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1 | 15123 | Scripted Summoning | GHF | 2016-11-03 | ||||
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2 | 14812 | Enhanced Summoning | GHF | 2016-11-03 | ||||
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3 | 13400 | Battle at Buckmoth 1.0 | Dungeons | Fliggerty | 2014-02-02 | Crankgorilla | Description A Herald has arrived at Buckmoth Legion Fort calling forth all brave adventurers for a quest of peril and danger. A ring of power has been discovered which summons entrance to the Battle of Buckmoth! Ring the bell atop the walls and rally your troops. Push the evil forces back and win... | |
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4 | 13199 | Improved Cursed Items | Gameplay | Fliggerty | 2015-11-01 | Neoptolemus | This simple mod alters the 'BILL_MarksDaedraSummon' script that is attached to certain items placed upon the altars of Daedric shrines around Vvardenfell. Normally, picking up the items will spawn a Dremora Lord behind you, which gets boring after a while. With this mod enabled, picking up the it... | |
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5 | 12767 | Enhanced Summoning | Fliggerty | Fliggerty | 2011-07-30 | Fliggerty | The Elder Scrolls III MORROWIND: Enhanced Summoning Index: 1. Description 2. Installation 3. Playing the Plugin 4. Features 5. Version 6... |
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6 | 12756 | Blasphemous Revenants | Fliggerty | Fliggerty | 2011-07-23 | Fliggerty, Friends | An aging necromancer wishes you to enter his tutelage. You will learn the art of gathering corpses, preparing them for arcane rituals, and summoning and commanding vast armies of the dead. The process involved in this mod closely follows the processes described in the in-game book Corpse Prep... |
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7 | 12732 | Staff of Carnal Channeling | Midgetalien | Fliggerty | 2011-10-10 | Midgetalien | This mod replaces the Staff of Carnal Channeling with a better mesh to make it suite a necromancer. The mod also changes the enchantment to: Damage health 1-5pts 30seconds on self Summon Greater Bonewlaker 30 seconds Summon Greater Bonewalker 30 seconds The stats of the staff have been... |
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8 | 12718 | Scripted Summoning | Midgetalien | Fliggerty | 2011-08-14 | Midgetalien | This mod adds new summon spells sold by a mage called Midge Allen in the Vivec mages guild.There are a total of 10 new summon spells allowingthe player to summon: fire scamps, spiders, spider daedra, butterflies, hellhounds, bloodwings, lesser and greater scorpions, wasps and daedric bats.Each su... | |
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9 | 12690 | Midetalien's Ancerstor Spirit | Midgetalien | Fliggerty | 2011-08-24 | Midgetalien | This Mod adds "Ancestor Spirit" as a Power to Dunmer. It allows you to summon an ancestor ghost 1 |
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10 | 12027 | Blank Land - Morrowind/Tribunal/Bloodmoon ESP | Resources | MMH | 2010-05-24 | redwoodtreesprite | The landscape of Morrowind, Tribunal and Bloodmoon, with everything deleted including all the travel and door markers. Nothing else has been changed, everything including scripts, summoned creature settings, all interior cells, all entries, they are still in the esp. | |
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11 | 11313 | Kirel's Illegal Summoning | Tweaks | MMH | 2006-01-20 | Kirel | On the Xbox splashscreens we're warned not to summon creatures in towns, lest we be attacked by the guards - apparently they've relaxed their standards since then, seeing as how you can stroll through vivec with a squad of skeletons, a bunch of bonelords or a d... |
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12 | 11078 | Bound Arms & Legs v1.0 | Tweaks | MMH | 2008-09-12 | DoubleBrewski | Bethesda forgot to include Bound Greaves & Pauldrons to go with the rest of your summoned armor. Unlike other mods which alter unused Game Settings to add the missing pieces, I added them to the bound armor pieces that are already there. So, instead of "Bound Boots" it's... |
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13 | 10840 | Summonable Ice Sword | Weapons | MMH | 2010-01-14 | Slade Hiro | This mod adds a spell merchant to Balmora Guild of Mages guild. he sells ice spells incluing this summonable ice sword that works like a bound weapon. the spell if quite expensive an cost 75 to cast but the sword is quite strong you get 15 to you longblade a 3... |
