Mods by Category

Category Mods
Buildings 339

Id Name Category Site Link Author Date Description
13397
Walled City of Balmora Buildings Fliggerty *940 Hargreth, Arcimaestro Antares, Lucien Fairfax, WHReaper 2013-12-06 =========== Walled City of Balmora 1.6c # Introduction This mod adds a wall around the entire city, with 5 guard towers...
13396
Visible Mournhold Temple Buildings Fliggerty *696 Lendrik 2012-09-14 Visible Mournhold Temple v1.0 ----------------------------------------------------------------------------------- Requirements: Tribunal Description: This mod makes the Mournhold Temple spires, as well as...
13395
The Doors - Caldera Buildings Fliggerty *942 Arcimaestro Antares, WHReaper 2013-12-06 The Doors - Caldera, Walls 1.3 Introduction This mod adds some city doors to the city of Caldera and a few ...
13394
The Doors - Ald-ruhn Buildings Fliggerty *941 Arcimaestro Antares, WHReaper 2013-12-06 The Doors - Ald-ruhn 1.4 Introduction This mod adds city doors to the city of Ald-ruhn and complete ...
13393
The City of Balmora Buildings Fliggerty *1152 SYMBIOTE DINOSAUR 2015-09-30 This city overhual adds many details and buildings that I decided Balmora was lacking. Now Balmora is more detailed and has new buildings, however most of these new buildings are not accessable for the main reason that I hate doing the same interior over and over again, how I handled this is that...
13392
The City of Ald-ruhn Buildings Fliggerty *1147 SYMBIOTE DINOSAUR 2015-09-03 This is a project I started to expand one of my favorite places in the game and make it into a city instead of a town. I used vanilla and Tamriel Rebuilt assets to accomplish my project. I believe this mod will help make Ald-Ruhn worthy of the Redoran name. Several buildings and interiors have ...
13391
Ruby Inn 1.0 Buildings Fliggerty *570 Crankgorilla 2011-10-26 Designed for Vos to be a little bit crazy, a crossroads of all peoples going to and from destinations. Many customers to interact with. The bar is stocked up with an excellent variety of beverages. It meant to be humourous and rough, like a location of this type would be. You get your own room if...
13390
Racer's Roost Buildings Fliggerty *938 Baratheon79, Papill6n and WHReaper 2013-12-06 Racer's Roost 1.3 Introduction This mod adds a small tavern named the "Racer's Roost" in Hla Oad...
13389
Morrowind Redecorated - Balmora Buildings Fliggerty *861 Lucevar 2013-07-16 Lore-friendly, atmospheric enhancements to many Balmora interiors, to reflect the personality and social status of their owners, make them feel lived in and in some cases, to give NPCs somewhere to sleep! Requirements: Morrowind Tribunal The mod uses some fu...
13388
More Inns Buildings Fliggerty *939 LegoManIAm94, Spirithawke, WHReaper 2013-12-06 More Inns 2.1d Introduction This mod adds more places to rent a bed. You can now sleep at the fo...
13387
Illy's Bedspreads Buildings Fliggerty *1108 Illuminiel 2015-05-16 "Illy's Bedspreads" by Illuminiel Version: 1.0 What the Mod does: A texture replacer for the bedspreads - and pillows (note: pi...
13386
Illy's Altered Altars Buildings Fliggerty *1107 Illuminiel 2015-05-16 "Illy's Altered Altars" by Illuminiel Version: 1.00 1. Description: This is a mesh and texture replacer mod for the Imperial Cult Altars found in Morrowind, Solstheim and Mournhold As the altar is lower than the original and wider objects placed on the altar have been lowered and...
13385
Chronicles Immersive Chargen v2.24 Buildings Fliggerty *1179 EricBoyce1 2016-02-08 In this release, Chronicles Immersive Chargen v2.4 (Alpha Release) of this expanding city mod that seeks to give the player a new experience. It expands the town of Seyda Neen along the roadside. The city itself is very large. There is are new guards and prisoners to the Imperial Prison Ship, Doc...
13384
Census and Excise Office Quarters Buildings Fliggerty *1055 cml33 2014-07-30 This mod adds a lower level to the Census and Excise Office containing quarters for Socucius Ergalla and the imperial soldiers in Seyda Neen. The mod also adds an imperial smith who sells and repairs weapons and armor. I tried to keep changes to the original "Seyda Neen, Census and Exicise Office...
13383
Cavern Ruins 2.0 Buildings Fliggerty *714 Blackened Angelwings 2012-09-27 Everything you need to know is in the Readme. this modd is recomended for low level players without a stronghold. This mod is currently going through an update phase for all known bugs as well as some new addons to completely change it. if anyone still plays this mod please send me a message ...
13382
Canton Bridge Buildings Fliggerty *685 hollaajith 2012-09-07 Canton Bridge Version 1.2 Description: Just Adds a bridge connecting Foreign quarter and redoran cantons on the top tier. Installation: Just copy the ESP into your Data Files folder and activate one of the esp. Use Canton Bridge1.2.esp for regular wide bridge Use Canton Bridge1.2-Narrow.esp f...
13381
Ald Redaynia Buildings Fliggerty *1175 WHReaper 2015-12-31 Ald Redaynia 1.0.2 Introduction In game dialogue mentions Ald Redaynia...
4949
Zum fliegenden Aschländer Buildings MMH 15-13905 MrMuh 2010-03-31 Der fliegende Aschländer ist in Vvardenfell eingetroffen! Nördlich von Tel Uvirith findet ihr seinen Laden. Dort hat er außergewöhnliche Waren im Angebot.   Natürlich angefangen bei den traditionellen Aschländischen Chitin-Waffen und Rüstungen, wobei ...
4948
Your Velothi Tower Buildings MMH 15-9092 Ciriuz 2004-01-09 Valduryon...The ideal home for any wizard - situated west of the St. Delyn canton, and north of Ebonheart.     It comes with a bedroom, a training dummy, spellbooks, a library of useful books, 2 enchanted Sphere Centurions, your very own shrine in the basement.   ...
4947
Your Shop Buildings MMH 15-4771 Ydur 2009-05-12 Here is the shop - Your Shop - as some people asked for. There is no external built for it. You do it. The interior cell is called "Trading House". It contains some standard and a few choice items, nothing uber. There is a little storage room with some storage space ... you ...
4946
Windows of Morrowind Buildings MMH 15-966 Unknown 2009-04-06 windows of morrowind v1.0 this mod allows the player enter buildings tru windows and exit the same way. good mod for thiefs and assassins. where you can find windows?? i put windowss to pelagiad, caldera, sadrith mora, seyda neen. enjoy.
4945
Windows Glow v. 2.2 Buildings MMH 15-442 Max a.k.a. ~NOOBDY~ 2009-04-06 The Elder Scrolls III Morrowind: Windows Glow v. 2.2 1-INSTALLING THE PLUGIN ...
4944
Windows Glow II Buildings MMH 15-1194 Max a.k.a. ~NOBODY~ 2009-04-06                 The Elder Scrolls III                       Morrowind:            ...
4943
Windows Glow 2 -%26gt%3B 2.1 Patch Buildings MMH 15-979 Max a.k.a. ~NOBODY~ 2009-04-06 The Elder Scrolls III Morrowind: Windows Glow v. 2.1 1-INSTALLING THE PLUGIN ...
4942
Windmill in Caldera v1.0 Buildings MMH 15-6218 ayse 2009-03-18 This mod add two charming windmill immediately northwest of Caldera. You simply can't miss them. Inside the mill is a simple hammock if you need a free nap. The mod is made by a japanese modder and I have tried my best too translate the readme with good help from Google translate and Babel Fish. ...
4941
Windmill in Caldera Buildings MMH 15-13326 ayse 2009-03-18 This mod add two charming windmill immediately northwest of Caldera. You simply can't miss them. Inside the mill is a simple hammock if you need a free nap. The mod is made by a japanese modder and I have tried my best too translate the readme with good help from Google translate and Babel Fish. ...
4940
Wharf v2.0 Buildings MMH 15-13516 samurai 2009-07-06 This plugin is another part of a bigger mod that I am working on but decided to release it as a lone plugin first.The larger mod will require both expansions               but this plugin only requires morrowind. Theres not much to it except it is meant to add ...
4939
Wharf Buildings MMH 15-11869 Samurai 2012-11-12 This plugin adds a new dock(wharf) area to the small bay behind the Seyda Neen(GROAN,I know)lighthouse.This is just a part of a larger mod I have planned for this area but I decided to release this first as it requires only morrowind and the larger mod will require both expansions. Be sure ...
4938
Wharf Buildings MMH 15-11870 Samurai 2012-11-12 This plugin is another part of a bigger mod that I am working on but decided to release it as a lone plugin first.The larger mod will require both expansions but this plugin only requires morrowind. Theres not much to it except it is meant to add a bit of flavor to Seyda Neen that wasn't there be...
4937
West Gash, Guild of Mages Buildings MMH 15-12685 Wildman 2008-04-25 This was one of several interiors originally made by me for Adras, for his Ravenhold Castle Mod. Work has appartently ceased on that mod. I particularly like this guild hall that I spent a couple of days building, so I have re-worked it into a stand alone mod.     First I wa...
4936
Weaponsmith SN Buildings MMH 15-4777 Blood_Teeth 2009-05-12 By Blood_Teeth ---------------- Install> Just put the plugin file to "C:\Program files\Bethesda Softworks\morrowind\data files -------- How to play> Just find a new house north of Seyda Neen and buy some stuff from the smith ------------ Credits> Ma...
4935
Wayside Inn Buildings MMH 15-12759 Namingway 2008-06-09 This mod adds an inn, called the Wayside Inn, in the (-2, -6) cell, at the crossroads between Balmora and Pelagiad. It has all the stuff that inns usually have, as well as a quest - there might be more of those in future updates.     This is just a small project, so it's not ...
4934
Wayfarer's Rest Buildings MMH 15-9901 Baratheon79 2005-06-15 This mod allows the player to gain an inn, located along the road from Pelagiad to Balmora, and earn a profit from it. There is a quest to get this inn, and a couple more to improve it. Once you get the inn, profits may be collected on a weekly basis by talking to the innkeeper. This mod makes us...
4933
Vivec Restructure Buildings MMH 15-9227 Philip KS 2004-02-19 Vivec may be a god, but he's a lousy city planner!  I decided to "fix" Vivec city. The plaza, waistworks, and canalworks of the cities cantons have been consolidated into one large interior.    I've now restructured the foreign quarter, hlaalu, redoran, arena,...
4932
Vivec Marksman's shop Buildings MMH 15-7962 Quatloos 2005-05-09 A final update to this mod, fixing a few things and adding some more items you may find interesting and useful. The interior has been re-done and looks a bit nicer now I think.    This is a little shop for all you marksmen, close to Vivec Strider and boat across the road f...
4931
Vivec Gondolas Buildings MMH 15-9449 Calantus 2004-04-03 I find Vivec a pain to get around, so I decided to add a gondola to the Vivec docks and to the cantons that didn't already have them, as well as changing the routes on existing gondolas (I especially wanted to add a Foreign Quarter  Temple route).     I also moved...
4930
Visitor's Quarters Buildings MMH 15-11216 trknman 2007-04-29 Has anybody (other than me) gotten tired of gettin' their butt kicked by those lo-level thugs in the thieve's cave just outside Seyda Neen, or not having enough money to buy a decent weapon or pay for passage to Balmora?    Well fret no more.  Here's a small house just ...
4929
Village Buildings MMH 15-3032 Unknown 2009-05-06 Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. -------------------
4928
Vampiric Citadel & New Armors Buildings MMH 15-4723 Mike 2009-05-12     The Elder Scrolls III MORROWIND:     Vampiric Citadel & New Armors v1.1  - Plugin by MIKE                ********...
4927
Uvirith Inside 1.51 Buildings MMH 15-1074 The DopeHatMan 2009-04-06 Uvirith Inside v 1.5 Merging and redesign: The DopeHatMan Email: [email protected] If you want to bloat my ego by telling me how much you love this mod, or want to complain about it, feel free to shoot me an e-mail at the above addy... just include "Uvirith...
4926
Uvirith Inside Buildings MMH 15-5027 The DopeHatMan 2009-05-12 Uvirith Inside v 1.0 Merging and redesign: The DopeHatMan Email: [email protected] If you want to bloat my ego by telling me how much you love this mod, or want to complain about it, feel free to shoot me an e-mail at the above addy... just include "Uvirith...
