# Actions Id Name Category Site Date Author Description
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One-Zillion Balmora Road GHF 2016-11-03
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One-Zillion Balmora Road Houses Fliggerty 2011-08-11 SamirA One-Zillion Balmora Road
By: SamirA aka Samir Al'Muhaada
This mod is a simple house mod for alchemist role-players. It has a few goodies for such a player. The home is located on the
Eastern bank of the river flowing through Balmora. This mod started as a simple showcase for Tamriel Rebuilt and ...
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UC: Nature Models and Textures Fliggerty 2011-10-20 Knots UNIFICATION COMPILATION: NATURE
by AOF, Apel, Ayse, Bloodinfested, CJW-Craigor, Earth_Wyrm, Evanmeisterx, Khalazza, Kieve, LestatDeLioncourt, Lord Gabryael, Nich, Papill6n, Plangkye, Qarl, Raptre, Rhymer, Slartibartfast, Taddeus, Vality, Vurt, Wollibeebee, & Zuldazug. Compiled by Knots.

FEATURES:
-... more
UNIFICATION COMPILATION: NATURE
by AOF, Apel, Ayse, Bloodinfested, CJW-Craigor, Earth_Wyrm, Evanmeisterx, Khalazza, Kieve, LestatDeLioncourt, Lord Gabryael, Nich, Papill6n, Plangkye, Qarl, Raptre, Rhymer, Slartibartfast, Taddeus, Vality, Vurt, Wollibeebee, & Zuldazug. Compiled by Knots.

FEATURES:
-Replacement high res textures for all ground textures
-Replacement high-poly meshes and high-res textures for all trees and most rocks & plants
-Signy Signposts, Diverse Ore Veins, Texture Fix and Bloodmoon Landscape Overhaul built in

DESCRIPTION & MORE INFO:
This is a compilation that includes most (if not all) of the best landscape replacers/retextures for Bethesda's the Elder Scrolls III: Morrowind. It represents nearly a decade of incredible work from the MW modding community, a group of gifted individuals I feel fortunate to have shared a corner of the internet with. With the included mods applied, every single region on Vvardenfell and Solstheim gets a facelift with high resolution textures and high poly mesh replacers for most trees, rocks, and plantlife.

While most of the mods included in this pack are pluginless by definition, it is still heavily recommended that you use the included plugin file. The .ESM includes texture seam fixes for Vvardenfell and Landscaping for Solstheim by Slartibartfast and tree placement fixes for the Grazelands & Bittercoast by Vurt that should ensure that his new meshes (included in this pack) look proper. The .esm is also required for Earth Wyrm's Signposts and CJW-Craigor's Ore Veins to work properly.

This is the second of several packs in a series called Unification Compilation. You can follow my progress on the various packs here, at the official thread. For a complete overhaul of the game's presentation, I recommend following my Morrowind Modding Guide, which is written with UC in mind.