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14 | 10825 | Staff of Carnal Channeling Replacer | Weapons | MMH | 2009-01-20 | Midgetalien | This mod replaces the Staff of Carnal Channeling with a better mesh to make it suite a necromancer. The mod also changes the enchantment to: Damage health 1-5pts 30seconds on self Summon Greater Bonewlaker 30 seconds Summon... |
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15 | 10676 | Magic Slingshot | Weapons | MMH | 2009-02-18 | Wildman | Slingshot summons it's own ammo at cost of magicka to the player. Magicka cost is determined by player stats of Intelligence, Willpower, Conjuration, Destruction, and Enchant. Between 5 and 10 per shot. Slingshot is available for purc... |
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16 | 10353 | Arrow Belts | Weapons | MMH | 2006-01-23 | Dyn_Sol | This mod adds four belts to the enchanter in Ald-ruhn, Manor district. When you equip the belts they summon arrows and equip them whenever you run out. There are three types of belts; Belt of Arrows (normal arrows), Belt of Burning Arrows (fire damage and weakness to fire), Belt of Stunning Arrow... | |
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17 | 10090 | Theurgist | Quests | MMH | 2009-05-12 | NarkyBark aka Damon Psarris | A crazy old Telvanni Theurgist has left the House, and now lives as a hermit among his summoned creations. Although a bit of a loon, he has mastery over the elements and is willing to pass on his knowledge and gear to someone who will do his bidding A very mage-orientated... |
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18 | 9998 | Ring Of Power | Quests | MMH | 2008-03-05 | livevil | First mod. Quest giver just inside door of Moonmoth Legion Fort. Percious Proviticus, an Imperial Guard sends you to Fallensarano, to retrieve a ring. Return the ring for a key to a maze full of cool equipment and fiends, or keep the ring. Also in the maze a ring that summons 'Atheria... |
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19 | 9854 | Daedric Sorcery v1.2 | Quests | MMH | 2009-05-12 | Edwardsmd | This mod centers around a group trying to rediscover how to summon the lords of oblivion. You can join in the search to discover how. Be aware, each has their own agenda, and want to be the last one standing at the end. Different quest paths built in, so can be played several times for a slightly... | |
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20 | 9853 | Daedric Sorcery v1.1 | Quests | MMH | 2009-05-12 | Edwardsmd | I've always loved the Elric series by Michael Moorcock. I thought it would be neat if you could summon the daedric princes. Now you can. I created a series of quests in which you find out about a group trying to discover how to summon the daedric lords. You can throw your lot in with them, or wor... | |
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21 | 9852 | Daedric Sorcery v1.0 | Quests | MMH | 2009-05-12 | Edwardsmd | I've always loved the Elric series by Michael Moorcock. I thought it would be neat if you could summon the daedric princes. Now you can. I created a series of quests in which you find out about a group trying to discover how to summon the daedric lords. You can throw your lot in with them, or wor... | |
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22 | 9823 | Artifacts | Quests | MMH | 2013-06-12 | Lord Xeen | This mod adds several new artifacts that were in Daggerfall, but are missing from Morrowind. They include... -Wabbajack: A magic staff that transform a monster into a random other type of monster. -Sanguine Rose: Pedals from this rose can be used to summon Daedr... |
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23 | 9808 | Amulet of Scrye & Tombs Expanded AddOn | Quests | MMH | 2012-11-06 | ivza1400, Zappara | Addon for AoS 1.15 and Tombs Expanded 1.1 Adds a few scryable spirits to the leveled list TE uses. Half will provide you with quick teleportation to Vivec while the rest will summon more Undead to attack you. |
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24 | 9746 | Summon M'aiq | NPCs | MMH | 2012-04-16 | IronPlatypus | A simple mod that adds a spell to all of the vanilla races of Morrowind that allows you to summon up M'aiq the Liar indefinitely. If being the Nerevarine gets too stressful, just call up M'aiq for a quick laugh... To install, just unzip "summonmaiq.zip", and drag the .esp... |
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25 | 9656 | MCA 5.1 Lighter | NPCs | MMH | 2007-01-03 | Jeoshua | Lowers the spawn chances of added MCA NPCs, and makes an attempt to streamline the scripts, taking out 'willspawnothers' code in order to combat the frame rate issues many people have with MCA. The scripted 'willsummonothers' lists have been kept in place for Druids... |