4925
unique velothi domes Buildings MMH 15-6584 Rattfink333 2010-10-27 this mod makes all the velothi domes use one unique tileset. which makes them more foreboding. and sets them apart from the rest of the velothi structures.
4924
Underwater palace of doom Buildings MMH 15-11412 Hazode 2007-08-02 A little secret underwater palace in balmora. Beware in the palace there are a LOT of TOUGH enemies, dont go in there without being strong and having a spell absortion or deflection spell. in there there is a pool type thing swim down and there is a chest with the secret masters things (alchemica...
4923
TyracoraTEST Buildings MMH 15-4762 Faith 2009-05-12 A mod full of unbalanced items. Please avoid if you don't like being a god-like character. This mod was originally designed for my level 78 Argonian character. Includes: 1) Shopkeeper Skah-hano 2) Mjolnir 3) Magic Armour and other Apparel 4) 3 Spells 5) 3...
4922
Treehouse Glade Buildings MMH 15-7960 Flakmonkey 2003-11-17 A pretty treehouse in a nice little lush forest south of Balmora. Based on the Forest Of Life plugin by Sharp. For those Wood Elf players who feel a little out of place wandering around in those big imperial cities, or for anyone who just likes climbing trees.
4921
Traveler's_Respite Buildings MMH 15-12682 Almsivi Studios 2008-04-23 Traveler's Respite is a mod that adds a building to Suran. It has a variety of services available, including a sparring partner. It also has a quest with it uncovering some odd happenings at the respite.     This mod conflicts with Suran Extended.     Go ...
4920
Tower Of Nithalenar Buildings MMH 15-8574 FBS 2004-11-01 In the Ascadian Isles, the ruler  of Morrowind ordered a stronghold built to protect the city of Vivec  and the farmlands from possible conflict that never happened. This  stronghold takes the form of a tall tower topped with a Dwemer  crossbow, with a nicely out...
4919
tower Buildings MMH 15-5080 CS 2009-05-12 Location: Balmora two bridge. Extra usefull item : MyTower Key (location:bedroom) USE SleepengBag (WorkRoom-Chest) www.morrobook.try.hu http://free.x3.hu/morrowind
4918
TheTower 0702 Buildings MMH 15-5074 User of GenMod 2009-05-12 Auto-generated mod with the GenMod tool.
4917
The Wanderers Stash Buildings MMH 15-7563 The Wanderer 2005-07-10 Adds 7 new underground hideaways  This update adds all the clues to in-game except the 1st. Name, date/time stamp kept the same so should have no effect on saved games :)    NO CHANGE TO EXISTING CONTENT...This is a network of underground stashes.   There are no ...
4916
The Twin Lamps Tavern v2.2 Buildings MMH 15-5909 Ral-Jiktar aka Marc-Etienne Desjardins 2011-10-09 The Twin Lamps Tavern 2.0 By Marc-Etienne Desjardins Go to Caldera to start the story. Content New Weapons New Armors New NPCs New Quests New Areas New Classes The two new classes are Druid and Ranger The new weapons ...
4915
The Traveling Nomad Buildings MMH 15-11411 Sensran 2007-08-01 The Traveling Nomad is a pub on the road from Seyda Neen to Pelagiad close to the mugger on the road.    The pub is for lower level travelers who need a place of refuge, but is still a good addition for higher level people who need a drink.    Autho...
4914
The Towers of Uvirith Buildings MMH 15-6960 Astion 2012-07-14 This version of The Towers of Uvirith will add a large tower next to Tel Uvirith. It is a building purely constructed for storage, and will feature many different rooms: An Armoury, a Library, an Artifact Storage vault complete with animated display cases, an extensive cellar complex, and much mo...
4913
The Tower of the Damned Buildings MMH 15-10113 Eternalsteelfan 2005-09-03 West of Gnisis a strange statue has been seen sticking out of a coastal rock. Whoever examines this rock has no idea about the part he/she is about to play in the history of a once grand isle...    This mod contains a quest encompassing two versions of one city and the omi...
4912
The Silver Barrel Buildings MMH 15-15180 Trancemaster_1988 2014-01-24 Adds a medium sized Tavern just outside Seyda Neen, past the Silt Strider. Nothing out of the ordinary to be honest but thought you might like it. This tavern is already included in Morrowind Rebirth, but in another location, thus it might not be suited to those who are using Rebirth. ...
4911
The Serendipitous Traveler Buildings MMH 15-14374 Thondur 2011-10-05 This is in a way two mods in one, with three distinct features; the first and main feature of this mod places a barn-stable in or near every Imperial fort or outpost on Vvardenfel and Solstheim (Seperate esp included, which relies on Bloodmoon). For a list of barn locations see the very detailed ...
4910
The Secret Shop Buildings MMH 15-13105 Declan Hopkins 2008-12-23 My very first mod!!!!   there is a shop right in the middle of bramora. the ground around it is painted dark red, so it will be easy to find. Im not sure if it works very well yet, but at least somebody PLEASE try it out!! i really wanna see how i did. please report any bugs.
4909
The Secret Library Buildings MMH 15-6500 Master Sam 2010-07-09 I just found the Secret Library, for the first time after six years of playing Morrowind. I always assumed the library was just the original Library of Vivec, or the little stand behind Vivec in the Palace of Vivec. When I found it, I thought the idea was cool, but the overall execution was so-so...
4908
The Royal Palace Buildings MMH 15-6147 Master Sam 2006-03-04 The Mournhold palace has been spruced up a bit. New black and gold tapestries, new carpets ect. Throne room has giant statues and new banners. The Royal Rooms have been changed. Most of the people have new heads, the Prison has people in them and the Basement now has a couple of Spider Webs  ...
4907
The Rotten Core Buildings MMH 15-8784 The Smith In Exile 2003-04-07 Creates a Daedric ruin north of Kartaag point, in which the player can live after defeating the vampire Necromancers that have taken residence there    Includes a  weapons, and a few misc. items. See readme for info, what and where etc.
4906
The Omnipresent Fort + The Pyrakites Buildings MMH 15-10236 Ioseff Griffith 2005-11-05 This mod adds a fort in the middle of nowhere that can be easily accessed using the Amulet   of Rapid Returning which you can find in the bookshop in Balmora. It also includes a new   faction, the Pyrakites who are a religious group trying to make their faith the most rekn...
4905
The Moldy Horker Buildings MMH 15-4739 Grumpy 2009-05-12 Finally! A place to sleep on Sothsteim. Always burned my bum that there wasn't anyplace to sleep there. I know the devs did it so that the player would be more likely to get bit by a werewolf, but it still... Well, you know. Adds a new inn in front of Fort Frostmoth. Not...
4904
The Hiding Hole Buildings MMH 15-10922 ajeffreys 2006-12-13 This mod adds a small room, near to the seyda neen lighthouse for low level characters to store any junk they have. It also has a bed for resting. It should not conflict with any mods.
4903
The Ghostpub Buildings MMH 15-14799 Syxce, FireFoxx, Eray 2013-06-10 Ghostpub was the first joint production of the PMM force and was used primarily for testing scripts skills. So take a look at our beginnings: 1 new tavern in Seyda Neen with a cozy atmosphere Day and night mode 2 quests which converge later 1...
4902
The Eye of Ariisiss Basic Buildings MMH 15-9161 Geonox 2005-04-27 The eye of Ariisiss is a house mod which allows you to use your own underground hideout. The house can be entered by the Serraila, a magical stone which allows you to teleport to your new home. Within this house you will find the Eye of Ariisiss, a teleport to various places arround...
4901
The D.M.T-Mod Buildings MMH 15-13464 Kodman91 2009-06-08 Dark Mages Tower   By Kodman91           (Intorduction.)>   This mod is a both class and building mod.   It adds a class called Dark Mage that is perfectly balanced for the name.   Here is a list ...
4900
The Broken Drum Version 1 01 Buildings MMH 15-4718 Nimrod_Flamehair 2009-05-12 ***** Plugin for Morrowind/Tribunal/Bloodmoon Title: The Broken Drum Version: 1.01 Author: Nimrod_Flamehair ...
4899
The Broken Drum 1.0 Buildings MMH 15-1118 Nimrod Flamehair 2009-04-06 ***** Plugin for Morrowind/Tribunal/Bloodmoon Title: The Broken Drum Version: 1.0 Author: Nimrod_Flamehair *...
4898
The Blind Heretic Buildings MMH 15-6342 dagoth_jeff 2009-11-28 Arrille's shady brother moves into Seyda Neen and sets up a business of his own.   Five new cells, within a single establishment. Morrowind-only required. No new quests or dialogue added. No permission required. Better Bodies/NPC Replacers recommended. Cleaned with Enchanted Editor &...
4897
The Bedroll Shop 2 Buildings MMH 15-7055 Princess Stomper 2012-07-25 Due to Imperial planning restrictions, those seeking to set up new trading establishments are having to build into L-space, otherwise known as The Void. In this particular instance, the 'impossible space' is through the door just above Ra'Virr the trader's shop in Balmora. You will f...
4896
The Balmora Brothel Buildings MMH 15-6742 Captain Savvy 2011-06-09 Ever wanted to take a quick break from the hustle and bustle of   every-day life, and enjoy the natural beauty of the human [and   elf!] body? Then you should appreciate the new brothel that's   opened up in town, simply named The Balmora Brothel, owned by the  ...
4895
The Alcoholics Guild v1.0 Buildings MMH 15-7335 Antiscamp 2012-08-26 The Morrowind Alcoholics Guild This is a totally useless MOD for all those in need of some good drinking-company in Morrowind. The Alcoholics Guild MOD adds a small house right outside Seyda Neen where a bunch of friendly alcoholics hang out. Just ask around in Seyda Neen, the ho...
4894
Thaxlldor's Uvirith Additions Buildings MMH 15-9725 Thaxlldor 2004-08-27 This mod adds a vault to the lower level of the tower in Tel Uvirith and adds a meeting room to the upper level of the tower.    The dining room has been modified and so has the bed in the bedroom.  I have replaced the centurion sphere in the lower level with a...
4893
Tel Uvirith Stronghold Buildings MMH 15-7372 Jaysun Huck 2002-05-28 This plug-in adds a considerable amount of new objects and containers to the Telvanni Player Stronghold, Tel Uvirith.    Additionally, there are a few new NPCs that offer services not found previously at the tower    Arshes Nei - a dark elven Guild Guide th...
4892
Tel Uvirith Mora MODV1.1 0812 Buildings MMH 15-4920 Sandeman 2009-05-12 This includes Jasons old Mod, but it summons some guards and enlargens "Uvirith Mora" and the Stronghold it self. BUT to get all this, you have to accomplish some Quests. IMPORTANT: read the INSTALLATION-GUIDE.txt GL&HF -=[LL]=-Sandeman
4891
Tarhiel's Saga or Go TARHEELS Buildings MMH 15-13511 samurai 2009-07-01 You're taking a liesurely stroll north of Seyda Neen just trying to get to know the area when just ahead of you ,you spy a large book lying on the ground.Looking all around, you try to find the owner or at least some clue as to ...
4890
Sunmoth Legion Fort Buildings MMH 15-9075 Ciriuz 2004-01-07 Don't you think that the empire has very little power in eastern Vvardenfell? Yeah, me too. That is why I added Sunmoth Legion Fort to the Grazelands region.     It comes with walls, cult shrine, armory, prison cells, everything a fort should have, plus its very own do...
4889
stufs for mjy Buildings MMH 15-1061 Unknown 2009-04-06
4888
Stronghold Enhanced v1.0 Buildings MMH 15-4902 Alek 2009-05-12 Stronghold Enhanced v1.0 - The Elder Scrolls III: Morrowind (Plugin) Author: Alek ([email protected]) Constructed and Tested with M...
4887
Stonewood Hall Version 1.1 Buildings MMH 15-5008 grond 2009-05-12 Index: 1. Installation 2. Playing the Plugin 3. Save Games 4. Other Info 5. Version history 6. Credits 7. Contact info 8. Hint 1. INSTALLING THE PLUGIN *****...
4886
Statue Shop Mod Buildings MMH 15-4693 Unknown 2009-05-12 Yes, it's in Notepad.  Forgive the lack of Wordpad-esque luster. I. Installation If you can't figure this out you should either: A) End your life or B) Get off the computer...you'll hurt yourself. II. What This Mod Adds It adds a sho...
