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1 | 14511 | Argonian Village Expanded | GHF | 2016-11-03 | ||||
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2 | 13510 | Ambient Town Sounds for Morrowind | Sounds | Fliggerty | 2012-09-21 | Lendrik | This mod adds ambient sounds to most of Morrowind's populated places - towns and villages, taverns, guildhalls, temples and other places. From taverns full of drunkards, to the hushed murmur in temples, to the resonant ambience in forts and castles - all such areas received their own treatment. ... |
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3 | 13468 | Ice Cave Shelter | SYMBIOTE DINOSAUR | Fliggerty | 2015-05-12 | SYMBIOTE DINOSAUR | A player home a little ways west of skall village. Install the folder and extract files to your morrowind data files folder, then check it in your datafiles. I have a video that shows the cave here https://www.youtube.com/watch?v=DCj9QXlBb6Y If you use this mod all I ask is that you give me c... |
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4 | 13172 | Of Justice and Innocence | Quests | Fliggerty | 2012-09-16 | Darkelfguy | Note: This is the 1.31 version. For details on specific changes since the original release, see the change log below. In the small village of Dagon Fel there lives a woman by the name of Rinida Honvier. She claims her poor, sweet innocent brother has been kidnapped by smugglers. This unfortunate... |
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5 | 13018 | Ahemmusa Moved | DonnerGott | Fliggerty | 2019-03-24 | DonnerGott | This mod actually moved the Ahemmusa camp into the ruins of Ald Draedroth, leaving abandonned yurts at the original site. Moves vanilla NPCs and redecorates the ruins into a subterrenean village. Lots of empty space for a modding player to customize, as well. Includes a 2nd ESP with the kids from... | |
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6 | 12625 | Argonian Village Expanded | Midgetalien | Fliggerty | 2011-08-15 | Midgetalien | ||
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7 | 12541 | Ashlander's Fury Sword v3.0 | Resources | MMH | 2006-06-15 | WildKarrde | This is a MODDERS RESOURCE, but it also has a playable esp. If you use the playable version the sword can be found in the Ashkhan's Yurt in the Erabenimsun Village. Changelog: **Update** V2.0 - Made the sword a bit larger and lengthened the blade a bit... |
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8 | 12407 | Imperial Architecture Resource | Resources | MMH | 2009-02-12 | Melchior Dahrk | [Village] Village This mod adds a plethora of new meshes textured to match the vanilla Imperial Tileset. You can find everything from Forts to Fountains in this resource. All of the models were done by Mighty Joe Young, all of the textures are stock Bethesda. So they will be effected by texture re... more | |
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9 | 12267 | Tree Village Model Set 1 | Resources | MMH | 2009-04-06 | AnOldFriend | This is a modders resource it does NOT add anything to the game. There are 6 diferent models in this set without interiors, sorry, maybe if I feel like doing some more work on these models I will include some interiors later. | |
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10 | 11700 | Ship to Skaal Village | Resources | MMH | 2017-07-30 | Unknown | DESCRIPTION: Bloodmoon mod - Adds a ship to the northern shore of the village of Skaal that can take you to Fort Frostmoth + the same in reverse. Expand the .ZIP (if you're reading this, chances are you already have done that), Copy files to the Data Files... |
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11 | 11507 | Ridable Animals v.1 | Tweaks | MMH | 2007-05-19 | Lunaraene | Adds free creatures that you can ride in the following: Skaal village= boar snow bear Molag mar= Durzog Gnisis= white Guar |
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12 | 11288 | Improved Shipping | Tweaks | MMH | 2006-08-05 | MethosUK | It has always irritated me, that getting up and down the east coast of Vvardendfell is so hard, and that the fishing villages of Seyda Neen and Ald Velothi had no access to ships. Also why was the Shipmaster of Gnaar Mok so damn lazy? Two destinations? So for my fir... |
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13 | 10827 | Staff of Freezing | Weapons | MMH | 2009-04-06 | Schwaa | Look for a necromancer's cave just north of the Skall village. A new staff with a new enchantment can be found within. This is a simple one, no new dialog, NPC's, landmasses or cells, just a staff. |
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14 | 10357 | Ashlander's Pride Sword | Weapons | MMH | 2006-06-06 | WildKarrde | The sword can be found in the Ashkhan's Yurt in the Urshilaku Village. | |