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26 | 9528 | Useful Summoned Creatures | MWE, MWSE, MGE | MMH | 2011-05-25 | ElderScroller | This mod adapts Neo-Daigo's "MWSE Companion Initiative Global" script to summoned creatures, forcing them to attack hostile npc's/creatures within 7168 game units without waiting for the player to get clobbered first (for reference, 7168 game units corresponds to the maximum view distance in va... | |
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27 | 9386 | Winged Twilight Replacer | Models and Textures | MMH | 2011-10-10 | Neoptolemus | Replaces the Winged Twilight meshes with one that has a new head and hairstyle by Rhedd. The face texture was done by myself, using a combination of the original face and a female Nord face by Rhedd. This will replace ALL winged twilights, including summoned and unique ones.<... |
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28 | 8612 | Esoteric Vfx Resource Pack 2 and Atronach Race | Models and Textures | MMH | 2012-08-03 | Oriphier | This mod allows you to play as a Fire Atronach (Male Only). You can play one as either a race or use it as a set of armor. This mod also works as a resource pack, including brand new meshes such as: Glowing Summoning circle Animated energy columns animated fire col... |
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29 | 8611 | Esoteric VFX Pack 1 and Daemon Race | Models and Textures | MMH | 2012-08-03 | Oriphier | This is a resource pack for modders not a real mod, it contains: a new winged Daemon Race only male ( sorry ) a glowing planar summon circle three floating glowing Word circle a glowing animated water ( you have to play the "idle" group ) |
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30 | 8349 | Better armor (rev15 Daedric Bound) | Models and Textures | MMH | 2009-08-12 | HedgeHog-12 | This mod changes and replaces only Summon Daedric Armors. New meshes With Bump map, Glow Map and map effects are added. * Installation:> Standard as for other plugins in the series. Register BSA archive, and so on. |
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31 | 8140 | Summon Vivec | Miscellaneous | MMH | 2004-05-19 | Hyzmarca | This mod was inspired by the webcomic "The Salvation of Morrowind" , by VegetaWorshipper. It adds a spell that summons a clone of Vivec. The Vivec clone wields the Soul Reaver from Legacy of Kain (Mesh, texture and Icon by Fidel). The new summon spell uses the empty sef... | |
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32 | 8139 | Summon More Monsters | Miscellaneous | MMH | 2003-09-01 | DarkDragon | Now you can summon nearly every original Morrowind and Tribunal creature! Go to the various Mages Guild outlets in Vvardenfell and talk to the new arrivals. They can teach you how to summon new creatures! These people can teach most of the spells, but there are a few s... | |
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33 | 7851 | Invasion Rings | Miscellaneous | MMH | 2006-11-09 | Shade the Bandit | Ever wish you could stage a full-scale invasion of your stronghold? Now you can. This mod adds Invadius Maximus to the Balmora Morag Tong Guild. He sells summoning rubies and two invasion rings. How to> To begin the invasion, simply pl... |
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34 | 7696 | Defender Rings | Miscellaneous | MMH | 2006-11-28 | Demon382 | Adds the ability to summon defenders, using a system like invasion rings, this counter mod saves you from overwelming odds. the creatures you summon are set to your level, so if you are weak, they might just be that much cannon fodder. Need: Invasion Rings by ... |
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35 | 7690 | Deadric Portals; Oblivion city v2.0 | Miscellaneous | MMH | 2013-04-10 | Kroharah | Places Oblivion Portals to a Deadric city as well as Oblivion Portals that summon Deadra to fight you. | |
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36 | 7648 | Class Abilities | Miscellaneous | MMH | 2008-02-29 | Balathustrius | Adds new special abilities and powers to the PC dependent on class. Necromancers start with the ability to summon undead servants and curse their foes, Paladins inspire courage and heal the wounded, Monks may enter a martial trance, Witchhunters can sap the magicka from their sorcerous quar... | |
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37 | 7484 | The Summoners crossbow | Magic and Spells | MMH | 2009-05-12 | Unknown | @#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@# _____ ____ | | ... |