4885
Star Castle Buildings MMH 15-1201 Gayver 2009-04-06 This mod has been automatically translated by using this tool: http://translate.google.com/#auto|en| -Jada ==== ReadMe in English (not everything was translated) ----...
4884
Spirit Isles-Recollections Buildings MMH 15-9823 HonorableKoala 2005-02-26 This is the first installment of a series I plan on doing called Spirit Isles, an island chain to the west of Gnisis.    Right now it is only a fully operational house mod with nice (I think) design and lots of   storage space, but nothing uber.
4883
Solstheim Sauna at Thirsk (Fixed) v1.0 Buildings MMH 15-14299 Slartibartfast 2011-05-12 In the original mod the doors of the main hall in Thirsk are altered so that instead of transferring the player to the appropriate interior, the door opens and the player is able to walk inside the empty model. This fixed version does not alter the doors at all so you can enter the m...
4882
Snow Wolf Trading Post Buildings MMH 15-10386 Clone 2006-02-02 A new trading post on the port by Fort Frostmoth. When you get off the boat you should see it right away. This trading post has items that you would have to travel to buy, well not anymore!
4881
snapcase2 Buildings MMH 15-4717 SNAPCASE 2009-05-12 SNAPCASES ArmsTrader Mod Version 1 An ElderScrolls III: Morrowind Plugin Created by: SNAPCASE Created For: The Morrowind Community
4880
Slime Pit Inn Buildings MMH 15-4750 Darkwolf Jr 2009-05-12 The Slime Pit Inn 1. Intro 2. Installation 3. Disclaimer 4. Warning 5. Contacts 6. Known Bugs 7. If you cant find the Slime pit =========== 1. Intro ...
4879
Silt Strider Hovel Buildings MMH 15-9493 Lochnarus 2005-04-25 Adds a silt strider husk to the near east of the Urshilaku camp that you can live in.
4878
Shrine of Noggie Buildings MMH 15-4376 Unknown 2009-05-12
4877
Shinto Shrine Buildings MMH 15-10157 dongle 2005-09-28 A small rustic building inspired by even smaller model of a Shinto Shrine. This was also the basis for a mod for the game Rune, ages ago. One mesh of the exterior, one for the interior, one door, and a Torii gate are included.    This is a pack of models only, no playable ...
4876
Shadow's Childhood Home Buildings MMH 15-9828 Shadowx8m 2004-09-11 I have made this house based on the legend of one of my characters Shadow Xavier, who, as a child, grew up in a theives guild after being adopted by a couple that headed a thieves guild called the Shadow Thieves, now disbanded.    He was named after the guild by his adopte...
4875
Seyda Neen, Darvame's House Buildings MMH 15-11872 Samurai 2012-11-12 This mod was originaly built as a gap filler in my vision of Seyda Neen. I have updated it totaly and present it as a taster for the compilation mod that I am still working on. This house was meant to fill a hole in the practically barren landscape but the new version can be taken by a play...
4874
Seyda Neen Village Expansion Buildings MMH 15-10245 Beardo 2005-11-22 Seyda Neen has been expanded with 8 new shops. In one shop you'll find 3 new versions of steel weapons. One of the shops has Heavy Adamantium and Heavy Bonemold armor for sale.  You will also find new Medium armor made by Chitin and Fur.    There is also a magic s...
4873
Seyda Neen Stone Dock v1.2 Buildings MMH 15-12699 Samurai 2008-04-29 Since Seyda Neen is supposed to be the main Imperial port on Vvardenfell why doesn't it look like one (Ebonheart looks much more like a port should). To that end I have replaced the wooden dock in Seyda Neen with a more permanent looking stone dock.I don't think this should interfe...
4872
Seyda Neen Stone Dock Buildings MMH 15-11871 Samurai 2012-11-12 Since Seyda Neen is supposed to be the main Imperial port on Vvardenfell why doesn't it look like one (Ebonheart looks much more like a port should). To that end I have replaced the wooden dock in Seyda Neen with a more permanent looking stone dock.I don't think this should interfere with too man...
4871
Seyda Neen Seaside Home Buildings MMH 15-10577 Voodoo Crispy 2006-05-05 Adds a new home to Seyda Neen. No one's around, and it's free for the taking. Inside can be found low level items, and storage space.     It's my first released mod, and it's definitely not finished. right now, it's on a 'when i feel like working on it' basis.
4870
Seyda Neen Extension Buildings MMH 15-9840 Webspinner 2005-06-08 It adds features that Seyda Neen lacks in its original form: a prison, a dock with Coast Guard cutters. It also expands it with five new buildings placed with great care. I've tried to make it appear as part of vanilla Morrowind. Sorry if you look down upon Seyda Neen mods, but ...
4869
Seyda Neen Extended Buildings MMH 15-13097 Sidneykylebowman1 2008-12-20 Recreates the CharGen process, creating a longer/more extensive experience. Adds a small abandoned shack in Seyda Neen. Changes some diolauge, adds a quest, prevents cheating during CharGen (getting out of the process early and being able to get away with any crime), adds prisoners, and a few mor...
4868
Seyda Neen Expanded Buildings MMH 15-10114 Mystikilla 2005-09-05 Seyda Neen Expanded expands the town to make it a little bigger. It adds:  2 Resident houses  1 Armory  1 Alchemist  1 Barracks  1 New Trader
4867
Seyda Neen Docks Buildings MMH 15-11868 lonnie 2012-11-12 If Seyda Neen is supposed to be a port city then why are there no ships or docks? Oh there is a dock the one you arrive at, not much of one. This mod creates a larger dock area with more ships in the Seyda Need Harbor. Now you can travel to different port cities in Morrowind from Seyda Neen. ESPs...
4866
Seyda Neen Barracks Buildings MMH 15-6256 WingZaber 2009-09-10 I decided to place am Imperial Legion Barracks in Seyda Neen due to the fact that there are Imperial Guards there but they have no place to rest and wait for their next shift.     The Barracks is located across the small footbridge in Seyda Neen     Insid...
4865
Sentinel v1.4 & v1.5 Buildings MMH 15-13993 Thondur 2010-06-23 When the Empire first took hold of Vvardenfell, it placed lone watchtowers or Sentinels in strategic places; most were soon abandoned as the wastes proved unmanageable, the smuggling was not curbed by their presence and the troops were needed elsewhere. Somewhere in the West Gash abo...
4864
Scroll's University Buildings MMH 15-4769 Ydur 2009-05-12 Welcome to Scroll's University! Walkthrough: 1.        From Seyda Neen take a boat to Sadrith Mora. At Sadrith Mora docks talk to the Khajit standing in the skif. His travel options are not named University. (See Notes 1). Other modes of travel: Teleport ...
4863
RR Mod Series - Telvanni Lighthouse Buildings MMH 15-14929 Resdayn Revival Team 2013-08-24 This mod adds a Telvanni style Lighthouse to Tel Branora To install, simply copy the .bsa archive and .esp file into your Data Files directory. Register the .bsa archive with BSA Reg tool: http://mw.modhistory.com/download--14571 Distribute and modify ...
4862
Rockhard Helmet Shop Buildings MMH 15-4710 Andy Clegg 2009-05-12 Title: Rockhard Helmet Shop, v.1.1 By: The V8 man Date: August 18, 2003 Size: 34KB Requirements: Tribunal This mod creates a Helmet Shop on the east side of St. Olm's Canal in Vivec.  Rex Rockhard, the proprietor, has over 20 different helms to sell, from chitl...
4861
Robes Are Us! Buildings MMH 15-8911 Emokid123 2003-07-12 Athelis Nayiron and her husband have moved to Morrowind, bringing  their massive robe colection with them.   Here you can find every robe on morrowind for sale, displayed with fully functioning mannequins, so you can see what a robe looks like before you buy it.   ...
4860
River Watch Buildings MMH 15-9694 Len Alox 2004-08-22 Places the River Watch Household on the river in Balmora. It is on the opposite side of the river as the Mage and Fighter's guilds.  Has a table set for three, a small Library, a medium sized armory, a cozy bedroom, and water works room.
4859
River Side House Buildings MMH 15-9196 Campbell 2004-02-11 Adds a comfortable house south of balmora. The house also has some hidden unique extras which you have to find aswell as a garden and some valuable limeware. To get to the house follow the river south from Balmora
4858
RheasVIVEC Buildings MMH 15-13872 AXEMurderConsortium 2010-03-03 RheasVIVEC adds doors inside the Vivec cantons that teleport the character to the other cantons.  Most of the cantons underwent a slight remodeling.  The new design makes it easier to travel within Vivec.   Includes a Rowhouse in the Foreign Quarter of Vivec.  Funny at fi...
4857
Rethan Expansion v2.2 Buildings MMH 15-4908 Baratheon79 2009-05-12 This updated version adds a 4th construction stage to the Hlaalu stronghold (with accompanying quest). All of the features of previous versions are present (except that the mannequins in the armory are no longer the moveable kind). There is now fast travel by boat to Balmora (with stage 4 constru...
4856
Rethan City - Enhanced Edition Buildings MMH 15-6612 Lord Dagobert 2010-11-20 Brand new enhanced edition!     More stuff outside, new NPCs, less bugs, better-looking buildings.     Adds a few things to Rethan Manor: 6 buildings (1 prison,traders,houses and a tower), a siltsrider and a boat for travel, and adds 4 rooms to the Manor....
4855
Redoran Stronghold Extension Buildings MMH 15-8722 Centurion 2005-05-18
4854
Ratworks Buildings MMH 15-10593 Kaith 2006-05-19 Deep below Vivec in the underworks, there are many passages leading through the ground.  The Ratworks is one such tunnel.  It is the main highway for most theives, assassins, and other people of the night.  It also provides a quick way to get between cantons.
4853
Racer's Roost Buildings MMH 15-5712 Baratheon79 2011-10-02      The Elder Scrolls III           MORROWIND:         Racer's Roost          Version 1.1    ...
4852
Pwn's Pelagiad Farmhouse Buildings MMH 15-14406 Sir_Pwnz 2011-12-13 A size-able farm and farmhouse located directly next to the main section of Pelagiad. This is still very fresh and isn't all that great as of right now. Though I would like to start generating feedback to further help me.     Installation:   Just drag and drop the ...
4851
Prancing Ash Inn Buildings MMH 15-6819 Chaka ZG 2011-12-07 From the Readme:   ===   Prancing Ash Inn     About:   This mod adds a small inn in Seyda Neen, where you can sleep for a small fee of 10 gold.     --   Ins...
4850
Pirate Quest Buildings MMH 15-8783 Dirko 2003-04-07 Adds a new quest to the game activated by talking to the wood elf in the East Empire Trading Company in Ebonheart. Quest will take you to a previously unknown fortress to the west of Ebonheart, hopefully far enough out to sea not to conflict with other people's mods. See readme for info.
4849
Personal Storage Quarters Buildings MMH 15-7924 Colorhaze 2003-10-24 This plugin adds a small storage room/home accsessiable via a trap door located just outside and to the left of the Balmora south town entrance, just underneath the silt strider platform structure.     Unlike many house plugs out there this interior is very small in size. ...
4848
Peanut Island House Buildings MMH 15-9769 Timrod DX 2004-08-26 This mod adds a small, peanut-shaped island with a house on it to the Bitter Coast Region, -11,2.     The house is Hlaalu style, but with a twist. Instead of the top floor being closed up, the walls are all open, allowing for a very nice ocean view.  And yes, I know t...
4847
PDI Buildings MMH 15-10318 DemonFire 2005-12-30 Adds an island south of Seyda Neen, with a fully furbished keep, inside and out. Also adds a faction, but no quests as of yet.     Sorry, I was in a hurry when I put this up. I forgot to include that this is my first mod to do with building cells, etc.  I know it's not v...
4846
PC Clothier - Balmora Buildings MMH 15-9815 AimeeKae 2004-09-27 With this mod, your character can become the owner of a clothier shop.    The PC Clothier plugin adds a little building just inside the gates of the trade city Balmora. There are several ways to acquire the shop. You can ask about rumors in Balmora to find out how to acqui...
4845
Paradise Isle Buildings MMH 15-8831 Rabbiddog 2003-05-15 This a new Island off the Bitter Coast region Called Paradise Island a ways SW of Seyda Neen. To get to the Island go to the new dock by the Seyda Neen lighthouse. I started this mod because I felt that after saving Morrowind I deserved someplace befitting my heroic deeds. The Island has many thi...
