Category | Mods |
Gameplay | 448 |
Id | Name | Category | Site | Link | Author | Date | Description |
13210
|
Versus Vivec | Gameplay | Fliggerty | *993 | Trainwiz | 2013-12-31 | With all the new mods coming out that overhaul Morrowind's final bosses and dungeons, Vivec has found that he's been left in the dust compared to the likes of Dagoth Ur and Almalexia when it comes to combat. So, I've taken the liberty of overhauling old Vehk into a boss fight for the ages, with n... |
13209
|
Symbiote Dinosaur Custom Role-Playing Classes | Gameplay | Fliggerty | *1118 | SYMBIOTE DINOSAUR | 2015-06-12 | A few custom classes I have played, they come with descriptions for each. INSTALATION: Install zip-file, then extract it to your Morrowind data-files folder then check it in your launcher. |
13208
|
Skooma Pipe | Gameplay | Fliggerty | *1082 | WHReaper | 2014-09-28 | ============= Skooma Pipe 1.2a # Introduction In original game, you could only use Skooma pipe as calcinator for a... |
13207
|
Prison Moon Enhanced II | Gameplay | Fliggerty | *929 | Spirithawke | 2013-11-11 | Complete remake of the original Prison Moon Enhanced by Nahtaivel. Makes the Ministry of Truth in Vivec more interesting by adding a number of rocks that orbit the Ministry of Truth itself. Things changed from the original and the reasons why: The original had some issues when I tried it out. I ... |
13206
|
niapets Leveling Mod | Gameplay | Fliggerty | *873 | niapet | 2013-07-25 | niapet’s Leveling mod Greetings fellow Elder Scrolls nostalgia nerds! If you are downloading this than you are still playing Morrowind at least in the year 2013! That’s awesome! Anyway, this mod was inspired by my play throu... |
13205
|
Natural Beasts | Gameplay | Fliggerty | *760 | XeroDeath | 2012-11-26 | Changes the two starting powers for beast races into abilities, making them constant. Also adds a small swift swim bonus to argonians, to better fit their lore. (they swim faster because of their tails) This mod has be cleaned of evil GMSTs with Tesame. |
13204
|
Monk Focus | Gameplay | Fliggerty | *756 | XeroDeath | 2012-11-23 | Monk Focus v1.3 by XeroDeath ††††††††††††††† Bestows a Focus Power upon the player every five levels, up to level 35. This mod is intended to be used with the Monk class, and has not been pl... |
13203
|
Melian's Teleport Mod | Gameplay | Fliggerty | *292 | melian | 2011-08-10 | TES III: Morrowind Melian's Teleport Mod Version 1.3 REQUIRES MWSE Contents: 1. Version History 2. Description/Features 3. Requirements 4. Installation 5. Load Order & Dependencies 6. Updating From Previous Versions 7. Playing the Plugin 8. Compatibility 9. Known Issues/FYIs 10. Infor... |
13202
|
Magicka Regen for NPC's | Gameplay | Fliggerty | *916 | Kalamestari_69 | 2013-10-04 | Did you ever find it annoying that NPC spellcasters were too...easy? After running out of their magicka, they were nearly defensless. This mod adds magicka regen ability to all races of Tamriel. Making the game slightly harder because now they can keep casting their spells at you. There is also... |
13201
|
Linora's Leveling Mod | Gameplay | Fliggerty | *289 | Linora | 2011-08-10 | The Elder Scrolls III MORROWIND: Linora's Leveling Mod by Linora ([email protected]) Index: 1. Installation 2. Features... |
13200
|
Intervention Improved | Gameplay | Fliggerty | *1067 | hollaajith | 2014-09-06 | - Adds missing Temple markers at Suran, Vos, Maar Gan and Ghostgate. - Adds shrines to temples at Suran, Molag Mar and Vos Chapel. - Removes the Tribunal shrine at Fort Darius in Gnisis and moves it inside Gnisis Temple. - When you cast Intervention, now you move infront of Altars instead of wi... |
13199
|
Improved Cursed Items | Gameplay | Fliggerty | *1158 | Neoptolemus | 2015-11-01 | This simple mod alters the 'BILL_MarksDaedraSummon' script that is attached to certain items placed upon the altars of Daedric shrines around Vvardenfell. Normally, picking up the items will spawn a Dremora Lord behind you, which gets boring after a while. With this mod enabled, picking up the it... |
13198
|
Food of Tamriel | Gameplay | Fliggerty | *1133 | SYMBIOTE DINOSAUR | 2015-07-17 | FOOD OF TAMRIEL: This is a mod I made to add food to Vvardenfell that fits dunmer culture, such as: roasted scrib, boiled cliffracer wing, comberry pie, guar jerky and roasted mushrooms. There are also a few imperial food items but they are not as common as Dunmer ones. note that some of the ite... |
13197
|
FGWMWSE_ConstAtt | Gameplay | Fliggerty | *468 | FGWScripter | 2011-09-11 | Requires MWSE Only tested on Morrowind GOTY. Needs StartScript 2 versions of a mod that provide a constant multiplier to attributes at level-up. ConstAtt allows attributes to increase at any level up to the natural limit of 100 for each attribute. ConstAtt21 stops attribute grow... |
13196
|
Dragon Caravaner's | Gameplay | Fliggerty | *287 | Sandman101 | 2011-08-10 | The Elder Scrolls III MORROWIND: Dragon Caravaner's 1.0 Index: 1. Description 2. Installation and Requirements 3. Playing the Plugin 4... |
13195
|
Bury Your Treasure | Gameplay | Fliggerty | *1168 | Neoptolemus | 2015-11-07 | A role playing mod that allows you to dig a hole in any exterior cell to put your loot in. Simply purchase a shovel from any outfitter, equip it, and press attack while holding sneak. A 'hole' will appear at your feet which can be used as a container. The container can only be opened if you have ... |
13194
|
Better Lutes Series | Gameplay | Fliggerty | *797 | Xar | 2013-02-16 | These are the updated, revised, bug fixed, and grammar fixed versions of all (excluding Better Lutes 2) of the Better Lutes mods. I've still got work to do on BL4, but for now, it's mostly playable. Some keyboards still don't support it. |
13193
|
Assassin Ambush | Gameplay | Fliggerty | *879 | hollaajith | 2013-08-03 | Main Features include - - Makes Dark Brotherhood assassins to strike out in wilderness while in guild quests - Makes Dark Brotherhood Attack to occur based on your level, Guild Standings and Global Reputation, so at lower levels, there would be hardly any attack. - At higher levels as your sta... |
13192
|
Arena Style Cursor | Gameplay | Fliggerty | *1138 | SYMBIOTE DINOSAUR | 2015-08-07 | This is a Retexture of the cursor to make it look like the Cursor in the first elder scrolls game. More information in the ReadMe. |
13191
|
Animation Compilation v0.32 | Gameplay | Fliggerty | *463 | Dirnae, Hrnchamd, thug, qwerty, Artaios | 2011-09-09 | Name: Animation Compilation Version: 0.32 Date: 9/8/2011 Category: Animation Authors: Dirnae, Hrnchamd, thugqwerty, Artaios Description This mod combines the Almalexia casting animations with Dirnae's running animations and fixes the notorious errors that were usually accompanied wit... |
13190
|
Animation Compilation v0.21 | Gameplay | Fliggerty | *298 | Dirnae, Hrnchamd, thug, qwerty, Artaios | 2011-08-11 | Name: Animation Compilation Version: 0.21 Date: 2/28/2011 Category: Animation Authors: Dirnae, Hrnchamd, thugqwerty, Artaios Description This mod combines the Almalexia casting animations with Dirnae's running animations and fixes the notorious errors that were usually accompanied w... |
13189
|
Aergis' Always Hit | Gameplay | Fliggerty | *600 | Aergis | 2012-01-02 | Requirements: Morrowind, Tribunal, Bloodmoon, and MWSE Description: I always had a problem with the "hit-and-miss" gameplay and I know there are other mods that solve this problem, but they never really did what I wanted it to. This mod has no mod incompatibilities and it works on the player, on... |
13188
|
Advanced Bartering | Gameplay | Fliggerty | *1084 | qqqbbb | 2014-10-13 | : |
7319
|
Zorrins Tweaks Part 1 | Gameplay | MMH | 37-2719 | Unknown | 2009-04-24 | |
7318
|
Wrye patches | Gameplay | MMH | 37-15299 | Wrye | 2014-12-10 | # INTRODUCTION ============ @ OVERVIEW - This set of mods is primarily concerned with rationalizing names so that items are more accessible both in inventories and in the spell menu. - The effects of these mods are apparent... |
7317
|
WritNames | Gameplay | MMH | 37-2849 | Unknown | 2009-04-24 | |
7316
|
Writing Enhanced v1 0 | Gameplay | MMH | 37-2868 | Aerelorn | 2009-04-24 | Aerelorn's Writing Enhanced(AWE) v1.0 Adds 150 blank books and scrolls that the player can write in from within the game. The books and scrolls can be found in 10 different shops around Vvardenfell. See Writing Enhanced.htm for more details. |
7315
|
Woodenfel 1.0 | Gameplay | MMH | 37-2187 | Quentin Preik | 2009-04-24 | Woodenfel v1.0 2002.09.12 Quentin Preik [email protected] http://morrowind.preik.net Installation: unzip the woodenfel.zip folder into your Morrowind\data files folder. Files: qbt*.tga should go into textures qbi*.tga should go into ... |
7314
|
Wood mod | Gameplay | MMH | 37-2869 | Unknown | 2009-04-24 | |
7313
|
Winter Mod | Gameplay | MMH | 37-5484 | Unknown | 2009-05-12 | |
7312
|
wine rack | Gameplay | MMH | 37-2865 | Unknown | 2009-04-24 | |
7311
|
Wilderness 2.0 | Gameplay | MMH | 37-635 | The Puma Man | 2009-04-06 | Readme: Wilderness 2.0, (lite) Requires Tribunal and Bloodmoon expansions This will hopefully increase framerates in the towns and cities Well not much to say about this, is simply the Wilderness 2.0 esm, with the Pet Crime Scripts, The Invisible Pet Security Guar... |
7310
|
WhiteCloak-Persuasion IndorilGreaves | Gameplay | MMH | 37-2819 | Unknown | 2009-04-24 | |
7309
|
Werewolf Package | Gameplay | MMH | 37-2776 | GlassBoy | 2009-04-24 | Archive contains: TWO MODS: Werewolf Warning, and Werwolf at will. --------- WEREWOLF WARNING.ESP: --------- This mod warns you at 7pm, and 8pm that you're going to change into a werewolf. |
7308
|
Werewolf Forget II | Gameplay | MMH | 37-2708 | Unknown | 2009-04-24 | |
7307
|
Werewolf Evolution10 | Gameplay | MMH | 37-2889 | Cortex | 2009-04-24 | Version 1.0 Makes werewolf attributes and skills depend on their value in human form plus a bonus. The bonuses are calculated so that a person with 50 in each of his human stats will become a standard werewolf. |
7306
|
Werewolf Evolution 1.0 | Gameplay | MMH | 37-861 | Cortex | 2009-04-06 | WEREWOLF EVOLUTION Version 1.0 Requires Bloodmoon Author: CORTEX To install the plugin, unzip the files into the Morrowind/Data Files directory. From the Morrowind Launcher, select Data Files and check the box next to the Werewolf_Evolution.esp... |
7305
|
Weather Transitions-V2 | Gameplay | MMH | 37-666 | Unknown | 2009-04-06 | Fantasy--Explanation 1. The creative imagination; unrestrained fancy. 2. Something, such as an invention, that is a creation of the fancy. 3. A capricious or fantastic idea; a conceit. 4. Fiction characterized by highly fanciful or supernatural elements. 5.... |
7304
|
WeaponsandArmorBalanceModv.1.3 0808 | Gameplay | MMH | 37-2740 | Unknown | 2009-04-24 | |
7303
|
WeaponFix v1.1 | Gameplay | MMH | 37-2709 | Varg 'Euthanasiologist' Axenov | 2009-04-24 | WeaponFix 1.1 This plugin corrects the weight of weapons in Morrowind, making it is similar to real world prototypes'. Hi-end weapons are a bit lighter. This version also gives "normal weapon immunity" creature ability wider effect (see weaponfix.txt). |
7302
|
Weapon Rotate v1.1 | Gameplay | MMH | 37-7023 | Cydine, Maboroshi Daikon, Erstam | 2012-07-24 | Weapon Rotate is a mod that provides an easy way to arrange your weapon collection tidily. If features various beautiful weapon racks you can buy from several vendors. Unlike other mods that allow for objects being rotated, you don't have to go through a menu every time you place (or pick up) a w... |
7301
|
Weapon Rotate v1.0 | Gameplay | MMH | 37-2804 | Cydine, Maboroshi Daikon, Erstam | 2009-04-24 | Weapon Rotate is a mod that provides an easy way to arrange your weapon collection tidily. If features various beautiful weapon racks you can buy from several vendors. Unlike other mods that allow for objects being rotated, you don't have to go through a menu every time you place (or pick up) a w... |
7300
|
WakimsGameImprovements9bIntelligentsia | Gameplay | MMH | 37-2737 | Unknown | 2009-04-24 | |
7299
|
W3RuneMod | Gameplay | MMH | 37-12208 | MasterW3 | 2013-02-11 | This adds about 26 Runes and a few Gems to the game. There is an Alchemist in Sadrith Mora that has a few of them for display purposes. If you find these new items anywhere in the game, it was from randomization, they are not sold anywhere specifically. The Runes are treated ... |
7298
|
Vvardenfell Travel Agency v1.2 | Gameplay | MMH | 37-3933 | Emma | 2009-05-12 | VTA TRAVEL AGENCY ver 1.2 - makes travelling with companions a lot easier by [email protected] --------- This zip-file includes three esp-files: VTA_TravelBM+Trib - with totally... |
7297
|
Vvardenfell Travel Agency v1.1 | Gameplay | MMH | 37-3956 | Emma | 2009-05-12 | VTA TRAVEL AGENCY ver 1.1 - makes travelling with companions a lot easier by [email protected] --------- This zip-file includes three esp-files: VTA_TravelBM+Trib - with totally... |
7296
|
Vvardenfell Travel Agency | Gameplay | MMH | 37-4003 | Emma | 2009-05-12 | VTA TRAVEL AGENCY - makes travelling with companions a lot easier by [email protected] --------- This zip-file includes three esp-files: VTA_TravelMW - with totally 20 locations... |
7295
|
Vivec Signposts | Gameplay | MMH | 37-941 | Reznod | 2009-04-06 | The Elder Scrolls III MORROWIND: Vivec Signposts Plug-in V 1.0 *******... |
7294
|
Vivec Signposts | Gameplay | MMH | 37-2887 | Reznod | 2009-04-24 | This plug-in was designed to help navigate the almost identical cantons of Vivec. Now there are signposts to every canton at every bridge between the cantons. The signpost where placed in a way that should not interfere with other plug-ins or movement. |
7293
|
Vertical limit 1.02 | Gameplay | MMH | 37-2770 | GhanBuriGhan | 2009-04-24 | This mod adds the ability to climb. You first have to obtain climbing equipment (available e.g. at Arrille's in Seyda Neen). To climb, you need to run into the wall you want to climb and then equip the climbing equipment. See readme for details. |
7292
|
Various Game Settings | Gameplay | MMH | 37-15672 | qfqf | 2018-09-17 | 9/18/2018 Food needs Magicka regen spells Game setting changes Auto leveling |
7291
|
Vampire Werewolf12 | Gameplay | MMH | 37-2863 | Cortex | 2009-04-24 | Version 1.2 Allows vampires to become werewolves. Allows werewolves to become vampires. Fixes the vamp werewolf head bug. 4 different heads chosen by typeing set vampw_option_head to number |
7290
|
Vampire Werewolf 1.1 | Gameplay | MMH | 37-2835 | Cortex | 2009-04-24 | Version 1.1 Allows vampires to become werewolves. Allows werewolves to become vampires. Fixes the vampire werewolf head bug. Does nothing else. |
7289
|
Vampire Rebirth 20040325 | Gameplay | MMH | 37-1732 | Lucypher | 2009-04-06 | Fist I would like to thank LadyE for her Coffins. And for the help I get on the Main Forums with my scripts. Well what do this mod do? Adds a few script so that when the player becomes cursed with Vampirism and the third day comes around the player falls dead and awakes in a... |