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38 | 7480 | summon new creatures | Magic and Spells | MMH | 2009-05-12 | Unknown | alters 3 cells, creates 2 pieces of clothing, creates 5 creatures, creates 2 enchantments, alters 11 GMSTs, alters 5 magic effects, creates 3 NPCs, creates 3 spells | |
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39 | 7479 | Summon | Magic and Spells | MMH | 2009-05-12 | Martini60 | Summon+ - README V1.0 At last, a use for Cliff Racers! Made using patched (1.1.0605) version of Morrowind. Tribunal or Bloodmoon not required. http://homepage.ntlworld.com/maartin/plugins/ 1. Installation 2. Getting Started 3. Modifications 4. ... |
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40 | 7476 | ss2 demo | Magic and Spells | MMH | 2009-05-12 | Argent | Soul Summon2 Demo v1.0 by Argent About SS2 Installation Playing SS2 Credits Bugs/Suggestion About Soul Summon 2 This mod expands and improves on the alternate soul trap system created for Soul Summon1, which expanded and improve... |
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41 | 7464 | Scripted Summoning | Magic and Spells | MMH | 2008-08-20 | Midgetalien | This mod adds new summon spells sold by a Midge Allen in the Vivec mages guild. It uses scripts to summon the creatures. The Creatures summoned are: wasps Scorpians Daedric Bats Spider ... |
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42 | 7454 | Random skeleton summons | Magic and Spells | MMH | 2008-02-03 | Alphax | When you (or anyone else) summons a skeleton, there is a chance (35% by default, changeable with the lfx_skelsum_chance variable) that they will be an archer. Summoned skeletons have stats that are somewhere between that of a standard Skeleton and a Skeleton Archer. Summoned skeleton archers are ... | |
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43 | 7442 | Nostramus the Black- BETA | Magic and Spells | MMH | 2008-08-07 | Bishamonten | This BETA mod adds a new summon spell that summons a powerful Lich called "Nostramus the black" into the game. As this is only beta, It is only available via the console by entering player-> addspell "Summon Nostramus" into the console. |
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44 | 7437 | MultipleSummoningSpellsv1.1 0709 | Magic and Spells | MMH | 2009-05-12 | Talonhoff | Multiple Summoning Spells v1.1 by Talonhoff v1.1 This Morrowind plug-in makes new spells available to purchase that can allow you to summon multiple creatures of the same type to fight for you at the same time. I have auto calculated these new spells, so it shouldn't u... |
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45 | 7432 | Multiple Summoning Spells | Magic and Spells | MMH | 2002-07-09 | Talonhoff | ||
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46 | 7430 | More Summoning | Magic and Spells | MMH | 2005-07-24 | Inquisidor | This mod allows you to summon a wider range of the existing Morrowind (and only Morrowind) creatures. The monsters that you can invoke are:[list] Animals (Alit, Betty Netch, Guar, Kagouti, Kwama Warrior, Nix Hound, Shalk) Artifacts (Shock Centurion, Steam Centurio... | |
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47 | 7429 | Midgetalien's Ancestor Spirit | Magic and Spells | MMH | 2008-12-01 | Midgetalien | This Mod adds "Ancestor Spirit" as a Power to Dunmer. It allows you to summon an ancestor ghost 1 once a day. Also NPC Dunmer in game will summon the ghost/can use the power too, if you engage them in combat. To make this possible the ... |
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48 | 7402 | Infernal Summoning v1.1 | Magic and Spells | MMH | 2009-05-12 | Lap aka Layne Phillips | The mod lets you summon creatures with no time limitation through a balanced and roleplayish way. A must for all conjurers. Features: -The ability to summon and forever bind 25 different creatures to your service. -New creatures with new models: Dragons, liches, boneraptors, ... |
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49 | 7401 | Infernal Summoning v1.0 to v1.1 Patch | Magic and Spells | MMH | 2009-05-12 | Lap aka Layne Phillips | The mod lets you summon creatures with no time limitation through a balanced and roleplayish way. A must for all conjurers. PLEASE READ ISREADME.TXT FOR INFORMATION! |
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50 | 7398 | GooglyBoogly Fixed Summons | Magic and Spells | MMH | 2009-03-14 | GooglyBoogly | This mod removes the souls from all the summons, makes the corpses persist (until the spell expires) to prevent CTD, and removes any non-essential items from the summon. It also restores the sounds missing from the summons: the black bear. the Bone Wolf and the Grey Wolf. ... |
