepengBag (WorkRoom-Chest) www.morrobook.try.hu http://free.x3.hu/morrowind |
4918
|
TheTower 0702 | Buildings | MMH | 15-5074 | User of GenMod | 2009-05-12 | Auto-generated mod with the GenMod tool. |
4917
|
The Wanderers Stash | Buildings | MMH | 15-7563 | The Wanderer | 2005-07-10 | Adds 7 new underground hideaways This update adds all the clues to in-game except the 1st. Name, date/time stamp kept the same so should have no effect on saved games :) NO CHANGE TO EXISTING CONTENT...This is a network of underground stashes. There are no ... |
4916
|
The Twin Lamps Tavern v2.2 | Buildings | MMH | 15-5909 | Ral-Jiktar aka Marc-Etienne Desjardins | 2011-10-09 | The Twin Lamps Tavern 2.0 By Marc-Etienne Desjardins Go to Caldera to start the story. Content New Weapons New Armors New NPCs New Quests New Areas New Classes The two new classes are Druid and Ranger The new weapons ... |
4915
|
The Traveling Nomad | Buildings | MMH | 15-11411 | Sensran | 2007-08-01 | The Traveling Nomad is a pub on the road from Seyda Neen to Pelagiad close to the mugger on the road. The pub is for lower level travelers who need a place of refuge, but is still a good addition for higher level people who need a drink. Autho... |
4914
|
The Towers of Uvirith | Buildings | MMH | 15-6960 | Astion | 2012-07-14 | This version of The Towers of Uvirith will add a large tower next to Tel Uvirith. It is a building purely constructed for storage, and will feature many different rooms: An Armoury, a Library, an Artifact Storage vault complete with animated display cases, an extensive cellar complex, and much mo... |
4913
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The Tower of the Damned | Buildings | MMH | 15-10113 | Eternalsteelfan | 2005-09-03 | West of Gnisis a strange statue has been seen sticking out of a coastal rock. Whoever examines this rock has no idea about the part he/she is about to play in the history of a once grand isle... This mod contains a quest encompassing two versions of one city and the omi... |
4912
|
The Silver Barrel | Buildings | MMH | 15-15180 | Trancemaster_1988 | 2014-01-24 | Adds a medium sized Tavern just outside Seyda Neen, past the Silt Strider. Nothing out of the ordinary to be honest but thought you might like it. This tavern is already included in Morrowind Rebirth, but in another location, thus it might not be suited to those who are using Rebirth. ... |
4911
|
The Serendipitous Traveler | Buildings | MMH | 15-14374 | Thondur | 2011-10-05 | This is in a way two mods in one, with three distinct features; the first and main feature of this mod places a barn-stable in or near every Imperial fort or outpost on Vvardenfel and Solstheim (Seperate esp included, which relies on Bloodmoon). For a list of barn locations see the very detailed ... |
4910
|
The Secret Shop | Buildings | MMH | 15-13105 | Declan Hopkins | 2008-12-23 | My very first mod!!!! there is a shop right in the middle of bramora. the ground around it is painted dark red, so it will be easy to find. Im not sure if it works very well yet, but at least somebody PLEASE try it out!! i really wanna see how i did. please report any bugs. |
4909
|
The Secret Library | Buildings | MMH | 15-6500 | Master Sam | 2010-07-09 | I just found the Secret Library, for the first time after six years of playing Morrowind. I always assumed the library was just the original Library of Vivec, or the little stand behind Vivec in the Palace of Vivec. When I found it, I thought the idea was cool, but the overall execution was so-so... |
4908
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The Royal Palace | Buildings | MMH | 15-6147 | Master Sam | 2006-03-04 | The Mournhold palace has been spruced up a bit. New black and gold tapestries, new carpets ect. Throne room has giant statues and new banners. The Royal Rooms have been changed. Most of the people have new heads, the Prison has people in them and the Basement now has a couple of Spider Webs ... |
4907
|
The Rotten Core | Buildings | MMH | 15-8784 | The Smith In Exile | 2003-04-07 | Creates a Daedric ruin north of Kartaag point, in which the player can live after defeating the vampire Necromancers that have taken residence there Includes a weapons, and a few misc. items. See readme for info, what and where etc. |
4906
|
The Omnipresent Fort + The Pyrakites | Buildings | MMH | 15-10236 | Ioseff Griffith | 2005-11-05 | This mod adds a fort in the middle of nowhere that can be easily accessed using the Amulet of Rapid Returning which you can find in the bookshop in Balmora. It also includes a new faction, the Pyrakites who are a religious group trying to make their faith the most rekn... |
4905
|
The Moldy Horker | Buildings | MMH | 15-4739 | Grumpy | 2009-05-12 | Finally! A place to sleep on Sothsteim. Always burned my bum that there wasn't anyplace to sleep there. I know the devs did it so that the player would be more likely to get bit by a werewolf, but it still... Well, you know. Adds a new inn in front of Fort Frostmoth. Not... |
4904
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The Hiding Hole | Buildings | MMH | 15-10922 | ajeffreys | 2006-12-13 | This mod adds a small room, near to the seyda neen lighthouse for low level characters to store any junk they have. It also has a bed for resting. It should not conflict with any mods. |
4903
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The Ghostpub | Buildings | MMH | 15-14799 | Syxce, FireFoxx, Eray | 2013-06-10 | Ghostpub was the first joint production of the PMM force and was used primarily for testing scripts skills. So take a look at our beginnings: 1 new tavern in Seyda Neen with a cozy atmosphere Day and night mode 2 quests which converge later 1... |
4902
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The Eye of Ariisiss Basic | Buildings | MMH | 15-9161 | Geonox | 2005-04-27 | The eye of Ariisiss is a house mod which allows you to use your own underground hideout. The house can be entered by the Serraila, a magical stone which allows you to teleport to your new home. Within this house you will find the Eye of Ariisiss, a teleport to various places arround... |
4901
|
The D.M.T-Mod | Buildings | MMH | 15-13464 | Kodman91 | 2009-06-08 | Dark Mages Tower By Kodman91 (Intorduction.)> This mod is a both class and building mod. It adds a class called Dark Mage that is perfectly balanced for the name. Here is a list ... |
4900
|
The Broken Drum Version 1 01 | Buildings | MMH | 15-4718 | Nimrod_Flamehair | 2009-05-12 | ***** Plugin for Morrowind/Tribunal/Bloodmoon Title: The Broken Drum Version: 1.01 Author: Nimrod_Flamehair ... |
4899
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The Broken Drum 1.0 | Buildings | MMH | 15-1118 | Nimrod Flamehair | 2009-04-06 | ***** Plugin for Morrowind/Tribunal/Bloodmoon Title: The Broken Drum Version: 1.0 Author: Nimrod_Flamehair *... |
4898
|
The Blind Heretic | Buildings | MMH | 15-6342 | dagoth_jeff | 2009-11-28 | Arrille's shady brother moves into Seyda Neen and sets up a business of his own. Five new cells, within a single establishment. Morrowind-only required. No new quests or dialogue added. No permission required. Better Bodies/NPC Replacers recommended. Cleaned with Enchanted Editor &... |
4897
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The Bedroll Shop 2 | Buildings | MMH | 15-7055 | Princess Stomper | 2012-07-25 | Due to Imperial planning restrictions, those seeking to set up new trading establishments are having to build into L-space, otherwise known as The Void. In this particular instance, the 'impossible space' is through the door just above Ra'Virr the trader's shop in Balmora. You will f... |
4896
|
The Balmora Brothel | Buildings | MMH | 15-6742 | Captain Savvy | 2011-06-09 | Ever wanted to take a quick break from the hustle and bustle of every-day life, and enjoy the natural beauty of the human [and elf!] body? Then you should appreciate the new brothel that's opened up in town, simply named The Balmora Brothel, owned by the ... |
4895
|
The Alcoholics Guild v1.0 | Buildings | MMH | 15-7335 | Antiscamp | 2012-08-26 | The Morrowind Alcoholics Guild This is a totally useless MOD for all those in need of some good drinking-company in Morrowind. The Alcoholics Guild MOD adds a small house right outside Seyda Neen where a bunch of friendly alcoholics hang out. Just ask around in Seyda Neen, the ho... |
4894
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Thaxlldor's Uvirith Additions | Buildings | MMH | 15-9725 | Thaxlldor | 2004-08-27 | This mod adds a vault to the lower level of the tower in Tel Uvirith and adds a meeting room to the upper level of the tower. The dining room has been modified and so has the bed in the bedroom. I have replaced the centurion sphere in the lower level with a... |
4893
|
Tel Uvirith Stronghold | Buildings | MMH | 15-7372 | Jaysun Huck | 2002-05-28 | This plug-in adds a considerable amount of new objects and containers to the Telvanni Player Stronghold, Tel Uvirith. Additionally, there are a few new NPCs that offer services not found previously at the tower Arshes Nei - a dark elven Guild Guide th... |
4892
|
Tel Uvirith Mora MODV1.1 0812 | Buildings | MMH | 15-4920 | Sandeman | 2009-05-12 | This includes Jasons old Mod, but it summons some guards and enlargens "Uvirith Mora" and the Stronghold it self. BUT to get all this, you have to accomplish some Quests. IMPORTANT: read the INSTALLATION-GUIDE.txt GL&HF -=[LL]=-Sandeman |
4891
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Tarhiel's Saga or Go TARHEELS | Buildings | MMH | 15-13511 | samurai | 2009-07-01 | You're taking a liesurely stroll north of Seyda Neen just trying to get to know the area when just ahead of you ,you spy a large book lying on the ground.Looking all around, you try to find the owner or at least some clue as to ... |
4890
|
Sunmoth Legion Fort | Buildings | MMH | 15-9075 | Ciriuz | 2004-01-07 | Don't you think that the empire has very little power in eastern Vvardenfell? Yeah, me too. That is why I added Sunmoth Legion Fort to the Grazelands region. It comes with walls, cult shrine, armory, prison cells, everything a fort should have, plus its very own do... |
4889
|
stufs for mjy | Buildings | MMH | 15-1061 | Unknown | 2009-04-06 | |
4888
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Stronghold Enhanced v1.0 | Buildings | MMH | 15-4902 | Alek | 2009-05-12 | Stronghold Enhanced v1.0 - The Elder Scrolls III: Morrowind (Plugin) Author: Alek ([email protected]) Constructed and Tested with M... |
4887
|
Stonewood Hall Version 1.1 | Buildings | MMH | 15-5008 | grond | 2009-05-12 | Index: 1. Installation 2. Playing the Plugin 3. Save Games 4. Other Info 5. Version history 6. Credits 7. Contact info 8. Hint 1. INSTALLING THE PLUGIN *****... |
4886
|
Statue Shop Mod | Buildings | MMH | 15-4693 | Unknown | 2009-05-12 | Yes, it's in Notepad. Forgive the lack of Wordpad-esque luster. I. Installation If you can't figure this out you should either: A) End your life or B) Get off the computer...you'll hurt yourself. II. What This Mod Adds It adds a sho... |
4885
|
Star Castle | Buildings | MMH | 15-1201 | Gayver | 2009-04-06 | This mod has been automatically translated by using this tool: http://translate.google.com/#auto|en| -Jada ==== ReadMe in English (not everything was translated) ----... |
4884
|
Spirit Isles-Recollections | Buildings | MMH | 15-9823 | HonorableKoala | 2005-02-26 | This is the first installment of a series I plan on doing called Spirit Isles, an island chain to the west of Gnisis. Right now it is only a fully operational house mod with nice (I think) design and lots of storage space, but nothing uber. |
4883
|
Solstheim Sauna at Thirsk (Fixed) v1.0 | Buildings | MMH | 15-14299 | Slartibartfast | 2011-05-12 | In the original mod the doors of the main hall in Thirsk are altered so that instead of transferring the player to the appropriate interior, the door opens and the player is able to walk inside the empty model. This fixed version does not alter the doors at all so you can enter the m... |
4882
|
Snow Wolf Trading Post | Buildings | MMH | 15-10386 | Clone | 2006-02-02 | A new trading post on the port by Fort Frostmoth. When you get off the boat you should see it right away. This trading post has items that you would have to travel to buy, well not anymore! |