4844
Palinor The City in the West Buildings MMH 15-9441 Tristan 2004-04-02 Palinor City In The West is a little village that is east of the city Gnisis. This is another version to the orignal Palinor; is more detailed. I would like feed back Please.
4843
Palatial Manor Buildings MMH 15-9144 Levdir 2004-01-26 This lovely house is located in scenic Caldera, and is a home fit for a  king. Despite its humble outward appearance, it is a fully and luxuriously furnished manor house.    There are some (by some I mean a few too many) power items in the storage room, but I have inc...
4842
Outer Godsreach Home Buildings MMH 15-724 lochnarus 2009-04-06 Outer Godsreach Home The Elderscrolls III: Morrowind Plug-In ----- lochnarus [email protected] Synopsis: Adds a medium size manor home to the...
4841
Oblivion Fort Buildings MMH 15-6411 PK009 2010-02-24 Adds a Old Fort to the exit of Pelagiad, based on the Forts of Oblivion, but done in the Morrowind´s way. It has some Uber rewards, with Uber Bosses, but that´s the point. The fort has been abandoned many years ago, and no one in Pelagiad will tell you something, because the fort is V...
4840
Oasis Buildings MMH 15-7861 Benjamin Vasconcellos 2003-11-03 Creates a resort in the Grazelands Region. Nice scenery, new people to talk to, a flat to purchase with plenty of space, a bar, a bath house and travel service from the Balmora Mages Guild.
4839
Oakridge Ranch Buildings MMH 15-9515 Kromm 2004-04-19 This is a house mod  I made,  tailored  to my own tastes. Its a fairly large ranch based in the Grazelands Region (11, 7) ; built in the Bloodmoon Nordic style buildings (Skaal Village for example).    Living quarters consist of a large, main room, an alchem...
4838
ninja BETA fix Buildings MMH 15-730 Unknown 2009-04-06 Morrowind ninja dojo fix should fix any errors fromthe first file. extract to the data fies directory. The building to start the quests is located behind the southwall cornerclub in balmora. armor done by-Braddock, Neiro, and Ronin Kunai done by-Bo...
4837
Nexus Buildings MMH 15-11655 Nkuvu 2007-11-21 A simple travel nexus. Trap doors added to several locations, all connecting to a single hub. A travel stone is included for quick teleportation back to the Nexus (with a chest nearby so you can unload things upon arrival).     Cleaned with TESAME.
4836
New Suran Buildings MMH 15-10026 The Wanderer 2005-06-30 Expands Suran with 14 new buildings to the north of town.     Adds representatives from the main Guilds.     A new small dockside which also includes a local ferry service and access to the main shipping routes.     Adds a teleport it...
4835
New Gold Armor Textures Buildings MMH 15-4748 Unknown 2009-05-12 If more information is known about the origin or use of this file. Please contact us. Thank you.
4834
New Azura Buildings MMH 15-337 Unknown 2009-04-06 Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- ...
4833
Neo's Merchant House Buildings MMH 15-9205 Neo 2004-02-11 This Plug-In will give you a house with lots of cool stuff and cool Argonians!
4832
Navy Seal Buildings MMH 15-8166 The Merchants 2003-04-09 Contains a new race and some very nice items to accompany it. The items can be found in the Ebonheart/Vivec area to the south in a compound area.    The "commando" race is slightly cheap, but rather fun. Perfect for the morag tong and such.
4831
My Little Pelagiad Mod Buildings MMH 15-10175 Jagnot 2005-10-12 This plugin adds a seedy downtown distric to the north wall of fort pelagiad, adds:[list]    One tavern  One supply shop  One fight club  One pot shop  and 5 (im pretty sure) houses.[/list]    Version 1.1[list]  fixed a float script bug &...
4830
MuseumMod 0717 Buildings MMH 15-4749 Starbuck 2009-05-12 The Elder Scrolls III MORROWIND: Balmora Museum Mod                Index: 1....
4829
Museum of Artifacts Improvements v1.1 Buildings MMH 15-11836 Princess Stomper 2012-11-10 Just a little eye-candy mod to make the Museum of Artifacts look more like a museum. Warning - not ALL artifacts have NoPickUp, especially the expensive stuff - be careful what you touch! Press the 'Information' buttons and signs for information about each exhibit.
4828
Mr Crow's Hideout Buildings MMH 15-12464 Mr Crow 2008-01-06 A hideout located some what north of Caldera I dont know how to do screen shots forgive me. Hideout comes with a telaport room, bed, your own personal smith and healer. Please if you chose to alter or use this mod give me a little credit if you release this as yours. This was a personal mod I mad...
4827
Mournhold, Battle Arena v1.0 Buildings MMH 15-2954 dongle 2009-04-24 Adds a Battle Arena to Mournhold Great Bazaar. Players can purchase tickets to watch a fight between Almalexia, Gaenor, and an Imperfect. The winner may surprise you. . . . ------ Note: thumbs are from Planet Elder Scrolls
4826
Mournhold Palace Revamped Buildings MMH 15-11848 Princess Stomper 2012-11-11 Strips out the scripts and dialogue from my Royal Chargen mod, leaving only the improvements to the palace in Mournhold. The Royal Palace is extensively redesigned and enlarged. As Prince or Princess, you gain access to the 'Princeps' Chambers', a large suite with a (huge) bedroom for...
4825
Mournhold Dwemer Outpost Buildings MMH 15-5061 Ottens 2009-05-12 Adds a Dwemer Outpost to the Temple Courtyard in Mourhold. http://www.robsacc.nl/ottensindex.html
4824
Mournhold Battle Arena II v2.0 Buildings MMH 15-8630 dongle 2003-01-20 Adds a Battle Arena to Mournhold, Great Bazaar. Buy tickets to see a Battle with your choice of any of 12 of the meanest bosses in all of Morrowind. Tickets are selling fast. Do NOT run this at same time as V1..see readme for complete info, incl what's new here.
4823
Morrowind School of Magic v0.5 Taster Buildings MMH 15-11556 The_Avenger 2007-09-26 This mod is a taster to an expansion that I am making.. Well it's not really an expansion but a whole new game in another.. When you will start a new game (Recommended) you will se a boat near the Seyda neen Light house. This boat goes to the magic school. I've made this u...
4822
Morrowind Crafting Abodes Buildings MMH 15-9992 Astion 2005-07-07 Morrowind Crafting Abodes is a house mod based around Toccatta and Drac's "Morrowind Crafting" mod, through which the PC can create several types of furniture and decorations to furnish their houses with.     Morrowind Crafting Abodes adds 4 houses in different parts o...
4821
Morrowind ADDON mod Buildings MMH 15-13658 Nemon 2009-09-09 This mod adds several NPCs, their services, their loved ones, and their homes to the towns in Morrowind. Especially Dagon Fel, Maar Gan and Vos have been "upgraded", giving the place a little motion and life.     Full Categories: Buildings, Miscellaneous, NPCs   Adm...
4820
More people to Seyda Neen Buildings MMH 15-11570 Illi 2007-09-30 No quests yet. When I learn to script and do quests better, I probably add something more to this mod. Please report all bugs you can find.     There is no Read me in .zip file, becouse this mod is so simple. Everyone can probably find their way to Seyda Neen.   &#...
4819
Moon Sugar Plantation v1.3 Buildings MMH 15-11992 Danjb 2012-11-16 "Criminals have attempted to grow moon sugar grasses in Vvardenfell, without success..." Until now. This mod adds a small plantation north-west of Caldera - a plantation that grows moon sugar! The plantation is owned by a Khajiit, who also lets the player use his refiner to ...
4818
Moon Sugar Plantation v 1.4 Buildings MMH 15-10040 Danjb 2005-07-10 "Criminals have attempted to grow moon sugar grasses in Vvardenfell, without success..." Until now. This mod adds a small plantation north-west of Caldera - a plantation that grows moon sugar! The plantation is owned by a Khajiit, who also lets the player use his refiner...
4817
Moon Sugar Plantation v 1.2 Buildings MMH 15-12071 Danjb 2012-12-11 Adds a small plantation north-west of Caldera - a plantation that grows moon sugar! The plantation is owned by a Khajit, who also lets the player use his refiner to turn moon sugar into skooma. There shouldn't be any conflicts with other mods.
4816
Monolithic Fortress Buildings MMH 15-10006 ifm2181 2005-07-03 The Monolithic Fortress can be used as a home for you to store your stuff, and as a base of operations. It doesn't, however, include special objects to help you train your various skills, so you'll have to do these on your own accord. See the Readme for details.
4815
ModMan Windowlights 2.0 Buildings MMH 15-2307 ModMan 2009-04-24 ModMan's Windowlights A Plugin for Morrowind by ModMan Full Version 2.0 ================= There are two versions to this mod.  Both add atmospheric lighting to most windows. - Windowlight...
4814
Mod Set Buildings MMH 15-14422 onecarmel 2012-01-20 This is a personal mod of mine.   It has a house in Seyda Neen and Balmora.   It has a weapon and armor chest behind the lighthouse at Seyda Neen.   Then a cave just up the road east of Seyda Neen. Changelog:Added house to Balmora   Added ...
4813
MJY Casino Riverboat Buildings MMH 15-6999 Mighty Joe Young 2012-07-23 Took out casinos from two mods (Havish and Tangerine Casino) and added it in the riverboat one, fits good there. It's in Seyda Neen around the lighthouse. Don't spend all your gold there, it costs some gold to buy equipment to win the game ;) So come all and spend some of your gold and...
4812
Mikos Fetts Mansion Buildings MMH 15-9093 Mikos Fett 2004-01-09 This mod adds a house north from the Vivec Temple. "Private Caravaner"  at the boat near the Vivec Silt Strider can transport you to the island & house.    The house is located on it's own island set in some woods.  On the island you  can go hunting, fis...
4811
Middle Mart Buildings MMH 15-8593 Anthoric Godwar 2005-05-28 The whole porpose of it is intended to help those non cheating beginning players. I has a very nice selection of items and some hard to find things. It also includes a nice little item I decided to make (mainly out of boredom and to test something) called a portable braizer.  &...
4810
MCR_Khuul Lighthouse Buildings MMH 15-6531 Mr. C. Racer 2010-08-24 Considering it's the main gateway to Solstheim, and all those little islands everywhere, I always found weird the lack of a lighthouse in Khuul. So I found a good place, dropped there a lighthouse and made it the home of Yngljo the Nord.     Modified cell(s): Khuul -9,17
4809
Machina Manor Buildings MMH 15-5106 Josue Rodriguez 2009-05-12 This is my character's fortress of solitude. Lord Sauron has left his manor in your care while he travels, giving you a chance to live in luxury. A beautiful place to store your treasures or relax. Look for it between Hlormaren and Hla Oad.
4808
Lord of the Rings Quests Buildings MMH 15-9184 saborcoco 2004-02-09 This mod contains MANY mini quests with ONE big quest which is the Lord of the Rings Quest.. ( you'll se why once you play it).    The mod adds new dialog and NPCs with their own dialogs new places to visit more items to discover, people to kill, things to buy,things t...
4807
Llama Tower Full Buildings MMH 15-12598 Tshultze 2008-03-15 This is the complete version of the Llama Tower. It comes with both the regular tower and the basement which gives for more storage and some mannequins so you can show that complete daedric set off. Changelog:Llama Tower v1.5:   Fixes the bar layout error, and removes ...
4806
Lighthouse Buildings MMH 15-10156 dongle 2005-09-28 A lighthouse model with a beam of light animated to pan around. Includes an exterior as well as upper and lower interiors. The light and reflector will glow in the dark.    A small playable mod is included that places a lighthouse south of Ebonheart.
4805
Library of Tamriel Buildings MMH 15-8031 Rc_Masta 2003-07-08
4804
Leveling Duels Buildings MMH 15-8682 BlueMage 2003-02-24 Features 5 pc level selectable dueling fights with 3 different  leveled-creature/NPC's, whose armor and weapons level as well as the attacking pc...kj    and this all happens in a new small cell.  Test your akills at pc  levels 1..5...10...20...40  ...
4803
Leland Gaunt Buildings MMH 15-4719 CORAX 2009-05-12 LELAND GAUNT v. 1.7 Copyright (C) CORAX Portions Copyright (C) Bethesda Softworks Portions Copyright (C) Stephen King ----------- * Description Leland Gaunt is a character fro...