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51 | 7383 | Enhanced Summoning | Magic and Spells | MMH | 2008-04-19 | Fliggerty | There are several new forms of summoning implemented in this mod: Ranged Summons: A version of each of the standard summons that works at a distance. Cast the spell at an NPC or creature and the summoned creature will appear next to them. These spells a... |
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52 | 7374 | Dwemer aidbot | Magic and Spells | MMH | 2008-03-25 | Magius | This adds new spell that summons dwemer aidbot. Bot heals you when you are wounded ( health 20 or lower ). I tried to make it balanced so every time you summons one 500 drakes will be removed and you cannot summon new before the last one has died. ... |
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53 | 7371 | Devion's Spell (FIX) | Magic and Spells | MMH | 2009-05-12 | Devion | Hi Installation: Extract all files to your Morrowind data files folder. Be sure to click on the mod in the data files menu before you load the game. To get the spells: player->AddSpell "summon_devion_1" player->AddSPell "summon_devion_2" player->Add... |
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54 | 7351 | Animation Summoning v1.0 | Magic and Spells | MMH | 2006-02-09 | Azathoth | This mod adds 11 new creatures for the player to summon, henceforth referred to as "Animations." Animations are enchanted weapons that fight of their own accord, serving whomever or whatever may call them from the abyss. For millenia, these spells have been a jealously-g... |
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55 | 7350 | Animation Summoning | Magic and Spells | MMH | 2006-02-09 | Azathoth | This mod adds 11 new creatures for the player to summon, henceforth referred to as "Animations." Animations are enchanted weapons that fight of their own accord, serving whomever or whatever may call them from the abyss. For millenia, these ... |
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56 | 7349 | Animal Summoning | Magic and Spells | MMH | 2004-08-26 | HonorableKoala/GangstaVampire | This mod allows you to summon close to 16 new creatures, all animals. I tried to make this mod as balanced as possible, so don't complain if you can't cast the ultimate summon yet! | |
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57 | 7242 | Soul Summon | Gameplay | MMH | 2009-05-12 | Argent | Soul Summon v1.5 (patched) by Argent Contents: Quick Start Mod Description Installation Credits Technical Details Known Problems and Limitations Disclaimer |
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58 | 7241 | Soul Summon | Gameplay | MMH | 2009-05-12 | Argent | Soul Summonv 1.5 (2nd patch) by Argent Contents: Quick Start Mod Description Installation Credits Technical Details Known Problems and Limitations Disclaimer |
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59 | 7062 | Improved Cursed Items | Gameplay | MMH | 2009-04-24 | Neoptolemus |
-------- Improved Cursed Items by Neoptolemus -------- This simple mod alters the 'BILL_MarksDaedraSummon' script that is attached to<... |
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60 | 6732 | Werewolf Summon Amulet | Enchantments | MMH | 2006-11-20 | Raven | Werewolf Amulet v1.0 This mod will add an amulet that when worn will summon a Werewolf to aid you (constant effect). The Amulet is located in the Connorflenge Barrow, Solstheim, (South/East of Thirst Village). Cleaned with TESTool and TESDTK. |
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61 | 6719 | Summon Snow Wolf Amulet | Enchantments | MMH | 2006-11-09 | Raven | This mod will add an amulet that (when worn) will summon a Snow Wolf to aid you (constant effect). Cleaned with TESTool and TESDTK. |
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62 | 6718 | Summon Amulets | Enchantments | MMH | 2009-04-06 | DarkVamp |
Summon Amulets Version 1.0 Requires: Tribunal and Bloodmoon Author: DarkVamp (r... |
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63 | 6709 | RADD Artifacts | Enchantments | MMH | 2010-05-20 | Rattlesnake | Rattlesnake's Awesome, Dubiously Desirable Artifacts (RADD Artifacts) adds two dozen magical items of varying power to Vvardenfell. They range from a sword that casts Mark on strike to a ring that allows for summoning of permanent Daedra companions. An incomplete list is as follows: ... |