7288
|
Vampire Realism II v2.2 | Gameplay | MMH | 37-2875 | Jaxalot | 2009-04-24 | This plugin is dedicated to StoneDrake, a great friend and regular on the #Elderscrolls IRC channel, who has sadly left this world. Vampire Realism is an ongoing project of mine to improve vampires in Morrowind. And rather than focusing on a single larger feature, it is basically a lar... |
7287
|
Vampire Embrace22 | Gameplay | MMH | 37-2857 | Cortex | 2009-04-24 | Vampire Embrace 2.2 A balanced roleplaying mod for vampires. NPC's talk and serve you at very high dispositions. Convince NPC's to accept the embrace or become blood donors. Embrace NPC's converting them into vampires who will follow and fight for you |
7286
|
Vampire Embrace v2.4 | Gameplay | MMH | 37-11714 | CORTEX | 2012-09-24 | Embrace NPC's converting them into vampires who can follow and fight for you. Three different ways you can embrace people: 1. Convince NPC's to accept the embrace through dialog, and getting them addicted to giving you blood. 2. Take them by force through combat using the vampire bite c... |
7285
|
Vampire Embrace 2.1 | Gameplay | MMH | 37-2923 | Cortex | 2009-04-24 | Vampire Embrace 2.1 A balanced roleplaying mod for vampires. NPC's talk and serve you at very high dispositions. Convince NPC's to accept the embrace or become blood donors. Embrace NPC's converting them into vampires who will follow and fight for you |
7284
|
Vampire Concealment | Gameplay | MMH | 37-5904 | Adam Zsoldos | 2011-10-08 | + ------+ | Vampire Concealment | | ... |
7283
|
vampfix 0602 | Gameplay | MMH | 37-2823 | Lykan | 2009-04-24 | Ok, this should work for you folks. I apologise to anyone who came up with this solution before me, but I am making this public for all the peoples on the afterdark forums, because I personally haven't come across a mod like this before. |
7282
|
ValueRevision 0812 | Gameplay | MMH | 37-2787 | Unknown | 2009-04-24 | |
7281
|
ValenvaryonCandle1.1 | Gameplay | MMH | 37-2756 | Unknown | 2009-04-24 | |
7280
|
unskillbooks | Gameplay | MMH | 37-2723 | Unknown | 2009-04-24 | |
7279
|
Underground | Gameplay | MMH | 37-502 | pogo (PtM) | 2009-04-06 | new drugs, buy them in suran's house of earthly delights. Watch out for 'X' and 'moonmeeter', things get a little............bright. Enjoy :-D |
7278
|
Unboarable Rieklings | Gameplay | MMH | 37-2786 | Unknown | 2009-04-24 | |
7277
|
Unboarable Rieklings | Gameplay | MMH | 37-586 | Neoptolemus | 2009-04-06 | -------- Unboarable Rieklings by Neoptolemus - Bloodmoon Required -------- Ever wanted to knock one of those damn Rieklings off his bo... |
7276
|
True Unleveled Creatures | Gameplay | MMH | 37-2733 | Unknown | 2009-04-24 | |
7275
|
true lights and darkness 0.5 | Gameplay | MMH | 37-2842 | Cool Demon | 2009-04-24 | True Lights & Darkness This Mod make the effects of light behave much more realistic. Next time ig you enter a cave, be sure you bring allong some light |
7274
|
Trigger Dark Brotherhood Attack | Gameplay | MMH | 37-15581 | Cyrano | 2017-09-28 | This adds a short quest that creates the pretense for making the player a target for assassination. Since the quest is a condition for the Dark Brotherhood attacks it effectively delays the start of the Tribunal main quest until the player decides it is appropriate. The quest is not available unt... |
7273
|
Tribunbalance | Gameplay | MMH | 37-2731 | Unknown | 2009-04-24 | |
7272
|
Tribunal - Revised Dark Brotherhood Assassins | Gameplay | MMH | 37-15617 | ladyonthemoon | 2018-05-10 | I made this mod because I was tired that my player be attacked by Dark Brotherhood assassins wearing full uber armour at low levels. This was fun breaking for me. To keep the challenge interesting, all of them will be wielding enchanted weapons, short blades, and throw the usual ebony darts.... |
7271
|
Traveling Mortal | Gameplay | MMH | 37-1994 | Shanjaq | 2009-04-06 | first credit goes to all who made the two mods I've combined and enhanced. My Primary Needs 1.4 by Balor & Deepnight CampMod by Deepnight I really liked these mods, they added a sense of identification with the player's needs never before seen in any game. I'm also a huge fan o... |
7270
|
TRAVEL TIME | Gameplay | MMH | 37-2275 | Gwilym | 2009-04-24 | ::::: ::: TRAVEL TIME ::::: ::: A collection of mods that tweak the length of the time-lapse that happens when you travel on a boat or silt strider. ...That wasn't a sentence. By default, the game does a decent job of having you arrive at a sensible tim... |
7269
|
Trade Route | Gameplay | MMH | 37-2818 | Johnny B | 2009-04-24 | A new transportation option that travels between Pelagiad, Ft. Buckmoth, Urshilaku Camp, Zainab Camp, and Erabenimsun Camp via a trader's cart ride. v 1.2 file version v 1.0 mod version |
7268
|
TimeMod 0531 | Gameplay | MMH | 37-2838 | Unknown | 2009-04-24 | |
7267
|
ThunderGR Plugins | Gameplay | MMH | 37-2761 | Thunder_GR | 2009-04-24 | A combination of Player_Hunger_Thirst v1.2 and smith v1.1 It allows both mods to be played together, adds fishing, the ability to eat the fishes you catch, allows to fill the pitchers with brandy and fixes some bugs in both mods! This is v1.0 |
7266
|
thiefreqV1 1 | Gameplay | MMH | 37-2937 | Unknown | 2009-04-24 | |
7265
|
thiefreq | Gameplay | MMH | 37-2926 | Unknown | 2009-04-24 | |
7264
|
Thief Experience Overhaul 1.3 | Gameplay | MMH | 37-7250 | LDones | 2012-08-14 | This mod was created in an effort to give thieves and stealth-skilled characters a more interesting and rewarding experience in-game. See below for a full description of changes. i. Improved Lockpicking a. Alters lockpicking settings to s... |
7263
|
TheBurningLiches Game Improvements | Gameplay | MMH | 37-2081 | TheBurningLich | 2009-04-06 | The Burning Liches Game Improvements; first off, this IS a master file, have a backup of your save before you use this. it is a master file because it is now a PART of the game. it is also made to be a master file because that way your mods will be upgraded with this, i apologise to anyone ... |
7262
|
The Redoran | Gameplay | MMH | 37-15583 | Cyrano | 2017-09-28 | With the availability of faction expansion mods such as LGNPC Pax Redoran the player can rise quite rapidly in House Redoran. There may come a time when duties assigned the player are unbecoming of one of his or her rank. This mod makes the requirements for promotion in that Great House more stri... |
7261
|
The Peace Mod v1 | Gameplay | MMH | 37-1473 | Kagz aka Kagrenac | 2009-04-06 | Alright this is one of my personal mods, that i have decided to share with anyone who wants it. I was always fed up in the game, being attacked by everything that moved. So i made this mod that stops the fight, of all this wild life. Theres plenty of monsters in the game ... |
7260
|
The Lighting Mod - Modular | Gameplay | MMH | 37-2251 | Sensei | 2009-04-24 | TLM - The Lighting Mod - Readme Document (TLM Version 1.0 - Developed by Sensei : Summer 2003 - Released November 2003) Readme Contents - First Things First - What is TLM - The Lighting Mod? Who's it for... What this means... |
7259
|
The GoD MoD | Gameplay | MMH | 37-2767 | Martini60 | 2009-04-24 | -- GoD MoD V1.0 -- The GoD MoD alternate game ending. See Readme file for additional details. Get started by reading "The Legend of Aurora" or talking to Jobasha in his rare books shop. Contact author at [email protected] REQUIRES PACHED MORROWIND |
7258
|
TG AldRuhn Tweak 0813 | Gameplay | MMH | 37-2895 | Unknown | 2009-04-24 | |
7257
|
TF longboat replacer | Gameplay | MMH | 37-2822 | Unknown | 2009-04-24 | |
7256
|
TempleTeleports | Gameplay | MMH | 37-465 | Unknown | 2009-04-06 | Adds Transport between the temples of Morowind |
7255
|
Temperature v1.13 | Gameplay | MMH | 37-5483 | Zappara | 2009-05-12 | This plugin adds Temperature values and temperature effects to Morrowind. Only player is affected. There is also a new item that let's you check the temperature. Dwemer Thermometer can be found in Seyda Neen, Census and Excise Office on Captain's table. Temperature values normally are ... |
7254
|
Taxi | Gameplay | MMH | 37-15054 | MasterW3, Piratelord | 2013-11-08 | I have a mod (not produced by me {Piratelord}) that adds "Taxis" to Morrowind, I've changed it so that they trade in the same way as the rest of the traders in the Economy/Trade Fix. Note that you need to have the METF (Complete Trade Fix or Piratelord's Trade Enhancements) to use the Taxi Mod. |
7253
|
TARDIS v1.0 | Gameplay | MMH | 37-478 | dwilliss | 2009-04-06 | Morrowind TARDIS Mod I hope I've gotten all the parts into the .zip file. This mod puts a TARDIS into the game of Morrowind. It will first show up in Balmora between the fighter's guild and the 8 plates. If you walk down that street, you'll trigger it. ... |
7252
|
Tamriel Rebuilt / Necessities of Morrowind v1.1 | Gameplay | MMH | 37-11489 | tek_604 | 2007-08-29 | This mod aims to introduce into Tamriel Rebuilt the resources used with Necessities of Morrowind. Now your NoM'd character should not die from thirst or hunger when exploring the province of Morrowind on Tamriel! Changelog: Version 1.0: Initial release Version 1.1: Bug fix, ... |
7251
|
Take a Breather v1.0 | Gameplay | MMH | 37-7345 | Kirel | 2012-08-27 | Simple enough concept, allows you to regenerate fatigue faster while sneaking, so long as you don't have a weapon drawn or a spell ready and are standing still, as if you were resting. Works well as a companion to fatigue effect mods. The effect will be canceled out... |
7250
|
Subway Mod v1.0 | Gameplay | MMH | 37-12204 | Varg 'Euthanasiologist' | 2013-02-11 | Subway Mod adds a new way of getting around. It's quite simple - no rubber horses, static dragons or aircraft (I think Dwemer Glider is enough). Entrances to the Subway are located in cities as standalone buildings or are accessible through interior cells. A Subway station is pres... |
7249
|
Stronghold ring 0705 | Gameplay | MMH | 37-4901 | Harmeister | 2009-05-12 | The Elder Scrolls III MORROWIND: Stronghold Ring Plugin Author: Harmeister (Dean Harmon) (Email: [email protected]) Index: 1. Installat... |
7248
|
Stronghold Portal | Gameplay | MMH | 37-4900 | Unknown | 2009-05-12 | |
7247
|
Stronghold Portal | Gameplay | MMH | 37-4931 | Rob Berryhill | 2009-05-12 | This plugin will add a room to Caius Cosades's house. After your Stronghold completes its 2nd stage of construction 3 portals appear--one to each of the 3 strongholds. Each stronghold has a portal to Cosades's house as well. |
7246
|
Strider 0529 | Gameplay | MMH | 37-2858 | Unknown | 2009-04-24 | |
7245
|
StateBased11 | Gameplay | MMH | 37-2730 | Unknown | 2009-04-24 | |
7244
|
State-Based Hit Points v1.0 | Gameplay | MMH | 37-1960 | HotFusion4 | 2009-04-06 | This mod uses a script to alter the way that Morrowind calculates hit points for the player. Your total hit points are now based on the CURRENT value of your Endurance, instead of the value of your Endurance when you leveled up. This means that putting points into Endurance at level 50 will be ju... |
7243
|
Spellcasting Mod v1.2 | Gameplay | MMH | 37-2757 | Horatio | 2009-04-24 | Reduces spellcasting cost based on your skill in the relevant casting school ( destruction, alteration, etc). The spell costs won't appear any lower in the magic menu, but you'll notice that they start costing a lot less to cast as your skill increases. There are 2 flavours of this mod... |
7242
|
Soul Summon | Gameplay | MMH | 37-3784 | Argent | 2009-05-12 | Soul Summon v1.5 (patched) by Argent Contents: Quick Start Mod Description Installation Credits Technical Details Known Problems and Limitations Disclaimer |
7241
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Soul Summon | Gameplay | MMH | 37-3790 | Argent | 2009-05-12 | Soul Summonv 1.5 (2nd patch) by Argent Contents: Quick Start Mod Description Installation Credits Technical Details Known Problems and Limitations Disclaimer |
7240
|
Sorefoot Enterprises Inc. | Gameplay | MMH | 37-7203 | Miles Acraeus | 2012-08-04 | Adds a new method of travel to get you around Vvardenfel |
7239
|
SoNico717 - Economy Fix V0.1 | Gameplay | MMH | 37-820 | Unknown | 2009-04-06 | |
7238
|
Solstheim teleporters | Gameplay | MMH | 37-2856 | Unknown | 2009-04-24 | Adds 3 barbarians (in Thirsk, Raven Rock and Skaal) that that provide transport around Solstheim. |
7237
|
SN FastTravelbySeaV1 0621 | Gameplay | MMH | 37-2802 | Elfan | 2009-04-24 | It always annoyed me that there was no fast travel by sea available in Seyda Neen even though there was a boat next to it on the map that shipped with the game. This mod attempts to "fix" that. The new NPC is by the docks with her boat. |
7236
|
Smokable Pipes | Gameplay | MMH | 37-1804 | cikmatt | 2009-04-06 | BE SURE TO INSTALL IN THE C:\Program Files\Bethesda Softworks\Morrowind\ DIRECTORY!! This mod adds a smokeable pipe and pipeweed into Morrowind. As it stands, this is v1.0, with some updates on the way. The technical mumbo-jumbo. Install the .zip file into your Mo... |
7235
|
Smith Apprentice v1.1 | Gameplay | MMH | 37-14678 | Jilin | 2013-05-02 | With this mod, you can forge weapon and armor in 4 different quality, success is armorer skill based ( this skill description is according to this ). The different quality : - basis quality, the same as morrowind.esm - low quality : weight +10%, value, enchant and state/healt... |
7234
|
Sleep or Suffer v1.1 | Gameplay | MMH | 37-2707 | Duncan | 2009-04-24 | Sleep is now a necessity.If you go too long without sleep, your character is definately going to feel the effects of sleep deprivation. Try and see how long you can stay awake and survive. Stay awake for 132 hours or more and you enter the Realm of Chaos! |
7233
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Slave Escort | Gameplay | MMH | 37-15579 | Cyrano | 2017-09-28 | Now all slaves (including cattle) may be freed. The player may use confrontation, stealth or guile to assist slaves in public places. Lock picks, invisibility potions and scrolls as well as teleportation are added to the abolitionist's arsenal. The player has additional options to assist freed sl... |
7232
|
Skooma Addiction | Gameplay | MMH | 37-3653 | Maxim | 2010-10-20 | Skooma is now more powerful, you gain 40 points to strength and speed instead of 20, but there is a catch... This plugin makes skooma into an addictive substance, every time you quaff a bottle of Skooma there is a chance that you will become addicted. If that happe... |
7231
|
skillease 0530 | Gameplay | MMH | 37-2872 | Unknown | 2009-04-24 | |
7230
|
Skaal Forest | Gameplay | MMH | 37-2793 | lochnarus | 2009-04-24 | This plugin makes the land around the Skaal Village thick with trees, Adding essentially a forest to that area. The village itself was not changed signifigantly in this version, which may change if someone requests such a thing. |
7229
|