4881
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snapcase2 | Buildings | MMH | 15-4717 | SNAPCASE | 2009-05-12 | SNAPCASES ArmsTrader Mod Version 1 An ElderScrolls III: Morrowind Plugin Created by: SNAPCASE Created For: The Morrowind Community |
4880
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Slime Pit Inn | Buildings | MMH | 15-4750 | Darkwolf Jr | 2009-05-12 | The Slime Pit Inn 1. Intro 2. Installation 3. Disclaimer 4. Warning 5. Contacts 6. Known Bugs 7. If you cant find the Slime pit =========== 1. Intro ... |
4879
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Silt Strider Hovel | Buildings | MMH | 15-9493 | Lochnarus | 2005-04-25 | Adds a silt strider husk to the near east of the Urshilaku camp that you can live in. |
4878
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Shrine of Noggie | Buildings | MMH | 15-4376 | Unknown | 2009-05-12 | |
4877
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Shinto Shrine | Buildings | MMH | 15-10157 | dongle | 2005-09-28 | A small rustic building inspired by even smaller model of a Shinto Shrine. This was also the basis for a mod for the game Rune, ages ago. One mesh of the exterior, one for the interior, one door, and a Torii gate are included. This is a pack of models only, no playable ... |
4876
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Shadow's Childhood Home | Buildings | MMH | 15-9828 | Shadowx8m | 2004-09-11 | I have made this house based on the legend of one of my characters Shadow Xavier, who, as a child, grew up in a theives guild after being adopted by a couple that headed a thieves guild called the Shadow Thieves, now disbanded. He was named after the guild by his adopte... |
4875
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Seyda Neen, Darvame's House | Buildings | MMH | 15-11872 | Samurai | 2012-11-12 | This mod was originaly built as a gap filler in my vision of Seyda Neen. I have updated it totaly and present it as a taster for the compilation mod that I am still working on. This house was meant to fill a hole in the practically barren landscape but the new version can be taken by a play... |
4874
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Seyda Neen Village Expansion | Buildings | MMH | 15-10245 | Beardo | 2005-11-22 | Seyda Neen has been expanded with 8 new shops. In one shop you'll find 3 new versions of steel weapons. One of the shops has Heavy Adamantium and Heavy Bonemold armor for sale. You will also find new Medium armor made by Chitin and Fur. There is also a magic s... |
4873
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Seyda Neen Stone Dock v1.2 | Buildings | MMH | 15-12699 | Samurai | 2008-04-29 | Since Seyda Neen is supposed to be the main Imperial port on Vvardenfell why doesn't it look like one (Ebonheart looks much more like a port should). To that end I have replaced the wooden dock in Seyda Neen with a more permanent looking stone dock.I don't think this should interfe... |
4872
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Seyda Neen Stone Dock | Buildings | MMH | 15-11871 | Samurai | 2012-11-12 | Since Seyda Neen is supposed to be the main Imperial port on Vvardenfell why doesn't it look like one (Ebonheart looks much more like a port should). To that end I have replaced the wooden dock in Seyda Neen with a more permanent looking stone dock.I don't think this should interfere with too man... |
4871
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Seyda Neen Seaside Home | Buildings | MMH | 15-10577 | Voodoo Crispy | 2006-05-05 | Adds a new home to Seyda Neen. No one's around, and it's free for the taking. Inside can be found low level items, and storage space. It's my first released mod, and it's definitely not finished. right now, it's on a 'when i feel like working on it' basis. |
4870
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Seyda Neen Extension | Buildings | MMH | 15-9840 | Webspinner | 2005-06-08 | It adds features that Seyda Neen lacks in its original form: a prison, a dock with Coast Guard cutters. It also expands it with five new buildings placed with great care. I've tried to make it appear as part of vanilla Morrowind. Sorry if you look down upon Seyda Neen mods, but ... |
4869
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Seyda Neen Extended | Buildings | MMH | 15-13097 | Sidneykylebowman1 | 2008-12-20 | Recreates the CharGen process, creating a longer/more extensive experience. Adds a small abandoned shack in Seyda Neen. Changes some diolauge, adds a quest, prevents cheating during CharGen (getting out of the process early and being able to get away with any crime), adds prisoners, and a few mor... |
4868
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Seyda Neen Expanded | Buildings | MMH | 15-10114 | Mystikilla | 2005-09-05 | Seyda Neen Expanded expands the town to make it a little bigger. It adds: 2 Resident houses 1 Armory 1 Alchemist 1 Barracks 1 New Trader |
4867
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Seyda Neen Docks | Buildings | MMH | 15-11868 | lonnie | 2012-11-12 | If Seyda Neen is supposed to be a port city then why are there no ships or docks? Oh there is a dock the one you arrive at, not much of one. This mod creates a larger dock area with more ships in the Seyda Need Harbor. Now you can travel to different port cities in Morrowind from Seyda Neen. ESPs... |
4866
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Seyda Neen Barracks | Buildings | MMH | 15-6256 | WingZaber | 2009-09-10 | I decided to place am Imperial Legion Barracks in Seyda Neen due to the fact that there are Imperial Guards there but they have no place to rest and wait for their next shift. The Barracks is located across the small footbridge in Seyda Neen Insid... |
4865
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Sentinel v1.4 & v1.5 | Buildings | MMH | 15-13993 | Thondur | 2010-06-23 | When the Empire first took hold of Vvardenfell, it placed lone watchtowers or Sentinels in strategic places; most were soon abandoned as the wastes proved unmanageable, the smuggling was not curbed by their presence and the troops were needed elsewhere. Somewhere in the West Gash abo... |
4864
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Scroll's University | Buildings | MMH | 15-4769 | Ydur | 2009-05-12 | Welcome to Scroll's University! Walkthrough: 1. From Seyda Neen take a boat to Sadrith Mora. At Sadrith Mora docks talk to the Khajit standing in the skif. His travel options are not named University. (See Notes 1). Other modes of travel: Teleport ... |
4863
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RR Mod Series - Telvanni Lighthouse | Buildings | MMH | 15-14929 | Resdayn Revival Team | 2013-08-24 | This mod adds a Telvanni style Lighthouse to Tel Branora To install, simply copy the .bsa archive and .esp file into your Data Files directory. Register the .bsa archive with BSA Reg tool: http://mw.modhistory.com/download--14571 Distribute and modify ... |
4862
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Rockhard Helmet Shop | Buildings | MMH | 15-4710 | Andy Clegg | 2009-05-12 | Title: Rockhard Helmet Shop, v.1.1 By: The V8 man Date: August 18, 2003 Size: 34KB Requirements: Tribunal This mod creates a Helmet Shop on the east side of St. Olm's Canal in Vivec. Rex Rockhard, the proprietor, has over 20 different helms to sell, from chitl... |
4861
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Robes Are Us! | Buildings | MMH | 15-8911 | Emokid123 | 2003-07-12 | Athelis Nayiron and her husband have moved to Morrowind, bringing their massive robe colection with them. Here you can find every robe on morrowind for sale, displayed with fully functioning mannequins, so you can see what a robe looks like before you buy it. ... |
4860
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River Watch | Buildings | MMH | 15-9694 | Len Alox | 2004-08-22 | Places the River Watch Household on the river in Balmora. It is on the opposite side of the river as the Mage and Fighter's guilds. Has a table set for three, a small Library, a medium sized armory, a cozy bedroom, and water works room. |
4859
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River Side House | Buildings | MMH | 15-9196 | Campbell | 2004-02-11 | Adds a comfortable house south of balmora. The house also has some hidden unique extras which you have to find aswell as a garden and some valuable limeware. To get to the house follow the river south from Balmora |
4858
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RheasVIVEC | Buildings | MMH | 15-13872 | AXEMurderConsortium | 2010-03-03 | RheasVIVEC adds doors inside the Vivec cantons that teleport the character to the other cantons. Most of the cantons underwent a slight remodeling. The new design makes it easier to travel within Vivec. Includes a Rowhouse in the Foreign Quarter of Vivec. Funny at fi... |
4857
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Rethan Expansion v2.2 | Buildings | MMH | 15-4908 | Baratheon79 | 2009-05-12 | This updated version adds a 4th construction stage to the Hlaalu stronghold (with accompanying quest). All of the features of previous versions are present (except that the mannequins in the armory are no longer the moveable kind). There is now fast travel by boat to Balmora (with stage 4 constru... |
4856
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Rethan City - Enhanced Edition | Buildings | MMH | 15-6612 | Lord Dagobert | 2010-11-20 | Brand new enhanced edition! More stuff outside, new NPCs, less bugs, better-looking buildings. Adds a few things to Rethan Manor: 6 buildings (1 prison,traders,houses and a tower), a siltsrider and a boat for travel, and adds 4 rooms to the Manor.... |
4855
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Redoran Stronghold Extension | Buildings | MMH | 15-8722 | Centurion | 2005-05-18 | |
4854
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Ratworks | Buildings | MMH | 15-10593 | Kaith | 2006-05-19 | Deep below Vivec in the underworks, there are many passages leading through the ground. The Ratworks is one such tunnel. It is the main highway for most theives, assassins, and other people of the night. It also provides a quick way to get between cantons. |
4853
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Racer's Roost | Buildings | MMH | 15-5712 | Baratheon79 | 2011-10-02 | The Elder Scrolls III MORROWIND: Racer's Roost Version 1.1 ... |
4852
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Pwn's Pelagiad Farmhouse | Buildings | MMH | 15-14406 | Sir_Pwnz | 2011-12-13 | A size-able farm and farmhouse located directly next to the main section of Pelagiad. This is still very fresh and isn't all that great as of right now. Though I would like to start generating feedback to further help me. Installation: Just drag and drop the ... |
4851
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Prancing Ash Inn | Buildings | MMH | 15-6819 | Chaka ZG | 2011-12-07 | From the Readme: === Prancing Ash Inn About: This mod adds a small inn in Seyda Neen, where you can sleep for a small fee of 10 gold. -- Ins... |
4850
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Pirate Quest | Buildings | MMH | 15-8783 | Dirko | 2003-04-07 | Adds a new quest to the game activated by talking to the wood elf in the East Empire Trading Company in Ebonheart. Quest will take you to a previously unknown fortress to the west of Ebonheart, hopefully far enough out to sea not to conflict with other people's mods. See readme for info. |
4849
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Personal Storage Quarters | Buildings | MMH | 15-7924 | Colorhaze | 2003-10-24 | This plugin adds a small storage room/home accsessiable via a trap door located just outside and to the left of the Balmora south town entrance, just underneath the silt strider platform structure. Unlike many house plugs out there this interior is very small in size. ... |
4848
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Peanut Island House | Buildings | MMH | 15-9769 | Timrod DX | 2004-08-26 | This mod adds a small, peanut-shaped island with a house on it to the Bitter Coast Region, -11,2. The house is Hlaalu style, but with a twist. Instead of the top floor being closed up, the walls are all open, allowing for a very nice ocean view. And yes, I know t... |