4802
Kummu Monastery v1.2b Buildings MMH 15-12091 Thondur 2011-02-19 Located on a high mountain shelf west of Suran and just down the road from Kummu shrine, Kummu Monastery is the lofty compliment to an already beloved but remote pilgrimage site on the shores of Lake Amarya. It offers the weary pilgrim and traveler some commodities, while it’s great gate to...
4801
ko Buildings MMH 15-4969 Big Rob 2009-05-12 ====Tel Dra'ko v1.5 =========== Created by Big Rob (formorally TantorRC). Testing done by Shaggy. ====Installation =============== 1. Unzip and add the .esp file ...
4800
killgore s home furnishings v1[1].1 Buildings MMH 15-4705 Killgore Killack 2009-05-12 Hello Here is yet another display case. This one should match display case 4 pretty good. But anyhow. Textures are saved within the .nif files. 5 is the main nif, 5a is the "glass case". Lady E
4799
KAGRENACS TEMPLE BETA TEST Buildings MMH 15-1090 Kagz aka Kagrenac 2009-04-06
4798
Kagrenacs Temple Buildings MMH 15-939 Kagz aka Kagrenac 2009-04-06 .................Kagrenacs Temple....................... Only Morrowind is requ. for this mod. Alright this mod brings Kagrenacs Temple, to an island N/W of the Ahemussa camp. Can you get onto the island and enter the temple, to find its secrets. Best be ...
4797
Just Beginning Buildings MMH 15-9384 Specter 2005-04-22 Basically it's a house in Seyda Neen with a suprise in the basement, for characters that are just starting out.
4796
Jay and the Floating Tower Buildings MMH 15-13220 YawFalght 2009-02-01 Adds a Floating Tower in Balmora (Yes yet another Balmora mod!)     This is my first "Finished" Mod. I have decided I can't do interiors, so feel free to replace the interior. I Played around with Dialog a bit, but that isn't working 100%.     To get to t...
4795
Jakey Keep - Tapestry Rug Package v0.9 Buildings MMH 15-4983 JacMoe 2009-05-12 The Elder Scrolls III MORROWIND: Jakey Keep Tapestry/Rug Plugin v.0.9 (c)2004 by jacmoe Index: 0. Bri...
4794
Jakey Keep - Lights Package v0.9 Buildings MMH 15-5022 JacMoe 2009-05-12 The Elder Scrolls III MORROWIND: Jakey Keep Lights Plugin v.0.9 (c)2004 by jacmoe Index: 0. Brief
4793
Jakey Keep - Base Package v0.9 Buildings MMH 15-4981 JacMoe 2009-05-12 The Elder Scrolls III MORROWIND: Jakey Keep Base Plugin v.0.9 (c)2004 by jacmoe Index: 0. Brief ...
4792
Isle Villa Buildings MMH 15-2252 Dachs 2009-04-24 Morrowind Plugin by "Dachs", W. Rueddenklau, Berlin, Germany, e-mail: [email protected] You can use and modify the plugin after your ideas, but not for purpose of sale. This plugin is a historical reconstruction, the so called "Isle Villa" from the Villa Hadriani in Tivoli - the old-age...
4791
Irish Isle Buildings MMH 15-9871 Dragonmanweb9 2005-04-12 This adds a small island with a faint Irish theme to it off the coast of Sadrith Mora. Travel to the island is available.
4790
indybank and guildwage Buildings MMH 15-6601 warlycan 2010-11-07 note: this mod uses indybank version 2.2 only the below description was added by me. added in continuous global scripts for each faction so that when you reach highest ranking with each guild your account is credited with 1000 gold every 7 days ... not extensively play tested but fir...
4789
Indarys Greathouse Buildings MMH 15-7935 Aimeekae 2005-03-15 This mod expands Indarys Manor so that it more than rivals those manors found Under Skar. After you achieve House Father status in House Redoran, an Altmer constructor named Lloria Yndis will arrive at Indarys Manor. She will add several new rooms to Indarys Manor in this order: Gre...
4788
Improved Governor's Hall Buildings MMH 15-12568 Morandir Nailo 2008-02-29 This mod redesigns and decorates the Caldera Governor's Hall to look like a realhome instead of a big empty wasted space with a table and a few beds.  It's suitable as a player home if you so desire, or just as eye candy.  Should you decide to live in it, an Alchemy sorter and several a...
4787
Imperial Gates Pack Buildings MMH 15-10150 dongle 2005-09-28 A replacement for the boring, wimpy, Imperial doors. Two styles of medieval doorways ? one solid, one with gaps you can see through ? in large and small sizes. Door jambs are included that fit several of the stock games Imperial meshes.    This is a pack of models only, no...
4786
house thingy Buildings MMH 15-659 Unknown 2009-04-06
4785
House on the rock Buildings MMH 15-14316 darkelf 2011-06-12 Here we go, another Balmora house mod, BUT... this mod has some special significance. The aforementioned significance being that it is my first mod in god knows how long, and it takes me back to my beginnings seeing as it is build in the same spot my first ever mod was constructed. I built this s...
4784
HlaaluManorUndergroundv12 Buildings MMH 15-4906 Tequila 2009-05-12 Hlaalu Underground v 1.2 By Tequila --------------- This mod is Tribunal OR Bloodmoon required (for script purpose). --------------- Installation: Simply unzip the files into the "Morrowind/DataFiles" directory. Files included:
4783
Hlaalu Manor Enhancement Buildings MMH 15-4909 N. Horohov 2009-05-12 Version 1.1 Added an area below the House Hlaalu manor that features both a glass ranged weapon merchant and a merchant that sells potions. Possible Unbalancing. Feedback: [email protected]
4782
Hla Oad Petshop Buildings MMH 15-9740 CS Studios 2004-08-22 Another CS Studios Mod! Adds a small petshop to the village of Hla Oad. Various animals and pet foods for sale. No requirment of expansion packs.     Larger animals can help carry some of the playrs lighter possessions. Some of the animals for saler include guar and Kargio...
4781
Hidden Base Buildings MMH 15-7526 Devrith 2005-06-02 This plugin adds a trap door located in the Molag Mar Underworks, its your job to find it. The only "uber" type of items are a full set of Master's Apparatus, so if you don't want them just sell the set or just drop them in the water. Its your choice.    Version 2....
4780
Hero's House Buildings MMH 15-9331 Cobra 2004-03-11 This mod adds a house between Balmora and Moonmoth Legion Fort. The house has a large and small storage Room, your room, and a room with 53 portals that go all over Morrowind. Also in a secret room there is a ring to change the weather and a cup that can teleport you to diffrent pla...
4779
Helmsdeep Buildings MMH 15-5160 Unknown 2009-05-12 This mod adds helmsdeep from the lord of the rings into the land of morrowind.
4778
Heavywood House Buildings MMH 15-9408 GUILDmaster 2004-03-28 Go to Caldera and look for an Estate Agent wandering the streets. She will sell you an exquisite house for 12000 gold. The house has an amazingly decorated Living Room/Dining Room. A beautiful bedroom and an underground treasury.
4777
Heaven's Lookout: Rise of the Fallen Teaser v1.0 Buildings MMH 15-14639 Andy! 2013-04-20 This is a teaser package for the upcoming mod Heaven's Lookout: Rise of the Fallen. It contains two movie files, and "Andy! Sword and Cloak", an ESP file adding, surprisingly, a sword and a cloak (new icons, meshes and textures).
4776
Hawkwing Manor Buildings MMH 15-9524 Splat 2004-04-19 This mod is a very large and extravagant Imperial-style manor on the road directly north of Caldera. It not only fits in the world of Morrowind with realistic rooms like banquet halls, sitting rooms, and kitchens, but it offers tons of storage. I strongly suggest that you try this m...
4775
Haunted Mansion v1.0 Buildings MMH 15-13919 bryman1970 2010-04-13 This is an empty run-down mansion east of Seyda Neen. There are no monsters or treasure inside. Just something interesting to look at, and I thought the area was a perfect spot for it. The wooden bridge beyond that has been changed to an Imperial-style bridge to match the ruined Impe...
4774
HallOfHandsGambling Buildings MMH 15-4770 GBT3E 2009-05-12 ** Hall Of Hands Gambling ****** created by GBT3e Description: Jolef the Referee has openned a new club in Gnaar Mok. Place a wager, win some coin. If you loose a bet dont revert to a saved game or the secret quest won't open for...
4773
Hall of Torque MSPaint Contest Exhibition Buildings MMH 15-4703 Tommy Khajiit 2009-05-12 HALL OF TORQUE. An exposition of remarkable paintings STORY This mod brings the "Hall of Torque MSPaint Contest Exhibition" to Dagon Fel. All paintings are free for you to take to decorate your Morrowind home. Meet Lady Moiraine, caretaker of the "Hall of Torque" V...
4772
Hall of Hands Buildings MMH 15-8441 GBT3E 2002-09-30 Jolef the Referee has opened a new club in Gnaar Mok where you can place a wager, win some coin, or just stop in to watch the fights    This mod adds scripted repeatable gambling on a fight....a new building to Gnaar Mok...2 new playable classes (Boxer and Gambler)....8 NP...
4771
Hall of Doors Buildings MMH 15-9283 theKettle 2004-03-01 Tired of the endless walking?  Annoyed that even the various forms of instant travel don't reach many settlements?  Hall of Doors adds a new area - a small interior cell with 28 doors to various parts of Vvardenfell.  Once you've gained access all travel is to...
4770
Guarded Ghostgate Buildings MMH 15-1119 Valdimathor (Michal Ryska) 2009-04-06 TES III: Morrowind Guarded Ghostgate mod by Valdimathor (Michal Ryska) 1. INSTALLING THE MOD To install the plugin, unzip the file into the Morrowind Data Files di...
4769
Guarded Ghostgate Buildings MMH 15-13310 Valdimathor 2009-03-12 Expands Ghostgate a bit to make it feel that this is the place where proud warriors of the Temple fight against evil. Changelog:11.11.09 - Added screenshots
4768
Guar Crypt Buildings MMH 15-9311 mighty one 2004-03-04 A small crypt near Pelagiad where you can give guar remains in the form of remnants, items or other things in acordance with #5. of Guarmandment which you can find here:  http://www.buttersky.com/morrowind/guars/gallery/index.html    or just use it ...
4767
Growable Pumpkins Buildings MMH 15-10144 Aridale Noblebrook Belmont 2005-09-21 With this mod you can plant and grow your own pumpkins anywhere you want and carve them into jack-o-lanterns It adds an abandoned farm near Vivec where the pumpkins grow. Once the ones on the farm are grown you can pick and carve them into jack-o-lanterns. Carving them gets you some seeds which y...
4766
Grow your own Telvanni Towers Buildings MMH 15-7236 kaos_nyrb 2012-08-08 You ever wondered why when you are a master of magic and god you can't grow telvanni towers? well now you can! Adds 9 spells to the game allowing you to grow telvanni towers ANYWHERE. When cast they grow up from under your feet!; great for decorating! Spelling and gramtical errors fix...
4765
Green Guy's House Buildings MMH 15-13301 Archeopterix 2009-03-07 From the readme: "The house of GreenGuy! House is South East of Gnarr Mok (see jpeg in folder "Map_to_house.jpg") Thanks to cooldude55 & Miral007 for testing and advice by kagrenac Freddo for fixing my mistakes and Vorwoda_the_Black for the script! Thanks Everyone! :*"
4764
Greek trireme boat replacer Buildings MMH 15-12522 vanir90210 2008-02-09 Replaces the major boats with Greek Trireme's. Doesn't require any expansions.Full Version! Screens by Myaskill. Changelog:Updated, Finished, Whatever. I accidentaly uploaded the wrong file, so try to download it again. this time it should be complete.
4763
Great Bazaar Glass Dome Buildings MMH 15-7973 Unit984Beta 2005-10-10 Add Dongles Transparent glass dome in Mournhold Great bazar theater
4762
Gravedigger Bob ver. 1.1 Buildings MMH 15-4735 Lurchman 2009-05-12 Gravedigger Bob ver. 1.1 Gravedigger Bob is a salty old sea dog, who has since left that life and has taken up residence in Peligiad. He has opened an establishment he refers to as "Gravedigger Bobs Fine Goods". The rest of Peligiad calls it a junkyard. Gravedigger is the Fred Sa...
4761
Granny Claus' Christmas Gifts 1.0 Buildings MMH 15-12010 Korana 2012-11-18 This mod adds Santa's "compound" to Solstheim. While it would ruin your Christmas surprise to enter the workshop, you can pick up trees in the Christmas Tree lot, and enter Granny Claus' Cottage for some dinner, drinks, and to open her gifts to you! You can even meet the reindeer! Trav...