Sixth House Advanced v2.1 | Gameplay | MMH | 37-2715 | SiNNeR | 2009-04-24 | Sixth House Advanced 2.1 featuring Sleeprs Robe by H. Beast thanks to CaveRat for scripting help for list of changes see readme makes the Sixth House Dagoths more powerful than their non-Dagoth counterparts, and strengthens Dagoth Ur's armies |
7228
|
sit down in Morrowind | Gameplay | MMH | 37-2850 | Unknown | 2009-04-24 | |
7227
|
SilverSaintSoulGemV1 | Gameplay | MMH | 37-5107 | Kevin Woodman | 2009-05-12 | **** Silver Saint Soul Gem version 1 created by Kevin Woodman Texture for Silver Saint made by Sir Bob. **** Installation: -Extract to DATA FILES folder -A... |
7226
|
Silt Striders Are In Vvardenfell | Gameplay | MMH | 37-1036 | lochnarus | 2009-04-06 | The Elder Scrolls III MORROWIND: Silt Striders Are In Vvardenfell ... |
7225
|
SilentCharGen | Gameplay | MMH | 37-2763 | Jason Robinson | 2009-04-24 | This plug-in speeds character creation by eliminating all of the various tutorial dialog messages, non-essential spoken dialog, and a few scripted delays from the beginning of the game. |
7224
|
shvMouthTeleport | Gameplay | MMH | 37-2805 | shiva7663 | 2009-04-24 | Adds useful teleport script to Telvanni Silver Staffs of Peace, War and Hunger. Activates when the player reaches the rank of Mouth in Great House Telvanni. Adds Stronghold teleport when Stage Two complete. |
7223
|
shrinetext 0715 | Gameplay | MMH | 37-2824 | Nedlum | 2009-04-24 | Adds to journal so that, after you visit a shrine and read it's grace, you shall know Vivic's words forever. |
7222
|
Shoujos Wound Penalties 1.0 | Gameplay | MMH | 37-2727 | Shoujo | 2009-04-24 | Requires Tribunal: Once the player's health hits 50% s/he will have suffer from reduced attributes. At 30% skills will be reduced, and the player will suffer from partial blindness as well. The lower the player's health, the greater the penalties. |
7221
|
SHIMMER | Gameplay | MMH | 37-2931 | Unknown | 2009-04-24 | |
7220
|
Shield Placer | Gameplay | MMH | 37-2798 | Monica21 | 2009-04-24 | This mod allows shields to be placed on walls, fireplaces, non-swinging doors, wherever, and stay that way. Simply drop the shield in front of you, click on it, and follow the instructions. The script can also be used for any item in Morrowind that is able to be picked up, such as weapons a... |
7219
|
SharpenedModelsWeaponsDDS | Gameplay | MMH | 37-2843 | Unknown | 2009-04-24 | |
7218
|
Shapeshifters- Werewolves | Gameplay | MMH | 37-5969 | Mercykiller | 2011-11-05 | Shapshifters - Werewolf Ver 1.1 Contents: 1. Installation 2. Playing the plugin 3. Saved Games 4. How it came to be 5. Credits 6. License 7. Version ... |
7217
|
Seyda Neen Boat | Gameplay | MMH | 37-4695 | Johan, Frey | 2009-05-12 | 1. Installing To install the plugin, unzip the files into the Morrowind/Data Files directory. 2. Description A handy plugin that adds a little dock, a boat and a shipmaster in Seyda Neen. It allows you to travel to several places, and now you can travel to S... |
7216
|
Seven Shrines | Gameplay | MMH | 37-2772 | Unknown | 2009-04-24 | |
7215
|
Serious Weather | Gameplay | MMH | 37-15580 | Cyrano | 2017-09-28 | First conceived as a solution to the Blight disease immunity bug this mod grew to include severe weather effects and more logical regional weather patterns. The original concept has been removed in this update. What remains are ash and blight storms that envelope the player in a way that diminish... |
7214
|
Seasons | Gameplay | MMH | 37-383 | TheLys | 2009-04-06 | Seasons 1.02 *final* by TheLys Mainly a rework of the Foliage Season mod v1.2 by Ayse, with additional features. Please see his readme file for info, contact and credits. This mod makes the weather and flore follow the seasons. Seasons are based on months and days... |
7213
|
Scrolls of Khartum v1.0 | Gameplay | MMH | 37-14625 | Piratelord | 2013-04-16 | This simple little mod adds The Scrolls of Khartum at random locations around Vvardenfell. They are similar to the learning books, but instead you gain a random attribute (e.g. Strength) if you are lucky. Being unlucky is a little nasty.... |
7212
|
Rumpelsitlzchens Armor Realism Mod V.3.1 | Gameplay | MMH | 37-1522 | Rumpelstilzchen | 2009-04-06 | Basically what this mod does is add natural effects to the armors. Armors with metal amplify shock damage, because metal is a conductor; Leather armors resist poison; Fur and cloth armors resist cold; Armors made from materials that have naturally magical properties resist ... |
7211
|
rpcstealhpack | Gameplay | MMH | 37-2940 | Cliffworms | 2009-04-24 | Allows your stealth character to do more actions. Beg, perform and train! Version : 0.2 Beta |
7210
|
Rotations | Gameplay | MMH | 37-2943 | Mahatma_Dandee | 2009-04-24 | this mod contains 4 esps Weapon rotate lets you rotate every weapon in the game using the same script as the shield rotate mod seen on the official forums. armor rotate is the same deal, only with all armor and no weapons misc rotate, you can probably guess, is just misc items (key... |
7209
|
rogue fix | Gameplay | MMH | 37-2717 | Eric Lau | 2009-04-24 | |
7208
|
Ring Texture Fix | Gameplay | MMH | 37-2914 | random name | 2009-04-24 | Only current fix that allows you to see the ring textures, like you were originaly suppose to! _Build Time: 10/25/02 4:00 A.M.--- 4:20 A.M. [email protected] |
7207
|
rich npcs | Gameplay | MMH | 37-2754 | Unknown | 2009-04-24 | |
7206
|
Reworked Alternate Beginnings | Gameplay | MMH | 37-2828 | Unknown | 2009-04-24 | |
7205
|
Resurrection v1.0 | Gameplay | MMH | 37-1974 | Dale Stocker | 2009-04-06 | Real Gameplay for your life. You will start in the Temple in Balmora and pass the people you need to see to start a new character. You will be given the Amulet of Resurrection, but it dose not have to be worn. This is for you gamers that don't think the last saved game is fair to use t... |
7204
|
Resources Enhanced v1.0 | Gameplay | MMH | 37-2790 | TheLys | 2009-04-24 | More interactive way to collect some resources like pearls, diamonds, raw ebony, raw adamantium and glass.... Features: - When you collect pearls from kollops, they disappear in a cloud of bubbles - When you collect kwama eggs, the sack shrinks to nothing revealing a kwama eg... |
7203
|
Regeneration 0605 | Gameplay | MMH | 37-2758 | Patrick "Zero-nt-" Martin | 2009-04-24 | Advanced Regeneration plug-in. This regeneration is always active, and has many unique settings that other regeneration plug-ins do not include. Read the Regeneration.txt that was included for a full description. Special Thanks to OderWat |
7202
|
Reflective Gold | Gameplay | MMH | 37-2815 | Unknown | 2009-04-24 | |
7201
|
Red Skies | Gameplay | MMH | 37-5327 | Cryonaut Productions | 2009-05-12 | "RED SKIES", by Cryonaut Productions Contact: email: [email protected] web: www.zamien.com/mw MW forums: Cryonaut WHAT IS THIS?: This is a texture replacer and ini tweak for TES3: Morrowind. It is an attempt to make the skies/sunlight in the game more like... |
7200
|
Rebirth | Gameplay | MMH | 37-2023 | Grumblepunk | 2009-04-06 | Just a little mod to enable people to change their characters around without dealing with all of the player-&___gt___; commands. If you need to change anything about your character around, simply head to the Blamora Morag Tong and speak with Vanja. She will help you out. |
7199
|
RealisticWeather | Gameplay | MMH | 37-5482 | Mal'isirion | 2009-05-12 | Realistic Weather by Mal'isirion Realistic Weather just simply changes the weather in Morrowind to be more appropriate for the different regions. For example, the Bitter Coast gets more rain and fog because it is a moist lowland. Version 2.0 merges the two weather mods by Ma... |
7198
|
Realistic TrainingPart1Combat | Gameplay | MMH | 37-2932 | Unknown | 2009-04-24 | |
7197
|
realistic corprus | Gameplay | MMH | 37-5882 | pigtrifle | 2011-10-08 | realistic corprus readme ----- version 1 ----- created by pigtrifle ----- installation: 1.put all files into your morrowind/data files directory 2. run morrowind and click on data files 3. find realisticcorprus.esp and double click the box alongside it... |
7196
|
Real Signposts v1.1 | Gameplay | MMH | 37-2751 | Unknown | 2009-04-24 | |
7195
|
Real Months | Gameplay | MMH | 37-2917 | Martini60 | 2009-04-24 | Uses actual names for months E.G. January, March etc. so you can see better what period of the year it is. Contact Author - [email protected] |
7194
|
readable books | Gameplay | MMH | 37-2801 | Unknown | 2009-04-24 | |
7193
|
RCsunsUnamedPlugin | Gameplay | MMH | 37-2703 | Geoff Gillstedt | 2009-04-24 | This plugin does many things, check the attached document for details. |
7192
|
RCsuns Unofficial Patch v1.4 | Gameplay | MMH | 37-2939 | Geoff Gillstedt | 2009-04-24 | This plugin does many things. It limits the amount of money the player gets by not handing out as many easy-to-find magical itrems, makes the creatures more fierce, makes leveling a little slower due to more expensive training and slower skill progression |
7191
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RandomisedStats 1.1 | Gameplay | MMH | 37-2936 | Unknown | 2009-04-24 | |
7190
|
Racial Abilities | Gameplay | MMH | 37-2880 | _MDI_ | 2009-04-24 | |
7189
|
QuickChar1 2 0604 | Gameplay | MMH | 37-2905 | Bink | 2009-04-24 | Version 1.2 Gives new characters the option to avoid the tutorial style character creation. |
7188
|
PureBalance | Gameplay | MMH | 37-2714 | Unknown | 2009-04-24 | |
7187
|
Profane Shrines | Gameplay | MMH | 37-836 | Graphite | 2009-04-06 | Profane Shrines (V1.01) Just recently I start... |
7186
|
Primary Needs v2.8 | Gameplay | MMH | 37-13012 | Balor, error fix Elthar | 2008-11-12 | This is a new version of Primary Needs mod originally by Balor. I did not made this mod, I only put in some effort to fix most annoying bug from the last version, because its author, it seems, abandoned it forever - i spoke to him about a 2 years ago and he was promising to fix bugs in ver. 2.7 b... |
7185
|
Primary Needs v2.7 | Gameplay | MMH | 37-2154 | Balor | 2009-04-24 | 1. You now have to eat each 6 hours, or suffer penalties to stats. You have to eat ingredients like eggs, bread, saltrice, etc. Use common sense. First I thought to add some food to taverns, but since most taverns already have plenty of food, I decided not to mess around with game more than its a... |
7184
|
Primary Needs v1.2 | Gameplay | MMH | 37-2888 | Unknown | 2009-04-24 | |
7183
|
PotionSorter | Gameplay | MMH | 37-2753 | Srikandi | 2009-04-24 | This mod changes the display names of all the built-in potions in the game so they will sort by effect rather than quality. |
7182
|
postponed Dark Brotherhood attack v2.1 | Gameplay | MMH | 37-2734 | Avenger, Kir | 2009-04-24 | I found the early Dark Brotherhood attack in Tribunal most irritating and unlogical. How should a freshly arrived Noname pose a threat to the king's throne ? So I changed it so that the Dark Brotherhood attacks only commence after you either lead at least one Great House, or are... |
7181
|
Player Hunger Thirst v11 | Gameplay | MMH | 37-2713 | Thunder_GR | 2009-04-24 | This plug-in adds some more realism in the game by introducing Hunger and Thirst for the player!! Be sure to read the readme file before starting the plugin! You are playing Version 1.1 |
7180
|
Piratelord's Trade Enhancements v3.3 | Gameplay | MMH | 37-15053 | Piratelord | 2013-11-08 | What this mod does is make things a bit more interesting when trading. No longer can players abuse the infinite items that traders have to offer. Now all traders have their starting stocks as finite (including containers), if you buy it all, you need to wait for them to obtain new trade good... |
7179
|
Piratelord's Balance Adjustments v2.0 | Gameplay | MMH | 37-15052 | Piratelord | 2013-11-08 | Having spent hours working out a spreadsheet that will fairly calculate the cost of any item based on material, weight, enchantments, health, AR, etc, etc I have now repriced virtually all items in game. Should make obtaining money and buying/selling stuff more difficult. |
7178
|
PersuasionResponseExpansionv2.5 0805 | Gameplay | MMH | 37-2808 | Glassboy | 2009-04-24 | |
7177
|
Persuasion Response Expansion v4 | Gameplay | MMH | 37-1848 | Glassboy | 2009-04-06 | ---------- V4 UPDATE: ---------- -Responses Are now used more randomly -Responses now have a surplus in more commonly dealt-with dispositions. -Unevenly adds 66 new responses to make a total of 703 NEW Responses to Morrowind's existing responses. ---------- |
7176
|
Persuasion Response Expansion v4 | Gameplay | MMH | 37-2841 | Glassboy | 2009-04-24 | |
7175
|
PelagiadDialogue 0729 | Gameplay | MMH | 37-2839 | La'Shae | 2009-04-24 | Changes NPCs in Pelagiad to be more individual. |
7174
|
PC VOICE COMPLETE v1.8 update | Gameplay | MMH | 37-1446 | Leon Medado aka pancreas | 2009-04-06 | 1. Adds a voice of your choice to the Player 2. Adds six attack voice sounds played while attacking. 3. Adds six hit voice sounds when player is hit. 4. Adds a jump voice sound when player jumps. 5. Adds two taunt voice sounds when player draws sword. 6. Adds a sound... |
7173
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Passive Wildlife in Bloodmoon | Gameplay | MMH | 37-15431 | A.P. Hilliard | 2015-10-05 | Passive Wildlife in Bloodmoon 1 jul 03 Author: a.p.hilliard This plug-in makes the animals in Bloodmoon non-aggressive to you. Wolves, bears and wild boars will leave you alone as long as you don't bother them. Everything else, such as Berserkers and witches, are still ho... |
7172
|
odaitravel | Gameplay | MMH | 37-5169 | Thessalonius | 2009-05-12 | The Elder Scrolls III MORROWIND: Odai Plateau Travel Plugin Author: Thessalonius ... |
7171
|
NPC Gnisis | Gameplay | MMH | 37-2855 | OSPA - www.morrowind.tk | 2009-04-24 | - NPC++ [Gnisis] - Adds life to Gnisis' NPCs. They "go to bed" at night, seek shelter when it's raining etc. |
7170
|
NPC Commands v8b | Gameplay | MMH | 37-6355 | Horny Buddha | 2009-12-18 | Are you tired of NPC's not facing you when you "talk" to them? Do you want your companion to dance on a table? Do you want an NPC to accompany you on a mission? Do you want to pose everyone for that perfect screenshot? Do you wish that Vvardenfell was a nudist camp? Are y... |
7169
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Norenen-dur's Throne v1.0 | Gameplay | MMH | 37-2831 | Illtempered | 2009-04-24 | Norenen-dur's Throne by Illtempered About as simple and straightforward as you can get. This plugin simply removes the lame little chair of Norenen-dur, and replaces it with a cool looking Daedric throne, similar to the one in Kora-dur. I've also placed a Daedric amulet on the th... |
7168
|
No thieving start 1.0 | Gameplay | MMH | 37-2706 | Tarnsman | 2009-04-24 | No longer do you have to start off as thief in the game. Instead of ransacking the Census and Excise Office to raise gold, you are given a purse of gold and other items to aid you in your adventure at the start. |
7167
|
No Cliff Racers | Gameplay | MMH | 37-5097 | Unknown | 2009-05-12 | |
7166
|