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15 | 10070 | The Raven | Quests | MMH | 2009-01-04 | Von Djangos | In his tower overlooking the small fishing village of Dagon Fel, Sorkvild the Raven conducts his necromantic experiments. Rumour has it he is looking for an adventurer to help him further his studies.. Makes Sorkvild a talkative trader/enchanter ... |
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16 | 10034 | Tales of Tel Branora | Quests | MMH | 2003-05-31 | A.P. Hilliard | This plug-in adds around 10 new NPCs and associated quests to the village of Tel Branora. Like Tales of the Bitter Coast, the quests do not offer over-powered loot or the chance to become a new god. They are designed to add some color and life to what was previously a f... | |
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17 | 9979 | Of Love and Ignorance | Quests | MMH | 2002-10-28 | K. Loerke | A short investigative quest to find a young woman who ran off after a fight with her mother. They story starts in the village of Hla Oad with rumors from the villagers or meeting the woman who needs help. Makes strong use of dialog and journal entries, which I hope don... | |
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18 | 9978 | Of Justice and Innocence v1.22 | Quests | MMH | 2012-08-25 | Darkelfguy | In the small village of Dagon Fel there lives a woman by the name of Rinida Honvier. She claims her poor, sweet innocent brother has been kidnapped by smugglers. This unfortunate outcome is a result of an unlikely series of events and her poor brother’s own naivety. Now Rinida fears for her... | |
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19 | 9977 | Of Justice and Innocence | Quests | MMH | 2010-08-19 | Darkelfguy | In the small village of Dagon Fel there lives a woman by the name of Rinida Honvier. She claims her poor, sweet innocent brother has been kidnapped by smugglers. This unfortunate outcome is a result of an unlikely series of events and her poor brother�s own naivety. Now Rinida fears for her bro... | |
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20 | 9909 | Icatos, Village Under Ice v1.0 | Quests | MMH | 2009-05-12 | Ivza |
Icatos, Village Under Ice A plugin for The Elder Scrolls III: Morrowind Requires the expansion pack "Tribunal" I... |
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21 | 9895 | Haldenshore v1.1a | Quests | MMH | 2014-01-05 | JOG | A new village southeast of Seyda Neen, featuring a new Thieves Guild base, with Guild Jobs in random sequence, Black Jack gambling, and much more. Features: - A new village southeast of Seyda Neen. - A new thieves guild base you help to establish. - 4 small In-Town Ques... |
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22 | 9855 | Dagon's Folly | Quests | MMH | 2005-07-13 | Adamant_2001 | An ancient evil from the time of Resdayn haunts the quiet seaside village of Dagon Fel. Will the star-marked Nerevarine return hope to the land, or will the darkness of Dagon's folly forever lurk below? This plugin is a short adventure, and explores why the village ... | |
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23 | 9762 | The Traveling Nords v1.0 | NPCs | MMH | 2012-08-08 | bryman1970 | Adds a Nord to both Skaal Village and Thirsk who can transport the player between the two places. They can be found just outside of these villages. This .esp has been cleaned using the Morrowind Enchanted Editor utility. |
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24 | 9216 | TF_fireplace_replacer_v1 | Models and Textures | MMH | 2009-05-12 | TextureFreak | Description: This mod adds 4 retexture versions of the in_nord_fireplace to the game. The new fireplaces can be found in the following villages; Caldera, Dagon Fel, Pelagiad and Seyda Neen. I didn't replace all fireplaces but left a few originals ingame. Installation: Just extract the ... |
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25 | 8855 | MJY Aztec City | Models and Textures | MMH | 2012-07-23 | Mighty Joe Young | Aztec city. Changed entrance to sub transportation, just outside Seyda Neen village, around the mountain. Version 4 adds some missing textures. |
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26 | 8814 | Lazy's Skaal Retex | Models and Textures | MMH | 2009-07-10 | LazyGhost | Retextures all of the buildings used for Skaal Village with high-res (2048x2048) textures. Consult the readme for more information. Changelog:No planned changes |
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27 | 8242 | Wayshrines Of Vvardenfell | Miscellaneous | MMH | 2007-06-29 | Indalus | This mod adds wayshrines throughout the roads of Vvardenfell, but only on those roads leading to civilisation. (Towns and villages) Each shrine has two candles around it (cannot be taken) and a donation bowl. (Weight 3, Value 0) The shrines are placed in : ... |