4847
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PDI | Buildings | MMH | 15-10318 | DemonFire | 2005-12-30 | Adds an island south of Seyda Neen, with a fully furbished keep, inside and out. Also adds a faction, but no quests as of yet. Sorry, I was in a hurry when I put this up. I forgot to include that this is my first mod to do with building cells, etc. I know it's not v... |
4846
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PC Clothier - Balmora | Buildings | MMH | 15-9815 | AimeeKae | 2004-09-27 | With this mod, your character can become the owner of a clothier shop. The PC Clothier plugin adds a little building just inside the gates of the trade city Balmora. There are several ways to acquire the shop. You can ask about rumors in Balmora to find out how to acqui... |
4845
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Paradise Isle | Buildings | MMH | 15-8831 | Rabbiddog | 2003-05-15 | This a new Island off the Bitter Coast region Called Paradise Island a ways SW of Seyda Neen. To get to the Island go to the new dock by the Seyda Neen lighthouse. I started this mod because I felt that after saving Morrowind I deserved someplace befitting my heroic deeds. The Island has many thi... |
4844
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Palinor The City in the West | Buildings | MMH | 15-9441 | Tristan | 2004-04-02 | Palinor City In The West is a little village that is east of the city Gnisis. This is another version to the orignal Palinor; is more detailed. I would like feed back Please. |
4843
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Palatial Manor | Buildings | MMH | 15-9144 | Levdir | 2004-01-26 | This lovely house is located in scenic Caldera, and is a home fit for a king. Despite its humble outward appearance, it is a fully and luxuriously furnished manor house. There are some (by some I mean a few too many) power items in the storage room, but I have inc... |
4842
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Outer Godsreach Home | Buildings | MMH | 15-724 | lochnarus | 2009-04-06 | Outer Godsreach Home The Elderscrolls III: Morrowind Plug-In ----- lochnarus [email protected] Synopsis: Adds a medium size manor home to the... |
4841
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Oblivion Fort | Buildings | MMH | 15-6411 | PK009 | 2010-02-24 | Adds a Old Fort to the exit of Pelagiad, based on the Forts of Oblivion, but done in the Morrowind´s way. It has some Uber rewards, with Uber Bosses, but that´s the point. The fort has been abandoned many years ago, and no one in Pelagiad will tell you something, because the fort is V... |
4840
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Oasis | Buildings | MMH | 15-7861 | Benjamin Vasconcellos | 2003-11-03 | Creates a resort in the Grazelands Region. Nice scenery, new people to talk to, a flat to purchase with plenty of space, a bar, a bath house and travel service from the Balmora Mages Guild. |
4839
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Oakridge Ranch | Buildings | MMH | 15-9515 | Kromm | 2004-04-19 | This is a house mod I made, tailored to my own tastes. Its a fairly large ranch based in the Grazelands Region (11, 7) ; built in the Bloodmoon Nordic style buildings (Skaal Village for example). Living quarters consist of a large, main room, an alchem... |
4838
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ninja BETA fix | Buildings | MMH | 15-730 | Unknown | 2009-04-06 | Morrowind ninja dojo fix should fix any errors fromthe first file. extract to the data fies directory. The building to start the quests is located behind the southwall cornerclub in balmora. armor done by-Braddock, Neiro, and Ronin Kunai done by-Bo... |
4837
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Nexus | Buildings | MMH | 15-11655 | Nkuvu | 2007-11-21 | A simple travel nexus. Trap doors added to several locations, all connecting to a single hub. A travel stone is included for quick teleportation back to the Nexus (with a chest nearby so you can unload things upon arrival). Cleaned with TESAME. |
4836
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New Suran | Buildings | MMH | 15-10026 | The Wanderer | 2005-06-30 | Expands Suran with 14 new buildings to the north of town. Adds representatives from the main Guilds. A new small dockside which also includes a local ferry service and access to the main shipping routes. Adds a teleport it... |
4835
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New Gold Armor Textures | Buildings | MMH | 15-4748 | Unknown | 2009-05-12 | If more information is known about the origin or use of this file. Please contact us. Thank you. |
4834
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New Azura | Buildings | MMH | 15-337 | Unknown | 2009-04-06 | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- ... |
4833
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Neo's Merchant House | Buildings | MMH | 15-9205 | Neo | 2004-02-11 | This Plug-In will give you a house with lots of cool stuff and cool Argonians! |
4832
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Navy Seal | Buildings | MMH | 15-8166 | The Merchants | 2003-04-09 | Contains a new race and some very nice items to accompany it. The items can be found in the Ebonheart/Vivec area to the south in a compound area. The "commando" race is slightly cheap, but rather fun. Perfect for the morag tong and such. |
4831
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My Little Pelagiad Mod | Buildings | MMH | 15-10175 | Jagnot | 2005-10-12 | This plugin adds a seedy downtown distric to the north wall of fort pelagiad, adds:[list] One tavern One supply shop One fight club One pot shop and 5 (im pretty sure) houses.[/list] Version 1.1[list] fixed a float script bug &... |
4830
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MuseumMod 0717 | Buildings | MMH | 15-4749 | Starbuck | 2009-05-12 | The Elder Scrolls III MORROWIND: Balmora Museum Mod Index: 1.... |
4829
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Museum of Artifacts Improvements v1.1 | Buildings | MMH | 15-11836 | Princess Stomper | 2012-11-10 | Just a little eye-candy mod to make the Museum of Artifacts look more like a museum. Warning - not ALL artifacts have NoPickUp, especially the expensive stuff - be careful what you touch! Press the 'Information' buttons and signs for information about each exhibit. |
4828
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Mr Crow's Hideout | Buildings | MMH | 15-12464 | Mr Crow | 2008-01-06 | A hideout located some what north of Caldera I dont know how to do screen shots forgive me. Hideout comes with a telaport room, bed, your own personal smith and healer. Please if you chose to alter or use this mod give me a little credit if you release this as yours. This was a personal mod I mad... |
4827
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Mournhold, Battle Arena v1.0 | Buildings | MMH | 15-2954 | dongle | 2009-04-24 | Adds a Battle Arena to Mournhold Great Bazaar. Players can purchase tickets to watch a fight between Almalexia, Gaenor, and an Imperfect. The winner may surprise you. . . . ------ Note: thumbs are from Planet Elder Scrolls |
4826
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Mournhold Palace Revamped | Buildings | MMH | 15-11848 | Princess Stomper | 2012-11-11 | Strips out the scripts and dialogue from my Royal Chargen mod, leaving only the improvements to the palace in Mournhold. The Royal Palace is extensively redesigned and enlarged. As Prince or Princess, you gain access to the 'Princeps' Chambers', a large suite with a (huge) bedroom for... |
4825
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Mournhold Dwemer Outpost | Buildings | MMH | 15-5061 | Ottens | 2009-05-12 | Adds a Dwemer Outpost to the Temple Courtyard in Mourhold. http://www.robsacc.nl/ottensindex.html |
4824
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Mournhold Battle Arena II v2.0 | Buildings | MMH | 15-8630 | dongle | 2003-01-20 | Adds a Battle Arena to Mournhold, Great Bazaar. Buy tickets to see a Battle with your choice of any of 12 of the meanest bosses in all of Morrowind. Tickets are selling fast. Do NOT run this at same time as V1..see readme for complete info, incl what's new here. |
4823
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Morrowind School of Magic v0.5 Taster | Buildings | MMH | 15-11556 | The_Avenger | 2007-09-26 | This mod is a taster to an expansion that I am making.. Well it's not really an expansion but a whole new game in another.. When you will start a new game (Recommended) you will se a boat near the Seyda neen Light house. This boat goes to the magic school. I've made this u... |
4822
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Morrowind Crafting Abodes | Buildings | MMH | 15-9992 | Astion | 2005-07-07 | Morrowind Crafting Abodes is a house mod based around Toccatta and Drac's "Morrowind Crafting" mod, through which the PC can create several types of furniture and decorations to furnish their houses with. Morrowind Crafting Abodes adds 4 houses in different parts o... |
4821
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Morrowind ADDON mod | Buildings | MMH | 15-13658 | Nemon | 2009-09-09 | This mod adds several NPCs, their services, their loved ones, and their homes to the towns in Morrowind. Especially Dagon Fel, Maar Gan and Vos have been "upgraded", giving the place a little motion and life. Full Categories: Buildings, Miscellaneous, NPCs Adm... |
4820
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More people to Seyda Neen | Buildings | MMH | 15-11570 | Illi | 2007-09-30 | No quests yet. When I learn to script and do quests better, I probably add something more to this mod. Please report all bugs you can find. There is no Read me in .zip file, becouse this mod is so simple. Everyone can probably find their way to Seyda Neen. ... |
4819
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Moon Sugar Plantation v1.3 | Buildings | MMH | 15-11992 | Danjb | 2012-11-16 | "Criminals have attempted to grow moon sugar grasses in Vvardenfell, without success..." Until now. This mod adds a small plantation north-west of Caldera - a plantation that grows moon sugar! The plantation is owned by a Khajiit, who also lets the player use his refiner to ... |
4818
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Moon Sugar Plantation v 1.4 | Buildings | MMH | 15-10040 | Danjb | 2005-07-10 | "Criminals have attempted to grow moon sugar grasses in Vvardenfell, without success..." Until now. This mod adds a small plantation north-west of Caldera - a plantation that grows moon sugar! The plantation is owned by a Khajiit, who also lets the player use his refiner... |
4817
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Moon Sugar Plantation v 1.2 | Buildings | MMH | 15-12071 | Danjb | 2012-12-11 | Adds a small plantation north-west of Caldera - a plantation that grows moon sugar! The plantation is owned by a Khajit, who also lets the player use his refiner to turn moon sugar into skooma. There shouldn't be any conflicts with other mods. |
4816
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Monolithic Fortress | Buildings | MMH | 15-10006 | ifm2181 | 2005-07-03 | The Monolithic Fortress can be used as a home for you to store your stuff, and as a base of operations. It doesn't, however, include special objects to help you train your various skills, so you'll have to do these on your own accord. See the Readme for details. |
4815
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ModMan Windowlights 2.0 | Buildings | MMH | 15-2307 | ModMan | 2009-04-24 | ModMan's Windowlights A Plugin for Morrowind by ModMan Full Version 2.0 ================= There are two versions to this mod. Both add atmospheric lighting to most windows. - Windowlight... |
4814
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Mod Set | Buildings | MMH | 15-14422 | onecarmel | 2012-01-20 | This is a personal mod of mine. It has a house in Seyda Neen and Balmora. It has a weapon and armor chest behind the lighthouse at Seyda Neen. Then a cave just up the road east of Seyda Neen. Changelog:Added house to Balmora Added ... |