No CharGen MessageBoxes | Gameplay | MMH | 37-2781 | Unknown | 2009-04-24 | |
7165
|
Nighttime Door Locks 1.1a | Gameplay | MMH | 37-2176 | LDones | 2009-04-24 | - NighttimeDoorLocks-LD v1.1a Released 6/19/03 - By LDones Based on a mod originally created by Rasputin (From Mega Morrowind) [email protected] http://www.hiredgoons.net/MWFiles ... |
7164
|
NiceVampires | Gameplay | MMH | 37-2811 | Unknown | 2009-04-24 | |
7163
|
NGE V1 | Gameplay | MMH | 37-2893 | GlassBoy | 2009-04-24 | This mod adds new nudity greetings to morrowind. Have fun! |
7162
|
Nerevarine Greeting | Gameplay | MMH | 37-2921 | Unknown | 2009-04-24 | |
7161
|
NeedforbloodSaralas | Gameplay | MMH | 37-2738 | Majca Jalasu | 2009-04-24 | Plug-in for vampires |
7160
|
Necromancy Enhancements v1.0 | Gameplay | MMH | 37-1820 | Lathan | 2009-04-06 | Necromancy Enhancements by Lathan (11/12/03) Author contact: PM me (Lathan) on the Elder Scrolls forums. I tend to be pretty bad about checking things like that, so don't take it personally if it takes me awhile. Alternately, email [email protected] -- but... |
7159
|
Necessities of Morrowind v2.13-02 | Gameplay | MMH | 37-5583 | Taddeus, Nymeria | 2011-05-11 | This mod adds to the game the need to eat, drink and sleep for your character. Your character will also be able to cook various dishes and prepare drinks using various tools and activators, and to rent rooms in the inns for more than a day. Changelog: === Version 2.13-02 [11/2/... |
7158
|
Necessities Of Morrowind v2.1 | Gameplay | MMH | 37-402 | Taddeus, Nymeria | 2009-04-06 | This mod adds to the game the need to eat, drink and sleep for your character. Your character will also be able to cook various dishes and prepare drinks using various tools and activators, and to rent rooms in the inns for more than a day. |
7157
|
Necessities Of Morrowind v2.01 | Gameplay | MMH | 37-2722 | Taddeus, Nymeria | 2009-04-24 | This mod adds to the game the need to eat, drink and sleep for your character. Your character will also be able to cook various dishes and prepare drinks using various tools and activators, and to rent rooms in the inns for more than a day. For further details, see the readme. |
7156
|
Necessities of Morrowind v1.0 | Gameplay | MMH | 37-1526 | Taddeus, Nymeria | 2009-04-06 | This mod adds to the game the need to eat, drink and sleep for your character. Your character will also be able to cook various dishes and prepare drinks using various tools and activators, and to rent rooms in the inns for more than a day. |
7155
|
Necessities of Morrowind 3.03a | Gameplay | MMH | 37-12114 | Taddeus | 2013-01-02 | This mod adds to the game the need to eat, drink and sleep for your character. Your character will also be able to cook various dishes and prepare drinks using various tools and activators, and to rent rooms in the inns for more than a day. For feedback and suggestions, contact me or... |
7154
|
Natural Healing v1.0 | Gameplay | MMH | 37-2203 | Smoke | 2009-04-24 | This mod lets you slowly regenerate health, the more you are damaged, the slower you regenerate health, the less you are damaged the faster you regenerate.. It has been tested, and is pretty well balanced, it should not become a cheat at any level, or health amount.. Adjusting ... |
7153
|
MWE Gold Burden | Gameplay | MMH | 37-15324 | Tonto | 2015-03-08 | Adds weight to gold pieces by placing a dynamic spell on the character. For every 100 pieces of gold you carry, you will acquire a single point of burden. Requires aerelorn's Morrowind Enhanced. |
7152
|
mw photographer | Gameplay | MMH | 37-2874 | Unknown | 2009-04-24 | |
7151
|
MTNoLoss | Gameplay | MMH | 37-2710 | jEstAr jOkiN | 2009-04-24 | Simple edit to make sure Guards who accost you after an honourable execution DON'T take everything else you've stolen when you present your writs and when you've only been reported for the executed's murder. |
7150
|
mrrwnd mystira | Gameplay | MMH | 37-5091 | e99shell | 2009-05-12 | ================ Morrowind plugin: Mystira Veriosn 1.0 ================ - by e99shell Thank... |
7149
|
MP Gold Weights | Gameplay | MMH | 37-2725 | Unknown | 2009-04-24 | |
7148
|
Move v.1.0 | Gameplay | MMH | 37-1487 | Shanjaq | 2009-04-06 | Move If anyone is blocking your path simply face them and politely say "Excuse me" and they will move out of the way. Make sure you are not too close when saying this; a good distance is about 1 meter. Scripting - Shanj... |
7147
|
Move 1.3 - FINAL | Gameplay | MMH | 37-1417 | Shanjaq | 2009-04-06 | Move 1.3 - FINAL Find the book "Anger Management" on a bench in the Census and Excise Office, it will give you new coping skills for the frustrations of dealing with others! If anyone is blocking your path simply face them and politely say "Excuse me... |
7146
|
Mouse's Beast Race Balancing | Gameplay | MMH | 37-2718 | Mouse | 2009-04-24 | Mouse’s Beast Race Balancing is a mod that attempts to fix the outrageous mistake made at Bethesda when it came to game balance. Morrowind is a great game, but has some balancing issues, and this is a major one. You know that beast races can’t wear full helmet or footwear,... |
7145
|
mournholddowntown131 | Gameplay | MMH | 37-2750 | Varg 'Euthanasiologist' Axenov | 2009-04-24 | Mournhold Downtown creates an exterior area around Mournhold, with some farms, a few houses and one small quest to make it appear more alive. v1.20 is extended and better integrated with Mournhold. |
7144
|
Mournhold Mage's Guild Services | Gameplay | MMH | 37-2908 | Ben | 2009-04-24 | This plugin adds Mage Guild Teleportation services to the Magic Shop in Mournhold's Great Bazaar. It's very simple, just a copy & paste, but it adds a lot of functionality for those of us that are still playing the story in Morrowind, but wish to play in Mournhold as well. I am not fond of using ... |
7143
|
Mournhold Downtown Fix | Gameplay | MMH | 37-12205 | Varg 'Euthanasiologist' | 2013-02-11 | A fix for Mournhold Downtown 1.30 |
7142
|
Mountainous Red Mountain (MRM) | Gameplay | MMH | 37-15004 | Piratelord | 2013-09-29 | Mountainous Red Mountain (MRM) (plus spikey Vvardenfell) This mod makes Red Mountain higher, so it's no longer a little hill in distant land, almost to the max of game engine limits. It is roughly 1.6 times higher then before. It also replaces 4 of the commonly used Red... |
7141
|
Morrowinter | Gameplay | MMH | 37-5481 | SiNNeR | 2009-05-12 | Morrowinter 1.0 by SiNNeR [email protected] http://www.wrensfeld.com no known bugs, but if you find any, please let me know Installation simply unzip to your Morrowind/Date Files directory enable the plugin on ... |
7140
|
morrowind sky diving service beta | Gameplay | MMH | 37-1726 | hotcash_69 | 2009-04-06 | the morrowind sky diving service is in balmora on the side of hecerincedes house its a trap door on the ground. hecerinedes house is on the side where south wall is. this is my first mod i have actually put out to the public. it is just a beta. i wanted to see if people would like the idea. ... |
7139
|
Morrowind Enhanced v1 21 | Gameplay | MMH | 37-2934 | Aerelorn | 2009-04-24 | Morrowind Enhanced(MWE) v1.21 MWE is used by a growing number of mods to do things that would normally be impossible using normal Morrowind scripting. This base esp is used by all MWE mods. See Morrowind Enhanced.htm for more details. |
7138
|
Morrowind Cities Unlocked | Gameplay | MMH | 37-2833 | Cliffworms | 2009-04-24 | This plugin adds keys to every locked containers and doors that belong to an NPC in every towns of Vvardenfell. Version : 1.0 |
7137
|
Morrowind Cash v1.0 | Gameplay | MMH | 37-2768 | Sinius | 2009-04-24 | Replaces all gold in Morrowind with dollars or (other esp file) adds dollars to Morrowind while preserving gold. |
7136
|
Morrowind Bandits Unlocked | Gameplay | MMH | 37-2844 | Cliffworms | 2009-04-24 | This plugin adds keys to chests and doors found in bandit strongholds and caves (Assuming they belong to those bandits) Version 1.0 |
7135
|
Morrowind Additions Revamped. Dark Argonian Fix | Gameplay | MMH | 37-3030 | Two Texans Productions - Harlequin, brewu4 | 2009-05-06 | The missing Dark Argonian meshes and textures from Morrowind Additions Revamped (http://www.tesnexus.com/downloads/file.php?id=297) |
7134
|
more tresure | Gameplay | MMH | 37-4975 | Dale Stocker | 2009-05-12 | Adds some more tresure to the game by giving some of the monsters some tresure. Two new gems, Saphire and Amber as well as some enchantable gems. Gem shop in Balmora. |
7133
|
More Morrowind II | Gameplay | MMH | 37-2701 | Jaga Telesin | 2009-04-24 | Ever thought the game was over too fast? That your character leveled too quickly, or got too powerful too soon? This mod will slow down the rate your character grows by 4x, effectively extending their lifespan. See the readme for more details!! |
7132
|
momoney 0604 | Gameplay | MMH | 37-2899 | Threesixty | 2009-04-24 | Gives most of the barter screens more cash. It's not a massive increase, just enough to sell some expensive items. I increased the NPC's who had over 1000 credits by a factor of "about" 2 thru 4. The highest I found in the default game was "about" 9,000. |
7131
|
ModOfBalance 0810 | Gameplay | MMH | 37-2742 | Mysterial | 2009-04-24 | This plugin makes Persuasion more difficult, but it raises Speechcraft a little faster. Part of the Mod of Balance v2.0 |
7130
|
ModMan Windowlights 2.0 | Gameplay | MMH | 37-2846 | ModMan | 2009-04-24 | Atmospheric window lighting for most exterior windows on Vvardenfell. |
7129
|
Miscast Mod v3.1 | Gameplay | MMH | 37-12215 | Magius, Huskobar | 2013-02-15 | This mod makes morrowind magic more dangerous by adding 20% chance that something bad will happen when you fail casting a spell. Effects include: Alteration: - Get thrown high into air - Cannot breath air for a while - Burden yourself - Bounce on the ground Conj... |
7128
|
Mining Tweak | Gameplay | MMH | 37-2901 | Unknown | 2009-04-24 | |
7127
|
Mining mod V2.0 | Gameplay | MMH | 37-2799 | Unknown | 2009-04-24 | |
7126
|
MINERALS | Gameplay | MMH | 37-4977 | evelas | 2009-05-12 | Makes Diamond/Glass/Ebony rock clusters respawn their contents. Usefull for those alchemists out there. |
7125
|
Messages | Gameplay | MMH | 37-2909 | Unknown | 2009-04-24 | |
7124
|
Merri's Character Development v1.12 | Gameplay | MMH | 37-15001 | Merranvo | 2013-09-26 | This is a complete rewrite of Galsiah's Character Development that maintains most of the mathematics that Galsiah wrote up but uses an 8th of the code and has only two actively running scripts. In short, it is more stable, faster, and has less of a FPS impact than GCD. HOWEVER, th... |
7123
|
Merri's Character Development v1.1 | Gameplay | MMH | 37-14887 | Merranvo | 2013-07-30 | This is a complete rewrite of Galsiah's Character Development that maintains most of the mathematics that Galsiah wrote up but uses an 8th of the code and has only two actively running scripts. In short, it is more stable, faster, and has less of a FPS impact than GCD. HOWEVER, this mo... |
7122
|
Merri's Character Development v1.0 | Gameplay | MMH | 37-6862 | Merranvo | 2012-03-26 | This is a complete rewrite of Galsiah's Character Development that maintains most of the mathematics that Galsiah wrote up but uses an 8th of the code and has only two actively running scripts. In short, it is more stable, faster, and has less of a FPS impact than GCD. HOWEVER, this ... |
7121
|
MerkinsMulti-modv1 0602 | Gameplay | MMH | 37-2735 | Merkin | 2009-04-24 | |
7120
|
MentalElfsMannequins | Gameplay | MMH | 37-2809 | Unknown | 2009-04-24 | |
7119
|
Melee Missiles v12 | Gameplay | MMH | 37-2774 | scruggs | 2009-04-24 | Create projectile weapon enchantments by enchanting a weapon with Target-range Cast-When-Strikes effects. Swing the weapon to cast the spell. Effects also work at close-range, exactly like Touch-range effects. |
7118
|
Melee Missiles | Gameplay | MMH | 37-2911 | scruggs | 2009-04-24 | Allows any weapon enchanted with on-Target effects to be used by simply swinging the weapon in the direction in which you wish to launch the spell. No more opening up the magic menu! Requires MWSE. |
7117
|
Mega-Morrowind v.21 | Gameplay | MMH | 37-2724 | Rasputin | 2009-04-24 | Races start with less attribute points overall, and have more/different/hopefully more balanced abilities. Every race also has 1 weakness. This attempts to balance out the pure magic-user players in the game with the increased NPC strength. |
7116
|
ME Mannequins2 | Gameplay | MMH | 37-2913 | MentalElf | 2009-04-24 | MentalElf's Mannequins V2.06 Requires: Tribunal, Bloodmoon Mannequins you can dress in armor and weapon of your choosing. Buy the mannequins (800 gold each) from Armendra Indril, a dealer just outside the Fine Clothier shop in Balmora. |
7115
|
Master trainer mod | Gameplay | MMH | 37-2792 | Unknown | 2009-04-24 | |
7114
|
marksmanmodversion1.46 | Gameplay | MMH | 37-379 | Intelligentsia | 2009-04-06 | Intelligentsia's Marksman Mod v 1.45 A huge expansion on the game for marksman players......no longer do longblade and staff users get all the cool toys! If you find this mod imbalanced just raise the difficulty......it was tested with a non powergamed character at dif... |
7113
|
marksmanmod | Gameplay | MMH | 37-2886 | intelligensia | 2009-04-24 | Loadsandloadsandloadsa markman stuff. It's a bit like Christmas come early. Although I think I'm more Santa's little Wood Elf than the big man himself............ |
7112
|
Marius Tardis | Gameplay | MMH | 37-15173 | Marius | 2014-01-21 | If you've never watched the BBC's Doctor Who this mod will probably be confusing! This mod requires Tribunal and Bloodmoon. The original mod that this was based on was put together by dwilliss and Lady Eternal. If I've omitted any one else who had something to... |
7111
|
mana regen v13 0809 | Gameplay | MMH | 37-2925 | Fuku_ | 2009-04-24 | This script regenerates your Magicka according to your Willpower. The higher your Willpower, the faster your Magicka will regenerate. |
7110
|
Magic Mastery 2.7 | Gameplay | MMH | 37-2788 | Cool Demon | 2009-04-24 | Magic Mastery This Mod will reduce the mana cost of difficult spells, but will not make spelss easier to cast The reduction in manacost will depend on your fatigue and magic skill |
7109
|
Madd Leveler 0.7 | Gameplay | MMH | 37-1210 | Madd Mugsy, Sederien | 2009-04-06 | The Elder Scrolls III MORROWIND The Madd Leveler Index: 1. Introduction 2. Description / Histor... |
7108
|
Lurlock's Left Gloves v1.0 | Gameplay | MMH | 37-2852 | Lurlock | 2009-04-24 | Lurlock's Left Gloves Version 1.0 Description: Flips the icons and models of all left and right gloves, bracers, gauntlets, and pauldrons so that you can tell them apart. -Gave new icons to all left and right gloves, (and bracers/gauntlets/pauldrons) so you can te... |
7107
|
LoveMOD v1.2 | Gameplay | MMH | 37-2873 | Unknown | 2009-04-24 | |
7106
|
lootstorage | Gameplay | MMH | 37-5054 | Unknown | 2009-05-12 | |
7105
|
