# | Actions | Id | Name | Category | Site | Date | Author | Description | |
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1 | 15052 | One-Zillion Balmora Road | GHF | 2016-11-03 | ||||
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2 | 12997 | One-Zillion Balmora Road | Houses | Fliggerty | 2011-08-11 | SamirA | One-Zillion Balmora Road By: SamirA aka Samir Al'Muhaada This mod is a simple house mod for alchemist role-players. It has a few goodies for such a player. The home is located on the Eastern bank of the river flowing through Balmora. This mod started as a simple showcase for Tamriel Rebuilt and ... |
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3 | 12974 | UC: Nature | Models and Textures | Fliggerty | 2011-10-20 | Knots | UNIFICATION COMPILATION: NATURE by AOF, Apel, Ayse, Bloodinfested, CJW-Craigor, Earth_Wyrm, Evanmeisterx, Khalazza, Kieve, LestatDeLioncourt, Lord Gabryael, Nich, Papill6n, Plangkye, Qarl, Raptre, Rhymer, Slartibartfast, Taddeus, Vality, Vurt, Wollibeebee, & Zuldazug. Compiled by Knots. FEATURES: -... more |
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4 | 12520 | KEY-Medallions_04 | Resources | MMH | 2006-08-21 | Clavis | This is a Modder's Resource. It consists of medallions that are good for adding that extra something to floors, ceilings, walls, or gardens. There are 50 wood designs in this pack. NIFs for both large and small sizes of each are included. | |
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5 | 12519 | KEY-Medallions_03 | Resources | MMH | 2006-08-21 | Clavis | This is a Modder's Resource. It consists of medallions that are good for adding that extra something to floors, ceilings, walls, or gardens. There are 50 wood designs in this pack. NIFs for both large and small sizes of each are included. | |
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6 | 12518 | KEY-Medallions_02 | Resources | MMH | 2006-08-21 | Clavis | This is a Modder's Resource. It consists of medallions that are good for adding that extra something to floors, ceilings, walls, or gardens. There are 50 tile & stone designs in this pack. NIFs for both large and small sizes of each are included. | |
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7 | 12517 | KEY-Medallions_01 | Resources | MMH | 2006-08-21 | Clavis | This is a Modder's Resource. It consists of medallions that are good for adding that extra something to floors, ceilings, walls, or gardens. There are 50 stone and tile designs in this pack. NIFs for both large and small sizes of each are included. | |
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8 | 12305 | Middle Eastern Tapestries - Modders resource Pack | Resources | MMH | 2009-04-06 | lochnarus | [Middle Eastern Tapestries] Middle Eastern Tapestries I GOT TIRED OF THE RATTY, BROWN, ULGY-ASS TAPESTRIES IN MORROWIND! hehe... To allow modders the use of these items in their plugins. This originally started out as a part of my Khajiit Rebellion mod, to be used in it and add color to it...but ... more | |
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9 | 11983 | Lion | Resources | MMH | 2011-06-23 | CaptainZaltan | This lion was going to be the loveable sidekick of one of my new companions for the lost mod. Dont ask why I picked a lion and a jungle chick to be companions in a mod based entirely on a frozen continent...I have no intelligent answer to offer . Actually, she was supposed to be a part of the seq... | |
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10 | 11610 | Tough Skeleton Key | Tweaks | MMH | 2007-11-21 | Ziana | Makes the Skeleton Key (Thieves Guild reward) much tougher. (One million uses.) This is for anyone tired of juggling their lockpicks and having to keep replenishing them. For purists, does this go too far? As I see it, by aquiring the Skeleton Key... |
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11 | 11181 | Economy Adjuster | Tweaks | MMH | 2007-04-22 | HotFusion | This is a series of modular plug-ins designed to reduce to amount of cash available in the game. Morrowind's economy is out of control. It is very, very easy to make money (people frequently obtain millions of gold coins during the course of the game). Worse, ... |
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12 | 10041 | The Black Mill 1.1 Patch | Quests | MMH | 2011-10-04 | Tommy Khajiit | The Black Mill 1.1 patch sorts all known problems: 1. The quest would't start if you have spoken with LionHead before having talked to Fra Gandor. 2. For some players Myth was not present. 3. In some cases player's health was permanently reduced instead of just te... |
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13 | 9601 | Drake Lion | NPCs | MMH | 2005-02-01 | Mortal1 | The mod adds one NPC with a mix of different styles of daedric armour. To my understanding no mods need to be used. This mod works for Vanilla Morrowind or Tribunal/Bloodmoon. Drake is a Mid-level Battlemage that works as an Agent for the Blades. I decided to add some more agents li... | |
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14 | 8332 | Azura's Coast & Sheogorath - Grass Mod v1.4 | Models and Textures | MMH | 2012-11-16 | Muspila, Worsas | This mod initially started as a part of an undertaking that was just getting my game ready for the actual playing. You know, downloading zillions of mods, installing MGE, extracting BSA-files, fighting incompatibilities and whatnot.. I got hold of a piece of wonderful decadence.... |