4813
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MJY Casino Riverboat | Buildings | MMH | 15-6999 | Mighty Joe Young | 2012-07-23 | Took out casinos from two mods (Havish and Tangerine Casino) and added it in the riverboat one, fits good there. It's in Seyda Neen around the lighthouse. Don't spend all your gold there, it costs some gold to buy equipment to win the game ;) So come all and spend some of your gold and... |
4812
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Mikos Fetts Mansion | Buildings | MMH | 15-9093 | Mikos Fett | 2004-01-09 | This mod adds a house north from the Vivec Temple. "Private Caravaner" at the boat near the Vivec Silt Strider can transport you to the island & house. The house is located on it's own island set in some woods. On the island you can go hunting, fis... |
4811
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Middle Mart | Buildings | MMH | 15-8593 | Anthoric Godwar | 2005-05-28 | The whole porpose of it is intended to help those non cheating beginning players. I has a very nice selection of items and some hard to find things. It also includes a nice little item I decided to make (mainly out of boredom and to test something) called a portable braizer. &... |
4810
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MCR_Khuul Lighthouse | Buildings | MMH | 15-6531 | Mr. C. Racer | 2010-08-24 | Considering it's the main gateway to Solstheim, and all those little islands everywhere, I always found weird the lack of a lighthouse in Khuul. So I found a good place, dropped there a lighthouse and made it the home of Yngljo the Nord. Modified cell(s): Khuul -9,17 |
4809
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Machina Manor | Buildings | MMH | 15-5106 | Josue Rodriguez | 2009-05-12 | This is my character's fortress of solitude. Lord Sauron has left his manor in your care while he travels, giving you a chance to live in luxury. A beautiful place to store your treasures or relax. Look for it between Hlormaren and Hla Oad. |
4808
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Lord of the Rings Quests | Buildings | MMH | 15-9184 | saborcoco | 2004-02-09 | This mod contains MANY mini quests with ONE big quest which is the Lord of the Rings Quest.. ( you'll se why once you play it). The mod adds new dialog and NPCs with their own dialogs new places to visit more items to discover, people to kill, things to buy,things t... |
4807
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Llama Tower Full | Buildings | MMH | 15-12598 | Tshultze | 2008-03-15 | This is the complete version of the Llama Tower. It comes with both the regular tower and the basement which gives for more storage and some mannequins so you can show that complete daedric set off. Changelog:Llama Tower v1.5: Fixes the bar layout error, and removes ... |
4806
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Lighthouse | Buildings | MMH | 15-10156 | dongle | 2005-09-28 | A lighthouse model with a beam of light animated to pan around. Includes an exterior as well as upper and lower interiors. The light and reflector will glow in the dark. A small playable mod is included that places a lighthouse south of Ebonheart. |
4805
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Library of Tamriel | Buildings | MMH | 15-8031 | Rc_Masta | 2003-07-08 | |
4804
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Leveling Duels | Buildings | MMH | 15-8682 | BlueMage | 2003-02-24 | Features 5 pc level selectable dueling fights with 3 different leveled-creature/NPC's, whose armor and weapons level as well as the attacking pc...kj and this all happens in a new small cell. Test your akills at pc levels 1..5...10...20...40 ... |
4803
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Leland Gaunt | Buildings | MMH | 15-4719 | CORAX | 2009-05-12 | LELAND GAUNT v. 1.7 Copyright (C) CORAX Portions Copyright (C) Bethesda Softworks Portions Copyright (C) Stephen King ----------- * Description Leland Gaunt is a character fro... |
4802
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Kummu Monastery v1.2b | Buildings | MMH | 15-12091 | Thondur | 2011-02-19 | Located on a high mountain shelf west of Suran and just down the road from Kummu shrine, Kummu Monastery is the lofty compliment to an already beloved but remote pilgrimage site on the shores of Lake Amarya. It offers the weary pilgrim and traveler some commodities, while it’s great gate to... |
4801
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ko | Buildings | MMH | 15-4969 | Big Rob | 2009-05-12 | ====Tel Dra'ko v1.5 =========== Created by Big Rob (formorally TantorRC). Testing done by Shaggy. ====Installation =============== 1. Unzip and add the .esp file ... |
4800
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killgore s home furnishings v1[1].1 | Buildings | MMH | 15-4705 | Killgore Killack | 2009-05-12 | Hello Here is yet another display case. This one should match display case 4 pretty good. But anyhow. Textures are saved within the .nif files. 5 is the main nif, 5a is the "glass case". Lady E |
4799
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KAGRENACS TEMPLE BETA TEST | Buildings | MMH | 15-1090 | Kagz aka Kagrenac | 2009-04-06 | |
4798
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Kagrenacs Temple | Buildings | MMH | 15-939 | Kagz aka Kagrenac | 2009-04-06 | .................Kagrenacs Temple....................... Only Morrowind is requ. for this mod. Alright this mod brings Kagrenacs Temple, to an island N/W of the Ahemussa camp. Can you get onto the island and enter the temple, to find its secrets. Best be ... |
4797
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Just Beginning | Buildings | MMH | 15-9384 | Specter | 2005-04-22 | Basically it's a house in Seyda Neen with a suprise in the basement, for characters that are just starting out. |
4796
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Jay and the Floating Tower | Buildings | MMH | 15-13220 | YawFalght | 2009-02-01 | Adds a Floating Tower in Balmora (Yes yet another Balmora mod!) This is my first "Finished" Mod. I have decided I can't do interiors, so feel free to replace the interior. I Played around with Dialog a bit, but that isn't working 100%. To get to t... |
4795
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Jakey Keep - Tapestry Rug Package v0.9 | Buildings | MMH | 15-4983 | JacMoe | 2009-05-12 | The Elder Scrolls III MORROWIND: Jakey Keep Tapestry/Rug Plugin v.0.9 (c)2004 by jacmoe Index: 0. Bri... |
4794
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Jakey Keep - Lights Package v0.9 | Buildings | MMH | 15-5022 | JacMoe | 2009-05-12 | The Elder Scrolls III MORROWIND: Jakey Keep Lights Plugin v.0.9 (c)2004 by jacmoe Index: 0. Brief |
4793
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Jakey Keep - Base Package v0.9 | Buildings | MMH | 15-4981 | JacMoe | 2009-05-12 | The Elder Scrolls III MORROWIND: Jakey Keep Base Plugin v.0.9 (c)2004 by jacmoe Index: 0. Brief ... |
4792
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Isle Villa | Buildings | MMH | 15-2252 | Dachs | 2009-04-24 | Morrowind Plugin by "Dachs", W. Rueddenklau, Berlin, Germany, e-mail: [email protected] You can use and modify the plugin after your ideas, but not for purpose of sale. This plugin is a historical reconstruction, the so called "Isle Villa" from the Villa Hadriani in Tivoli - the old-age... |
4791
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Irish Isle | Buildings | MMH | 15-9871 | Dragonmanweb9 | 2005-04-12 | This adds a small island with a faint Irish theme to it off the coast of Sadrith Mora. Travel to the island is available. |
4790
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indybank and guildwage | Buildings | MMH | 15-6601 | warlycan | 2010-11-07 | note: this mod uses indybank version 2.2 only the below description was added by me. added in continuous global scripts for each faction so that when you reach highest ranking with each guild your account is credited with 1000 gold every 7 days ... not extensively play tested but fir... |
4789
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Indarys Greathouse | Buildings | MMH | 15-7935 | Aimeekae | 2005-03-15 | This mod expands Indarys Manor so that it more than rivals those manors found Under Skar. After you achieve House Father status in House Redoran, an Altmer constructor named Lloria Yndis will arrive at Indarys Manor. She will add several new rooms to Indarys Manor in this order: Gre... |
4788
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Improved Governor's Hall | Buildings | MMH | 15-12568 | Morandir Nailo | 2008-02-29 | This mod redesigns and decorates the Caldera Governor's Hall to look like a realhome instead of a big empty wasted space with a table and a few beds. It's suitable as a player home if you so desire, or just as eye candy. Should you decide to live in it, an Alchemy sorter and several a... |
4787
|
Imperial Gates Pack | Buildings | MMH | 15-10150 | dongle | 2005-09-28 | A replacement for the boring, wimpy, Imperial doors. Two styles of medieval doorways ? one solid, one with gaps you can see through ? in large and small sizes. Door jambs are included that fit several of the stock games Imperial meshes. This is a pack of models only, no... |
4786
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house thingy | Buildings | MMH | 15-659 | Unknown | 2009-04-06 | |
4785
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House on the rock | Buildings | MMH | 15-14316 | darkelf | 2011-06-12 | Here we go, another Balmora house mod, BUT... this mod has some special significance. The aforementioned significance being that it is my first mod in god knows how long, and it takes me back to my beginnings seeing as it is build in the same spot my first ever mod was constructed. I built this s... |
4784
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HlaaluManorUndergroundv12 | Buildings | MMH | 15-4906 | Tequila | 2009-05-12 | Hlaalu Underground v 1.2 By Tequila --------------- This mod is Tribunal OR Bloodmoon required (for script purpose). --------------- Installation: Simply unzip the files into the "Morrowind/DataFiles" directory. Files included: |
4783
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Hlaalu Manor Enhancement | Buildings | MMH | 15-4909 | N. Horohov | 2009-05-12 | Version 1.1 Added an area below the House Hlaalu manor that features both a glass ranged weapon merchant and a merchant that sells potions. Possible Unbalancing. Feedback: [email protected] |
4782
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Hla Oad Petshop | Buildings | MMH | 15-9740 | CS Studios | 2004-08-22 | Another CS Studios Mod! Adds a small petshop to the village of Hla Oad. Various animals and pet foods for sale. No requirment of expansion packs. Larger animals can help carry some of the playrs lighter possessions. Some of the animals for saler include guar and Kargio... |
4781
|
Hidden Base | Buildings | MMH | 15-7526 | Devrith | 2005-06-02 | This plugin adds a trap door located in the Molag Mar Underworks, its your job to find it. The only "uber" type of items are a full set of Master's Apparatus, so if you don't want them just sell the set or just drop them in the water. Its your choice. Version 2.... |
4780
|
Hero's House | Buildings | MMH | 15-9331 | Cobra | 2004-03-11 | This mod adds a house between Balmora and Moonmoth Legion Fort. The house has a large and small storage Room, your room, and a room with 53 portals that go all over Morrowind. Also in a secret room there is a ring to change the weather and a cup that can teleport you to diffrent pla... |
4779
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Helmsdeep | Buildings | MMH | 15-5160 | Unknown | 2009-05-12 | This mod adds helmsdeep from the lord of the rings into the land of morrowind. |
4778
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Heavywood House | Buildings | MMH | 15-9408 | GUILDmaster | 2004-03-28 | Go to Caldera and look for an Estate Agent wandering the streets. She will sell you an exquisite house for 12000 gold. The house has an amazingly decorated Living Room/Dining Room. A beautiful bedroom and an underground treasury. |