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28 | 8092 | SellnSail Bloodmoon addon v1.0 | Miscellaneous | MMH | 2009-04-06 | Detritus2004 | [color=#ff0000]Requires Bloodmoon, Tribunal and SellnSailGalleon by Emberwolf etal.[/color] What it does: Adds Fort Frostmoth and the Skaal Village to the list of Ship Fast Travel destinations in SellnSail Galleon. |
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29 | 8091 | SellNSail Bloodmoon Add On | Miscellaneous | MMH | 2018-08-11 | Detritus2004 | Adds Fort Frostmoth and the Skaal Village to list of destinations for the sell n sail galleon | |
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30 | 8090 | Sell 'nSail Bloodmoon addon v1.0 | Miscellaneous | MMH | 2004-06-01 | detritus2004 | Adds Fort Frostmoth and the Skaal Village to the list of Ship Fast Travel destinations in SellnSail Galleon. | |
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31 | 8078 | Scout's Services - Solstheim | Miscellaneous | MMH | 2008-12-30 | Arcimaestro Antares | With this mod, there are 4 NPCs in Solstheim that can transport you to most of the places of the island. There is a Npc in each of the 4 major settlements (Fort Frostmoth, Thirsk, Skaal Village, and Raven Rock). To know who these Npcs are, talk to the people around about the new topic... |
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32 | 7993 | New Skaal Village | Miscellaneous | MMH | 2008-07-10 | theDRUNK_nord | Have you ever walked around the Skaal Village and thought it was just missing that look from the rest of solstheim? I have and I decided to make a small mod for that reason. New Skaal Village adds much more flora to the Skaal village. It is packed with all kin... |
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33 | 7887 | Less Generic NPC Project - Khuul | Miscellaneous | MMH | 2004-08-22 | The LGNPC Team | Khuul is a quiet fishing village that offers a lot more than it used to. One of the Ald Velothi residents tells you (in our mod) that the residents of Khuul are getting 'lively'. Well now they are. Talk to Thongar about 'my trade' to instigate a ver... | |
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34 | 7830 | Homely Solstheim Part One - Starveil Village | Miscellaneous | MMH | 2004-11-13 | Elten | I have always thought that Solstheim was too empty and unpopulated. Tons of empty lands but no one to live in them! Two Nord towns there are, but that is way too few. I have begun to create the Homely Solstheim Series, which consists of several Nordic towns around Solstheim. T... | |
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35 | 7691 | Deadroth Attack | Miscellaneous | MMH | 2010-04-07 | TESmaster | Basically adds 10 respawning Daedroths to Seyda Neen. These weak (attack) but tough (health) creatures will roam Seyda Neen, attacking all villagers. If you have any problems please leave a comment. Feel free to use this mod in any other mod as long as you give me some credit. P.S. The daedroth(s... | |
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36 | 7638 | Chapels of Vvardenfell | Miscellaneous | MMH | 2003-03-03 | Xanondorf | A new mod that adds Chapels (with their own priests and offering Blessings) to the Imperial Villages. This mod is made to create some more religious feelings in some of the towns, every Imperial town looks a bit too commercial. I added 3 new chapels ... | |
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37 | 7515 | Ald Velothi Fast Travel | Miscellaneous | MMH | 2005-09-02 | Sandman | Adds a new NPC, Abin Erushara, to Ald Velothi who will transport you by boat to Gnaar Mok and Khuul. You can also make the reverse trips from those villages. Cleaned with TESTool. | |
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38 | 7483 | Teleportation Spells | Magic and Spells | MMH | 2004-11-07 | Josh | Give a much-needed dose of realism to the Morrowind spell system! 22 new spells allow you to teleport to almost any town/village in all of Vvardenfell! Finally make use of that Mysticism skill, and reward your powerful mages! I got the idea from the old R... | |
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39 | 7230 | Skaal Forest | Gameplay | MMH | 2009-04-24 | lochnarus | This plugin makes the land around the Skaal Village thick with trees, Adding essentially a forest to that area. The village itself was not changed signifigantly in this version, which may change if someone requests such a thing. |
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40 | 6865 | The Riekling Tribe | Factions | MMH | 2012-04-12 | Zaldir | This mod adds a riekling tribe to Solstheim. This is a kind tribe, so they won't attack. Their "village" which is a cave, is a little southwest of "The altar of Thrond", close to Moesring mountains. Currently is constist of some random "tribesmen", one elder/chief, a tame wolf, and a cook. The ch... | |