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64 | 6554 | Lucidius Spindren | Dungeons | MMH | 2005-04-06 | ShewMocker | A bloody messenger....two seedy wanderers....a cave of unknown origin. You are summoned to unravel the mysteries of a creature's greed. Learn of an uncharted island that seems to know more than it's appearance provides. Though the.....end.....of the adventure may come.......... | |
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65 | 6501 | Elemental Cavern | Dungeons | MMH | 2009-02-12 | Nera | What is it? A cavern filled with wonders.... and by "wonders" I mean big, nasty Atronachs and their summoners. It also includes some nice maces inspired by the elements. Weapons Included: Elemental Mace of Earth: Blunt 1 ha... |
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66 | 6393 | W3 Summoned Creatures Get Tough | Creatures | MMH | 2004-03-28 | MasterW3 | Final Release I hope - i fixed the bonewalkers AGAIN. Compatible with all versions of Morrowind, just use the ESP that fits your setup. Make those whimpy summoned creatures tougher when you summon them, just pump a little extra "juice" into them when summoning! ... | |
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67 | 6377 | Treants Revenge v1.1 | Creatures | MMH | 2013-10-24 | CMFK Ltd. | {General} Adds Random Treants to the game, uses the trees to summon random treants rather then leveled list. A very amazing method to shower the player with angery tree's! All across the game, where every activator tree is, a Treant has a chance to be. this increases with dificulty as game ... |
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68 | 6360 | SummonCommand | Creatures | MMH | 2009-04-24 | Unknown | ||
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69 | 6353 | Skeleton Necromancer | Creatures | MMH | 2004-04-26 | Talonhoff | With this mod, you can now summon bone wolves, skeleton mages, and skeleton archers. But necromancy comes at a heavy price. The Silence spell will now be placed upon the caster for the duration of the summoning spell. This silence effect now happens whenever any undead creature is s... | |
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70 | 6319 | Pocket Pals Base Pack v1.4 | Creatures | MMH | 2003-08-22 | Andoreth | This mod adds figurines that can be "filled" with a soul. That soul can then be summoned with the figurine to accompany the player as a familiar, and then placed back into the figurine when the player chooses or when time demands. The summoned familiars start out as smaller, weaker versions of wh... | |
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71 | 6271 | Morrowind Additions v1.0 | Creatures | MMH | 2009-04-06 | M6n6M6 | Morrowind Additions Version 1.0 M6n6M6(Derek) [email protected] What this mod adds... -43 new weapons placed all around Vvardenfell -New creatures called Thunder Lord and Choas Mage, Choas Warrior, Choas Summoner, and Choas Necromancer. -Adds misc. new i... |
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72 | 6236 | Infernal Atronachs | Creatures | MMH | 2008-04-20 | Danjb | Based on my "Boots of Infernal Chaos", this mod makes Flame Atronachs leave behind a trail of fire that damages the player. NOTE: This does not, as the screenshots might suggest, add Atronachs to Balmora. Changelog:v1.1 - Summoned Atronachs won't harm th... |
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73 | 6229 | Highly Advanced Daedroths | Creatures | MMH | 2005-10-25 | Skott Hunter | This mod advances the Daedroths, all kinds from wild daedroths to summoned Daedroths. I always thought the Daedroths looked the most fearsome and should be classified the most powerful of the daedra minions, they should have got more recognition because they look very intimidating. ... | |
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74 | 6228 | Highly Advanced Clanfears | Creatures | MMH | 2005-11-01 | Skott Hunter | This mod Increases the Attributes and Skills of the Clanfear and also in creases the Summoned Clanfears Skills. The Clanfears look very rough and very ruthless but they are pretty weak. I could kill them easily when I was level 8. So as I did with the Daedro... | |
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75 | 6227 | Highly Advanced Bonewalkers | Creatures | MMH | 2005-10-27 | Skott Hunter | This plugin advances the Bonewalkers and Greater Bonewalkers to level 20 Bonewalkers and level 35 Greater Bonewalkers. Summoned Bonewalkers have also been advanced as well as the Summoned Greater Bonewalkers. I thought that the Bonewalkers looked very menacing but they are as ... | |