Lock Bash Enhanced v1.5 | Gameplay | MMH | 37-325 | Piepers, DarkDragon , TheLys | 2009-04-06 | This mod allows to open most locked doors and containers by bashing them. It also includes an option to make many doors in town being locked at night. Features: - Allows to use brute force to open most doors and containers - This mod will also lock the doors of shopkeepers/N... |
7104
|
Lock Bash Beta | Gameplay | MMH | 37-1835 | Piepers | 2009-04-06 | Piepers Lock Bash Requires Morrowind and Tribunal This mod will allow the player to bash open locks with a weapon. It's that simple. It adds a script to the doors/containers (not a global script) that allows the player to bash the lock. It does not add... |
7103
|
Limitless Attributes v1.0 | Gameplay | MMH | 37-1973 | Smoke | 2009-04-06 | This simple mod allows you to raise your base attributes, ie, Strength, Intelligence, etc, beyond 100. 100,000 Points max per attribute. |
7102
|
Lights 300 | Gameplay | MMH | 37-1163 | Byblos, X-Bahamut | 2009-04-06 | Reworks all lights in the game to be more, colorful, dynamic, magical and realistic. Includes Bloodmoon & Tribunal lights! Colorful, Dynamic, and Magical: Red Candlesticks now have red flames, light and are called Ruby Candles, green have Green flames, light a... |
7101
|
lgnpc Maar Gan | Gameplay | MMH | 37-2935 | LGNPC Team | 2009-04-24 | This mod adds unique dialogue to every citizen of Maar Gan. |
7100
|
lgnpc Khuul | Gameplay | MMH | 37-2755 | LGNPC Team | 2009-04-24 | This mod adds unique dialog to every NPC in Khuul. |
7099
|
lgnpc Hla Oad | Gameplay | MMH | 37-2848 | LGNPC Team | 2009-04-24 | Adds unique dialog to every Hla Oad NPC. |
7098
|
lgnpc Gnaar Mok | Gameplay | MMH | 37-2896 | LGNPC Team | 2009-04-24 | Adds more interesting dialog to Gnaar Mok NPCs. |
7097
|
lgnpc aldruhn | Gameplay | MMH | 37-2766 | Unknown | 2009-04-24 | |
7096
|
lgnpc Ald Velothi | Gameplay | MMH | 37-2845 | LGNPC Team | 2009-04-24 | Gives every NPC in Ald Velothi unique dialogue. |
7095
|
Levelling 1.3 | Gameplay | MMH | 37-919 | Balor | 2009-04-06 | Alternate Leveling (Forgetfulness) Created by Balor ([email protected]) Idea is all original (at least I think so 8) ) 22/1/03 Update: 24.08.04 Improved stability. It's fully funtional now. 14.09.04 Added a few features. (Stats that are riseable above 100... |
7094
|
LeveledMagicka | Gameplay | MMH | 37-2795 | Marcel Hesselbarth | 2009-04-24 | This mod increases your maximum magicka at 4% per level. So at level 26 your starting magicka has been doubled. Tanks to Pookhill for assistance If you encounter any problems please report to me at [email protected] ( requires Tribunal or Bloodmoon ) |
7093
|
leveled db armor | Gameplay | MMH | 37-2702 | Unknown | 2009-04-24 | |
7092
|
Level Up List Completion | Gameplay | MMH | 37-2785 | Unknown | 2009-04-24 | |
7091
|
LethPack v3.0 | Gameplay | MMH | 37-2728 | Chibboleth | 2009-04-24 | A fully functional vampirism mask. While wearing the mask you cannot see very well or feed, but you will not be recognized as a vampire. The Fang Mask exists in three flavors: chitin, netch leather, and cephalopod. Be the first on your block to find all three! Two volumes of clas... |
7090
|
LessAgressiveCliffRacer | Gameplay | MMH | 37-2744 | Unknown | 2009-04-24 | |
7089
|
LessAggressiveCritters | Gameplay | MMH | 37-2803 | Brett Flannigan | 2009-04-24 | The following wild critters are less likely to attack you (some MUCH less likely): all Cliff Racers, all Alit, all Kagouti, Kwama Forager, all Mudcrabs, all Rats, Feral Guar, and all Shalk. |
7088
|
LegionAdditions | Gameplay | MMH | 37-2745 | Unknown | 2009-04-24 | |
7087
|
leafy morrowind | Gameplay | MMH | 37-2938 | Unknown | 2009-04-24 | |
7086
|
KVISION | Gameplay | MMH | 37-2764 | Bill Faulk | 2009-04-24 | 120 second night vision for Khajiit |
7085
|
Krazedhermit's MultiMod v1.1 | Gameplay | MMH | 37-4537 | Krazedhermit | 2009-05-12 | Krazedhermit's MultiMod v1.1 (In Version 1.0) This is a simple mod really. Below are the features. I've doubled the points required to level. Now it takes 20 skill increases to level. Be warned, this will cut your max level down. I've doubled (possibly tripled) the amoun... |
7084
|
Krazedhermit's MultiMod v1.0 | Gameplay | MMH | 37-14650 | Krazedhermit | 2013-04-24 | This is a simple mod really. Below are the features. I've doubled the points required to level. Now it takes 20 skill increases to level. Be warned, this will cut your max level down. I've doubled (possibly tripled) the amount of money it takes to buy a skill increase. Combat skill... |
7083
|
Kobu's Leveling Mod v1.0 | Gameplay | MMH | 37-7453 | Kobu | 2002-06-04 | With this plug-in, you will no longer need to plan out your character's advancement to maximize stats. Now you can forget about which skills to increase when, and just play the game. The changes are: 1. Character's Health is no longer based on level-ups. It is always Endurance x3. Because of the ... |
7082
|
Kirel's Sneak Attack | Gameplay | MMH | 37-1931 | Kirel | 2009-04-06 | Gives you an attack bonus after sneaking for a certain amount of time (default 20 seconds) with your weapon ready and without being hit, making a successful strike pretty much guaranteed. Can be setup a couple of different ways for bows/crossbows. The default setting is that t... |
7081
|
Killer Cutlery | Gameplay | MMH | 37-5856 | swordsman5 | 2011-10-07 | Clean Killer Cutlery: swordsman5 Just a silly little mod get the stuff in a box in the Excise Office next to your first lockpick, Knife, fork and spoon set that you can throw and a ladle to hit things with. All a bit OTT but that's the way I like to play. Extract ... |
7080
|
KhajiitVision 0530 | Gameplay | MMH | 37-2797 | Unknown | 2009-04-24 | |
7079
|
Katana Update | Gameplay | MMH | 37-2716 | Entreri | 2009-04-24 | I learnt in my Judo classes that Katana's and the like are very brittle weapons but very fast. In Morrowind this wasn't represented so I decided to fix it. All Katanas, Dai-Katanas and Wakazishas are now faster but have much lower hit points. Enjoy |
7078
|
Kagz Lightz | Gameplay | MMH | 37-2769 | Kagz aka Kagrenac | 2009-04-24 | Alright this increases the light value of approx 80% of the lights in game. I always thought it was too dark. |
7077
|
Journal Enhanced v1 1 | Gameplay | MMH | 37-2759 | Aerelorn | 2009-04-24 | Journal Enhanced(JEN) v1.1 Allows the player to write custom notes in their journal from within the game. A quill and inkwell are required in order to begin writing. See Journal Enhanced.htm for more details. |
7076
|
Join All Houses | Gameplay | MMH | 37-15251 | heph (with latest v1.4 fix Fukuro) | 2014-09-12 | from the included readme: "This allows you to join all 3 houses and earn all 3 strongholds. Hlaalu + Redoran + Telvanni........ History: 1.4 Fixed area check in "strong_foreman" and "strongholdservices" scripts wich could cause incorrect appearing or disappearing of Stronghold NPC'... |
7075
|
JC MagicImprovements | Gameplay | MMH | 37-2810 | Unknown | 2009-04-24 | |
7074
|
IWWH | Gameplay | MMH | 37-2928 | Unknown | 2009-04-24 | |
7073
|
Indybank2.4b | Gameplay | MMH | 37-2816 | Unknown | 2009-04-24 | |
7072
|
IndyBank v2.4a2 | Gameplay | MMH | 37-12253 | Indestructible, Havokk, Kir | 2013-02-27 | This version of the Bank mod uses NPC dialog interface instead of messageboxes. Thus a single clerk can perform all operations and no big staff is needed. Originally I started this upgrade after reading the forum thread where someone mentioned that the bank staff is too big for some cities. In fa... |
7071
|
IndyBank v2.4a | Gameplay | MMH | 37-2851 | Indestructible, Havokk, Kir | 2009-04-24 | This version of the Bank mod (original Readme below) uses NPC dialog interface instead of messageboxes. Thus a single clerk can perform all operations and no big staff is needed. Originally I started this upgrade after reading the forum thread where someone mentioned that the bank staff is too bi... |
7070
|
IndyBank v2.3 | Gameplay | MMH | 37-4730 | Indestructible, Havokk, Kir | 2009-05-12 | This version of the Bank mod (original Readme below) uses NPC dialog interface instead of messageboxes. Thus a single clerk can perform all operations and no big staff is needed. Originally I started this upgrade after reading the forum thread where someone mentioned that the bank staff is too bi... |
7069
|
IndyBank v2.2 | Gameplay | MMH | 37-8267 | Indestructible, Kir | 2002-11-13 | This is an updated release of the banking mod that allows you deposit money, earn interest, withdraw money, get loans, store items in a safety deposit box (for a fee) and purchase homes. Version 2.2 has been updated by Kir. See readme for an extensive list of features. |
7068
|
Indy Bank v2.3 | Gameplay | MMH | 37-1995 | Kir | 2009-04-06 | Bank Mod by Indestructible (indy@gamerzalliance dot com) v2.3 by Kir (mad_weather@yahoo dot com) This version of the Bank mod (original Readme below) uses NPC dialog interface instead of messageboxes. Thus a single clerk can perform all operations and no big staff is needed. Origi... |
7067
|
Indoril Greaves v1.0 | Gameplay | MMH | 37-2927 | Smite_Plight a.k.a. Biagio Virde | 2009-04-24 | Indoril Greaves by Smite_Plight a.k.a. Biagio Virde 7-9-2004 -------------- Disclaimer: If your wearing greaves you are probably expecting something bad to happen. I take no resposibility for any damage or inconvenience caused by attempting ... |
7066
|
ImprovedResting | Gameplay | MMH | 37-2783 | MangoMan | 2009-04-24 | Improved Resting 1.0 ================= Adds lots of much improved choices when it comes to resting. Sleep anywhere with the Magic Pillow, eat anywhere with the Magic Dinner Set, or make camp anywhere outdoors with the Magic Tent. |
7065
|
ImprovedFollowers 1.1 | Gameplay | MMH | 37-2910 | Unknown | 2009-04-24 | |
7064
|
ImprovedFollowers | Gameplay | MMH | 37-2894 | Unknown | 2009-04-24 | |
7063
|
Improved Skilled Magicka v1.0 | Gameplay | MMH | 37-12104 | Piratelord | 2012-12-28 | This is my version of a mod that improves you magic skills based on the cost of the spell you cast. It's designed to work fully with GCD. You still get the bonus for the per click spell casting but it does mean that those more difficult to raise skills (such as Conjuration) are no longer such an ... |
7062
|
Improved Cursed Items | Gameplay | MMH | 37-2870 | Neoptolemus | 2009-04-24 | -------- Improved Cursed Items by Neoptolemus -------- This simple mod alters the 'BILL_MarksDaedraSummon' script that is attached to<... |
7061
|
Illegal Dwemer Trading | Gameplay | MMH | 37-2147 | Spline | 2009-04-24 | In Morrowind, many claim that the Emperor forbid the trading of Dwemer items but strangely all merchants in the game ignore the law. Illegal Dwemer Trading corrects this by making the trading of Dwemer artifacts, weapons, and armor similar to the trading of skooma. Most merchants will refus... |
7060
|
HTH Physical Damage v1.01 | Gameplay | MMH | 37-2922 | Argent, TheLys | 2009-04-24 | This mod give the player the ability to inflict physical damage when striking bare-handed. No training, spells or gloves are needed. Simply install and load the mod and you'll find your player now inflicts non-spell based physical damage to an opponent. This version only effects Morrowind creatur... |
7059
|
HTH Physical Damage | Gameplay | MMH | 37-1359 | Argent | 2009-04-06 | HTH Physical Damage by Argent Description This mod give the player the ability to inflict physical damage when striking bare-handed. No training, spells or gloves are needed. Simply install and load the mod and you'll find your player now inflicts non-spell based physic... |
7058
|
Harder Leveling v1.0 | Gameplay | MMH | 37-1799 | Phillip Vaira | 2009-04-06 | Harder Leveling [email protected] Makes leveling harder by: 1. Need 15 level points now instead of 10. 2. 3x harder to gain a point in weapon/spell/other besides armor. To make it even funner, change all stats in consol (~) to 0 to 5 during gameplay <... |
7057
|
Hardcore Rules v.1.02a | Gameplay | MMH | 37-1591 | Neldorh | 2009-04-06 | The Elder Scrolls III: MORROWIND HardCore Rules 1.02a by Neldorh (Nlh) INDEX: 1. Short Description 2. Installation |
7056
|
HardCore Rules | Gameplay | MMH | 37-295 | Neldorh (Nlh) | 2009-04-06 | The Elder Scrolls III: MORROWIND HardCore Rules 1.02a by Neldorh (Nlh) INDEX: 1. Short Description... |
7055
|
Hardcore Levels v.2.12 | Gameplay | MMH | 37-1790 | Darkflame | 2009-04-06 | This plugin changes the attribute multipliers you receive when levelling up, thus rendering the game much more difficult to progress through. Now the most you can add to any given attribute is 3 (in the original game it was 5). This gives attributes - such as strength = a much more realistic feel... |
7054
|
Hand to Hand Improvement | Gameplay | MMH | 37-1623 | philgrw | 2009-04-06 | This mod will increase the amount of damage you do with Hand to Hand This mod is not unbalancing, as it will take 25 (pull back hits, not "click as fast as you can" hits) hits to kill and Ordinator. |
7053
|
HallofDoors | Gameplay | MMH | 37-5046 | theKettle | 2009-05-12 | Hall of Doors v2, by theKettle Tired of the endless walking? Annoyed that even the various forms of instant travel don't reach many settlements? Hall of Doors adds a new area - a small interior cell with 28 doors to various parts of Vvardenfell. Once you've gained access all travel is ... |
7052
|
Guard Expander Fix | Gameplay | MMH | 37-2883 | Caine | 2009-04-24 | Adds variety to the guards of Vvardenfell. They are a bit stronger now (usually a difference of 5 levels) and do not respawn. |
7051
|
Guard Expander - BM Addon | Gameplay | MMH | 37-2814 | Caine | 2009-04-24 | Bloodmoon Addon for Guard Expander |
7050
|
green morrowind | Gameplay | MMH | 37-2826 | Unknown | 2009-04-24 | |
7049
|
GoldenKatana | Gameplay | MMH | 37-2862 | Unknown | 2009-04-24 | |
7048
|
Gladiator 5 | Gameplay | MMH | 37-3925 | Endrek | 2009-05-12 | Gladiator 5 - a Morrowind plugin by Endrek After travelling to Vivec with dreams of glorious battles in the arena, my hopes were shattered when I learned that there is no way to fight there on demand. This mod will allow you to fight battles in the Vivec arena. You will progress throug... |
7047
|
Gladiator (final release) | Gameplay | MMH | 37-1333 | Endrek | 2009-04-06 | Gladiator - a Morrowind plugin by Endrek After travelling to Vivec with dreams of glorious battles in the arena, my hopes were shattered when I learned that there is no way to fight there on demand. This mod will allow you to fight battles in the Vivec arena. You will progress through ... |
7046
|
Get Diseases 1 00 | Gameplay | MMH | 37-2746 | Snakejawz | 2009-04-24 | Allows you to get all diseases. |
7045
|
Gedna 101 | Gameplay | MMH | 37-15200 | Logorouge | 2014-03-16 | The full version (Gedna 101.esp): Fix and rebalance Gedna Relvel scaling script, change some of her basic stats and slightly tweak the enchantment of her robe. The script-only version (Gedna 101 only.esp): Fix and rebalance Gedna Relvel scaling script. That's it. ... |