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15 | 7797 | Gnisis Bridge | Miscellaneous | MMH | 2004-08-22 | Chestnut Stallion | This simply adds a bridge across the river in genisis.. I hated the fact that I could not get across the river without a long walk. feedback welcome. | |
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16 | 7744 | Explorers Version 1.5 | Miscellaneous | MMH | 2009-04-06 | Lord Lionmane | Lord Lionmane's Explorers Version 1.5, What is new? - If you examine flowers and find treasure, treasure chests will appear near you which will contain the treasure. You are notified with a message and sound feedb... |
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17 | 7743 | Explorers 2.0 | Miscellaneous | MMH | 2009-04-06 | Lord Lionmane | Lord Lionmane's Explorers, Version 2.0 ---- What is Explorers 2.0? - Explorers is supposed to make exploring more fun. Your character has the chance to find new treasure balanced for his level. I worked hard to... |
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18 | 7742 | Explorers | Miscellaneous | MMH | 2009-04-06 | Lord Lionmane | Lord Lionmane's Explorers Hail and well met adventurer. When i was young, adventuring was my buisness too. And i was good at it, to say the least. If ye care to listen, let me tell ye a few secrets of the trade. Morrowind is full of adventure. There ... |
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19 | 7014 | Explorers v2.5 Addons v1.1 | Gameplay | MMH | 2009-04-24 | Zappara | Because Lionmane's Explorers v2.5 mod isn't compatible with Advanced Herbalism or Herbalism Redux and Resources Enhanced mods I decided to make an addon pack that will make them work together. So here's the file names and their explanation: Explorers25Full_Advanced_Herbalis... |
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20 | 6293 | Ondillion | Creatures | MMH | 2005-08-21 | GANDLER | Ondillion is an unexplored landmass filled with creatures and fiends. Ondillion houses Drefor Forest, a huge forest and Mount Playfel, one of the tallest mountains in Morrowind. | |
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21 | 6130 | Cait's Donkeys And Horses Go Wild. | Creatures | MMH | 2009-04-06 | Kagz aka Kagrenac | Alright this is an update of "Caits Horses Go Wild", in that it brings more Horses, including Foals,Stallions and new Draughthorses. Along with Donkeys and their young,also Pack Donkeys. There are now 140 horses and 63 donkeys in the game. As before they will not attack you and they can be found ... | |
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22 | 5430 | Pathanias Huntsman Class | Classes | MMH | 2005-09-14 | Pathanias Coeur de Lion | Simple mod that adds a new class, Huntsman It's basically the skill set I choose most often when starting a new game. Other than adding a new class this mod changes nothing and should conflict with nothing. Cleaned with TESAME. | |
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23 | 5127 | Limitless Storage | Cheats | MMH | 2007-12-03 | WarGhoul1967 | I created this mod not to cheat but out of the frustration of putting four lousy pieces of ebony in one crate. Now with my Limitless Storage Mod you can organize your loot in all the containers, now they can hold up to almost 10 million pounds each. | |
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24 | 5052 | Creeper change | Cheats | MMH | 2004-08-31 | Kain (aka DeaconFrost) | I made several more changes to the creaper. He now has 100 million dollars (he doesn't drop it). He also will buy and sell just about any item in the game. He will also make spells and enchantments for you. Also, he will respawn | |
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25 | 5037 | Caius' Basement (2) | Cheats | MMH | 2005-03-02 | GregBackwards | Adds a basement to Caius' House in Balmora that offers nearly infinite storage. Each container in the room holds 10 million pounds of stuff. It's really a mod for all you pack rats out there, that must keep EVERYTHING they find...like me. | |
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26 | 5005 | AutoLeveler | Cheats | MMH | 2010-12-03 | Feral Possum | "AutoLeveler.esp" adds 2 things to the game. 1) a script 2) a pot in seyda neen The script is basicly a quick one I whipped up, all it does is set all the players levels at 100, health at 1 Million (1,000,000) and Magicka at 10 thousand (10,000). Yes it's a cheat, I know.... |
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27 | 4082 | Trademen birthsignmod | Birthsigns | MMH | 2009-04-24 | Cuthalion | TradeMen Birthsign Mod by Cuthalion Published by GamersRoam.com! This is the Trademen Mod Birthsign and this mod adds a Trademen Birthsign with 2 powers Trademen's Disapearance with healing and invisibility powers and the Trademen's Blessing that fortify's you... |
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28 | 3082 | Gryphon Race v2.0 | Races | MMH | 2012-07-26 | PhyntosWasp, Sabregirl | This mod creates a new race called the Gryphon. They are half eagle half lion creatures. This mod makes gryphons a playable race in Morrowind. ALL of the new models and original race idea came from PhyntosWasp. I (Sabregirl) textured them and gave them their stats. This new version has... |