You can find a complete list of credits here. If you would like to read the complete Readme, it can be found here.
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KEY-Medallions_04 Resources MMH 2006-08-21 Clavis This is a Modder's Resource. It consists of medallions that are good for adding that extra something to floors, ceilings, walls, or gardens. There are 50 wood designs in this pack. NIFs for both large and small sizes of each are included.
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KEY-Medallions_03 Resources MMH 2006-08-21 Clavis This is a Modder's Resource. It consists of medallions that are good for adding that extra something to floors, ceilings, walls, or gardens. There are 50 wood designs in this pack. NIFs for both large and small sizes of each are included.
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KEY-Medallions_02 Resources MMH 2006-08-21 Clavis This is a Modder's Resource. It consists of medallions that are good for adding that extra something to floors, ceilings, walls, or gardens. There are 50 tile & stone designs in this pack. NIFs for both large and small sizes of each are included.
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KEY-Medallions_01 Resources MMH 2006-08-21 Clavis This is a Modder's Resource. It consists of medallions that are good for adding that extra something to floors, ceilings, walls, or gardens. There are 50 stone and tile designs in this pack. NIFs for both large and small sizes of each are included.
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Middle Eastern Tapestries - Modders resource Pack Resources MMH 2009-04-06 lochnarus [Middle Eastern Tapestries] Middle Eastern Tapestries I GOT TIRED OF THE RATTY, BROWN, ULGY-ASS TAPESTRIES IN MORROWIND! hehe... To allow modders the use of these items in their plugins. This originally started out as a part of my Khajiit Rebellion mod, to be used in it and add color to it...but ... more
[Middle Eastern Tapestries] Middle Eastern Tapestries I GOT TIRED OF THE RATTY, BROWN, ULGY-ASS TAPESTRIES IN MORROWIND! hehe... To allow modders the use of these items in their plugins. This originally started out as a part of my Khajiit Rebellion mod, to be used in it and add color to it...but I have decided not to let the...
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Lion Resources MMH 2011-06-23 CaptainZaltan This lion was going to be the loveable sidekick of one of my new companions for the lost mod. Dont ask why I picked a lion and a jungle chick to be companions in a mod based entirely on a frozen continent...I have no intelligent answer to offer . Actually, she was supposed to be a part of the seq...
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Tough Skeleton Key Tweaks MMH 2007-11-21 Ziana Makes the Skeleton Key (Thieves Guild reward) much tougher. (One million uses.)  
 
This is for anyone tired of juggling their lockpicks and having to keep replenishing them.  
 
For purists, does this go too far? As I see it, by aquiring the Skeleton Key...
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Economy Adjuster Tweaks MMH 2007-04-22 HotFusion This is a series of modular plug-ins designed to reduce to amount of cash available in the game.  
 
Morrowind's economy is out of control.  It is very, very easy to make money (people frequently obtain millions of gold coins during the course of the game).  Worse, ...
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The Black Mill 1.1 Patch Quests MMH 2011-10-04 Tommy Khajiit The Black Mill 1.1 patch sorts all known problems:

1. The quest would't start if you have spoken with LionHead before having talked to Fra Gandor.

2. For some players Myth was not present.

3. In some cases player's health was permanently reduced instead of just te...
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Drake Lion NPCs MMH 2005-02-01 Mortal1 The mod adds one NPC with a mix of different styles of daedric armour. To my understanding no mods need to be used. This mod works for Vanilla Morrowind or Tribunal/Bloodmoon. Drake is a Mid-level Battlemage that works as an Agent for the Blades. I decided to add some more agents li...
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Azura's Coast & Sheogorath - Grass Mod v1.4 Models and Textures MMH 2012-11-16 Muspila, Worsas This mod initially started as a part of an undertaking that was just getting my game ready for the actual playing.
You know, downloading zillions of mods, installing MGE, extracting BSA-files, fighting incompatibilities and whatnot..

I got hold of a piece of wonderful decadence....
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Gnisis Bridge Miscellaneous MMH 2004-08-22 Chestnut Stallion This simply adds a bridge across the river in genisis.. I hated the fact that I could not get across the river without a long walk. feedback welcome.
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Explorers Version 1.5 Miscellaneous MMH 2009-04-06 Lord Lionmane Lord Lionmane's Explorers




Version 1.5, What is new?


- If you examine flowers and find treasure, treasure chests will appear near you which will contain the treasure. You are notified with a message and sound feedb...
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Explorers 2.0 Miscellaneous MMH 2009-04-06 Lord Lionmane Lord Lionmane's Explorers, Version 2.0

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What is Explorers 2.0?
-
Explorers is supposed to make exploring more fun. Your character has the chance to find new treasure balanced for his level. I worked hard to...
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Explorers Miscellaneous MMH 2009-04-06 Lord Lionmane Lord Lionmane's Explorers



Hail and well met adventurer. When i was young, adventuring was my buisness too. And i was good at it, to say the least. If ye care to listen, let me tell ye a few secrets of the trade.
Morrowind is full of adventure. There ...
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Explorers v2.5 Addons v1.1 Gameplay MMH 2009-04-24 Zappara Because Lionmane's Explorers v2.5 mod isn't compatible with Advanced Herbalism or Herbalism Redux and Resources Enhanced mods I decided to make an addon pack that will make them work together.