7044
|
GCD v1.08 with Startscript, Fixed | Gameplay | MMH | 37-6955 | Galsiah, Gluby | 2012-07-13 | This is a version I originally made for personal use. It incorporates AzuMite's bug fixes and corrects the scripting syntactical irregularities he pointed out. In all, and with specificity, it: 1) Incorporates the v1.08 patch. 2) Incorporates the Startscript. (Not... |
7043
|
GCD BigMod2 patch | Gameplay | MMH | 37-1812 | DWS | 2009-04-06 | This patch overrides >170 GCD incompatible enchantments. Since they are BM2 unique, they would not be overwritten by GCD. It is the same as with every compatibility patch. Just load the patch after Bigmod (not necessarily after GCD in this case). |
7042
|
Galsiah's Character Development Lean v2.03 (GCDLean aka GCD Lean) | Gameplay | MMH | 37-12273 | Galsiah, Glu& Huskobar | 2013-03-04 | GCDLean is an attempt to make a good mod, Galsiah's Character Development, even better by making it more compact, more efficient, and error free. |
7041
|
Galsiah's Character Development (GCD) v1.08 Patch | Gameplay | MMH | 37-12274 | Galsiah | 2013-03-04 | The Morrowind only 1.08 patch is untested so far, but should work well. A patch for all 1.07 versions is now out. Adding it to a game in progress is fine - it must load after GCD. This patch fixes the level graphic update so that it works smoothly without requiring player interven... |
7040
|
Galsiah's Character Development (GCD) v1.08 AzuMite Edit | Gameplay | MMH | 37-12275 | Galsiah, AzuMite | 2013-03-04 | This is AzuMite's changes to GCD from his ES forum posts and released by him only on the forums. |
7039
|
Galsiah's Character Development (GCD) v1.07c | Gameplay | MMH | 37-9151 | Galsiah | 2005-04-27 | NB: There is no need to upgrade from 1.07b to 1.07c - the esps are not changed. The only addition for 1.07c is the inclusion of the Werewolf Evolution patch (and slight changes to the readmes, clearly). GCD changes Morrowind's levelling system to make it seamless. Limits are removed from skills a... |
7038
|
Galsiah's Character Development (GCD) v1.05 | Gameplay | MMH | 37-2813 | Galsiah | 2009-04-24 | Galsiah’s Character Development (GCD) redefines the levelling system of Morrowind. It aims to produce diverse characters with strengths and weaknesses, to make character progression seamless, and to remove artificial limits from character stats. I have aimed to preserve game balance: with d... |
7037
|
Galsiah's Character Development (GCD) v1.04 | Gameplay | MMH | 37-2907 | Galsiah | 2009-04-24 | Galsiah’s Character Development (GCD) redefines the levelling system of Morrowind. It aims to produce diverse characters with strengths and weaknesses, to make character progression seamless, and to remove artificial limits from character stats. I have aimed to preserve game balance: with d... |
7036
|
Galsiah's Character Development (GCD) v1.03 | Gameplay | MMH | 37-2760 | Galsiah | 2009-04-24 | Galsiah’s Character Development (GCD) redefines the levelling system of Morrowind. It aims to produce diverse characters with strengths and weaknesses, to make character progression seamless, and to remove artificial limits from character stats. I have aimed to preserve game balance: with d... |
7035
|
Galsiah's Character Development (GCD) v1.02 | Gameplay | MMH | 37-2830 | Galsiah | 2009-04-24 | Galsiah’s Character Development (GCD) redefines the levelling system of Morrowind. It aims to produce diverse characters with strengths and weaknesses, to make character progression seamless, and to remove artificial limits from character stats. I have aimed to preserve game balance: with d... |
7034
|
Galsiah's Character Development (GCD) v1.01 | Gameplay | MMH | 37-2885 | Galsiah | 2009-04-24 | Galsiah’s Character Development (GCD) redefines the levelling system of Morrowind. It aims to produce diverse characters with strengths and weaknesses, to make character progression seamless, and to remove artificial limits from character stats. I have aimed to preserve game balance: with d... |
7033
|
Galsiah's Character Development (GCD) v1.0 | Gameplay | MMH | 37-2854 | Galsiah | 2009-04-24 | Galsiah’s Character Development (GCD) redefines the levelling system of Morrowind. It aims to produce diverse characters with strengths and weaknesses, to make character progression seamless, and to remove artificial limits from character stats. I have aimed to preserve game balance: with d... |
7032
|
forested morrowind | Gameplay | MMH | 37-2771 | Unknown | 2009-04-24 | |
7031
|
FistsOFire 1.3.9.2 | Gameplay | MMH | 37-2777 | Argent | 2009-04-24 | Fists Of Fire 1.3.9.2 By Argent Description I have always been dismayed at the many limitations placed upon the Hand-to-Hand combat skill in Morrowind. Some of the many sacrifices suffered by unarmed fighters include the inability to block attack... |
7030
|
Fists Of Fire v0.9.4 | Gameplay | MMH | 37-1787 | Argent | 2009-04-06 | This mod adds Cast-On-Strike spell damage to Hand-To-Hand combat. It is a spell based mod but emphasis is given to hand-to-hand fighting, not spellcasting. The spells involved do not have high magicka drains and, once learned, will always succeed when cast. You can learn these spells from the mon... |
7029
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Firemothmoved1.5 | Gameplay | MMH | 37-2817 | Unknown | 2009-04-24 | The island fortress of Firemoth was taken by the skeleton army of Grurn years ago. It's time to take it back. Sellus Gravius, Captain of the Seyda Neen Census and Excise Office, hires you to lead a band of adventurers to the Fort. (v1.1) |
7028
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firemothexpanded 1 | Gameplay | MMH | 37-2933 | Unknown | 2009-04-24 | |
7027
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FireMoth Moved | Gameplay | MMH | 37-2930 | Unknown | 2009-04-24 | The island fortress of Firemoth was taken by the skeleton army of Grurn years ago. It's time to take it back. Sellus Gravius, Captain of the Seyda Neen Census and Excise Office, hires you to lead a band of adventurers to the Fort. (v1.1) |
7026
|
Fire Hurt | Gameplay | MMH | 37-2775 | Sisco | 2009-04-24 | This is a realism mod that makes fire hurt you when you stand on it or walk through it a feature that for some reason was absent in the game. When you walk through the fire you get burned. Very simple mod. I was actually suprised when I learned that it didn't already exist when i first released t... |
7025
|
Featherweight Soul Gems | Gameplay | MMH | 37-11697 | Denina | 2012-09-17 | I always thought it made no sense that something so small would weigh so much so I changed the weights. I carry a ton of these around in my inventory and the weight was actually cumbersome. Now, all soul gems weigh 0.10 and Azura's Star weighs 1.0. |
7024
|
FatigueEffects | Gameplay | MMH | 37-2705 | Leon Medado aka pancreas | 2009-04-24 | Adds a new panting and heart beating sound effect when your character becomes fatigued. Near the highest level of fatigue, your vision will begin to darken. This simulates the lack of oxygen to your head. See the readme for details |
7023
|
Fastwalk | Gameplay | MMH | 37-2003 | Arentol | 2009-04-06 | In Morrowind I just used TES to mod the base walk speed for the entire world and then me and everyone else moved faster. It only took like 10 minutes to figure out without any outside help. |
7022
|
Fast Break v1.0 | Gameplay | MMH | 37-7344 | Kirel | 2012-08-27 | Let's you sprint at increased speed in return for increased fatigue drain. The higher your athletics skill, the more of a speed boost you'll get. Put away your weapons/spells unless you want double fatigue drain! Sprinting also lets you jump further, but beware, the large ... |
7021
|
Fasiiri'Tsajirra v2.0 | Gameplay | MMH | 37-14968 | FW | 2013-09-04 | The character creation screen takes place a year ago, when you joined House Telvanni. You start the game as a Lawman of House Telvanni in front of your own little Telvanni tower on the Western peninsula of Lake Amaya, North of Pelagiad. Check your mailbox for a letter from Sellus Gravius and go t... |
7020
|
Farmer Mod v4.3 | Gameplay | MMH | 37-12120 | Josh | 2013-01-08 | The Farmer Mod is a plug-in for Morrowind that allows the you to begin a career in the farming business. The Farmer Mod aims to completely flesh out the many facets of the career to provide maximum flexibility in playing style. Hire farmhands and purchase small fields for the duration of your mon... |
7019
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Farmer Mod v3.2c | Gameplay | MMH | 37-3978 | Josh | 2009-05-12 | The mod first started as a dream by one individual - weazer. There was much talk of this mod. Everyone thought it was a fairly good Idea, being able to be a farmer in Morrowind. No one, however, would step up to face the challenge they knew there was in making this mod. Finally, I came along as a... |
7018
|
Falling Down v2.01 | Gameplay | MMH | 37-2736 | Duncan | 2009-04-24 | This small plugin makes you keep an eye on your fatigue a little closer. You better make sure you have enough fatigue before you go into battle. And if your fatigue is getting low while in battle, you better run away, hide, take a minute to catch your breath, then go back and finish off the creat... |
7017
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FairMagickaRegen 0730 | Gameplay | MMH | 37-2840 | Glassboy | 2009-04-24 | This mana regen mod regenerates mana at a more diablo 2 style. This file will regen magicka at 0.5% mana in one sec [ If 100 Willpower ] |
7016
|
Failure Based Progress Caps Remover | Gameplay | MMH | 37-1811 | Jilin | 2009-04-06 | I've broke the morrowind system of leveling and replace by this one : - all skill progress count for level - combat skill & magic skill ( use weapon & use magic ) grow with failure only - training for you, not for leveling - for each level, you have 3 x 1 token to s... |
7015
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Failure Based Progress | Gameplay | MMH | 37-1854 | Jilin | 2009-04-06 | I've broke the morrowind system of leveling and replace by this one : - all skill progress count for level - combat skill & magic skill ( use weapon & use magic ) grow with failure only - training for you, not for leveling - for each level, you have 3 x 1 token to s... |
7014
|
Explorers v2.5 Addons v1.1 | Gameplay | MMH | 37-2859 | Zappara | 2009-04-24 | Because Lionmane's Explorers v2.5 mod isn't compatible with Advanced Herbalism or Herbalism Redux and Resources Enhanced mods I decided to make an addon pack that will make them work together. So here's the file names and their explanation: Explorers25Full_Advanced_Herbalis... |
7013
|
Expanded Entertainers | Gameplay | MMH | 37-2105 | Rahul | 2009-04-06 | This mod adds the ability to 'entertain the patron's' to Inn's all over Morrowind in a similar fashion to the official entertainers plugin. You walk into the Inn, and talk to the Publican, who will ask if you want to 'entertain the patron's.' You will be pr... |
7012
|
Exclusive Factions | Gameplay | MMH | 37-15582 | Cyrano | 2017-09-28 | Exclusive Factions is inspired by the Faction component of Wakim's Game Improvements. Most of the intent of that fine mod has been honored in this refinement of the subject. The conditions to join and advance in a faction been made more stringent thereby slowing the player's rate of promotion tha... |
7011
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ESTERBOX | Gameplay | MMH | 37-5006 | Rainburn | 2009-05-12 | The Elder Scrolls III TRIBUNAL Ester's Box Mod by [email protected] if E-mail place (Morrowind in subject) v1.0.0005 *******... |
7010
|
Essential Improvements | Gameplay | MMH | 37-2741 | Iron Elf, Indecisive | 2009-04-24 | |
7009
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Erengard Mines-Morrowind Crafting Compatible | Gameplay | MMH | 37-11696 | Graphite, Denina | 2012-09-17 | Graphite's Original Description: For quite some time I've been rather annoyed at the fact that there were hardly any legal ways to earn money other than going out and killing monsters for their loot. Therefore I decided to try build a mod that would allow the player to run a single m... |
7008
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Elite Gladiator League | Gameplay | MMH | 37-5811 | synthetics, xereau | 2011-10-06 | Gladiator Mod (requires bloodmoon 1.6.1820) This Mod. for "Morrowind: The Elder Scrolls" adds a forty member "Elite league" in the "Vivec, Arena Pit" through a NPC who calls herself a 'sponsor'. The league of NPC's is tough to complete. It was created with the intention... |
7007
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Easy Constant Effect Enchanting GreenCloud | Gameplay | MMH | 37-2726 | Unknown | 2009-04-24 | |
7006
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East Empire Essential Npcs v1.0 | Gameplay | MMH | 37-35 | Qwert | 2009-04-06 | All this does is flag the East Empire Npcs as Essential so if the player kills em they will get a warning message. |
7005
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EarthlyDelights | Gameplay | MMH | 37-2789 | Endrek | 2009-04-24 | This mod is designed to make Desele's House of Earthly Delights (in Suran) a bit more... delightful. Talk to Helviane Desele about "Beds" to partake of the services. There are also some minor changes to prevent the dancing girls from dancing off the stage. Overview: - Added the ability to r... |
7004
|
Earn Your Keep | Gameplay | MMH | 37-14632 | Denina | 2013-04-16 | This mod removes a lot of free loot found in Balmora, Vivec and other places. Balmora is probably the most heavily affected as all the crates around town are now empty. Some areas just have ownership tags added. See the Read Me for more details. I never publicly released this mod before but since... |
7003
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DrugAcceptance | Gameplay | MMH | 37-2712 | Unknown | 2009-04-24 | |
7002
|
Dremora Armour Mod | Gameplay | MMH | 37-2739 | SirLuthor | 2009-04-24 | This mod adds a 2% chance of getting any piece of daedric armour to all the dremora's in the game. The lowest level you can get a piece of daedric armour at is 30. |
7001
|
Dreamland v3.0 | Gameplay | MMH | 37-2296 | Spudnik, Trylobit | 2009-04-24 | Dreamland is a difficulty mod, you cant level up as good as you used to because you dream differently. Dare to sleep, outlander, for your dreams may come true! this version 1.0 next version (after tester suggestions) 2.0 after that 3.0 etc until i decide to stop. |
7000
|
DreamersAwakenedv10 | Gameplay | MMH | 37-2916 | Unknown | 2009-04-24 | |
6999
|
Dreamers Awakened | Gameplay | MMH | 37-5793 | HotFusion4 | 2011-10-05 | ============ Dreamers Awakened v1.0 by HotFusion4 ============ INDEX: -> Requirements -> About this mod -> Installation -> Files and their Proper Directories -> Known Bugs ... |
6998
|