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76 | 6214 | Glowing Atronachs | Creatures | MMH | 2009-04-05 | 4LOM | This mod adds lights to the three types of Atronach so that they glow and light up their surroundings. It affects Atronachs summoned with Conjuration spells too. It works especially well with other mods like TLM or Lights 300 because they make cave and ruin interiors dar... |
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77 | 6103 | Better Bonewalkers | Creatures | MMH | 2003-09-22 | Drummer Nerd | Are you sick of those nasty Greater Bonewalkers taking away your strength, making you become encumbered amd immobile? I am. Several modders have created anti-strength depleting Greater Bonewalkers, but they forgot something very important - . those blasted summon... | |
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78 | 6093 | Atronach Expansion v2.11 | Creatures | MMH | 2009-01-26 | Melchior Dahrk | This mod takes several community resources as well as my own work and adds eight new types of monsters as summonable creatures. Air Atronach: Mentioned in lore but not included in Morrowind. Watch out for their burden spell! Bone Golem: This fleshless undead golem will directly... |
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79 | 6001 | Necromancy Realism v1.0 | Companions | MMH | 2015-02-15 | Dormouse |
= Necromancy Realism = Version 1.0 By Dormouse Introduction ******* This mod allows the player to perform necromancy in a realistic, roleplaying way. A necromancer does not summon undead, but must gather corpses, coll... |
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80 | 5945 | Ghost Companion | Companions | MMH | 2011-07-16 | Leemerful | Version 2: This version allows you to have a ghost companion by using a ring I have added to the game. Wearing the ring summons an Ancestor Ghost and he lasts for an infinite time unless killed, to get rid of the ghost by yourself just take off ... |
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81 | 5924 | Daedra Summoning Enhanced | Companions | MMH | 2007-02-11 | Banopr | The original way of summoning Daedra is a simple spell, which summons a largely useless meat shield. A.I. was dumb as a doornail (running into walls, losing you, etc.) and levitating/Water walking was nigh impossible. In short, summoning Daedra was bad. I sought to change that. By attaching Grump... | |
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82 | 5888 | Boneman's Oath | Companions | MMH | 2007-09-25 | Magius | In Balmora, go under the silt strider and look towards the wall, you should see a high elf. From him you can buy items needed to call a bonewalker, skeleton and ghost. To summon an undead ,kill one when you have ritual items and correct necromancer's book in your i... |
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83 | 5885 | Blasphemous Revenants | Companions | MMH | 2006-03-14 | Fliggerty, Friends | An aging necromancer wishes you to enter his tutelage. You will learn the art of gathering corpses, preparing them for arcane rituals, and summoning and commanding vast armies of the dead. The process involved in this mod closely follows the processes described in... |
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84 | 5249 | Super-Enchantable Rings | Cheats | MMH | 2008-02-09 | 13thgamer | Are you tired of lugging around stuff that you want to enchant, but it wont hold a good enchantment? Well, this adds 5 Super-Enchantable Rings to a small chest right when you come into ra'virr's in Balmora. Use them to have ever-lasting Dudes (summonable things) when you equip it. Or you can do a... | |
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85 | 5245 | Summon Trader | Cheats | MMH | 2004-05-03 | Lord Anubis | Adds a ring in the Census office that will summon a trader that will buy/sell anything. Fix, trader will now disaper when you leave the cell. |
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86 | 5129 | Lord Zycotes Treasure | Cheats | MMH | 2004-01-07 | Rappmandoo | This is my second plugin; it creates a sword on the top of the fire at the Seyda Neen lighthouse that as the same enchantment as wraithgaurd but it will also summon a creature to fight you so level 3 characters and below beware you are going to be hurt. This ... | |
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87 | 5101 | House of Players | Cheats | MMH | 2002-08-22 | Tarkus | A new house on a very small island southwest of Seyda Neen with a very nice view. Talk to a dark elf by a boat beside the lagoon just north of the lighthouse in Seyda Neen This house has many features including a shrine to summon monsters to fight for traini... | |