4760
goldtreasure update Buildings MMH 15-4700 Unknown 2009-05-12
4759
goldtreasure 1.11 update all fixed Buildings MMH 15-4709 willytooshoes 2009-05-12 GOLD TREASURE 1.11 Again: willytooshoes           found a few issues                         &...
4758
goldtreasure Buildings MMH 15-4765 Unknown 2009-05-12
4757
goldenspear fixed for goldtreasure 1.11 Buildings MMH 15-4699 Unknown 2009-05-12
4756
Golden Land Buildings MMH 15-9518 NKVD 2004-04-09 This plugin adds:    A New region...2medium towns....Imp. fortHouse for storing stuf ( Tomo' land )  Big dwemer town....A big mine    You can get there from Khuul and Ebonheart.
4755
GnisisCasino Buildings MMH 15-4707 Capedbear 2009-05-12     The Elder Scrolls III           MORROWIND:       Tangerine Coins Plugin
4754
Gnisis Waterfront v1.0 Buildings MMH 15-13907 Crankgorilla 2010-04-04 Adds a waterfront tent/marque to Gnisis. A Shipmaster is running a supply company from the banks of the Gnisis river. Travel links are now available up and down river. A living quarters is available. If you don't already own a home in Gnisis, maybe this is the one for you.
4753
Glass Window Pack Buildings MMH 15-10149 dongle 2005-09-28 Eight translucent antique glass windows for modders to use. Some are basic glass panes you can tile across an opening, some have ornate frames. All have variants with solid glass, or a diamond leading pattern. The basic panes also have broken versions. All will snap to a 64 grid and...
4752
Glass Greenhouse Dome Buildings MMH 15-10155 dongle 2005-09-28 A geodesic dome with a wooden frame and transparent antique glass texture. Doorjamb fits my square glass doors, or the common wood ones.    This is a model only, no playable mod is included.
4751
Giorgia's House Buildings MMH 15-7603 Matthew 2004-06-01 This is a mod I started about 18 months ago, I would really like to finish it but I just don't have the time any more now that I'm on a ship in the Navy.  I am giving this out as a house mod for Dwermer fans and I would like to get feedback as what to do with it.  ...
4750
Ghostseer Castle Buildings MMH 15-6693 Kam Ghostseer 2011-03-06 Based on a castle mod by Allan. This is complete and usable as far as I can tell, I haven't worked on it in years though. It adds a large fortress to the north-west mountain near Balmora that has everything you could possibly want.     I do not guarantee that it is 100% func...
4749
Ghostgate Sanctuary Buildings MMH 15-9832 Lochnarus 2005-04-26 Ever been beaten to a sliver of health whilst traveling to and from Red Mountain? If you have, then this little "house" mod is for you. It places an abandoned ashlander yurt not far from the Ghostgate. Has a bed, a few misc items (alchemy apparatus' as well), and a little decor....
4748
Geonox's Imperial Building Pack Buildings MMH 15-10004 Geonox 2005-07-01 A resource pack which adds four new imperial buildings in the editor. This is a resource pack so you have to place the buildings ingame yourself. The screenshots are taken in the editor on a test island which is not included in the plugin.
4747
GellisHouse Buildings MMH 15-9457 StrangeLands 2005-02-11 A new house in Seyda Neen (no, don't roll your eyes, I only designed it for my girlfriend and then decided to upload it, I know it's passe ;)  New for the 1.1 version: the somewhat gloomy interior has been lightened considerably, the   uber-apparatus has been reduc...
4746
Gard Castle v1.0 Buildings MMH 15-10495 Shezrie 2006-03-16 Castle in Solstheim that has been converted into an upperclass hotel. There are three rooms to rent and a suite. While there is no quest as such, the castle does have a bit of a history behind it and you can spend some time investigating into what happened to some of the previous residents. ...
4745
Gambling Hall Buildings MMH 15-5805 Missiri 2011-10-06 a little casino in seyda neen
4744
Gallery for Lord Yig's Fantasy Art Mod v4.0 Buildings MMH 15-4992 wassa(soxxx) 2009-05-12 this is a place to show of "_Lord_Yig's_Fantasy_Art_Mod v 1.01" in at building at entrence to balmora on hill below church. there is a native default exhibit. So you could still have a look a building and secrets if you don't have 'art mod' ======...
4743
Gallery for Lord Yig's Fantasy Art Mod v1.0 Buildings MMH 15-4708 wassa(soxxx) 2009-05-12 this is a place to show of "_Lord_Yig's_Fantasy_Art_Mod v 1.01" in at building at entrence to balmora on hill below church. YOU NEED TO DOWN LOAD HIS MOD TO YOU THIS --books added in gallery-- -SONNETS by WILLIAM SHAKESPEARE (Will Speare)-4 BOOKS IN SCROLL FORMAT- ...
4742
FrontierTradePost Buildings MMH 15-4712 Greevar 2009-05-12 Frontier Trade Post by Greevar Summary ----- This mod adds a new fort/trade post to norther Solstheim just west of the Skaal Village. This fort includes a Smith, a Shaman (healer), and a trade house. Also, there are three residences and th...
4741
Fortified Thirsk 1.1 Buildings MMH 15-2915 lochnarus 2009-04-24 The Elder Scrolls III MORROWIND: Fortified Thirsk by lochnarus [email protected] Index: 1. Install...
4740
Fort Kummu Buildings MMH 15-9365 Indiana Bones 2005-05-29 Did you ever wonder "Now I am a Knight of the imperial dragon, why can't I have my own fort and not Ebonheart cause you can't pick one of your possessions up".? Well now you can.    The empire just built a fort near the Fields of Kummu to protect pilgrims and other...
4739
Floating Nightclub Buildings MMH 15-10089 Ollie 2005-08-21 This plugin doesnt really have a purpose, there are no quests (yet), for me, it was just something to do.
4738
Fastighets Maklare Buildings MMH 15-323 Chakolli, Legacy 2009-04-06 Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- ...
4737
Factor's Estate v1.1 Buildings MMH 15-14995 Matthew 2013-09-18 The inspiration for this was a suggestion posted by one of the Morrowind Summit's moderators, but it was an appropriate suggestion. . .the Factor's Estate can only be described as butt-ugly (no offense Bethesda).  I've used the same floorplan but completely refurnished the estate.  I've...
4736
Expanded Museum of Artifacts v0.9 Buildings MMH 15-14803 TheOtherFelix 2013-06-12 ExpandedMoA.esp makes the following changes to the game: * The Museum of Artifacts in Mournhold will accept all items listed in the book "Famed Artifacts of Tamriel," which now also lists all items that the museum will accept. * The museum now has security ...
4735
Evermelt, The hot springs Buildings MMH 15-13729 Zereth 2009-11-03 This is my first mod, and it adds a cave to the river near fort frostmoth, the cave has a living area(sleeping area), hot spring area and storage area, i hope you like it. Note there is no new meshes or textures, it uses base text and meshes, thus only thing you need is bloodmoon and morrowind. A...
4734
Eponia Manor Buildings MMH 15-77 Unknown 2009-04-06 Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. --------------------
4733
enhanced rethan manor Buildings MMH 15-4911 Lady_Galadriel 2009-05-12 Enhanced Rethan Manor Readme.txt By Lady_Galadriel --------------- This mod requires Tribunal --------------- Installation: Simply unzip the files into the "Morrowind\DataFiles" directory. Files included: Enhanced Rethan...
4732
Ekul House Buildings MMH 15-15271 SnowOwl 2014-10-06 Adds an eccentric player ownable home to Solstheim. Look for Morpo in Balmora to purchase Ekul House. There are three esp files. Ekul_House.esp - This is the main file. You must use this esp file. EH_CoM2.esp - Optional. If you use CoM2 this esp adds children to Ekul House.<...
4731
Ebonheart Gentlemen's Club Buildings MMH 15-9790 Rick Reed 2004-09-05 Ebonheart Gentlemen.s Club pretends to be a place of "refinement and culture".     It is actually a speakeasy tavern behind the Skyrim mission in Ebonheart.   There is some adult content, here.    It offers music, dancing girls and some interesting folks. &#...
4730
Ebonheart Docks Buildings MMH 15-8058 evelas 2003-07-27 Adds on several ships to the Imperial dock at Ebonheart, along with a group of guards..  Talk  to the Guard Commander, he will transport you to a Necromancer?s Castle on a nearby island    There is a medium sized battle between the guards that are with you and a ...
4729
Dresharii Temple V1.01 Buildings MMH 15-1086 Unknown 2009-04-06
4728
Dresharii Temple V1.0 Buildings MMH 15-1020 Unknown 2009-04-06
4727
Dresharii Temple Buildings MMH 15-9594 Slategrey 2004-07-16 This is a Temple I've built for a larger Mod i'm working on.      This MOD contains only the building itself.  Use it as a house if you wish, but if you decide to include it in your own mod please move the location from where it is currently so as not to ...
4726
DragonVille Buildings MMH 15-8919 Predator 2005-05-07 A new town called Dragonville resides east of Gnisis.  It has a long dark history. Features a new way of questing, new buildings, dungeons and three secret items forged ages ago, as well as a dark secret.
4725
Djupsgaard - Hidden Halls 1.5 Buildings MMH 15-829 Polycrates 2009-04-06 Djupsgaard - the Hidden Halls v1.5 by Polycrates [email protected] This mod requires both Tribunal and Bloodmoon. Sorry. Designed for the 1.6...
4724
Display House v1.2 Buildings MMH 15-7582 DarkOneVenzar 2004-05-23 This is just a good sized house for storing and displaying items. There is just one hostile NPC inside (about lvl 10) and gives some good stuff. One item I think might be a bit unbalancing but I hope not. There is fast travel to and from the house, since it is in an odd place. More in the readme....
4723
Desert buildings Buildings MMH 15-678 Unknown 2009-04-06
4722
Deaths Doorstep V3x Buildings MMH 15-4776 Rogue_Shadow, Phijama 2009-05-12 --------------------                          Death's Doorstep V.3                  ...
4721
Deaths Doorstep Addon Patch Buildings MMH 15-15539 Rogue Shadow, Phijama 2017-07-30 ----- Death's Doorstep Add-on ----- By: Rogue Shadow & Phijama This mod has been cleaned with TESAME, and packed with TESmu 2 ----------- &___gt___;Index ----------- I. What does this mod d...
4720
Death's Doorstep Add-on patched Buildings MMH 15-11699 Rogue Shadow, Phijama 2012-09-17 This mod adds the ruins of Kal-Datha, an ancient Aldmeri city west of Gnisis. Inside, you will encounter the trapped dead of the city, and be able to do quests, explore a ruined city to new music, and get all the evil wares you'll need. The shop includes many, many new weapons, armor...
4719
Dave's Furniture Store Plug-In v2.0 Buildings MMH 15-4737 Dave Humphrey 2009-05-12 .   &#...
4718
Dave's Furniture Store Plug-In v1.6 Buildings MMH 15-4758 Dave Humphrey 2009-05-12 . Dave's Furniture Store Plug-In v1.6 for TES: Morrowind - May 2003 Dave Humphrey - [email protected] http://www.m0use.net/~uesp/ This plugin adds over 250 furniture items that you can pick up and move, allowing you to completely alter your own house layout wh...
4717
Daedra Fortress Buildings MMH 15-9265 DracoDraKonis 2004-03-01 A Mysterious Daedra Cult has built a remote Daedra Style Fortress in the Molag Amur Region (E of Uvirith's Grave). Are you strong enough to rid Vvardenfell of this new menace and claim the fortress for yourself?    Staightforward Hack 'n Slash, no respon for fortre...
4716
Créhange Guard Towers v1.0 Buildings MMH 15-9354 ReflectioN 2005-05-29 This mod is version 1.0 of the Créhange Guard Towers mod. It can be considered an expansion for my Créhange Manor mod version 1.1. It adds two guard towers to the Créhange Manor near Suran. One on the other side of the rope bridge, and one further north which gives an excelle...
4715
CRN ARM T Buildings MMH 15-4698 Carnithus 2009-05-12
4714
CRN ARM ADD ON I Buildings MMH 15-4711 Carnithus 2009-05-12 Title:   Carnithus’ Armamentarium Add-On I Author:    Carnithus Requires:   Tribunal/Bloodmoon/Carnithus’ Armamentarium ...