dragonridingservice | Gameplay | MMH | 37-2762 | M6n6M6 | 2009-04-24 | Tamed Dragons, at Ald'Rhun, Ebonheart, Caldera, Dagon Fel, Gnisis, Khuul, Balmora, Vos, Seyda Neen, Vivec, Suran, Sadrith Mora, Maar Gan, Molag Mar, and Pelegiad. Just talk to the Dragon Rider, they work like Silt Striders. |
6997
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Donations to the Gods | Gameplay | MMH | 37-14336 | Slaanesh the Corruptor | 2011-07-09 | Donations to the Gods ============ ============== Description: This mod makes the following Npcs take donations of values of 1000, 10000, and 100000. EDIT: As reque... |
6996
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Dodge-v21 | Gameplay | MMH | 37-224 | Aragon | 2009-04-06 | This mod is for wizards, monks, thieves, and Conan-style fighters. It tries to balance the unarmored skill against the armored skills. Right now, the maximal AR you can get with unarmored is about 65. Furthermore, you have less enchantment slots without armor. The only advantage is that you don... |
6995
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Disturb the Dead v3.31 Plus Addons | Gameplay | MMH | 37-2882 | Zappara | 2009-04-24 | This plugin adds a simple script to urns and caskets in the Tombs and to the chests in Barrows. It also adds some global scripts. Now opening an urn, a casket or a chest might wake up the dead! There's 75% chance to open safely an urn and 25% chance to wake an undead creature (this happens only t... |
6994
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Disturb the dead v3.31 | Gameplay | MMH | 37-219 | Zappara | 2004-03-29 | This plugin adds a simple script to urns in the Tombs and to the chests in Barrows and some global scripts. The urns have some new loot too. Now opening the urn or the chest might wake up the dead! There's 75% chance to open safely an urn and 25% chance to wake an undead creature (this happens on... |
6993
|
Disturb the Dead Addons v2.0 | Gameplay | MMH | 37-5545 | Zappara | 2010-10-23 | Because Explorers mod isn't compatible with Disturb the Dead I decided to make an addon pack that will make them work together. Srikandi's Homeopathic Alchemy mod was another mod that needs to be compatible with these two mods |
6992
|
Death II.2 | Gameplay | MMH | 37-2765 | Max a.k.a. ~NOBODY~, Marbred | 2009-04-24 | This mod enables you to become a spirit after death... But only if you're lucky enough. v2 |
6991
|
Death II | Gameplay | MMH | 37-2867 | Max a.k.a. ~NOBODY~, Marbred | 2009-04-24 | This mod enables you to become a spirit after death... But only if you're lucky enough. |
6990
|
Daywalkers Ring v1.3 | Gameplay | MMH | 37-3817 | DarkVamp | 2009-05-12 | Description: This mod adds a Daywalkers ring on the table next to the guy you talk to about making your class in the Census and Excise office, Seyda Neen. The Daywalkers Ring let's you become a Daywalking vampire when you put it on, but when you take it off you become your normal self again. Now ... |
6989
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Daywalkers Ring v1.0 | Gameplay | MMH | 37-4966 | DarkVamp | 2009-05-12 | Description: This mod adds a Daywalkers ring on the table next to the guy you talk to about making your class in the Census and Excise office, Seyda Neen. The Daywalkers Ring let's you become a Daywalking vampire when you put it on, but when you take it off you become your normal self again. |
6988
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Cursed Replace | Gameplay | MMH | 37-2902 | Unknown | 2009-04-24 | |
6987
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Cursed Ingredients Tweak | Gameplay | MMH | 37-2812 | Rodrigo Ortiz | 2009-04-24 | This mod simply adds "Cursed" to the name of the cursed ingredients found in daedric shrines. |
6986
|
Crosshair Pack II | Gameplay | MMH | 37-1312 | Jaxalot | 2009-04-06 | The Elder Scrolls III MORROWIND: Crosshair Pack II by Jaxalot ... |
6985
|
CreeperPlugin | Gameplay | MMH | 37-2904 | Jorge de La Cancha | 2009-04-24 | Creeper Plugin By Jorge de La Cancha. All you do is unzip creepperplugin.esp into ur morrowind/datafiles section and your ready to go. This has only been tested with private Mobile base, official plugins(as of 9/21/03), and indybank... |
6984
|
Complete Trade Fix v1.8 | Gameplay | MMH | 37-15051 | Piratelord | 2013-11-08 | What this mod does is make things a bit more interesting when trading. No longer can players abuse the infinite items that traders have to offer. Now all traders have their starting stocks as finite (including containers), if you buy it all, you need to wait for them to obtain new trade good... |
6983
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Complete Morrowind Part1 | Gameplay | MMH | 37-2800 | Max a.k.a. ~NOBODY~ | 2009-04-24 | This Plugin adds the ability to cook new ingredients\food. |
6982
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Complete Morrowind Part 5 | Gameplay | MMH | 37-2784 | Unknown | 2009-04-24 | |
6981
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Complete Morrowind Part 5 | Gameplay | MMH | 37-2944 | Unknown | 2009-04-24 | |
6980
|
Complete Morrowind part 5 | Gameplay | MMH | 37-7187 | Max aka NOBODY | 2012-08-04 | The Smithing component of Complete Morrowind . With optional Tribunal add-on esp . |
6979
|
Complete Morrowind part 4 | Gameplay | MMH | 37-7186 | Max aka NOBODY | 2012-08-04 | The Wood cutting and Carpentry component of Complete Morrowind . |
6978
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Complete Morrowind Part 4 | Gameplay | MMH | 37-2820 | Max a.k.a. ~NOBODY~ | 2009-04-24 | This plugin should be used with Complete Morrowind Part 4, Tribunal, and Bloodmoon. It solves the chest bug, the furniture collision bug, and adds the ability to lock/unlock furniture. WARNING: May make the game unplayable if put without CMP4! |
6977
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Complete Morrowind Part 3 | Gameplay | MMH | 37-2897 | Max a.k.a. ~NOBODY~ | 2009-04-24 | This plugin enables you to make pottery. |
6976
|
Complete Morrowind Part 2 Sewing v1.00 | Gameplay | MMH | 37-1887 | Max a.k.a. ~NOBODY~ | 2009-04-06 | This mod adds the ability to sew. Now, you can make EVERY clothing(unless it's made of leather, like some belts and shoes.) item in morrowind in addition to the newly made Rugs! To sew something, either equip the "Portable Sewing Machine", or use a loom, and choose what you want. You can find the... |
6975
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Complete Morrowind Part 2 | Gameplay | MMH | 37-2929 | Max a.k.a. ~NOBODY~ | 2009-04-24 | This Plugin adds the ability to make clothes, rugs, pillows & bedrolls. |
6974
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Complete Morrowind Part 1 Addon | Gameplay | MMH | 37-2903 | Max a.k.a. ~NOBODY~ | 2009-04-24 | This mod adds the ability to produce poisons, and use them to poison your arrows, bolts and throwing weapons. |
6973
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Complete Morrowind Part 1 | Gameplay | MMH | 37-5050 | Max a.k.a. ~NOBODY~ | 2009-05-12 | The Elder Scrolls III Morrowind: ... |
6972
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Complete Morrowind Full: Tribunal & Bloodmoon, FINAL | Gameplay | MMH | 37-2912 | Max aka ~NOBODY~ | 2009-04-24 | This Plug-in adds a lot of interactivity to the game world, adding a big number of realistic abilities, that allow far more possibilities to make new items, alter existing ones, or interact with the world, than in the Original Morrowind. With this mod you can make more than 850 items! And the cre... |
6971
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Complete Morrowind Full Tribunal & Bloodmoon v.1.00 | Gameplay | MMH | 37-1162 | Max a.k.a. ~NOBODY~ | 2009-04-06 | This Plug-in adds a lot of interactivity to the game world, adding a big number of realistic abilities, that allow far more possibilities to make new items, alter existing ones, or interact with the world, than in the Original Morrowind. With this mod you can make more than 850 items! And the cre... |
6970
|
Complete Morrowind Full TB & BM | Gameplay | MMH | 37-6034 | Max a.k.a. ~NOBODY~ | 2012-01-08 | **** The Elder Scrolls III Morrowind: Complete Morrowind Full Tribunal & Bloodmoon FINAL **** |
6969
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Complete Morrowind Full Final | Gameplay | MMH | 37-2861 | Unknown | 2009-04-24 | |
6968
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Complete Morrowind | Gameplay | MMH | 37-6033 | Max a.k.a. ~NOBODY~ | 2012-01-08 | **** The Elder Scrolls III Morrowind: Complete Morrowind Full FINAL **** 1. INSTALLING THE P... |
6967
|
Complete Doors and Locks | Gameplay | MMH | 37-2241 | DarkDragon | 2009-04-24 | READ THIS ***ENTIRE*** FILE BEFORE INSTALLING! YOU HAVE BEEN WARNED!!!! ----- Complete Doors and Locks - v1.0 ----- By DarkDragon ----- ***Requires Morrowind, Tribunal, AND Bloodmo... |
6966
|
CombatMoves11 | Gameplay | MMH | 37-2877 | GhanBuriGhan | 2009-04-24 | This mods gives the player the ability to execute special attacks. Combo moves, jump attacks and charging will result in additional damage and special effects like disarming and tripping or knocking an opponent back. PLEASE READ THE README! |
6965
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Combat Enhanced v1.0 | Gameplay | MMH | 37-1605 | Aerelorn | 2009-04-06 | Aerelorn's Combat Enhanced(ACE) is the first of hopefully several plugins to use the Morrowind Enhanced(MWE) utility. It provides: 30 different combat combos performed using simple combinations of the basic attacks(i.e. Slash, Slash, Thrust). There are 5 combos for each of the 6 weapon... |
6964
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Combat Enhanced v1 2 | Gameplay | MMH | 37-2829 | Aerelorn | 2009-04-24 | Aerelorn's Combat Enhanced(ACE) v1.2 Adds a multitude of new combat opportunities to the game. See Combat Enhanced.htm for more details. |
6963
|
CM Assassin 2.0 | Gameplay | MMH | 37-2866 | Cutthroat Mods | 2009-04-24 | Tribunal adds the Dark Brotherhood Assassins who constantly attack the player in his sleep which gets irritating. This mod reduces the probability of the appearance of Assassins to 0% at lower player levels and to only 30% at higher levels. |
6962
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CM Assassin 1.0 | Gameplay | MMH | 37-2920 | Cutthroat Mods | 2009-04-24 | Tribunal adds the Dark Brotherhood Assassins who constantly attack the player in his sleep which gets irritating. This mod reduces the probability of the appearance of Assassins to 0% at lower player levels and to only 30% at higher levels. |
6961
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Cliffracer Remover | Gameplay | MMH | 37-2836 | Aaron Boone | 2009-04-24 | This plugin removes ALL cliffracers from the game. |
6960
|
Clean Fall Damage | Gameplay | MMH | 37-2732 | Sosthenes | 2009-04-24 | Increases falling damage. - more damage from lower falls ie. twisting/breaking your ankles - higher falls become more deadly ie. breaking your legs, neck, etc. -Sosthenes |
6959
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Clean Beds for Rent | Gameplay | MMH | 37-1283 | Havokk | 2009-04-06 | MODIFIED BY TPR494 The only thing I did was remove a door at the inn in Dagon Fel. I think this is one of the must have mods. I have never played Morrowind without this installed but it had that one error that I mentioned already. I do not take credit for anything in this mod so ... |
6958
|
ClassUnlock | Gameplay | MMH | 37-2919 | Unknown | 2009-04-24 | |
6957
|
Chalk v2.0 | Gameplay | MMH | 37-3781 | ManaUser | 2009-05-12 | This mod adds sticks of chalk. These can be used to write on the ground or other horizontal surfaces. A selection of pre-set text and symbols are provided for convenience, but you can also spell your own message by letter. You may also find chalk marks from those who came before you from time to ... |
6956
|
Chalk v1.0 | Gameplay | MMH | 37-2309 | ManaUser | 2009-04-24 | This mod includes: Sticks of chalk. These can be used to write on the ground or other horizontal surfaces. Currently you can write pre-set text and symbols only, spelling out your own message by letter may be possible in a future version. You may also find chalk marks from those who came bef... |
6955
|
Chalk 2.0 Fix | Gameplay | MMH | 37-2277 | ManaUser | 2009-04-24 | Adds chalk to the game. As well as a few chalk related encounters and quests. Chalk can be found in at least one store in most cities. See ReadMe for details on chalk use. |
6954
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CapRemover 1.2 alpha | Gameplay | MMH | 37-2892 | Mephisto | 2009-04-24 | This mod will remove the limits on your attributes and skills, which allows you to specialise instead of becoming the standard 'master-of-all-trades'. |
6953
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Cap Remover v1.2 alpha | Gameplay | MMH | 37-1810 | Mephisto | 2009-04-06 | This mod will remove the limits on your attributes and skills, which allows you to specialise instead of becoming the standard 'master-of-all-trades'. "There comes a time when you realize that limits exist only in your mind" Ever wondered why you could never match your skill... |
6952
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Cap Remover v1.1c | Gameplay | MMH | 37-2721 | Mephisto | 2009-04-24 | There comes a time when you realize that limits exist only in your mind” Ever wondered why you could never match your skills with the heroes of myth and legend? Were you ever forced to hit the books just so you could advance in your trade when all you wanted was to crush legions ... |
6951
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bookrotate4[1].1 | Gameplay | MMH | 37-2748 | Cydine, Maboroshi Daikon | 2009-04-24 | V4.0 - Tribunal Required! Allows you to place books both horizontally and vertically for a tidy collection. Please read the enclosed text file for more info. Mail me with any bugs, suggestions, comments etc - [email protected] |
6950
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BookRotate4.5 | Gameplay | MMH | 37-2782 | Cydine | 2009-04-24 | V1.1 - Morrowind Version Allows you to place books both horizontally and vertically for a tidy collection. Please read the enclosed text file for more info. Mail me with any bugs, suggestions, comments etc - [email protected] |
6949
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Book Rotate v5.3 | Gameplay | MMH | 37-6953 | Cydine, Maboroshi Daikon | 2012-07-13 | When you drop a book in Morrowind, it lies on it's side with the bottom facing towards you. If, like me, you have a large collection of books then they will look very messy when stacked in this manner. This plugin adds scripting to every book in the game. It allows you to place books v... |
6948
|
book rotate v5.0 | Gameplay | MMH | 37-2825 | Unknown | 2009-04-24 | |
6947
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Book Rotate v1.1 | Gameplay | MMH | 37-2791 | Unknown | 2009-04-24 | |
6946