4777
|
Heaven's Lookout: Rise of the Fallen Teaser v1.0 | Buildings | MMH | 15-14639 | Andy! | 2013-04-20 | This is a teaser package for the upcoming mod Heaven's Lookout: Rise of the Fallen. It contains two movie files, and "Andy! Sword and Cloak", an ESP file adding, surprisingly, a sword and a cloak (new icons, meshes and textures). |
4776
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Hawkwing Manor | Buildings | MMH | 15-9524 | Splat | 2004-04-19 | This mod is a very large and extravagant Imperial-style manor on the road directly north of Caldera. It not only fits in the world of Morrowind with realistic rooms like banquet halls, sitting rooms, and kitchens, but it offers tons of storage. I strongly suggest that you try this m... |
4775
|
Haunted Mansion v1.0 | Buildings | MMH | 15-13919 | bryman1970 | 2010-04-13 | This is an empty run-down mansion east of Seyda Neen. There are no monsters or treasure inside. Just something interesting to look at, and I thought the area was a perfect spot for it. The wooden bridge beyond that has been changed to an Imperial-style bridge to match the ruined Impe... |
4774
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HallOfHandsGambling | Buildings | MMH | 15-4770 | GBT3E | 2009-05-12 | ** Hall Of Hands Gambling ****** created by GBT3e Description: Jolef the Referee has openned a new club in Gnaar Mok. Place a wager, win some coin. If you loose a bet dont revert to a saved game or the secret quest won't open for... |
4773
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Hall of Torque MSPaint Contest Exhibition | Buildings | MMH | 15-4703 | Tommy Khajiit | 2009-05-12 | HALL OF TORQUE. An exposition of remarkable paintings STORY This mod brings the "Hall of Torque MSPaint Contest Exhibition" to Dagon Fel. All paintings are free for you to take to decorate your Morrowind home. Meet Lady Moiraine, caretaker of the "Hall of Torque" V... |
4772
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Hall of Hands | Buildings | MMH | 15-8441 | GBT3E | 2002-09-30 | Jolef the Referee has opened a new club in Gnaar Mok where you can place a wager, win some coin, or just stop in to watch the fights This mod adds scripted repeatable gambling on a fight....a new building to Gnaar Mok...2 new playable classes (Boxer and Gambler)....8 NP... |
4771
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Hall of Doors | Buildings | MMH | 15-9283 | theKettle | 2004-03-01 | Tired of the endless walking? Annoyed that even the various forms of instant travel don't reach many settlements? Hall of Doors adds a new area - a small interior cell with 28 doors to various parts of Vvardenfell. Once you've gained access all travel is to... |
4770
|
Guarded Ghostgate | Buildings | MMH | 15-1119 | Valdimathor (Michal Ryska) | 2009-04-06 | TES III: Morrowind Guarded Ghostgate mod by Valdimathor (Michal Ryska) 1. INSTALLING THE MOD To install the plugin, unzip the file into the Morrowind Data Files di... |
4769
|
Guarded Ghostgate | Buildings | MMH | 15-13310 | Valdimathor | 2009-03-12 | Expands Ghostgate a bit to make it feel that this is the place where proud warriors of the Temple fight against evil. Changelog:11.11.09 - Added screenshots |
4768
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Guar Crypt | Buildings | MMH | 15-9311 | mighty one | 2004-03-04 | A small crypt near Pelagiad where you can give guar remains in the form of remnants, items or other things in acordance with #5. of Guarmandment which you can find here: http://www.buttersky.com/morrowind/guars/gallery/index.html or just use it ... |
4767
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Growable Pumpkins | Buildings | MMH | 15-10144 | Aridale Noblebrook Belmont | 2005-09-21 | With this mod you can plant and grow your own pumpkins anywhere you want and carve them into jack-o-lanterns It adds an abandoned farm near Vivec where the pumpkins grow. Once the ones on the farm are grown you can pick and carve them into jack-o-lanterns. Carving them gets you some seeds which y... |
4766
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Grow your own Telvanni Towers | Buildings | MMH | 15-7236 | kaos_nyrb | 2012-08-08 | You ever wondered why when you are a master of magic and god you can't grow telvanni towers? well now you can! Adds 9 spells to the game allowing you to grow telvanni towers ANYWHERE. When cast they grow up from under your feet!; great for decorating! Spelling and gramtical errors fix... |
4765
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Green Guy's House | Buildings | MMH | 15-13301 | Archeopterix | 2009-03-07 | From the readme: "The house of GreenGuy! House is South East of Gnarr Mok (see jpeg in folder "Map_to_house.jpg") Thanks to cooldude55 & Miral007 for testing and advice by kagrenac Freddo for fixing my mistakes and Vorwoda_the_Black for the script! Thanks Everyone! :*" |
4764
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Greek trireme boat replacer | Buildings | MMH | 15-12522 | vanir90210 | 2008-02-09 | Replaces the major boats with Greek Trireme's. Doesn't require any expansions.Full Version! Screens by Myaskill. Changelog:Updated, Finished, Whatever. I accidentaly uploaded the wrong file, so try to download it again. this time it should be complete. |
4763
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Great Bazaar Glass Dome | Buildings | MMH | 15-7973 | Unit984Beta | 2005-10-10 | Add Dongles Transparent glass dome in Mournhold Great bazar theater |
4762
|
Gravedigger Bob ver. 1.1 | Buildings | MMH | 15-4735 | Lurchman | 2009-05-12 | Gravedigger Bob ver. 1.1 Gravedigger Bob is a salty old sea dog, who has since left that life and has taken up residence in Peligiad. He has opened an establishment he refers to as "Gravedigger Bobs Fine Goods". The rest of Peligiad calls it a junkyard. Gravedigger is the Fred Sa... |
4761
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Granny Claus' Christmas Gifts 1.0 | Buildings | MMH | 15-12010 | Korana | 2012-11-18 | This mod adds Santa's "compound" to Solstheim. While it would ruin your Christmas surprise to enter the workshop, you can pick up trees in the Christmas Tree lot, and enter Granny Claus' Cottage for some dinner, drinks, and to open her gifts to you! You can even meet the reindeer! Trav... |
4760
|
goldtreasure update | Buildings | MMH | 15-4700 | Unknown | 2009-05-12 | |
4759
|
goldtreasure 1.11 update all fixed | Buildings | MMH | 15-4709 | willytooshoes | 2009-05-12 | GOLD TREASURE 1.11 Again: willytooshoes found a few issues &... |
4758
|
goldtreasure | Buildings | MMH | 15-4765 | Unknown | 2009-05-12 | |
4757
|
goldenspear fixed for goldtreasure 1.11 | Buildings | MMH | 15-4699 | Unknown | 2009-05-12 | |
4756
|
Golden Land | Buildings | MMH | 15-9518 | NKVD | 2004-04-09 | This plugin adds: A New region...2medium towns....Imp. fortHouse for storing stuf ( Tomo' land ) Big dwemer town....A big mine You can get there from Khuul and Ebonheart. |
4755
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GnisisCasino | Buildings | MMH | 15-4707 | Capedbear | 2009-05-12 | The Elder Scrolls III MORROWIND: Tangerine Coins Plugin |
4754
|
Gnisis Waterfront v1.0 | Buildings | MMH | 15-13907 | Crankgorilla | 2010-04-04 | Adds a waterfront tent/marque to Gnisis. A Shipmaster is running a supply company from the banks of the Gnisis river. Travel links are now available up and down river. A living quarters is available. If you don't already own a home in Gnisis, maybe this is the one for you. |
4753
|
Glass Window Pack | Buildings | MMH | 15-10149 | dongle | 2005-09-28 | Eight translucent antique glass windows for modders to use. Some are basic glass panes you can tile across an opening, some have ornate frames. All have variants with solid glass, or a diamond leading pattern. The basic panes also have broken versions. All will snap to a 64 grid and... |
4752
|
Glass Greenhouse Dome | Buildings | MMH | 15-10155 | dongle | 2005-09-28 | A geodesic dome with a wooden frame and transparent antique glass texture. Doorjamb fits my square glass doors, or the common wood ones. This is a model only, no playable mod is included. |
4751
|
Giorgia's House | Buildings | MMH | 15-7603 | Matthew | 2004-06-01 | This is a mod I started about 18 months ago, I would really like to finish it but I just don't have the time any more now that I'm on a ship in the Navy. I am giving this out as a house mod for Dwermer fans and I would like to get feedback as what to do with it. ... |
4750
|
Ghostseer Castle | Buildings | MMH | 15-6693 | Kam Ghostseer | 2011-03-06 | Based on a castle mod by Allan. This is complete and usable as far as I can tell, I haven't worked on it in years though. It adds a large fortress to the north-west mountain near Balmora that has everything you could possibly want. I do not guarantee that it is 100% func... |
4749
|
Ghostgate Sanctuary | Buildings | MMH | 15-9832 | Lochnarus | 2005-04-26 | Ever been beaten to a sliver of health whilst traveling to and from Red Mountain? If you have, then this little "house" mod is for you. It places an abandoned ashlander yurt not far from the Ghostgate. Has a bed, a few misc items (alchemy apparatus' as well), and a little decor.... |
4748
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Geonox's Imperial Building Pack | Buildings | MMH | 15-10004 | Geonox | 2005-07-01 | A resource pack which adds four new imperial buildings in the editor. This is a resource pack so you have to place the buildings ingame yourself. The screenshots are taken in the editor on a test island which is not included in the plugin. |
4747
|
GellisHouse | Buildings | MMH | 15-9457 | StrangeLands | 2005-02-11 | A new house in Seyda Neen (no, don't roll your eyes, I only designed it for my girlfriend and then decided to upload it, I know it's passe ;) New for the 1.1 version: the somewhat gloomy interior has been lightened considerably, the uber-apparatus has been reduc... |
4746
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Gard Castle v1.0 | Buildings | MMH | 15-10495 | Shezrie | 2006-03-16 | Castle in Solstheim that has been converted into an upperclass hotel. There are three rooms to rent and a suite. While there is no quest as such, the castle does have a bit of a history behind it and you can spend some time investigating into what happened to some of the previous residents. ... |
4745
|
Gambling Hall | Buildings | MMH | 15-5805 | Missiri | 2011-10-06 | a little casino in seyda neen |
4744
|
Gallery for Lord Yig's Fantasy Art Mod v4.0 | Buildings | MMH | 15-4992 | wassa(soxxx) | 2009-05-12 | this is a place to show of "_Lord_Yig's_Fantasy_Art_Mod v 1.01" in at building at entrence to balmora on hill below church. there is a native default exhibit. So you could still have a look a building and secrets if you don't have 'art mod' ======... |
4743
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Gallery for Lord Yig's Fantasy Art Mod v1.0 | Buildings | MMH | 15-4708 | wassa(soxxx) | 2009-05-12 | this is a place to show of "_Lord_Yig's_Fantasy_Art_Mod v 1.01" in at building at entrence to balmora on hill below church. YOU NEED TO DOWN LOAD HIS MOD TO YOU THIS --books added in gallery-- -SONNETS by WILLIAM SHAKESPEARE (Will Speare)-4 BOOKS IN SCROLL FORMAT- ... |
4742
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FrontierTradePost | Buildings | MMH | 15-4712 | Greevar | 2009-05-12 | Frontier Trade Post by Greevar Summary ----- This mod adds a new fort/trade post to norther Solstheim just west of the Skaal Village. This fort includes a Smith, a Shaman (healer), and a trade house. Also, there are three residences and th... |
4741
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Fortified Thirsk 1.1 | Buildings | MMH | 15-2915 | lochnarus | 2009-04-24 | The Elder Scrolls III MORROWIND: Fortified Thirsk by lochnarus [email protected] Index: 1. Install... |
4740
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Fort Kummu | Buildings | MMH | 15-9365 | Indiana Bones | 2005-05-29 | Did you ever wonder "Now I am a Knight of the imperial dragon, why can't I have my own fort and not Ebonheart cause you can't pick one of your possessions up".? Well now you can. The empire just built a fort near the Fields of Kummu to protect pilgrims and other... |