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41 | 6754 | Chapels of Vvardenfell v2.1 | Factions | MMH | 2009-04-06 | Xanondorf | [size=large]Chapels of Vvardenfell[/size] v2*Final release* *First of all, read this readme to the end! with exception to the "hints, tips and spoilers-" and "author's notes" section. thank you* This mod add's an Imperial Chapel to the following Villages: -Caldera. |
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42 | 6753 | Chapels of Vvardenfell 2.0 | Factions | MMH | 2009-04-24 | Xanondorf | Chapels of Vvardenfell v2*Final release* *First of all, read this readme to the end! with exception to the "hints, tips and spoilers-" and "author's notes" section. thank you* This mod add's an Imperial Chapel to the following Villages: -Caldera. -Pelagiad. (The pr... |
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43 | 6732 | Werewolf Summon Amulet | Enchantments | MMH | 2006-11-20 | Raven | Werewolf Amulet v1.0 This mod will add an amulet that when worn will summon a Werewolf to aid you (constant effect). The Amulet is located in the Connorflenge Barrow, Solstheim, (South/East of Thirst Village). Cleaned with TESTool and TESDTK. |
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44 | 6673 | Vivec Ruins (BETA) | Dungeons | MMH | 2011-07-08 | Ascendaeus | Vivec Apparently Used to Be WAY More EPIC But Has Now Mostly Been Taken Over By Legions Of Skeletons And Daedra Armies. So Far There Are 4 Scantly populated Villages, Quite some Many Skeletons and Deadra, But They Might be Quite Difficult to find because i have not populated all of it yet &... | |
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45 | 6625 | Telos Rin Graveyard | Dungeons | MMH | 2003-08-15 | dalin | It seems that the citizens of Skaal Village, on the northeastern edge of Solstheim, are troubled by recent ?sightings? in and around the Rin Ancestral graveyard. The Rin clan has long been revered as keepers of the peace for all of Solstheim, and their roots stretch back for generations. ... | |
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46 | 6483 | DeathTrap Dungeon v1.3 | Dungeons | MMH | 2009-05-12 | Patrograd | Fang used to be a sleepy village, a stopping off point for traders en route to Vvardenfell from the mainland. Then Baron Sukumvit became the ruler in these parts, and not satisfied with his lot he built a huge labyrinth beneath the village, and packed it with creatures and traps. He has offered a... | |
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47 | 6466 | Caverns of Clan Ronak | Dungeons | MMH | 2009-09-10 | Bloodcider | This mod adds a new dungeon south-east of Castle Karstaag/west of the Skaal village stone bridge, named Anders Barrow. Explore it's depths to discover the remnants of an excavation gone wrong and a horrible secret that has been uncovered. I made two different esp's for yo... |
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48 | 6209 | GIANTS Ultimate (No monsters in cities-Pehoh) | Creatures | MMH | 2004-03-05 | PEHOH | Original idea by Hammermd. This mod removes all the creatures spawn points in cities, villages and plantations. You can use this mod no matter which expansion (Tribunal, Bloodmoon, both or neither) you play with. | |
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49 | 6208 | GIANTS (no monsters in cities-Tribunal) | Creatures | MMH | 2004-01-21 | PEHOH | Original idea by Hammermd This mod removes all the spawn points in cities and villages. This mod is dependant only on Tribunal and GIANTS while Hammermd's one requires Tribunal, GIANTS, Bloodmoon and The Wilderness Mod. | |
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50 | 5974 | Little Hazel the Pack Guar | Companions | MMH | 2004-03-28 | MentalElf (Barney Blankenship) | Three pack guars (Little Hazel, Litte Joey, and Little Roscoe) you can have follow, stay, feed a kwama egg to heal, load & unload with inventory items, and send to any of 26 Vvardenfell locations, Mournhold, or Solstheim: Fort Frostmoth, Raven Rock, and Skaal Village. ... | |
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51 | 5877 | BAR SkaalComp Ulfgaar v1.3 | Companions | MMH | 2009-04-24 | Baratheon79 | Skaal Companion - Ulfgaar Version 1.3 (Standard Version) Adds a male Nord warrior in the Skaal village who will join the player. The warrior has his own animal companion as well. **Requires Bloodmoon |
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52 | 5876 | BAR SkaalComp Corana v1.3 | Companions | MMH | 2009-04-24 | Baratheon79 | Skaal Companion - Corana v1.3 (No-Cap Version) Adds a female Nord warrior in the Skall Village who will become your loyal companion. She also has a pet wolf who will follow her and fight alongside her. |