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Blood and Gore v2.13 | Gameplay | MMH | 37-14679 | TheLys | 2013-05-03 | PUT YOUR ENEMIES ON FIRE OR MAKE THEM BLEED TO DEATH ! Makes player, non playing characters (NPC) and creatures BLEED by generating visual elements (blood, chunks, smoke) when they're hit Visual elements are based on the NPC/creature nature and what they've been hit ... |
6945
|
Blood and Gore v2.12 | Gameplay | MMH | 37-2945 | TheLys | 2009-04-24 | PUT YOUR ENEMIES ON FIRE OR MAKE THEM BLEED TO DEATH ! Makes player, non playing characters (NPC) and creatures BLEED by generating visual elements (blood, chunks, smoke) when they're hit Visual elements are based on the NPC/creature nature and what they've bee... |
6944
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Blood and Gore v2.0 | Gameplay | MMH | 37-2821 | TheLys | 2009-04-24 | Makes player, non playing characters (NPC) and creatures generate visual elements (blood, chunks, smoke) when they're hit Visual elements are based on the NPC/creature nature and what they've been hit by. The elements can include : blood, dark blood, meat chunks, dark meat chunk... |
6943
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Blocking Enhanced v1 1 | Gameplay | MMH | 37-2796 | Aerelorn | 2009-04-24 | Blocking Enhanced(BEN) v1.1 An attempt to make blocking more fun by bringing it under the player's control. See Blocking Enhanced.htm for more details. |
6942
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BloatedMorrowind | Gameplay | MMH | 37-2837 | Unknown | 2009-04-24 | |
6941
|
Blindeye’s Difficult Health v1.0 | Gameplay | MMH | 37-2834 | Blindeye | 2009-04-24 | Blindeye’s Difficult Health v1.0 This modification changes the percentage health a player receives from Endurance at level up; specifically, 20% is now rewarded. To counteract this, I have increased the difficulty of the game 600%. Changes made are&hellip... |
6940
|
Blindeyes Non profit Alchemy | Gameplay | MMH | 37-2827 | Unknown | 2009-04-24 | |
6939
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Blind Bribery | Gameplay | MMH | 37-2847 | Unknown | 2009-04-24 | |
6938
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BlightBountiesV1.01 | Gameplay | MMH | 37-2878 | Ivza | 2009-04-24 | Gives you a small bounty for each blighted creature you kill. You can collect the bounties from certain Temple representatives in a few places around Vvardenfell. v 1.01 http://koti.mbnet.fi/ivza/morrowind/bbounty |
6937
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Better Dreamers | Gameplay | MMH | 37-5792 | Soti | 2011-10-05 | [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] The Elder Scrolls III M O R R O W I N D -~ Soti's Better Dreamers ~- v1.0 [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Contents /... |
6936
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Better Argonian (Green-Blue) | Gameplay | MMH | 37-2918 | Unknown | 2009-04-24 | |
6935
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beginnerweapons 0530 | Gameplay | MMH | 37-2807 | Krowback | 2009-04-24 | This mod adds a set of "Beginner" weapons to the dagger room in the character creation sequence. Also changes pop up info to let the player know about them when they walk in and tells where to find them. |
6934
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bathing mod update | Gameplay | MMH | 37-3994 | sisco | 2009-05-12 | Bathing Mod by: sisco ** A realism mod that makes you have to bathe weekly at the designated bathing holes with your bathing soap. You can find the bathing holes on the outskirts of most of the major towns or cities near the water. You can get the bathin... |
6933
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Basic Essentials v1.0 | Gameplay | MMH | 37-118 | Qwert | 2009-04-06 | The grandfather to NOM. One of the first attempts at making eating, drinking and sleeping required. hunger mod- *no longer effects main script,makes use of tribunals edit start script. *olny eats bread-i changed that purposely because well i wanna keep her basic. *aut... |
6932
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Barabus Fireplaces 2 | Gameplay | MMH | 37-2891 | Barabus | 2009-04-24 | This mod will add a number of new and additional fireplaces to Vvaardenfells Imperial settlements, adding to the interiors visual appeal. |
6931
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BAR MournholdTeleportationFix | Gameplay | MMH | 37-2881 | Baratheon79 | 2009-04-24 | Mournhold Teleportation Fix v1.0 This simple mod simply fixes the method of travel between Ebonheart and Mournhold to use regular mage guild guide teleportation, to make it more companion friendly. |
6930
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BAR CreeperMudcrabRemover | Gameplay | MMH | 37-2711 | Baratheon79 | 2009-04-24 | Creeper & Mudcrab Remover v1.0 This is simple mod for those who view the Creeper and the mudcrab merchant as a cheat. It removes them from the game entirely. |
6929
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Bank Mod v2.4b | Gameplay | MMH | 37-11920 | Indestructible, Havokk, Kir, Shadow_unk | 2012-11-14 | Bank Mod (AKA IndyBank) allows you to deposit money, earn interest, withdraw money, get loans, store items in a safety deposit box (for a fee) and purchase homes. |
6928
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Bank Mod Beta v1.81 and Armorer v1.51: Compatibility Release | Gameplay | MMH | 37-4694 | Indestructible | 2009-05-12 | Bank Mod Beta 1.8 Created by: Indestructible Current Homepage: http://www.gamerzalliance.com Mod Members: Coder and World Builder - Mike Seiferling a.k.a Indestructible Thx to those who helped with the deposit and withdraw all functions. (Official Morrowind an... |
6927
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Bags of Holding | Gameplay | MMH | 37-1985 | Jon Medders aka EberKain | 2009-04-06 | This was untested. It should all work fine though. Unpack it with the subpaths. If there is a problem .nif files go in the meshes directory, .tga's go in Icons, .TGA's go in the Textures. There is a new letter in the census and excise office that will get you started. If you cant find the temple ... |
6926
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Azura Hills | Gameplay | MMH | 37-5082 | Andrew Hassen | 2009-05-12 | Azura Hills - Readme 1.) Installation ------- I 2.) Gameplay ------- II 3.) Contact -------III I. Installation Unzip the file and put it into the Data Files Folder. II. Gameplay Azura Hills is located in Azura's Coast. ... |
6925
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Automatic Dual Wield v1.2 | Gameplay | MMH | 37-5781 | Tommy Khajiit | 2011-10-05 | STORY This plugin automatically hides/draws any parrying weapon whenever a weapon is sheathed/drawn. Parrying weapons brought to the game by Appoldro Weaponstore, Assasins Armory, Azriel the Merchant, Balmora Expansion, Heaven's Lookout, Karstux' Real Katanas and Scimitars, Leia's Dual Wield... |
6924
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AttributeSwitch 0531 | Gameplay | MMH | 37-2778 | Unknown | 2009-04-24 | |
6923
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atmospheromancy | Gameplay | MMH | 37-2780 | Unknown | 2009-04-24 | |
6922
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astralbox | Gameplay | MMH | 37-4942 | Patrick | 2009-05-12 | ============= Astral Travel Box by Patrick "Edrick" Waddingham ============= 1. Installation 2. Description/Use 3. Version History 4. Known Bugs/Issue... |
6921
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Ashlander Transports v1.0 | Gameplay | MMH | 37-12240 | Arthmoor | 2013-02-25 | Good or bad, like it or hate it, Morrowind did not include a fast travel system. In its place was a much more realistic network of travel services. Silt Striders in the major Dunmer cities. Guild guides at each of the Mages Guild facilities, that sort of thing. One area of the game which was lack... |
6920
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Arrow De-nocker | Gameplay | MMH | 37-15504 | Fliggerty | 2017-07-22 | The Elder Scrolls III MORROWIND: Arrow De-nocker Index: 1. Description 2. Installation 3. Playing the Plugin 4. Featu... |
6919
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armorrevision1d 0530 | Gameplay | MMH | 37-2704 | Agent Pickle | 2009-04-24 | Specific changes - Glass armor is decreased to 60% of original armor rating. Dwemer has been made into a high end medium armor (as protective as glass was originally) The low end armors are less "pissant" in protective ability. Space for ren |
6918
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Armor Mannequin v1.2 | Gameplay | MMH | 37-2884 | Unknown | 2009-04-24 | |
6917
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Armor Mannequin | Gameplay | MMH | 37-2906 | Chris Janosi aka mr. phantastik | 2009-04-24 | Adds 21 moveable, buyable/sellable Armor Mannequins to the game that auto-equip all types of armor. Please read README.txt for known issues. |
6916
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Arena Style Cursor | Gameplay | MMH | 37-15403 | SYMBIOTE DINOSAUR | 2015-08-07 | This is a Retexture of the cursor to make it look like the Cursor in the first elder scrolls game. More information in the ReadMe. |
6915
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Arena n TheRustySwordsman | Gameplay | MMH | 37-2864 | Unknown | 2009-04-24 | |
6914
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AprogasVampireWakimImprovements | Gameplay | MMH | 37-2743 | Jasper Jongmans | 2009-04-24 | Merge of conflicting Wakim's Improvements and Aprogas's Vampire plugins. Also fixes a few issues in Wakim's Improvement plugin. |
6913
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AprogasMagickaRegenerate | Gameplay | MMH | 37-2720 | Jasper Jongmans | 2009-04-24 | A magicka regenerate script. The formula used is: mag/s = wil / 100 - 0.5. This means you will regenerate from nothing at a willpower below 50 up to 0.5 per second at a willpower of 100. Turn on/off with StartScript/StopScript MagickaRegenerate. |
6912
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AnimalRealism | Gameplay | MMH | 37-2853 | Unknown | 2009-04-24 | |
6911
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Alternate Messages1.4 | Gameplay | MMH | 37-2941 | Unknown | 2009-04-24 | |
6910
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Alternate Messages 1.3 | Gameplay | MMH | 37-2876 | Unknown | 2009-04-24 | |
6909
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Alternate Magic Mastery v1 | Gameplay | MMH | 37-2860 | Unknown | 2009-04-24 | |
6908
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Alternate Leveling 1.0 | Gameplay | MMH | 37-1892 | Balor | 2009-04-06 | Idea is all original (at least I think so 8) ) 22/1/03 Features - well, everybody knows that Morrowind characters capable of, with surprisingly little effort, become demigods of unsurpassed power. Many things done to fix that, and here is an other one - an alternative leveli... |
6907
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Alternate Beginnings | Gameplay | MMH | 37-2747 | Unknown | 2009-04-24 | |
6906
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AllHousesMod 0617 | Gameplay | MMH | 37-2871 | Unknown | 2009-04-24 | |
6905
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All Silt Strider Ports | Gameplay | MMH | 37-5170 | Reznod | 2009-05-12 | The Elder Scrolls III MORROWIND: All Silt Strider Ports Plug-in V 1.0 ***... |
6904
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All Boat Ports | Gameplay | MMH | 37-5167 | Reznod | 2009-05-12 | The Elder Scrolls III MORROWIND: All Boat Ports Plug-in V 1.0 ... |
6903
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AldruhnDialogue 0802 | Gameplay | MMH | 37-2942 | La'Shae | 2009-04-24 | Changes some (most) of the NPC's dialogue in Ald'Ruhn so its not so generic. |
6902
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Adventurers v3.02 | Gameplay | MMH | 37-11731 | adam m0use | 2012-10-08 | - START A NEW GAME. Really. Some of the changes won't take effect otherwise, and also the game may do some weird things, like creating duplicate NPCs. - Adventurers 3 has more extensive changes than previous versions; there are changes to almost everything: gameplay, items, characters,... |
6901
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Adventurers v2.0 | Gameplay | MMH | 37-2729 | adam m0use | 2009-04-24 | General Notes - This new version of Adventurer's has been greatly simplified and cleaned up. Should be more compatible with other plugins. Some things have been left out, like the new creatures and elven items, and will be in separate plugins. - START A NEW GAME. Really. Some of t... |
6900
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Advantages/Disdavantages | Gameplay | MMH | 37-583 | Cid88 | 2009-04-06 | This mod adds disadvantages and advantages to the game, in a similar, yet more balanced way than Daggerfall. It aims to give a better role-playing depth to Morrowind, as well as change gameplay. ****** |
6899
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Advantages Disadvantages | Gameplay | MMH | 37-2806 | Cid88 | 2009-04-24 | Give your character special advantages and disadvantages... But be warned, in order to gain an advantage, you must first select, or increase the effect of, a disadvantage... |
6898
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Acquired Immunity | Gameplay | MMH | 37-15584 | Cyrano | 2017-09-28 | As in real life, the player can develop immunity to specific diseases after recovering from the illness. Races with natural disease resistance will develop immunity more quickly than others. This mod also re-introduces Bethesda's original intent of contracting blight disease as a result of exposu... |
6897
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Acheron's Camping Gear v1.5 | Gameplay | MMH | 37-10048 | Acheron | 2012-09-04 | This is my camping mod. It'ss as close as you'll get to a truly mobile home in morrowind, since teleporting using variables isn't permitted. You can buy the Camping Gear from a merchant in the Molag Mar, Waistworks (pretty random location I chose, huh?). The Gear appears in your inventory as a bo... |
6896
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Abandoned Imperial Subway | Gameplay | MMH | 37-14943 | Ottar Kraemer aka Voorhees | 2013-08-28 | The Plugin adds an old, abandoned ore mining railway placed in a subterranean tunnel - complete with a working mine train that you can ride roller-coaster style. Note that beast race characters may have trouble stayhing in the cart due to their tails sticking out, causing clipping problems. |
6895
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a blight in time | Gameplay | MMH | 37-2311 | Unknown | 2009-04-24 | A Blight In Time v1.0 Quentin Preik aka Dangleberry [email protected] August 9th, 2002 - Unzip to your data files folder and activate the Blight in Time plugin. Should include: - esp file that goes in data files - a few tga files to go in... |