4739
|
Floating Nightclub | Buildings | MMH | 15-10089 | Ollie | 2005-08-21 | This plugin doesnt really have a purpose, there are no quests (yet), for me, it was just something to do. |
4738
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Fastighets Maklare | Buildings | MMH | 15-323 | Chakolli, Legacy | 2009-04-06 | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- ... |
4737
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Factor's Estate v1.1 | Buildings | MMH | 15-14995 | Matthew | 2013-09-18 | The inspiration for this was a suggestion posted by one of the Morrowind Summit's moderators, but it was an appropriate suggestion. . .the Factor's Estate can only be described as butt-ugly (no offense Bethesda). I've used the same floorplan but completely refurnished the estate. I've... |
4736
|
Expanded Museum of Artifacts v0.9 | Buildings | MMH | 15-14803 | TheOtherFelix | 2013-06-12 | ExpandedMoA.esp makes the following changes to the game: * The Museum of Artifacts in Mournhold will accept all items listed in the book "Famed Artifacts of Tamriel," which now also lists all items that the museum will accept. * The museum now has security ... |
4735
|
Evermelt, The hot springs | Buildings | MMH | 15-13729 | Zereth | 2009-11-03 | This is my first mod, and it adds a cave to the river near fort frostmoth, the cave has a living area(sleeping area), hot spring area and storage area, i hope you like it. Note there is no new meshes or textures, it uses base text and meshes, thus only thing you need is bloodmoon and morrowind. A... |
4734
|
Eponia Manor | Buildings | MMH | 15-77 | Unknown | 2009-04-06 | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. -------------------- |
4733
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enhanced rethan manor | Buildings | MMH | 15-4911 | Lady_Galadriel | 2009-05-12 | Enhanced Rethan Manor Readme.txt By Lady_Galadriel --------------- This mod requires Tribunal --------------- Installation: Simply unzip the files into the "Morrowind\DataFiles" directory. Files included: Enhanced Rethan... |
4732
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Ekul House | Buildings | MMH | 15-15271 | SnowOwl | 2014-10-06 | Adds an eccentric player ownable home to Solstheim. Look for Morpo in Balmora to purchase Ekul House. There are three esp files. Ekul_House.esp - This is the main file. You must use this esp file. EH_CoM2.esp - Optional. If you use CoM2 this esp adds children to Ekul House.<... |
4731
|
Ebonheart Gentlemen's Club | Buildings | MMH | 15-9790 | Rick Reed | 2004-09-05 | Ebonheart Gentlemen.s Club pretends to be a place of "refinement and culture". It is actually a speakeasy tavern behind the Skyrim mission in Ebonheart. There is some adult content, here. It offers music, dancing girls and some interesting folks. ... |
4730
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Ebonheart Docks | Buildings | MMH | 15-8058 | evelas | 2003-07-27 | Adds on several ships to the Imperial dock at Ebonheart, along with a group of guards.. Talk to the Guard Commander, he will transport you to a Necromancer?s Castle on a nearby island There is a medium sized battle between the guards that are with you and a ... |
4729
|
Dresharii Temple V1.01 | Buildings | MMH | 15-1086 | Unknown | 2009-04-06 | |
4728
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Dresharii Temple V1.0 | Buildings | MMH | 15-1020 | Unknown | 2009-04-06 | |
4727
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Dresharii Temple | Buildings | MMH | 15-9594 | Slategrey | 2004-07-16 | This is a Temple I've built for a larger Mod i'm working on. This MOD contains only the building itself. Use it as a house if you wish, but if you decide to include it in your own mod please move the location from where it is currently so as not to ... |
4726
|
DragonVille | Buildings | MMH | 15-8919 | Predator | 2005-05-07 | A new town called Dragonville resides east of Gnisis. It has a long dark history. Features a new way of questing, new buildings, dungeons and three secret items forged ages ago, as well as a dark secret. |
4725
|
Djupsgaard - Hidden Halls 1.5 | Buildings | MMH | 15-829 | Polycrates | 2009-04-06 | Djupsgaard - the Hidden Halls v1.5 by Polycrates [email protected] This mod requires both Tribunal and Bloodmoon. Sorry. Designed for the 1.6... |
4724
|
Display House v1.2 | Buildings | MMH | 15-7582 | DarkOneVenzar | 2004-05-23 | This is just a good sized house for storing and displaying items. There is just one hostile NPC inside (about lvl 10) and gives some good stuff. One item I think might be a bit unbalancing but I hope not. There is fast travel to and from the house, since it is in an odd place. More in the readme.... |
4723
|
Desert buildings | Buildings | MMH | 15-678 | Unknown | 2009-04-06 | |
4722
|
Deaths Doorstep V3x | Buildings | MMH | 15-4776 | Rogue_Shadow, Phijama | 2009-05-12 | -------------------- Death's Doorstep V.3 ... |
4721
|
Deaths Doorstep Addon Patch | Buildings | MMH | 15-15539 | Rogue Shadow, Phijama | 2017-07-30 | ----- Death's Doorstep Add-on ----- By: Rogue Shadow & Phijama This mod has been cleaned with TESAME, and packed with TESmu 2 ----------- &___gt___;Index ----------- I. What does this mod d... |
4720
|
Death's Doorstep Add-on patched | Buildings | MMH | 15-11699 | Rogue Shadow, Phijama | 2012-09-17 | This mod adds the ruins of Kal-Datha, an ancient Aldmeri city west of Gnisis. Inside, you will encounter the trapped dead of the city, and be able to do quests, explore a ruined city to new music, and get all the evil wares you'll need. The shop includes many, many new weapons, armor... |
4719
|
Dave's Furniture Store Plug-In v2.0 | Buildings | MMH | 15-4737 | Dave Humphrey | 2009-05-12 | . ... |
4718
|
Dave's Furniture Store Plug-In v1.6 | Buildings | MMH | 15-4758 | Dave Humphrey | 2009-05-12 | . Dave's Furniture Store Plug-In v1.6 for TES: Morrowind - May 2003 Dave Humphrey - [email protected] http://www.m0use.net/~uesp/ This plugin adds over 250 furniture items that you can pick up and move, allowing you to completely alter your own house layout wh... |
4717
|
Daedra Fortress | Buildings | MMH | 15-9265 | DracoDraKonis | 2004-03-01 | A Mysterious Daedra Cult has built a remote Daedra Style Fortress in the Molag Amur Region (E of Uvirith's Grave). Are you strong enough to rid Vvardenfell of this new menace and claim the fortress for yourself? Staightforward Hack 'n Slash, no respon for fortre... |
4716
|
Créhange Guard Towers v1.0 | Buildings | MMH | 15-9354 | ReflectioN | 2005-05-29 | This mod is version 1.0 of the Créhange Guard Towers mod. It can be considered an expansion for my Créhange Manor mod version 1.1. It adds two guard towers to the Créhange Manor near Suran. One on the other side of the rope bridge, and one further north which gives an excelle... |
4715
|
CRN ARM T | Buildings | MMH | 15-4698 | Carnithus | 2009-05-12 | |
4714
|
CRN ARM ADD ON I | Buildings | MMH | 15-4711 | Carnithus | 2009-05-12 | Title: Carnithus’ Armamentarium Add-On I Author: Carnithus Requires: Tribunal/Bloodmoon/Carnithus’ Armamentarium ... |
4713
|
CreepersClub | Buildings | MMH | 15-4757 | EyeCue | 2009-05-12 | Creepers Pad V1.0 By EyeCue [email protected] aka. The Stinge ===== Creeper, our favourite scamp, has opened a night club under a crate on the streets of Balmora. You will r... |
4712
|
crazy habibs armor shop 1021 | Buildings | MMH | 15-4702 | MP*Canus | 2009-05-12 | * ---* Crazy Habib's Armor Store for Morrowind * ---* By MP*Canus *---------* About: *----* This adds a new building, Crazy Habib's Armor Store to Balmora... |
4711
|
Construction v1.051 | Buildings | MMH | 15-6149 | JCK87 | 2006-03-11 | This mod adds new buildings with new NPCs. The purpose of this mod is to construct buildings in-game. Every building is unique (though no new meshes) and consist of multiple construction phases. Therefore, you will need to wait a couple of days before it is finished, yet every d... |
4710
|
Construction v1.02 | Buildings | MMH | 15-14695 | JCK87 | 2013-05-10 | There is a new building along the path from seyda neen to pelagiad. Read carefully what kendral says because there are no journal entries. You can look up what he has said in the journal's topic menu (you do need to memorise the topic's). Incase you think you are stuck and the mod ... |
4709
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Complete Morrowind Workshop | Buildings | MMH | 15-10125 | Fred | 2005-09-17 | Adds a workshop for those with morrowind comlete.Plenty of labeled chests,sectioned off areas for wodworking,smithing,pottery making and making clothes,teleportation amulet.4 .esps for 4 different locations to have your workshop.Plenty of room in the back to put the funiture ... |
4708
|
Clockwork City Expanded | Buildings | MMH | 15-6501 | Master Sam | 2010-07-10 | Version 0.8 still has some 'errors'. The mod is totally functional, but you need to be on your best behaviour or the residents of the city will go a bit funny. This mod is NOT compatible with Lady Rae's 'Armier' race mod. Mini-expansion to Clockwork City. Adds a new distr... |
4707
|
City of Nerevar Teaser - Barrowmoth Legion Fort | Buildings | MMH | 15-14087 | EvanMeisterX | 2010-09-24 | Fort Barrowmoth was the Empire's attempt to gain a foothold on the Red Mountain. Constructed under the harshest of conditions, the project was plagued with disaster from the start. However, Imperial stubbornness and determination saw the fort to completion. From the beginning, Barrowmoth was stat... |
4706
|
Church of Pelagiad | Buildings | MMH | 15-12494 | Maydar Sirus | 2008-01-26 | Have you ever been walking around Vvardenfell and wondered "Hay I see these temples every where.....where are all the churches?"? Well you no longer have to wonder that. Pelagiad has recently opened a Church for all you Catholics out there. It is Advent so the ... |
4705
|
Chateau Nerevarine Estate | Buildings | MMH | 15-98 | Imperial Ambassador ShaKoda | 2009-04-06 | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- ... |
4704
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Centurions Redoran Stronghold Extension V21 | Buildings | MMH | 15-4917 | Unknown | 2009-05-12 | |
4703
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Census and Excise Office Improvement | Buildings | MMH | 15-13092 | emoboy64 | 2008-12-18 | Really a small mod for players who are starting out and want some extra equipment. Nothing uber only basic items that are not worth to much. Also adds a bit of realism to the office. Changelog:1.0 initial version |
4702
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Castle Vianden V1 | Buildings | MMH | 15-1263 | ReflectioN | 2009-04-06 | THE SHORT DESCRIPTION This mod is my Morrowind version of an existing castle in Vianden Luxembourg. The real castle is one of the most magnificent castles in Europe today. My MW version is located near Pelagiad and it contains large, retextured Halls for weapons and armor display, 3 ... |
4701
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Castle Veldoril | Buildings | MMH | 15-6987 | Geonox | 2012-07-23 | Description: This mod adds a new house ingame, Castle Veldoril. The mod doesnt comes with a quest but there are some hidden rooms ingame. The reason for this is that it took me too much time to make a quest and the lack of experiance with quest writing in the editor. The house comes with storage ... |
4700
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Castle Dragonfall pathgrids | Buildings | MMH | 15-5965 | Centurion | 2011-10-24 | Not much to write here... Adds pathgrids to Castle Dragonfall by Centurion. Nothing more, nothing less. No modifications to the cells themselves. I made the grid a bit more detailed in the living areas, where you'd probably drop your companions. Less detailed in the various ... |
4699
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casino v1 1 | Buildings | MMH | 15-4731 | Guarfield | 2009-05-12 | Contents : 1) Installation 2) Changes made to the original game 3) Known issues 4) Special thanks ... |
4698