So here's the file names and their explanation:

Explorers25Full_Advanced_Herbalis...
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Ondillion Creatures MMH 2005-08-21 GANDLER Ondillion is an unexplored landmass filled with creatures and fiends.  Ondillion houses Drefor Forest, a huge forest and Mount Playfel, one of the tallest mountains in Morrowind.
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Cait's Donkeys And Horses Go Wild. Creatures MMH 2009-04-06 Kagz aka Kagrenac Alright this is an update of "Caits Horses Go Wild", in that it brings more Horses, including Foals,Stallions and new Draughthorses. Along with Donkeys and their young,also Pack Donkeys. There are now 140 horses and 63 donkeys in the game. As before they will not attack you and they can be found ...
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Pathanias Huntsman Class Classes MMH 2005-09-14 Pathanias Coeur de Lion Simple mod that adds a new class, Huntsman    It's basically the skill set I choose most often when starting a new game. Other than adding a new class this mod changes nothing and should conflict with nothing.    Cleaned with TESAME.
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Limitless Storage Cheats MMH 2007-12-03 WarGhoul1967 I created this mod not to cheat but out of the frustration of putting four lousy pieces of ebony in one crate. Now with my Limitless Storage Mod you can organize your loot in all the containers, now they can hold up to almost 10 million pounds each.
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Creeper change Cheats MMH 2004-08-31 Kain (aka DeaconFrost) I made several more changes to the creaper.  He now has 100 million dollars (he doesn't drop it).  He also will buy and sell just about any item in the game.  He will also make spells and enchantments for you.  Also, he will respawn
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Caius' Basement (2) Cheats MMH 2005-03-02 GregBackwards Adds a basement to Caius' House in Balmora that offers nearly infinite storage. Each container in the room holds 10 million pounds of stuff. It's really a mod for all you pack rats out there, that must keep EVERYTHING they find...like me.
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AutoLeveler Cheats MMH 2010-12-03 Feral Possum "AutoLeveler.esp" adds 2 things to the game.
1) a script
2) a pot in seyda neen

The script is basicly a quick one I whipped up, all it does is set all the players levels at 100, health at 1 Million (1,000,000) and Magicka at 10 thousand (10,000). Yes it's a cheat, I know....
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Trademen birthsignmod Birthsigns MMH 2009-04-24 Cuthalion TradeMen Birthsign Mod by Cuthalion Published by GamersRoam.com!

This is the Trademen Mod Birthsign and this mod adds a Trademen Birthsign with 2 powers
Trademen's Disapearance with healing and invisibility powers
and the Trademen's Blessing that fortify's you...
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Gryphon Race v2.0 Races MMH 2012-07-26 PhyntosWasp, Sabregirl This mod creates a new race called the Gryphon. They are half eagle half lion creatures. This mod makes gryphons a playable race in Morrowind. ALL of the new models and original race idea came from PhyntosWasp. I (Sabregirl) textured them and gave them their stats.