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29 | 2707 | Voderius Manor | Houses | MMH | 2011-09-25 | WrathWhisperer | In my many millions of hours and save games, I have noticed that not many people make mods which include the area Caldera. Which often becomes my home area and I use that area alot. So I decided that I needed a proper home, So I made this mod. It's located between the mages guild and the gu... | |
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30 | 2701 | Vivec Nerevarine Palace v2.0 | Houses | MMH | 2012-08-06 | Princess Stomper | - Huge part-furnished palace conveniently situated next to the Palace of Vivec. - Basic NOM compatibility - i.e. there are water, beer and wine barrels in the cellar compatible with NOM. - A near-exact copy of the massive Royal Pavilion from Mournhold Expanded, with most furniture and... |
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31 | 2699 | Vivec Nerevarine Palace | Houses | MMH | 2006-12-26 | Princess Stomper | - Huge part-furnished palace conveniently situated next to the Palace of Vivec. - Basic NOM compatibility - i.e. there are water, beer and wine barrels in the cellar compatible with NOM. - A near-exact copy of the massive Royal Pavilion from Mournhold Expanded, with most f... |
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32 | 2197 | SeydaNeenArvelionsAbode 0810 | Houses | MMH | 2009-05-12 | Stephen Bentch | This plugin adds a new House, Storehouse, and Cellar to the Seyda Neen region for your player to abide in. | |
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33 | 2109 | Sabregirl's Khajiit Faces | Heads and Hair | MMH | 2012-07-26 | Sabregirl | New faces for Khajiit characters- males only right now. These are re-skins of Bethesda heads. They are based on various cats including cheetahs, lions and caracals. There are seven new heads in all. ** Visit the website for more up to date information: http://www.sabregirl.com/mo... |
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34 | 1958 | Pocket Dimension | Houses | MMH | 2004-05-27 | KorAzail | Pocket Dimension is a mod that combines housing and transport functionality. It provides over 9 million stones of storage capacity and links to 28 locations across Vvardenfel. It comes with this ability right off the bat, as well as scripting to make the player 'unl... | |
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35 | 1925 | Pelagiad Abandoned Home | Houses | MMH | 2004-03-14 | HelionFyre | For all you people who don't have any expansions and found that the other Pelagiad house mods required at least one or didn't meet your needs, say hello to an Abandoned House insite the fort area itself. It has plenty of storage and 2 display tables. If you ema... | |
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36 | 1920 | Patrick Stewart v1.0 | Heads and Hair | MMH | 2011-10-06 | Elric_Melnibone | This is Patrick Stewart with the familiar Jean Luc Picard look and as King Henry II of England from the movie "Lion in Winter" with Glenn Close. For Henry, I've added a hair mesh from Gorg that I've modified for more curls in the front and side and remapped and textured for waviness. Mr. Stewart ... | |
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37 | 1885 | One-Zillion Balmora Road | Houses | MMH | 2010-08-29 | Samir Al'Muhaada | A simple house mod, my first submission to the community. This mod is ideal for someone attempting to roleplay an alchemically minded individual and has a few goodies for such a character. |
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38 | 1578 | Lions Den | Houses | MMH | 2006-10-05 | Dan deLion | Provides a house with storage and display space that has doors leading to seven interior cells around the island. Changelog:Changes from .95: 1. Fixed missing table in alchemy lab. 2. Removed the grates that formed the doorways. The doors are now th... |
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39 | 1109 | Explorers | Items | MMH | 2004-11-11 | Lord Lionmane | Explorers is supposed to make exploring more fun. Your character has the chance to find new treasure balanced for his level. I worked hard to make Exploring fun, but dangerous and rewarding. Purist and Roleplayer friendly. - Whenever you examine the flora of Morr... | |
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40 | 1108 | Explorers | Items | MMH | 2017-08-19 | Lord Lionmane | Lord Lionmane's Explorers, Version 2.5 ---- What is new in Version 2.5? -- - Explorers now requires the Tribunal and Bloodmoon expansion - Added Explorers scripts to Bloodmoon flora - Removed auto calcu... |
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41 | 1101 | Epona Manor (Final) | Houses | MMH | 2004-03-01 | Chestnut Stallion | 168 hours of modding this one house, brings this to you. I'm sorry its in Balmora. :( I worked pretty hard on it, its a good house for starting aventures. Has 2 minor quests to get you into the house - it has a story and you can choose to ignore it if you wish... | |
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42 | 676 | Boathouse | Houses | MMH | 2009-08-21 | Rapscallion | This mod adds a boathouse in Seyden Neen. Release date: may 2002 -- Rapscallion Jones Clean version tested in-game. -- Morten79 Changelog:27 Aug. 2009 - Readme added too the clean version |
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43 | 456 | Arvelion's Abode | Houses | MMH | 2002-08-10 | burningrave101 |