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Casino | Buildings | MMH | 15-8446 | Eric Lemage | 2002-09-30 | What can you do once you have beaten the game ? Have even more fun; gambling fever has hit the Bitter Coast. Jarod Wassup, an engineer of genius, found a way to make those strange dwarven machines work. Discover new exciting games...challenge Dukie on that strong ... |
4697
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Carnithus’ Armamentarium Add-On II/Update | Buildings | MMH | 15-4722 | Carnithus | 2009-05-12 | Title: Carnithus’ Armamentarium Add-On II/Update Author Carnithus Requirements: Tribunal, Bloodmoon, Carnithus’ Armamentarium, Carnithus’ Armamentarium Add-On I Description: This is an add-on/update for Carnithus’ Armamenta... |
4696
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Carnithus Armamentarium Tribunal | Buildings | MMH | 15-4763 | Unknown | 2009-05-12 | |
4695
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Carnithus Armamentarium | Buildings | MMH | 15-4696 | Carnithus | 2009-05-12 | Title: Carnithus’ Armamentarium Author : Carnithus Version : 1.0 Requires: Morrowind/Tribunal/Blood Moon Mature Warning: This MOD contains depictions of NUDITY. If you are in anyway offended or afraid of the NUDE fo... |
4694
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Canton Fair | Buildings | MMH | 15-4725 | Pam, Ygdra | 2009-05-12 | *** *** *** ... |
4693
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Caldera Governor Mansion Replacer | Buildings | MMH | 15-15104 | Korana | 2013-12-23 | I always felt that an important building, like the Caldera's Governer's Mansion should not look worse than the surrounding town, but in fact look better. I decided to make a replacement, which makes the building exterior seem more stately. This mod replaces the Caldera Governer's Mansion meshes a... |
4692
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Caldera Empty Shop | Buildings | MMH | 15-9129 | RavenFeather | 2004-01-21 | I wanted to make a house mod that though convenient for the player (in terms of size, location and layout) didn't automatically scream "I AM UBER-HOUSE MOD WITH ITEMS GALORE" - a house mod that blended in seamlessly with the game, and while giving me room to store my stuff didn... |
4691
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Caldera Bunker | Buildings | MMH | 15-9393 | Dark Raver | 2004-03-17 | Adds a new underground housing area for you to claim as your own. It includes a grahl merchant with 150,000 gold and a few amulets that summon creatures. Plenty of storage and tables to show off your best stuff. Feedback would be appreciated. |
4690
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Caldera Additions | Buildings | MMH | 15-10269 | Praetorian Guard | 2005-12-01 | This mod adds three buildings to the NW of Cladera (in addition to three new NPCs). No creature spawn points were harmed during the making of this mod. This mod could possibly conflict with another mod like it, so make sure to backup your files before installing. ... |
4689
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Buy Furniture | Buildings | MMH | 15-4760 | DarkDragon | 2009-05-12 | **** The Elder Scrolls III MORROWIND Buy Furniture v 1.4 **** Index: 1. Installation 2. Playing the Plugin 3. Save Games |
4688
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Bunch O Stuff | Buildings | MMH | 15-9251 | APime11987 | 2004-02-23 | This mod adds a bunch of stuff - has 11 new NPCs that are 100 skilled trainers, 2 others are shop keeps with infite cash - a couple new building (one located in Balmora ), the other in Seyda Neen; a dungeon for anyone who dares enter with an ok prize at the bottem. New... |
4687
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Brothers of Hate | Buildings | MMH | 15-7627 | Elten | 2004-06-05 | A fun little mod, no real point, might keep you guys satiated till I finish Uthyrin Beta 1.2. It took me maybe half an hour or so to make. Have fun! (Read the readme for other info, such as where to begin, what to do, etc etc.) Feedback is highly desired! |
4686
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Brodir Grove Loft | Buildings | MMH | 15-9269 | Lochnarus | 2005-04-25 | Go to Brodir Grove, look east. There's the building. |
4685
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Bookshop | Buildings | MMH | 15-4772 | Unknown | 2009-05-12 | Readme Bookshop v 1.00 ------- Introduction. I created this plugin because I had to start a new game *again* and I wanted to level up a bit faster untill level 5 or something, just to be at a decen... |
4684
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BloodMoon Trader | Buildings | MMH | 15-7831 | Davidevil | 2003-09-29 | This Mod adds new Traders and trainers in the Island of Solsthein, all with their high detailed Buildings (from a Dwemer Observatory to a Druidic Stonehenge). It includes 3 merchants and a Lighthouse of a powerfull Enchanter in the Port of Fort Frostmoth. ... |
4683
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Better Thirsk | Buildings | MMH | 15-7951 | CoolDude 55 | 2003-11-14 | The mod: - Makes Chieftain's room much nicer; adds some storage. - Makes the small room upstairs look nicer, adds some storage. - Adds a trader in the basement who has 3000 gold i - Adds a basement with an entrance just by the throne |
4682
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Better Seyda Neen Lighthouse v1.0 | Buildings | MMH | 15-9370 | Detritus2004 | 2004-03-14 | This mod replaces the old lighthouse at Seyda Neen with a better one. Now you can spy on Fargoth from a lighthouse that projects a turning beam of light at night. Inside there is a loft you can access by ladder, with a hammock you can sleep in. It may not be the lap of luxury, but it's definitely... |
4681
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Beast's Retreat | Buildings | MMH | 15-10708 | Cookietastic | 2006-08-05 | I've been playing around with CS for two weeks and this is my first mod that I'm releasing. It's just a building where escaped slaves go, and if people like it I may add a little quest or something. I'd appreciate it if you'd leave a comment and rate it. There's more info in the... |
4680
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Bathhouse in Vivec v1.0 | Buildings | MMH | 15-5554 | ayse | 2010-10-23 | Adds a bathhouse in Vivec |
4679
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Bathhouse | Buildings | MMH | 15-6717 | Keedo420 | 2011-04-09 | This simple mini-mod adds a new interior cell called "Bathhouse" (and one quest) to the Foreign Quarter of Vivec. The door to the Bathhouse is on the outside on the ground level. A Bathhouse is meant to be a public building for bathing and socializing (at least in the historical sense). |
4678
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Bank | Buildings | MMH | 15-15515 | Indy | 2017-07-23 | Bank Mod 2.1 Created by: Indestructible Current Homepage: http://www.gamerzalliance.com Mod Members: Coder and World Builder - Mike Seiferling a.k.a Indestructible Testing and Support Coding - jDooby Note from the Author: Hi Everyone, This will be the last ... |
4677
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Balmora Zoo v1.0 | Buildings | MMH | 15-1869 | Christian Magno | 2009-04-06 | Balmora Zoo Plugin v1.00 What is it? The Balmora Zoo plugin offers an entirely new building in Balmora. A zoo, a new interesting building to further expand the town of Balmora, the best place in Morrowind. Inside the zoo you can see and read about Morrowind's a... |
4676
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Balmora Warehouse | Buildings | MMH | 15-7662 | sovetski | 2004-06-20 | Ever wanted a place to store all your character's items? This mod will add more than 15000 pounds of storage space, in a neat, organized warehouse in Balmora. It even has a display area and mannequins for your most valuable treasures. The warehouse isn't free, h... |
4675
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Balmora University v0.9 | Buildings | MMH | 15-4720 | Ravensong | 2009-05-12 | Balmora University is located by the south wall accross from the strider. Its faculty has expertise in all disciplines. Enjoy your curriculum:) Questions or comments welcome. Email me at [url=mailto:[email protected]][email protected][/url] |
4674
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Balmora University v0.8 | Buildings | MMH | 15-3964 | Ravensong | 2009-05-12 | Balmora University is located by the south wall accross from the strider. Its faculty has expertise in all disciplines. Enjoy your curriculum:) Questions or comments welcome. Email me at [url=mailto:[email protected]][/url][url=mailto:[email protected]]ladymage1... |
4673
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Balmora University RD | Buildings | MMH | 15-11375 | Stoned | 2007-07-13 | Balmora University, one of few locations on Vvardenfell where proper education can be sought. The prices are steep, but the library contains quite the exclusive collection, unmatched by all others in Morrowind, except for the library at Firewatch. ... |
4672
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Balmora University | Buildings | MMH | 15-15513 | ladymage1 | 2017-07-23 | Balmora University is located by the south wall accross from the strider. Its faculty has expertise in all disciplines. Enjoy your curriculum:) Questions or comments welcome. Email me at [email protected] |
4671
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Balmora university | Buildings | MMH | 15-6423 | crlsniper | 2010-03-17 | Balmora University Founded by the famous Harry Straton, is one of few locations on Vvardenfell where proper education can be sought. The prices are steep, but the library contains quite the exclusive collection, unmatched by all others in Morrowind, except for the library... |
4670
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Balmora Underwater Manor | Buildings | MMH | 15-9487 | Aquatakat | 2004-04-12 | Just what the modding community needed: yet another Balmora house mod. Except this one's a bit different in its location. It's smack dab in the middle of the Odai River in Balmora. The exterior of the house is almost totally underwater (however the interior isn't, of cou... |
4669
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Balmora Stock Exchange | Buildings | MMH | 15-56 | Sean Givan | 2009-04-06 | Located just inside the north walls of Balmora, the Stock Exchange allows even an ordinary citizen to engage in House business! From the book found ingame: The Balmora Stock Exchange was opened in the Year 419, in order to allow non-members of the Great Houses and other ordinary... |
4668
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Balmora Shrine | Buildings | MMH | 15-229 | Unknown | 2009-04-06 | Adds a storage/display building next to the Eastern Guard Tower in Balmora. ===== Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about t... |
4667
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Balmora Plaza | Buildings | MMH | 15-4766 | Unknown | 2009-05-12 | |
4666
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Balmora Mansion | Buildings | MMH | 15-9119 | Witch King | 2004-01-12 | I made this mod to completely replace the "Balmora Fortress" mod that I did. This one is much better built, it's been cleaned with TESame, and it includes a readme file. The Mansion is on the Mountain top immediatly to your left as you get off the Silt Stride... |
4665
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Balmora Keep | Buildings | MMH | 15-32 | Pinthar | 2009-04-06 | Balmora Keep adds an huge addition to the outskirts of Balmora. It is located on the top of the southwestern hill, and has over 14 new buildings. You can access the keep through its main entrance, and once there you have access to your own mansion to store all of your loot, access to all of the g... |
4664
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Balmora House (Mytos version) | Buildings | MMH | 15-9260 | ][v][ytos | 2004-02-25 | A re-do of Ravensong's Balmora housemod (2002). When I found this house mod, I loved it except for one thing, lack of storage, I'm a neat freak and I'm also a packrat, the small sizes of his closets and crates drove me nuts, so I've just went through and change... |
4663