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53 | 5459 | The Dunvari | Classes | MMH | 2003-11-26 | Zerocyde | Along time ago, a large guild of Dunmer criminals were bannished to the danger-filled northern area of Morrowind. They came into contact with a group of Vampiers. For unknown reasons, the Vampiers treated the Dunmer as kin, taking them in to thier village and living with them ... | |
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54 | 5374 | Folk Healers of Vvanderfell (Curanderos) | Classes | MMH | 2010-05-01 | Runspect | Are you get lost in a remote village? Don't worry. You won't need run for the closest temple. They are here, the folk healers, to take care of your injuries. - Two new classes added: Folk Healer and Prostitute. - 14 new NPCs. One of them can cure ... |
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55 | 5035 | Bound Warrior's Ring | Cheats | MMH | 2002-06-01 | AlienWonder | A new ring called "Bound Warrior's Ring" is hidden somewhere in the first village. To find it, I placed a riddle inside the Census and Excise Office. On a table, a scroll with the riddle. Go to where the riddle directs you to and you will find this uber ring ... | |
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56 | 5029 | Bloodmoon Teleport Mod | Cheats | MMH | 2003-07-14 | ThE_FrAG_MaN | Adds a new misc item, the Skull of Teleportation to Greirir the Mumbling's dwelling on solstheim. Equiping the skull on the player, allows the player to choose one of 4 locations around solstheim to teleport to. Fort Frostmoth, Raven Rock, Skaal Village and Thirsk. See readme fo... | |
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57 | 5017 | Be a Beast | Cheats | MMH | 2003-07-08 | Tahnu Sheppard | This mod adds a amulet in the Skaal Village on a tree stump which gives you 100% disease weakness so people imune to common disease (from MW) can now become a vampire and werewolf by wearing it , then fighting with one of them. to play: go to the skaal village and... | |
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58 | 4981 | Aesir Armor | Cheats | MMH | 2007-01-19 | RundwulfWulfsson | Adds a set of encahnted Nordic Mail Armor and a few weapons to a chest outside one of the buildings in Skaal Village Partially buried in the snow, the chest is trapped and has a lock level of 100. All weapon and armor stats are uber. Requiremen... |
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59 | 4929 | Village | Buildings | MMH | 2009-05-06 | Unknown | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- |
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60 | 4874 | Seyda Neen Village Expansion | Buildings | MMH | 2005-11-22 | Beardo | Seyda Neen has been expanded with 8 new shops. In one shop you'll find 3 new versions of steel weapons. One of the shops has Heavy Adamantium and Heavy Bonemold armor for sale. You will also find new Medium armor made by Chitin and Fur. There is also a magic s... | |
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61 | 4844 | Palinor The City in the West | Buildings | MMH | 2004-04-02 | Tristan | Palinor City In The West is a little village that is east of the city Gnisis. This is another version to the orignal Palinor; is more detailed. I would like feed back Please. | |
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62 | 4839 | Oakridge Ranch | Buildings | MMH | 2004-04-19 | Kromm | This is a house mod I made, tailored to my own tastes. Its a fairly large ranch based in the Grazelands Region (11, 7) ; built in the Bloodmoon Nordic style buildings (Skaal Village for example). Living quarters consist of a large, main room, an alchem... | |
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63 | 4782 | Hla Oad Petshop | Buildings | MMH | 2004-08-22 | CS Studios | Another CS Studios Mod! Adds a small petshop to the village of Hla Oad. Various animals and pet foods for sale. No requirment of expansion packs. Larger animals can help carry some of the playrs lighter possessions. Some of the animals for saler include guar and Kargio... | |
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64 | 4742 | FrontierTradePost | Buildings | MMH | 2009-05-12 | Greevar | Frontier Trade Post by Greevar Summary ----- This mod adds a new fort/trade post to norther Solstheim just west of the Skaal Village. This fort includes a Smith, a Shaman (healer), and a trade house. Also, there are three residences and th... |
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65 | 4655 | Bal Baradus | Buildings | MMH | 2005-02-27 | Bajamaja | This mod adds a village named Bal Baradus to the Ascadian Isles Region. There are about 10 buildings in the city and a cave to explore. The goal with this mod was to make it melt into Morrowind, so it felt like it could have been there from the beginning. I'm not sure if I succe... | |