4713
CreepersClub Buildings MMH 15-4757 EyeCue 2009-05-12 Creepers Pad V1.0 By EyeCue [email protected] aka. The Stinge ===== Creeper, our favourite scamp, has opened a night club under a crate on the streets of Balmora. You will r...
4712
crazy habibs armor shop 1021 Buildings MMH 15-4702 MP*Canus 2009-05-12 * ---* Crazy Habib's Armor Store for Morrowind * ---* By MP*Canus *---------* About: *----*        This adds a new building, Crazy Habib's Armor Store to Balmora...
4711
Construction v1.051 Buildings MMH 15-6149 JCK87 2006-03-11 This mod adds new buildings with new NPCs. The purpose of this mod is to construct buildings in-game. Every building is unique (though no new meshes) and consist of multiple construction phases. Therefore, you will need to wait a couple of days before it is finished, yet every d...
4710
Construction v1.02 Buildings MMH 15-14695 JCK87 2013-05-10 There is a new building along the path from seyda neen to pelagiad. Read carefully what kendral says because there are no journal entries. You can look up what he has said in the journal's topic menu (you do need to memorise the topic's). Incase you think you are stuck and the mod ...
4709
Complete Morrowind Workshop Buildings MMH 15-10125 Fred 2005-09-17 Adds a workshop for those with morrowind comlete.Plenty of labeled chests,sectioned off areas for wodworking,smithing,pottery making and making clothes,teleportation amulet.4 .esps for 4 different locations to have your workshop.Plenty of room in the back to put the funiture ...
4708
Clockwork City Expanded Buildings MMH 15-6501 Master Sam 2010-07-10 Version 0.8 still has some 'errors'. The mod is totally functional, but you need to be on your best behaviour or the residents of the city will go a bit funny. This mod is NOT compatible with Lady Rae's 'Armier' race mod.     Mini-expansion to Clockwork City. Adds a new distr...
4707
City of Nerevar Teaser - Barrowmoth Legion Fort Buildings MMH 15-14087 EvanMeisterX 2010-09-24 Fort Barrowmoth was the Empire's attempt to gain a foothold on the Red Mountain. Constructed under the harshest of conditions, the project was plagued with disaster from the start. However, Imperial stubbornness and determination saw the fort to completion. From the beginning, Barrowmoth was stat...
4706
Church of Pelagiad Buildings MMH 15-12494 Maydar Sirus 2008-01-26 Have you ever been walking around Vvardenfell and wondered   "Hay I see these temples every where.....where are all the churches?"?   Well you no longer have to wonder that. Pelagiad has recently opened   a Church for all you Catholics out there. It is Advent so the ...
4705
Chateau Nerevarine Estate Buildings MMH 15-98 Imperial Ambassador ShaKoda 2009-04-06 Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- ...
4704
Centurions Redoran Stronghold Extension V21 Buildings MMH 15-4917 Unknown 2009-05-12
4703
Census and Excise Office Improvement Buildings MMH 15-13092 emoboy64 2008-12-18 Really a small mod for players who are starting out and want some extra equipment. Nothing uber only basic items that are not worth to much. Also adds a bit of realism to the office.     Changelog:1.0 initial version
4702
Castle Vianden V1 Buildings MMH 15-1263 ReflectioN 2009-04-06 THE SHORT DESCRIPTION This mod is my Morrowind version of an existing castle in Vianden Luxembourg. The real castle is one of the most magnificent castles in Europe today. My MW version is located near Pelagiad and it contains large, retextured Halls for weapons and armor display, 3 ...
4701
Castle Veldoril Buildings MMH 15-6987 Geonox 2012-07-23 Description: This mod adds a new house ingame, Castle Veldoril. The mod doesnt comes with a quest but there are some hidden rooms ingame. The reason for this is that it took me too much time to make a quest and the lack of experiance with quest writing in the editor. The house comes with storage ...
4700
Castle Dragonfall pathgrids Buildings MMH 15-5965 Centurion 2011-10-24 Not much to write here... Adds pathgrids to Castle Dragonfall by Centurion. Nothing more, nothing less. No modifications to the cells themselves. I made the grid a bit more detailed in the living areas, where you'd probably drop your companions. Less detailed in the various ...
4699
casino v1 1 Buildings MMH 15-4731 Guarfield 2009-05-12 Contents : 1) Installation           2) Changes made to the original game           3) Known issues           4) Special thanks ...
4698
Casino Buildings MMH 15-8446 Eric Lemage 2002-09-30 What can you do once you have beaten the game ? Have even more fun; gambling fever has hit the Bitter Coast.    Jarod Wassup, an engineer of genius,  found a way to make those strange dwarven machines work. Discover new exciting games...challenge Dukie on that strong ...
4697
Carnithus’ Armamentarium Add-On II/Update Buildings MMH 15-4722 Carnithus 2009-05-12 Title:  Carnithus’ Armamentarium Add-On II/Update Author   Carnithus Requirements:   Tribunal, Bloodmoon, Carnithus’ Armamentarium, Carnithus’ Armamentarium Add-On I Description:   This is an add-on/update for Carnithus’ Armamenta...
4696
Carnithus Armamentarium Tribunal Buildings MMH 15-4763 Unknown 2009-05-12
4695
Carnithus Armamentarium Buildings MMH 15-4696 Carnithus 2009-05-12 Title:   Carnithus’ Armamentarium Author :   Carnithus Version :   1.0 Requires:  Morrowind/Tribunal/Blood Moon Mature Warning:  This MOD contains depictions of NUDITY. If you are in anyway offended or afraid of the NUDE fo...
4694
Canton Fair Buildings MMH 15-4725 Pam, Ygdra 2009-05-12 ***                                                       *** ***       ...
4693
Caldera Governor Mansion Replacer Buildings MMH 15-15104 Korana 2013-12-23 I always felt that an important building, like the Caldera's Governer's Mansion should not look worse than the surrounding town, but in fact look better. I decided to make a replacement, which makes the building exterior seem more stately. This mod replaces the Caldera Governer's Mansion meshes a...
4692
Caldera Empty Shop Buildings MMH 15-9129 RavenFeather 2004-01-21 I wanted to make a house mod that though convenient for the player (in terms of size, location and layout) didn't automatically scream "I AM UBER-HOUSE MOD WITH ITEMS GALORE" - a house mod that blended in seamlessly with the game, and while giving me room to store my stuff didn...
4691
Caldera Bunker Buildings MMH 15-9393 Dark Raver 2004-03-17 Adds a new underground housing area for you to claim as your own. It includes a grahl merchant with 150,000 gold and a few amulets that summon creatures.     Plenty of storage and tables to show off your best stuff.     Feedback would be appreciated.
4690
Caldera Additions Buildings MMH 15-10269 Praetorian Guard 2005-12-01 This mod adds three buildings to the NW of Cladera (in addition to three new NPCs). No creature spawn points were harmed during the making of this mod.    This mod could possibly conflict with another mod like it, so make sure to backup your files before installing.  ...
4689
Buy Furniture Buildings MMH 15-4760 DarkDragon 2009-05-12 **** The Elder Scrolls III MORROWIND Buy Furniture v 1.4                **** Index: 1. Installation 2. Playing the Plugin 3. Save Games
4688
Bunch O Stuff Buildings MMH 15-9251 APime11987 2004-02-23 This mod adds a bunch of stuff - has 11 new NPCs that are 100 skilled trainers, 2 others are shop keeps with infite cash - a couple new building (one located in Balmora ), the other in Seyda Neen; a dungeon for anyone who dares enter with an ok prize at the bottem.     New...
4687
Brothers of Hate Buildings MMH 15-7627 Elten 2004-06-05 A fun little mod, no real point, might keep you guys satiated till I finish Uthyrin Beta 1.2. It took me maybe half an hour or so to make. Have fun! (Read the readme for other info, such as where to begin, what to do, etc etc.) Feedback is highly desired!
4686
Brodir Grove Loft Buildings MMH 15-9269 Lochnarus 2005-04-25 Go to Brodir Grove, look east. There's the building.
4685
Bookshop Buildings MMH 15-4772 Unknown 2009-05-12 Readme Bookshop v 1.00 ------- Introduction. I created this plugin because I had to start a new game *again* and I wanted to level up a bit faster untill level 5 or something, just to be at a decen...
4684
BloodMoon Trader Buildings MMH 15-7831 Davidevil 2003-09-29 This Mod adds new Traders and trainers in the Island of Solsthein, all with their high detailed Buildings (from a Dwemer Observatory to a Druidic Stonehenge).    It includes 3 merchants and a Lighthouse of a powerfull Enchanter in the Port of Fort Frostmoth.     ...
4683
Better Thirsk Buildings MMH 15-7951 CoolDude 55 2003-11-14 The mod:  - Makes Chieftain's room much nicer; adds some storage.  - Makes the small room upstairs look nicer, adds some storage.  - Adds a trader in the basement who has 3000 gold i  - Adds a basement with an entrance just by the throne
4682
Better Seyda Neen Lighthouse v1.0 Buildings MMH 15-9370 Detritus2004 2004-03-14 This mod replaces the old lighthouse at Seyda Neen with a better one. Now you can spy on Fargoth from a lighthouse that projects a turning beam of light at night. Inside there is a loft you can access by ladder, with a hammock you can sleep in. It may not be the lap of luxury, but it's definitely...
4681
Beast's Retreat Buildings MMH 15-10708 Cookietastic 2006-08-05 I've been playing around with CS for two weeks and this is my first mod that I'm releasing.  It's just a building where escaped slaves go, and if people like it I may add a little quest or something.  I'd appreciate it if you'd leave a comment and rate it.  There's more info in the...
4680
Bathhouse in Vivec v1.0 Buildings MMH 15-5554 ayse 2010-10-23 Adds a bathhouse in Vivec
4679
Bathhouse Buildings MMH 15-6717 Keedo420 2011-04-09 This simple mini-mod adds a new interior cell called "Bathhouse" (and one quest) to the Foreign Quarter of Vivec. The door to the Bathhouse is on the outside on the ground level. A Bathhouse is meant to be a public building for bathing and socializing (at least in the historical sense).
4678
Bank Buildings MMH 15-15515 Indy 2017-07-23 Bank Mod 2.1 Created by: Indestructible Current Homepage: http://www.gamerzalliance.com Mod Members: Coder and World Builder - Mike Seiferling a.k.a Indestructible Testing and Support Coding - jDooby Note from the Author: Hi Everyone, This will be the last ...
4677
Balmora Zoo v1.0 Buildings MMH 15-1869 Christian Magno 2009-04-06 Balmora Zoo Plugin v1.00 What is it? The Balmora Zoo plugin offers an entirely new building in Balmora. A zoo, a new interesting building to further expand the town of Balmora, the best place in Morrowind. Inside the zoo you can see and read about Morrowind's a...
4676
Balmora Warehouse Buildings MMH 15-7662 sovetski 2004-06-20 Ever wanted a place to store all your character's items? This mod will add more than 15000 pounds of storage space, in a neat, organized warehouse in Balmora. It even has a display area and mannequins for your most valuable treasures.    The warehouse isn't free, h...
4675
Balmora University v0.9 Buildings MMH 15-4720 Ravensong 2009-05-12 Balmora University is located by the south wall accross from the strider. Its faculty has expertise in all disciplines. Enjoy your curriculum:) Questions or comments welcome. Email me at [url=mailto:[email protected]][email protected][/url]
4674
Balmora University v0.8 Buildings MMH 15-3964 Ravensong 2009-05-12 Balmora University is located by the south wall accross from the strider. Its faculty has expertise in all disciplines. Enjoy your curriculum:) Questions or comments welcome. Email me at [url=mailto:[email protected]][/url][url=mailto:[email protected]]ladymage1...
4673
Balmora University RD Buildings MMH 15-11375 Stoned 2007-07-13 Balmora University, one of few locations on Vvardenfell where proper education can be sought.    The prices are steep, but the library contains quite the exclusive collection, unmatched by all others in Morrowind, except for the library at Firewatch.   ...
4672
Balmora University Buildings MMH 15-15513 ladymage1 2017-07-23 Balmora University is located by the south wall accross from the strider. Its faculty has expertise in all disciplines. Enjoy your curriculum:) Questions or comments welcome. Email me at [email protected]
4671
Balmora university Buildings MMH 15-6423 crlsniper 2010-03-17 Balmora University Founded by the famous Harry Straton, is one of few locations on Vvardenfell where proper education can be sought.     The prices are steep, but the library contains quite the exclusive collection, unmatched by all others in Morrowind, except for the library...