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Balmora Garden 1.0 | Buildings | MMH | 15-1548 | Ben Tokkin | 2009-04-06 | This just a small plugin I did for someone at at the official forums he wanted Dongles glass dome in game so I put the dome ingame and placed a small garden in it with a few alchemy plants located right outside the walls of Balmora across the path from the silt strider you cant miss it. I thought... |
4662
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Balmora Fortress | Buildings | MMH | 15-9051 | Witch King | 2003-12-30 | This is my first mod - a fortress in Balmora (named) Lord Varal's, after my character) that includes 3 towers and a weapon/armor house. Arriving in Balmora via Silt Strider, look to your left you will see it on the Mountain top. NPCs (for l... |
4661
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Balmora Floating Houses | Buildings | MMH | 15-12589 | Elder Mage S | 2008-03-09 | Adds a new floating house complete with entrance room, study, garden and bedroom for your convience. It's pretty obvious where it is once you get to Balmora. I will be adding more to this so don't worry if it looks bare. Thanks to Blue Eagle for a ... |
4660
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Balmora Fighters Club | Buildings | MMH | 15-10253 | Phluphwitt Limebarte | 2005-11-27 | This plugin adds a new building to Balmora; the Balmora Fight Club. Situated just to the left of the temple in Balmora, the new Fight Club, owned by Gadram Hlaalu, offers a place for the weary fighter to relax. Whilst there you can have a few drinks and bet on the outcom... |
4659
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Balmora Farmers Market v1.1 | Buildings | MMH | 15-15151 | EchoFlame | 2014-01-09 | A Farmers Market has come to Balmora! You can buy most ingredients as well as weapons, drinks and much more! The Market is located in the main square in Balmora by the siltstrider. Requires other mods: Sils Argonian Heads and Hair. Adul's Arsenal. Daduke's Th... |
4658
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Balmora Council Club Shelves | Buildings | MMH | 15-10222 | SwordForTheLord | 2005-11-08 | I usually end up doing the quest to clear out the Council Club in Balmora, and end up with a decent option for a house of my own, with my own bartender. Unfortunately, I have commonly found the furniture lacking. This small mod adds shelves, a few small chests, and a few large chest... |
4657
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Balmora Baths and Halls | Buildings | MMH | 15-6245 | Princess Stomper | 2009-07-11 | Adds Roman-style baths, a public hall and communal firepit to the Hlaalu Council Manor in Balmora. Adds new cells to the right-hand door of the Hlaalu Council Manor in Balmora. 1. Why are there two doors to one cell? It's stupid! Use the other do... |
4656
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Balmora Bath House | Buildings | MMH | 15-9242 | Dazz_Hero | 2004-02-23 | A Bath House has opened in Balmora! Built around an ancient sewage facility long forgotten by citizens of Balmora, the Bath House is free for all who want to come in and relax a bit.. This version has been fixed and includes the soap. |
4655
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Bal Baradus | Buildings | MMH | 15-9852 | Bajamaja | 2005-02-27 | This mod adds a village named Bal Baradus to the Ascadian Isles Region. There are about 10 buildings in the city and a cave to explore. The goal with this mod was to make it melt into Morrowind, so it felt like it could have been there from the beginning. I'm not sure if I succe... |
4654
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Azuras castle v0.65M | Buildings | MMH | 15-5099 | Shaggy, TantorRC | 2009-05-12 | Azura's Castle v0.65 Author: Shaggy Co-Author: TantorRC Email: [email protected] Date: April 9, 2004 Future update planed: Yes Version number: 0.65 Credits: Ravensong - She created serenetower, which is where i got a few ideas (like t... |
4653
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Astarsis Gazeeteer | Buildings | MMH | 15-4715 | Astarsis | 2009-05-12 | The Elder Scrolls III MORROWIND: Astarsis Gazeeteer version 1.0 ... |
4652
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Art Of War Museum v1.0 | Buildings | MMH | 15-12327 | Painkiller_Rider | 2013-03-14 | Painkiller's Art of War Museum v1.0 ----- By: Painkiller_Rider & Friends In Memoriam: Frank Frazetta Plug-in Scope and Credits: ----- * New (underground) section to the Museum of Artifacts in Mournho... |
4651
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ARM Textures | Buildings | MMH | 15-4761 | Unknown | 2009-05-12 | |
4650
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ARM Meshes | Buildings | MMH | 15-4741 | Unknown | 2009-05-12 | |
4649
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ARM ESP Icons | Buildings | MMH | 15-4691 | Carnithus | 2009-05-12 | Title: Carnithus’ Armamentarium Author : Carnithus Version : 1.0 Requires: Morrowind/Tribunal/Blood Moon Mature Warning: This MOD contains depictions of NUDITY. If you are in anyway offended or afraid of the NUDE fo... |
4648
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Arakan Arena | Buildings | MMH | 15-12191 | UNKNOWN | 2013-02-09 | books not translated. have fun fighting the mystery creatures |
4647
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APime's House Project | Buildings | MMH | 15-7586 | APime11987 | 2004-05-26 | This mod add the ability to buys houses fully furnished in balmora from the outfitter, adds 5 NPCs outside in his store. The houses are not cheap ranging from 500-75000, I thought these prices are ok, if you dont like them you can easily change them. This mo... |
4646
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Amochol Catamaran | Buildings | MMH | 15-7140 | Wiechcheu | 2012-07-31 | This is a pretty simple, but interesting mod; it changes almost nothing in the world, except some docks. This is not a cheat mod, there are no free weapons, only a set of common clothes and a few cheap books (None over 50 gold I believe). Basically, all it does is place a boat on the ... |
4645
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Amazon's Cave | Buildings | MMH | 15-6838 | Skooma Modder | 2012-01-26 | A cave underneath the silt-strider port in Gnisis that has the Amazons from Greek Mythology to Morrowind. |
4644
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Ald-ruhn, Dunmers Only | Buildings | MMH | 15-4721 | Unknown | 2009-05-12 | Ald-ruhn,Dunmers Only exquisite Special 3.0 yours for the pick, Dark Elf Dunmerfriend :) You will get a tavern made by the master of magicka...........me :) this is my nr 3 house and i must say,this one is special,it has all you ever need to have a fair go at the game. |
4643
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Ald Velothi Tower | Buildings | MMH | 15-8481 | StrykrDelta | 2004-10-26 | This mod adds a small redoran tower and storage shed to Ald Velothi. |
4642
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Akaviri Smith [Tribunal] | Buildings | MMH | 15-4727 | Legato | 2009-05-12 | Legato's TC showcase: Akaviri smith TRIBUNAL VERSION 1.3 ____ NOTE! To avoid variable and actor conflicts, please don't use this with my old "The Last Samurai armor" mod! N... |
4641
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AK IndarysGreathouse | Buildings | MMH | 15-4919 | aimeekae | 2009-05-12 | Indarys Greathouse Readme = author: AimeeKae email: [email protected] = Introduction = This mod requires ... |
4640
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AIR DwemerStorageDevice | Buildings | MMH | 15-4956 | AirBreather | 2009-05-12 | The Elder Scrolls III MORROWIND: Dwemer Storage Device V.1 By: AirBreather May 3, 2004 Index: 1... |
4639
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Addition To the Seyda Neen Warehouse | Buildings | MMH | 15-10067 | Valor | 2005-08-01 | I made this because I thought that a warehouse should have something more of a warehouse feel. So I built stairs going down, added a room with armor, weapons, food and gold. Everything belongs to the guards and there are three now there. To prevent stealing and to add t... |
4638
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Abandonen Tower | Buildings | MMH | 15-4953 | Beloth | 2009-05-12 | The Elder Scrolls III MORROWIND Acadian Island mod made by Beloth 1. Installing the Mod and Warnin... |
4637
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Abandoned Temple | Buildings | MMH | 15-11615 | Master1076 | 2007-10-23 | This mod adds an optionally furnished or unfurnished Abandoned Temple to Ascadian Isle Region(1,-9) Follow the road to Vivec from Pelagiad and you will see the temple on the way. It is opposite Balur's Farmhouse and just ahead of where you first meet Nels Llendo (The highw... |
4636
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Abandoned Drow Cave 1.1 | Buildings | MMH | 15-5700 | kalikut | 2011-10-02 | ----------- Abandoned Drow Cave 1.1 readme.txt by kalikut ----------- 1. What it is 2. How to install 3. Mod uses & releasin... |
4635
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Abandoned Cave Home | Buildings | MMH | 15-10049 | As the Hind | 2005-07-05 | A small cave house just north of Seyda Neen. A rustic retreat with no uber items or huge amounts of money (total 125 ish). Short story as to why the original owner is no longer in residence but no quest as I don't know anything about scripting. Originally made for m... |
4634
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A Windmill for Pelagiad | Buildings | MMH | 15-6555 | Mr. C. Racer | 2010-09-29 | As the title says, this plugin adds one of Dongle's awesome animated mills to Pelagiad. The building sits on a raised part of the landscape, just north of the fort. The mill includes an animated grindstone and spinning blades, a ladder to reach the upper part of the building, and lots, lots of sa... |
4633
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A simple shack outside Seyda Neen | Buildings | MMH | 15-13192 | Cooleoj | 2009-01-23 | It does what is says. It adds a shack on a little island near Seyda Neen. Not a big thing or something. I was bored and made this mod very fast. Hope you like it. :) |
4632
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A Portcullis for Wolverine Hall | Buildings | MMH | 15-10355 | Nonsuch | 2006-01-19 | This plug-in adds a much-needed Portcullis (Main Gate) to the imperial fort at Wolverine Hall, just outside Sadrith Mora. Ever seen a fort without a front gate? Want to be a guard at a fort without a front gate? Well, see what you think of the difference. If you use... |
4631
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A Portcullis for Pelagiad | Buildings | MMH | 15-9346 | Nonsuch | 2004-03-17 | This is an update of a small plug-in that adds a much-needed portcullis (like Ghostgate's) to Fort Pelagiad. It's just for looks, but I think the Fort looks more like a tourist attraction without it. See what you think. Changelog:Standardized New Object names. Restor... |
4630
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A Portcullis for Moonmoth | Buildings | MMH | 15-9508 | Nonsuch | 2004-04-15 | This is an update of a small plug-in that adds a much-needed portcullis (like at Ghostgate) to Fort Moonmoth, near Balmora. It's just for looks...well, that is unless your stationed there. But see what you think. Changelog:Standardized New Object names. Restores Game... |
4629
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A Portcullis for Hawkmoth | Buildings | MMH | 15-9464 | Nonsuch | 2004-04-07 | This is an update of a small plug-in that adds a much-needed portcullis (like Ghostgate's) to Fort Hawkmoth in Ebonheart. It's just for looks, but I think Hawkmoth isn't much of a "Fortification" without it. See what you think. Changelog:Standardized New Object names. |
4628
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(Q) Bank v(Q)2.1 | Buildings | MMH | 15-52 | Indestructible, Qwert | 2009-04-06 | This is the final(Indestructible) release of the banking mod that allows you deposit money, earn interest, withdraw money, get loans, store items in a safety deposit box(for a fee) and purchase homes. Qwert's Modifications: 1.Adds bank personnel to the temple in mournhold. 2... |