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66 | 4104 | Village of Mora Uvirith | Townd and town Expansions | MMH | 2011-10-06 | kosta51 |
Village of Mora Uvirith TRIBUNAL is not required v1.0 Description: Mora Uvirith is a big Telvanni village... |
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67 | 4103 | Village | Townd and town Expansions | MMH | 2009-04-06 | Unknown | Village: Adds a small hidden village with a few traders which is accessed via a secret entrance in Arrille's Tradehouse in Seyda Neen. Note: The entrance actually leads to a cell in the Ascadia Isles - a second 'door' leads to the village itself. ----------------... |
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68 | 4086 | treetop | Townd and town Expansions | MMH | 2009-05-12 | MDJ | This Plugin will ad a complete village to the Bittercoast Region, north-west of Seyda Neen. The village is a village for Bosmer Players. it includes merchants, smith, alchemist, etc. There is also a place for the player to stay. |
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69 | 4020 | Stjernen Village | Townd and town Expansions | MMH | 2008-04-11 | Matthias Morgann | I have had Morrowind for the better part of three years now and have always wanted to do something to add to its already impressive world. I am starting off small by creating a village on the Northern face of the island in between Skaal Village and Castle Karstaag. I personally have always been h... | |
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70 | 4018 | StarveilVillage | Townd and town Expansions | MMH | 2009-05-12 | Elten | HOMELY SOLSTHEIM PART 1 -- STARVEIL VILLAGE by Elten --- INTRODUCTION TO HOMELY SOLSTHEIM --- I hav... |
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71 | 4003 | Skaal Forest 1.0 | Townd and town Expansions | MMH | 2009-04-06 | lochnarus | This plugin makes the land around the Skaal Village thick with trees, adding essentially a forest to that area. The village itself was not changed signifigantly in this version. You may experience some slowdown from this plugin, as it pushes the polygon count fairly high within a confined ar... |
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72 | 3983 | Seyda Neen, Village Expansion | Townd and town Expansions | MMH | 2009-04-06 | Beardo |
**** Seyda Neen, Village Expansion **** Mars 2004 By: Beardo - [email protected] **** Installation **** Unzip the Seyda Neen, Village Expansion.esp to the morrowind/data ... |
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73 | 3977 | Seyda Neen Cenus & Village v1.0A | Townd and town Expansions | MMH | 2012-01-23 | EricBoyce1 | Seyda Neen Cenus & Village v1.0 is the Old Alpha Release of this expanding city mod that seeks to give the player a new experience. It expands the town of Seyda Neen along the road and shoreline. The city itself is very large. There is a New Galleon Prison Ship, Docks and Travel Cargo Ships, a Ne... | |
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74 | 3956 | Redaynia Village | Townd and town Expansions | MMH | 2008-06-17 | Darkelfguy | Redaynia Village is a small fishing town just below it's namesake, Ald Redaynia. Transport is available from Khuul and Dagon Fel. Redaynia Village was built with several goals in mind: 1. Convenience -Easy travel to an otherwise hard to get to area that has quite a few du... |
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75 | 3917 | New Khuul | Townd and town Expansions | MMH | 2009-04-06 | Max | The town of Khuul, once the very definition of a seedy shanty town fit only for harboring various sorts of scum, has been rebuilt into a quaint fortified village. The Bureau of Tourism tells us that business has never been better! So buy that ferry ticket and come see for yourself wha... | |
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76 | 3916 | New Gnisis v1.2 (New Cities Project) | Townd and town Expansions | MMH | 2010-06-14 | Trancemaster_1988 | I could probably paste & copy the text from my New Seyda Neen mod since this will be made in the same fashion. To put a few words to it I've never liked Gnisis. It was a quite boring "village" with an egg-mine, a fort of sorts and a temple with the Vivec ash-mask. This is my version of how Gnisis... | |
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77 | 3914 | New Evermore v2.2 | Townd and town Expansions | MMH | 2009-05-12 | Xanondorf, Tommy Khajiit | NEW EVERMORE. A new settlement for the Bretons. STORY New Evermore is a new Breton settlement on Morrowind, located near Gnisis. Although originally founded as a Breton village, the New Evermore settlers welcome everyone. From Gninis it is right across the river Samsi. Eric P... |