4670
Balmora Underwater Manor Buildings MMH 15-9487 Aquatakat 2004-04-12 Just what the modding community needed: yet another Balmora house mod. Except this one's a bit different in its location. It's smack dab in the middle of the Odai River in Balmora. The exterior of the house is almost totally underwater (however the interior isn't, of cou...
4669
Balmora Stock Exchange Buildings MMH 15-56 Sean Givan 2009-04-06 Located just inside the north walls of Balmora, the Stock Exchange allows even an ordinary citizen to engage in House business!   From the book found ingame: The Balmora Stock Exchange was opened in the Year 419, in order to allow non-members of the Great Houses and other ordinary...
4668
Balmora Shrine Buildings MMH 15-229 Unknown 2009-04-06 Adds a storage/display building next to the Eastern Guard Tower in Balmora. ===== Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about t...
4667
Balmora Plaza Buildings MMH 15-4766 Unknown 2009-05-12
4666
Balmora Mansion Buildings MMH 15-9119 Witch King 2004-01-12 I made this mod to completely replace the "Balmora Fortress" mod that I did.  This one is much better built, it's been cleaned with TESame, and it includes a readme file.     The Mansion is on the Mountain top immediatly to your left as you get off the Silt Stride...
4665
Balmora Keep Buildings MMH 15-32 Pinthar 2009-04-06 Balmora Keep adds an huge addition to the outskirts of Balmora. It is located on the top of the southwestern hill, and has over 14 new buildings. You can access the keep through its main entrance, and once there you have access to your own mansion to store all of your loot, access to all of the g...
4664
Balmora House (Mytos version) Buildings MMH 15-9260 ][v][ytos 2004-02-25 A re-do of Ravensong's Balmora housemod (2002).    When I found this house mod, I loved it except for one thing, lack of storage, I'm a neat freak and I'm also a packrat, the small sizes of his closets and crates drove me nuts, so I've just went through and change...
4663
Balmora Garden 1.0 Buildings MMH 15-1548 Ben Tokkin 2009-04-06 This just a small plugin I did for someone at at the official forums he wanted Dongles glass dome in game so I put the dome ingame and placed a small garden in it with a few alchemy plants located right outside the walls of Balmora across the path from the silt strider you cant miss it. I thought...
4662
Balmora Fortress Buildings MMH 15-9051 Witch King 2003-12-30 This is my first mod -  a fortress in Balmora (named) Lord Varal's, after my character)  that includes 3 towers and a weapon/armor house.     Arriving in Balmora via Silt Strider, look to your left you will see it on the Mountain top.    NPCs (for l...
4661
Balmora Floating Houses Buildings MMH 15-12589 Elder Mage S 2008-03-09 Adds a new floating house complete with entrance room, study, garden and bedroom for your convience.   It's pretty obvious where it is once you get to Balmora.   I will be adding more to this so don't worry if it looks bare.     Thanks to Blue Eagle for a ...
4660
Balmora Fighters Club Buildings MMH 15-10253 Phluphwitt Limebarte 2005-11-27 This plugin adds a new building to Balmora; the Balmora Fight Club.  Situated just to the left of the temple in Balmora, the new Fight Club, owned by Gadram Hlaalu, offers a place for the weary fighter to relax.  Whilst there you can have a few drinks and bet on the outcom...
4659
Balmora Farmers Market v1.1 Buildings MMH 15-15151 EchoFlame 2014-01-09 A Farmers Market has come to Balmora! You can buy most ingredients as well as weapons, drinks and much more! The Market is located in the main square in Balmora by the siltstrider. Requires other mods: Sils Argonian Heads and Hair. Adul's Arsenal. Daduke's Th...
4658
Balmora Council Club Shelves Buildings MMH 15-10222 SwordForTheLord 2005-11-08 I usually end up doing the quest to clear out the Council Club in Balmora, and end up with a decent option for a house of my own, with my own bartender. Unfortunately, I have commonly found the furniture lacking. This small mod adds shelves, a few small chests, and a few large chest...
4657
Balmora Baths and Halls Buildings MMH 15-6245 Princess Stomper 2009-07-11 Adds Roman-style baths, a public hall and communal firepit to the Hlaalu Council Manor in Balmora.     Adds new cells to the right-hand door of the Hlaalu Council Manor in Balmora.     1. Why are there two doors to one cell? It's stupid! Use the other do...
4656
Balmora Bath House Buildings MMH 15-9242 Dazz_Hero 2004-02-23 A Bath House has opened in Balmora!    Built around an ancient sewage facility long forgotten by citizens of Balmora, the Bath House is free for all who want to come in and relax a bit..  This version has been fixed and includes the soap.
4655
Bal Baradus Buildings MMH 15-9852 Bajamaja 2005-02-27 This mod adds a village named Bal Baradus to the Ascadian Isles Region. There are about 10 buildings in the city and a cave to explore. The goal with this mod was to make it melt into Morrowind, so it felt like it could have been there from the beginning. I'm not sure if I succe...
4654
Azuras castle v0.65M Buildings MMH 15-5099 Shaggy, TantorRC 2009-05-12 Azura's Castle v0.65 Author: Shaggy Co-Author: TantorRC Email: [email protected] Date: April 9, 2004 Future update planed: Yes Version number: 0.65 Credits: Ravensong - She created serenetower, which is where i got a few ideas (like t...
4653
Astarsis Gazeeteer Buildings MMH 15-4715 Astarsis 2009-05-12     The Elder Scrolls III           MORROWIND:      Astarsis Gazeeteer        version 1.0          ...
4652
Art Of War Museum v1.0 Buildings MMH 15-12327 Painkiller_Rider 2013-03-14 Painkiller's Art of War Museum v1.0 ----- By: Painkiller_Rider & Friends In Memoriam: Frank Frazetta Plug-in Scope and Credits: ----- * New (underground) section to the Museum of Artifacts in Mournho...
4651
ARM Textures Buildings MMH 15-4761 Unknown 2009-05-12
4650
ARM Meshes Buildings MMH 15-4741 Unknown 2009-05-12
4649
ARM ESP Icons Buildings MMH 15-4691 Carnithus 2009-05-12 Title:   Carnithus’ Armamentarium Author :   Carnithus Version :   1.0 Requires:  Morrowind/Tribunal/Blood Moon Mature Warning:  This MOD contains depictions of NUDITY. If you are in anyway offended or afraid of the NUDE fo...
4648
Arakan Arena Buildings MMH 15-12191 UNKNOWN 2013-02-09 books not translated. have fun fighting the mystery creatures
4647
APime's House Project Buildings MMH 15-7586 APime11987 2004-05-26 This mod add the ability to buys houses fully furnished in balmora from the outfitter, adds 5 NPCs outside in his store. The houses are not cheap ranging from 500-75000, I thought these prices are ok, if you dont like them you can easily change them.    This mo...
4646
Amochol Catamaran Buildings MMH 15-7140 Wiechcheu 2012-07-31 This is a pretty simple, but interesting mod; it changes almost nothing in the world, except some docks. This is not a cheat mod, there are no free weapons, only a set of common clothes and a few cheap books (None over 50 gold I believe). Basically, all it does is place a boat on the ...
4645
Amazon's Cave Buildings MMH 15-6838 Skooma Modder 2012-01-26 A cave underneath the silt-strider port in Gnisis that has the Amazons from Greek Mythology to Morrowind.
4644
Ald-ruhn, Dunmers Only Buildings MMH 15-4721 Unknown 2009-05-12 Ald-ruhn,Dunmers Only exquisite Special 3.0 yours for the pick, Dark Elf Dunmerfriend :) You will get a tavern made by the  master of magicka...........me :) this is my nr 3 house and i must say,this one is special,it has all you ever need to have a fair go at the game.
4643
Ald Velothi Tower Buildings MMH 15-8481 StrykrDelta 2004-10-26 This mod adds a small redoran tower and storage shed to Ald Velothi.
4642
Akaviri Smith [Tribunal] Buildings MMH 15-4727 Legato 2009-05-12 Legato's TC showcase: Akaviri smith TRIBUNAL VERSION 1.3 ____ NOTE! To avoid variable and actor conflicts, please don't use this with      my old "The Last Samurai armor" mod! N...
4641
AK IndarysGreathouse Buildings MMH 15-4919 aimeekae 2009-05-12 Indarys Greathouse Readme = author: AimeeKae email: [email protected] = Introduction = This mod requires ...
4640
AIR DwemerStorageDevice Buildings MMH 15-4956 AirBreather 2009-05-12 The Elder Scrolls III MORROWIND: Dwemer Storage Device V.1 By: AirBreather May 3, 2004 Index: 1...
4639
Addition To the Seyda Neen Warehouse Buildings MMH 15-10067 Valor 2005-08-01 I made this because I thought that a warehouse should have something more of a warehouse feel. So I built stairs going down, added a room with armor, weapons, food and gold. Everything belongs to the guards and there are three now there.    To prevent stealing and to add t...
4638
Abandonen Tower Buildings MMH 15-4953 Beloth 2009-05-12 The Elder Scrolls III MORROWIND Acadian Island mod made by Beloth 1. Installing the Mod and Warnin...
4637
Abandoned Temple Buildings MMH 15-11615 Master1076 2007-10-23 This mod adds an optionally furnished or unfurnished Abandoned Temple to Ascadian Isle Region(1,-9)   Follow the road to Vivec from Pelagiad and you will see the temple on the way.   It is opposite Balur's Farmhouse and just ahead of where you first meet Nels Llendo (The highw...
4636
Abandoned Drow Cave 1.1 Buildings MMH 15-5700 kalikut 2011-10-02 ----------- Abandoned Drow Cave 1.1 readme.txt by kalikut ----------- 1. What it is 2. How to install 3. Mod uses & releasin...
4635
Abandoned Cave Home Buildings MMH 15-10049 As the Hind 2005-07-05 A small cave house just north of Seyda Neen.    A rustic retreat with no uber items or huge amounts of money (total 125 ish). Short story as to why the original owner is no longer in residence but no quest as I don't know anything about scripting. Originally made for m...
4634
A Windmill for Pelagiad Buildings MMH 15-6555 Mr. C. Racer 2010-09-29 As the title says, this plugin adds one of Dongle's awesome animated mills to Pelagiad. The building sits on a raised part of the landscape, just north of the fort. The mill includes an animated grindstone and spinning blades, a ladder to reach the upper part of the building, and lots, lots of sa...
4633
A simple shack outside Seyda Neen Buildings MMH 15-13192 Cooleoj 2009-01-23 It does what is says. It adds a shack on a little island near Seyda Neen. Not a big thing or something. I was bored and made this mod very fast. Hope you like it. :)
4632
A Portcullis for Wolverine Hall Buildings MMH 15-10355 Nonsuch 2006-01-19 This plug-in adds a much-needed Portcullis (Main Gate) to the imperial  fort at Wolverine Hall, just outside Sadrith Mora. Ever seen a fort without a front gate? Want to be a guard at a fort without a front gate? Well, see what you think of the difference.    If you use...
4631
A Portcullis for Pelagiad Buildings MMH 15-9346 Nonsuch 2004-03-17 This is an update of a small plug-in that adds a much-needed portcullis (like Ghostgate's) to Fort Pelagiad. It's just for looks, but I think the Fort looks more like a tourist attraction without it. See what you think. Changelog:Standardized New Object names.   Restor...
4630
A Portcullis for Moonmoth Buildings MMH 15-9508 Nonsuch 2004-04-15 This is an update of a small plug-in that adds a much-needed portcullis (like at Ghostgate) to Fort Moonmoth, near Balmora. It's just for looks...well, that is unless your stationed there. But see what you think. Changelog:Standardized New Object names.   Restores Game...
4629
A Portcullis for Hawkmoth Buildings MMH 15-9464 Nonsuch 2004-04-07 This is an update of a small plug-in that adds a much-needed portcullis (like Ghostgate's) to Fort Hawkmoth in Ebonheart. It's just for looks, but I think Hawkmoth isn't much of a "Fortification" without it. See what you think. Changelog:Standardized New Object names.
4628
(Q) Bank v(Q)2.1 Buildings MMH 15-52 Indestructible, Qwert 2009-04-06 This is the final(Indestructible) release of the banking mod that allows you deposit money, earn interest, withdraw money, get loans, store items in a safety deposit box(for a fee) and purchase homes. Qwert's Modifications: 1.Adds bank personnel to the temple in mournhold. 2...