This new version has...
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Voderius Manor Houses MMH 2011-09-25 WrathWhisperer In my many millions of hours and save games, I have noticed that not many people make mods which include the area Caldera. Which often becomes my home area and I use that area alot. So I decided that I needed a proper home,  So I made this mod. It's located between the mages guild and the gu...
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Vivec Nerevarine Palace v2.0 Houses MMH 2012-08-06 Princess Stomper - Huge part-furnished palace conveniently situated next to the Palace of Vivec.
- Basic NOM compatibility - i.e. there are water, beer and wine barrels in the cellar compatible with NOM.
- A near-exact copy of the massive Royal Pavilion from Mournhold Expanded, with most furniture and...
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Vivec Nerevarine Palace Houses MMH 2006-12-26 Princess Stomper - Huge part-furnished palace conveniently situated next to the Palace of Vivec.  
- Basic NOM compatibility - i.e. there are water, beer and wine barrels in the cellar compatible with NOM.  
- A near-exact copy of the massive Royal Pavilion from Mournhold Expanded, with most f...
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SeydaNeenArvelionsAbode 0810 Houses MMH 2009-05-12 Stephen Bentch This plugin adds a new House, Storehouse, and Cellar to the Seyda Neen region for your player to abide in.
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Sabregirl's Khajiit Faces Heads and Hair MMH 2012-07-26 Sabregirl New faces for Khajiit characters- males only right now. These are re-skins of Bethesda heads. They are based on various cats including cheetahs, lions and caracals. There are seven new heads in all.

** Visit the website for more up to date information:
http://www.sabregirl.com/mo...
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Pocket Dimension Houses MMH 2004-05-27 KorAzail Pocket Dimension is a mod that combines housing and transport functionality. It provides over 9 million stones of storage capacity and links to 28 locations across Vvardenfel.    It comes with this ability right off the bat, as well as scripting to make the player 'unl...
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Pelagiad Abandoned Home Houses MMH 2004-03-14 HelionFyre For all you people who don't have any expansions and found that the other Pelagiad house mods required at least one or didn't meet your needs, say hello to an Abandoned House insite the fort area itself.     It has plenty of storage and 2 display tables. If you ema...
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Patrick Stewart v1.0 Heads and Hair MMH 2011-10-06 Elric_Melnibone This is Patrick Stewart with the familiar Jean Luc Picard look and as King Henry II of England from the movie "Lion in Winter" with Glenn Close. For Henry, I've added a hair mesh from Gorg that I've modified for more curls in the front and side and remapped and textured for waviness. Mr. Stewart ...
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One-Zillion Balmora Road Houses MMH 2010-08-29 Samir Al'Muhaada A simple house mod, my first submission to the community.  
 
This mod is ideal for someone attempting to roleplay an alchemically minded individual and has a few goodies for such a character.
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Lions Den Houses MMH 2006-10-05 Dan deLion Provides a house with storage and display space that has doors leading to seven interior cells around the island.

Changelog:Changes from .95:  
1. Fixed missing table in alchemy lab.  
2. Removed the grates that formed the doorways.  The doors are now th...
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Explorers Items MMH 2004-11-11 Lord Lionmane Explorers is supposed to make exploring more fun. Your character has the   chance to find new treasure balanced for his level. I worked hard to make   Exploring fun, but dangerous and rewarding. Purist and Roleplayer friendly.    - Whenever you examine the flora of Morr...
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Explorers Items MMH 2017-08-19 Lord Lionmane Lord Lionmane's Explorers, Version 2.5

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What is new in Version 2.5?

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- Explorers now requires the Tribunal and Bloodmoon expansion
- Added Explorers scripts to Bloodmoon flora
- Removed auto calcu...
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Epona Manor (Final) Houses MMH 2004-03-01 Chestnut Stallion 168 hours of modding this one house, brings this to you. I'm sorry its in Balmora. :( I worked pretty hard on it, its a good house for starting aventures.    Has 2  minor quests to get you into the house - it has a story and you can choose to ignore it if you wish...
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Boathouse Houses MMH 2009-08-21 Rapscallion This mod adds a boathouse in Seyden Neen.  
Release date: may 2002  
-- Rapscallion Jones  
 
Clean version tested in-game.  
-- Morten79

Changelog:27 Aug. 2009 - Readme added too the clean version
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Arvelion's Abode Houses MMH 2002-08-10 burningrave101