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78 | 3913 | New Evermore v2.0 | Townd and town Expansions | MMH | 2009-04-06 | Xanondorf, Tommy Khajiit | NEW EVERMORE. A new settlement for the Bretons. STORY New Evermore is a new Breton settlement on Morrowind, located near Gnisis. Although originally founded as a Breton village, the New Evermore settlers welcome everyone. From Gninis it is right across the river Samsi. Eric P... |
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79 | 3889 | Mournhold Docks | Townd and town Expansions | MMH | 2015-08-10 | Nemon | Nemon gives Mournhold the same attention to detail that he gave Vvardenfell in "Add-on Morrowind". This mod adds several new areas to Mournhold, all exquistirely detailed. Comes with an unfinished village in the Molag Mar region that is worth downloading for its own sake. These are BETAs, but the... | |
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80 | 3872 | More Detailed Places - Khuul | Townd and town Expansions | MMH | 2010-02-14 | Ragox | More Detailed Places, short MDP aims to add more atmosphere to specific places. This is the third edition of it and it's all about the small, but important village named Khuul! To make that happen it's adding more sceneric objects, but in the same... |
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81 | 3817 | Khuul Expanded | Townd and town Expansions | MMH | 2010-06-12 | Casey Tucker | Khuul Expanded v1.2 Created by Casey Tucker This is an expansion of the existing fishing village of Khuul. Located off the north-western Redoran coastland, the tiny settlement served little purpose but a junction between Vvardenfell and Solstheim. ... |
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82 | 3775 | GS_Seyda Neen Complete | Townd and town Expansions | MMH | 2005-12-22 | Gianluca | This is Lonnie docks mod, Seyda Neen Village Expansion mod by Beardo, Seyda Neen Expanded ver 1.0 OFFICIAL by Mystikilla, Dogmeat's Servant Repository, Seyda Neen - Extension Mod v 1.0 by Webspinner and A Quaint Cottage in Seyda Neen" by Ravensong (by suggestion of cottinghamk). My wo... |
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83 | 3758 | Gnaar Mok Expanded | Townd and town Expansions | MMH | 2009-11-05 | Hobbit#3 | Gnaar Mok Expanded recreates the original village and expands it onto a small island adjacent too the main Gnaar Mok island. My main goal in creating Gnaar Mok Expanded is too expand it seamlessly; I didn't want it too feel like just another cheap city expansion mod that completely ignores the El... | |
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84 | 3739 | Fields of Kummu Expanded | Townd and town Expansions | MMH | 2010-11-04 | Moonmover | The book "The Pilgrim's Path" describes the story of a muckfarmer whos guar died. Without his guar, he was unable to harvest his muck and support his village. The problem here is that at the supposed spot where this happened, there is no sign that a village or farm ever existed. I realise that th... | |
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85 | 3738 | Fields of Kummu Expanded | Townd and town Expansions | MMH | 2007-08-09 | Moon Mover | The book "The Pilgrim's Path" describes the story of a muckfarmer whos guar died. Without his guar, he was unable to harvest his muck and support his village. The problem here is that at the supposed spot where this happened, there is no sign that a village or farm ever existed. ... | |
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86 | 3721 | Elderwood v1.1 | Townd and town Expansions | MMH | 2014-01-24 | Zege | Elderwood is a small walled-in village located in Isinfer Plains across the river from Uncle Sweetshare's house. There is a "Quest" for a sword, but it doesn't show in the journal. there are several merchants, and a vacant home to set yourself up in, with a nice multi-level basement to customize ... | |
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87 | 3670 | Clean Seyda Neen, Village Expansion Trib v1.3 | Townd and town Expansions | MMH | 2009-05-12 | Beardo |
**** Seyda Neen, Village Expansion **** December 2004 By: Beardo - [email protected] **** Installation **** Unzip the Seyda Neen, Village Expansion.esp to the morrowind/d... |
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88 | 3667 | Chronicles of Seyda Neen v3.33A | Townd and town Expansions | MMH | 2016-03-04 | EricBoyce1 | (File Updated) Now the village of Seyda Neen can be seen in it's true civilized glory! 3 New Galleon Ships in Dock! 4 New Inns with interiors! New shacks with fully furnitured interiors. Ra'Baram Tower with Sex Slave Interior! New Voice Acting Dialog for Characters and Guards. New Inte... |