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88 | 5075 | Enchanted Weapons | Cheats | MMH | 2003-10-15 | Ryan | In Ball Fell a extremely tough Dremora has been summoned into the world, he has weapons that could enable him to wreck havoc apon the land. He must be stopped! Only the toughest and bravest of warriors may face him and yet live. My Character is a 51 warrior type, and I ... | |
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89 | 5036 | Bullseye's mod | Cheats | MMH | 2013-02-02 | Bullseye | Added: Holy Glass Armor Freezing Fire Weapons (Long/Short Sword, Axe, Mace, Arrows, Etc.) Starting Spells (They're fun) Bullseye's Belt/Amulet Bullseye's Summoning Ring (Winged Twilight x8) Modified the summonable Winged Twilight's to be more powerfull |
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90 | 5032 | BodyGuard | Cheats | MMH | 2005-10-10 | Finkus | V1.2 Fixed the levitating vegetables next to the tomb, they now are fully rooted This mod adds an amulet that allows you to summon Barador, a powerfull warrior, after your health dips below a certain point ( around 1/3 of your total health ). This Amulet can be fo... | |
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91 | 5003 | Atronach Magicka Infusion | Cheats | MMH | 2005-02-11 | Grail Quest | Added a "Magicka Infusion" spell for the Atronach sign, which summons multiple Ancestral Ghosts for 30 seconds. Attack them quickly to absorb their initial spells and thereby swiftly recover magicka. This shortcuts the tedious recasting of the Summon Ancestral G... | |
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92 | 4892 | Tel Uvirith Mora MODV1.1 0812 | Buildings | MMH | 2009-05-12 | Sandeman | This includes Jasons old Mod, but it summons some guards and enlargens "Uvirith Mora" and the Stronghold it self. BUT to get all this, you have to accomplish some Quests. IMPORTANT: read the INSTALLATION-GUIDE.txt GL&HF -=[LL]=-Sandeman |
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93 | 4691 | Caldera Bunker | Buildings | MMH | 2004-03-17 | Dark Raver | Adds a new underground housing area for you to claim as your own. It includes a grahl merchant with 150,000 gold and a few amulets that summon creatures. Plenty of storage and tables to show off your best stuff. Feedback would be appreciated. | |
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94 | 4489 | Infernal Summoning patch | Bugfixes | MMH | 2002-09-16 | Lap | ||
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95 | 4411 | Better Bound Bows | Bugfixes | MMH | 2005-07-13 | Syclonix | Ever summon a Daedric Longbow just to find you forgot to stock your quiver with arrows? Better Bound Bows makes the marksman a more formidable opponent by correcting this oversight. Now when you summon a Bound Longbow, you will also summon a replenishing supply of Daedric Arro... | |
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96 | 4055 | The Birthsigns | Birthsigns | MMH | 2009-04-24 | Tolga | THE SUMMONER You can summon every creature(not all of them) and you can also summon centurion sphere!!! THE CRUSHER You can damage the enemy's attributes(all of the attributes) and damage his/her acrobatics and athletics skill!! THE HEALER You can ... |
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97 | 4014 | SoulMaster | Stores and Merchants | MMH | 2005-11-13 | oxinabox | This is my first mod. It adds a merchant, Theodor the soul master, to the Balmora Mages Guild. He sells all the different soul gems (bar azures) and summoning scrolls and gem feeder scrolls. He also sells spells of summoning, soultrap and a new spell know as far so... |
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98 | 3996 | Sign of the Hero | Birthsigns | MMH | 2008-12-13 | Mikel | This birth-sign of the hero will be added to the list of birth-signs at the begginning of the game. It gives you the ability to summon an inchanted long-bow/long-sword (and keep it foreva'). This is my first mod, so, yeah. | |
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99 | 3943 | Portable Daedric Merchant | Stores and Merchants | MMH | 2012-06-30 | Nethellus | DESCRIPTION: This mod allows you to summon a daedric merchant to act as a source of gold and random items. The statue required to do so can be picked up but is very heavy so it would be impractical to carry it around all of the time. The gold and ... |
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100 | 3804 | Imported oddities | Stores and Merchants | MMH | 2008-11-30 | Deathstalker13 | Adds new merchant to game selling scripted items. New items include bows that restock arrows, belt that restocks bombs, drums that summon mounts, ranged cast-on strike wands, and more. Most of these items are rather expensive, so it gives experienced players a good reason to return to Seyda Neen.... |