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89 | 3614 | Belladonna for Sale | Stores and Merchants | MMH | 2011-08-17 | FrostDust | The Solstheim merchants Alcedonia Amnis (Raven Rock), Sathyn Andrano (Raven Rock) and Bronrod the Roarer (Skall Village) now have Ripened Belladonna Berries for sale. Changelog:1.0 - Initial release |
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90 | 3581 | BalBaradus | Townd and town Expansions | MMH | 2009-05-12 | Unknown | BAL BARADUS This mod adds a balmora-style city to Morrowind. You can travel by boat to it from Vivec. The Mod Roads To HEaven is required to play the mod. NO quets yet, just an ordinary village like anyone else! Enjoy! |
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91 | 3563 | Argonian Village | Townd and town Expansions | MMH | 2004-04-19 | Adanorcil | Talk to the Argonian at the docks in Tel Branora. He will take you to his treetop village in the mangrove forest to the far east of Tel Branora. No quests, just a nice little village with some bonuses here and there. This is my first mod (that I have uploaded). I know it's far from perfect, but i... | |
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92 | 3543 | Ald velothi outdoor market | Stores and Merchants | MMH | 2009-01-09 | saltmummy | REQUIRES MY TRAVEL LINKS MOD!!! this mod adds three stores to the small fishing village of Ald velothi. the stores are, a fishmonger, a clothier, and a smith. they add a little more life to this otherwise boring town. also this mod acts as a fix for my travel links mod by... |
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93 | 3540 | Ald Redaynia Extended | Townd and town Expansions | MMH | 2005-10-10 | Princess Stomper | Disappointed after hearing Ald Redaynia described as a small village to find nothing but a tower? This mod corrects that issue, by adding docks, houses, a tavern, chapel and tradehouse. There are a couple of minor quests, plus a player home for sale. <... |
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94 | 3485 | VIR Wood Elves | Races | MMH | 2012-07-26 | Lady Rae | A while back lochnarus did me the tremendous honor of asking me to create a race for his El-Auri village and also to create some robes based on Psymonisers concepts. That project has been cancelled due to hard drive failure, but I still have the race and the clothes. At loch & Psymons request, I&... | |
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95 | 3470 | Updated City of Thieves v1.0 BETA | Beta | MMH | 2009-04-06 | Patrograd | This mod is the second in a series of 8 mods based on the island of Annastia, expanding on my earlier DeathTrap Dungeon. The mod adds considerably to that landmass, adding a small village and the large city of Port Blacksand, as well as somehitng like 70 unique NPCs, two main quest series, a join... | |
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96 | 2979 | City of Thieves v1.0 BETA | Beta | MMH | 2009-04-06 | Patrograd | This mod is the second in a series of 8 mods based on the island of Annastia, expanding on my earlier DeathTrap Dungeon. The mod adds considerably to that landmass, adding a small village and the large city of Port Blacksand, as well as something like 70 unique NPCs, two main quest series, a join... | |
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97 | 2921 | Balmora West v2.1 | Beta | MMH | 2013-03-20 | Dave Foster | Balmora West mod...currently work in progress. Creates the village to the west of the mountains with access being through an old egg mine that was previously closed by the council after egg production was stopped and the miners laid off. Currently, there are eight dwellings in the village, althou... | |
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98 | 2899 | Ambient Town Sounds for Morrowind | Sounds | MMH | 2009-04-13 | Lendrik | This mod adds ambient sounds to most of Morrowind's populated places - towns and villages, taverns, guildhalls, temples and other public places. I hope these are subtle enough and fit harmoniously within their setting. From taverns full of drunkards, to the hushed murmur in temples, to the resona... | |
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99 | 2715 | Volcanic Island | Landmasses | MMH | 2008-10-02 | Keudo | This just places a small island south south-west of Seyda Neen. It has a single dock, and a bridge linking the dock to the larger island. It has plenty of space to build a small home and even a small village on the smaller dock island. | |
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100 | 2647 | Valenwood v2.0 | Landmasses | MMH | 2009-06-07 | Deathbliss | This is basically just a way for me to show off my Woodland Dwelling models - made chiefly to provide models suitable for the construction of villages in the trees. MINOR FIX (5/30/04)! The ramps leading up got moved - sorry for any difficulties. I have put them back into place, a... |